well since where in the planning stages of the RP I have two systems to run the adjacent stat system with the classes, or the adjacent stat system with the In-Depth stat system (its just what I call them), I explain and you guys decide witch you rather use.
here the adjacent stat system:Strength: This stat will measure the users muscle powers, his ability to lift heavy objects his ability to cause physical damage with Taijutsu/physical based attacks.
•
Strengths adjacent system: The user feats of Strength in the stat system are measured by a 3 rank difference.
o RPC A [1 2 3 4 [
5 6 7 8] 9 10]
RPC B [1 2 3 4 [5 6
7 8] 9 10]
o For example RPC B has a two rank difference higher then RPC A this makes RPC B more durable to RPC A’s taijutsu’s/Physical attack but not necessarily stronger. Now if RPC B was 3 ranks stronger that will signify that the user is noticeably stronger than their opponent.
Agility: This stat measures the users speed in closing distance but it does not affect the users hand movements.
•
Agility’s Adjacent System: The user feats of speed in the stat system are measured by a 3 rank difference.
o RPC A [1 2 3 4 [
5 6 7 8] 9 10]
RPC B [1 2 3 4 [5 6
7 8] 9 10]
o For example, RPCi B has a two rank difference higher than RPC A. This makes RPC B more likely to dodge RPC A’s attack, but does not make RPC A necessarily faster. Now if RPC B was 3 ranks faster, that will signify that the user is noticeably faster than their opponent. When outside the bracket (RPC A: 9 Speed, RPC B: 4 Speed), there is no question that RPC A is much faster.
o Having a vast majority in speed does not mean that you have a right to dodge EVERY attack. Remember, Skill/Spell/Alchemy speeds and the user’s speed’s are two different things.
now the adjacent stat with the class system works as simple as you use the adjacent stat system as explained above but the class determines your RPC stats as your rpc progresses.
Now the adjacent stat system with the In-Depth system works alittle differently
In-Depth Adjacent Stat system:Strength: This stat will measure the users muscle powers, his ability to lift heavy objects his ability to cause physical damage with Taijutsu/physical based attacks.
•
Strengths adjacent system: The user feats of Strength in the stat system are measured by a 3 rank difference.
o RPC A [1 2 3 4 [
5 6 7 8] 9 10]
RPC B [1 2 3 4 [5 6
7 8] 9 10]
o For example RPC B has a two rank difference higher then RPC A this makes RPC B more durable to RPC A’s taijutsu’s/Physical attack but not necessarily stronger. Now if RPC B was 3 ranks stronger that will signify that the user is noticeably stronger than their opponent.
Agility: This stat measures the users speed in closing distance but it does not affect the users hand movements.
•
Agility’s Adjacent System: The user feats of speed in the stat system are measured by a 3 rank difference.
o RPC A [1 2 3 4 [
5 6 7 8] 9 10]
RPC B [1 2 3 4 [5 6
7 8] 9 10]
o For example, RPCi B has a two rank difference higher than RPC A. This makes RPC B more likely to dodge RPC A’s attack, but does not make RPC A necessarily faster. Now if RPC B was 3 ranks faster, that will signify that the user is noticeably faster than their opponent. When outside the bracket (RPC A: 9 Speed, RPC B: 4 Speed), there is no question that RPC A is much faster.
o Having a vast majority in speed does not mean that you have a right to dodge EVERY attack. Remember, Skill/Spell/Alchemy speeds and the user’s speed’s are two different things.
Awareness: This determines your RPC’s attention to details and will ultimately decide his/her defense-Offence with or against Genjutsu’s/Illusions.
(Note awareness as a stat may not stick as I have yet to make a system for it.)Mana Control: This will be here to determine if your RPC can learn certain Skill/Spell/Alchemy, as well as regulate how many Skill/Spell/Alchemy your RPC can use. This is measured simply by adding 25 to your total mana pool for each rank for example having Mana control rank 5 is a total number of 125 Mana pool.(+ race/ and maybe class bonus)
Stamina: The RPC resistance to Poisons, Side-effects & in some cases Seals, as well as places a limit on how many Physical Skill your RPC can use. The Physical aspect is easily measured in the same way Mana control measures Skill/Spell/Alchemy, by adding 25 to your total stamina pool for each rank for example an rank of 5 in stamina will equal 125, points to spent using taijutsu’s. (Note that some taijutsu’s/physical attacks may cost Mana as well.) ( + Race bonuses/ maybe Class bonuses)
How to distribute Stats:In Mana Yuketsu, RPC will be able to develop in a number of ways, but to not restrict (much) you we with held on class types at the beginning, instead being a class type is a choice now, If wanted you can go out and do your entire RPC adventure without selecting a class if wanted and this goes unrewarded (see Class section for more information). The way this works now is by freely distributing Stats yourself to Stats you want your RPC to have but their limited by rank, for example rank 1 by default start off with these stats:
Rank 1:
Str: 1
Agt: 1
Aws: 1
MnC: 1
Sta: 1
But once your RPC is approved, you’re free to distribute 6 point into your stats. So, your RPC can be any combination into stats you’re willing to give as long as it doesn’t exceed 6 points:
Genin:
Str: 3 (1+2)
Agt: 2 (1+1)
Aws: 2 (1+1)
Chc: 2 (1+ 1)
Sta: 2 (1+ 1)
Now with the points distributed your RPC is ready to enter the MT world. Now as you rank up you will be able to distribute more point toward your stats the following is the point to be distributed upon achieving that rank:
Rank1: 6
Rank 2: 7
Rank 3: 8
Rank4: 9
(Just a heads up for those of you thinking something like you’re just going to put all your points into agility to try to be like flash or whatever I’m a go ahead and say no, not possible first of all if you did do that you will be exceptionally weak at everything else you probably wouldn’t be strong enough to cause damage to anyone your rank let alone probably two rank below you as your power is pitiful, also you won’t have any chakra control so you probably have no strong powerful jutsu’s either let alone your likely not survive a genjutsu/illusion attack at all. So to just avoid all this I’m a go ahead and say you may only get Agt as well as any other stat to as high as 15 rank. Unless you joined a class that requires that stat to go higher than 15 but that’s all be at high ranked. )
these are not set in stone I may need to work on it's finesse to fit the Mana yuketsu RP (I originally created but not tested it for another rp)
Classes in this system will be milestones to join into instead of be considered in. it also allow you to rp your RPC into classes such as oni, and such.
so...what do you guys think?