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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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[Open Class] Make a legal document and... (Davyne)

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Ephebe

PostPosted: Sun Oct 11, 2015 7:43 am
NAME OF CLASS: Make a legal document and...
PROFESSOR NAME Professor Q. B.

General information: Professor Q. B. is a renowned Halloween citizen that has traveled both Halloween and the Human World in their study of the Fear arts and has guest lectured in many established Halloween academies. Their specialty is of course, helping manifest Fear to a stronger form in desperate battle situations. Students will be learning how to make themselves stronger by invoking their hidden powers within!

Mechanics: The course itself is simply a classroom, with no chairs, or tables, or anything, in fact, it seems to be just one big white room. There is a large black swirling hole at the base of the room and upon jumping in-

- You suddenly feel very magical. You are wearing way more colour than you are used to, and good Jack, are those frills? Yes all boys yes, yes you are also wearing a skirt.

Before you can ponder this horrible and slightly traumatic change of events, you look around: you seem to be in a strange bizzare dimension where everything seems jaunty and disjointed. An eerie chanting echoes in the background along with what seems like thousands of ringing bells. Small equally disjointed creatures, some sporting entirely random limbs but no head, others with only a pair of eyes, a nose, even just a single eye scuttle by, brushing against your legs. As you take a step forward, the path in front of you begins to warp and spin, colours turning into shapes and into shadows, the cycle repeating spontaneously and endlessly.

At last, after what seems like forever, you reach the end. A creature awaits you: for each person it is different, at first it is simply a large butterfly unfurling its wings as it attempts to break out of its chrysalis until what emerges is what students themselves fear the most, from their relatives, to an Amityville professor, to even a Hunter. The outline however, of the shape, blurs and distorts, at times it is that figure, at other times, it is simply a blur of black shadows and uneven colours and textures.

And then, as you feel you are being consumed by the figure, everything blurring together at once into a mound of chaos, you can't even remember who you are, until a voice calls to you.

"Invoke your Fear, remember yourselves, and fight back!"

Intimidated, you take a step back, and then realize, in a circle around you is a ring of simple swords. If you are a reaper, you may choose to use your own weapon instead and summon it at this point. You hear the voice again, telling you to manifest your Fear into the sword to make it work, and you try to focus, focusing your powers, attempting to transfer your Fear ability onto the blade. Finally, some success, the blade of the sword flickers, weakly, with an aura corresponding to your own Fear. As you swing it experimentally, the sword unleashes an arc of your Fear, from a shadowy dark black to a flaming blaze of fire, or even just even a stronger blow that knocks everything back. You feel powerful, and the music in the background seems to have changed to something a little more upbeat.


ROUND 1
ROUND 1: VERSUS THE FAMILIARS

- You are fighting the strange things scuttling around your legs, the boss is still too far away! You use your sword to strike them around you, satisfied as some scuttle away.
- You must rp out each post
- You need to clear 5 waves of familiars. Roll 2d12 and subtract 6 from the result, you CANNOT use your Fear attack (as this is manifesting/combined with your sword at the moment). You cannot heal or do anything other than roll the 2d12 -6.
- If your rolled result is higher than a 6 you clear one wave.
- Every time you roll, you take 3 damage, even if you miss! Make sure at the bottom of each of your rolls to post your damage you do (success or miss) and then your total hp value.
- After five SUCCESSFUL clears you move on to round 2. BEFORE CLEARING YOU GET A FREE HEAL. Roll 2d20 to determine your heal.
- If you hit 0 HP you immediately warp out! You are back in the white room, and have to TRY EVERYTHING AGAIN.


ROUND 2
ROUND 2: VERSUS THE BOSS
- The boss seems to practically be waiting for you. Its one disjointed arm summons you forward, its figure suddenly focused. You feel as if you are fighting your greatest opponent, and that in this moment of desperation, every move you made mattered.
- You must rp out each post
- THE BOSS HAS 50 HP. Roll 2d12 and subtract 6 from the result, you CANNOT use your Fear attack (as this is manifesting/combined with your sword at the moment). You cannot heal or do anything other than roll the 2d12 -6. At the end of each roll post, make sure to post your current HP, and the HP of the boss.
- Every time you roll, you take 5 damage from the boss, even if you miss!
- If you hit 0 HP you immediately warp out! You are back in the white room, and have to TRY EVERYTHING AGAIN.
- If the boss HP hits 0, you have defeated it! If you AND the boss hit 0, there is a moment of silence, the boss takes one step back and... you are warped back before you see the result ): too bad you have to try again (fail).


YOU DEFEATED THE BOSS AND...


- The boss simple freezes up, the world around you stopping, the colours bleeding to black. Then, with a loud crackle and a whoosh, everything condenses together into one small object. As you go to examine it, the object itself splits in two, a small shadow escaping from it before dissipating into nothingness. On the bright side, the music has also stopped and you are at least dressed normally again.

You don't notice the pair of blinking red eyes staring at you from the corner, or do you?



Bonus Mechanics
Bonus Mechanics:
- If you are a REAPER or DEMON you do an additional +1 damage after damage calculations to everything.
- If you are an UNDEAD or MONSTER you do - 1 damage after damage calculations to everything
- If you are a GHOST you take -1 damage every time you roll



YOU COMPLETE THE CLASS WHEN


You defeat the boss, duh
 
Ephebe rolled 2 12-sided dice: 10, 1 Total: 11 (2-24)
PostPosted: Sun Oct 11, 2015 7:48 am
Invoking inner powers had sounded good - the outfit and the arena, much less so. Granted, she hadn't known of those things before jumping into the black hole, but she was rather wishing someone had informed her beforehand, now.

Not that she was about to chicken out over an odd outfit or place or even that infernal that had started playing.

She was going to give this her best.

And so instead of taking the sword, she'd summoned her whip, taken it in one hand and waited for the enemy to arrive - she did not have to wait long, for soon they were upon her, attacking all they could. She tried to fend them off, but it did not go well.

((27 HP
no rounds cleared))  

Ephebe

Ephebe rolled 2 12-sided dice: 8, 11 Total: 19 (2-24)

Ephebe

PostPosted: Sun Oct 11, 2015 7:51 am
She needed to focus. Remembering all that she'd learned from her spars, she moved in a fluid motion and attacked the creatures at the same time - it worked, for once, and she managed to banish one round.

((24 HP
one round cleared))  
Ephebe rolled 2 12-sided dice: 8, 10 Total: 18 (2-24)
PostPosted: Sun Oct 11, 2015 7:52 am
Then came the next and they were upon her again; but this time she was prepared and though they damaged her, she fended them off well enough and soon she had cleared two rounds.

((21 HP
two rounds cleared))  

Ephebe

Ephebe rolled 2 12-sided dice: 4, 11 Total: 15 (2-24)

Ephebe

PostPosted: Sun Oct 11, 2015 7:53 am
On a roll, this time it was her who attacked first when the next enemies appeared - they defended themselves, but she dispatched them with efficiency even in spite of her injuries.

((18 HP
three rounds cleared))  
Ephebe rolled 2 12-sided dice: 4, 12 Total: 16 (2-24)
PostPosted: Sun Oct 11, 2015 7:54 am
She was ready as more of the strange things came upon her, attacking swiftly and nimbly - she was beginning to feel the strain of their combined attacks, however. Still, this was a class and she had no intention of quitting because of a little strain.

((15 HP
four rounds cleared))  

Ephebe

Ephebe rolled 2 12-sided dice: 1, 6 Total: 7 (2-24)

Ephebe

PostPosted: Sun Oct 11, 2015 7:55 am
But whether she wanted it or not, the strain was showing and she did not manage to fend off the next scuttling creatures. They overwhelmed her, and she hissed from the pain of their attacks, momentarily forgetting to attack back.

((12 HP
four rounds cleared))  
Ephebe rolled 2 12-sided dice: 10, 12 Total: 22 (2-24)
PostPosted: Sun Oct 11, 2015 7:56 am
She needed to focus; she hadn't even reached the boss yet. Drawing on her inner strength, she threw herself into counter-attacking, finally banishing the last of the creatures.

((9 HP
five rounds cleared))  

Ephebe

Ephebe rolled 2 20-sided dice: 6, 6 Total: 12 (2-40)

Ephebe

PostPosted: Sun Oct 11, 2015 7:57 am
She took the time before approaching the boss to heal up a bit first; the scuttling things had taken a lot out of her, and she had no doubt that she would not have been able to face the boss in the state she was in.

((21 HP ))  
Ephebe rolled 2 12-sided dice: 11, 10 Total: 21 (2-24)
PostPosted: Sun Oct 11, 2015 8:11 am
The boss summoned forward and Davyne went. It felt... it felt like being back in the strange human city, with its thorns and vines and fighting the giant horse. It felt like needing to save her human again, even if logically she knew that the chance for that had already passed.

Still, she threw her all into the battle, ignoring the damage the boss was doing to her in favour of paying it back thricefold.

((16 HP
Boss HP: 34))  

Ephebe

Ephebe rolled 2 12-sided dice: 8, 6 Total: 14 (2-24)

Ephebe

PostPosted: Sun Oct 11, 2015 8:17 am
Her first strike had been a roaring success, and the second one was still good, if not quite as good as the first one. Still, she was making progress - on the hand, she was also approaching her breaking point.

((11 HP
Boss HP: 25))  
Ephebe rolled 2 12-sided dice: 8, 12 Total: 20 (2-24)
PostPosted: Sun Oct 11, 2015 8:18 am
Another push, this one almost as good as the first; she was panting, one hand holding her side where most of the boss' damage had been concentrated, but she was determined - she would see this through, one way or the other.

((6 HP
Boss HP: 10))  

Ephebe

Ephebe rolled 2 12-sided dice: 10, 6 Total: 16 (2-24)

Ephebe

PostPosted: Sun Oct 11, 2015 8:20 am
She was on the brink, the very brink of failing, she could feel it; but one last try, she had to give it one last try. Shouting, she threw everything she had left into one last attack, giving it her all and then -

- then the boss froze up, the world simply stopped and the colours all bled black. There was a noise and everything condensed into one small object; she moved to examine it, exhausted, but it fell apart before she could reach it, a small shadow seeping out before disintegrating into nothing.

Wearily, she didn't even notice that the music had stopped or that she was back in her own clothes. Everything ached, but she had won - she'd passed the class.

((1 HP
Boss HP: DEAD))  
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