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Posted: Mon Mar 25, 2019 7:40 am
Character's Name: Orka Mako [ GISELLE ] Character's Road: Jupiter Road Free Trick: No AP Points Using/ total AP Points Possess: [13 / 20] Trick Type: Method Trick Name: 𝐆𝐄𝐍𝐒𝐈𝐒 𝟎𝟎𝟐 [𝐇𝐄𝐀𝐕𝐄𝐍 𝐄𝐀𝐑𝐓𝐇 𝐂𝐎𝐍𝐕𝐄𝐑𝐆𝐄𝐍𝐂𝐄] Description: Using the interface gifted by the Wing road and consistently applying the heavy vibrations from the Gaia road, this trick came into existence. When commanding air at this disposal, Giselle will combine the vibrations coming from his own body, going so far as using his hearts beat to keep them steady. This inadvertently creates weighted air, now holding palpable force and becoming so thick, others see his wind as an actual formation when exiting off his form. Because of this it is extremely difficult for anyone to manipulate his wind and any wind he uses, unless they have force to match his own. In essence the feeling is something similar to gravity having been increased when attempting to interact with air Giselle has touched, giving off the appearance that his is a wind unlike any other.
[While in this Method, wind Giselle interacts with becomes unusable to other riders unless they have the power to match or exceed his own. Air Based Tricks used by Giselle get the added effect of [ HEC ], making them hit harder and feel heavier for an extra [ 2 ] Stamina and [ 2%] Wear.] Rank of Trick: B
Quote: Kuru:: This takes me back to the "windlocking" days of Gen 3. While created weighted air can be a hindrance on most opponents, given that interfacing with the air is incredibly multifaceted, I'm not allowing anyone to prevent its usage outside of the Hurricane Road's IA which shuts it off for everyone; user included. Especially, not when it's reliant on a direct stat v stat comparison. Now, the weighted air can cause the extra exertion of force from the opposition, but that's as far as it'll go. Pending.
AP Points Using/ total AP Points Possess: [12 / 20] Trick Type: Counter Trick Name: 𝐆𝐄𝐍𝐒𝐈𝐒 𝟎𝟎𝟑 [ 𝐒𝐥𝐞𝐩𝐡𝐧𝐢𝐫'𝐬 𝐂𝐮𝐫𝐬𝐞 ] Description: At its base, all tricks use air. Giselle takes the very foundation of that and uses the air afforded to him to his own advantage, reshaping it into something else for his own use. Unlike [ Hurricane ], he doesn't null anything; instead, takes the strands and re-purposes them towards another trick. Some tricks however cannot be shifted. Anything physical is impossible and, but anything using the basis of wind or wind to travel, is free to his use. Giselle can only match the air he's taken with a trick within his own knowledge, meaning he can't take a [ B ] Rank trick and make it into an [ A ] rank trick but he could make something like a [ E ] Rank Trick into a [ C ] Rank variant of itself. Rank of Trick: Matches the trick used. Quote: Kuru:: This one doesn't make sense to me. Are you breaking down a trick and sending it back out? I don't understand of increasing a trick's rank given it isn't used for much outside of flavor text and a subsidiary comparison when the used stat is essentially even. You're going to have to explain this one to me. Pending.
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Posted: Fri Mar 29, 2019 6:41 pm
Character's Name: Sun-li Paak [ ⲚⲈⲞⲚ ] Character's Road: Tiger Road Free Trick: No AP Points Using/ total AP Points Possess: Free Fusion Road Trick Trick Type: Support Trick Name: 𝕁𝕠𝕦𝕣𝕟𝕖𝕪 𝕥𝕠 𝕥𝕙𝕖 𝕎𝕖𝕤𝕥 Description: By [ 𝚃𝚎𝚊𝚛𝚒𝚗𝚐 ] the wind the rider eliminates the wind resistance up to a ten foot radius that follows them as they move. By temporarily removing these currents airborne projectiles can lose some trajectory and momentum, becoming easier to dodge. For those riding directly behind her the lack of wind resistance creates something of a slipstream for them to use as a means of gaining maximum speed, increasing their acceleration by [20] but not her own. Rank of Trick: D
Character's Name: Sun-li Paak [ ⲚⲈⲞⲚ ] Character's Road: Tiger Road Free Trick: No AP Points Using/ total AP Points Possess: Free Fusion Road Trick Trick Type: Offensive Trick Name: 𝔹𝕪𝕒𝕜𝕜𝕠❜𝕤 𝕄𝕒𝕣𝕜 Description: With great dexterity the rider favors precision over raw strength, as such, they are able to strike pressure points on the battle which cause more internal damage than external. When Sun strikes an opponent she'll hit one of these vital points, causing the opposition to gradually become sluggish by exhausting their energy by blocking proper blood circulation to certain areas. Combining these pinpoint strikes with the Over-Rev phenomena the rider causes sensory overload within the opposition on the third hit; successfully stunning them for a single post as their mind and body momentarily seize up. ● Precise strikes toll the enemy for [5] Stamina from internal damage while this trick is active. Rank of Trick: C
Character's Name: Sun-li Paak [ ⲚⲈⲞⲚ ] Character's Road: Tiger Road Free Trick: No AP Points Using/ total AP Points Possess: Free Fusion Road Trick Trick Type: Support Trick Name: 𝕊𝕨𝕖𝕖𝕡𝕚𝕟𝕘 𝕃𝕖𝕟𝕤 Description: By cycling air and through their treks, the rider creates a dense, compressed gust of wind in the form of swiping arc that sweeps the area around them. Its solid yet swift draft can be used to sweep away sound waves, vibrations, and other elements that aren't traveling along the surface; causing them to veer off if not dispersed entirely. If they include heat into this cycle before expelling it, the folded wind becomes heated burst and can fizzle out electricity and its illusions as a result. Rank of Trick: B
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Posted: Thu Apr 04, 2019 1:00 pm
((U/C))
Character's Name: Celia McFarlane Character's Road: Qilin Free Trick: No AP Points Using/ total AP Points Possess: (-/72) Trick Type: (Offensive, Defensive, Support, Stat Boosting, Acceleration, Method) Trick Name: Mantra Description: A trick centered on a sleight of hand. The rider claps their hands, giving an outward burst of wind accompanied by a sudden flash of flames as they vanish from sight, making the rider appear to disappear in a burst of flames similar to Afterburner. Rank of Trick: Letter here( F, E, D, C, B, A, S, SS, IA/King) [If trick is passive, the rank is "---"]
Character's Name: Character's Road: Qilin Free Trick: No AP Points Using/ total AP Points Possess: (-/72) Trick Type: Offensive Trick Name: Peace Description: Rank of Trick: Letter here( F, E, D, C, B, A, S, SS, IA/King) [If trick is passive, the rank is "---"]
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Posted: Mon Dec 23, 2019 9:42 pm
Character's Name: Paco Character's Road: 𝐏𝐘𝐑𝐄 Free Trick: Nah. AP Points Using/ total AP Points Possess: 1/65 Trick Type: Offensive Trick Name: 𝐁𝐔𝐑𝐍𝐈𝐍𝐆 𝐒𝐎𝐔𝐋 𝐑𝐎𝐋𝐋 𝟏𝟖𝟎𝟎° Description: Having seen the trick preformed first-hand several times, the rider takes the concept of a Bloody Road trick and throws a Flame Road spin on it. Imitating the Bloody Road, the Flame Rider begins to brutalize the opposition to brand their road upon their target. The Flame Rider generally does this technique by 'riding' on another, forcing their trek engine to max torque build. By applying the [ OVER - REV ] phenomena to their strikes, the rider delivers a rapid flurry of kicks that overload the victim's senses and sets the target ablaze with each successful hit. Between generating braking heat, speeding kicks, and skin-made traction this move causes quite a bit of damage. Moderate to severe to be more precise. Heated tread marks similar to those found from a peel out are left engraved on the target's body beneath the [ FLAMES ] this road is known for. The heated wheels can burn through cloths of any sort. This is a D Class Trick! [ Drains (1) point of stamina per successful strike. ] Rank of Trick: DFree Trick: Nah. AP Points Using/ total AP Points Possess: 3/65 Trick Type: Method Trick Name: 𝐎𝐕𝐄𝐑𝐇𝐄𝐀𝐓 𝐌𝐄𝐓𝐇𝐎𝐃 Description: Utilizing mastery over the tricks [ AFTERBURNER ] & [ FLAME! ] and incorporating it into his natural [ RUN ] to fabricate literal fire. To do so requires control of a relentless [ RUN ] outputting no less than maximum speed, accompanied by an array of motions and inward steps. The temperature of the frictional [ HEAT ] generated increases at a consistent rate to super-heat the air, the [ UPDRAFTS ] igniting to create pockets of actual fire that wither the air away. The torrid hellfires a ghastly purple in color, raising the temperature in the proximity.
Requires a non-stop run of minimum [2] posts. Costs [2] Stamina per post to keep active & permanently uses one of the four allotted trick slots. Drains [5] Stamina from those within [8] ft of fire created. Rank of Trick: B
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Posted: Sun Jan 26, 2020 5:37 pm
Character's Name: Therese Nightingheart Character's Road: Lather Free Trick: yes AP Points Using/ total AP Points Possess: current:12/15= (using 3 points) Stamina Cost: 10 Trick Type: (Offensive, Support) Trick Name: 360 Degree bubble Jet Description: Using the moisture in the air through buildup in a battle, the user is able to create a vortex of bubbles, by spinning themself in a 360 degree radius. Through the buildup being released by the velocity of the spin, the user is able to create a bubble halo, much more by making their spin much like a figure skaters, their dominant leg being the trace for the halo of bubbles to form. With this in toll, the halo of bubbles become an 8 directional vortex of bubbles, much related to the stylings of a multidirectional turret gun. The faster the spin, the faster the bubbles form and shoot out through the halo. This trick relies purely on the stamina, as well as the balance of the user. The bubbles can spread out u to 10 meters from the user, and the user has no control where the bubbles go once they are released from the halo. This sort of move also leaves a 50% chance of fatigue and disorientation afterwards from the constant spinning, and is not recommended for consistent use. It contains only a two post usage due to the dangerous drawbacks that can occur. Use this move wisely! Rank of Trick: B-ACharacter's Name: Natsumi Yukihara Character's Road: Smell x Wing fusion= Pheromone Road Free Trick: No Stamina Cost: 5 for long range, 15 for close range AP Points Using/ total AP Points Possess: current: 5/5-- points being used: 2 Trick Type: Offensive Trick Name: Pheromone Fireworks Description: Using the sweat from her body, and the buildup of nitrogen in the air, Natsumi is able to combine this move with her wing fusion, to create a chaotic trail of explosive lingering sweat, with a sweet, sugary aroma in its depths. The sweet aroma comes from her own seat buildup, and her own personal sweet pheromone of woman. This allows her to leave a 5-10 meter condensed cloud of her own sweat buildup, compacted into a cloud behind her with the fusion. The more nitrogen gathered, the quicker the explosion commences. The explosive usage within the cloud are triggered by the buildup of friction in her wheels. The explosion itself ranges from 15-20 meters, depending on the size of the cloud. This does not mean she is safe from the move herself, as this move can be a double-edged sword if not too careful. The move is a 2 post limit, and requires 3 posts of buildup for her to be able to use the move again. npc commentary-Don't be fooled by the smell of sugary sweat in the air, getting hit by this move was a total beast. Rank of Trick: C
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