▰▰▰ PERSONAL DATA
Full Name: Ranmaru Hogosha (Permission granted by Kondo Kaicho)
Nickname: Remy
Age: Appears early twenties. True age is immeasurable.
Birthdate: April 22nd
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Height: Five foot Eleven
Weight: One Hundred and Fifty Five Pounds
Bloodline: Hogosha
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "If you can delay it, then delay it. Only the important stuff cannot be skipped."
Personality: Ranmaru wishes for nothing more than to sloth around and research the niche topics which interest him. He would rather sleep than put any effort into anything. However, he is also an incredible sincere and passionate man. His countless years of life has taught him procrastination, but also dedication.
Village: Land of Iron
Title: Wanderer [ Zaishin ]
Background: A child of the prestigious Hogosha clan, the boy was raised in the painfully dull art of exorcising Yokai. While most of the clan took this responsibility with the responsibility it deserved, Ranmaru was bored by such rhetoric. Instead, in every incarnation he awoke, he decided to devote his time awake to one new passion project. The current passion project is that of the study of the primitive culture's, "ninjutsu", which is a taboo subject among the five royal clans. Despite the clan's disapproval, Ranmaru lives the life he chooses for himself.
▰▰▰ CLASSES AND STATS
Scholar:
▱▰▱ Peerless Summoner → You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon regardless of a bloodline connection of a signed user of a summoning contract you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
Second Class: Ninjutsu
▱▰▱ Ninjutsu Specialist → The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or activation payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Finally, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line.
Third: Medical
▱▰▱ Support Specialist → The user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.
▱▰▱ Cross Class or Specialization: → Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation..
Chakra Pool: 3,300
Stamina Pool: 2,775
Chakra Element: Earth, Wind
Chakra Color: Green
Chakra Materialization: Particles
Passive Stats Increases:
• Strength ► 6
→→ N/A
• Speed ► 6
→→ N/A
• Reflex ► 6
→→ N/A
• Fortitude ► 6
→→ N/A
Strengths:
• Niche Research
• Dedication
Weaknesses:
• Faulty Loyalty
• Curiosity
Fears:
• Being regulated to tradition
• Losing his hands
Modifiers:
• Learns 12 additional ninjutsu and 6 additional medical per post
• Doton, Fuuton, Fuuin, and bloodline overwhelm techniques of the same rank up to S-ranked.
Personal Attributes:
• Clay Molding: Doton and hogosha based bloodline techniques require no handseals and instead may be substituted through somantic gestures.
• Master of Non: Maruton ninjutsu and fuuin require no handseals and instead may be substituted through somantic gestures. (Counts as 2 pas)
• Wind Caller: Fuuton ninjutsu require no handseals and instead may be substituted through somantic gestures.
• Devout Exorcist: The user's overwhelming property no longer only applies to Yokai and Miasma collisions but apply to targets who have those chakra as well as Demon, and Nature chakra.
• Bloodline Savvy: Reduces the cost of bloodline techniques by five chakra.
• Purification Barrier: The user's fuuinjutsu that form barriers or defenses are purified, causing those within the barrier with Nature Chakra, Corrupted Nature Chakra, Demon Chakra and Yokai Chakra suffer tiered burns for each post they are within the barrier or upon contact with the barrier.
• Mastery of Stone: Physical contact with the user's Doton techniques inflicts ranked petrification that is one tier lower than would normally be done. ( B Rank techniques grant tier two petrification, Ect. ). Techniques that already grant petrification increase their tier by one.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両 123,000
XP: 36,000
Missions Complete: {all start at 0}
D Rank | 0
C Rank | 30
B Rank | 0
A Rank | 22
S Rank | 72
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
Missions Claim: [ Fighting a Yokai ]
[ Negotiation a Temporary Alliance ]
[ Bonds (Konoha Alliance) ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim: [ x ]
Endgame Claim: [ 18k ]
Events: 200 member and 2 year anniversary
▰▰▰ INVENTORY
• Family Heirloom Wand of Hogosha (Occupies as a Baton)
• x300 auto-learn techniques
• x1 variable technique
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 110
• Genjutsu | 00 / 88
• Medical | 25/ 30
• Taijutsu Styles | 06 / 06
• Bukijutsu Styles | 06 / 06
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | D Rank | Default
• Art of Walking on Walls | D Rank | Default
• Rasengan (A-ranked)
Doton
• Earth Military Movement Technique (E-ranked)
• Swift Earth (X-ranked)
• Rock Shield (X-ranked)
• Double Suicide Decapitation (D-ranked)
• Stone Shuriken (D-ranked)
• Ground Shaking / Shockwaves (D or C-ranked, depending on use)
• Mud Weights (C-ranked)
• Mole Hiding (C-ranked)
• Ant-Lion Technique (X-ranked)
• Mud River (C-ranked)
• Light Weight Rock, Ultra Light Weight, or Ultra Added Weight (E-C, or A)
• Earthern Rising Spears / Rock Spears (C or B-ranked, depending on use)
• Earthern Spear (B-ranked)
• Earth Style Split (B-ranked)
• Ten Thousand Ri Earth Style Wall (X-ranked)
• Earth Dome Prison (B-ranked)
• Rock Plate Coffin (B-ranked)
• Earth Element Sword (B-ranked)
• Earth Style Rampart Or Earth Style Wall (B-ranked)
• Pulsating Earth (B-ranked)
• Fist Rock (A-ranked)
• Earth Plate Barrage (A-ranked)
• Fist Rock (A-ranked)
• Earth Dragon God Blast (A-ranked)
• Covering Lid (A-S+ ranked)
• Tsunami Technique (S-ranked)
• Dragon Explosion (S-ranked)
• Rock Finale (S+ ranked)
Fuuton
• Wind Levitation: (E-ranked)
• Retrieving Wind: (E-ranked)
• Propelling Winds: (D-ranked)
• Bursting Air Pockets (D-ranked)
• Spinning Shield of Wind: (D-ranked)
• Gale Surge (D-ranked)
• Armor of Wind (C-ranked)
• Tornado Trap (C-ranked)
• High Air Pressure (C-ranked)
• Low Air Pressure (C-ranked)
• Sword of Wind (C-ranked)
• Rotating Shuriken (C-ranked)
• Tornado Barrage (B-ranked)
• Violent Whirlwind: (B-ranked)
• Flowing Wind Fist(B-ranked)
• Dust Cloud: (B-ranked)
• Hair Wind (B-ranked)
• Nadeshiko-Style Hardliner Gale Fist: (B-ranked)
• Nadeshiko-Style Hardliner Revolving Cut (B-ranked)
• Assassin's Rush (B-ranked)
• Solo Flight (A-ranked)
• Godly Winds from the Mountain (A-ranked)
• Beast Wave: Palm (A-ranked)
• Wind Cutter (A-ranked)
• Chaos Theory (A-ranked)
• Giant Falcon Blast [As well as Bond of the Falchon] (S-ranked)
• Orb of the Storm (S-ranked)
• Rasenshuriken (S-ranked)
• Heavenly Breath from the Mountains (S+ ranked)
Bloodline
• Mastered
Sealing
• Sealing E
• Unsealing E
• Detonation Seal E
• Seal Connection D
• Nature Sealing C
• Scroll Communication C
• Kuchiyose C
• Reverse Summoning C
• Rashomon B
• Elemental Sealing Method B
• Triple Rashomon A
• Clone Sealing A
• The Third Seal Sealing S
• Secret Mark Seal • Release S
• Summon Sealing S
• Summoning
• Quintuple Rashōmon S+
Sensory
• Dragon’s Tattoo D
• Whispering Walls C
• Door Guard (Almighty Door Guard) C or A
• Creeping Silhouette B
• Gray Fog B
• Kagura Mind's Eye B
• Nature Lockdown A
• Mind Power S
• Clarity of the Beast S+
Medical
• Extraction E
• Poison Removal D
• Bandage Skill D
• Blood Coagulation D
• Circulation of blood D
• Lung Inflation D
• Blood Transfusion C
• Healing Hands C, B, A
• Necrotic Flesh Removal C
• Mental Medicine C
• Temperature Control C
• Movement Control C
• Chakra Scalpel C
• Pain Suppression B
• Electrolyte Balance A
• Ninja Medicine Creation A
• Bone Healer Skill A
• Cell Regeneration A
• Mystical Hands Technique S
• One's Life Resurrection S
• Dragon Life Reincarnation S
• Psychic Surgery S
• Great Spiritual Cleansing S+
• Renew S+
Taijutsu {Remove if none}
Channeling Martial Skill
• Mastered
Strong Fist Style
• Mastered
Soft Fist Style
• Mastered
Oblivion Fist
• Mastered
Heavenly Momentum Art
• Mastered
Kote
• Mastered
Bukijutsu {Remove if none}
Doki Yari
• Mastered
Kakumei no hono Ryu
• Mastered
Tetsuishi no Ryu
• Mastered
Honshi Art
• Mastered
Tekiastsu Ryu
• Mastered
Soko Sento
• Mastered
Full Name: Ranmaru Hogosha (Permission granted by Kondo Kaicho)
Nickname: Remy
Age: Appears early twenties. True age is immeasurable.
Birthdate: April 22nd
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Height: Five foot Eleven
Weight: One Hundred and Fifty Five Pounds
Bloodline: Hogosha
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "If you can delay it, then delay it. Only the important stuff cannot be skipped."
Personality: Ranmaru wishes for nothing more than to sloth around and research the niche topics which interest him. He would rather sleep than put any effort into anything. However, he is also an incredible sincere and passionate man. His countless years of life has taught him procrastination, but also dedication.
Village: Land of Iron
Title: Wanderer [ Zaishin ]
Background: A child of the prestigious Hogosha clan, the boy was raised in the painfully dull art of exorcising Yokai. While most of the clan took this responsibility with the responsibility it deserved, Ranmaru was bored by such rhetoric. Instead, in every incarnation he awoke, he decided to devote his time awake to one new passion project. The current passion project is that of the study of the primitive culture's, "ninjutsu", which is a taboo subject among the five royal clans. Despite the clan's disapproval, Ranmaru lives the life he chooses for himself.
▰▰▰ CLASSES AND STATS
Scholar:
▱▰▱ Peerless Summoner → You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon regardless of a bloodline connection of a signed user of a summoning contract you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
Second Class: Ninjutsu
▱▰▱ Ninjutsu Specialist → The user's ninjutsu gains the ability to overwhelm ninjutsu of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or activation payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Finally, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line.
Third: Medical
▱▰▱ Support Specialist → The user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.
▱▰▱ Cross Class or Specialization: → Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation..
Chakra Pool: 3,300
Stamina Pool: 2,775
Chakra Element: Earth, Wind
Chakra Color: Green
Chakra Materialization: Particles
Passive Stats Increases:
• Strength ► 6
→→ N/A
• Speed ► 6
→→ N/A
• Reflex ► 6
→→ N/A
• Fortitude ► 6
→→ N/A
Strengths:
• Niche Research
• Dedication
Weaknesses:
• Faulty Loyalty
• Curiosity
Fears:
• Being regulated to tradition
• Losing his hands
Modifiers:
• Learns 12 additional ninjutsu and 6 additional medical per post
• Doton, Fuuton, Fuuin, and bloodline overwhelm techniques of the same rank up to S-ranked.
Personal Attributes:
• Clay Molding: Doton and hogosha based bloodline techniques require no handseals and instead may be substituted through somantic gestures.
• Master of Non: Maruton ninjutsu and fuuin require no handseals and instead may be substituted through somantic gestures. (Counts as 2 pas)
• Wind Caller: Fuuton ninjutsu require no handseals and instead may be substituted through somantic gestures.
• Devout Exorcist: The user's overwhelming property no longer only applies to Yokai and Miasma collisions but apply to targets who have those chakra as well as Demon, and Nature chakra.
• Bloodline Savvy: Reduces the cost of bloodline techniques by five chakra.
• Purification Barrier: The user's fuuinjutsu that form barriers or defenses are purified, causing those within the barrier with Nature Chakra, Corrupted Nature Chakra, Demon Chakra and Yokai Chakra suffer tiered burns for each post they are within the barrier or upon contact with the barrier.
• Mastery of Stone: Physical contact with the user's Doton techniques inflicts ranked petrification that is one tier lower than would normally be done. ( B Rank techniques grant tier two petrification, Ect. ). Techniques that already grant petrification increase their tier by one.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両 123,000
XP: 36,000
Missions Complete: {all start at 0}
D Rank | 0
C Rank | 30
B Rank | 0
A Rank | 22
S Rank | 72
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
Missions Claim: [ Fighting a Yokai ]
[ Negotiation a Temporary Alliance ]
[ Bonds (Konoha Alliance) ]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim: [ x ]
Endgame Claim: [ 18k ]
Events: 200 member and 2 year anniversary
▰▰▰ INVENTORY
• Family Heirloom Wand of Hogosha (Occupies as a Baton)
• x300 auto-learn techniques
• x1 variable technique
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 110
• Genjutsu | 00 / 88
• Medical | 25/ 30
• Taijutsu Styles | 06 / 06
• Bukijutsu Styles | 06 / 06
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | D Rank | Default
• Art of Walking on Walls | D Rank | Default
• Rasengan (A-ranked)
Doton
• Earth Military Movement Technique (E-ranked)
• Swift Earth (X-ranked)
• Rock Shield (X-ranked)
• Double Suicide Decapitation (D-ranked)
• Stone Shuriken (D-ranked)
• Ground Shaking / Shockwaves (D or C-ranked, depending on use)
• Mud Weights (C-ranked)
• Mole Hiding (C-ranked)
• Ant-Lion Technique (X-ranked)
• Mud River (C-ranked)
• Light Weight Rock, Ultra Light Weight, or Ultra Added Weight (E-C, or A)
• Earthern Rising Spears / Rock Spears (C or B-ranked, depending on use)
• Earthern Spear (B-ranked)
• Earth Style Split (B-ranked)
• Ten Thousand Ri Earth Style Wall (X-ranked)
• Earth Dome Prison (B-ranked)
• Rock Plate Coffin (B-ranked)
• Earth Element Sword (B-ranked)
• Earth Style Rampart Or Earth Style Wall (B-ranked)
• Pulsating Earth (B-ranked)
• Fist Rock (A-ranked)
• Earth Plate Barrage (A-ranked)
• Fist Rock (A-ranked)
• Earth Dragon God Blast (A-ranked)
• Covering Lid (A-S+ ranked)
• Tsunami Technique (S-ranked)
• Dragon Explosion (S-ranked)
• Rock Finale (S+ ranked)
Fuuton
• Wind Levitation: (E-ranked)
• Retrieving Wind: (E-ranked)
• Propelling Winds: (D-ranked)
• Bursting Air Pockets (D-ranked)
• Spinning Shield of Wind: (D-ranked)
• Gale Surge (D-ranked)
• Armor of Wind (C-ranked)
• Tornado Trap (C-ranked)
• High Air Pressure (C-ranked)
• Low Air Pressure (C-ranked)
• Sword of Wind (C-ranked)
• Rotating Shuriken (C-ranked)
• Tornado Barrage (B-ranked)
• Violent Whirlwind: (B-ranked)
• Flowing Wind Fist(B-ranked)
• Dust Cloud: (B-ranked)
• Hair Wind (B-ranked)
• Nadeshiko-Style Hardliner Gale Fist: (B-ranked)
• Nadeshiko-Style Hardliner Revolving Cut (B-ranked)
• Assassin's Rush (B-ranked)
• Solo Flight (A-ranked)
• Godly Winds from the Mountain (A-ranked)
• Beast Wave: Palm (A-ranked)
• Wind Cutter (A-ranked)
• Chaos Theory (A-ranked)
• Giant Falcon Blast [As well as Bond of the Falchon] (S-ranked)
• Orb of the Storm (S-ranked)
• Rasenshuriken (S-ranked)
• Heavenly Breath from the Mountains (S+ ranked)
Bloodline
• Mastered
Sealing
• Sealing E
• Unsealing E
• Detonation Seal E
• Seal Connection D
• Nature Sealing C
• Scroll Communication C
• Kuchiyose C
• Reverse Summoning C
• Rashomon B
• Elemental Sealing Method B
• Triple Rashomon A
• Clone Sealing A
• The Third Seal Sealing S
• Secret Mark Seal • Release S
• Summon Sealing S
• Summoning
• Quintuple Rashōmon S+
Sensory
• Dragon’s Tattoo D
• Whispering Walls C
• Door Guard (Almighty Door Guard) C or A
• Creeping Silhouette B
• Gray Fog B
• Kagura Mind's Eye B
• Nature Lockdown A
• Mind Power S
• Clarity of the Beast S+
Medical
• Extraction E
• Poison Removal D
• Bandage Skill D
• Blood Coagulation D
• Circulation of blood D
• Lung Inflation D
• Blood Transfusion C
• Healing Hands C, B, A
• Necrotic Flesh Removal C
• Mental Medicine C
• Temperature Control C
• Movement Control C
• Chakra Scalpel C
• Pain Suppression B
• Electrolyte Balance A
• Ninja Medicine Creation A
• Bone Healer Skill A
• Cell Regeneration A
• Mystical Hands Technique S
• One's Life Resurrection S
• Dragon Life Reincarnation S
• Psychic Surgery S
• Great Spiritual Cleansing S+
• Renew S+
Taijutsu {Remove if none}
Channeling Martial Skill
• Mastered
Strong Fist Style
• Mastered
Soft Fist Style
• Mastered
Oblivion Fist
• Mastered
Heavenly Momentum Art
• Mastered
Kote
• Mastered
Bukijutsu {Remove if none}
Doki Yari
• Mastered
Kakumei no hono Ryu
• Mastered
Tetsuishi no Ryu
• Mastered
Honshi Art
• Mastered
Tekiastsu Ryu
• Mastered
Soko Sento
• Mastered