▰▰▰ PERSONAL DATA
Full Name: Kōjin
Nickname:
Age: 18
Birthdate: May 30
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D-Rank
Hair Color: White
Eye Color: Yellow
Height: 5’11”
Weight: 175lbs
Bloodline: Futton – Boil Release -, Yōton - Lava Release -
Non-Combat Outfit: Simple Hakuma and muscle shirt with a gi top.
Combat Outfit: See Image
▰▰▰ SOCIAL AND PERSONALITY
Nindo: “What can’t be reasoned with, deserves to melt.”
Personality: Kōjin has a rather different personality than most people his age or roughly in general. He is calm and collective when he is fighting, though when he isn't he is the most out spoken and loud person imaginable. He willing speaks his mind about anything he feels like. He enjoys pissing people off as he finds it quite hilarious and often more entertaining than training or even missions themselves. Other things he enjoys is smoking and drinking sake and often finds himself at the bar or in his own apartment drinking when there is anyone he can't piss off. Now even though he loves to piss people off, if he ever found someone who could look pass his attitude and actually get to know him instead of getting aggravated, then he would cherish them as his friend and do everything in his power to make them smile. This is probably due to his childhood as he never had a family to himself or any friends growing up. Kōjin hates it when others cry or are sad unless his teasing of them did it, then its just funny to him. However, the reason why he hates this is because when others are down it reminds him of how he was when he was a child. Life alone was one of his worst experiences that he has ever gone through cause he had to do so without knowing the love from anyone. Yes he may have had a family but they didn't treat him like most others and they used him as a servant and taught their real children that they were better than him. All he was to them was a servant and the very thought of this causes him to loose control and unleash his pure fury.
When his rage is unleashed it is better to get away from him then to try to calm him down as the slightest wrong word could turn him on you. This is true to those he considers friends as even though they are there, how can he know that they truly care for him, for he never felt what it truly feels like to be loved. During this time, the easiest way if it has to be done and you must calm him down then genjutsu or someone crazy enough to get close to him to try and knock him out would have to be there, and they must be stronger than him cause if not they wont even come close to doing it. Kōjin has a massive love for meat in general, steak, pork, chicken, or even fish, for it is his favorite food of all.
Village: Konohagakure
Title: Genin
Background: The life of Kōjin
Kōjin’s life began somewhat simple being born two a loving family, however that is where the normality's end. His mother died in child birth and his father being that of a wandering merchant had to find a place for him while he was gone. Being that their home was rather close to Konohagakure and his father was friends with a family there he left Kōjin in their care. Years past and Kōjin’s dad never returned to find that his son had become a basic servant to this family. Growing up he was abused and beaten for raising his voice to the family that he was in the care of. At the age of six, Kōjin had finally had enough and ran away from the house hold living on the street and eating scraps inside the village until he found a lady that would let her sleep in her home and even helped him get into the academy when he was the correct age. The years in the academy were decent, Kōjin kept to himself and really didn’t communicate with anyone unleash it was required though when he did he was one of the most rude person you could have imagined. However, his grades were decent and he eventually did pass the exam to become a genin. Now that he was a genin he began to think that he could take his revenge on the people that had harmed him. Though one night in his apartment he though better of it and decided he would get back at them not by killing them but by showing he was better than them and their children who couldn’t even get into the academy.
▰▰▰ CLASSES AND STATS
First Class: Bloodline
▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. In addition Dual Ancestry are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation.
E-D - 0
C-B - 1
A-S - 2
S+ - 3
Second Class: Bloodline
▱▰▱ Heritage Keystone → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.
▱▰▱ Cross Class or Specialization: → Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by five chakra per rank of the technique. Gain an Additional 5 Custom slots dedicated to your bloodline.
Chakra Pool: 300
Stamina Pool: 300
Chakra Element: Katon, Suiton, Doton
Chakra Color: Crimson Red
Chakra Materialization: Almost like smoke or steam that radiates off the body when angry.
Passive Stats Increases:
• Strength ► 0
→→ N/A
• Speed ► 0
→→ N/A
• Reflex ► 0
→→ N/A
• Fortitude ► 0
→→ N/A
Strengths:
• Ninjutsu
• Bloodline Techniques
Weaknesses:
• Temper
• Making friends
Fears:
• Being Alone
• Hurting anyone that he loves.
Modifiers:
• Learns Bloodline Techniques [ 1 ] extra per post.
• Learns Ninjutsu techniques [ 1 ] extra per post.
Personal Attributes:
• Base-ically... This is Acid-ic: Fuuton and Suiton techniques can be empowered at a rate of 5 extra chakra per rank to become corrosive, becoming bloodline techniques where applicable as well as no longer succumbing to elemental weaknesses. Those hit by these attacks will find normally simply blunt or cutting wind attacks and otherwise blunt or ambient water now also burn their skin. Jutsu converted by this PA now follow the Corrosion Ability. This skill cannot effect Hidden Mist Jutsu, or other similar passive attacks but can create large bodies of acidic or boiling water. Heat resistance of any kind does not protect from this. See corrosion escalation.
• KRA-KA-TOA: The user can empower any katon or doton jutsu to turn it into a lava based version for an additional 5 chakra per rank, causing those techniques to count as Youton techniques. This makes Katon techniques more physical and viscous, like liquid fire, and super heats Doton ones to the point where they begin to melt.
• One with the Earth: Grants Kōjin the use of his doton elemental affinity.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0
AC: 0
Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
•
•
•
•
•
•
Weapon Specs
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.}
• Ninjutsu | 06 / 06
• Genjutsu | 00 / 06
• Eiseijutsu | 00 / 00
• Taijutsu Styles | 00 / 01
• Bukijutsu Styles | 00 / 01
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | D Rank | Default
• Art of Walking on Walls | D Rank | Default
Katon
E-Rank
•
D-Rank
•
C-Rank
• Great Fireball Technique [ Gōkakyū no Jutsu ] X
• Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] X
Suiton
E-Rank
•
D-Rank
• Hidden Mist Technique [ Kirigakure no Jutsu ] X
• Mist Vision Technique [ Kiri Shikaku no Jutsu ] X
C-Rank
• Starch Syrup Capture Field X
Doton
E-Rank
•
D-Rank
•
C-Rank
• Underground Fish Projection [ Dochuu Eigyo ] X
Bloodline
• {Remove if none}
Genjutsu
•
Taijutsu
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu
{Style name here}
• {Stage progression / techniques learned}
Full Name: Kōjin
Nickname:
Age: 18
Birthdate: May 30
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D-Rank
Hair Color: White
Eye Color: Yellow
Height: 5’11”
Weight: 175lbs
Bloodline: Futton – Boil Release -, Yōton - Lava Release -
Non-Combat Outfit: Simple Hakuma and muscle shirt with a gi top.
Combat Outfit: See Image
▰▰▰ SOCIAL AND PERSONALITY
Nindo: “What can’t be reasoned with, deserves to melt.”
Personality: Kōjin has a rather different personality than most people his age or roughly in general. He is calm and collective when he is fighting, though when he isn't he is the most out spoken and loud person imaginable. He willing speaks his mind about anything he feels like. He enjoys pissing people off as he finds it quite hilarious and often more entertaining than training or even missions themselves. Other things he enjoys is smoking and drinking sake and often finds himself at the bar or in his own apartment drinking when there is anyone he can't piss off. Now even though he loves to piss people off, if he ever found someone who could look pass his attitude and actually get to know him instead of getting aggravated, then he would cherish them as his friend and do everything in his power to make them smile. This is probably due to his childhood as he never had a family to himself or any friends growing up. Kōjin hates it when others cry or are sad unless his teasing of them did it, then its just funny to him. However, the reason why he hates this is because when others are down it reminds him of how he was when he was a child. Life alone was one of his worst experiences that he has ever gone through cause he had to do so without knowing the love from anyone. Yes he may have had a family but they didn't treat him like most others and they used him as a servant and taught their real children that they were better than him. All he was to them was a servant and the very thought of this causes him to loose control and unleash his pure fury.
When his rage is unleashed it is better to get away from him then to try to calm him down as the slightest wrong word could turn him on you. This is true to those he considers friends as even though they are there, how can he know that they truly care for him, for he never felt what it truly feels like to be loved. During this time, the easiest way if it has to be done and you must calm him down then genjutsu or someone crazy enough to get close to him to try and knock him out would have to be there, and they must be stronger than him cause if not they wont even come close to doing it. Kōjin has a massive love for meat in general, steak, pork, chicken, or even fish, for it is his favorite food of all.
Village: Konohagakure
Title: Genin
Background: The life of Kōjin
Kōjin’s life began somewhat simple being born two a loving family, however that is where the normality's end. His mother died in child birth and his father being that of a wandering merchant had to find a place for him while he was gone. Being that their home was rather close to Konohagakure and his father was friends with a family there he left Kōjin in their care. Years past and Kōjin’s dad never returned to find that his son had become a basic servant to this family. Growing up he was abused and beaten for raising his voice to the family that he was in the care of. At the age of six, Kōjin had finally had enough and ran away from the house hold living on the street and eating scraps inside the village until he found a lady that would let her sleep in her home and even helped him get into the academy when he was the correct age. The years in the academy were decent, Kōjin kept to himself and really didn’t communicate with anyone unleash it was required though when he did he was one of the most rude person you could have imagined. However, his grades were decent and he eventually did pass the exam to become a genin. Now that he was a genin he began to think that he could take his revenge on the people that had harmed him. Though one night in his apartment he though better of it and decided he would get back at them not by killing them but by showing he was better than them and their children who couldn’t even get into the academy.
▰▰▰ CLASSES AND STATS
First Class: Bloodline
▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Combo Element Kekkei Genkai and Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. In addition Dual Ancestry are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation.
E-D - 0
C-B - 1
A-S - 2
S+ - 3
Second Class: Bloodline
▱▰▱ Heritage Keystone → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third activation for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.
▱▰▱ Cross Class or Specialization: → Bloodline – Bloodline: If this class is taken as the first and second class, you may pick 2 of its disciplines. Bloodline techniques the user casts are reduced by five chakra per rank of the technique. Gain an Additional 5 Custom slots dedicated to your bloodline.
Chakra Pool: 300
Stamina Pool: 300
Chakra Element: Katon, Suiton, Doton
Chakra Color: Crimson Red
Chakra Materialization: Almost like smoke or steam that radiates off the body when angry.
Passive Stats Increases:
• Strength ► 0
→→ N/A
• Speed ► 0
→→ N/A
• Reflex ► 0
→→ N/A
• Fortitude ► 0
→→ N/A
Strengths:
• Ninjutsu
• Bloodline Techniques
Weaknesses:
• Temper
• Making friends
Fears:
• Being Alone
• Hurting anyone that he loves.
Modifiers:
• Learns Bloodline Techniques [ 1 ] extra per post.
• Learns Ninjutsu techniques [ 1 ] extra per post.
Personal Attributes:
• Base-ically... This is Acid-ic: Fuuton and Suiton techniques can be empowered at a rate of 5 extra chakra per rank to become corrosive, becoming bloodline techniques where applicable as well as no longer succumbing to elemental weaknesses. Those hit by these attacks will find normally simply blunt or cutting wind attacks and otherwise blunt or ambient water now also burn their skin. Jutsu converted by this PA now follow the Corrosion Ability. This skill cannot effect Hidden Mist Jutsu, or other similar passive attacks but can create large bodies of acidic or boiling water. Heat resistance of any kind does not protect from this. See corrosion escalation.
• KRA-KA-TOA: The user can empower any katon or doton jutsu to turn it into a lava based version for an additional 5 chakra per rank, causing those techniques to count as Youton techniques. This makes Katon techniques more physical and viscous, like liquid fire, and super heats Doton ones to the point where they begin to melt.
• One with the Earth: Grants Kōjin the use of his doton elemental affinity.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0
AC: 0
Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
•
•
•
•
•
•
Weapon Specs
▰▰▰ TECHNIQUES
Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/eiseijutsu do not count towards these limits.}
• Ninjutsu | 06 / 06
• Genjutsu | 00 / 06
• Eiseijutsu | 00 / 00
• Taijutsu Styles | 00 / 01
• Bukijutsu Styles | 00 / 01
Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | D Rank | Default
• Art of Walking on Walls | D Rank | Default
Katon
E-Rank
•
D-Rank
•
C-Rank
• Great Fireball Technique [ Gōkakyū no Jutsu ] X
• Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] X
Suiton
E-Rank
•
D-Rank
• Hidden Mist Technique [ Kirigakure no Jutsu ] X
• Mist Vision Technique [ Kiri Shikaku no Jutsu ] X
C-Rank
• Starch Syrup Capture Field X
Doton
E-Rank
•
D-Rank
•
C-Rank
• Underground Fish Projection [ Dochuu Eigyo ] X
Bloodline
• {Remove if none}
Genjutsu
•
Taijutsu
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu
{Style name here}
• {Stage progression / techniques learned}