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Angel~star15

PostPosted: Tue Jun 13, 2006 6:16 pm
Hey guys, How come every new megaman game don't have a powerful Battle chip from the last game. Can anyone explain y? question question  
PostPosted: Sat Jun 24, 2006 2:55 pm
Variety.  

GoTn_Soldier


Vaizard Lord-Kira

PostPosted: Thu Jun 29, 2006 10:48 am
Well, not only variety, but how would you feel if you can still grab the same powerful chip from the previous megaman game? I mean that would just make the game more easier and less more of a challenge.  
PostPosted: Thu Jun 29, 2006 2:47 pm
Actually every version has LifeAura in it. neutral  

Ryuto Asamiya
Captain


Fiyun

PostPosted: Fri Jun 30, 2006 3:22 am
And the Bass chips from MMBN 4 reappers in MMBN5.  
PostPosted: Wed Aug 09, 2006 9:13 pm
idk...  

Xbzen


Silenfoot

PostPosted: Thu Aug 17, 2006 2:17 pm
They need to make the chips different to reflect the different storylines. It wouldn't make much sense to be able to get the FireMan chips in BN2 or 3 because you don't fight him in those games. And with the virus-based chips, there are new viruses being created all the time by people who have nothing better to do. But you do have to have some regularity and familiar faces. That's where chips like LifeAura and Bass come into play. And I don't know when the NeoVari chip made its first appearance (I think in 3), but its been in all the games since. And the Roll chips have always been there.  
PostPosted: Thu Aug 31, 2006 3:29 pm
blue moon chip is kinda kool  

Kaitou_Daisuke

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Megaman Battle Network GUILD

 
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