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Posted: Sun Feb 22, 2009 1:59 pm
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"I had fun too" Satoshi said and waved as she left "And you better be ready too the next time we meet" he said "Alrighty guys how bout we head to the pokemon center" he said to Volt and Sky and they both nodded
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.82 Hp. 160/160 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 90 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 91 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 89 dmg Slam, 92 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.57 Hp.0/113 XP Attacks Hydro Pump, 69 dmg. Twister 63 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 67 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 63 dmg
Steel
Lv.55 Hp.0/117 XP Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 65 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountering any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 67 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
ability:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.77 hp. 146/146 Attacks Flamethrower, 87 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 81 dmg. (Goes first.) Payback, 79 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.51 Hp.38/109 Attacks Air Cutter, 57 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 57 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 54 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 58 Dmg (Never misses.)
Gym Badges:
Items Pokeballs: 126 (-/5) Greatballs: 56 (-/12) Ultraballs: 27 (-/25) Masterballs 13 (-/50) Potions: 131 (-/5)
E/F pill F/G pill
[10/15]
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Posted: Tue Aug 18, 2009 12:17 pm
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Posted: Wed Aug 19, 2009 1:06 pm
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Posted: Mon Aug 24, 2009 5:10 am
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