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[Faelan]
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PostPosted: Tue Feb 19, 2008 3:51 pm
The History of Lyndria


Many Contentions and eras of Respite have graced the lands of this magical realm and have inevitably shaped its ground and inhabitants, thereby producing what we now call: the modern day Lyndrian.

But, let's not get ahead of ourselves. Let us first explore what events have led to this world being what it is today.





Index

• Religious

• Political

• Cultural

• Economic

• Technological

• Famous Lyndrian Lore

• Lyndria Today
 
PostPosted: Tue Feb 19, 2008 6:50 pm
Lyndrian History:
Religious


Lyndria is a world of many diverse cultures and therefore, various different religions. In this document, I will delve into the seven most prominent religions in Lyndria today, and may write a bit of information describing a few of the religions which are either nearly as popular or are growing in popularity.

Also, one thing which makes having religion in Lyndria so unique is that it, much like on Earth, enhances certain elemental aspects of the believer's character, thereby enhancing any abilities governed by said element that the believer may possess. For example, those who practice Credentialism meditate on Holiness and frown upon Darkness. Therefore, it is the element of Holy which shall be enhanced for them.
In addition, immense faith and devout practice of one particular religion may result in the acquiring of new skills and abilities, if the individual practicing said religion was incapable of using the religion's element of their own accord, beforehand.



Major Religions


I. Credentialism
By far, the most popular of Lyndrian religions is Credentialism, which is centered around the belief in one God, Adonai, who is known by His believers as the Creator of all things. Those who believe in Credentialism also believe that there is a life beyond that which we experience here on Lyndria, which is why the most commonly used symbol for this particular faith is the Phoenix, whose ability to resurrect from its own ashes symbolizes the conquering of death. The believers of Credentialism are also fascinated by the heart and its workings, often devoting much of their religious study to that subject as a way of meditating and learning more about the vessel in which Adonai is said to live within the body. Credentialists also believe that there is an evil being which attempts to lead Adonai's followers astray. He is said to be the master of the Element of Darkness, and the first user of said Element. The name of this ne'er-do-well is Zahhak, and those who commit acts influenced by him and against the will of Adonai are said to be "vicing". These acts are referred to as "vices" due to the Credentialists' belief in Zahhak's Avarice, which is depicted as an enormous iron object, much like a hunter's trap, that continually draws in the spirits of deceased individuals who stubbornly viced throughout their lifetime without requesting an Absolving from Adonai.
The sacred tome for this religion is known as The Axiom, and the designated places of worship for Credentialists are called Basilicas.
Faithfully practicing this religion enhances the Element of Holy.



II. Introspection
The second most popular religion in Lyndria today goes by the name of Introspection. Those who study Introspection are known, quite simply, as Introspectors. Introspectors worship one god by the name of Donar, who is believed to have set all life into motion by a spark of electricity. Introspectors believe that Donar is a rather vengeful god who does not take kindly to being disobeyed. Yet, simultaneously, they believe in self-reflection and meditation. Often times, they also study endurance and feel that they can draw nearer to Donar by standing in the midst of a lightning storm or by being electrocuted. Many Introspectors train their endurance by sending a few volts of electricity through their bodies by way of a Maahes, a handheld lightning conductor, as they often do not use magic, believing that it weakens the body to rely on such unnatural conveniences. Also, the majority of Introspectors feel that creating lightning by one's self is a mockery of Donar's power. Devout Introspectors often acquire an incredible immunity to electric shock and at times, even a liking for the sensation.
The sacred tome for this religion is a guide to the practice by the name of Witan, and the designated places of worship are known as Whetstones.
Faithfully practicing this religion enhances the Element of Lightning.



III. Littoralism
The third most popular religion being practiced in Lyndria today is Littoralism. Littoralism is the belief that all life began with the ocean, and that the ocean is the reason for Lyndria's existence, as all life requires water to live. Though Littoralists believe in a multitude of gods and goddesses, the Matriarchal goddess of Littoralism goes by the name of Selene, who is said to inhabit the Ivory Moon. It is said that the Ivory Moon controls the movement of the sea, thereby controlling all life. Therefore, many Littoralists devote most of their time meditating on prayer to Selene in the hopes that she will set the peaceful goddesses in charge of the tide, rather than gods who will bring unfavorable weather conditions to the sea and its inhabitants.
The sacred tome for this religion is called The Abeyance, and the designated places of worship are known as Palladiums.
Faithfully practicing this religion enhances the Element of Water.



IV. Solism
Solism is Lyndria's fourth most prominent religion. Though several gods and demi-gods are mentioned in Solist texts and worshiped around the world, the outstanding Patriarchal figure of Solism is called Agnis, who is believed to have created life with the igniting of flames. Agnis is also said to dwell within the sun, and from there, watches over all life. He is most often depicted as being a tremendous Kazilik dragon. Dragons also, are said to be Agnis's guardians of the land, and are highly revered by Solists as being godly themselves. Upon committing acts against Agnis, Solists practice appeasing him (as apparently he is very testy, much like the dragon which represents him). The act of appeasing Agnis is known as Oxidizing, and is practiced by taking a piece of iron and laying it out for several hours to soak up the heat of the sun, then pressing it against one's own flesh. It is for this reason that Solists often have large scars on their hands and chest.
The sacred tome for this religion is called Restitution and the designated places of worship are known as Forges.
Faithfully practicing this religion enhances the Element of Fire.



V. Hakk
Hakk is Lyndria's fifth most prominent religion today, and is known as the study of all things Dark and Shadowed in the world. Those who practice the religion of Hakk are known far and wide as Hakkers, and the main deity of this religion is Zahhak, the evil hellion of Credentialism. Hakk is the study of all things which defy Adonai, the god of Credentialism, as that is Zahhak's will. Many Hakkers make living sacrifices to appease Zahhak in the hopes that he will grant them a bit of his power. The majority of Lyndria's most feared and despised organizations are based upon the religion of Hakk. The reason for their being so hated by most cultures is, of course, the fact that they believe in practicing things which anger Adonai. These practices require them to take part in causing chaos and sacrificing those who do not worship their god. Also, devout Hakkers are never to be trusted, as they often create guises and armor for themselves by way of Dark spells and enchantments, which can make them temporarily unrecognizable or even invincible.
The sacred tome for this religion is called Hokum and the designated places of worship are known as Bedlams.
Faithfully practicing this religion enhances the Element of Darkness.



VI. Airthology
Airthology is Lyndria's sixth most popular religion to date. Those who study Airthology believe Lyndrians came into existence by rising up from the earth itself. They have no deity to speak of, but instead feel that Lyndria itself is something to be worshiped, and often pay homage to it by bettering their own physical forms, with which they feel Lyndria has blessed them. This also allows them to feel as though they may be likened to the rocks and soil of the earth by having immense strength and endurance. Though Airthologists have no deity, they believe that Golems are like their brothers, and are to be highly revered.
The sacred tome for this religion is called Affinity, and there are no designated places of worship.
Faithfully practicing this religion enhances the Element of Earth.



VII. Animoism
Animoism is Lyndria's seventh most popular religion in practice today. Those who practice Animoism believe that the air around them should be worshiped, as all life requires oxygen to survive. They worship only one god by the name of Austri, who is said to be the one who first breathed life into all living things. Animoists also believe that wind comes directly from the mouth of Austri, himself, and therefore should be worshiped. Those who practice Animoism feel that all creatures which are permitted to inhabit the air above are perceived as greater than themselves by Austri and should be revered as demi-gods and divine spirits. Though Animoists are primarily calm and peace-loving, they may become very offended by the thought of disrespecting the gift of Air. Therefore, holding one's breath is tremendously frowned upon by the majority of those who practice Animoism. It is for this reason that many Animoists refuse to swim in water and sometimes feel offended by the practice of Littoralism.
There is no sacred tome for this religion, nor are there designated places of worship.
Faithfully practicing this religion enhances the Element of Air.




Lesser Religions


I. Empyreanism
Empyreanism is the ancient religious practice of worshiping and studying the stars above, and is well known as being one of the very first Lyndrian religions. Empyreanists believe that the Paragon, which are said to inhabit the skies above the atmosphere, molded the first Lyndrian souls and sent them down to dwell upon the land which they had created. It is for this reason that Empyreanists believe that the stars above are Lyndrian souls which have not yet reached their destination. In addition, many Empyreanists devote much of their time studying the behavior of the stars in the hopes of better understanding their own existence, and perhaps even that of their creators.
The sacred tome for this religion is called Ten'weih, and the designated places of worship are known as Colloquiums.
Faithfully practicing this religion enhances the Element of Æther.



II. Descryism
Descryism is yet another Lyndrian religion which is currently growing in popularity. Those who practice this religion refer to themselves as Scryers, as they feel that their religion is the truth and has thereby allowed their fate to be revealed unto them. Descryism is the belief that everyone has had a certain soul bestowed upon them. Each soul is characterized by a sacred creature, in correspondence to the type of soul that it is. The twelve soul types are depicted by the following creatures in order from foulest to purest on the Acumen Scale: Bunyip, Grendel, Barghest, Fuath, Selkie, Charon, Banshee, Sphinx, Dryad, Lindworm, Regal Copper, Phoenix.
The sacred tome for this religion is a guide to the practice called Clairvoyance, and the designated places of worship are known as Clandestines.
Faithfully practicing this religion enhances the Element of Intuition.



III. Sylvanism
Sylvanism is one of Lyndrias oldest religious practices, pertaining to the belief that nature is to be highly revered as it gives us life and nurtures us. Sylvanists often believe that forests and other members of nature should be treated just as one would treat another of their own species. Many of those who practice this particular religion also believe that each tree and blade of grass has its own spirit, as does each creature which inhabits this world. It is for this reason that some Sylvanists devote much of their time to caring for the creatures of Lyndria and at times, even worshiping them as divine spirits. The majority of Sylvanists are magical creatures, such as Wood Elves, and therefore, due to the steady decline in the Elven population, it is quickly becoming a dying practice.
There is no sacred tome for this religion, nor are there designated places of worship.
Faithfully practicing this religion enhances the Element of Nature.



IV. Eptomism
Eptomism is quickly growing in popularity as the general population of many Eastern civilizations increases. Another reason for its recent increase in popularity is due to the fact that one of the largest cities of the Eastern continent has been terrorized by dragons in the past, and has since ceased to practice Solism. Therefore, Eptomism is very much like Solism, but considers the Phoenix to be the most divine magical creature of Lyndria. Also, their Patriarchal deity is portrayed as a Phoenix, rather than a dragon, and goes by the name of Moltres. It is said that there truly exists one magnificent Phoenix whose features so greatly resemble those of their god that it is believed to be Moltres, himself. This Phoenix has been sighted taking midnight flights through the Fatal Tors, though no one knows where it roosts. Legends of Edenites who have attempted to capture this Phoenix have been passed through the generations. As a tradition, once every year, one or two young Edenites will venture off on their own quest to find and capture the one Phoenix which so resembles their god.
The sacred tome for this religion is called Ingemination, and the designated places of worship are known as Hearths.
Faithfully practicing this religion enhances the Element of Fire.
 

[Faelan]
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[Faelan]
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PostPosted: Thu Feb 21, 2008 7:11 am
Lyndrian History:
Political


Because Lyndria is so diverse, it would be thrown into chaos without political systems and figures. Needless to say, it has several to name, and in this document, I will do just that. Unfortunately, there are too many for me to describe on just one bit of parchment, so I will name only the most pronounced in Lyndrian history. After doing thus, I shall write of the most famous of Lyndrian Contentions. Finally, I may add a bit of information concerning territorial rights, and how they became what they are today.




Major Political Systems


I. Sophocracy
Perhaps the first Lyndrian democracy, Sophocracy held wise magical creatures in high esteem. In fact, they were often voted by Lyndrians to be held responsible for tribes or cities. As Dragons are wise, yet capable of sternness and not easily shaken, they were usually the first choice of most Lyndrians. Many tribes and even cities still use this political system today, more often for religious reasons. There are few well known flaws with this particular system, though the few that exist are fairly conspicuous and at times, may be considered fatal. For example, the leading creature may grow weary of the tribe or city which it is governing, and simply fly off to live in the wild. A more disturbing instance would, of course, be that the creature acquires a taste for the inhabitants of the tribe or city over which it is ruling...
Famous political figures of this system are: Sundown, Greytooth II, Moonscale IV, S'rythice, Hak'kall, and Frelle the Sovereign One.



II. Stemmocracy
One of the only democratic systems still in use in Lyndria today is Stemmocracy. Stemmocracy is much like a monarchy in that it only allows members of the Royal Family to lead, though their reign may stretch across entire continents. Perhaps the greatest and most renowned Stemmocratic figures in Lyndrian history were the members of the Ylvesca family. They are best remembered for their wise and peaceful reign over the Western Continent. Though considered Humans by the Opalescent City council, they were actually descendants of a powerful Elven chieftan, who reigned over the tribe of Talik for 342 years. Because of this, their reign always lasted longer than expected. When word spread of their having Elven blood in their veins, many riots broke out and several Contentions were waged. The last known heir of the Ylvesca family to live within the walls of Opalescent was Skaeil Moire Ylvesca II, who was murdered by a radical anti-Elf cult in 734IA. The Angelleius family soon exceeded them by a unanimous vote put forth by the Opalescent City council. Today, Queen Angelleius IV reigns over the Western Continent, as her husband has been m.i.a. for some time. Many believe her to be power hungry, and there are those who say that she was the cause of her husband's recent disappearance. Queen Thena Angelleius IV, though best known for her greed and lust for political wherewithal, has brought forth one of the greatest armies in Lyndria's history. Though many of her soldiers may lack even the most basic of training, her excellent military leadership has made it nearly impossible for them to lose in past Contentions.
Famous political figures of this system are: Almir Lunai, Blythes Kantaris, LaRusso Evesdrae, Selvina Ylvesca, Frasire Ylvesca III, Lathan Ylvesca V, Raphael Angelleius I, Thena Angelleius I, and Valecus Angelleius.



III. Irenocracy
Irenocracy is a political system practiced mainly by Elven cultures, though its steady decline in popularity does not diminish even an ounce of its fame in Lyndrian history. Irenocracy is perhaps more of a theocracy than a democracy, and is practiced mainly by the Sylvanistic cultures of the world. Those who practice Irenocracy practice complete peace at all cost, though they are never afraid to get their hands bloody, should the need arise for them to do so. Irenocrats hold elections on the eclipse of the Ivory Moon, passing forth their votes for the leader, or Vhen'syl, which they believe to be the most stable and wise of their kin. The process which decides who the potential leaders shall be is known as the Hakuchounouta ("Swan Song"), and forces each contender to go through several tests of determination, strength, and wisdom, to ensure that they have the leadership skills necessary to reign over their tribe or city. The process lasts for seven days and then, as the Ivory Moon is eclipsed, the voting process begins. When the Moon is clear again, the votes are counted and the new leader is chosen to rule for the next 300 years (until the next eclipse).
Famous political figures of this system are: Eth'reillë Ylvesca, Kullik Ylvesca, Tári Ylvesca, Findecáno Fëfalas, Larien Fëfalas, Allwëre Si'unstrë, Idril Lossëhelin, and Aiynn'mer Luns'ylae.



IV. Aretocracy
Aretocracy is one of the only known democracies still practiced in the Eastern Continent today. The capital of the Eastern Continent is Xyon, and the ruler of Xyon is known as the Arbiter. The Arbiter reigns over his land, which stretches just beyond the Fatal Tors. Because of this, the Arbiter is not perceived by Westerners as having much power, in comparison to the King and Queen of Opalescent City. However, his warriors are incredibly well-trained, and nearly all of them are skilled in the arts of Fire magic and Dragonriding. The Arbiter is not voted into Xyon's palace by the people, but is instead chosen by the head of the Opal Dragon clan. Because of this, Aretocracy is sometimes viewed as being quite similar to the ancient democratic system of Sophocracy. However, the Arbiter still holds all governmental authority once he has been chosen to rule, and his reign lasts until his death, as they are not allowed to be married. This is partly to ensure that the bias of Royal blood is never to enter into their system. The main reason for their being unable to wed is due to the ancient prejudice against women brought on by the antediluvian belief that a woman's views often cloud the mind. Another great difference between Eastern and Western democratic systems is the lack of territories. The Arbiter owes his position to the leader of the Opal Dragon clan and is not allowed to choose the land which they are to call their own. Therefore, all other magical and non-magical creatures receive the same treatment. The Aretocrat's military philosophy is quite simply "survive at all costs," as the Easterners live in a harsh Terrain and must fight and strive almost constantly, so that the innocents are able to maintain their daily rituals. Therefore, they usually avoid wars at all cost, and will fight as swiftly and powerfully as necessary to end battles. It is for this reason that most Eastern Contentions have been some of the shortest in Lyndrian history.
Famous political figures of this system are: Absal'm Бог ("God"), Haef Здоровье ("Health"), Sum're Дождь ("Rain"), Ngeii Птица пожара ("Bird of Fire"), Ei'kurun Датель жизни ("Giver of Life"), and Zillyk Всадник драконов ("Rider of Dragons").




Major Contentions


I. The Great Defiance (12BA-953CE)
The Great Defiance was one of the largest uprisings in Lyndrian history. It was also one of the longest, lasting for 59 years from 12BA (Bistered Age) to 953CE (Crystalline Era). Considered the first real war to scar Lyndrian soil, the Great Defiance is one Contention which is often referenced in historic documents and texts. They say it began when the popularity of Littoralism began to rise in 17BA, while King Almir Lunai was in power. King Almir was a devout Animoist and despised the practice of Littoralism. As more and more Lyndrians of his kingdom were practicing it, he decided to have them charged with a tax for doing so, in the hopes that they would stop. Afterward, if they continued to practice their religion, they were to be hanged without trial. His exact words were: "Thou hast wasted thine gift of the Air, and shalt now pay for it in full!" For five years, the Littoralists were in hiding, planning the Contention. Finally, they were able to cause the greatest uprising in history and the war against Almir's soldiers lasted for almost 60 years, until he was assassinated in 953CE. He was then succeeded by his son, Altair Lunai, whose views of Littoralism were radically different. The Contention was ended, and Littoralism's popularity began to rise once again.


II. The Ataxia (726CE-497PA)
The Ataxia was perhaps Lyndria's most chaotic and longest-lasting Contention in known history. Lasting for about 1229 years from 726CE to 497PA (Palladium Age), it wasn't so much a Contention as it was a time of pure chaos. The Ataxia is said to have begun with the birth of a Necromancer in 773CE. This particular Necromancer was incredibly skilled with Dark magics, and one day, in his lust for power, he created a smokescreen over the Western Continent so that a great darkness fell over the land. He then brought forth all Shadowed and hellish creatures and let them loose to run rampant on every corner of the Western Continent. Of course, being Shadowed, they turned on the Necromancer almost instantly, and his hidden tome of sorcery was lost to the Black Woode, along with it, the spell to undo the damage done. Should the tome ever be found, however, it would be of no use to its finder, unless that person were to be just as skilled with Dark magic as its previous owner. For years, Lyndrians hid from the Shadowed in Basilicas, and awaited the end of the "Dark Angels' Reign" as they then called it. Many Solists died attempting to seek out the cursed tome in the hopes of seeing their god shining above them once more. Because of this, the population of Solists decreased greatly during this time. Thousands of other Western Lyndrians also died during this period, as the crops quickly withered away due to lack of sunlight, and pestilence from the Shadowed creatures spread. Not to mention the fact that many who attempted to escape the Western Continent were devoured or murdered by Shadowed. Finally, after over 1200 years of death and despair, one small collection of powerful Holy magic users, with the help of a few ex-Shadowed, gathered together and quested for the tome. It was hidden with the Necromancer's old cult in the center of the Black Woode. The group destroyed the book and simply prayed that the war would end. After much fighting and praying, the group finally brought the Contention to an end a mere two years after recovering the cursed tome. Unfortunately, the names of these heroes are still unknown to this day.


III. Conclave I (47PA-998GE)
The first Conclave was called forth in 47PA by Selvina Ylvesca due to the suspicious increase in the Shadowed population. She sent messages across the entirety of Lyndria requesting that the leader of every Enlightened clan be brought forth to the a hidden clearing somewhere betwixt the Black and Ebony Rivers. It was there that the Enlightened Gathering was formed and still exists in the same area today. Selvina discussed with many of the most famous of Enlightened political figures how they should go about investigating this strange phenomenon. Dra'sfyre, the leader of the Opal Dragon clan to the East, suggested they root through the most prominent of Dark cults in the Black Woode to eliminate the possibility of it being a second Ataxia. Selvina and the others agreed to this plan, and they each gathered up a few of their best troops to be at the ready, whilst Selvina led a search. Just as suspected, the Obsidian Zealots were on the move, attempting to follow in their brother's footsteps in creating an Ataxia, hoping this time, to succeed. Selvina, with the help of the other Enlightened leaders, led the attack and quickly vanquished the OZ's most radical members, taking several others into custody at Talik and Opalescent to be tried. This Conclave ended 49 years later in 998GE (Goshenite Era).


IV. Conclave II (572GE-530GE)
The second Conclave was brought forth by Frasire Ylvesca I, as word got out of the Shadowed Ones concocting a plan to invade Opalescent City. Several messages were sent out once again, and Frasire was able to meet with the greatest Enlightened clan leaders of his time. However, he was much younger than his mother was when she arranged the first Conclave, and he made several naive errors that cost the organization much valuable time. Thankfully, with the help of Dra'sfyre's son, Fei'rgynn, he was able to send out a sufficient search of the Woode and many conspiring Shadowed were found and killed. However, in the time that it took for many of the Gathering's decisions and orders to be made and put forth, the Shadowed Ones had already gathered up a sufficient army and Fei'rgynn had to once again take the reigns in a retaliation. For 42 years, a war against the Shadowed was waged until finally, their army was overpowered and they returned to the Woode. It was then that the second Conclave had come to an end in the year 530GE.


V. Commensuration (4GE-978IA)
The battle called Ровно Сопрягано ("Evenly Matched") is known by Westerners as Commensuration. This is due to the fact that it was a Contention between the Fire Elemental soldiers of Xyon and the Fire Elemental cult of Eden. This is the only known Contention ever fought by the soldiers of Xyon that did not end briefly, much to the dismay of Arbiter Ngeii Птица пожара, who was in command at the time. The cult struck on the night of the 32nd of Donarusk, 4GE, at precisely 23:53. Arbiter Ngeii's men were blindsighted by the underground attack. The cult had apparently been building tunnels leading to the palace of Xyon for several years, with the help of their captive Antlions and Sand Dragons. The Xyonites immediately struck back with impressive force, but the cult had sent in their best to fight, and their skills with Fire were evenly matched. For over 25 years, this war waged with no indication of ever coming to an end. Finally, the Opal Dragon clan had convinced several other Dragon clans to come to the Xyonites' aid and the Contention was finally brought to an end in 978IA (Ivory Age).


VI. War of Moons (324IA-324IA)
The War of Moons is without doubt, one of the most famous of all Contentions to date, if not the very most famous of all. Perhaps the main reason for its being so well known is the fact that it lasted for only one night, Adonusk 27th, 324IA. It was the night of the Trilune Eclipse, where the Three Moons were perfectly aligned. The Lycans had decided to use their newfound power to rise up against the Humans, destroying towns and villages. Word traveled swiftly and Queen Thena Angelleius I, along with her husband, King Valecus Angelleius, immediately sent Opalescent's best soldiers into battle. With the Lycan population being what it was at the time, even with their immense strength, they could not possibly have hoped to contend with the myriad of Human soldiers and Dragonriders. They clashed in the midst of the Lycan clan's favorite clearing, the Three Moons shining brightly overhead, and battled until sunrise.


VII. Conclave III (166IA-167IA)
Arguably the most important of all Conclaves in history, the third Conclave was also the most brief. In 35IA, an urgent message was sent out by a dragon named Gorthad, for a Gathering to be held in the usual meeting place within the Black Woode. However, the Shadowed appeared to have gotten to the Enlightened Ones which conjugated there before the group of adventurers could arrive. Faeries were trying their best to heal the wounded, though nearly all of them had been wiped out by the Shadowed. This was the only Conclave in Lyndrian history that ended in sorrow. (You can live the experience of this Conclave by reading through the events as they happened, along with many other infamous adventures, here: The World of Lyndria.)


Territories


I. Elven
The Elven territories are scattered about the Western Continent and are not under the authority of the King and Queen of Opalescent City. In 934CE, Selvina Ylvesca signed a treaty with the first King and Queen of Opalescent, acquiring their freedom from the Human government in return for the Elves' work during the first Conclave.


II. Dragon
Dragons have always been free to roam the Lyndrian Terrains since the dawn of history. Their territories in the Western Continent rest within the Perennial Mountain Range, a few along the coast of the Sapphirine Main, several within the Black Woode of course, and nearly everywhere in the Eastern Continent.


III. Nymph/Faerie
Nymphs and Faeries are considered to be very similar creatures as they share preferences for many of the same Terrains. Therefore, they are allowed the space that they need in the Terrains of their choosing, at times even coexisting with one another. Because of their small size, they have never required more land than they've been given. Nymphs, however, hardly care for their territories and enjoy simply blending in with the landsape wherever they choose to roam.


IV. Dwarf
Dwarves do not honestly care for their territories, though they have many within the Perrenial Mountain Range. Instead of fussing about how much land they have, they simply take it, as the majority of them are Airthologists and feel that the earth is theirs to begin with. Also, they normally prefer to live within tunnels beneath the divided land, so they've caused no harm in ignoring their boundaries.


V. Shadowed Ones
The Shadowed have been given the Black Woode as their home, and they normally do not care for other Terrains, as sunlight tends to cause them immense pain. They have no real territories due to the fact that they are literally impossible to negotiate with, being the evil creatures that they are, and the King and Queen would honestly much rather not have to deal with them, if at all possible.

{These are all of the main territories, as most other magical creatures are either more animous to reason with, or they are simply too wild to remain in any designated territories.}
 
PostPosted: Wed Feb 27, 2008 1:36 pm
Lyndrian History:
Cultural



Lyndria is a world of various types of Cultures which boast various Races and ways of life. In this passage, I will describe each of these Cultures and the Races and tribes/cities to which they correspond.




Major Cultures



Western


I. Opalescent
Opalescent is well known for being the very largest Human-made city in all of Lyndria. Its population is incredibly diverse, though the main race which inhabits Opalescent City is, of course, Human. The second most prominent race in Opalescent today is, surprisingly enough, the Ljósálfar (Light Elf/High Elf). The recent decline of the Elven population has brought many Elves to dwell within Opalescent's sturdy walls. However, most Elven cultures believe that it would be better to vanquish within one's own home than to flee to a strange town for greater security. Most of the Ljósálfar cultures do not share this belief, and several of their tribes have traveled north of their usual homes in the Black Woode to remain in the royal city of Opalescent. The main religion of Opalescent City is Credentialism, though Animoism and Littoralism are steadily increasing in popularity.


II. Talikkan
Talik is the largest Elven tribe in all of Lyndria. It is considered the capital city of the Elven population, and various types of Elves reside there today. However, the average Talikkan, born and raised, has a very specific appearance. Most often, they are Wood Elves, though their general characteristics more closely resemble those of a High Elf's, as they usually have the same high cheek bones and fair, ivory skin that are so often attributed to High Elves. Much like the majority of Wood Elf cultures, the Talikkans' hair colour could most often be likened to the colour of polished cherrywood, though occasionally, they may have black or blonde hair. Their religious practices in descending order from most popular to least popular are: Sylvanism, Littoralism, Animoism, Introspection, Airthology, and Credentialism. Very few Talikkans practice Credentialism, though because of their natural prowess with Holy magic, the few Talikkan Credentialists are highly revered for being incredibly skilled with the Element. They also have an unusually high resistance to cold climates, as they are nearly completely immune to the Ice Element. However, they have a very low threshold for high temperatures (and/or the Fire Element). This is a trait shared by most, if not all Wood Elf cultures. It is because of this that the Fire Element cult of Eden was able to cause so much devastation to the Elven population several years ago. As the tribe's main religion is Sylvanism, they annually perform sacred Sylvanistic rituals and hold parades through the city streets. The ritual is seen as being more of a large festival by the Talikkans, and it is much anticipated throughout the year. This festival is known by the city of Talik as Ju'figalë and is celebrated in 4 parts or "Movements." The first Movement begins with the sunrise as the Vhen'syl sounds the Kwelle (Phoenix horn), and the actors dance into the streets to begin retelling the story of a famous Elven Contention or legend. This Movement lasts for about two hours and afterward, the vendors open their shops for refreshments and celebratory festival trinkets. After one hour of shopping, the Talikkans return to the streets to watch the second Movement, which consists of the actors picking up where they left off in the story. This lasts for one hour and then, the parade runs through the streets, throwing flower petals into the air and singing traditional Talikkan songs. Afterward, the third Movement begins and the actors continue their story for another two hours. Several dancers release doves and Faeries into the air for special effects and then, another hour of rest and shopping is taken. Finally, the fourth Movement begins and the actors finish the retelling of the famous Elven Contention or legend while the sun sets and the Three Moons become visible overhead.


III. The Hovel
The Hovel is a massive underground tunnel dug by various Furs (anthropomorphics) many years ago for safety from their oppressors. It is known as a haven to nearly all Fur tribes, and is perhaps the only Fur habitat which is openly discussed by Lyndrians, as nearly all others are hidden around the Western Continent. In fact, The Hovel itself is nearly impossible for any non-Fur to come across. The reason for their secretive nature is due to the fact that many Lyndrian cultures still view Furs to be lesser creatures whose only purpose in life is to mate with others of their kind. However, crimes against Furs are considered to be very serious today and are nearly completely unheard of. It is for this reason that many Lyndrians feel that there is no longer a need for The Hovel, though the Furs consider it to be the Talik of their culture. In other words, it is simply a center of commerce to most Furs. The Hovel's tunnels run all through the Western Continent and a few are rumored to even run beneath the Sapphiric Main to the East. Those who inhabit The Hovel come in all shapes and sizes, though its main race is considered to be the Leporid or Rabbit Fur. It is said that these Furs were the first to contribute to the construction of The Hovel, and were perhaps the race that contributed most to its construction. Apart from the Rodent families of the Fur cultures which inhabit The Hovel, there are also many Canines, Felines, Equids, and even Reptiles which will undoubtedly be seen hustling through its enormous corridors. Due to The Hovel having such a wide variety of Fur cultures dwelling within its dirt walls, it has an equally wide variety of religions, rituals, and celebrations.


IV. Bulen
Bulen is a rather frightning tribe, as it happens to be the largest collection of Hakkers and Shadowed in all of Lyndria. It is said that Bulen was formed centuries ago by a single Dökkálfar (Dark Elf) clan, and is now recognized as being the greatest accumulation of Dunmer in the world today. It may still be located within that same hollowed mountain in the midst of the Perennials where it was first carved, though its security is extraordinarily tight. They've combined Nyxian technology with ancient magics to form the ultimate hideout, completely impenetrable to anyone who is not a part of their civilization. Although the Bulen is a place full of evil and darkness, it is said to also be very handsome, full of intricately designed buildings and mansions which fit perfectly in their spaceous haven. The main race which inhabit’s the Bulen is, of course, Dökkálfar. The Dökkálfar are known for having ghostly-pale skin, the typical High Elf bone structure, and ebony hair, much like a crow‘s feathers in that it may appear to be almost violet or blue. The second largest race of Bulen is that of the Humans. Third largest is the Vampyrian race. Vampyres are very mysterious creatures with equally mysterious powers.. There are various types of Vampyres in Lyndria, nearly all of which are known for being maleficent and almost entirely indistinguishable from the Human race. However, each species of Vampyre has its own unique way of being unveiled. For example, one species of Vampyre, known as the Incendi, appears to be an average Human until brought into the light of a fire. The main religious practice of Bulen is, of course, Hakk, and they hold ritual sacrifices each night that the Carmine Moon is full. The entire city enters the streets to watch this spectacle as their leaders drink the blood of the innocents who were unfortunate enough to wander too close to the Bulen during that time.


Post by the Loremaster
V. The Dendroa
The Dendroa is the only known permanent settlement of Naga and Nagini. It is also currently the only place home to all variety of Naga. From the strikingly human Nainogra, whom are basically scaly humanoids, to the almost entirely snake Apep. No one knows the exact location of the Dendroa, mainly because no non-Naga to venture there has ever come back, and the Naga certainly aren't telling. However, it is generally assumed to be somewhere west of the Black Lake. From what little information I have been able to squeeze out of Naga, the Dendroa seems to be a massive subterranean paradise. My witness (who refused to be identified, although he was certainly a Naga) describes an enormous cave, tunneled out through centuries of effort, lined with the most beautiful of crystals. The walls are honeycombed with the various chambers necessary for life (kitchens, storage facilities for livestock, sleeping quarters, etc.). However, according to my witness, the true beauty comes on certain nights. On these nights, the Naga will capture Will O' the Wisps that happen to float too close to the Dendroa and enclose them in various "bubbles" in the crystal. The glow of the Wisps bathes the cavern in a myriad of shimmering, dancing, golden lights. Then, the Naga strike certain parts of the crystal ever so gently with their armored tails (for all Naga have tails, whether they will admit it or not) which creates an ethereal, and an exceedingly beautiful melody (Or so I've been told. Of course I've never been there.). My witness has compared the ringing produced by the crystals to the pure chorus of Elvish bells, combined with the Phoenix song, with a dash of a ghost's sad, yet beautiful, lament.


{Culture created by GreyZone}
VI. Haruchai

The Haruchai is a clan of Introspector warriors who are skilled in various types of martial arts. They do not believe in magic, as that is the Introspector way. They also do not believe in using weaponry, as they believe the body should be one's only weapon and defense against attacks, and that the use of weapons and modern machinery only weakens the body and dulls mind. The Haruchai village is hidden away in the peaks of some of the tallest of the Perennial Mountains. This freezing climate allows the Haruchai warriors to train their endurance, and it is said that they have acclimatized in various ways since the founding of the village. For example, they are said to develop enlarged lungs at an early age due to the high altitudes causing the air around them to be much thinner than in other terrains. The height of the mountains also allows them to feel closer to their god, Donar.


Eastern

I. Xyonite
Xyon is very much like the Opalescent of the Eastern Continent in that it is the capital city of that province. It is somewhat diverse in its culture, though not nearly as diverse as Opalescent City, due to the fact that very few cultures are capable of withstanding the harsh climates of the Arid Wastes. The main religion of Xyon is Solism, and very few Xyonites are known to practice any other religion. The typical Xyonite is Human with either dirty-blonde (the color of the sands which surround the area), or jet black hair, and mossy green or dark brown eyes. The second most prominent race in Xyon is the Naga. Usually, ebony or sand-colored Nagas are seen slithering up and down Xyon's thriving streets, and many enlist into the Xyonite army, as they are often excellent warriors. Xyon's army is the second strongest army in all of Lyndria, bested only by Opalescent's to the West. Each member of their army is a Fire Elemental, thoroughly trained in the art of Fire summoning. Needless to say, they are all very devout Solists, with daily meditaion in their Forges. The primary language of Xyon is the same language that is shared by all Easterners: Язык солнца ("Language of the Sun").


II. Edenite
Next to Xyon, Eden is the most successful city of the Eastern Province. Much like Xyon, the typical Edenite is Human with sandy-blonde or jet black hair, mossy green or dark brown eyes, and their native tongue is also Язык солнца ("Language of the Sun"). One major difference between Edenites and Xyonites is their belief structure. Due to an attack on their city by a tremendous Dragon, they have since abandoned Solism, because of the religion's immense respect for all of Dragonkind. Instead, the main religion of Eden is Eptomism. Though nearly identical to Solism, the Patriarchal god of Eptomism is often depicted as a Phoenix, and the typical Eptomist believes that the creature itself is sacred.


III. Archipelago
Archipelago is best known for being the most beautiful island atmosphere in the whole of Lyndria, and as it is only a short ways away from Meritime City (Lyndria's main commercial trade port), it is also the choice hideaway for Larceners (a.k.a. pirates). Unfortunately, it is because of this that the island is nearly entirely unoccupied at all times, aside from the Larceners, themselves.

Northern

I. Nyxian
Very few cultures thrive in the icy tundras of the Northern Continent, though one tribe has managed to withstand centuries of bitter North winds, and that is of course, the Nyx tribe. Nyx is known for being the largest accumulation of Ice Elementals in all of Lyndria, and is also the only known tribe in which Humans and Orestiads (mountain Nymphs) coexist. In fact, Nyx may very well be the only thriving Human-inhabited culture of the Northern Continent in known history. However, the average Nyxian which comes to mind when one imagines the tribe is quite far from being Human. Instead, it is a Konijn, which is a beautiful creature that stands much like Nymph, though its body is covered with soft fur that reminds one of the purest silk. Their eyes have been described as being a cross between a wolf's and a tiger's, though their irises may be various colours. In addition, their skin is usually ebony, though the colour of their fur is that of pristine snow. Though, perhaps the one trait which has earned Nyx nearly all of its fame is the fact that it is, without doubt, the most technologically advanced culture in all of Lyndria! Long ago, the Nyxians built an enormous, black, dome-shaped laboratory within the city's boundaries known as The Pate, and have since used it to develop technology, the likes of which no Lyndrian could ever have dreamed before! Perhaps their most famous product is the Falx, which is an enormous ship able to remain suspended in the air without the use of magic! The Konijns are also very well-known for their speed and cunning, and for being incredible warriors. The Nyxian warrior's weapon of choice is the Javelot, coming in a close second is the Atlatl, and last but not least, the Polybolos. The Konijn, though nearly entirely immune to the Element of Ice thanks to their frozen Terrain, are not Ice Elementals, contrary to popular belief. In fact, very few of them are capable of practicing magic of any kind. The main religious practice of the Konijn is a combination of Littoralism and Animoism, known as Borealism.


Southern

{Race created by GreyZone}
I. The Angelicals

Nearly nothing is known about these untouched wastelands which consist of little more than ice and snow. Most Lyndrian scholars believe the Southern Continent in its entirety to be completely uninhabitable for any type of creature, though legends and folklore have told us just the opposite. Strangely enough, nearly every myth spoken of the mysterious race which is said to dwell within The Angelicals is very similar. This race is always depicted as being very much like the Nyxian race, in that they are humanoids, though they always appear to have traits which may be likened to that of a falcon or other such bird of prey. They are said to have a sort of pack mentality, and it is supposedly very rare to find one wandering too far away from its group. Unfortunately, other than these myths and legends, there is literally no evidence confirming the existence of this peculiar race.  

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PostPosted: Wed Mar 12, 2008 9:30 pm
Lyndrian History:
Economic



Because the Economic history of Lyndria is quite simple, this will possibly be the shortest of all segments which you have read thusfar. This document will describe the currency which each major Lyndrian culture uses today.



Lyndrian Currency


Western



I. Opalescent City
Since the city's first king (Almir Lunai) came into power, Opalescent City has used coins made of opal, bixbite, emeralds, and silver which have been melted and pressed into the traditional two-dimensional diamond shape with the current ruler's face imprinted onto each one. The coins made of silver are the least valuable forms of currency, and are known by Opalescents as "Electrum." The next most valuable type of Opalescent coin is made of emerald, and it is known as "Gachala." (One Gachala is the equivalent of 4 Electrum). The second most valuable type of coin in use in Opalescent today is made of bixbite, and it is known as "Beryl." (The equivalent of one Beryl would either be 4 Gachala or 8 Electrum). Finally, the most valuable piece of currency in use by Opalescents today is the "Iris" and it is made of opal. (One Iris is the equivalent of 4 Beryls, 8 Gachala, or 12 Electrum).


II. Talik
In the very beginning, Talikkans used bartering systems, rather than any form of currency. That system is still very much in use today, though they have since acquired a sort of currency, known as "Belrys." "Belry" is an Elvish word for any sort of item which is made of a valuable material. Usually gemstones or precious metals fall under this category, though it is still very similar the bartering system as the person receiving the Belrys is the judge of how valuable they actually are.


III. The Hovel
Currency in the Hovel varies depending on the race of the Fur. It is for this reason that all types of Fur currency are accepted by Hovel merchants and shopkeepers. Oddly enough, one somewhat popular choice of currency is in the form of some type of amicable affection, such as a touch of the noses or a pat on the head. Another form of currency is simply the offer of food which appeals to the merchant or shopkeeper's race. It is considered very flattering to all Furs to be offered foods which are sought after by their race.


IV. Bulen
The Bulen is an evil place, and their currency is equally wretchid. Though Opalescent's incredibly valuable royal coins are certainly accepted by all merchants and shopkeepers in Bulen, the most common form of currency is apparently vials of blood. The richer and more pure the blood, the more valuable. For example, Elf or Unicorn blood is considered among the most valuable type of blood available, though Human blood is definitely a favorite amongst Bulen members. I will speak no more of it.


V. The Dendroa
The Dendroa are very intelligent creatures, and as such, they do not feel much need for any specific type of currency. Instead, they prefer to exchange items which are of some value to them. Often times, they will exchange items which they have crafted themselves, such as fine crystals. Other times, they will simply exchange items which appear to be valuable to them. Usually, this includes anything with a shining surface.


Eastern


VI. Xyon
Xyon's currency is referred to by Easterners as the Rupoor. Much like Eden's Rupee, Xyon's currency is a hexagonal, crystal-like shard, though its value system is not based upon the color of the shard, due to the fact that they are always black. Instead, they are simply judged according to their quantity.


VII. Eden
Every shop in Eden accepts only traditional Edenite currency: Rupees. Rupees are hexagonal, crystal-like shards, and the value of each Rupee depends on its color. I will explain the value of this currency in ascending order from least to most valuable.
Green is the least valuable.
Blue - 5 Green
Yellow - 10 Green, 2 Blue
Red - 20 Green, 4 Blue, 2 Yellow
Purple - 50 Green, 10 Blue, 5 Yellow, 2.5 Red
Silver - 100 Green, 20 Blue, 10 Yellow, 5 Red, 2 Purple
Orange - 200 Green, 40 Blue, 20 Yellow, 10 Red, 4 Purple, 2 Silver



Northern


VIII. Nyx
Nyxians are incredibly intelligent creatures, and feel that a true currency is unnecessary, as it only inevitably leads to corruption and thievery. However, they do occasionally exchange inventions, ideas, and other such gifts with their brethren.  
PostPosted: Wed Apr 23, 2008 12:24 am
Lyndrian History:
Technological



As Lyndria is a magical place, the majority of its cultures have never felt the need to advance technologically. However, some races, such as the Nyxians, as well as many Humans, are incapable of using magic and prefer to devote much of their time to developing technological advances. Other cultures, such as the Bulen, thrive on the use of such technology, though these are few and far between. Some Lyndrians, such as Introspectors, simply choose not to use magic for religious reasons.

Weapons


I. Javelot
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The choice weapon of Nyxian warriors, the Javelot is a lightweight, spear-like weapon which is crafted from various metals. It is perfect for the Nyxian's swift and tactical hunting style.


II. Atlatl
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The Atlatl is yet another long-range, Nyxian weapon, though unlike the Javelot, it uses ammunition.


III. Polybolos
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The Polybolos is somewhat similar to the Atlatl in that it uses ammunition, though it fires rapidly, and it is much larger. Therefore, it must remain stationary.


Transportation


I. Falx
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Falxes are a rapidly growing form of transportation for the modern day Lyndrian. They are large vessels capable of remaining suspended in the air without the use of magic! It is positively astounding to watch them fly. They are, of course, Nyxian inventions, and their designs are always flawless. However, the more recent designs are not as widely accepted, simply due to their sleek and mechanical appearance. One exception is the bird-like ship featured in the last image which flies simply by flapping its enormous wings. This is, quite surprisingly, a great technological advancement, according to its Nyxian developers. Not surprisingly, the Bulen is perhaps the only major culture which has embraced the Falx's more sharp and intimidating designs. Several of their smaller Falxes may be seen flying throughout their dank, cavernous home.


*CREATED BY -Moon Fire Liako-*
- ARC - F91 UNITS AND MECHA -

GGN-01 Angel fateUser ImageUnit type: assault ship
Manufacturer: Alana Rayheart Corporation
Operator(s): ARC
First deployment: 25 January C.E. 71
Dimensions: overall length 420 meters; overall height unknown
Wingspan: unknown
Weight: unknown
Propulsion: Gravity Drive, Space Fold- Gun Dimensional Fold Booster
Equipment and design features: sensors, Pin-Point Barrier.
Fixed armaments: 2 x "Lohengrin" Giga positron blaster cannon, stored in front 'legs'; 2 x "Gottfried Mk.71" 225cm high-energy beam cannon; 2 x "Valiant Mk.8" 150cm linear cannon; 50 x surface-to-ship missile launcher; 16 x surface-to-air missile launcher; 16 x "Igelstellung" 75mm automatic multi-barrel CIWS
Launch catapults: 2
Max Gear Units: 10
Captain: Izuna Alana F. Rayheart





- Drill Ship ShiroGane -

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Unit type: Battleship
Equipment: Tesla drive, Tronium engine, Fold-Gun Space Booster
Manufacture: Alana Rayheart Corporation
Operators: ARC
Armament: chaff grenade x many, anti-air autocannon x many, anti-air missile x many, torpedo x many, sub gun x many, impact cannon x many, titanic drill x 1
Captain(s): Xiu Konomi S. Reko






-Hiyruu Kai-
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Manufacturer: Alana Rayheart Corporation
Operator(s): ARC
Unit type: battleship
Armament: chaff grenade x many, anti-air Autocannon x many, homing missile x many, long-range missile x many, beam cannon x many, gravity cannon x 1, E-field
Equipment: Pin-Point Barrier System. Tesla drive, Tronium engine, Fold-Gun Space Booster.
Launch Catapults: 6

Captain:Izuna
-Project Super Galaxy Gunner Gear



Advanced Real Personal trooper 01 ART-01

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ART-01 Wing Mode
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Unit type: experimental transformable real personal trooper
Equipment: T-Link system
Armament: Gatling gun x 2, cold metal blade x 2, HG revolver x 2, boosted rifle x 1, chainsaw gauntlet x 2, anti-aircraft missiles x many (ART-WING mode)
Special attack: T-Link Blade Knuckle, T-Link Crash Sword

PTX - 015 Wildwruger "Reika"

User Image


Unit type: experimental personal trooper
Height: 20.6 meters
Weight: 56.9 metric tons
Equipment: Tesla drive, jacket armor
Armament: triple vulcan x 1, metal sword x 1, stag beetle crusher x 1, raptor wing x 2, M90 assault rifle x 1

Lifestyle


I. Maahes
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Introspectors use this handheld generator to feel the electric shock of their god, Donar.
 

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PostPosted: Wed Apr 23, 2008 10:36 am
Lyndrian History:
Famous Lyndrian Lore



Lyndria has always been full of heroes and stories of those heroes which have been passed down through each generation and spread throughout the four continents. In fact, it is so full of legends and lore that I could not possibly describe all of them in great detail. I will, however, speak of the most famous of Lyndrian legends and tales, in this document. I will also describe a bit about their origins, and list them beneath the Continent in which they took place. Most of them will be passages taken from famous Lyndrian texts. Some are stories read to children at night, before bed. Others are horrible tales of tragic occurrences. Some are even a mixture of the two, though others are tales of joy and encouragement. Whatever the case, I truly hope you enjoy them.


Western


I. The Brightest Opaline Eyes
Long ago, I remember. The days were quite bright then, as she walked upon the streets of Opalescent. Her task was to send messages from the Vhen'syl of Talik to the Royal Family, and vice versa. These were the days before the Dragons had agreed to work with and for us at times. So beautiful. Her eyes matched that of the city's name, several colors all at once when she glanced at me, and different each time. Or perhaps that was my own eyes' interpretation. I can no longer say which is true. All I know is that they were the brightest.
{Taken from Chapter XI of Truelove by Sir Adam Megrim.}


II. The Beasts of the Woode
Terrible things, these furry creatures. Not human, nor animal, where do they belong? Their teeth are sharp, their eyes piercing, and all they ever want is to kill and to mate. Are they to hunt us, or are we to hunt them? Should they find their way back to their home underground, or should we cut them off at the pass? I'll never know what to think of these Furs.
{Taken from Chapter IV of The Furs' Itch by Jeremy Jaundice.}


III. The Merfolk of Lyndria
The Merfolk of Lyndria are a beautiful tribe, full of wonder and magical secrets. Unfortunately, there are many creatures which dwell within the dark, deep waters of the Sapphiric Main that appear to be like the Merfolk, themselves, though they are much more impish. One day, as Sicy was sailing the Main with her father and his crew, she looked over the edge and noticed a glimmering tail in the waters. She then heard a beautiful noise. Her father had heard it, too, and steered his ship into a cavern. "Father, turn back! There's a mermaid in the waves," she called out to him with a smile. "No, dearest. 'Tis a pod of vicious Sirens, and I'm afraid they are hunting us now."
{Taken from Chapter I of Escape to Meritime by Helena K. Grotto.}


IV. Cleis the Incredible
Cleis was taking a stroll through the stream,
When out of the shadows, a terrible scream!
He turned at the sight of this Vampiric fright,
And felt its cold fangs pierce into his bloodstream;
Now, Cleis the Incredible is trapped in a dream.

{Cleis the Incredible was a popular fictional hero in Lyndrian lore and was a favorite character amongst children. Lyndrians would often use stories such as this folktale as bedtime stories for their children in the hopes of scaring them into staying out of the Black Woode.}


V. The Anathema
The moons were perfectly clear and closer to this world than she could have remembered. Ana was her name, and she was cursed to feed each night, lest she lose her glorious beauty, or even her very life. Her soul was surely lost to Zahhak's Avarice, the moment in which that wretch passed on his curse to her. She was forced out of her home, and into the Bulen. It took quite a bit of convincing, but they accepted her as one of their own. Shameful that she would have to live amongst ne'er-do-wells such as themselves for the remainder of her time.
{Taken from Chapter I of Anathema by Sara Lowery.}


Eastern


I. Darkest of Darkness
"Swiftly, now! Faster, I said," Adan shouted at the top of his lungs as he pulled his brother by the hand, leading him to the Tors.
"It's going back to its nest! We'll never reach it," replied Juven.
"Nonsense! We've got it cornered! Wait 'til they see us back home.. Capturing our very god," Adan's voice slowly turned to silent mutters. Juven stumbled in the sand again and again, but he could not seem to pry his hand from his brother's tight grip. The Phoenix soon became nothing more than a faint, blurring silhouette in the heat of the sun, but Adan would not stop.
{Taken from Chapter XXII of Quest for Faith by Ardor Сочинитель.}


Northern


I. Red and White
At times, the Konijns of Nyx are well known for their viciousness. This is a little-known fact for most Lyndrians, as the side of them which we normally observe is very intellectual and sophisticated. However, when provoked, they may become the most dangerous race in existence. Unfortunately for Borea the Frost Dragon, he was too young and naive to have learned this fact. And now, he was scurrying across the snows, frantic and hoping to return to his home in the cavern. One spear grazed his right forearm and he heard the sounds of Atlatls and Javelots breaking through the freezing winds of the Solemnlands.
{Taken from Chapter V of Veridicality by Alyssa Wintry.}


Southern


I. The Angelicals' Lierax
There once was a man who, seeking a new life for himself, traveled across the Sapphiric Main. After fighting each beast which tested him in the waves, he managed to find himself washed upon the shores of the Southern Continent. Confused and secluded, he explored his new-found home, but found it to be a great nothingness. The Angelicals' constant snow storms blinded him daily and he could barely walk within its icy grip. Finally, he gave up hope and collapsed in the snows. Soon, the land engulfed him in white, and a hand reached through, though as he touched it, the man realized that it was covered in soft feathers. The hand pulled him up through the snows and he soon found himself in a quiet bit of land tucked away betwixt tremendous mountains, surrounded by fierce, humanoid warriors with heads resembling that of a falcon. They watched him with their large, piercing optics as he awoke near their fire and spoke to him, "We are the Lieraxes. The sky is our own. What is yours?" The man, in a daze, simply looked up, confused, "Alas, nothing is mine. 'Tis why I ventured to this land." The Lierax which spoke to him before replied simply, "Lies." He then scooped the man up into his arms and took flight with him. For days, they traveled above the seas, until finally, the man pointed down at his old home and the Lierax left him there and disappeared behind the clouds. The man's village welcomed him home and his family spoke of how they had missed him. He then told them of his ventures, as he thanked the skies above.
{The origins of this tale are unknown.}
 
PostPosted: Thu Apr 24, 2008 11:23 am
Lyndrian History:
Lyndria Today


I truly hope that you have enjoyed reading of Lyndria's magnificent history, full of wondrous tales of magic and hope. Now, my only wish is that you use your newfound knowledge to create tales of your own, so as to add your own prints to this world and mold a fresh, new Lyndria.
 

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