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Posted: Wed Jun 18, 2008 4:18 pm
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Posted: Wed Jun 18, 2008 6:26 pm
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Posted: Wed Jun 18, 2008 8:23 pm
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Posted: Thu Jun 19, 2008 6:51 am
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Posted: Thu Jun 19, 2008 9:57 am
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Posted: Thu Jun 19, 2008 10:20 am
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Posted: Thu Jun 19, 2008 10:23 am
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Posted: Thu Jun 19, 2008 10:42 am
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Posted: Thu Jun 19, 2008 10:48 am
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Posted: Thu Jun 19, 2008 12:21 pm
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Posted: Thu Jun 19, 2008 1:04 pm
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Posted: Thu Jun 19, 2008 1:51 pm
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I personally am not for the whole dicerolling in a forum based rp. It works face to face, in real time, but elsewise things get weird.
If a compromise must be made I suggest this. 1- pick out those abilities we want to have a completely random chance of failure on. Those are the things that need dice.
2- These extremely difficult actions should be roleplayed as such. But unless they are being used in combat against another player there is no need to roll it. I feel very good about the honor of all the players here, we may not blow our faces up on our own, but I think some of us have the grace to fail every now and then.
3- when in combat, should we choose a dice rolling system. I believe it would keep things running faster and more smoothly if you used the dice roll that is on the post you're responding to. Again, honor is important here.
An example: Say I am fighting against miss Chaos. I know her character uses spirit magic, but I don't know if she wants to use it in this fight. Because of this when I attack her with my longsword, I add a dice roll action to it anyway, so that she Has the option of responding with spirit magic.
This would mean that anyone involved in a "die battle" would need to make a roll on their post, whether they use the dice or not. I suppose for larger scale battles we might need something different.
This is why I don't like bringing dice into it, it makes things far too complicated.
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Posted: Thu Jun 19, 2008 2:40 pm
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Posted: Thu Jun 19, 2008 3:07 pm
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Posted: Thu Jun 19, 2008 3:58 pm
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