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Posted: Wed Jul 02, 2008 7:34 pm
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Posted: Wed Jul 02, 2008 7:51 pm
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Final Fantasy Crystal Chronicles
Published By:Square-Enix Release: August 8, 2003 (Japan) February 9, 2004 (North America) March 12, 2004 (Europe) Console: Nintendo Gamecube Multiplayer: Yes Genre: Action RPG Rating: T, 7+, G8+
Final Fantasy: Crystal Chronicles is a spin-off/companion game outside the main Final Fantasy series. Released in 2003 for the Nintendo GameCube, it marked the return of Final Fantasy to a Nintendo console since Final Fantasy VI in 1994, as well as the first Square-produced game on a Nintendo platform since Super Mario RPG: Legend of the Seven Stars. Since Sony partially owns Square Enix, it seemed extremely unlikely that Final Fantasy would ever be published on a Nintendo console again. However, Square (now called Square Enix) created The Game Designers Studio, a second party studio which included people who had worked on the Final Fantasy games for PlayStation to make Final Fantasy games for Nintendo consoles.
This new Final Fantasy game features many new gameplay elements previously unseen in Final Fantasy, for example, real time fighting, as well as being the first RPG to incorporate GameCube-Game Boy Advance compatibility.
Final Fantasy Crystal Chronicles: Ring of Fates
Published By:Square-Enix Release: August 23, 2007 (Japan) March 11, 2008 (North America) March 20, 2008 (Europe) March 21, 2008 (Australasia) Console: Nintendo DS Multiplayer: Yes Genre: Action RPG Rating: Everyone 10+, 12+, A (All Ages), PG
Final Fantasy Crystal Chronicles: Ring of Fates is an RPG for the Nintendo DS developed and published by Square Enix. It is a prequel to Final Fantasy Crystal Chronicles for the Nintendo GameCube. The game takes advantage of both the local wireless and Wi-Fi capabilities of the system and features voice acting.
Final Fantasy Crystal Chronicles: My Life as King
Published By:Square-Enix Release: March 25, 2008 (Japan) May 12, 2008 (North America) May 20, 2008 (Europe) Console: Nintendo Wii Multiplayer: No Genre: City-Building Simulation Rating: E, A (All Ages), G
Final Fantasy Crystal Chronicles: My Life as a King/The Little King and the Promised Land: Final Fantasy Crystal Chronicles is a video game, developed for WiiWare on the Nintendo Wii console, by Square Enix. Square decided to make a game for the WiiWare service that would be high profile, and was decided that the game would be a simulation game and was later decided to be a Final Fantasy title.
It is a city-building game set in the world of the action RPG Final Fantasy Crystal Chronicles and is the third title in the Crystal Chronicles spin-off series. Following the events of the first Crystal Chronicles game, the son of a king who lost his kingdom during the first game establishes a new kingdom and sets about rebuilding a peaceful and prosperous kingdom.
It was WiiWare launch title in all regions. The game costs 1500 Wii Points and takes up 287 blocks of the Wii's internal memory.
--- Final Fantasy Crystal Chronicles: Echoes of Time
Published By:Square-Enix Release: January 29th, 2009 (Japan) March 24th, 2009 (North America) March 27th, 2009 (Europe) Console: Nintendo Wii, Nintendo DS Multiplayer: Yes, as well as Single Player. Genre: Action RPG
Final Fantasy Crystal Chronicles: Echoes of Time (ファイナルファンタジークリスタルクロニクル エコーズ・オブ・タイム, Fainaru Fantajī Kurisutaru Kuronikuru Ekōzu obu Taimu?) is a Wii and Nintendo DS action role-playing game in the Final Fantasy Crystal Chronicles series developed by Square Enix.
The game was released in Japan on January 29, 2009.[1] The North American release was on March 24, 2009 and a European release has been confirmed for March 27, 2009.
The game revolves around the protagonist of the game, who returns from a forest where he battled a great number of monsters to celebrate his sixteenth birthday and coming-of-age ceremony, only to find a young girl, Eriru, suffering from "crystal sickness". The hero then sets out to find a cure for the disease. However, he is unaware that outside his village lies a world where crystals are merely artifacts of the past and no longer exist. Also involved is Sherurotta, a girl with a mysterious connection to crystals.
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Final Fantasy Crystal Chronicles: My Life as a Darklord
Published By:Square-Enix Release: June 20, 2009 (Japan) July 20, 2009 (North America) July 17, 2009 (Europe) Console: Nintendo Wii - Wiiware Multiplayer: No, single player. Genre: Strategy/Role Play
Final Fantasy Crystal Chronicles: My Life as a Darklord is an upcoming tower defence videogame developed and published by Square Enix for the Wii, to be distributed through the WiiWare download service.
The story follows Mira, the highly fashionable daughter of the Dark Lord, who is charged with dispatching intruding do-gooders by strategically placing traps and monsters around the tower she calls home.
Players must protect Mira's tower from Adventures by creating traps and monsters to stop Adventures from reaching the Dark Crystal at the top of the tower. Heroes of all the tribes and job classes from the Final Fantasy Crystal Chronicles series will storm the Darklord’s lair in real time.
Official website here!
[Source: Final Fantasy Wikia, Wikipedia
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Final Fantasy Crystal Chronicles: The Crystal Bearers
Published By:Square-Enix Release: ?? (Japan) Dec 31, 2009 (North America) ?? (Europe) Console: Nintendo Wii Multiplayer: ? Genre: ?
Final Fantasy Crystal Chronicles: The Crystal Bearers (also known as Final Fantasy Crystal Chronicles Wii or Crystal Chronicles Revolution) is a game for the Nintendo Wii. It is a sequel to Final Fantasy Crystal Chronicles: Ring of Fates, which has been released in Japan for the Nintendo DS.
A thousand years after the original CRYSTAL CHRONICLES, the end of a great war has led to one tribe's dominance, and another tribe's apparent annihilation. The world has turned to technology, and magic is only used by outcasts called "crystal bearers." Layle is one such crystal bearer, whose love of danger is about to send him on an extraordinary adventure.
The timezone in this game is far into the future of the Crystal Chronicles franchise, taking place in the same world as Final Fantasy Crystal Chronicles, populated by four races.[3] However, due to a war with the Lilty race, the Yuke race has supposedly died out, though that clearly isn't the full story. The setting has been recently described as a time when "swords have changed to guns" and magic is no longer known. In March 2008, an official advertising article about Final Fantasy Crystal Chronicles: Ring of Fates noted that the Nintendo DS installment "sets the stage" for The Crystal Bearers.
A thousand years have passed since the events of the original Final Fantasy Crystal Chronicles. The destruction of the Yuke Crystal during the Great War had at once brought the victorious Lilty Tribe prosperity, the defeated Yuke Tribe apparent annihilation, and the world a new age of science and reason. In this new era exists a rare breed of powerful beings called "crystal bearers", whose seemingly magical abilities have led them to be feared and scorned by the public. The young mercenary Layle is one such crystal bearer, who has been hired to escort the new passenger airship Alexis, the pinnacle of Lilty technology and a symbol of their current dominance. However, when the Alexis is suddenly besieged by a horde of monsters, Layle comes face to face with an adversary thought to have vanished from the pages of history, on a quest that may threaten the future of the world..
The "Crystal Bearers" from the title are talented magic users, lucky (or unlucky, depending on your viewpoint) people who have trace crystal elements imbued in their bodies. Every Crystal Bearer has his or her own unique ability, Layle, the hero of the game, has the power to control spatial gravity -- in other words, he can Force Push stuff around Jedi-style.
This game makes a point of giving the player a great deal of freedom, even as it retains touches of what makes the series unique. The battles are still action-oriented, and as you'd expect, you can use the Wii Remote to mark out targets and throw them around with your crystal skills as you fight lots of enemies at once. However, unlike previous FFCCs (and most JRPGs, for that matter), there's no demarcation between cities and "the great outdoors." Layle can use all of his skills in town, too, picking up children and using his Force-ish magic to rip the newspapers out of people's hands if he likes. This opens up a very Fable-like element to the game, as Layle's actions in urban areas can either make him the darling sweetheart of the town's ladies or get him kicked out by the city guard -- or both. (The game has none of the multiplayer features of previous FFCCs, as Layle works mostly by himself, but Kawazu hinted that other people can use Wiimotes to help, or hinder, you in unspecified ways as you play the game)
"Part of the original concept was to make a 'touchable' Final Fantasy," notes Toshiyuki Itanaha, the game's director and character designer. "Games up to now were designed to have you fight outdoors and go shopping and talk to people in town, but this project eliminates all of that." The Crystal Bearers still has no release date (Itahana estimated the game to be about 60 percent complete), but if it lives up to its creators' promises, the interminable wait we've dealt with may just be worth it.
Go here! A ton of info! Official website up!
Images: [1] & [2] [Found by MizukiKazakaru] [3], [4] & [5] [Found by Lemon M.] [6 - Famitsu Scans] [Found by Yoshikazu]
Videos [1] [Found by MizukiKazakaru] [2] [Found by Atomic_Popsicle]
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Posted: Wed Aug 20, 2008 9:25 pm
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Posted: Fri May 21, 2010 9:08 am
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Posted: Wed Jun 02, 2010 8:33 pm
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