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Posted: Sun Jul 13, 2008 5:43 pm
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Name-Inkybell Specializes in-Psychic (Thus the name Gray Matter) Winners Hidden Hate- 08/10/07
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Pokemon- Gardevior Ability: Synchronize If this Pkmn becomes burned, poisoned, or paralyzed then so does the foe. Lv.50 Hp.113/113 Attacks Confusion, 56 dmg Hypnosis, Puts enemy to sleep Dream eater, 61 (heals half the damage dealt) (only works when opponent is asleep) Magical Leaf, 57 dmg (never misses) Reflect (damage for 5 turns is divided by 2.)
Lunatone Ability: Levitate Gound moves can't hit this Pkmn. Lv.50 Hp.114/114 Attacks Tackle, 85 dmg Future sight, 59 dmg (hits 2 turns later, even if pokemon is knocked out) Psychic, 60 dmg Swift, 57 dmg (never misses)
Alakazam Ability: Synchronize If this Pkmn becomes burned, poisoned, or paralyzed then so does the foe. Lv.51 Hp.105/105 Attacks Psychic, 61 dmg Rest (Puts user to sleep for 3 turns, heals all HP during that time.) Snore, 56 dmg (only works when asleep; causes foe to flinch) Substitute (makes copy with 32 HP to take damage until subsitite's HP is 0) Psycho Cut, 59 dmg
Girafarig Ability: Early Bird This Pkmn wakes up from being asleep in half the turns it normally does. Lv.49 Hp.111/111 Attacks Psybeam, 58 dmg (10% chance of confusion) Beat up (15 dmg for every pokemon opponent has with them that's not fainted, sleeping, or frozen.) Stomp, 58 dmg (30% chance to make the foe flinch) Future Sight, 58 dmg (hits 2 turns later even if pokemon is fainted.)
Espeon Ability: Synchronize If this Pkmn becomes burned, poisoned, or paralyzed then so does the foe. Lv.51 Hp.115/115 Attacks Facade, 59 dmg(doubles if burned, paralyzed, or poisoned) Psychic 61 dmg Cut, 57 dmg Toxic (poisons enemy) Confusion 56 dmg (10% chance of confusion)
Mr. Mime Ability: Soundproof This Pkmn isn't effected by sound moves. Lv.49 Hp.109/109 Attacks Encore (random number 2-5, repeat attack for random number of turns.) Dream Eater, 60 dmg (heals half dmage dealt, only works on sleeping pokemon.) Fake out (Always makes your pokemon flinch, can only be used on users first turn) Hypnosis (puts opponent to sleep.) Double slap, 26 dmg (2-5 times per turn, determined by random number)
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Posted: Thu Nov 27, 2008 2:20 am
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