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Byako, the city of everything. A city hundreds of miles in size where anything can and does happy on a daily basis Join the random sillyness 

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Which of the Jarian locations should be in a plot?
Mecha Main Street
28%
 28%  [ 4 ]
Bath house
21%
 21%  [ 3 ]
Island Resort
7%
 7%  [ 1 ]
Summon Sphere
14%
 14%  [ 2 ]
Naga Scales
28%
 28%  [ 4 ]
Total Votes : 14


Sou Jara
Vice Captain

PostPosted: Mon Nov 14, 2005 2:15 pm
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Welcome to the Jarian Information

Here we keep all data relating to the Jarians activity in Byako

Table of Contents:
1.Introduction
2. Roster
3. NPCs
4. Member Status
5. Location Information
6. Weapon Guide
7. Fighting Styles ~Under Construction
8. Position in Clan



A group of people whose main unifying goal is to gather up the weapons that could bring about the apocalypse Or those weapons that are to dangerous for the people.
How this is accomplished is a decision made by each individual.
Some of the members do it for justice to protect the people.
Others to study them so they can create something superior.
A few merely for honor and duty.
Why they wish to do it is unimportant so long as the leader accepts them.

The group operate wherever they choose taking whatever methods they wish to get the job done.
Anyplace with a weapon to dangerous to be contained will see the Jarians sooner or later.
The Jarians shall not falter.
 
PostPosted: Wed Feb 01, 2006 2:49 am
(1) Lutia
(2) Neo
(3) Justice
(4) Raziel
(5) Suzuko
(6) Erk
(7) Chase
(9) Sam
(10) Mack
(11) Viva
(12) Haru (rowen)
(13) Justin
(14) Haru (marill)



roster:


Name:Lutia Sou Fury

Age:
20

Gender:Female

Species:
Human

Home:the jarian base

Ability style:
weapons master

Weapon:lutias main arsenal consists of
mallet Ero Echi Smasher (an unstoppable weapon against certain people though it cannot kill)
mana gun (fires a burst of raw magic)
curved dagger (a dagger with incredible sharpness)
chomp pole (a fishing pole with a living metal pirhana as a lure)
shroom lance a still living mushroom with great sharpness)
kinetivity (a magic ring that controls a number of electro-magneticly charged Jarian beads)
Mallet Mach 2
Jutte

grenade
a fire elemental that has become immune to elements of the oposite nature. to a point that it can cast spells of water and wind
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and keeps a collection of one use magical scrolls on hand

Ability:
the ability to summon any weapon within the jarian arsenal, the ability to wield any two of them at once, the dexterity to switch between weapons in a second and acrobatic agility

Description:
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(color)
http://i13.photobucket.com/albums/a260/SouJara/Lutia.jpg
Storyline:Lutia is the leader of the jarian clan a clan that remains hidden from the eyes of others
she is a comunity leader with many goals most of them hidden

Quote:
"what was that? twisted "

extended history:
History of Lutia-

Lutia’s origins are a mystery to everyone , including herself.
Depending on who you asked and how much you paid, you might know that Lutia was a young girl of six years old when she wandered into the encampment of a traveling carnival a week’s ride from the nearest town She wouldn’t say where she came from and with nobody else to take her in, the collection of performers and vendors adopted her.
For seven years she grew up with the traveling carnival.
She learned figures from the vendors, and also how to sell a crowd.
Before she was nine, she could tame a lion to fetch; and by her twelfth birthday she was a star attraction as one of their premier acrobats, going from amazing feats on the trapeze to stunt riding with the horses.
It was a happy life that Lutia remembers fondly, though she will never let it be known.

Some months after her thirteenth birthday, they stopped in a small city on the edge of a vast desert where travelers from miles around came to see their performance.
It was a grand night and the performers were at their best.
But that night a fierce storm blew in from the desert and tore through the carnival, uplifting tents and knocking carts on their sides.
Lutia was one of the people trying to get the tents down to keep them from being damaged when the storm grew fiercer.
Disaster struck.
The strong winds pulled at one of the few remaining circus tents that the performers were trying to hold onto, but the wind was too fierce . The tent flew off into the air out of the carnie folks’ hands and was cast far into the desert
The extent of their misfortune became apparent to one of the performers who spotted a human form caught on the tent as it flew off into the desert…

When Lutia regained consciousness she found herself in a desert settlement near an oasis. The local people found her a half mile from their village wrapped in a bright colored tent.
To Lutia’s dismay the people of the village did not know an end to the desert or from which direction she blew in.
She asked them if there was any way they could help her and they replied that if she learned their ways she could survive in the desert.
For two months she tried traveling with water as far from the village as possible in any direction but could find no sign of anything but sand…
So she stayed in their village and learned what she needed to conquer that wide expanse. Not only did they teach her how to survive in the wild land but they also taught her their folklore and an ancient fighting art known as jigen, a difficult style to learn which had as its core the ability to wield two weapons at one time despite weight difference which. This required an ambidextrous handling of objects and developing powerful arms, and when combined with Lutia’s acrobatic background she was considered a powerful warrior of the village. When she felt she had learned enough she left that village at the oasis and set off into the desert.

Sixteen years of age Lutia was now traveling the countryside using her performances to fund her search for her traveling home. She entered a declining country plagued by monsters and much regret. Feeling sympathy for the people. she joined the remaining armed forces that were trying to hold back the enemy.

Five years before,a sorcerer was experimenting with an unknown magic he believed to be a great benefit. He ended up tearing open reality to a dark place where dwelled shadow beings called absence. touch sapped away life which they leeched off. The people of the neighboring areas created a fighting force of warriors, soldiers and mercenaries to combat this menace. They called them the hya-ho or homelanders, and at first they were holding ground.

Eight months after Lutia joined the homelanders, she was placed in command of an eight-man squad consisting of four local inexperienced trainees, a young mage girl, and two silent types who seemed rather experienced but gave the impression of an ulterior motive. For nearly a year her squad battled the absence, keeping it at bay and losing one of the trainees in an ineffective ambush, when one day without warning the battle became uneven.
Absence were appearing in swarms and larger flying forms of the absence were appearing as well. The enemy rapidly gained ground, swallowing up whole cities.
One squad of simple fighters was no match for it.
Their final mission was to hold back the encroaching swarm along-side three other squads long enough to evacuate a town and escape however they could.
For seven hours that battle raged until the last of the civilians managed to escape safely, but by then the remaining fighters were completely surrounded.
In an act of desperation the survivors tried to break through the enemy ranks. Many were lost in that charge and only three people made it to safety: Lutia, the mage girl who was ailing from nearly being devoured by the absence, and one of the oddballs from her own squadron.
He wasn’t going to pull through.
With his last words he gave Lutia an emblem of an eye circled by a moon and told her to to find an ancient door in an old barn down the road, assuring her it was a way to escape. Paying her respects to the dead she then carried the ailing mage girl to the abandoned building the man described.
Within she found the mysterious door , which glowed in response to the crest Lutia held. The absence was drawing nearer as the door opened, and Lutia carried the poor girl to safety.

An eighteen year old Lutia looked around trying to make sense of her location. She entered a mysterious door in a simple rural area to find herself in an expansive hall made from a strange metal with glowing symbols spread across the walls. A woman stood before her with purple hair, smiling smugly as she studied Lutia.
She asked Lutia how she got there, and Lutia told her the story of the epic battle and the woman nodded silently and told her a story.

“Many years ago this city was created from an epic battle that tore through time and space and left patches in reality. The city had a stable government that kept things peaceful for many years until the mayor disappeared…
“Traders and craftsmen came to this city seeking fortune and met with disaster. Gangs of people were going through the lawless city taking what they wanted and forming organizations with their own rules.
“Desperate, the people turned to anyone who might help them, but the law had long since retracted to gate guard duty.
“One person turned to the witch Jara, who has been a presence in the city since its creation and made a hobby out of collecting some of the weapons that came into town and locking up every apocalyptic doomsday that she came across. Jara took pity on the people and in exchange for there fealty towards her she organized them into a single people holding up a united front against the troublemakers.
“And things were again calm, at least for those trying to earn a living in the chaotic city. But over time, a new evil came to populate Byako called ‘corporate conglomerate’ that would force people to close shop and sell them their stock for incredibly low prices so they could open ‘a store chain’. “Shopkeepers who resisted them would disappear and the victims’ supplies would wind up in their hands and a new conglomerate shop would suddenly turn up.
“To combat this evil, Jara needed to form a new strategy , so she created a group of elite fighters and supplied them with some of her weaponry. The group was founded under the name Jarians. “The fighting erupted into a fierce war, but in the end the Jarians proved themselves superior and to this day they have followed three rules:

1. Unite the city’s working caste under one banner.
2. Keep dangerous weapons out of the wrong hands.
3. Dispatch any threat that would menace the city as a whole or mistreat one of the small businesses that turn to them for aid.

“It has changed over the years , now requiring a tax from the ones t protects to maintain itself, and its leadership has changed hands on several occasions but we still follow the same ideals’.”

The woman finished her story and went on to tell Lutia that the two men she knew were members of the Jarian clan trying to turn the absence into a resource. Lutia nodded, taking in all this information. The woman then asked Lutia if she would be willing to take a test to prove her worth and receive medical attention for the mage girl.
Lutia accepted.
It was a difficult test pushing Lutia’s abilities to their limits but she managed to pass it , which didn’t surprise the woman.
She went on to tell Lutia that the Jarians had been in a decline of members for some time and now that Lutia had passed the test she was the only member. With a smile , the woman began to fade away, informing Lutia that she was now in command… and left as if she was never there.

The next two years it was a period of Lutia getting on her feet, acquiring a dimensional bag of holding from the clan inventory and stockpiling a small armament within it. She made the mage girl (whose name was Lori) her second in command and they grew very fond of each other. In her early years in command she encountered a crazy girl named Desta Onsevine who became her rival before Lutia realized that she controlled the local mercenaries. She found the ghost record lost in storage and with her help she studied the history and current events gaining understanding and knowledge. At first they were lacking in members of their troupe, so Lori would guard the base while Lutia would go on the missions of acquiring dangerous weaponry and stopping any idiots who tried to cross them.



name: Neo
age: Unknown
gender:male
species: Unknown
home: Uknown
ability style: Erm... traveller.
weapon: He has no weapons...or at least that is what it looks like. He isn't a stabby person 3nodding
ability: He has limited telepathy and can slow down/speed up time, look into the past/future and change the state of things, crappy example he can turn toast back into bread. Nothing deadly. ninja
description: Neo is around 6' and slim. He has short blond hair and blue eyes and sometimes wears a Panama hat. He wears a cricket jumper on top of a white shirt then a cream jacket on top of it all. He has cream and red striped trousers and white sports trainers. His skin is pale but not too out of the ordinary.
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storyline: Ok, in short. He was exiled from his home and is stranded wherever he is with no way of getting back home. He is the last of his kind and if he returns he would be killed.
quote: I am like that imgainary friend you had long ago.
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name:Justice
age: 4
gender:male
species: Kitsari
home:Lunar Hope
ability style: split between two forms, giant combatant, and cuddly little technician.
weapon:AEA (sub-machine gun using electricity to ensure the kill), Maskar Armor III (A huge suit of technological armor made for the klien form.)
ability: Energy manipulation, mental projection in the form of psycho-kinetics, and any form of the two above combined.
weakness: When Justice is in his Klien form, there is no clear weakness. When Justice is in his kit form, he is very vulnerable. If too much energy is used on his mental powers, Justice will mentally regress according to the severity of mental fatigue. Justice also has a sensitive spot on his stomach which will put him to sleep if rubbed.

Kit form:User Image


klien form: Justice stands twelve feet and six inches tall covered in his giant Maskar III armor. A mysterious jade aura resonates from the armor, and sparks will arch from him. As his piercing eyes glow from within the dark shaded helmet, it is apparent that he will not easily be taken down.


Name: Raziel Ruglia

Age: 23 (???)

Gender: Male

Species: Seraphim

Home: Unknown

Ability Style: Master of most known forms of Martial Arts, including
Ninjutsu and Bushido

Weapon: A Katana, the Eternal Flame, and a Crescent Halberd, The Dragon's Soul.

Ability: Has the ability to fly, move at blinding speeds, and control elemental blue flame at will.

Weakness: The suffering of others and innocents.

Description:
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Storyline: His past is unknown...

Quote: "Do not go gently into that good night..."


Name: suzuko amina
Age: 15
Gender: girl
Species: a half breed of a cat demon and something els, not known
Home confused ??
Ability Style: anything realy
Weapon: small knife and a chain whip
Ability: many different magic spells of random types and has one ancent spell, name unknown
Weakness: she does not like to kill under any sercomstance
Description: User Image
Storyline: her mother left her to die as a child, she lived alone most her life.
Quote: mew


Name:Erk Lock

Age: 27

Gender: Male

Species: Unkown but appears human

Home: In Byako, his shop the Orange Mechanism

Ability Style: Mechanist (he builds all sorts of machines), Wepons Smith, Shop Keeper, and Brawler

Wepons: A large glaive with an energy blade designed for anti mech combat that can extend in length. A large mallet/war hamer about the length of a golf club. A large combat knife. A humongus pistol (think uber desert eagle) that fires armor piercing shells (also was designed for covert combat in hostile enviorments). An anti- mech rocket launcher. And finaly HIS FISTS. (but he usualy has more wepons on him)


Ability: The ability to use normaly mundane items in utilitarian contraptions. A veary inginuitive, quick, and creative mind. And fast reflexes.

Weaknesses: Distrust of organized governments. Near obsesive facination for clockwork mechanisms. A tendancy to overreact and over complicate situations. Also has been known to go into fits of hysterical laughing at the sight of blood during combat (perfers fighting mechs for this reason)

Description: Erk is a caucassian male standing just short of 7 ft tall with an average build. He has dark green hair put into shocker style (average length on all sides but front which is chest length and bleached white) however he often ties it back while working. He has redish eyes and a hlf circle scar with three dots near the top around the left socket. He usually wears a armord cybernetic work suit (think of the outfits from PSO). He also frequently wears a face mask that of an oni (japanese ogre) while working, it can be plit into two peaces and he almost always has the bottom half on (it filters the air and aids breathing by recycling carbon dioxide into oxygen while the top protects eyesight and has magnifying/tracking functions). He also frequently wears a heavy hooded cloak (similar to the weapon merchant's from RE 4).

Storyline: Erk always had lived in Byako. He was exceptionaly bright and had completly finished his education by the age of 15. He spent the next five years working on mechs for money to pay his hefty learning expenses and because he had allways had luck with machines. However at the age of 20 he was drafted into the military, after two years his name vanished from militry records. After another 4 years, however, he mysteriously returned home and went back to work in his shop. Somewhere in this time he managed to aquire specks on neither world mechas and a full size battle ship. He was changed, darker, brooding, cynical, and warped, despite his best effort to hide it, everyone knew. He spent the next year working alone in his shop without contact to the outside world. It is only recently that his shop has actually been open for buissness.

Quote: "Well you can either buy a part from a corporation, or have me make one for ya, I really don't care..."
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Name: Chase
Age:17
Gender: Male
Species: Human
Home: Doesnt know ((or maybe he wont tell))
Ability Style: Magician
Weapon: A cane and a blue katana
Ability: Insists he no magical gift. However, he is an expert at disguise and illusion.
Weakness: Hesitant, cowardly sometimes. Hates running water and priests. He also has a weak spot somewhere on him. ninja
Description: User Image
Storyline: Anytime before age 8 Chase does not remember ((or wont tell)). After that, in early life, he was an apprentice to a woodsman/blacksmith who lived north of a village where omens were taken seriously. Destruction of the omens were put in charge of special priests thusly where Chase grew the hatred of them. Once 12, he left the woodsman to work in showbusiness: a magician and at one point, dancing partner with a special girl named Tiva.
Quote: "Why should i worry about magical barriers? I dont do real magic!"


Names: Mackenzie "Mack" Shennigan and Samuel "Sam" Shennigan
Age: Both are in their mid-twenties, perhaps
Gender: Both brothers are male.
Species: Both brothers are human.
Home: Unknown.
Ability Style: Unknown, though it is rumored that they have the power to Summon elementals and monsters.
Weapon: They have pistols hidden in their jackets, but they usually prefer to fight bare-handed.
Ability: (pending)
Weakness: Mack can't stand it when things have fallen into chaos, such as the effect of confusion spells, or a row of books that haven't been correctly put in alphabetical order.
Sam has a weakness for silly jokes, even the really stupid ones. Once he hears one, he might end up laughing for minutes, even hours on end.
Description:
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Mack and Sam are identical twin brothers. They are dressed completely in black-- a black suit, black fedora, black sunglasses, black shirt... you get the idea. The only way you can tell the difference between them is by looking at their hair, which is surprisingly light brown. Their overall appearance is a bit menacing, but they're not truly evil....are they?
Storyline: Their profiles are top secret, classified information. According to what little is known about them, they are working for some company called the Concealed Corporate Conglomerate. Their current mission is to track down and capture a certain powerful alchemist.
Quote:
"Come quietly."
"Or this will hurt."
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Avatar:Supremeviva
Name: Korlon Andromeda Vellor
Alias: Dante Fisher, Devastator, Viva

Age:25 ((Due to his Ancient DNA he looks 20 no matter how old he really is.))

Race:Human/Ancient aka Edenain

Appearance 1

Weight
Human: 200 lbs
Ancient: Around 550

Ascendant: 2056
Height:
Human:6'0
Ancient:10'
Ascendant: about 15 feet

Head.
Human: Viva's hair and eyes change color though out the year. During the Spring and Summer his hair is a medium shade of blond with deep solemn blue green eyes. During the Fall and winter is hair takes on a light brownish look and so do his eyes. A long thin scar runs down the right side of his face from his eyebrow down to his chin.

Ancient.(same as above with slight changes) His hair turns a a midnight black with a red highlights near the roots of his hair and hangs down to his shoulder. His eyes take on a Ice blue or grayish color to them

Ascendant (same as above with slight changes) His black and red streaked hair falls down to his shoulder blades His hair seeming is constantly waving as if in a never ending breezes. His eyes have lost all color and are nothing more but two pure white orbs that radiate a soft light. The skin on the outside corner of his eyes has small cracks in it that glow with a soft white light

Body:
Human: viva is more muscular due to a life of constant training. He sports shoulders and arms capable of even making a black smith jealous. He could almost be called lanky because of his long legs but his sheer mass seems to hide that fact. His body is scared for countless battles though they seem to fit him and only increase the deadly air that surrounds him. his most noticeable scars are the one on his face, a jagged one on his shoulder , a thin scar winding up his left calf, three slanting scars on his back running form under his left shoulder blade down to right above his right hip., and a faint 8point star burst scar taking up most of his left pec. This scar is called a clan mark. Basically is a symbol branded onto a newborn Ancient to identity his or her clan.

Ancient; (same as above with changes) He stands around 10 feet tall with muscles in proportion. The scar on his chest starts to glow softly with a white light and the veins in his fore arms pulse with a white light

Ascendant (same as before with changes) He now stands at 15 feet tall with the rest of his body in proportion. He massive size usually scares off most enemies seeing how a man only comes up to his knees. and with hands wide enough to pick one up by the middle. The pluseing light in his forearms. spread up to his shoulders and becomes a steady glow.

Clothes. Viva tends to wear dark color clothing or armor. his usual attire are black fingerless gloves a black t shirt that doesn't hide his muscles well, black jeans, and a long black jacket with the tail hanging near his ankles.

Appearance 2:((temp. till i can get a good pic of viva up)) User Image
Weapons.
he is known to use a wide selection of weapons from many different time periods. From swords and bows to assault rifles and grenades to the energy swords and pulse rifles of the Ancients

hand to hand:Viva hand to hand skills rely on mainly targeting the neck and spine of the enemy. Due to unrepairable damage, he cannot kick above waist level, but instead prefers to throw a knee. His attacks are strong enough to pulverize bone and shred organs with a single hit. Though most of his attacks are intended to stun his target long enough for him to get into position to break their neck.

Main weapons: Viva halberd is best described to look something like a trident. Though the outside prongs are curved to the inside like horns and are serrated on the outside edge with a angular axe head placed below the bottom of the prong. While the middle prong is longer and widens then narrows into a diamond like shape at the tip.

He also has strapped to his right bicep at most time a jeweled dagger. He usually wields this dagger inverted in his right hand
.
The blades on the both weapons are made form the rare element Isolonium. A indestructible element that can also amplify energy directed into it.

Weapons style: Being born in the military society of Talonron, he is skilled in all weapon use, but prefers polearms ((spear, glaives, halberds.)) or swords. He is surprising agile and flexible for someone his size often taking his opponents off guard with his skill with his halberd. His dagger is also balanced making it a excellent throwing weapon.


Powers and abilities: He is very skilled in magic and combat. Due to his mastery of the elements of Fire, Water, and Lava he has gained complete control of these elements and due feats such as using rain as a weapon. He can also use other elements, but he is weaker in those fields.

In human form he is capable of dead lifting 10 tons, and reaching speeds of 45 mph. He also has a enhance sense of smell. Along with better eyesight and hearing than most humans.

In his Ancient form, his ability level jumps drastically allowing for him to lift over 125 tons and runs at speed over 85 mph.

In his final Ascendant form it is unknown just how strong or how fast it is. This mainly due to the fact that he has only done combat in his Ascendant form two times, but it is thought to be far superior than a Ancient.

He has several psychic powers such as telepathy and telekinesis but is generally weak in those areas.

He can regenerate any severed limbs and heal his wounds instantly but as a huge cost of energy leaving him weak, and has limited immortality due to his Ancient DNA.

He absorbs the spiritual energy of those he kills adding on to his power. He can use this energy like a reserve. The more enemies he kill the bigger the reserve. The downside to this is that his body can only hold so many souls before transcending to the next plane of existence ((Note this doesn't mean dieing.))

Another natural ability is the bend space on itself allowing him to teleport to areas where he has been before.

Known spells:

Infurnace: the Ancient word for fire. Capable of controlling fire. Mainly used to make enemies instantly catch on fire.

Inferni: A more advanced form of Infunace. This spell ignites the atmosphere around a group of enemies engulfing them in a raging inferno.

Aquas: The Ancient command word for water. It most common combat use is for turning the air inside the lungs into water, drowning enemies.

Aquatus: A advanced form of Aquas. This spell allows Viva to adjust the water pressure inside a enemy's body. For example. He could increase the pressure of someone's cerebral-spinal fluid and crush someone's brain form the inside, or cause a limb to swell up and exploded.

Magmus: The Ancient word for Lava or Magma. This spell causes jets of lava to erupt form the ground under enemies feet.

Magnami: A advanced version of Magmus. causes a curtain of lava to erupt around a group of enemies encircling them before collapsing inwards and burning them in a sea of lava.

Edea Inferi Draco: Inferi Zar're This the basic form of the "Flame Strike" technique. The first phrase cause blue and white fire to engulf his arm. Near the his hand the flames will flare up to the shape of a dragons head made of white fire with two blues eyes. The second phrase of this attack causes the "dragon" to release a jet of intense flame. The jet will practically burn though whatever is in its path till it reaches a predetermined spot when it will explode into a mild inferno hot enough to vaporise most organic things.

Edea Bisor Inferi Draco: Bisor Inferi Zar're This is a advanced form of the "Flame Strike". The first phrase acts the same as the basic spell expect it happens on the other arm as well. The second phrase cause the dragon head on each hand to let out a jet of flame as the same time. These jets can be controlled mentally unlike the basic form. They still will burn though till they reach the required spot before detonating. The heat form this blast is hot enough to slag ((partly melt)) most metal. This uses up alot more energy than the basic form

Edea Trigor Inferi Draco: Trigor Inferi Zar're ti sor Ragour'rou This if the most advance form of the "Flame Strike" technique. The first phrase appears exactly identical to the advanced form, causing both arms to ignite and flames to form into dragon heads on each hand. What isn't seen in the channeling of energy to the lungs and the throat of the user. The second phase require the user to intake a large amount of oxygen. When exhaled, a third jet of flame escapes form the mouth of the user along with the two flames form the arms. Only the arm jets can be mentally controlled . The one form the mouth flies straight. When they reach their target the jets converge causing a massive explosion capable of melting even the hardest stone in mere seconds. This spell takes a large chunk of energy out of the user.

Edea Bisor Aquatus Draco: Sargi ti sor Aquai This is the advanced "Tide Dragons" technique . The first phrase cause the ground to rupture, allowing two pillars of water shaped like dragons to explode up. The Dragons often intertwining and engulfing any enemy hurled up in the air. The second phrase cause the dragons to plummet into the ground dousing the area in a tidal wave of water. This uses up a decent amount of energy

Edea Bisor Magmusor Draco: Draco Riou'lou'bis This is the advanced form of the "Volcano Dragons" technique. The first phrase cause the ground the target to crumble away and lava to rise to surface stranding the target. The second phrase cause the moat of lava to rocket into the air forming a curtain. From the curtain two dragons will randomly rise out from in the the curtain and let out a jet of molten rock at the target. This spell doesn't use as much as the others but can add up when held for some time.

Bisor Draco ti sor Inferi, Bisor Draco ti sor Aquat, Bisor Draco ti sor Magmus, Bisro Draco ti sor Sol. Kiour saga'ru'ti ti sor Oran Sai Avi. Toragon! Edea Draco Hari: Eletour Os'sig'or'ran This is easliy Viva second most powerful attack next to the Solairis. This is three stage attack. The first stage summons the elemental embodiment of the twin dragons of fire, water, lava and light. The second stage is a variant of the technique used by the very first Sai Avi. This stage allows the user to gain mental dominance over the dragons bending them to the user will often sending them in into a frenzy. The third stage cause the dragons to merge causing a unstable vortex of energy in the sky. At the user command the vortex explodes releasing tremendous amounts of energy. This spell can wipe entire armies away. The downside to this spell is that it takes awhile to unleash, along with the fact that it drains all of viva's magical energy out of him.

Special abilities: Enhancement- In human form he can, for a short period of time, enhance his strength, speed, agility or whatever beyond his normal human limits. *Note* rarely does this due to the strain on his body.

Infection- In his Ancient form he has a strange attack that transfers his DNA into a victim. This attack rewrites the host's dna and ends in a rather unpleasant and extremely painful death; there is no cure for this attack. This is extremely effective against dark forces. The Infection is actually one of the ways Anceints can reproduce...by "enlisting" other...rewrtie their dna and if the host is strong enough to survive they become a half Ancient..but when used on evil it always ends in death....

Absorption- Unlike his other two forms where he must kill a enemy to absorb its spiritual power , in Ascendant form he can just suck it out of the enemy absorbing their power directly.

Solairis: This is a attack limited to members of the Kal-le-mar clan. This is easily viva strongest attack. When using this attack viva draws in so much light that even during a bright sunny day the sky will turn black and stars will be visible even though the sun can still be seem. Viva channels and amplifies all the light he can mixing it with his reserve of spiritual energy. He generally has to drop to one knee to brace for this attack. When unleashed a massive beam of light covering usually as far as the eye can see lances form his hands obliterating anything in his path. This attack can level entire mountain ranges. Though this attack is one of a last resort. When using this attack it completely drains all of viva reserve energy as well as takes a tremendous toll on his own life energy. The last and only time viva used this attack he was sent into a coma for two weeks. This attack is weaker in his human form, only big enough to level a entire city, and he fear to use it in his Ascendant form; afraid of the damage it could do.



As a Former Dragon Knight he also sports abilities of motion. Capable of making force fields, and controlling a object's speed. It is also rumored that he has the ability to set events into motion too. As time goes on though these abilities grow weaker and weaker.

The last ability he has is a limited state of immortality. meaning he will never die of old age, and is hard to kill, with a habit of not staying dead for long.

History1 ((account of his time in the Western Front)):

Early Childhood:
Viva was born four miles outside of Talonron. His parents were Telemacil Gemini Vellor, and Diana Kai Vellor of The Talonronian House Kai. His father had Ascended three months before he was born. As Diana was returning back to Talonron ,only having giving birth to viva three days ago, with a entourage of three Talonron soldiers she was ambushed by 30 demons. She herself killed 7 of them with only her ruby hilted dagger before she and her guards succumbed to the demon and were killed. It is unknown why they left Korlon alive. It it rumored that they most likely didn't even see him. Anyway the 11 remaining demons fled when a Elite Guard patrol showed up led by the current Supreme Commander , Dagar Fisher. Dagar was a family friend of Diana and had studied under Telemacil. He took Korlon and decided to raise him as his own. He also renamed him to keep his Ancient identify hidden. As the newly named Dante grew up he found out he possesses abnormal strength and intellect. Dagar told him he was gifted and Viva was content with that. At the age of three Dante was submitted to the Academy to train to be a soldier as every citizen was required to by law. Viva excelled at it. He could beat every student at any completion except one. Unknown to Viva there was one more half-Ancient in his mist. Azor Draco Sarill. He was the son of Tiri Virgo Sarill, a survivor of the Millena war who had Ascended four years ago. The two unknowingly Ancients soon became close friends. At the age of Seven the two were granted official rank in the Talonronain military. Two years later at the age of Nine they were apprenticed to the leader of the Elite Guard, Dimitri Kai. They were the youngest in Talonronian history to complete initial training and be admitted into the Elite Guard.

Ages 9- 12

Dante and Azor trained hard against each other and soon were granted full rank in The Elite Guard at Age 10. At around this time Viva first met Xi. Xiandria had taken a trip with the delegates of Durani to view a recent treaty with Demora. Viva was assigned as her personal body guard for her stay. During their time together they became friends and could often be found on the Eastern wall overlook the massive river butting Talonron, talking. Three month later Xi left back to Durani and viva went back to being a soldier. For two years Viva and Xi had several encounters as the two nations engaged in various political concepts. Two months after Viva's 12th birthday though the two nations broke diplomatic talk to focus on a new threat.

Ages 12-13:

This was probably the one of the most traumatic times of Viva's life. Out of Demora a new force had arisen. A large Demon and vampire army led by a Vampiric General named Sayuri. They were blazing ahead though the countryside to the far north attacking Elven settlements. The Durani and the Western Front Military Alliance ((WFMA)) mobilized their forces and engaged Sayuri. They held them for nearly a year before one day after breaking camp Sayuri's forces were no where to be found. Out of fear for a attack on the Capital The Durani sent Xi to Talonron for safe keeping thinking that Sayuri would think twice at attack such a fortified nation. Viva was overjoyed at learning of her trip and was eager to see his friend again. As the day of her arrival came Viva was ordered on guard duty at the main gate. Angry at not having gotten his usual assignment of bodyguard he pleaded with Azor , who had the day off to fill in for him so he could see Xi. Azor consented. As Viva slipped away through the city trying to catch up with Xi's convoy the main alarm sounded. Hurrying back towards the gate he discover that Sayuri had indeed directed her forces towards Talonron and was assaulting the Main Gate. Viva hurried back toward the battle he arrived in time to see Azor fall to the Sayuri herself. Enraged at the lost of his best friend and at his own selfishness he snapped. He transformed into his Ancient form for the first time and flung himself into the battle with his nothing but his bare hands. Sayuri's forces, caught by surprise at a Ancient and by his furious onslaught were soon routed and retreated into the nearby woods. During the aftermath Viva searched for Azor's body but couldn't find it. Still racked with grief he abandoned his post and left wandering Ker'sara ((Anceint for western front.)) for two years trying to focus his new power.

Ages !4-16:
Not much is known about this time. Viva spent his time wondering around often visiting the remains of Ancient cities. It was somewhere during this time that he learned magic and masters Water, Fire and Lava. Also around this time Xi ran away form Durani and traveled across the Eastern ocean to the lands surrounding Twilight Star Village. Viva remained on the move killing demons where he could find them and sighting were spread far and wide. He didn't step back into the peoples eye until the 4th Great War broke out.

Ages 16-17:
Having been united once again the nation of Demora set out form their northern wastelands attacking the other nations in the name of Sayuri. The WFMA were mobilized at first to combat the threat, but they were soon defeated soundly. Concerned at the new threat the nations of Durani and Talonron engaged the enemy. But due to Xi going missing the Durani were unable to mobilize no more than 1/4 of their army needing the other 3/4 to maintain peace . While Talonron mustered their whole army. After several months of war the Durani started to falter under the sheer numbers of the demon while only being supported by a few Talonronian heavy calvary, The main Talornon forces were a month away form the front lines. But while the major Demoran forces were engaged with the Durani and the bulk of Talonron's forces on the move away form their city, a western demon army descended form the mountains on the west of the land mass making their way towards the unprotected city. 12 miles short on the rolling plains of the human kingdom of Mourngal they encountered something unexpected. A lone man encamped on the plains. As they approached Viva sprang into action. For 2 days he was able to hold off the army by himself using everything he had. On the third day things were diffent. Tired of battle and weak from many wounds viva used the Solairis. He destroyed the army and much of the plains in the massive explosion, but due to his actions he collapsed on the point of death. It wasn't long though before he was found. During the time he held them. The Talonronians had arrived and with their Elven allies crushed the Demons. He was found by a Durani patrol and was taken to their capital. Apparently the destruction of the Western Army hadn't gone unnoticed. During the battle rumor got to the Demoran Army of a being they referred as the Devas'tor. Three weeks later Viva awoke and was promoted to Supreme Commander. After serving for two months trying to get his war-torn home back together he took a leave of absence and promoted his predecessor, Old Dagar to take his place in his absence. He cross the Eastern ocean. At arriving on the shore he spotted a decrypted old mansion under the care of the Vampric Lord Galvatron. He was enlisted due to his fighting capability and served for three months. After awhile though he grew angry at Galvatron's actions and with a few other members, the healer Magik, the dragon Turr, and the demon Kage, they defected towards a nearby village where Turr and Magik had friends. Upon arriving at the village of Twilight Star they made it their new home. Only a month after they rebelled they soon drifted apart. Viva maintained a close friendship with Magik and Turr even after they left the village. Viva remained their and soon was befriended by a human-dragon hybrid known as Aleiah. Though her he got in touch with Xi. They soon were married and Xi gave birth to Viva's son Robert Taurus Vellor.

ages 17- present: Viva was content with life for two years before a large Demonic force threatened the Village, Viva, Aleiah, Xi and a small force of Talonronian soldiers engaged the force led by none other but Azor, who had been turned into a Clanlord. Viva and Aleiah were able to push back the first assault, and viva beat back another wave by himself, but in the process he Ascended. Soon after Aleiah and Xi were then guided toward the Ancient Capital of Kel'lor to retrieve Viva's body. Viva returned to the mortal plane more powerful than ever. The organized their forces and engaged Azors forces one more time. During this battle Viva finally brought down Azor but he had to turn Ascendant to do so. Having beat Azor, torn again by the death of his friend and complications with his marriage with Xi, he left again for distant lands. Before finally making his way back to the Western Front.

History2 (detailed account of after he left the Western front)): Viva was once the most powerful warrior in the strip on land Known as the Western Front. Supreme Commander of the Western Front Military Alliance, but he gave that up for Xi. He came to the village as part of a rebellion at The CotPC. With Turr, Kage, Magik, The Rebels eventually drifted there own way, but before life could settle down a demon named Mephisto attacked the village. There Viva befriended a human female with dragon-esque abilties and looks. Though her he got in contact with his childhood friend Xiandria. Shortly after a Clanlord appeared. This Clanlord turned out to be no other than his best friend Azor who was thought to be dead when he fell to Sayuri's forces in the War of Mourngal. The two former friends waged war upon each other. and during this time viva fell in love and eventally married Xi. Before the war could be ended though Viva succumbed to all the souls he absorbed in his countless campaigns against the Demons, and Ascended to a higher plane of existence. Though it was not known till later that he did this on purpose to gain the power of a Ascendant Warrior, the only creature powerful enough to take one of the Clanlord. The War came to a point at the Final Battle where Viva, Dragon, Vierty, and Xi with the help of the Western Front Army, defeated Azor once and for all leaving nothing behind except for a Scarred Battlefeild. After the War viva settled down with Xi. But something happened between them which is still not really clear as to what, but the outcome is. viva left everything behind and traveled to distance lands.

Strengths: In the sense of hand to hand combat he has no known weakness. But he is far form invincible. In the sense of magic he is one of the greatest in the area of Fire, Water, Lava, and the light side of Divine magic.


Weakness:But he is weak in all other elements. Even though he boasts several mental powers, there are .....feeble at best. One of his major weakness is a dark sinister creature in him. Ancients being often thought of as beings of Light and good have a dark side to them. Darkness and light must co-resided in every creature including Ancients. But these dark personality were often kept suppressed and only vented out in battle. The problem came though with half-breeds. Apparently not being a full ancient weakens the control over this sinister power causing it to emerge under certain circumstances. This "personality" is only known as a Asha'Kahn. The circumstances in viva's case is a moonless light. He also is weak to dark magic or magic that absorbs light. He is weaker to gunshot wound rather than stabbing wound finding the gunshot wound harder to heal. In his Ancient form he highly damaged by spiritual attacks.

Personality:Viva is a kind hearted person, even in battle he will often give his opponents several chance to surrender before attacking. In battle he his ferocious. He is extreamly loyal to those who have earned his trust, and will fight to till he can't no more to protect those close to him.

Name: Kuroryuu no Haganemaru, "Haru"
Age: 14
Gender: Usually a guy, unless he pisses a mage off... then he's a, well, she...
Species: Human
Home: Wherever his jobseeking takes him, native of the Suwa region of Japan
Ability Style: Ninja/Hitman
Weapon: "Kuroryuu" ("Blackdragon"), a katana almost as long as he is, the handel is shaped like the head and neck of a snarling dragon. The head is gold, the eyes are red, and the scales are black.
Ability:
As a boy: A master swordsman, has been using his for 10 years. Silent, fast, does not move or make noises in his sleep, and is good at hunting/fishing/scavanging for his own food (generally camps out on his own). Can ride horseback, and tends to attract animals with spiritual properties.
As a girl: A natural magic user, generally reflex and not as controled as some (is very new to this magic thing, was first turned into a girl only recently), can bind people/objects/spirits and create spirit barriers. Can ride horseback, and tends to attract animals with spiritual properties.
Weakness:
As a boy: Magic, Dairy Products (is Lactose Intolerant), cute girls who are more powerful then he is, and most small animals.
As a girl: Steel (weapons), Dairy Products (is still Lactose Intolerant), cute girls who are more powerful then (s)he is, and most small animals.
Description:
As a boy:
User Image
As a girl: When Haru is turned into a girl his hair (and bust) grow significantly, and his boyish features became softer and feminine. The basics, such as height, as well as skin hair and eye color, did not change. Basically he goes from being a handsome/cute boy to a beautiful/cute girl, while still having the same basic traits. Clothes are whatever is handy that fits.
Storyline: As a child, his parents held power over the area, but the leaders of a rival group came in and siezed control when he was about 4. The leader killed his parents, but since his father's line was famous for their swordsmanship, the leader decided to let the child live.
The boy was trained to fight and kill from that point on, and eventually became known as the greatest hitman in the region. Those who he worked for did not call the boy by his name, but instead by the name of his sword ("Kuroryuu") and for most of his life that was how he was known.
Recently Haru had been ordered to knock off another young swordsmaster, a girl from a rival organization. He suceeded in killing her, but it shook his faith in his path. Ever since then the teen has been running from his empoyers, introducing himself as "Haganemaru" ('the perfect edge'), which he thinks is his childhood name. Since it's so damn long, most people tend to shorten it to "Haru" ('spring'), much to his dismay.
Recently during his travels Haru was turned into a girl by an agrivated alchemist. When this happened, not only did some physical features of his change, but his abilities did aswell. The hitman discovered he could no longer weild a sword with skill, and was accidently casting spells left and right untill returned to his original gender. With some training, there is a chance that Haru could master magic the same way he has mastered the sword.
Quote: "What a pain!"




Name: Justin.
Gender: guy.
Species:Human.
Home: The high tech Futuristic Nation of Zenda.
Ability Style: Legendary Grandmaster.
Weapon: My holy sword is also called angelight. The holy sword was given to Me by an angel bear.
spear of areos which always returns to me
a laser Zanbatou. a Zanbatou that works like a light saber
sniping machine gun.
Subweapon: Dartgun Wristwatch. (rarly uses it)

Ability: can fire magical missles of fire, water, wind and earth at enemies.

a magic known as kamagenen made from light and darkness. imune to both and doubly powerful.

phoenix move series:
Phoenix Blade.:phoenix fire covers my sword,and extends the blades reach, spewing phoenix fire everywhere.
Phoenix shield A bubble of phoenix fire surronds me, protecting me. Scorching all that touches the outside.
Phoenix claw : Its the Phoenix blade only multiplied by 3, copying a phoenix's claw, scratch.
Phoenix finisher. A finishing move where i jump up and fly at the target inflicting massive damage. It does not stop until target is dead or i stop it.

light magis
any move using light power. Here are some of the most powerful that my character knows.
Trial of light: A high power light Assult that when it hits the target it does 2 things depending on if the target is Truly good or evil. If they are truely good then It removes all evil influence. If they are evil then they are destroyed.
Blade of light: My sword becomes a Heavenly weapon of holy light.
Seal of light: Places a seal on the target. Effects can vary.

Sword spells
The ability sets to use magic to Make a sword or other weapon more powerful through magic, using elemental magic or other kind of magic.

dimension slash skill
It opens a hole in the fabric of space through a massive amount of enegry foucuses into a sword, allowing the user to enter another demision or world. Also can act like a teliport. If used in battle it can either rip somebody apart or send then to a random location.

Angel Bear: Halo summon
Consider a huge white bear, with shiny angel wings. It can fly, shoot light bolts use light powers. Call other angels. My rp character stemmed from my lego character, so i had a Halo beenie baby, that i whould sometimes use in my lego battles. Halo seems a good name for an angel.

Dragon Summon
I never have used it in an rp. I just have it for just in case.
It summons a random dragon. The more power used in the summon the better the dragon.

Phoenix Reincarnation
Well if i am Killed in battle i will comeback to life but exausted from returning like that and not always to the same place where i "Died" This can occur as ling as i am on good terms with the phoenix that gave me the contract. That is easy to do as long as i don't destroy its temple or kill it's priests. As a result of recient events im am not sure of it's effectiveness in byako. Byako may be the one known realm where it oes not work. Hopefully i will never have to use the phoenix rebirth part.

Weakness: As he is mostly good he is not oftern good at dark magic. Cannot kill. Can only act to save the lives of other. cannot leave Byako. Must follow the orders of Sam and Mack. Must serve the Jarians.
Description:
User Image
Blues eyes. Full body silver armor with no helmet. i should have said white coat. 6 feet 3 inches. Steel toed boots.
(the white coat is open and it covers the armor)
Storyline: The King of Zenda, A Very high tech naton, he rules a large empire that has outer space Holdings. A legendary hero, Has saved the world several times over friom diffrent threats.(such as The green army, Dark witch, The dark Scorceress Cyntia.) Has won the Grand tourniment 3 times and the Grand legends tourniment once. (making him the strongest fighter to ever live on his planet)
Quote: Whats my first order boss?


Name: Haru
Age: 12
Gender: Female
Species: vampire
Home:none yet
Ability Style:assassin

Weapon:Maru
Maru is a 10 inch long syth and is extremly heavy for other people, Maru has a long thick silver handle and a thick purple blade that reaches really far out, Air never leaves it behind

Abitities:
- Haru is super silent and is quick on her feet
- she loves to kill but only when she needs to
-she can leap pretty far for a young vampire and also she has a great amount of strength

Weakness: boys

Description:she very short she 4'9 and is really friendly, she has a hot temper when someone questions her alot. she has shoulder lenght black hair and wears a short black dress that has a red bow on the front, she caries maru on her right shoulder and Maru always intimidates people. she has pure green eyes and straight sharp fangs, her ears are pointed and has 2 percings on both. she usually is always conserned about other people and tends to get curious alot.User Image

Storyline: Haru was a princess when she was little and didint like people, she first developed her vampire powers at h a good age of 7 she feeds off of peoples emotons, and till this day she keeps at it. shes always surching for love. she left home when she was 8 and killed as many people you could think of, she didnt want to though.the smell of blood drives her crazy and her vampire powers awaken makeing her want blood instead of emotions. shes also picky about her height, shes rather be tall
Quote:"DID YOU JUST CALL ME SHORT??!?!?!"
 

Sou Jara
Vice Captain


Sou Jara
Vice Captain

PostPosted: Thu Feb 02, 2006 1:42 am
Jarian npcs

Name: Record
Species: Spirit
Position: Archive
Notes: Record is the sentient records of all the jarians business from various businesses asking for jarian protection to the entire inventory of the jarians vault.
her ability to keep these records in her head and staying on top of current events is only rivaled by her ability to send lutia messages from thin air

Name: Sou Sou
Species: Dog?
Position: Mascot
Notes: little sou sou is a living incarnation of the jarian base formed from excess magic pent up for years
her abilities are unknwn but seem to somehow involve the moon
unlike many other people with connections to the jarians little sou sou does not actualy take orders from the clan itself and actualy does what it wants based on the current way the clan is lead.
currently it has taken an intrest in catalouging the cities weaponry and seems to like suzuko for reason unknown


Name: A.I
Species: articifial inteligence
Position: Mad scientists assistant
Notes: an artificial inteligence that oversaw experiments in a biological research facility A.I was rescued by neo and placed in the shell of some alien armor shaped much like a pepper shaker armed with doom plungers, death rays, a shield and levitation

Name: Mila
Species: Cat-Girl
Position: Mechanic
Notes: mila was hired on a while back by lutia to cover the leaders tecnological weaknesses and keep some of the more complicated machinery within the base up and running
she is unique in the respect that she seems capable of repairing or modifying whatever devices the jarian inventors develop despite the planet/time of origin
at present she works with justice bringing his plans to life of tecnological dropships

Name: Justice-Bots
Species: robot
Position: militia
Notes: the justice-bots are a robotic army created by justice designed to act as a defense whenever the clans numbers are lacking.
in major conflicts the justice bots are a mighty force capable of controlling tanks or even fighting in tandem

Name: greti's
Species: greti
Position: cannon fodder
Notes: the greti's are a genetic cross between grunnys and yetis who act in horrificly large swarms
after a large number of them broke out in the research facility the jarians justice and neo eliminated the threat leaving only a small handful survivng in the jarians care.
at present justice is taking care of them with pkans to raise an army in the future

Name: Curvo
Species: golem
Position: Aide
Notes: curvo or as hes better known 'the golem' has been serving the jarians for years in one form or another and is noted for being a master of earth elemental magics and lacking in physical force
currently he is a bodyguard for mecha main street and never speaks a word

Name: Yarn
Species: human
Position: bounty hunter
Notes: yarn mcziln is a notoious bounty hunter on call by the jarians to take any jobs they need pulled
armed with a pair of elemental guantlets and a cherub plushie familiar she is a tough cookie to take on

Name: Nemo
Species: Dwarf
Position: (short) Raziels Second
Notes: he is a powerful fighter with a talent for earth magic
his loyalty to raziel and his honor are unquestionable though his dedication to the jarian cause is unkown

Name: Imp
Species: imp
Position: lab assistant
Notes: imp is a demon who has some relation to erk.
whatever it is he serves erk and called him 'master' or 'boss'
a powerful entity in the land of mischief

Name: Little Miss Metal Ninja
Species: plushie
Position: servant
Notes: one of the elite metal ninja on a mission to assasinate lutia she by terrible chance was cursed with the form of a plushie in which she cannot change back
with no alternatives she serves lutia and her people.
she wields a lamp post as a deadly assult weapon and is imune to harm from any metal
one of the surpisingy facts about her is her name
Little miss
she prefers to be called little miss metal ninja though some people prefer to include the added suffix of plushie

Name: Demon Doll
Species: Doll
Position: Jarian Emergency Weapon
Notes: a doll created from the absence of Hector when he left the jarians
it has the demonic powers and wields its scythe well

Name: Snarky Doll
Species: Doll
Position: Jarian Emergency Weapon
Notes: a doll found in the jarian armory its purpose is unkown but it seems tamed from years of servitude

Name: Samurai Doll
Species: Doll
Position: Jarian Emergency Weapon
Notes: a doll created from the absence of Loryn when she left the jarians
has the fighting skill with a sword of the original

Name: Forsaken Doll
Species: Doll
Position: Jarian Emergency Weapon
Notes: a doll created from the absence of vayle when he left the jarians
has the shadow vampire abilities, duel rifle wielding, and cleaver sword of the original

Name: Mage Doll
Species: Doll
Position: Jarian Emergency Weapon
Notes: a doll created from the absence of Lori when she left the jarians

Name: door
Species: Wood
Position: Entrance
Notes: a semi sentient door
this door has the ability to apear anywhere, be impenetrable from mere brute force and has a host of spells attached to it

Name: jarian base?
Species: Location
Position: Headquarters
Notes: the base of the jarians
some say a spiriti lurks its halls that makes up the entirety of what the jarians are
wether this is much diffrent from record is unkown

Name: Trumpet
Species: dragon
Position: watch elephant
Notes: an elephant that came with the clan it is in reality a dragon but sincerly believes its a dragon
can be easily bribed with peanuts

Name: Unruly Minion
Species: human
Position: Jarian Spy
Notes: she is a bibilophile with the power to bring books to life
she is the most trusted jarian for literary missions

Name: Mini-Justice
Species: Cat
Position: Justice Mascot
Notes: a failed clone of justice Mini Justice can levitate itself onto high shelves, open cans of tuna with its mind, operate a machine gun and turn into a large cat the size of the original justice
however it still has the mind and intelect of a normal cat with the same concerns  
PostPosted: Thu Feb 02, 2006 12:45 pm
the You Are Here Reminder
(Updated Febuary 24th)

Frosty Mountain
neo

Plushie Palace
Justice
haru (rowen)

BAR Bar
suzuko

Mecha Main Street
Erk


Abandoned Church

haru (marill)

naga scales
Viva
Sam
Mack
Justin
Raziel
Chase
Najah

Railroad
lutia (physicly)

Cadwallanders mindscape
lutia (spiritualy)  

Saphira_lights

Newbie Receiver


Sou Jara
Vice Captain

PostPosted: Thu Feb 02, 2006 6:35 pm
Jarian Locales.

Jarian Base

The headquarters and stronghold of the Jarians.
It is here that the Jarians conjegate and many of them live. The base serves as a place to store the dangerous weapons and vital information and has become a home for many of its members including Lutia herself.
The base is stored in a pocket dimension located deep beneath the city that is only accessable from the Jarian door. A magical wooden door with the Jarian emlem on its front. The door has the ability to relocate and apear at any point within the city be it on the side of a building or on the side of a ship. the only requirement being that the space must equel that of the doors size.
At present the base is lost.

Mecha Main Street
One of the largest districts in the city Mecha Main Street is home to high science in all its forms especialy steam tecnoledgy. for unknown reasons mechanical parts will actually grow forth from the ground.
One of the most lucritive regions in the city there has been intense fighting for control of it. Despite numerous atempts Mecha Main Street remains one of the Jarians most notable locations to date.

Island Resort
Some time ago a large alien space craft crash landed onto the monstrous jungle island cliche. The ship was retrieved by the Jarians and pulled out to see where it was teraformed to appear as an island. On the surface it is an island resort offering comfort to its guests but below its artificial beatches and hastily grown tropical enviorment lies an alien craft with highly advanced tecnoledgy.
Under managment by the Jarians.

Byako bathhouse
A large building many stories high. on one side it looks like a traditional japanese bathouse but on the oposite side the walls are lined with pipes that pump water and heat to diffrent floors in a complicated pattern. The bathouse is owned by the Jarians and run by spirits. The place has guests from all walks of life as its natural hotsprings, relaxing baths on the higher floors and luxerious service is enough to entice people from other planes of life and beyond. It is said that the Bathhouse has many mystical properties in itself.

Naga Scales
The Naga Scales was formerly a run down shack next to the local airfield that served as a quiet bar where pilots would often mingle.
After its destruction during the alternates takeover Viva rebuilt the place with ancient tecnoledgy claiming it as his own. The building now serves as a respectable pub where one can get a drink, food or a quiet bed. In the back is a small hanger for mechanical work.
Aside from its business the place also serves as a good meeting place for the Jarians and a secondary base. With defenses to drive aay anything smaller than a clan level attack, a bomb shelter for a basement and a small armory this is one of the Jarians more useful locations.
Set next to an airfield its business continues.

summon sphere
An index of every summon in the city (and the secrets to acquiring most of them)
Further information on this location to be revealed later.


Besides these various locations the Jarians also possess a few shops in various parts of the city that serve as safe houses for emergency supplies or armaments.
-----
Other Jarian Revenues:

Merchant Guild

We created a merchant guild that the various small businesses unite under, preventing open warfare from breaking out. This guild controls itself bringing members into its fold and aquiring monthly membership fee in from its members. The Jarians role in the day to day operation is the approval of a new shop, calculating the market values of various products and settling any disputes before they lead to violence. such matters are left to the Jarians ghostly library Record. Any problems involving vandals, thieves or other outside influences are brought to the Jarians for them to deal with.
(For instance an outside conglomerate, punishing criminals or hostile takeover.)
The Jarians acquire 12% of the guilds profit on a yearly basis.

Weapon Laws

The Jarians have established a list of laws and guidelines concerning the acceptable power of various weapons. Anyone found selling such weapons loses there business, anyone possessing one would have it immediately confiscated and anyone using that weapon will be hunted down and locked away.
Among other things on the list of unacceptable weapons are:
Weapons of the apocalypse
Weapons that control the mind of another entity
And weapons that the possessor cannot control.
Sentient weapons often fall under this category depending on the level of danger they could pose to those around it.

Black Market (Weapons)
A little known secret in Byako is that the Jarians have control over all weapon smuggling and sales in the black market. How they acquired this level of power is unknown but they use it to maintain the actual limit in there weapon laws. further knowledge of these activities is unknown but it is presumed to be succeeding.  
PostPosted: Sun Feb 05, 2006 9:46 pm
Weapon Guide
A guide to the weapons posessed by the Jarians

Lutia:
Mallet-Ero Echii Smasher
Pistol-Mana Gun
Long Knife-Curved Dagger
Chomp Pole-Mawer
Pole-Arm-Shroom Lance
Beaded Shield-Kinetivity
Mechanized Mallet-Mallet Mach II
Sword breaker-Jutte
Fire Spirit-Grenade
Sealed Spells-Spell Scrolls

Neo:

Tool-Sonic Something
Stun Gun-Modified Laser
Robot Assistant-A.I
Transportation-TARDIS

Justice:

Sub-Machine Gun-AEA
Reinforced Battle Armor-Maskar Armor III
Battle Droids-Bots

Raziel:

Katana-Eternal Flame
Halberd-Dragon Soul Lance
Scythe-Halberd

Suzuko:
Knife-Small knife
Whip-Chain Whip

Erk:
Glaive- Large Energy Blade Anti-Mecha Glaive
Mallet- Large War Hammer
Knife-Large Combat Knife
Pistol-Overlarge Pistol
Rocket Launcher-Anti-Mecha Rocket Launcher
Fists-Hand to hand combat
(Usualy carries aditional weapons as well)

Chase:
Walking Stick-Cane
Sword-Blue Katana

Mack:
Pistol-Beretta M1951 pistol
Fists-Fisticuffs
Tommy Knockers-Brass Knuckles
Shoes-Steel Toed Tap Shoes

Sam:
Pistol-Beretta M1951 pistol
Fists-Fisticuffs
Hat-Steel Reinforced Hat
Joke-Gag Weapons

Viva:
Fists- Hand to Hand
Halberd-Sol'fer'luna, Ancient master weapon
Dagger-Blade of the Guardian
Drone-Heavy Assualt Drones and Aerial Drones
Beam Cannon-Cannon of a Ancient Tank.

Haru: (Rowen)
Katana-Kuroryuu

Justin:

Broad Sword-Angelight
Bear-Angel Bear
Spear-spear of areos
Zanbatou-Laser Zanbatou
Machine Gun-Sniping Machine Gun
Dartgun-Dartgun Wristwatch

Haru-(Marill)

Scythe-Vampiric Scythe

Other Weapons:
Tank-Jarian Tank
Door-Jarian Door
Doll-Jarian Member Constructs
Defenses-Jarian Base Defenses
Eye-Jarian Eye Scouts
Piano-Cursed Grand Pianos  

supremeviva
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Saphira_lights

Newbie Receiver

PostPosted: Mon Feb 06, 2006 11:11 am
Fighting Styles

Lutia
Neo
A pacifist by nature Neo avoids combat and only uses weapons designed to restrain an oponent. He will use his fine intellect to disarm an oponent.

Justice
As a klien he fights like an angry Rhino, blind rage throwing him into nearly unstoppable attacks. As a kit he fights like an angry mouse, stay low, move quickly, and bite down for maximum damage. Justice fights more stealthily as a kit, but much more aggressively in his Klien form. His Maskar III armor prevents most blows from effecting him, and built in motors in the suit allow for him to keep fighting much longer and stronger than ever possible.

Raziel
Raziel's combat abilities are an amalgam of the many different techniques observed during his travels. His best element is close quarters combat, where he can utilize his nearly limitless repetoire of hand-to-hand and sword techniques to disarm or dispatch his opponent. To supplement his close quarters abilities, he also utilizes decent long-range attacks for use against massive number or as a confusionary tactic to scatter smaller groups.

His basic abilities, including his close quarters and long range capabilities along with his physical attributes, were developed as a young boy alongside his older brother under the tutelage of their father. He learned the basics of sword and polearm combat as well as archery to develop his accuracy and keen eyesight.
Physically he was a weak child. But under his father he became a superb swordsman, often favoring the Florentine style because of it's complex discipline and technique, which ultimately allowed him to become ambidextrous, allowing him superior skill regardless of which hand he used.

After gaining the companionship of Nemo Goldenaxe, he was able to begin developing his physical strength and stamina. Nemo put him through rigorous dwarven exercises that, normally, only a dwarf could survive. But Raziel was a stubborn man, and ultimately his training paid off. He has the tenacity and stamina of a dwarven veteran as well as the strength, which is the biggest surprise to friends and foes alike.

His greatest ability, in terms of power, is his ability to use magical energy in the form of blue flames. It can be used to lend power to physical or magical attacks. The energy has many names (Chakra, Chi, Etc.) and it can be raised in strength and supply through regular training.
Because of this, Raziel has unusually powerful inate spells that he can use for either offense or defense. He even has a spell he uses to double the strength of his weapon, which is truly a fearsome sight indeed!

Combat-wise, Raziel is the ideal warrior. He has the perfect mix of speed, agility, strength, and technique. Ideal qualities for the last of his abilities.

During his travels, Raziel journeyed through a land populated by warrior castes. Among these groups were a group called Ninja. During his stay, Raziel learned all he could of their many combatstyles, mainly Taijutsu Ninjutsu, and Genjutsu. Through mastering their code of animal-styled hand signs and their mastery of energy, which they called Chakra, he was able to unleash many more spells than was previously available to him. The Taijutsu further supplemented his knowledge of hand-to-hand techniques, and the Genjutsu gave him more options in the use of confusionary tactics. He also put himself through their exhaustive physical training exercises, which only served to increase his speed, agility, and accuracy to mind-numbing levels.

Overall, Raziel has honed himself to the peak of physical perfection and combat readiness. Through his ability to incorporate key techniques and his determination to undergo countless training regimens, he has purgedmany of his childhood weaknesses and increased his natural strengths, turning him into one of the greatest Jack-of-all-Trades and hero of his time.

But perhaps his greatest strength is not his body but his mind. He is a brilliant strategist and analyst, as at home in the war room as he is on the battlefield. He can spot weak points in any opponent (to a degree) and exploit it to any advantage. Many of his opponents have met defeat merely by his patient planning as much as his perfect execution. He is truly a double-edged sword (In a good way) and is a perfect addition to any force, as long as his comrades share his beliefs and ideals.

He has campaigned against evil for many years, and very few doubt his ability to succeed.

Suzuko
Erk
Chase
Sam
Mack
Viva
Viva abilities best used for massive battles and suicide mission in mind. Where he would be severely outnumbered. Due to his physical abilities and weapon mastery he excels at close combat. while his strong magical and natural light abilities makes his a superior long range fighter. Though he lacks in mid range combat due the time it takes to gather power for spells, and lack of weapons intended for midrange except some few shuriken which he rarely will have on him.

At long range most of his attacks are geared towards a charging force intending to kill as many as quickly as he can before engaging them in hand to hand. He has trouble fighting enemies resistant to fire, water, lava, and or light attacks seeming that the majority of his long range attacks are based on those. Though he is known to carry a firearm of some type with him sometimes.

As skilled as he is in long range his real strength is in melee. His strength in human form often exceeds that than most humanoid species combined with his speed, makes him a formidable opponent in just his human form.
His hand to hand skills though are actually a bit conservative than one might first suspect. Due to unhealable damage to ligaments in his legs he cannot kick above knee level, but rather he would knee someone. He is generally a grappler and counter attack specialist. Often turning a enemies own attack against them using their own momentum combined with his speed to throw them off balance and deliver massive damage. His usual style is to wait for a opponent to strike then using his speed to some how slip behind them to attack the back or his favorite spot, the neck. His main mode of killing is by shattering or snapping his opponent neck with ease . The majority of his hand to hand attacks target the spine or brain. ((crushing skull to be exact.)) Though he will sometime combine magic with hand to hand attacks on occasion.

He is also extreamly skilled with polearms and swords. His two main weapons, Sol'fer'luna, and Blade of the Guardians are made of a extremely rare element called Isoloium. This metal is "smart" metal that in a solid form can amplify energy directed into it and is unbreakable while being on a molecule thick on the edge. This made the blade unbelievably sharp. Capable of slicing though objects on a atomic level. Isolouim is only malleable in liquid form.

The Sol'fer'luna is what is known as a Ancient Master Weapon. Very few of these have ever been recovered. The weapon can distinguish who is "worthy" of wielding it and can increase it weight to make it unliftable by anyone except who it deems worthy.

If he is up against a opponent who he feels that he cannot take down or is vastly outnumbered he will transform into his Ancient form. In this form he is often to large to engage most man size opponents as they only come up to his waist. He doesn't like to punch on kick in this form he usually just bats enemies aside with sheer force powerful enough to send any nearby targets also flying tough the air just form the shockwave of the impact. He will often use powerful beams of light in close range vaporizing dozens of enemies at a time. Though if confronted with a enemies roughly around the same size or lager he will turn to more common hand to hand battles using his even greater strength and speed. It is generally suicidal to engage a Ancient in hand to hand .

If confronted with a extremely strong enemy capable of matching a Ancient in hand to hand he will transform into his most powerful form. Ascendant. It isn't known how powerful he is in this form, as it is rarely seen. What has been seen is his attacks are devastating and his strength unbelievable. What little is known about this fighting style in this form is that he fights extremely conservative to avoid massive collateral damage form the shockwaves of his attacks.

Haru (rowen)
He was taught to use his sword intially in samurai-style, but was since taught to be a ninja. He can do hand-to-hand combat, and use weapons other then his sword, but he'd rather not...


When he was real little, his dad taught him to use a sword samurai style- the field of war/fighting demons type of thing. With his feet on the ground and his sword in the air. Some time later, his parents were killed, and he was recruited for a ninja job. More sneaking around, jumping from tree to tree, not making any noise, that kind of thing; and still using his sword. During both periods he was taught ways to defend himself should his sword be out of reach, whether or not another weapon is in reach.

Justin
Is cursed to not fight unless attacked and cannot kill. When he can however his powers far exceed any others.

Haru (marill)
Fierce when aggravated or harmed by someone. Not the best person to try and fight. She tends to fight dirty but has some class.
mostly short range or sneak attacks  
PostPosted: Tue Feb 07, 2006 10:23 am
Positions in Clan


Clan Leader: Lutia Fury

Second in Command: Raziel Ruglia (Unofficial) and Korlon Andromeda Vellor (Viva) (Unofficial)

Head of (non violent) weapon development: Neo Who

Physician: Suzuko Amina

Intelligence Gatherer: Suzuko Amina


Bodyguard: Mack and Sam Shennigan

Magic Specialist: Chase the Magician and Kuroryuu no Haganemaru, "Haru" (Girl)

Technological Specialist: Justice Kitsari and Erk Lock

Combat Specialist: Kuroryuu no Haganemaru, "Haru" (Boy) and Haru Lamia

Spirit Specialist:

Other: Justin Zenda


Location Guardians:
Each Location under Jarian control needs an apointed guardian to keep it safe.

Jarian Base: Lutia Fury

Mecha Main Street: Erk Lock and Haru Lamia

Island Resort:

Byako bathhouse: Justice Kitsari

Naga Scales: Korlon Andromeda Vellor (Viva)

Summon Sphere:
 

Sou Jara
Vice Captain


Sou Jara
Vice Captain

PostPosted: Mon Jul 31, 2006 8:52 am
i decided to bring this thread back  
PostPosted: Mon Jul 31, 2006 11:02 pm
and post in it on a daily basis  

Sou Jara
Vice Captain


Sou Jara
Vice Captain

PostPosted: Tue Aug 01, 2006 6:47 pm
we will get another member  
PostPosted: Thu Aug 03, 2006 9:26 am
and the jarian clan will one day rule the city  

Sou Jara
Vice Captain


ZombieJeff

Wheezing Hunter

PostPosted: Thu Aug 17, 2006 11:02 pm
You know you want Erk... to bad you can't get to him!!! whee  
PostPosted: Fri Aug 18, 2006 7:15 pm
keep that up and the city will be short one mechanist. stare  

Sou Jara
Vice Captain


ZombieJeff

Wheezing Hunter

PostPosted: Fri Aug 18, 2006 11:01 pm
Pfft. If you knew what Erk was packin' youd think twice about messing with him. To bad what he's packing is kind of broken at the moment.  
Reply
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