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Posted: Mon Jul 06, 2009 1:44 pm
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Posted: Mon Jul 06, 2009 1:58 pm
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Ryan Venom I recently came across the shin megami tensei mmo and it made me think off an mmo idea I had for the RE series a while back. I got the idea from playing outbreak online anyways do you think it would be a good idea?
It wouldn't be a bad idea
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Posted: Mon Jul 06, 2009 2:28 pm
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Di5a5terp13ce Ryan Venom I recently came across the shin megami tensei mmo and it made me think off an mmo idea I had for the RE series a while back. I got the idea from playing outbreak online anyways do you think it would be a good idea? It wouldn't be a bad idea
Yeah. It would be a terrible idea. 3nodding
An MMO would mean making your own character (Throwing any possible character depth out the window) and no real plot, and an RE game without the two of those things is like a horse without legs.
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Posted: Mon Jul 06, 2009 5:28 pm
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Posted: Mon Jul 06, 2009 8:23 pm
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Posted: Tue Jul 07, 2009 3:11 am
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Posted: Tue Jul 07, 2009 1:34 pm
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Posted: Tue Jul 07, 2009 5:28 pm
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Posted: Wed Jul 22, 2009 7:58 am
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Posted: Mon Jul 27, 2009 1:20 pm
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Posted: Fri Oct 09, 2009 11:14 pm
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Posted: Sat Oct 10, 2009 6:10 pm
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Posted: Mon Oct 12, 2009 12:07 pm
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There are pro's and con's to this obviously, but I'll throw in my perspective here real quick.
If an MMO keeps going with no end, than at least you don't have to constantly repeat a beginning, it can just keep going. However that can get repetative and boring depending on whats being repeated. If they made an MMO for RE, they could design it like Guild Wars, in the sense that its both an MMO AND an RPG, in the sense that it has a story that is being followed and has an end, but you can still run your character around and interact with other players and help them wiht the missions you just finished.
And not all MMO character creation is dull with no personality. When you create a character its based on your personality of who YOU are. The actions the characte does is based on the decision that YOU make? Right? So to call MMO character creation dead in personality I find contradicting unless you happen to be a dull person in real life?
As far as the story goes, they'd have to throw out the main story of RE completely, at least if you want to stay away from what's already been created for the story line. It'd basically have to do what the movies did, and come up with its own concept of the story, but still using the "elements" of RE. I think how it would be made is something along the lines of this (keep in mind these are just ideas. they might work they might not):
No leveling system. I mean its not like these are wizards or elf's running around that can become more powerful. BUT you can upgrade your weapons like you can in the RE games.
Character Choice:
RPD Cop Umbrella Corp Agent Citizen Bistander Zombie
Depending on what you choose, it changes the objective you need to do. Like maybe if you pick a cop, your mission is to survive, but help save people. If you pick an Umbrella corp agent, maybe your mission is to collect virus samples? Bystander....uh.....you decide. Zombie, ******** yeah that would be fun to be a zombie and run around and spread the infection xD
The game can either be designed on: character you choose is the weapons you get, OR do that, but you can findo ther weapons along the way to trade out with the ones you start with. So definitely weapon choice, possible upgrades? Don't know how that would work because it would be cheesy to have random merchants around from RE 4. That's just retarded. It depends I guess.
Story:
Since I doubt any of us want the original story line of the RE universe screwed with, the game design would have to have its own seperate "concept" story based on the RE universe. For instance Umbrella Corp could still exist and some story could be made.
All in all I could see this type of game possible. Or just take Outbreak and completely redesign it by enhancing it. *shrugs*
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Posted: Mon Oct 12, 2009 3:48 pm
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