|
|
|
|
Posted: Fri Sep 04, 2009 10:51 pm
|
|
|
|
|
|
|
Posted: Fri Sep 04, 2009 11:44 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 04, 2009 11:51 pm
|
|
|
|
|
|
|
Posted: Sat Sep 05, 2009 12:07 am
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 05, 2009 12:15 am
|
|
|
|
|
|
|
Posted: Sat Sep 05, 2009 12:16 am
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 05, 2009 12:17 am
|
|
|
|
|
|
|
Posted: Sat Sep 05, 2009 12:22 am
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 05, 2009 12:42 am
|
|
|
|
|
|
|
Posted: Sat Sep 05, 2009 12:48 am
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
Aw, man >w< From what I've played, it's much better than the first, combat wise. There wasn't any of the open city in the demo, so I can't compare. But already, I like it lots. Travis' attacks are much slower, making timing much more important. You can also switch weapons, some being a bit faster to swing, but with a shorter range. Though I only got to play with two.
The boss fights look to be much more interesting. I was fighting the one guy they were showing off, Nathan, I think his name was. But as we fought, the environment started to change. First the chandeliers started to crash down, causing damage on impact. Then turrets popped up. Then the carpets started moving like conveyor belts. Made things much more interesting.
And it still keeps it's epic sense of humor.
|
![](//graphics.gaiaonline.com/images/posts/say/say_b3_p.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 05, 2009 12:58 am
|
|
|
|
|
|
|
Posted: Sat Sep 05, 2009 12:59 am
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 05, 2009 1:05 am
|
|
|
|
|
|
|
Posted: Sat Sep 05, 2009 1:09 am
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 05, 2009 7:45 am
|
|
|
|
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
|