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Elemental Genesis

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The world is full of darkness and light. Each trying to take the other over. How can you stop the conflict? Join Genesis! 

Tags: Light, Dark, Elemental, Genesis, Roleplay 

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*Tysulir Lyjask

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Hoarfrost Dirge
Crew

Dangerous Raider

PostPosted: Sun Sep 13, 2009 1:45 pm
Character Name:
Tysulir Lyjask (Ty for short.)

Age:
21

Personality:
Ty is a fun loving prankster that seems to be hyper on a lot of occasions, he is also the kind of person that you would never want to randomly have anything valuable guarded by unless you are one of the few people he fully respects. When it comes to helping people then he basically will ask you how much you want to pay him to help even if you are impoverished. However he simply cant resist helping a maiden in distress so he usually will help them for free, or at least a much lower rate of pay. He accepts all forms of payments for his assistance, weather it be in blood, gold, or other some manner, so long as it makes the job feel worth it to him.

Physique:

Tysulir is slightly over six feet in height and has a sturdy body that is lean and toned. His desert burned skin tone and scars give him rebellious look that suits his attitude perfectly as a bandit. He has a scar running from above the upper edge of his eye that cuts across his face and ends at the center of his lower left cheek. His eyes are pale, chalk blue hue that looks as though the color is like a fine powder, and that a strong gust threatens to make his irises become gray. His hair is a darker blue that looks almost black when wet, and gains lighter tones with sunlight. This array of wavy spiked hair is far less than shoulder length and is kept in a slightly messy manner but always combed mostly out of the way of his eyes. Ty always manages to have a smirk of some sort on his face since he still remains optimistic about his debt issues. His manner of dress is a pair of white trousers that are at a relaxed fit to his body, a pair of brown boots reaching the center of his shin with two buckles securing the shoes in place, and a dark green sleeveless tunic that has the tie string loose, thus keeping the upper opening of the shirt open. On his upper left arm he has a band of silver set around that section of the limb. His large leather belt houses the two machetes he wields in leather sheaths that cross in an x shape behind him. Finally around his is a long off-white scarf that is tattered near the end flapping in the wind.

Temporary picture since this is somewhat inaccurate.User Image


Occupation:
Thief/Leader of the resistance group called "Rebele"

Elemental powers gained so far:
-Water
-Air
(Obviously I can use these two elements to make ice as well as control quantities of mist and fog now.)

Talent(s)/Ability(s):
-Emotion Scan: The ability to be able to gain insight into a person's or a group's emotional print; thus seeing past the false emotion masks that some wear and get to the core of their true feelings or reasons behind doing something. Basically it is nearly impossible to lie to Tysulir when he uses this, only way for someone to tell this skill is being used is when Ty's eyes take on a glowing azure tint. He mostly learned this skill to prevent getting double crossed in deals, although he has found other uses for it from time to time.

-Aqua Drones: This technique is the gained fusion of Tysulir's mastery of water and the price to make this attack work. Tysulir adds a bit of his blood into a pool of water and that blood full of a small fragment of Tysulir's true power breaths manipulated false life into the pool. Thus creating a water elemental beast. These elementals can take any form they desire and will fight along side Ty with a mind of their own, however, in need be in an emergency Ty can tell the minion what to do with the mental link provided by the blood flowing in the water creature's structure. These creatures have no real body and are only living water, so blades are useless against them and will just sink through. The only way to kill this elemental is to either draw the blood out of the body and separate it from all water, or to force the water to become steam and thus vaporize the blood with it.
This water elemental has as much ability to manipulate water as half of what Tysulir can. The more blood and energy he uses to start the elemental creation process the more he can make depending on this skills level. Also, the elementals will become more stronger with each level this skill becomes. {lvl15= 3 elementals, lvl30= 4 elementals, lvl45= 5 elementals, and so on... increasing the level by 15 to get one more elemental.}

-Rage of the Titans:
Points: Infinite (Is a passive ability that cannot be leveled up due to limited use time)
Description: If all wielders of the Olympic God weapons are fighting in the same area, it kicks in. Drastically increases elemental attacks. If all gods are summoned, they execute massive combo attacks which could easily defeat Teran in fourth form.

-Balor's Defection:
This ability unlocks the dark energy that has tainted the soul from the locked box of Balor. This allows the ability to use dark magic in conjunction with all other normal elements. However, use of the light element is impossible with this skill active. When activated black will consume the eye's and the person's normal personality will be erased and a malicious character out to kill all in their way will awaken from a slumber until mentally locked away once more. Users of dark magic prior to gaining this defection will be able to maintain more of self when in this sub demonic form. (starts at 20 darkness to all who gain it with no charge.)

-Eye of Balor*: (combo of emotion scan and the darkness of Balor's Defection level will be taken from emotion scan level) Tysulir's new eyes, while having the same ability as emotion scan will now gain the ability to trace the magical energy within a person as well as read their elemental skill levels. However light elemental magic can be used to protect persons from being read by this evil eye ability if the caster is strong enough with light magic based skills.

Biography:
Tysulir was a child that was raised in a very poor area of the desert where theft from the rich was the only way to live. From living under these conditions he had to learn to fight and be crafty starting at age three. Surprisingly he still can smile in his life unlike a large portion of the people raised in that area. Many say it was because he was somehow able to rob and get enough cash without once killing anyone without cause as a child. Before escaping the hellish area he lived in he was only able to pick up basic water magic control. Once he was age 15 he found a tutor on a pirate ship that could train him in the magics of air. While he was good with it he secretly altered the training to become proficient in water magic and eventually specialized in that element over air. Once he had been at sea for a two years he had decided to finally right the wrongs he saw in some forms of rulers in the hell desert he was raised in. So he headed back to that area to find that his village was fully wiped out about the time he had left them years ago. With no where else to go he set up a base of action for his resistance group, Rebele. Now at the age of 21 his group has been whispered in the shadows of bars at late hours. The stories of the thief master and his group working in the shadows to take on the royal line they say has wronged them.

_________________________________________________________________________________________________________________________
[List any weapons (and if it has abilities and what those abilities do), elemental magic, and other talent points earned here. Please see main page before filling out ]

Points Available: 0

Weapons:


1.) -Speed Smasher/s
-A set of twin daggers, each blade is just barely the length of a machete.
-Power: Blade Blaster: 70 points
User Image


-Blade Blaster is the skill embedded in the twin daggers. This power is fairly simple. Whenever the blades cut or make contact with an opponent or one of their attacks, a bit of the attack's kinetic energy level is matched by a raw energy that fills the blades. this energy can be built up to a certain point and then released in a large cannon like blast from each blade. This blast takes the form of a crescent like blade of energy that launches straight ahead, it could be slightly maneuvered by the wind, but not much. This crescent then explodes on contact with a physical object.
At 40 points the blades can gain energy by hitting each other rather than other objects. At 60 points and up the blades double the energy release compared to the amount stored. At 80 the blades triple the amount of energy released. At 100 the blades energy can be used with wind magic to flare green energy from the blade edges and cause a high powered frequency from the green magicked air to rip through most objects.

Weapon: Poseidon's wrath (Created by Doctor Corn
Element: Water
Points: 55
Description: A battle worn and rusty trident at first glance, the touch of one gifted with the water element will cause it to transform into it's true form. The trident becomes over 6 feet long. It's shaft is a dark blue color with light blue running down it to imitate the surf on the beach. The head is a sea green and is always covered in dew.
At 5 points: Virtually unresponsive, it seems to be waiting for it's power to fully awaken.
At 10 points: The form stated above is available. Head temperature hovers at just above freezing, and collects dew.
At 20 points: The trident can now absorb about five gallons worth of water from a body of water. The amount of said water fades over time, so be sure to use it (about 1/2 a gallon a post in thread). Useful in the desert to get fresh water.
At 30 points: Water attacks are boosted by half the points on the trident (1/2 points on trident + water points).
At 40 points: Ten gallons of water can be held for longer (1/4 gallon per post is lost).
At 50 points: The temperature of the head plummets to -20 degrees Celsius. This causes ice to form on the head instead of dew, and causes more damage to those cut by it.
At 60 points: 20 gallons of water can be held for an extended period of time (1/8 amount of water lost per post). Water can be shot fully frozen at the opponent, and will randomly send tendrils of water from the points to constrict the foe.
At 70 points: Can pull water from the very sky. This is less effective than from a body of water, but more useful in a desert. Water can be blasted from the trident with enough force to cleave through a rock.
At 80 points: Temperature of the head can range from -20 degrees Celsius to -100 degrees Celsius. This is cold enough to freeze blood. Can be used to instantly freeze a wound shut, or to put ice in the bloodstream of the opponent.
At 90 points: 50 gallons of water can be stored without a time limit. Temperature of the water inside is completely controllable to form steam, water, or ice.
At 100 points: Poseidon himself can be summoned to fight alongside the opponent. Specializes in using crushing waves to attack, or walls of ice to defend.

Talents/abilities:

-Emotion Scan: 50 points *(Eye of Balor will copy this level when used)

-Aqua Drones: 75 points

Elements:

-Water: ∞ points
-Wind: 85 points
-*Dark: 55 points (Only usable when used in conjunction with Balor's Defection.)
___________________________________________________

Combo techniques: (Coming soon)

 
PostPosted: Thu Sep 24, 2009 6:48 pm
Finally finished. Now it's at your mercy on approval or not.  

Hoarfrost Dirge
Crew

Dangerous Raider


Awesome Sensei
Captain

PostPosted: Mon Sep 28, 2009 9:23 pm
Accepted, good job koma  
PostPosted: Mon Sep 28, 2009 9:24 pm
Points Available: 0

Weapons:

Blade Blaster: 70
Poseidon's wrath: 55

Talents/abilities:

Emotion scan: 50 *Eye of Balor will copy this level*
Aqua Drones: 75 points
Rage of the Titans: Infinite
Gift of the Genesis: Infinite
Balor's Defection: Infinite
Eye of Balor: (copies emotion scan level)

elements:

water: Infinite
wind: 85
dark: 55(Only usable when used in conjunction with Balor's Defection.)


*+1 Coupon worth 25*  

Awesome Sensei
Captain


Hoarfrost Dirge
Crew

Dangerous Raider

PostPosted: Mon Jan 18, 2010 8:06 pm
Name of your beast: Daearen
Physical appearance: Daearen is a small turtle that is a bit bigger than Tysulir’s open hand with fingers extended. This turtle has very good magical and physical defenses for being so small. His shell is stronger than most steel weapons and is a yellow-green color. His skin is a lighter shade of green and almost could blend in with the shell perfectly if he so chooses to hide within it His eyes black beads and his mouth always seems to be smiling and slightly cheery about stuff unless the subject is death or something of the like. He may be small but this guy has a few tricks up his sleeve that doubt him just because he is travel sized.
Personality: Daearen is a very down to earth type of creature, he hardly ever is solely ruled by just his emotions. He has a fairly good sense of humor when it suits him and will occasionally crack jokes in plain human speech at another person. He can speak English only because he is much smarter than the average turtle and has learned a lot from listening to others. He is not so decisive of what he wants to do when Ty asks him, usually meaning that he will answer with the line “Whatever works for you is fine…” He is very
laid back and wise for being so young and small. He likes to help people and will try and talk Ty into helping others more often. Lurking in the back of his mind is a slight bit of mischievousness that will sometimes come out on a rare occasion, some think this is the owner rubbing off on the pet.
________________________________________
Stats:
Strength
....Number of points: 35
Speed
....Number of points: 20
Agility
....Number of points: 28

Custom Stat(s): Defensive boost
....Description of stat: This stat when raised will increase the physical and magical endurance/defenses of Daearen. So basically, with this stat he is a mainly defensive fighter.
....Number of points: 40

_________________________________________________

(For 50 points, you can unlock the skills called Beast Transformation and Beast Fusion. You have to buy them separate.) [Both are locked for Daearen at this point]

Beast Transformation: (What can your beast become when it transforms)
....Number of points: (how many points?)


Beast Fusion: (You basically become a more human looking version of your beast. What does this look like)
....Number of points: (how many points? max is 50 here)

_________________________________________________

Elemental Magic:
....Fire: 0 points
....Water: 0 points
....Wind: 0 points
....Lightning: 0 points
....Earth: 35 points
....Light Or Dark: 0 points (you may only pick light or dark, NOT both. Also, your beast can not be light if you are dark and vice versa.)

Name of custom element: (name your element, if you are allowed to use one. One can only be used by a personal beast only if the owner already has the said custom element.)
....Number of points: (how many points?)
....Description of element: (what does it do? why does it not fit in with the basic elements?)

_________________________________________________

Talent(s)/Ability(s):
....Name of ability: Size alteration
....Amount of points: 35
....Description of ability: This ability allows Daearen to alter his size as a whole. Transforming him from a travel sized turtle to a much larger turtle that, while still slow moving now takes steps long enough to slightly compensate for his slow movement speed. The more points in this ability the larger and longer Daearen can hold his super sized form. However he cannot alter only parts of his body, it is either shrink or enlarge all or none of his body mass and size.
....Name of ability: Healing Aura
....Amount of points: 40
....Description of ability: Daearen is able to release waves of healing energy from him that enclose the target(s) in separate barriers that start to heal all forms of injury. Obviously bone mending and internal damage takes longer and more energy . All healing processes will get faster with each point added to this skill. For every ten points in this skill, Daearen can heal +1 more person. This scale starts with 10pts= healing of 2 people at a slightly slower than normal rate.  
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