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*Alexander Gingerback

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Doctor Corn
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PostPosted: Fri Oct 09, 2009 8:06 pm
Name: Alexander Gingerback, though most people call him Alex or just Gingerback.

Physical Appearance: He is 5'10" and is skinny with lean muscles. Not ripped, but muscular. He has dark silver hair, which is just long enough to cover his face, which he usually keeps over his face. His eyes are a dark shade of brown and are usually filled with an optimistic look. He wears a red and black bandana with the symbols 重力(gravity) on it. His shirt is your basic blue tunic, with a white kimono over it. He carries his weapon(s) in the white sash around his waist. He has a large scar that runs the length of his back. He doesn't wear any shoes, as this is a part of his training he went through to earn Kozuchi Ozuchi from his master.

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Personality: Although typically a somewhat lazy person, he also loves to pull practical jokes a lot. He hates to be serious, but has a somewhat sadistic side that manifests itslef in his fighting style. When he is in a really tough fight, he fights like a beserker, abandoning defense to focus on attacking his foe. He also gets in trouble for making kozuchi ozuchi grow at bad times inside buildings and such. He also has an almost comical fear of water and those who use water magic, as he is almost afraid to the point that he will hide if someone even says the word water. On a side note, he is an exceptionally skilled cook. He can pull out five star meals form the most basic of surroundings. He also has a habit of challenging people to fights where meals are as stake. If they win, they get a free meal. If they lose, they still get a meal (at an extremely large bill).

Occupation: He is usually a mercenary, but he prefers to fight on the underdog side to have a good fight, regardless of whether that is the good or evil side. When not fighting, he takes the job of a hunter-trader for fur and the like. He is one of the few traders whom will deal with both the denizens of the light and dark worlds, but has an uneasy feeling toward both.

Biography: He grew up in a small fur trading town in the main land. Due to this, he was trained to hunt and trap animals with sensitive hearing with few recources. He can walk relatively silent, and track nearly and animal on land (he cannot swim). His village eventually became a prosperous town, and was destroyed in a battle between it and a rival town. Nearly his entire family died, ecxept for him and his little sister. She was a sickly child, so he was forced to abandon her to the care of their friends in the town that had destroyed their village. He decided to become a mercenary that would only work for the underdog to avoid the destruction of a smaller village like his own, as well as his love for a good fight.

Weapons:
Name: Kozuchi Ozuchi (Little hammer, big hammer)
Number of points: 100
Element: none
Weapon skill: Has the ability to grow and increase it's size and weight to different levels based upon it's point level. Additional techniques are also uncovered at later levels.
However, when Kozuchi Ozuchi finds itself in a harsh battle where his master is losing, it has been known to posess him. THis is where he gets his surname of Gingerback, as the hammer transforms him into a wolf like creature. He sprouts claws made of wind, gains an aura about him which deflects attacks fully up to 3/4 of the current level of Kozuchi Ozuchi (Currently can block up to 49 point attacks). He also sprouts a tail made of wind which holds Kozuchi Oxuchi. He becomes a beserker, attacking all sources of darkness in the vicinity.
5: The very basic form of Kozuchi Ozuchi, it can only grow to about the size of a football at this point. Needless to say, a pretty useless weapon. It is also hard to control, sometimes not listening to it's master.
10: A new level of control is exerted upon this hammer, making it capable of growing to the size of a sledgehammer. Still may not do as the master asks.
20: Kozuchi Ozuchi will do what it is told most of the time. It can now grow to about the size of a small car.
30: Still greater power and control is obtained by the wielder. Can now grow to about the size of a large truck.
40: Kozuchi Ozuchi is in fully controlled by the master. Once again, the size that Kozuchi Ozuchi can grow to is increased, now it can rival a house. A new power begins to emerge, as Kozuchi Ozuchi can absorb part of elemental magics directed at it.
50: Kozuchi Ozuchi's true powers are beginning to manifest. Besides beginning to devour more elemental magic to power up these abilities, it can now produce several "seals" to summon the very forces of nature to fight. This is seen when Alex holds the hammer above his head. Five circles of light appear, these are the seals. To use the technique, Alex slams the hammer through the seal to the ground. The seal is shown on the ground surrounding Alex, this is where the summoning comes from. As the point level increases by ten, more seals are unlocked and the amount of times the techniques can be used in a day are increased by one, starting with once a day. The first one is revealed to be 風 (wind). This comes with a new technique. It is used when Alex calls out 最初のシールリリース!風のオオカミを遠吠えします (First seal release! Howling wind wolf). This calls forth a wind made of pure wind to attack alongside Alex. The wolf only appears for about a minute, and is easily dispersed by lightning. Fire attacks are useless, as the wolf uses up most of the oxygen required to make flames.
60:The second seal is revealed to be 火 (fire). The next technique is 第2シール解放! 身もだえするような炎のヘビ (Second seal release! Writhing flame snake). This obviously summons a snake made of fire, but instead of attacking alongside Alex, it attacks any form of life in a eight foot radius from Alex. It moves pretty fast, easily taking down those with up to 25 total points, 25-50 point people could most likely escape with injuries, while those above 50 can easily avoid it.
It can be defeated with wind, but water attacks evaporate easily.
70: Another new technique is enabled for Alex. The third seal is revealed to be 水 (water). The new technique is 第3シール解放! 破壊水鮫 (Third seal release! Destroying water shark). One of the least used attacks by Alex due to his fear of water, it summons out a gigantic water skark which blasts powerful bursts of water from it's mouth. These are boiling hot and powerful snough to blow a hole through a foot of steel. This attack is evaporated by fire easily enough, but earth attacks are quickly turned to mud and become useless.
80: One of the last techniques is unlocked. The penultimate seal is 土. This technique is called 第4シール解放! 顕著な地球くま. This technique is the only non-lethal summoning Alex has. The bear clasps it's paws together, then slams the ground with them. This creates a sinkhole about 50 yards in diameter. This attack burys all those caught in it up to their waists in extremely sticky mud. This causes no damage, but leaves those caught in a very hard to defend position. If a water attack manages to hit the bear before it strikes the ground, there is a possibility that the technique will fail. However, all lightning attacks are diverted into the ground, thus useless.
90: The final technique is revealed. It is not surprising that the final seal is 雷. This is the most powerful attack that Kozuchi Ozuchi can preform. It's name is 最終的なシール解放! クラックリングの雷ワシ. This one summons out a gigantic eagle. The very presence of the eagle can temporarily paralyze those with under 40 total points. THe eagle waits a couple minutes, then releases a massive electromagnetic field that does two things. One, it draws any and all metallic items toward it. Second, it gives a massive zap to everyone on the ground. The only way to avoid this is to somehow get out of it's massive mile long radius, or use the earth element to cover yourself. Needless to say, those in water will recieve massive damage. This is also exceptionally effective against wind as it messes with the electrons in air atoms.
100: Kozuchi Ozuchi has acieved it's most perfect form. Techniques may be used up to a full ten times a day and multiple seals can be used. Kozuchi Ozuchi also becomes very adept at eating elemental magic, but combinations of elements confuse it as two or more are being used.
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Description: In it's inactive state, it looks like a small black double headed marble hammer. When it is activated, it turns a pearly white and looks like it is made of a diamond. A question mark appears on both faces of the hammer, which is replaced with a up arrow when growing or a down arrow when shrinking.

Weapon: Judgement
Number of points: 90
Element: Light/ Poison
Weapon Skill: Born from a release of light energy and blind fury from a cracked Kozuchi Ozuchi, it is a weapon that fires bullets made of pure light. However, contact with Itazuki's darkness corrupted katana caused it to become tainted, and at higher levels will poison the foe. The bullets of light can follow the path of anybody Alex wishes, even into pure darkness for a time. Judgement, as it was born from Kozuchi Ozuchi, can upgrade the techniques of Kozuchi Ozuchi. Judgement also grows stronger from the presence of Itazuki, as it was his attack which helped create Judgement.
5: Does not exist except as the light magic inside Kozuchi Ozuchi
10: The very basic form of Judgement, and it was created in a clash between Alex and Itzauki. Can shoot up to five bullets at a time which have limited tracking ability.
20: Up to eight bullets can be fired now, and the tracking ability is a little better.
30: Ten bullets is now the limit which Judgement can put forward bullets. For some reason, the bullets have been tainted somehow as a result of when it was created. The bullets can now mildly poison the ones it hits. This poison is non lethal, and causes slowed reflexes.
40: The bullet's poison is stronger now that fifteen bullets can be fired at a time. The new poison causes a burning sensation to be felt by the one who is hit.
50: Once again the poison gets stronger. The poison causes all the previous effects, and now makes the person feel like they have to throw up badly.
60: A new technique is learned by Judgement. In addition to being able to upgrade Kozuchi Ozuchi's techniques, a new ability of Judgement is revealed. Judgement has picked up some of the abilities of Itazuki's blade, and grows stronger in his presence. By combining their attacks, Alex and Itazuki can unleash a light and a dark matter fusion attack that is about five times as powerful as what Itazuki can do on his own.
70: Judgement can now fire a massive blast similar to Itazuki's attack on it's own. This attack is nowhere near what Itazuki can do, but can still do some damage.
80: The poisonus attacks of Judgement is stronger now. The poison now leaves the victim with temporary paralysis in the limb that is hit. If hit in the chest it will leave the person completely paralyzed.
90: The paralyzing effect of the poison is now accompanied by intense pain. Another new technique is revealed. By firing a small bolt of light, this bolt sticks to whomever it hits. Later the bolt explodes, letting rays of light extend in four directions. These rays shape to form a cross on the body of the victim. The name of the attack is Cross Grave.
100: The poison now is extremely strong. Even a minor hit can lead to complete paralysis, although not death. Cross Grave can now attack multiple targets if they are within a ten foot radius from the one being attacked. The bullets are now completely controlled by Alex, capable of following them for a long distance.

Talents/Abilities:
Name: gravity manipulation
Points: 100
Description: Alex can manipulate gravity to affect the weight of whatever he is holding or touching. This ability is best used with Kozuchi Ozuchi to lower the weight of a heavy expansion. He can use this ability on other objects, but it is very exausting for him. The range of his ability is limited to anything in his hands, and he cannot influence the weight of something he is not physically touching. For example, if he were holding a pencil while wearing gloves, he could not manipulate it.
At 5 points: There is virtually no difference in the weight that he maipulates.
At 10 points: Can halve or double the weight of something he is holding.
At 20 points: Can quarter or multiply by four the thing that he is holding.
At 30 points: Can make it 1/8 the weight or eight times the weight of the thing that he is holding.
At 40 points: Can make it 1/16 the weight or sixteen times the weight of what he is holding.
At 50 points: Can make it 1/32 the weight or thirty-two times the weight of what he is holding.
At 60 points: Alex can bend gravity enough to create a minature black hole. Attacks are sucked into it and crushed. The duration of this technique is short, and leaves Alex exausted.
At 70 points: The duration of the black hole is extended, and less energy consuming. Can now influence the weight of objects beyond the touch of his hands. Again, this is exausting.
At 80 points: Can "throw" the black hole at the opponent. If hit by it they will be at least partially crushed by the strong gravitational forces. Can change the weight of something further away with less effort.
At 90 points: Can produce a gravity field half a mile in diameter. A random roll of a six sided dice will determine the effects of the gravity.
#1: Triple the gravity (except Alex).
#2: Double the gravity (except Alex).
#3: No change in gravity, but quadruples the weight of Alex.
#4: 1/4 gravity (includes Alex)
#5: 1/8 gravity (includes Alex)
#6: Absolutely no change in gravity whatsoever.
At 100 points: Has complete mastery over gravity. Can make gravity "wells" to enable him to fly. Can effect the gravity of things far out of his reach, but even with his mastery this is fairly strenuous.

Name: Balor's Defection
Points:20
Description: This ability unlocks the dark energy that has tainted the soul from the locked box of Balor. This allows the ability to use dark magic in conjunction with all other normal elements. However, use of the light element is impossible with this skill active. When activated black will consume the eye's and the person's normal personality will be erased and a malicious character out to kill all in their way will awaken from a slumber until mentally locked away once more. Users of dark magic prior to gaining this defection will be able to maintain more of self when in this sub demonic form. (starts at 20 darkness to all who gain it with no charge.)

Transformation:
Name: Gekiretsu na kaze (lit. Fierce wind)
Description: The wind takes on a entirely visible form as the sealed spirit within Kozuchi Ozuchi takes controll of Alex. The fusion of the two minds leads to quicker attacks, reaction time, and enhanced strength. The wind is semi-transparent, allowing the person to see Alex within. Alex grows two wolf-like ears of wind, which in fact enhances his hearing to that of a wolf. His hands freed, four 'claws' of wind emerge which are solid and sharp enough to pierce even Teran in his second form. His hammer is weilded by a tail made of solidified air, allowing him to execute combos faster that normal.
ss: This form boosts both Alex's physical strength and his wind manipulation, as well as a defense of solid wind. This allows him to withstand more punishment, and can survive a blast from Teran's third form. However, this form is straining on Alex so the time is limited. His seals can be produced anywhere, and multiple can be used at the same time. This is limited to compatible seals, ex. fire cannot be used with water.
Personality: Alex is unique in that his posession by Kozuchi Ozuchi does not erode his personality so violently. His normal caring and protective self is replaced with a cool, calculating persona that is fully willing to sacrifice his own comrades in order to defeat an enemy. He can also come off as a jerk by shouting orders that he fully expects carried out by the person.
Abilities while in this form: Different powers are unlocked when Alex and Kozuchi Ozuchi fuse further and further together. This is shown by transformation points
Name of ability: Fusion seal
Description: By calling out more that one seal, different forms of the beasts within can be produced. The blocked fusing of hostile seals can be overrided by more transformation points.

Fusion seal of flame #1: Heat wave
Element: Fire + Wind
Description: The twin seals call forth both the wind wolf and flame snake, which combine and flow over the battlefield. This is not a direct combat technique, rather a diversion. The air in the area becomes unbearably hot and dry, leading to heatstroke and dehydration. A minor technique, used to capture or subdue targets.
Transformation points required: 5

Fusion seal of flame #2: Plasma cannon
Element: Fire + Lightning
Description: These seals combine for a very powerful one shot attack. The seals are actually formed in midair before Alex without the use of Kozuchi Ozuchi's hammer. The twin seals spin, the lightning seal closer to Alex, forming a blast of flame which is absorbed into the lightning seal. The seal of flame crumbles, while the lightning seal glows until it is a pure circle of light. A massive blast of plasma (not like the plasma in blood but like the one used to cut with) is fired off. The flare is extremely powerful, capable of piercing even a thick mountain. The blast comes with a major recoil, burning Alex while throwing him out of his transformation state.
Transformation points required: 10

Fusion seal of flame #3: Burning earth
Element: Fire + Earth
Description: By fusing the seals of flame and earth, lava or magma can be used as a direct attack. This combo is directly decieving, as it looks like the normal release of the earth seal. First the earth bear appears, slamming the ground. This triggers the flame seal which is placed while the opponent is distracted by the bear. The flame melts the earth, simultaniously trapping and burning any foe unlucky enough to be caught in the first attack.
Transformation points required: 15

Fusion seal of flame #4: Illusionic flame
Element: Fire + Water
Description: The seals of fire and water, normally antagonistic to eachother, are fused by a mutation in the spirit of Kozuchi Ozuchi.
Transformation points required: 20



Transformation points: 20

Elements:
Name: Wind
Points: ∞

Name: Water
Points: 10

Name: Darkness
Points: 20
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Combo techniques: As Alex is a major team player, he makes it a point to learn how to combine his and others' abilities to make them more powerful.

With Calypso:
Double summoning: As Calypso has learned in the past, his technique copying ability backfires when copying Alex. However, Calypso found a way around this when they teamed up together. By copying Alex's technique, he makes Alex stronger by summoning out another beast without any cost to Alex.
Lightning boost: As the beasts are manifestations of Kozuchi Ozuchi, they also have the ability to devour elemental magic, but this is limited to those who willingly give this up. Is unsure if this can be used with another person or element, but makes one hell of a dual element attack.

With Itazuki:
Dark gravity: Alex summons out a black hole, which Itazuki fills with dark matter. As the nature of dark matter is to stay away from itself on a molecular level, the crushing gravity hole eventually cannot hold all the dark matter and selfdestructs. The resulting explosion lets loose dark matter which burns people and random whirlwinds of gravity. The dark matter is made even more stronger. The random swirls of gravity mess with the personal gravity field of the person it hits. This randomly either makes them have more or less weight.
Judgement disruption: Itazuki opens a rift in space, in which Alex shoots several bullets of light from Judgement. The bullets absorb the dark matter inside the void, multiplying. Itazuki then opens multiple rifts around the victim, showering them with millions of bullets made from light.
Dual Beam: Judgement was tainted by Itazuki's special brand of darkness when it came into being. Due to this, it picked up on some of his special techniques. Only in the prescence of Itazuki where his energy can be funneled into Judgement, they can execute a fusion beam which magnifies Itazuki's abilities by 10.

With Teran:
Kozuchi O-DAMN: Alex makes his hammer about the size of a car, jumps up and swings it at the ground. Teran fills Kozuchi Ozuchi with a combination of light and dark energy, which traces through it's arc and creates a massive shockwave of light, dark, and wind when it hits the ground.

With the Walnut of Fate:
Why the hell am I shooting walnuts?!?!?: Alex prepares to attack the foe with Judgement. Fate momentarily sits on top of the gun, then fires his walnut ray into the barrel of Judgement. Notning happens. Confused, Alex shakes the Walnut of Fate off Judgement and fires at the foe. However, instead of firing bullets made of pure light, a shotgun blast of walnuts fires from the gun. This does absolutely no damage, but confuses everyone involved except Fate.

With the Walnut of Fate and Itazuki:
A whole new world: Fate, Alex, and Itazuki gather and put their hands in the circle that they make. Putting them on top of each other, they do some wierd team yahoo. They turn and face their common enemy. Alex creates a vortex of wind and gravity, which he throws into a hole in space made by Itazuki. Fate then bounds forth into the hole, which closes. Itazuki makes a rift underneath the opponent's feet, and Alex creates a gravity well beneath them which sucks them in. Once inside, Fate creates some random world from his imagination, while Alex's gravity creates some order within it. The world changes every time except for one thing. The song "Its a small world after all" plays constantly and loud, as if some deaf person turned it all the way up and put the song on loop. This attack is unavoidable, does no damage, and exists for only 8 posts by Fate. (Only Fate can post out of the three)

Creature:
Name: Frozen Tempest
Description: It is a medium sized frost dragon. It is almost entirely pure white, but it's eyes and fangs are a dark blue. It is large enough to carry Alex and several other people.
Personality: She is usually hiding out towards the sea, but will come if Alex whistles. She absolutly hates places like the desert, and will intentionally drop Alex in the middle of it if he calls for Tempest there. She loves being near the sea or any other body of water. Has a habit of accidentally freezing Alex when she feels happy.

Stats:
Strength
Number of points: 0
Speed
....Number of points: 5
Agility
....Number of points: 5

Elemental Magic:
Fire: 0 points
Water: 5 points
Wind: 5 points
Lightning: 0 points
Earth: 0 points

Talent(s)/Ability(s):
....Name of ability: Dragonfear
....Amount of points: 5
....Description of ability: Basically, Tempest's presence causes fear to those around her. The deph of the fear is determined by the amount of points. Ex: 5 points causes a very small amount of fear. (Does no damage)
....Name of ability: Transform
....Amount of points: 5
....Description of ability: Tempest learned to change her form to a roughly humanoid female shape. There are still signs that she is not human, such as scaly skin. Thus she wears a heavy cloak that covers her face.  
PostPosted: Fri Oct 09, 2009 8:10 pm
Points Available: 52

Weapons:

Kozuchi Ozuchi: 100
Judgement: 10

Talents/abilites:

Balor's Defection: 20
Gravity manipulation: 100
Gift of the genesis: ∞

Transformation:
Gekiretsu na kaze: 15 Transformation points

elements:

Wind: ∞
Water: 10
Darkness: 20
 

Awesome Sensei
Captain


Awesome Sensei
Captain

PostPosted: Sat Jan 09, 2010 9:00 pm
HAPPY *early* BIRTHDAY DOCTOR!!!!  
PostPosted: Wed Mar 17, 2010 8:53 pm
*pinch* WHY NO GREEN?!?!??!?!  

Awesome Sensei
Captain


garion3211

PostPosted: Wed Mar 17, 2010 10:13 pm
*pinch* BWAHHAHAHAHHA  
PostPosted: Wed Mar 17, 2010 11:35 pm
*pinch*  

Agent Code Monkey


PandArsonist
Crew

Proxy Lover

10,050 Points
  • Millionaire 200
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  • Ultimate Player 200
PostPosted: Wed May 26, 2010 10:58 pm
*Dr. Corn recieves 20 points for creating a new weapon for the Master of Darkness*  
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