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Tags: Light, Dark, Elemental, Genesis, Roleplay 

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*Arnatia Deboleyn

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NikkiRoseTyler

PostPosted: Fri Oct 16, 2009 3:58 pm
Character Name: Arnatia Deboleyn

Age: 22

Physical apperance: Her most out going feature is her black wings. She was born with large raven wings on her back. She has a pasty white complexion with blue eyes. She has shoulder length black hair, that she sometimes keeps tucked it a fedora. Because of her folded wings, she is usually disguised as a hunch-back person and has learned to walk with a fake limp. She wears black knit pants most of the time, with any comfortable top. Most of her outfit you can't even see because of her signature long "detective" coat which hides her weapons.

Occupation: Hitman (or is it woman?)

Personality: is naturally very polite, but not when you get in her face. When in battle and she knows the upper hand, she has been known to show no mercy. She can be very unpredictable and blunt.

Biography: Growing up with raven's wings on her back was tough for Emilia, which was her birthname. Not to mention the death that had surrounded her entire life. Her brother and father died of tainted blood transfusions after a car accident when she was seven and her mother was always in rehab because heroin had been her way of dealing with losing a husband and a son. Emilia's mom eventually died two years after the accident. Emilia was mostly raised by her aunt Helen after that. No other family members would take her in because they thought she was just a "freak with wings" and some called her a witch because some thought they used to see a bubble of darkness surrounding her. Helen, being a black belt, tried to help Emilia with her anger so she taught her how to express herself through karate. Emilia did very well and was beginning to open up. Then Emilia came home one day to find her beloved aunt shot and lying on the floor in a pool of blood. It was in that moment that Emilia chose to never make any attempts to do the right thing anymore. She tracked down the suspect of her aunts murder and slaughtered him. So she wouldn't be caught, Emilia changed her name to Arnatia and moved away to live somewhere in secret. She was employed as a hitman at age 20.

Weapons:

Name of weapon: Walther PPK
Number of Points:
Weapon Skill: Short range death.
Description: an exposed hammer, a double-action trigger mechanism, a single-column magazine, and a fixed barrel which also acts as the guide rod for the recoil spring. The name Helen is engraved on the side.


Talent(s)/Ability(s):

Name of ability: Levitation
Amount of points:
Description of ability: Arnatia's large raven wings have enabled her to accelerate up to 2,000 feet. But, doing this tires her very easy.

Name of ability: Wrath of Death
Amount of points:
Description of ability: Because of the death that surrounded Arnatia for so long, she has learned how to control it. If she thinks about the deaths of her family hard enough, a molten black bubble will surround her. She can grab it and make it whatever she wants, be it a knife or even a bomb.

Ability: Flare Popper
Amount of points: 5
Description of ability: Can produce fireworks from nowhere. Fireworks can be used for a distraction, or to minorly burn someone.
At 5 points: Can produce small firecracker like explosions. Colors can vary depending on what the person wants it to be. These explosions are fairly energy consuming, only five of them can be used a day.
At 10 points: The size of the explosions can now be bigger at agreater cost of energy.
At 20 points: Small explosions are relativly easy to do. Can use this ability fifteen times a day.
At 30 points: Explosions can now be fused with elemental attacks, leading to more damage or special effects caused. For example, water element fused with it would have about the effect of a water balloon.
At 40 points: Explosoins can be used from a much bigger distance and are less energy consuming.
At 50 points: Large explosions similar to the ones used on the 4th of July are available. This consumes massive amounts of energy
At 60 points: Explosions are lees stressfull. Multiple blasts are possible, but they only have meager strength.
At 70 points: Muliple explosions are strengthened, but not much else.
At 80 points: Large explostions cost little to no energy to preform. Multiple large explosions are still costly to energy.
At 90 points: Explosive power is at its peak. One explosion could easily level a large structure. These blasts are easy to pull off.
At 100 points: Near endless explosions are at the hands of the one who masters this ability.



Elemental magic:

Fire: 0 points
Water: 0 points
Wind: 0 points
Lightning: 0 points
Earth: 0 points
Dark: 15 points  
PostPosted: Fri Oct 16, 2009 9:50 pm
Points Available: 25

Weapons:

Walther PPK: 9

Talents/abilites:

Levitation: 10

Wrath of death: 16

elements:

Dark: 15
 

Awesome Sensei
Captain

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