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The world is full of darkness and light. Each trying to take the other over. How can you stop the conflict? Join Genesis! 

Tags: Light, Dark, Elemental, Genesis, Roleplay 

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Agent Code Monkey

PostPosted: Tue Nov 24, 2009 8:50 pm
Character Name: Calypso Seldab

Physical apperance: Calypso stands at 6'4 225 pounds. He has platinum hair that trails down near his hamstring. The clothing contains small belts that start from his lower body all the way down to his feet. Although the straps can be attached to hide his legs, he mostly has one belt hooked near his waisline. This is where his trinket lies that came with the new attire. It does not do much but look good and at it's best, protect his groin at times. Inside the clothing only contains two straps that cross each other in an x fashion; they go around his back and is usually for placing swords in. As for his armor, they are created from xim metal which is known for it's heavy and durable material. The shoulder armor weighs 15 pounds each, his wrist guards 10 pounds each, the abdomen armor, which guards his sides as well can be seen underneath the clothing as well barely weighs 5 pounds. Plus his shin armor and boots that weigh 10 pounds. Lastly is the olympic god gauntlets which weigh 5 pounds and form just above his wristguards, covering his forearms to his shoulder. Calypso however has the shoulder portion of the guards underneath his original shoulder armor.

Personality: Calypso is seen as cocky most of the time, thinking that he can get the job done all by himself; this has been by some as not being serious. Calypso is also talkable and comedic, though his sense of humor isharsh, especially during battle. Lastly, Calypso is mostly a flirt when it comes to ladies, especially if they happen to be his enemy. Despite this, he has proven to be a good teammate in times of need if one puts up with him.

Occupation: Martial Artist

Biography: Calypso was trained under the style of Xim at a young age. As he got older, his attributes had began to reach prolific levels. He was often a rival of Dimitri, another student of the style of Xim for Dimitri was the only person that was worthy against him. As many times as they fought, the matches either ended up in a draw by the teachers, or even interrupted. However after finding out that Dimitri was expelled for learning forbidden teachniques, Calypso had become furious at the fact that Dimitri was without a doubt stronger then him. However Calypso had something that Recnam did not, which was the ability to graduate from his Xim training. Calypso figured that he would be on a balanced scale if he finishes his training. So Calypso pushed himself towards the limit everytime that he fought one of his peers, in rage that Dimitri could easily take him down. As a result, he suffered physically and was then bumped to the elite section of his Xim training. During those remaining years until graduation, Reiko had began to increase his limits even more by sparring with the elite class and learning advanced techniques. Graduation arrived as Reiko had said his goodbyes to the teachers, as well as the council.

It was only after this event had begun the rise of Calypso's power. Now with nowhere to go, Reiko began traveling from place to place,studying and obtaining information with anything dealing with swordmanship. Most of the information however, had only increased his strength slightly. During his travels, he had heard people talk about a man with burdondy hair wielding a huge sword, who was training with somebody named Faust. Reiko was not suprised at the fact that Dimitri was still training months and years later. The more he thought about it, the more he detested him, and strived to be better. Reiko searched everywhere for teachers to learn under in order to surpass Dimitri. Eventually he was an apprentice of an incredible swordmaster named Selmrof

"I thought that the Cyrptic Chaos had been gone.."
"What do you know about my blade?"
"...."
"I said what do you know of the-"
"The only blade to have somewhat survived the Cryptic Wars right"
"That can't be.. you cant know unless..."
"Come my apprentice, there's much to discover.."

During the years that Reiko was training under Selmrof, he had learned alot about Selmrof. He was a swordmaster of the Cryptic Wars, though Dimitri didnt know how Selmrof lived this long. Selmrof told Calypso about the events that took place dealing with the cryptic chaos after the cryptic war, as well as some events during the war. He also explained to Calypso that he has lived this long because the blade that he has has the ability to grant the user longevity. The training got more harder for Calypso as Selmrof began to teach him about the element of electricity, in order to surpass Recnam's abilities. One morning, when Calypso went in Selmrof's quarters to see Selmrof to face his last test, Calypso had found out that Selmrof was poisioned in his sleep and had passed away. However, next to his body was a small note and a chest and that was the same height as Calypso and even his his name on the front. Calypso opened it and it revealed new armor and new clothing for Calypso. Calypso then opened the letter and it read "Calypso, i only got a few moments left, so i'll make it quick. At first i thought you wouldn't make it as my apprentice, but you have proved me wrong and i'm proud of you. In this chest is your graduation outfit as well as a stone that will alter and further unlock the potential of your blade. Perhaps we'll see each other again." After giving him a proper burial and a few words Reiko decided to move on and do the only things that made sense to him.

And that was to continue training to become one of the greatest swordsman of his time.

Weapons:

Name of weapon: Cryptic Chaos
Number of Points: 5
element: Wind
Weapon Skill: "They called it the copycat for a reason." Calypso's blade has the ability to mimic techniques. Once a target uses a move that is in Calypso's interest, he can use the blade to copy that move and Calypso can use it. That move can be used once before he has to copy it again. Can stack up to three techniques.

10-"This blade has found itself your hands. As you trained with it, it has slowly formed a bond with you. It was typical during the cryptic wars. What wasn't was the kind of bond this blade can have with you.-Calypso to Selmrof
At ten points, Calypso's blade can be summoned and dismissed in an instant.

30-"It seemed that the true potential hasn't been unleashed yet. It duplicated more techniques then that."-Selmrof to Calypso.
Thirty points unlocks another technique slot for the Cryptic Chaos, allowing the blade to duplicate four techniques.

50-"When warriors realized that he was able to wield his weapon with his intellect, Only a few like myself wondered the possibilities. It's a shame he did not. Did he not realized he cracked open a door to a new and dangerous gift?" Selmrof to Calypso.

Calypso being able to wield his blade telepathically is granted at fifty points. Though the longer the blade is wielded telepathically, the weaker Calypso becomes mentally. Can use for three posts before Calypso has to wait for another three posts to use once more.

70-"Look familiar Selmrof? If not then i'll be suprised as well"-Sinaga

"You may have gotten another blade, but it's abilities stay to it's true owner."-Selmrof

"They call it the copycat for a reason."-Sinaga

70 abilities points unlocks the Cryptic Chaos's ability to mimic target's blades. All Calypso's blade has to do it touch the blade of another and Calypso can use the blade to conjure his target's blade. Once the blade in conjured, the number of points/techniques are copied. The techniques then become known to Calypso, but is restricted on the number of points. For example if a blade has an ability at 100 points, but the blade only has 60 points, Calypso cannot use the 100 point ability and can only use techniques that under 60 points. However, if Calypso copies another blade, then the previous copied blade is replaced by the new blade.

90- "I've had a taste of just about every element that is out there. I should be the epitome..no, a god of the elements-Sinaga.

Ninety points closes in on unlocking the full potential of the Cryptic Chaos by allowing Calypso to mimic his target's elemental magic. All Calypso has to see is his target using magic and Calypso gains access to his opponents magic depending on the element. It can only be used once, so it's best to see a target use multiple element attacks before using this technique, like Sinaga. Since the magic is copied from his opponents, the mastery that Calypso acquires from the element depends on the number of points into the element.

100- "The true powers of my blade shall remain exposed to me and restricted from all-Sinaga.

One hundred points infused into the Cryptic Chaos causes the blade to transform into it's Original Form. The blade becomes 4 feet long, 4 feet wide, and 5 pounds. The blade's abilty to mimic actual targets to fight by Calypso's side becomes unlocked. In addition to armor and weapons, the copy has all of the techniques, and abilities that the original has. Lastly, Sinaga's power of the blade's becomes revealed to deal double damage to non-humans.

Description: Calypso's signature weapon is called Cryptic Chaos, which stands at 10 pounds, 3.5 feet long, and 3 inches wide. It was forged by Keosinaga Rei'Calg, or known as Sinaga. It was forged during the times of the Cryptic Wars, which was a point in time where swordmasters would battle against each other in order to obtain the Cryptic Scrolls. These Scrolls were to be written on the swords in order for the user's blade to obtain more power. It was a time where only the most strongest and skilled would be able to survive. In one point of the Cryptic wars, Keosinaga had obtained a Majority of the Cryptic Scrolls and had interfused them with his blade, the Cryptic Chaos. Unfortunately in a different period of the wars, he was then surronded by over a thousand swordmasters. Death had caught up to Keosinaga as he had died trying to protect his blade. Although he died an honorable death, on the battlefield others had died trying to obtain it as well. After the wars, the only piece of evidence that seemed to still exist during that time was the Cryptic Chaos with only one ability infused in the blade. Century's later it had found itself to the teachers of Xim as it was given to Reiko as a gift.

Weapon: Candy cane of DOOOOOM! *Created by Doctor Corn*
Description: A gigantic red and white candy cane made of the freshest type of mint candy. Gives +20 mint freshness to the wielder.
Elements: Wind/Ice
Points: 5
At 5: Minty freshness made into a weapon. The mint chill causes slight frost to the opponent.
At 10: Frosty air is able to surround the weapon.
At 20: The frigid air is upgraded.
At 30: Frost can now envelope the opponent for a short time.
At 40: Freezing air is now fully controllable by the wielder. However, may sometimes freeze the wielder.
At 50: Now has the ability to summon out Santa Clause. Santa throws a few exploding presents, then attempts to run them over with his sleigh.
At 60: Santa can now appear and transform into NINJA SANTA. Ninja Santa pulls out a sword and throws shuriken at opponent.
At 70: Santa gains a new form: RAPIST SANTA. Has all the powers of the previous forms, but now can rape the opponent.
At 80: Santas final form is revealed: COMPOSITE SANTA. What does it do? I don't know, but it freaks me out. +30 scare tactics.
At 90: The candy cane now can fuse with santa. This lets him move while in Composite Santa mode.
At 100: The perfect blend of frosty mint is now available. If eaten, will allow for ice breath for a few minutes.

Weapon: Zues' doubt (Created by Doctor Corn)
Element: Lightning
Points: 10
Description: A rusty and dented pair of gauntlets at first glance, just the mere tough of a powerful lightning user will cause it to reveal it's true form. The gauntlets when put on forms a dark blue armor on the wielder's arms from about an inch above the wrist to the shoulder. The gauntlets themselves turn a bright white, and twin topaz gemstones are set in on the outside of the gauntlets. A constant hum of electricity charges through the user's body.
At 5 points: Completely unresponsive to anybody, it seems to be gathering it's power.
At 10 points:The form stated above is available. Can be used to deliver a minor lolt (little more than a static shock really) to those that come in contact with it. Boosts lightning attacks.
At 20 points: A more powerful jolt is released. Can be used to electrically charge a blade.
At 30 points: Electricity is more powerful.
At 40 points: The lightning can now be discharged directly from the gauntlets for a ranged attack. Severely increases lightning attacks.
At 50 points: An almost continous crackle of electricity can be heared. Lightning can now become a physical force used as a rope of sorts.
At 60 points: Lightning is now powerful enough to mess with the brain of an opponent. Can be used as electroshock therapy or as a method of messing with memories.
At 70 points: User can now control the very electric pathways of their body, enhancing reaction time and processing power. Can also temporarily give self a shot of adrenaline, or enhance blood flow to clot a wound faster.
At 80 points: Lightning disrupts nearby electrical fields, messing with the vision of people nearby. Unfortunatly, when this is turned on, it lasts for at least a week afterward. Good if constantly fighting, bad if you want to...... get to physically know someone.
At 90 points: The charge time of the last boost is halved to about four days. Still has the same drawbacks.
At 100 points: The two gemstones can now be separated. This summons Zues himself to fight alongside the user. Zues fights from a distance with lightning bolts, or up close using the two gemstones to physically punch the opponent.

Weapon:Sparks
Element: n/a
Description:

"Thats the last of the modifications; though even I don't have to mention that its gonna take more than a fix-up to take him out.-???

"I'll cross that bridge when i get to it. He's still out there no doubt about it."-Sonya

Sparks stands at 7-8 inches tall and around 12 inches wide. It was passed down to Calypso from Blackheart but since then Calypso has given it to Sonya. It was mostly known for its large bullets but after the modification the bullet size was reduced to 1 inches wide 2 inches tall.

Points:
10: Sparks is activated and gains the ability that sonya calls "ammo roulette", which allows sparks to conjure magic bullets when regular bullets are not working. A 4 sided dice is rolled and the number it rolls on determines the element it obtains.
1=fire
2=ice
3=wind
4=light

While this is an effective way to stay on the offense, sonya does not have control over the type of bullets she obtains. This puts in her in difficult situations when the guns conjured fire bullets when she is facing a fire user. In addition, once the ability is activated, the gun form needs a cooldown of 1 post before they can be fired, making her unable to fire when the gun conjures bullets.
20: Sparks gains the ability to turn into a shotgun with 3 barrels for two shots. While this form is good for up close and personal situations, the only setback is that the gun needs a cooldown of 2 posts once it runs out of ammo before it can be fired once more.
40: Sparks can now carry eight bullets in handgun form and has a red dot sight attachment placed on top of the handgun form, increasing the accuracy of Sparks.
60:Sparks can now transform into a Sub machine gun. this is considered of the fastest forms of sparks in terms of bullet speed and has a clip of 50 rounds. This is the only form like the handgun that requires no cooldown for regular ammo. The drawback is that the gun only takes elemental bullets, making it more of an injure weapon than a kill weapon. In addition, while it is a fast gun, it is also the weakest of the forms, making this weapon useful for getting a hits on faster opponents.
80: At this level, it seems that sparks takes on the form of a Laser Cannon but in a more futuristic form. Like the name of the form, instead of using bullets like its previous forms the projectiles are now lasers with enough power to eliminate an A rank creature in one shot; making it perhaps the strongest form of sparks. Unfortunately since it cannot use bullets and the form requires more energy, it needs a cooldown of 5 posts once it runs out of energy before it can be used again.
100: Sparks has reached its full potential and transforms into the SparksXl. At this stage, the gun does not transform into its previous forms for it can all be done w/sparksXl with its now 2 inch wide, 3 inch tall bullet size. The shotgun and laser ammo fires from the middle of the mini barrels, while the machine gun and regular gun ammo fire from the mini barrels. As a result, the type of ammo the gun will fire is activated w/ sonya's voice command. All the cooldown turns of certain stages of the weapon are reduced by 1, the handgun ammo can now be fired at once and home in on opponents.

Talent(s)/Ability(s): (fill out this form for each new ability)

Rage of the Titans:
Points: Infinite (Is a passive ability that cannot be leveled up due to limited use time)
Description: If all wielders of the Olympic God weapons are fighting in the same area, it kicks in. Drastically increases elemental attacks. If all gods are summoned, they execute massive combo attacks which could easily defeat Teran in fourth form.

Elemental magic: (the N/A is where you insert the number of points if it has no points then put 0)

Fire: N/A points
Water: N/A points
Wind: N/A points
Lightning: 20 points
Earth: N/A points
Light Or Dark: N/A points (you may only pick light or dark, NOT both) You are either a child of light, or a child of darkness, so whichever you pick you CANNOT go back from without the proper RP'ing with the light or dark people. If you want to be neutral then do not put light or dark on your profile.

Name of custom element: (name your element)
Number of points: (how many points?)
Description of element: (what does it do? why does it not fit in with the basic elements?)
 
PostPosted: Tue Nov 24, 2009 8:54 pm
Points Available: 170

Weapons:

Cryptic Chaos: 100
Candy cane of DOOOOOOM!: 5
Zues' doubt: 100

Talents/abilities:

Rage of the Titans: Infinite
Power Overwhelming: 15
Gift of the Genesis: ∞

elements:

Lightning: ∞

Beasts:

Sonya:
lightning: 10
speed: 5
strength: 5
 

Awesome Sensei
Captain


Agent Code Monkey

PostPosted: Tue Jan 19, 2010 4:15 am
Name of your beast: Sonya Irimid
Physical appearance: User Image the lycan stands at 6'0, 160 pounds with violet hair running down her shoulders. She is also rocking violet eyes along with violet lipstick. Her clothing was fused with the Xim symbiote, which transformed her clothing into armor. As a result the armor can take multiple hits(depending on the strength) before splitting apart and revealing Sonya's flesh. Though even then, the armor can regenerate in moments; Sonya however can still take damage. This was shown during a battle with a warrior where Sonya received small cuts on her abdomen section before the armor regenerated. After the battle was finished, Sonya was holding her stomach in pain. Also when she took a major blow from a buster sword; she felt the pain but didn't bleed. When it comes to breaking the armor, the armor responds more towards slashes and projectiles yet has build an immunity to stab, thrust attempts or anything similar(spikes, arrows,etc).
Zeroshift is the signature weapon of Sonya that stands four feet tall, 4 inches wide and weighs 10 pounds. The blade was created by Erol, a warrior who specialized in swords and opening portals. However it was still in it's "testing" phase so it was never used. Centuries later it seemed that a female warrior got a hold of it and found out the potential it had, until she was slain by Sonya. Seeing as how the fight did not sastify Sonya, she took Zeroshift as a prize and has been using it ever since. As a result she began to understand the blade a bit better and increased her chances of unlocking the blade's true potential.
Personality: Sonya's personality takes up after Calypso for being talkable and comedic in and out of battle. Sonya tends to be more serious and patient however than Calypso, causing her to be the buzzkill whenever she has to be. Outside of battle she is adventorous; loving herself a chance to explore the world and learn its secrets. She is brave and likes to do things on her own as a means of testing herself and her ability. This sometimes labels Sonya as foolish but she doesn't hesistate to ask for help when she needs it.
________________________________________
Stats:
Strength
....Number of points: 3
Speed
....Number of points: 5
Agility
....Number of points: 3

Custom Stat(s): (fill out this form for each new stat. What is this stat?)
....Description of stat: (the stat in detail)
....Number of points: (how many points?)

_________________________________________________

(For 50 points, you can unlock the skills called Beast Transformation and Beast Fusion. You have to buy them separate.)

Beast Transformation: (What can your beast become when it transforms)
....Number of points: (how many points?)


Beast Fusion: (You basically become a more human looking version of your beast. What does this look like)
....Number of points: (how many points? max is 50 here)

_________________________________________________

Elemental Magic: (the N/A is where you insert the number of points if it has no points then put 0)
....Fire: N/A points
....Water: N/A points
....Wind: N/A points
....Lightning: N/A points
....Earth: N/A points
....Light Or Dark: N/A points (you may only pick light or dark, NOT both. Also, your beast can not be light if you are dark and vice versa.)

Name of custom element: (name your element, if you are allowed to use one. One can only be used by a personal beast only if the owner already has the said custom element.)
....Number of points: (how many points?)
....Description of element: (what does it do? why does it not fit in with the basic elements?)

_________________________________________________

Talent(s)/Ability(s): (fill out this form for each new ability)
....Name of ability: Seal of the Lycan
....Amount of points:
....Description of ability: "I don't know what's inside of me..but i feel like everytime i push myself I get one step closer to finding out what it is...and controlling it." Due to Sonya's lycan blood flowing through her body, she has the ability to unlock traits within herself that her blood offers.
10-Sonya's pupils become dark violet and her overall senses are heightened and can sense an element under 10 points within a person.
20-Sonya is able to release iron claws from between her knuckles, similar to the fashion of Wolverine.
30-Sonya's overall performance increases, increasing her points in her element by 5 as long as she has points in that category along with her stats.
40-Sonya's senses are further increased is able to see clearly in the dark and sense an element within a target that is 40 points and under.
50-Sonya has unlocked half of her full potential, allowing her stats to increase by 10 and points in her element by 5 as long as she has points in that category. She is also able to summon 2 creatures of her own group of female warriors that have the same stats as she does and 50 points in 1 element.
60-Sonya is now able to sense two elements within a target that is 60 points and under. Also the blood seems to grant her minor resistance to disease and poisons.
70- Sonya's claws turn into steel, having the same design of claws as wolverine and have the ability to cripple the points of a target's weapon or armor. Once the target is hit the target loses 2 points in his or her armor per post for 10 turns.
80-Sonya's senses continue to increase; she can now sense the weapon/armor properties and element of a user under 80 points.
90-Sonya's blood gives her an increased resistance to disease and poisons, cutting their effectiveness by more than half. Her claws now turn into metal.
100-At 100 points, Sonya unlocks the full potential of the lycan blood within herself. She is able to summon 4 creatures now that can turn into animals with not only one element at 100, but posesses armor and weapons now. Any 3 elements the target has she can sense them unless their points are infinite in that category. And her performance increases, boosting her stats by 20, 5 in elements that at least have 1 point in them and grants her immunity to all but the deadliest toxins and diseases.

....Name of ability: Xim Armor
....Amount of points:
....Description of ability: "Its a marvelous piece of armor indeed..i mean just in its embryo stage-" ???

"Embryo stage?"- ???

"Yes Embryo. Its growing within her armor, granting her defensive properties...as well as having a mind of its own."-???

After the Xim symbiote granted her new armor it gave her defensive properties against swords and projectiles. But a group of unknown people realized that it had potential to grow inside of the armor, developing the armor in the process.
10-The armor can take up to 2 hits with a weapon and 1 hit with magic projectiles before part of the armor reveals Sonya’s flesh. For example after 2 hits towards her midsection, the symbiote is torn up to where her stomach is revealed. The armor can regenerate back to normal in 3 posts. As good as the armor sounds Sonya can still take damage even though it doesn’t seem to show it for the first few hits.
20-The armor becomes highly resistance to stabs, thrusts or anything similar such as arrows and spikes.
30-The armor is able to make Sonya blend into the environment via camouflage. The camo is broken however if Sonya makes any movement. The suit also blocks targets from sensing her presence or energy.
40- The suit has the ability to conjure tendrils and weapons to attack and defend.
50- The suit’s defense increases, allowing the suit to take up to 3 hits with a weapon and 2 hits with magic projectiles before part of the armor that was affected reveals Sonya’s flesh. The armor’s regeneration takes 3 posts as usual when broken but weapons/magic under 50 points take an extra hit and regenerate in 1 post if broken. However Sonya still takes damage from the attack as before.
60- The symbiote’s weapons are now hard as steel along with the tendrils.
70- The suit gains the ability to shape shift Sonya into any human or animal that she sees. A side effect is that her presence or energy is now able to be analyzed from targets now.
80- The suit can allow Sonya to turn into a violet, non-conducting liquid allowing her to access small areas she would not be able to have access to otherwise. The suit can also bulk Sonya’s size and weight, granting her a +5 to strength status and a -5 to speed and agility. This lasts for 5 turns before she turns back to normal and has to wait another 5 posts.
90- The xim symbiote is able to use its tendrils to sap the energy of its targets when it gets a hold on them; draining their highest magic or weapon by 5 points and use that to increase Sonya’s stats.
100- The suit’s defenses are increased even further at the 100 mark. The suit is now able to take up to 4 hits with a weapon and 3 hits with a magic projectile before the specific region of armor affected reveals Sonya’s flesh. Once then the armor can now regenerate back in 2 posts this time. Weapons and magic under 50 still require an extra hit and can recover in 1 post if broken this way. Lastly, Sonya has the deadly ability to spread a piece of the symbiote towards her wolf warriors, giving them the same abilities the symbiote offers Sonya and npc’s as well, only they get turned into minions. The symbiote can be released from them after 5 hits.

....Name of ability: Zeroshift
....Amount of points:
....Description of ability:
10-“I’ll continue where Erol left off and unlock Zeroshift’s true potential.”-Sonya
Sonya unlocks the Zeroshift’s ability to be summoned and dismissed at will.
30- Zeroshift has the ability send up to 6 non elemental crescent-bladed projectiles towards the target with a simple swing from Sonya.
50- Zeroshift has the ability to open portals. With a single command Sonya is able to open a portal that unleashes 2 non-elemental sword slices towards wherever she pleases; behind, in front of, or on the side of the target.
70- Zeroshift has the ability to be wielded telekinetically. Zeroshift also has the ability to create illusions of half of the blades that it sends towards the target.
90- Zeroshift has the ability to unleash 2 portals on command and each non- crescent blade have the ability to break into 2 blades.
100.- Zeroshift has reached its full potential and turns into a less aggressive image, taking a form of a katana(as seen in the pic).. Zeroshift also has the ability to unleash a dozen non-elemental crescent-bladed projectiles towards a target with one slash. Unlike before, the blades have potential to cut through almost anything; easily piercing or possibly cutting through weapons and armor 50 points and below. The blade along with the projectiles can inflict double damage on non-humans. Lastly is the ability to combine the blades into one powerful non-elemental blade or a wave of destruction.  
PostPosted: Tue Feb 16, 2010 8:33 pm
okay duel element for your weapon *only one of them* and you got water for it.  

Awesome Sensei
Captain


Rinexe
Vice Captain

PostPosted: Mon Feb 22, 2010 2:05 pm
Take away the picture of Sephiroth and add a better description. Until then, profile is unaccepted.
 
PostPosted: Mon Feb 22, 2010 3:20 pm
im confused gonk

how is my profile unaccepted, when it has been accepted since last year? plus why do i have to take the picture away? noone seems to have a problem with it and if i add anymore description, it's going to be stuff readers can obviously see like the color of his clothing lol.  

Agent Code Monkey


Rinexe
Vice Captain

PostPosted: Mon Feb 22, 2010 3:26 pm
Well, I just heard that it had a Sephiroth picture as the description. Just make a better description and it's acceptable.
 
PostPosted: Mon Feb 22, 2010 7:38 pm
alright i added more detail; let me know if it needs more.  

Agent Code Monkey


Rinexe
Vice Captain

PostPosted: Mon Feb 22, 2010 7:40 pm
Accepted.
 
PostPosted: Thu Apr 22, 2010 9:35 pm
bam sham flam, duel infusion... on cryptic chaos, for fire and earth. :3  

Awesome Sensei
Captain

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