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Auron Ryoku's Customs

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jwalker67

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PostPosted: Tue Dec 08, 2009 3:14 pm
Name of weapon: Kusari Ken (Chain Sword)

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Who owns the weapon: Auron Ryoku

Where it was found/Who made it: On the site of a great battlefield, Auron Ryoku walked acrossed the barren landscape, searching for his families lost history. What he found instead, was a shattered blade. Auron didn't know why, but he felt compelled to fix it, make it better than it once was. Gathering up the shards, Auron took them back to his families forge. Being part of a family that smiths swords for a living, Auron's had extensive knowledge in forging swords, however, Auron wanted to do something different. It was a nigh on impossible task, but Auron was willing to take the time to do it. It took years to fully complete it, but once he did, the weapon was magnificient and worked perfectly.

Users Class: Samurai

The Range of the weapon: When in its original form, the length of the blade is a simple four feet long. However, once it is thrown into its whip form, then it extends a full twenty feet. This is because within the blade, are actually smaller segements of another blade, and once the blade is segmented into the bladed whip, these blades come out of their hollowed holes and extend it even further. To further this, one can stretch the chain of chakra holding the segments together to a full twenty feet. If pushed any farther, the user risks the chain of chakra to snap from the tension.

Weakness: If extended past its limit, then the sword is most likely at risk of snapping the chain, therefore breaking the entire sword as the attached segments fall apart. Also, because of its hollowed out interior, the katana's blade blade will break if it suffers any hard impact. It can still be used for things such as sword duels but one well placed blow to the blade itself will render it incapable of any action.

Description: The sword is extremeley unique. It is made by hollowing out each segement of the blade. Then, Auron would put another blade with a tiny hollowed out hole, just barely the width to allow a piece of thread in and out the other side. These smaller blades with the smaller holes in them, are then placed into the larger blade segments. Instead of welding these segments to together to make one whole sword, Auron ran a thread of chakra through the end of the hilt, and into the blades. This miniscule chakra thread will run through the tiny holes, all throughout the sword, and then when Auron pulled the thread, the segements came together, making one whole katana. Then Auron snapped off the end of the chakra thread at the hilt, and then closed the hole in the hilt with a flippable cap, closing and opening the tiny chakra hole. This allows the chakra thread to remain inside the sword. Basically, this is how the sword is suppose to work. At first, it can be used as a normal sword, but, when the cap is flipped open, and the chakra thread is exposed, then Auron can connect that thread with his chakra system, extending it and contracting it at will whenever he chooses using chakra control. When extended, the segments of the blade will come apart, making a total of 10 segments, extending to a total of 10 feet, but if ever needed for extra length, then Auron could force the tiny blades inside the segments to come out, making a total of 20 segments, extending to a total of 20 feet. Because the segments are connected by a chakra thread, it gives the bladed segments of the whip massive flexibility, giving it it's whiplike capabilities. Because the chakra thread is connected to his chakra system, then Auron could easily and quickly retract the segements to make it form a normal blade once more. When used correctly, the sword can act as a deadly slicing whip, cutting whatever it touches. However to use this sword, the user must have adept chakra control, and know specifically how to expand, and contract their own chakra.

Rp Sample: Auron was in a fierce battle. For some reason, he couldn't even get close to his opponent. This was probably due to his opponent lauching long range attacks every second. Auron didn't want to use his most prized weapon, but he saw no choice. Putting away his normal katana in his right hand, Auron reached back and pulled out his Kusari Ken from the scabbard strapped to his back. The opponent was very surprised as he saw a whip of blades heading straight towards him. Unfortunately for him, he did not escape in time. He could only watch helplessly as the blades circled around him and wrapped him up like a said. Every move was agonizing as every movement cut his skin against the sharp blades. Auron decided to end it quickly, painfully, but quickly. Auron pulled tight as the wrapped blades dug into the enemies skin, slicing him in many pieces.  
PostPosted: Sun Jan 17, 2010 4:31 pm
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Name of weapon: Kasai Ude Ken (Fire Arm Blade)

Who owns the weapon: Auron Ryoku

Where it was found/Who made it: Back in ancient days, the Ryoku family found a dying fire spirit who called herself, Inferuno. Out of the kindness of their hearts they saved the spirit and nursed it back to health. In thanks, the spirit Inferuno pledged her service to the Ryoku family for all eternity. In present day, when Auron was about to leave to become shinobi, his father ordered Inferuno to guard him, should anything happen. Auron refused but Inferuno insisted. In a mutual agreement, Auron sealed Inferuno in his blade. Allowing Inferuno to travel with Auron, but also allowing Auron to keep the strange fire spirit out of sight.

Users Class: Samurai

The Range of the weapon: The range of the weapon varies. The usual length of the blade is 4ft, but when attached to the arm (see description for better explanation) its length is cut down to 2 feet and 5 inches.

Weakness: The spirit known as Inferuno is deathly afraid of water. One drop of water on the blade will cause the blade to lose it's fiery properties. Further more, use of the blade must cease when one loses the ability to perform jutsu's, in other words, once the user's chakra runs out, it's fiery properties dissapear. Also, a strong wind has the potential to distinguish the fire.

Chakra Consumption: The spirit itself has it's own chakra, but it can only last for 4 minutes (The equivalent of 4 posts) in both forms. After the 4 minutes are up, the spirit then relies on the user to provide herself with chakra (like a symbiotic parasite). Once the spirit fuels her power with the users chakra, then the users chakra diminshes slowly (Varies on the rank of the shinobi: see below). Once the user's chakra is completely drained, the blade loses it's fiery properties until chakra is regained.

Genin= -4 Jutsu with each post activated
Chuunin= -3 Jutsu with each post activated
Jounin= -2 Jutsu with each post activated
Kage/Anbu/Etc= -1 Jutsu with each post activated

(Explanation: The smaller the shinobi's chakra reservoir is, the the faster the spirit feeds off the users chakra. However as the user grows in power, the chakra then becomes more potent, satisfying the spirit more than it use to. The more powerful the shinobi is, the less chakra is consumed.)


Description: Originally a katana, the hilt was engineered so when the user will its, the hilt will actually come apart and expand, allowing the user to slide his arm through the hilt, so then the blade would be attached to the user's arm. It was made this way so that user could perform handsigns for jutsu, but still have a weapon for quick action. Further more, because of the sealed fire spirit within the blade, the spirit grants it fiery properties. The blade wears fire like a suit, and grants the blade additional burning damage (not cutting). As a last addition to the blade, when it is in it's arm form, the user's arm is set aflame, however the flame does not harm the user as it is controlled by Inferuno. This is done so that when the user performs a katon jutsu, is powered up a slightly bit more, boosting the jutsu up one rank. Unfortunately, this can only be done if the blade is retracted into the user's sleeve.

Just to Clear a few things up
- The spirit cannot give Auron chakra
- The spirit cannot possess Auron
- The spirti resides in the sword and only in the sword
- The spirit is in no way like a Demon, Angel, or Curse Mark
- The spirit can talk to Auron
- Only one arm is set aflame

 

jwalker67

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jwalker67

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PostPosted: Tue Mar 23, 2010 6:38 am
jwalker67
Gaia Name: Jwalker67
RPC Name: Auron Ryoku
Rank: Chuunin/Oinin
Village: Leaf
Would you like to Donate your Style: Absolutely
Style Name: Blade Style: Samurai Form: Deadly Waltz

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Blade Style: Samurai Form: DEADLY WALTZ

History: The start of the style is shrouded in mystery. All that people know is that it was used to take over their enemies with extreme speed and ferocity. It was said the style died after the last great ninja war, for it was no longer needed, however, a certain ninja named Auron Ryoku revived this ancient style in his quest for power, and discovered its untamed potential.

Style Requirements: The user must be a samurai class with two dual blades (any type of blade, whether it be knives or katanas). The one trying to learn this style also cannot learn it by oneself, they have to find a sensei knowledgeable in the style

Movement Description( for styles with specific movement) When using this style, the user attacks and defends by fast spins. There body is constantly moving at a fast, fluent, and constant rate in a full 360 degree rotation.

STAGE 1: Academy Student - Genin

Description: At this point, the user knows almost nothing of the style, and before he/she can even begin to comprehend it, they must be put through rigorous training in order to hone their balance, flexibility, strength, and speed. They also must start to develop an immunity to obstacles such as dizziness and noxiousness, for without these, the style will all but become impossible. Finally, the user is then taught the basics of proper rotation by moving their feet and torso in conjunction to each other. Not only does this allow the user to dodge attacks more effectively, but it also allows them to deliver constant counterattacks. This is essential if the user is to learn the style. This will truly test their mettle, showing if they are worthy to learn the style. It will test their limits and most likely leave them battered and bruised. However, the end result will be a much stronger person, mentally, and physically.

Abilities: At the end of this stage, the user shall be at top physical form. Attacks such as normal kicks and punches are easily dodged by gracefully rotating their bodies in whichever direction. Furthermore, when such close range attacks are dodged, the user can also deliver counterattacks more effectively by using the momentum of their spin to increase their speed and strength. The user at this point can also dodge massive quantities of oncoming ninja tools such as kunai, senbon, and shurikens at normal velocity. They are also immune to moderate dizziness and minor noxiousness.

Training: The first stage of training of this style is possibly the harshest, and most grueling out of all the training stages. It is broken up into several elements, each one dedicated to training a specific area of the body. Each element is crucial for the style to be effective.
(Note: Each element doesn’t have to be learned one at a time. If one wishes, the elements can be done in conjunction with another but it must start with the strength element, and end with the mind element.)

Strength/Speed Element
- Automatically the user is put through rigorous exercise through the training of leg weights. By strapping on a whopping fifty pound weight on each of the legs, the user is forced to immediately and rapidly build muscle by keeping them on for a full and complete week (The weeks is determined by the one training the user). Once the week is done, the user should be able to walk normally as if there was no weights on, however running still presents a challenge. Once the weights come off the user at the end of this time, the user will experience a dramatic increase in speed (The speed is the equivalent of a one hundred yard dash being done in ten seconds. It isn’t necessarily, Rock Lee fast.) and strength, allowing them to move much quicker.
Posts: Minimum of 20 posts, but ultimately the user’s success in this element is decided by the one training the user.

Balance Element
- Along with flexibility, balance is the most important aspect to learn in order to master the style. Since the user is in constant spinning motion, it is easy to lose balance if one is not trained to maintain it. In order to learn this balance, the user must be subjected to dangerous situations, such as crossing ravines or rivers over thin, narrow pieces of wood. Eventually if the user survives these multiple ordeals (5 Minimum), the user will develop the balance necessary to handle the style’s most basic techniques.
Posts: Instead of posts, the user must overcome 5 dangerous situations in which they must learn to control their balance. After this is achieved, then would have completed their element.

Flexibility Element

- Essentially a bit more toned down than the other elements, but still requires great determination. Without this element, the style virtually becomes useless. The user must now participate in various exercises in order to stretch and loosen the body. The user will start off extremely simple, touching their fingers on the ground, but the ultimate goal would be to touch their elbows to the ground. Once the user achieves this, then the flexibility element will be complete. This however, is not as easy as it sounds, for the training requires the body to stretch more than it had ever done before, thereby causing the user great pain and discomfort.
Posts: The user must post 10 times before the element could be considered completed. With each post, the user must participate in stretching exercises more difficult than the last (the exercises besides the first and the last one are ultimately decided the teacher).

The Mind Element

- (Note: Without the Balance Element, this element cannot be achieved)If one were to stop at the Flexibility Element, they would have all the tools they would need to start training the basics of the style, however, without this element, the style would have one major flaw. The user would be dizzy after spinning so much, if not noxious. This element, prevents this flaw from lessening one’s combat capabilities. The training consists of relentless spinning. The user will spin and spin all day long, gradually growing an immunity to moderate dizziness, and minor noxiousness. Once this element is learned, the user will have successfully completed the first stage.
Posts: This element takes the equivalent of seven days RP time to complete (as determined by one’s teacher) and within those seven days, the user must post at least twenty times before the element is complete. Each post must consist of the user spinning.

Stage 1 Techniques

(Note: At this stage, no jutsu is learned, however below are recommended techniques that one can use against an opponent. The user is not limited to these techniques. These are simply recommendations one could execute at any time. If the user wishes, the user could invent his/her own techniques as long as they as they are in the realm of possibility using stage 1 abilities. All the following techniques can only be learned by genin +)

Dirt Devil:
A relatively useful technique for lower level swordsman. By spinning constantly and kicking up dirt as the user spirals, the wind force generated by the spin will carry the dirt around the user’s body until the user stops spinning. Once the dirt is in motion as the user spins, the user resembles something of a large dirt devil, thus the technique. The dirt can effectively block the enemies sight to a certain degree, making it harder to see the user, thus, making it harder to block the users attacks. Also if close enough, the dirt could also get into the enemies eyes, causing them to sting, distracting the enemy.
(Physical Technique)

Falling Windmill: By jumping up in the air, the user stretches their arms out as if they are trying to fly. Then, after this is done, they begin to spin in midair. Because there is nothing but air resisting their movement, the user spins much faster than they would on the ground, then they would fall towards their enemy. Once the user makes contact with the target, the user will continue to spin, attempting to rip the enemy to shreds with the users spiraling blades.
(Physical Technique)

Scissor Strike: A simple but effective attack. By using the style to attack, the user will strike out with one blade, but then all of a sudden, switch the direction of the rotation and attempt to strike out with other. This attack if executed correctly, will resemble a pair of large scissor blades attempting to cut the enemy, for one blade is going one way, and the other is going the other way, giving the appearance that two blades are coming at the enemy from each side. If struck with no defense whatsoever, the enemy will most likely be cut in half, or severely injured.
(Physical Technique)

============================================================================

STAGE 2: Genin+

Description: Upon entering stage 2, the user only knows the bare basics of the style. In this stage the user will learn how to increase the speed of the spins, and how to use the style to the best of it’s ability by learning the signature Waltz technique. At this point the user will once again undergo the strength/speed element training, but this time around the user will train both his legs and arms in order to increase the effectiveness of their strikes, and their ability to dodge oncoming attacks while standing their ground. At this stage, it is mostly all about speed and strength.

Abilities: Once the stage is completed, the user’s strength is increased. This time around however the strength is increased in not only their legs, but also in their arms as well. This gives them more stamina and endurance needed to perfect the style. Also, they now have the ability to cut through wood as if it were air. They now also have the ability to spin a lot faster (about the speed of nejii’s rotation attack) due to the increase in the legs strength, granting the body faster movement. As a final addition, the speed at which they users bend their bodies in order to dodge attacks is increased, allowing them to dodge quicker techniques at both long and short range.

Training: The second stage of the style is much more toned down than the first one, as it only focuses on the strength/speed element. However this is not to say that the stage is easy. Once the stage is done, the user will most likely have incredibly sore muscles for a week.

Strenght/Speed Element
- This time, the leg weights are doubled. Instead of being fifty pounds, they are now one hundred pounds. The arms now undergo weight training as well. Each one is strapped on with fifty pound weights. The user must endure this training for a full two weeks, taking the weights everywhere they go. Gradually the muscles in the users body will build, and as time passes, will become easier to navigate with.
Posts: The user must complete a full two weeks in RP time with the weights on. Within that allotted time (as ultimately determined by the teacher), the user must make a total of thirty posts in order to complete it.

Technique Training
- After the element training has been complete, the user must master all the techniques below. Unlike the techniques in stage 1, these techniques are mandatory. The user cannot graduate stage 2 if they do not know all of these techniques.


Stage 2 Techniques

(Note: At this stage, some jutsu is learned that requires chakra, and some are physical techniques that don’t require chakra. Once again, these physical techniques are just recommendations (though they do require to be learned in order to pass stage 2), so the user is free to invent his own if he wishes, as long as they are in the realm of possibility using stage 2.. However, if the technique is a jutsu that requires chakra, then it must be approved in the custom jutsu thread, NO EXCEPTIONS! It is specified at the bottom of each technique on whether it’s a physical technique, or a jutsu that requires chakra. Remember all the following techniques can only be learned by genin +)

Blink Spin: By utilizing what the user has gained from completing all the stage 2 elements, the user of the style can perform this technique. By building massive tension within the body, the user strikes out at the opponent in the form of a simple spinning strike, however the spin is so fast, it has been proven that the spin is as fast as a blink, thus the name. Multiple’s of this technique can be performed, but between each strike, the user must give a momentary pause to rebuild tension, and then strike out again. Another way to use this technique is to spin, and then resume the exact position, one was originally in. This gives the impression to the enemy that the user didn’t move at all. However if one has a keen eye, they could see flaws in their position that wasn’t originally there before, however as the user rises in rank, these flaws are gradually dispersed.
(Physical Technique)

Full Moon Spiral: This is the first move in the style that the user is subjected to learn that utilizes chakra as weapon. By running chakra up the blades, the user spins at a moderate speed. Because of the forces generated by the wind, the chakra is forced up and off the blade, making the blade have a 2 foot extension made of pure chakra. The chakra itself is not as sharp as a well kept blade, but it can still cause deep cuts. If the enemy is hit enough times then the enemy could most likely die from blood loss due to the deep cuts. The jutsu gets its name from the appearance it takes when the technique is executed. If someone was looking down on top of the user performing this technique, it would seem as if a full moon was surrounding the user. The technique itself can last up to two minutes (the equivalent of two posts) and is useful for keeping the enemy at bay, or striking from a distance.
(Jutsu = -1 per use)

1st Waltz: The user is now introduced to the signature technique of the Deadly Waltz style. The Waltz techniques come in four different forms, each one more deadlier than the last. The 1st Waltz, is the introduction to these techniques. By utilizing all that they have learned in the past two stages, the user makes a quick spin as fast as a blink, but instead of making a full revolution, the user uses the momentum of the spin and then throws his body weight in the desired direction. The result is an extremely fast movement. The user is thrown in that desired direction about twenty yards or less (if the user stops the technique). However, stopping is only possible for the user executing this technique by channeling chakra to their feet, creating intense traction, so therefore, the technique drains chakra. The user also has to stop a certain way, otherwise they would just be thrown back even more as soon as they stopped (since it is so abrupt). The way the user stops is by positioning his feet vertically with one in the back straight out, and with one in the front bent, all the while keeping low to the ground. This results in a quick and sudden stop. After the stop is complete, the user can tense up his body once again in the time it takes for a momentary pause, and execute the technique again while keeping the same chakra channeled to his feet. This technique is primarily for getting out of the way of an attack, however if close range, the user can spin out, striking the opponent with the user’s blade, and then using the momentum of the spin to quickly get away.
(Jutsu = -1 per use unless the jutsu is quickly chained with the same technique without interruption)

============================================================================

STAGE 3: Chuunin+


Description: At this stage, the user is well versed in the art of the Deadly Waltz, though the user is far from being master. Since the user has all the speed and strength one needs at this point, the user is subjected to training in the Flexibility Element, Balance Element, and a new element called the Reaction Element. Once all elements are done, the teacher will teach the user a technique that will switch the direction of the rotation while the user is still in mid-spin, opening up a door that will allow the user to attack in so many other ways. Once some other useful techniques are taught, the teacher will reveal the secrets of the 2nd Waltz to the user.

Abilities: When the stage is complete, the user will have gained the ability to spin on demand without any momentary pause. The body of the user also becomes even more flexible, allowing them to dodge more attacks with the same speed gained in stage 1. This makes the user practically invulnerable to any number of small and big ninja tools as long as the user is paying attention. The balance is also increased, allowing the user to stand on something as small as a sword hilt.

Training: This time the training starts to pick up the pace a bit more. Instead of one element, the user must go through three elements, including a brand new one. After the training is done, the user will most likely have sore muscles for a week, due to the intense training session during the flexibility element. However after the training, the user will become substantially more powerful.

Balance Element
- The first of the element training starts off quite easy. The user is subjected to training by trying to balance on a standing up, vertical, thin log floating in the water. This teaches the user more balance, but even more importantly, balance control. This is necessary for the Waltz style as the techniques become more powerful.
Posts: Takes fifteen attempts to successfully balance on the log.

Reaction Element

- The user is now introduced to the first new element in the past two stages. The goal of this training is to completely get rid of the momentary pause it takes to spin, which at this point is a fatal flaw within the style. To get rid of this, the user must learn how to tense up (tighten the muscles) quickly. So quick in fact that it barely takes a second to execute a string of spins. The user achieves this by practicing to tense up tight and fast in quick succession. The user is suppose to tense up so tight that it hurts the very muscles itself. This is a long and arduous process that takes great dedication, however, after the training is done, the user will have effectively gotten rid of any, if not most of all pauses between spins, allowing them to spin on demand..
Posts: This takes a total of 35 posts/attempts to complete, as well as at least a week in RP time.

Flexibility Element
-The hardest element to learn in this stage. This time the user must undergo flexibility training in order to dodge even more attacks. The user starts out by doing a review on what they have learned on flexibility so far by putting his elbows to the ground. Once the user proves that he still has proper flexibility, then the real training begins. The first part of the training requires that the user touch his nose to the ground, without the bending of ones legs. If the user succeeds in doing this, then he must now take the ultimate test of flexibility. The user must bend backwards without bending ones legs, and touch the ground behind them with their fingers. After the training is complete, the user will come out with extremely painful muscle aches.
Posts: Takes 10 posts to touch the nose to the ground and 20 to bend backwards, touching the ground behind them.

Technique Training

- The user must learn all the following techniques if the stage is to be complete

Stage 3 Techniques


(Note: At this stage, some jutsu is learned that requires chakra, and some are physical techniques that don’t require chakra. Once again, these physical techniques are just recommendations (though they do require to be learned in order to pass stage 3), so the user is free to invent his own if he wishes, as long as they are in the realm of possibility using stage 3.. However, if the technique is a jutsu that requires chakra, then it must be approved in the custom jutsu thread, NO EXCEPTIONS! It is specified at the bottom of each technique on whether it’s a physical technique, or a jutsu that requires chakra. Remember all the following techniques can only be learned by chuunin +)

Shift Twist: A very important technique to the Waltz Style. Using all the following knowledge they have learned throughout the stages, the user learns how to shift the rotation of the spin at will. This was useful for surprising the enemy and making the user virtually unpredictable.
(Physical Technique)

2nd Waltz: Unlike the 1st Waltz, the second Waltz does not require the user to stop all together. Instead, once the user spins off to the desired position, the user stops, but keeps spinning. Using the spin, the user keeps using the momentum to keep going, thereby, continuing the Waltz technique. This is useful for surprise rapid strikes as well as quick retreats, only to return again to the opponent in a spinning flurry.
(Jutsu = -1 per use unless the jutsu is quickly chained with the same technique without interruption)

============================================================================

STAGE 4: Jounin+

Description: In this stage, the true power of the Deadly Waltz comes to fruition. The user can now spin without stopping at such a speed that when one blinks, the user would have already made 5 full revolutions. The user would also be able to travel through spins at Jounin Assassin level. The user gets to this stage by training the speed/strength element, the balance element, the mind element, and the reaction element. Once the training is complete, the user will be a force to reckon with by all opponents.

Abilities: Once the stage is complete, the user will have gained the speed of a high level jounin assassin while spinning. The spins themselves will also be much faster, and their minds will be strengthened making them invulnerable to dizziness, and noxiousness. Plus, there strength is further increased, allowing the user to cut through rock if their blade allows it. This also allows them to fight against the force of the spin so they can move there arms, swinging and thrusting the blades in mid spin in all different directions, allowing better attack and offensive capabilities. Furthermore, the user would have extreme balance capable of standing on something as small as a tip of a pin needle. Finally, the user will have trained oneself to spin on demand whenever he feels something, such as the start of a punch.

Training: The user must now undergo four elements of training. After that, the user must learn all the techniques and jutsu required the completion of this stage. After the training itself, the user will most likely be sore for at least two weeks from the intense training.


Balance Element
- This is a definite testament that the training hasn’t become any easier. The user must now put his balance to the test by standing on the tip of a needle. Only when the user has stayed on the tip of the needle for a full five minutes, will he complete the balance training.
Posts: This takes a total of 40 posts/attempts.

Mind Element- The user must retrain this element because once the strength/speed element starts, the user will be moving faster than the mind could take. So the user must spin, spin, spin as fast as he can, continuously, until the user’s brain is used to such rotation.
Posts: This takes a total of 40 posts/attempts.

Reaction Element- The user will now be trained in spinning whenever he feels the slightest touch. This training is unique to all others because the user is blindfolded. While blindfolded, the one training the user must attack the user. The user then must rely on touch alone. When the user feels the touch, the user must automatically go into an instant spin. The user must continue this training until he reacts at the slightest touch.
Posts: This takes a total of 40 user posts/attempts to complete.

Strenght/Speed Element - The user is now given a hundred pound weights on both arms and legs. The user must live with them for at least two weeks. After the first week the user will find moving in these weights becomes a lot easier. As soon as the training is done, the user will find that his speed and strength have increased 10 fold.
Posts: The user must endure two weeks in RP time (which is a total of 50 posts) to complete the element.

Technique Training

- After the element training has been complete, the user must master all the techniques below. Unlike the techniques in stage 1, these techniques are mandatory. The user cannot graduate stage 4 if they do not know all of these techniques.

Stage 4 Techniques
(Note: At this stage, some jutsu is learned that requires chakra, and some are physical techniques that don’t require chakra. Once again, these physical techniques are just recommendations (though they do require to be learned in order to pass stage 4), so the user is free to invent his own if he wishes, as long as they are in the realm of possibility using stage 4.. However, if the technique is a jutsu that requires chakra, then it must be approved in the custom jutsu thread, NO EXCEPTIONS! It is specified at the bottom of each technique on whether it’s a physical technique, or a jutsu that requires chakra. Remember all the following techniques can only be learned by jounin +)

Extreme Dirt Devil: This technique is an evolved form of the stage 1’s Dirt Devil. By kicking up dirt as one spins, the user surrounds himself in literally a tornado of dirt by using the wind generated by the spin. This not only obscures the enemies vision, but the wind generated by the spin would keep many enemies at bay.
(Physical Technique)

Underground Assault: By spinning as fast as stage 4 allows, the user uses his spinning feet as a drill to effectively dig themselves into the ground. Once in the ground, the user can spin to cut rock, allowing free movement in the earth. With this all done, the user can effectively launch an underground assault to the enemy. This technique can only be performed if the user’s blades are durable, otherwise they will break on the rocks, stopping movement.
(Physical Technique)

Rotation Pulse: By staying in one spot, the user spins as fast as one can, generating extreme wind forces around the user. The user then mixes this wind with chakra and then makes an automatic stop. The wind is then released, generating a 360 degree wind blast that can travel to 40 yds in each direction. The wind is so strong that it can blow back boulders. If the user has wind as one’s main element, the jutsu is increased by one rank.
(- 1 Jutsu per use)

Elemental Spin: Using the properties of the Extreme Dirt Devil Technique, the user surrounds this tornado in their own element. For example, if the user’s main element is fire, then the tornado will be surrounded in fire. If earth, it will be surrounded by flying debris such as boulders. If water, then it will be surrounded by water. Each has the potential to guard against any threat below A rank and can deliver devastating damage.
(-1 Jutsu per use)

Spinning Repulse: By spinning in one spot at high velocities, the user exerts a massive amount of chakra. This chakra is then caught in the spin, creating a massive chakra shield that protects the user in all directions. This shield can block any rank jutsu except that of higher rank techniques. Once executed it can be kept activated until it stops, but it still drains chakra.
(- 1 Jutsu per use and -1 Jutsu if it continues)

3rd Waltz: This time around, the user can spin continuously at high speeds without barely stopping. The user does stop to change directions, but the stop is so brief that the normal eye couldn’t possibly pick it up, giving the appearance that the user is in a constant spin.
(Jutsu = -1 per use unless the jutsu is quickly chained with the same technique without interruption)

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STAGE 5: Sannin+

Description:
Once the user has completed this stage, the user will have rightfully earned the title, “Master of the Waltz”. Everything increases. Speed. Strength. Balance. Mentality. Reaction. Everything. The user moves so fast when spinning that even a fully developed sharing an would be hard pressed to full track its movements. The user would have developed the ability to wipe out entire armies. At this stage, the user will now know the true meaning behind the name, “Deadly Waltz”.

Abilities: The user will have gained the speed of a Sanin Assassin when spinning. Their strength, which is also increased, would be able cut through metal if their blades durability allows it. Their balance is at top potential, as the user would be able to stand on the tip of a needle with just their pinky toe. Their reaction, which is also increased, will be able to tell when an enemy is attacking before the enemy hits, allowing them to spin even quicker, deflecting most attacks. Their mentality is also increased, making them completely immune to dizziness and noxiousness, plus, because there minds are trained so well, they potentially become immune to lower level genjutsu (originally chuunin and below).

Training: This, along with stage 1, is the hardest stage to train in. In this stage everything is reviewed, but the difficulty is literally increased 10 fold.

Strength/Speed Element-
-The user must now endure 200 pound weights on both arms and legs for a period of two weeks. Only after these two weeks will the user complete the element. After the element is completely trained, the user will endure intense muscle aches for at least a week.
Posts: Takes a total of 50 RP posts to complete.

Balance Element
- The user must now stand on the tip of a needle on one foot with their big toe for a full five minutes.
Posts: Takes 50 RP posts to complete.

Mind Element
- The user must now spin for a full two hours at top speed without any interruption. Once that happens, the mind will be fully trained to the limit.
Posts: Takes 50 RP posts to complete

Reaction Element
- The user must now train himself to where he/she will spin on demand at the slightest touch of the wind itself.
Posts: Takes 50 RP posts to complete

Flexibility Element
- The user must now be able to bend backwards to the point one could touch his/hers nose to the ground/
Posts: Takes 50 RP Posts to complete

Technique Training
- After the element training has been complete, the user must master all the techniques below. Unlike the techniques in stage 1, these techniques are mandatory. The user cannot graduate stage 5 if they do not know all of these techniques.

Stage 5 Techniques

(Note: At this stage, some jutsu is learned that requires chakra, and some are physical techniques that don’t require chakra. Once again, these physical techniques are just recommendations (though they do require to be learned in order to pass stage 5), so the user is free to invent his own if he wishes, as long as they are in the realm of possibility using stage 5. However, if the technique is a jutsu that requires chakra, then it must be approved in the custom jutsu thread, NO EXCEPTIONS! It is specified at the bottom of each technique on whether it’s a physical technique, or a jutsu that requires chakra. Remember all the following techniques can only be learned by Sannin +)

Final Waltz:
This is where the true fury of the style finally reveals itself. The user now spins so fast that the very ground the user stands on will be ripped apart. While spinning, the user moves across the ground, easily breaking the sound barrier, ripping apart everything, even material as hard as diamond in the users path. Not even the sharingan would be able to track it. In the time it takes to blink, the user would have already spun one hundred times, shredding anything it comes into contact into pieces. This move however, does not come without a price. The user’s body undergoes tremendous stress, tearing muscles, even bones. As soon as the technique is finally stopped, the user will be unable to continue fighting, and will automatically fall into immediate unconsciousness.
(Jutsu = -1 per use unless the jutsu is quickly chained with the same technique without interruption. If used for more than five posts, the user will die when the technique stops)
 
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