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Posted: Sat Dec 26, 2009 2:51 pm
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Posted: Mon Dec 28, 2009 6:59 pm
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Posted: Mon Dec 28, 2009 9:53 pm
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Posted: Tue Dec 29, 2009 12:29 pm
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Posted: Tue Dec 29, 2009 7:35 pm
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I'm probably not gonna get the game, but is the main character likable?
Based on the trailer, he looks like a angsty jerkwad.
"Oh noes I am a crystal bearer, so people hate me for some nondescript reason! I am outcasted from everyone and I don't care about people but I have to save the world that hates me! Also I'm a telepath." That's the impression I got. I hate jerks like that. You all said he wasn't a pretty boy, but is he really down to earth, or is he trying to hard to avert the pretty boy label, and failing as a result?
The game looks good, it just doesn't look like my cup of tea. But if some war did happen between the Yukes and the Lilties that resulted in the Yukes being wiped out, I'd like to know what it was. Sounds serious. Everything else turned me away.
Again, I'm not saying it's bad. I've never played it, how should I know? It just doesn't look like my kind of game.
If I like what I see in this thread, maybe I'll check it out myself.
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Posted: Tue Dec 29, 2009 9:00 pm
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Posted: Wed Dec 30, 2009 8:06 am
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Posted: Wed Dec 30, 2009 1:59 pm
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Posted: Wed Dec 30, 2009 10:31 pm
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Posted: Thu Dec 31, 2009 1:56 am
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Posted: Thu Dec 31, 2009 7:50 am
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Random Deviation Best Wii game ever...? No More Heroes? lol I thought Okami was a PS2 game.
I haven't really seen any backstory. Or character development. Or any character, really. I'm really particular with my storylines and characters, especially with Square since they do so well with the other games.
I'm pretty disappointed with this game storyline-wise, but that might change. I'm still loving the gameplay though.
lol Maybe play through some of it first? Though I agree completely.
I have the Wii version of Okami. It's as godly as its subject matter. mrgreen
To be honest, I've been very disappointed with the Wii. But that's a topic for another thread.
Once I'm done with Okami, Maybe I'll give Crystal Bearers a rent. But from what I see here, and from what I've heard elsewhere, it seems so steeped in that Square-variety mile thick verboseness that I've really come to hate in recent years.
The original Crystal Chronicles was really a gem when it came to story presentation. It didn't need backstory or development exposition. For the most part, anyway. You could just make judgments for yourself based on what you saw and heard. You know, like in real life. Unlike most JRPGs, where everything exists for the sake of plot, FFCC actually felt like it's own three-dimensional world. Who needs boring monologues when you can feel special by coming to a conclusion yourself?
That's what I thought, anyway.
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Posted: Sat Jan 02, 2010 9:31 pm
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Posted: Sun Jan 03, 2010 12:21 am
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Posted: Mon Jan 04, 2010 9:34 am
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Posted: Mon Jan 04, 2010 3:28 pm
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