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Falling off cliffs in Zelda and Metroid. Goto Page: 1 2 [>] [»|]

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dragon3025

PostPosted: Thu Jan 21, 2010 9:31 pm
Don't you think it's funny when you fall off a cliff and the game flashes or fades, and you start back up on the cliff again with a little bit of health damage? It makes me wonder how they would get back up there, (especially samus becuase she has only one hand to climb things with and the other shoots).  
PostPosted: Thu Jan 21, 2010 9:32 pm
They utilize the power of PURE TENACITY!  

dragn99

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CherubiMaster

PostPosted: Thu Jan 21, 2010 9:46 pm
The answer is quite simple.

Everytime you fall off of a cliff you enter the Pacman dimension. In the pacman dimension your character goes to the other side of the wall, and instead of going out the other side, goes back to the top of the cliff in question.

The loss of life is a result of falling mixed with collision with ghosts in the pacman dimension.

See, elementary my dear Watson.  
PostPosted: Thu Jan 21, 2010 9:49 pm
the way i see it they fall to hell, make a deal with satan to continue living and he takes some health for his own needs.  

Xilo The Odd


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PostPosted: Thu Jan 21, 2010 11:38 pm
I don't recall any bottomless pits in Metroid...

But I always assumed it was some sort of... fairy magic what helped Link back on solid ground.
 
PostPosted: Thu Jan 21, 2010 11:44 pm
A wizard did it.
Alternatively, they got better.  

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Cabron the Swan

PostPosted: Fri Jan 22, 2010 2:01 am
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They come back on a floating platform, just like in Smash Bros.

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PostPosted: Fri Jan 22, 2010 10:00 am
I agree with LPS. If you ignore the fact that they just reappeared and they didn't actually have to make it back up the cliff since it's a GAME, that would make the most sense. 3nodding  

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[Kegan]

Nimble Cultist

PostPosted: Fri Jan 22, 2010 11:06 am
By metroid I think he means the Prime iteration.  
PostPosted: Fri Jan 22, 2010 12:09 pm
Are we -really- doing an analysis of the technical aspects of Zelda and Metroid?

Because that's a road we don't want to go down unless we want to talk about swords through the forehead resulting in no blood spurt, the physics of a Power Suit, much less an Ice Beam, and so forth.  

Allegro


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PostPosted: Fri Jan 22, 2010 12:52 pm
[Kegan]
By metroid I think he means the Prime iteration.


Huh... But I don;t recall any in the first Prime game... Must've been in the 2nd or 3rd.

It;s like how there were never any bottomless pits in Wario Land 2-4, Wario World and Shake It. Of course there was also the fact that WL4, World, and Shake it aside, in the other ones Wario was immortal...
 
PostPosted: Fri Jan 22, 2010 12:58 pm
Yeah, now that I think about it, 3 might be the only one where pitfalls are common... 1 may not have any at all..  

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Waynebrizzle

PostPosted: Fri Jan 22, 2010 2:24 pm
i'm pretty sure it's because gamers don't want to completely die just because of one fall  
PostPosted: Fri Jan 22, 2010 3:22 pm
Waynebrizzle
i'm pretty sure it's because gamers don't want to completely die just because of one fall
They do in Mario.  

Owwin


Cabron the Swan

PostPosted: Sat Jan 23, 2010 10:15 am
Owwin
Waynebrizzle
i'm pretty sure it's because gamers don't want to completely die just because of one fall
They do in Mario.
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Not necessarily; you just lose a life.

Link and Samus lose a life. *nods*

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