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*Soidie Denroth

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Soidie Denroth

1,400 Points
  • Alchemy Level 1 100
  • Full closet 200
PostPosted: Fri Feb 19, 2010 5:11 pm
Character Name: Soidie Denroth

Age: 17

Physical appearance: He wears a dark brown trench coat that has many pockets and metal pieces, it stops at the nee. The coat has been worn so much that everything is held together by stitches. He has black combat boots that have steel plates on the bottom, they are heavy but light enough to walk and run. His pants are a grayish black and have leather straps that go around the pants. There is a steel solder pad on his right arm that is connected to his mail plate on his chest. The belt that goes around his wast has a clog on the front. And he has leather work gloves on, for the many contraptions that he makes.

Personality: In deep combat situation he would be in a pickle. But give him some metal and some parts, the rest is easy.

Occupation: Engineer (inventor)

Biography: Soidie Denroth was a very intelligent boy and quite a tinker. Anything that was metal or had to do with machinery was something that could work wonders. At the age of 10 he created his first gun. The gun only could hold one bullet, but the gun shot at such force he accidentally blew a hole in his parents house. At 14 he put together a grenade that has fiery shrapnel. His family thinks highly of him and know how hard he can work. But one day he had to leave because of the damage he could create, even though he had to leave, they still love him for who he is.

Weapons: Rusty old wrench and Bluntlock

Name of weapon: Rusty old wrench
Number of Points: 10/100
element: Steel
Weapon Skill: Fix: can fix things with the wrench, some magic is involved but not much to be called powerful.
Description: A handy old wrench that has been used time and time again. Soidie never leaves without having this in hand. With out it, he can't build construct or create anything at all.

10 points: Just a regular old wrench that packs quite a punch. And can be used to fix almost anything.

20 points: He can fix 2x faster than normal.

30 points: He becomes so good with it, that the wrench can break light armor.

40 points: Fixing speed increases to 3x faster than normal.

50 points: The wrench can now be used to take metal away from armor making it weaker and giving him something to craft.

60 points: He finds a metal that has a very low chance to break. The wrench is restored to its first state. And damage is increased because of the lightness of the metal.

70 points: Heavy armor now can be penetrated.

80 points: Fix speed is doubled, now building speed is 6x the normal speed.


Name of weapon: Blastlock
Number of Points: 5/100
element: Steel
Weapon Skill: Penitrate: The Blastlock has an altenate fire, in which instead of causing force around the target area, it all goes to a single spot.
Description: This is the same gun that Soidie made when he was 10. Countless times it has saved him from werewolves, zombies, drunk brawlers, physios and other numerous dangers. But the only down side is that I only holds one bullet, but can be very quickly be reloaded.

5 points: Can use the alternate fire mode.

5-100: The higher the points the faster and more powerful the shot will be. Every 5 points the speed and power go up by 10%

30 points: His reload speed is quicker by about 40%.

50 points: His reload speed is much faster and is about 80% faster than normal.

70 points: His reload speed is faster by 120%

100 points: His reload speed is faster by 150%

Talent(s)/Ability(s):

Name of ability: Contrapt
Amount of points: 70/100
Description of ability: So many things can be done with scrap and junk metal. The only problem is it takes time to think about it. Inventions can be used whenever needed, but take time to build.

10-30 points: Small little inventions that are useful can be made. Every 10 points a new blue print is created.

40-60 points: Medium inventions can be very useful in many different situations can be made. Every 10 points a new blue print is created.

70-90 points: Large inventions that may be complete battle turn overs can be made. Every 10 points a new blue print is created.

100 points: And invention that is close to godlyness, well not godly but really powerful can be created.

[Blue Prints: There are 3 types of blue prints: Weapons, Machinery, and Gadgets. Soidie can only have 10 blue prints at one time, so if a new invention is created one of the old ones needs to be thrown out.

Weapons: Guns, bombs, and melee weapons that can be very useful in the heat of battle.

Machinery: Things that can be used for getting around or for creating clockworks.

Gadgets: They are random things that are just useful.]

Current Blue Prints:

1-Grappling hook gun: can be used to get to higher places that may not normally be easy to access. (Metal Cost: 40)

2-Blowtorch: fire that comes from compressed gas that is stored in this small tank, smaller than a flamethrower.(Metal Cost: Purchased)

3-Smokey Emitter: all it does is create some smoke for a daring escape out of bad situations, but other wise, completely harmless.(Metal Cost: 40)

4-Clock work tinker toy: at first glance this is just an ordinary child's toy that can walk a fast pace, but if one looks closer they can see that it has a bit of TNT on its back, it is the engineers signature way of saying good bye. (Metal Cost: 60)

5-?

6-?

7- Auto gun: this is a brand new invention, a gun that shoots everything that moves except for the owner and friends. The gun can be deployed anytime wanted, and can become portable and can be carried around. (Metal Cost: Purchased)

Name of ability: Metal Working
Amount of points: 20/20
Description of ability: With metal working, big bunches of metal can be created into almost anything. Metal can be welded, melted, and worked to fit whatever the need.

SPECIAL NEED: Torch- without it, this skill is completely worthless.

10 points: can weld, melt, or work metal.

20 points: can upgrade metal to a much more sturdier component.

Name of ability: Scavenging
Amount of points: 0/60
Description of ability: Without this ability nothing can be made. The more metal the better. Every time he finds metal he will gain 20, it matters how much is available. This comes with exceptions, and example. "Soidie finds a pile of metal in the room."

(CURRENT METAL SUPPLY: 30/100)

0 points: He can hold only 100 metal at a time.

10 points: He can hold up to 200 metal.

20 points: Every time he finds metal he can scavenge 10 more.

30 points: He can hold up to 300 metal.

40 points: Every time he finds metal he can scavenge 20 more.

50 points: He can hold up to 350 metal.

60 points: Now he can hold an amazing 400 metal hoard!  
PostPosted: Fri Feb 19, 2010 10:22 pm
Points Available: 30

Weapons:

Ol' Rusteh!: 10
Blunty the talking bullet: 5

Talents/abilities:

Contrapt: 90

elements:

N/A

Transformations: (must be purchased)

N/A

Beasts: (must be purchased)

N/A
 

Awesome Sensei
Captain

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