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Zahzi
Captain

Distinct Lunatic

PostPosted: Fri Feb 19, 2010 10:53 pm
Welcome to the USG Grozni-Grad. This ship boasts one of the
largest civilian ships to date, completely suited to fulfill anyone's desires.
Theaters, Restaurants, Bars, Day-cares, there is no true limit to what
has been equipped to make this ship a paradise.




User Image






Recently added to our museum was a piece of salvage picked
up from a tragically-destroyed colony of Aegis-7. The piece bares resemblance to the symbol of Unitology and we have dubbed it the 'Marker' in honor of the colony which they funded.


User Image  
PostPosted: Fri Feb 19, 2010 11:03 pm
USG GROZNI-GRAD STATUS

Population: 17, 000, 000.

Armaments: Light.

Security: Medium.

Populous-Type: Civilian.

Ship Power: 100%

Life Support: 100%

Communications: Down. -Contact technician.-

Current Goings-on: Under Attack. -Unknown origin-


----------------------------

Is it possible for anyone to survive this apocalyptic scenario of terror and uncertainty..?  

Zahzi
Captain

Distinct Lunatic


Zahzi
Captain

Distinct Lunatic

PostPosted: Fri Feb 19, 2010 11:33 pm
The Necromorphs


The Necromorphs are the horribly mutated, reanimated corpses of humans, and they serve as the antagonists of Dead Space. These creatures are extremely aggressive, and will attempt to kill any non-necromorph creature on sight. The sole purpose of almost all Necromorphs is to create more bodies to infect, while the role of one particular creature, the Infector, is to infect corpses to make more Necromorphs

Slashers are the most common form of Necromorphs encountered. Their main weapons are blades, attached in various configurations to a set of distended arms that protrude at an angle from each shoulder. Several variations of the Slasher also possess a pair of smaller arms located on the abdomen.
They attack through pure melee combat, charging at their targets to initiate close combat. They are also capable of grappling prey with their limbs, giving their powerful jaws easy access to an opponents upper body. The Female Slasher variant is unique in that she is, in addition to possessing the aforementioned melee abilities, able to shoot small, volatile spheres of matter at short distances.
Though they tend to roam and hunt in packs, lone Slashers have been observed to remain motionless and silent, waiting for prey to come within striking distance before they attack. Slashers also have a habit of feigning death, only to rise up and continue the onslaught when their attacker moves closer to them or turns away.
They are capable of limited locomotion even with both of their legs missing, dragging themselves along with their remaining limbs. Some legless Slashers have also been observed, presumably created from corpses with missing legs or Slashers whose legs were removed in previous attacks on the uninfected.
Slashers are easily recognized by their distinctive appearance and their loping and flailing gait when running, both of which also give them a distinctive shadow.

In appearance, Infectors look like a headless bat made from dead human material. The strange winged Infector acts as a vector for the disease, though it's not clear if it's the only one. Only attacking or defending itself when it cannot find any hosts to infect, its wings are formed by a flap of skin between the host's distorted arms and legs, with the head utterly unrecognizable, reduced to a strange proboscis. This weapon is the delivery mechanism used to infect potential hosts, which is done by enveloping the host in its wings and stabbing the proboscis into the corpse's skull to inject a yellow fluid stored in the creature's bladder. In any room with the remains of crew members, these are the beasts that should be taken down quickly before you get overrun with newly created Necromorphs.

Leapers are so-called for their ability to leap at their prey, but just because they only have two arms doesn't mean they're slow to chase.
Leapers are formed when an infected person, after about 2-4 days, starts to have visible reformation starting with the legs. The legs start to elongate, then flay and twist into a tail-like appendage. The face starts contorting, the muscles clenching and unclenching. Several jaw-like appendages emerge from the ever widening maw. The mouth no longer appears to be able to accommodate the change, and the head starts to split and burst at the seams. Almost instantly, it adapts to being perched upon its hands.

The Necromorphs have no qualms over killing infants and, worse still, no hesitation in assimilating their bodies into their ranks. The result is a Lurker. These creatures attack using three spiked tentacles that grow out of their backs, firing small, barbed projectiles at range. As such, they are used as ranged support for other Necromorph forms and only engage in melee, using their tentacles as stabbing weapons, as a last resort or to surprise.
Lurkers are able to climb walls and stick to ceilings using suction cup-like appendages that are grown out of their stomachs. As a result, they're quite often found in Zero Gravity environments along with Leapers. They are commonly sighted either in small groups or with other larger Necromorphs

Pregnants are one of the larger breeds of Necromorphs encountered in Dead Space. They are named as such due to the enormous sac that extrudes from their abdomens, the contents of which are other, smaller forms of Necromorphs which burst forth when the sac is damaged. Pregnants have also been known to, when heavily damaged, claw open their own abdominal sacs in order to release their spawn. Their 'spawn' range from Lurkers to Swarmers (Tiny Necromorphs which latch onto the body, eating away on the host.).

Guardians are the result of the Necromorph infection anchoring a torso to flesh growing on the walls. One can usually tell when one is nearby when moaning, groaning, or screaming is heard. However, some have been observed as being silent until engaged in combat.
Guardians are sentries, set up by the Necromorphs to defend certain, often mission critical, areas. Unable to move and attack enemies unless they move up close to the Guardian, Guardians utilize embryonic spawn, similar to a Lurker in that they spit out in front of themselves which will aid in attacking detected threats.
Unlike many Necromorphs the infected human seems to retain consciousness, hence the constant moans and wails of pain, rather than simply acting as a lifeless host. The circumstances by which this occurs have not been made clear

Exploders are the suicide bombers of the Necromorphs. They initially move sluggishly, but are able to utilize surprising bursts of speed when they have sufficiently closed the distance between themselves and their intended targets.
Once an Exploder is within close combat range, it will pummel its foe with the massive pustule on the end of its left arm, which is filled with some kind of volatile ooze. If the attack is successful, the pustule will explode, killing the Exploder and causing major injuries to anything in the blast radius.
Due to their "one use" nature and fairly slow movement, they often attack in large groups in an attempt to overwhelm. However, this group-swarm tactic also makes them dangerous to any Necromorphs nearby, including other Exploders.

Twitchers are the result of the Necromorph infection contaminating the corpses of Marines stationed onboard. They are unique in that they were produced as a result of Marines equipped with stasis modules in their Soldier RIGs. They are physically similar to Slashers, but as they were created from Marines and not civilians they are much tougher.
A disturbing side effect of the transformation is that the stasis modules the Marines were equipped with became fused with the resulting creature and the effect of the stasis module is strangely reversed, with terrifying results. Because of the stasis module merged into their body, Twitchers can react and move several times faster than any other Necromorph variant, making them very hard to hit before they close in to melee range. It also causes them to have highly erratic and spastic movements, and their features seem to blur as they move when seen close up as they move about. They also make distinctive jabbering noises when they get close.
Their name is derived from their constant twitching and spasmodic behavior. Their design is similar to that of a Slasher, (however this is hard notice due to their speed). Their heads, legs and bodies, retain a vaguely human form, albeit much chunkier and muscular than Slashers. They lack the small chest appendages of the Slashers, but their talons are much larger (the same size as those on a Pregnant, in fact). Their heads have a massive hollowed out indentation on the top of the skull, and tiny tentacles fill the gap (creating a disturbing, yet rather comical likeness to hair). They also seem to be missing both their eyes. Furthermore, their faces seem to be almost static; they never change their facial expression, which is fixed in a blank and hollow stare.
The armor they are fused to is partially visible though gaps in their skin, and two large sections protrude from the creatures back, like the closed wings of a beetle. They have a very beetle-esque appearance, combining the armor on their back, their hunched form and their front limbs, which are reminiscent of an insect.

A Divider is an extremely tall, thin Necromorph that is fairly strong and hardy. Once slain, the head, arms and legs separate and become independent creatures. The Divider sub-sections are very fast and will damage and attempt to strangle you, but they are much weaker than the original Divider.
Dividers tend to be loners, but you'll occasionally encounter a pair, or a single Divider backed up by Exploders. Its components are strong when they are attacking and surprisingly weak after death.

The Brute is one of the strongest Necromorph forms encountered in the Dead Space series. It is a combination of multiple corpses fused together into one large being, although it's impossible to tell exactly how many bodies have been reanimated to create these monsters. They are large, hardy, and like all Necromorphs, extremely violent towards the uninfected.
They possess an armored exoskeleton on their anterior body for defense; however the posterior of the creature is relatively weak and devoid of defense. Brutes attack with a devastating punch and a headbutt that can easily knock people off their feet.
 
PostPosted: Sat Feb 20, 2010 12:19 am
Equipment


The 211-V Plasma Cutter is a high-energy mineral cutter. In primary fire mode, it has three blue laser reticules when aiming and one superheated plasma shot. When switched to secondary fire, the projectiles shoot out horizontally. Since it can deliver powerful blasts of energy, the Plasma Cutter is the perfect weapon for cutting through enemies' limbs.


The Pulse rifle is a military-grade assault rifle with a high rate of fire. It also has a high base capacity per magazine, but it inflicts less damage per round. That means that each round inflicts less damage, but this is made up for by its ability to fire more rounds per second. It might take longer to cut through limbs, but you'll get more blast for your buck.
When using the rifle's secondary function, the person kneels down, holds the rifle above his head, and the three barrels of the rifle spread outward and fire while spinning, spraying bullets 360 degrees. This fire mode is considered one of the best crowd-clearing attacks in the game, at the cost of high ammo consumption.


The Line Gun is a wide-beamed slicer with timed mines. Like the Plasma Cutter's secondary fire mode, the Line gun fires a horizontal beam of energy. Though it's incapable of firing the same high rate as the Plasma Cutter and Pulse Rifle, the Line Gun compensates by having a higher damages base rate. Once upgraded, it can cut through several Necromorphs' limbs with one shot.
The Line Gun's secondary fire mode is a timed mine. When detonated, the mines explode in a dazzling display of lasers that cut through anything nearby. Drop mines amidst a group of Necromorphs and watch the parts fly.


The Handheld Graviton Accelerator, commonly referred to as the Force Gun, is a short-range kinetic booster device. It's function in mining operations is to provide blasting power beyond conventional explosive charges, thus making it suitable for precise terraforming applications. Some practical examples may include shattering rocks into smaller rocks, sending rocks between miners in zero-gravity situations, or deflecting wayward rocks away from miners during space operations.

Considered the "shotgun" of the game; when fired, the gun shoots a wide shockwave blast of energy outwards, damaging everything in front of it. The closer an enemy is to this blast, the more damage that is caused. Its short-range blast radius yet powerful impact blow makes the Force gun a valuable weapon for close-quarter combat. While the Force Gun's primary fire won't blow many of the tougher enemies to pieces, it will knock them back and away, creating breathing room in tough situations.
It's secondary fire mode called Force Bomb serves as a grenade launcher that shoots a large, spherical projectile that explodes upon impact with an enemy with great force. If it doesn't come into contact with a foe, it will roll around for a few moments before exploding. Upgraded, the secondary fire can blow creatures to pieces.


Designed to hack and slice through solid rock, the RC-DS Remote Control Disc Ripper is an extremely dangerous tool. In less skilled hands, it's an accident waiting to happen, ejecting incredibly sharp diamond-coated tungsten blades at up to 17,000 RPM to cut through anything in front of it. It's basically a chainsaw that uses ammo.

The Ripper is an industrial saw that can shred through just about anything. Its rounds are actually small radial blades that shoot out and then spin at a distance. After firing off a round, the blade will spin at a distance as if connected by a tether. You can then direct the blade by aiming your Ripper wherever you want it to go. Not only does the Ripper act as a shredder, but it can also act as a buffer between you and approaching Necromorphs while in close quarters.
The secondary function fires a single blade as a projectile that can slice through multiple enemies.


Sometimes the best ore is found within comets, but it’s trapped within layers of ice. The Industrial Flamethrower uses liquid hydrazine to produce an intense flame between 500 and 4000 degrees Celsius, which is projected on a surface, immolating the target and breaking it apart.

This Hydrazine Industrial Torch can fry multiple enemies with a streaming blaze that extends several feet. Though it doesn't have the same long-distance range as other weapons, the Flamethrower is much more useful against small enemies and swarms in close quarters. Its primary fire doesn't fire projectiles like other weapons but you still target the enemies ' limbs for maximum effectiveness.
The flamethrower's secondary fire shoots a small concentrated burst of flames that resemble a projectile, but is more like a small bomb than a weapons' round.


Sometimes miners need to pound stubborn rock into pieces, softening it so it can be extracted in different ways. That's where a C99 Supercollider Contact Beam comes in. Part jackhammer and part energy wrecking ball, the tool is extremely powerful in short range circumstances.

Like the Force Gun, the Contact Beam is an energy projector. This weapon, however, deals heavy damage at the cost of speed and precision (it has a charge period whenever fired, and is slightly more difficult to aim than other weapons).
To operate, the beam must be aimed and charged, which is done by holding down the fire button. Once fully charged, releasing the fire button will unleash a powerful blast of energy (the shot can be canceled by releasing the aiming trigger). The blast is extraordinarily powerful, to the point where some necromorphs can be killed by one shot. If not charged, it will act as a short range shotgun. This will save you time for the cost of this weapon's maximum damage. This firing mode acts like a chargeable rocket launcher.
Its secondary fire acts much like the Pulse Rifle's and unleashes a small radial attack. This one, though, is a ground-slam attack that knocks close-quarter enemies back and away

The following require RIGs (Resource Integration Gear).


A Stasis Module is typically used to slow down the process of active machinery in order to get something out of the way, or to finish something before it becomes to late. This can also be used on living things, slowing them down temporarily. A Stasis Module requires recharging after every few uses.


A Telekinesis or "Kinesis" is a small modular plug-in resembling a thick, six-vaned heat sink designed for use with the Stasis Module. It fits into the top of the Stasis Module armband just forward of its rear focus cylinder, and works in conjunction with a round emitter pad built into the palm of the glove-slip component. Also known as the "G.R.I.P", it allows the wielder control over almost any organic and inorganic material with the wave of a hand.
 

Zahzi
Captain

Distinct Lunatic


Zahzi
Captain

Distinct Lunatic

PostPosted: Sat Feb 20, 2010 12:24 am
Rules


((It should be self-explanatory of what should be here. Needless to say, if you do something that you KNOW is bad, it will be acted against.))

Disclaimer


I do not own Dead Space one, two, Extraction, or the video series. If I did, why would I be here making a simple RP of it, ehh??

Character Sheet


•Username:
•Name:
•Gender:
•Age:
•Occupation:
•RIG(Optional):
•Appearance:
•History:
•Equipment:
•Anything else?:
•Theme/Songs relating:



Characters


•Username: Zahzi.
•Name: Roland Thomson.
•Gender: Male.
•Age: 24.
•Occupation: Military; 'Hell Reaver' (Suicide-Corps)
•RIG: Military coated black with dark blue eyes.
•Appearance:Roland
•History: Through all of Roland's life, he was fascinated with war and combat. When he learned of the Hell Revers, a group that constantly fought, and had no restrictions, he signed up in an instant. Most of his life had no other oddities...
•Equipment: The 211-V Plasma Cutter; Pulse Rifle; C99 Supercollider Contact Beam; Stasis/Kenisis Modules.
•Anything else?: The Hell Reavers are a branch of the military that have no constraints in their combat, as the battles they go into are suicidal. On the day they are accepted, a funeral is held for the loved ones, as it's nearly impossible to be one and live to tell about it. Only those who 'retire' after fifty suicide missions can return to normal life...
•Theme/Songs relating: Unknown Soldier- Breaking Benjamin; Invincible- Adelitas Way;Show Me How to Live- Audioslave



•Username: RGI
•Name: Alik Alis Aldonnza
•Gender: Female
•Age: 24
•Occupation: Ex-Bar Hostess; Nurse
•RIG(Optional): Yes; Civilian
•Appearance: Alik
•History: Alik was born of a Russian woman and a half German half Irish man. With a history of heavy drinking on both sides of the family, Alik soon to developed her drinking habit at the age of sixteen, which was legal in all three cultures.
Alik's life could be easily broken down into thirds, as her parents wanted to her to have a strong sense of feeling of where she descended from. Alik spent six years of her life in Russia, Germany, and Ireland. When she reached the age of eighteen, Alik moved out of her parents current house in Ireland and set sail for America.
Once she was in America, Alik began job hunting, which ended unsuccessfully seeing how she had no job experience and ended up dropping out of school after being suspended one too many times for various reasons. As a last and desperate attempt to get a job, Alik found the USG Grozni-Grad.
At first, she had her dream job of being a bar hostess, but Alik's habits left the bars empty, and her full of beer. Unfortunately, by the time she was fired from her job, the ship was lightyears away from any drop off point, so Alik was reassigned to a nursing job. She was a better worker there, as her calm demeanor made her an excellent extra hand with more critically injured patients.
•Equipment: Plasma Cutter, Force Gun, Ripper, and Flamethrower.
•Anything else?: Due to Alik's ethnic backrounds, she's a heavy drinker. Fortunately, her alcoholism doesn't affect her much, leaving her liver clean and her quite sober when most would be piss drunk. This however upsets Alik. The most she's ever gotten out of any drinking episode was a slight buzz which last for various times. Out of curiosity, and boredom, Alik has made it a personal quest to find one extremely potent - and rare - drink nicknamed Death's Drink/Ale.
Due to growing up in a low stress world, Alik is also an extremely - and oddly - calm person, hence why the captain had reassigned her as a nurse rather than launching her into space, or calling for another ship to pick her up and take her away. Then s**t hit the fan, and the Necromorphs took over the ship. While most were panicking - or going completely insane - Alik once again proved to be the only level headed person in an intense situation... Sort of. If one could count raiding the kitchen for alcohol and grabbing anything that could be turned into a weapon as level headed...
•Theme/Songs relating: Good Life, Charlie Mops, Beer Song



•Username: cptflint
•Name: Tenidus Maltion
•Gender: Male
•Age: 22
•Occupation: Unemployed
•RIG(Optional): Civilian
•Appearance: Tenidus
•History: Tenidus heavily involved in the criminal underground on earth. He's done countless jobs for various shady people in countless cities. Recently he was involved in a hit gone bad, and ended up killing the wrong man, who happened to be the sun of one of the most notorious gang leaders back on earth. He stowed away on the USG Grozni-Grad, hoping to hide and start anew in the colonies.
•Equipment: Pulse Rifle, Plasma cuter,
•Anything else?: Tenidus doesn't like talking about his past at all. Often when people ask he'll do his best to dodge the question, are get angery and snap at the person. If that fails he'll get as far away from them as possible.
•Theme/Songs relating: Clouds Over California - Devil Driver  
PostPosted: Sun Feb 28, 2010 5:52 am
In the deep vastness of space, far from any stars, planets, or anything else, was a gigantic civilian-class mobile station. On the side USG GROZNI-GRAD was etched in bold letters.

While the power was on, no one was steering. Communications appeared to have died, leaving little idea to what was wrong...

Off in the distance a small ship was speeding toward the USG Grozni-Grad.

"Theta-319, you are moments away from the target. Do you have a visual on the objective?"

"Roger. USG Grozni-Grad in sight."

"Has the Hell-Reaver on-board been debriefed on the mission?"

"Momentarily."

"ETA 2 minutes."

In a separate room, a soldier stared into the eyes of the helmet he held.
"...Thomson, the USG Grozni-Grad has gone silent for 29 hours now. We believe it was overrun by any various groups. Terrorists, pirates, radical religious groups...We don't know. Your job is to find out what happened, and fix it."

The soldier continued to stare at the helmet.

"...Roland, did you not he-"

"I had figured there would be some alien menace...Just more human bullshit?" Roland asked, slowly looking at the man before putting the helmet on.

"...Right..."

One of the pilots looked back at Roland.
"You're being launched in five."

He nodded, sitting down in a chair as a door shut in front of him.
Forty-Nine tick marks faced him.

"Launching." The pilot said, pressing a button and shooting off part of the ship, which held Roland, at the USG Grozni-Grad.

It tore right into the hull, but stayed in the station's reinforced steel, stopping a hull breach. A hatch opened up, and Roland jumped out. He landed on the floor, looking around at the darkness around him.

". . ."  

Zahzi
Captain

Distinct Lunatic


Randomly Gone Insane
Vice Captain

Romantic Raider

PostPosted: Sun Feb 28, 2010 7:55 am
As the reports said, the USG Grozni-Grad was silent, but not as silent as believed...There was at least one person still very much alive aboard the ship, and still very loud.

"Eh...?" Alik groaned, picking up her head at the sound of a large crash as she was leaning back in a reclining office chair, half asleep with a half empty bottle of whiskey in one hand. "...Ад был этим?" She grumbled in Russian, slowly looking around the room as she tried to remember where exactly she had barricaded herself to hide from the s**t storm.

"...Похожий на комнату коммуникаций..." She sighed, slowly leaning forward as she pressed her finger down on a button and bringing her mouth close to a microphone.
"Ahem... This is the USG Grozni-Grad. Mayday. Mayday, or, whatever it is you English people say... We are currently experiencing... ISSUES on the ship. Can anyone read me?" She said with a tired tone. No surprise, no response came. As always.

"...Looks like I get to check it myself..." She grumbled, slowly getting up from the chair, setting her whiskey down on the table. She then walked to the back of the room, where three tools were propped up against the door.

"...What kinda mood am I in..?" She mumbled, pondering on which one to take as she stared at the tools (which were more like weapons now). "...Do I want burn, rip, or shove..?" She asked herself, still coming up with no answer.

"...AH! The Hell with decisions!" She barked, grabbing all three weapons and securing them onto herself. "I'm doing all three!" She said with a laugh as she walked towards the door and out into an empty hallway. Once in the hallway, she was dead silent.

Now... To find what the Hell is crashing on my ship... She growled quietly to herself as she began walking down the hall, heading for the hull.


(Ад был этим?: The hell was it?; ...Похожий на комнату коммуникаций...: ...(Looks like) Similar to a room of communications...)  
PostPosted: Sun Feb 28, 2010 10:40 am
Roland began to search the ground for something. His ******** hell, don't tell me I left it on the ship..." he grumbled before something caught his attention. A sound.

It was the sound of something going through the vents behind him. Something large and frenzied.

"Huh...Guess they're not spending too much time screwing around to find me." he smirked, before looking up and rolling his eye at what he saw. His rifle was still attached to the ******** is like some stubborn woman who needs to be pampered..." he mumbled as whatever was in the vents shot out in front of him.

A Slasher.

Roland stared at it for a few moments.
"...Okay. I know I said after I was forced to see the juggling midget strippers juggle chainsaws while dancing the Remmigold that I had seen the most ******** up thing in the world, but yeah. You. You definitely take the cake, freakazoid." he said, pointing at the Slasher.

At this point, it was sprinting at him, its claws ready to tear him asunder.

Roland merely grinned before pointing his palm at him, and shooting out a stasis charge, slowing the creature down to nearly a crawl.
He then began to walk toward it, cracking his knuckles.
"Sucks for you I don't have to worry about morality!" he yelled, clocking the Necromorph in the head, causing it to come flying off, and making the body fall due to the trauma.

Roland merely watched the head hit the wall before rolling back to him.
". . .Yeaaaaaaaaaaaaaah. . .Lunch is gonna be greaaaaaaaat. . ." he said with a groan, walking by the body as it began to move again, catching Roland's attention immediately.

"...Most things DIE without a ******** head!" he yelled as looked up at the rifle again and pointed his palm at it. This time a white stream of energy shot out and grabbed the rifle, pulling it towards him. Kinesis. By the time he turned back around, the headless Slasher lunged at him, It was blocked by the side of the rifle, the blades stopping on the steel.

Roland grinned as he pressed a button on the side of the rifle, activating its secondary function and the barrel began to rotate.
"SURPRISE ********!!" he laughed before the Slasher was reduced to pulp and mulch...
 

Zahzi
Captain

Distinct Lunatic


Randomly Gone Insane
Vice Captain

Romantic Raider

PostPosted: Sun Feb 28, 2010 10:58 am
Alik was quiet as she strolled down the hallways, save the soft thuds of her boots hitting the metal floors. It was her second rule of surviving this abandoned ship: be quiet. Silence attracts no attention. No attention means no Necromorphs, as she heard some crazed people called them shortly before dying. It wasn't full proof, but it was good enough. At least with silence they wouldn't hear her, if one spotted her, they were quickly eliminated before they could create noise to attract others. It was her system and it worked. She was still alive and that's what mattered.

Something else on the ship though wasn't so quiet.

Alik let out a low growl. It was too human like to be a Necro, but last to her knowledge she was the last living sane person on the ship (and the sane part was a bit of a stretch).
Just what kind of ******** dingus shouts in this place? She growled to herself as she quickened her pace towards the noise. Alik didn't care too much about what could be causing it not, she just wanted to know what was causing. Monster, person, a nasty combination of the two. Whatever it was she had to know now.

"Кто идет туда?!" She barked in a hallway that lead into the hull. She wasn't stupid enough to walk in there without at least getting an idea of what was in there...
"Покажите себя, или я убью Вас!"


(Кто идет туда?!: Who goes there?!; Покажите себя, или я убью Вас!: (Reveal yourself) Prove to be, or I shall kill you!)  
PostPosted: Sun Feb 28, 2010 11:05 am
By the time Roland heard Alik's first order, he had already disappeared into the darkness. His suit was built for these kinds of places...

After a few silent moments, something was directly behind Alik.
A light suddenly flashed on behind her, four laser pointers on the back of her head. Roland just stared at her from his one eye under his helmet.
".......I don't speak Vodka-Sucker, so could ya run that by me in English?"
 

Zahzi
Captain

Distinct Lunatic


Randomly Gone Insane
Vice Captain

Romantic Raider

PostPosted: Sun Feb 28, 2010 11:24 am
"Покажите себя!" Alik barked into the silence when no response came. When no response came again, she growled quietly, lifting her foot as she was about to step forward lights suddenly came on from behind.

Instinctively, Alik spun around with her Plasma Cutter in her hand, up and armed with the end of it turned sideways so it looked more like a crossbow. Though she didn't do very much, Alik was already breathing heavily. Adrenaline had that affect on her. She blinked her eyes rapidly, trying to avoid staring in the light as best she could. It was hard not to seeing how it's source was directly in front now.
"...Прокляните это.. Uh..." She stammered, trying to think of what words to say. Sure, she had to speak English when she moved to Ireland with her parents, and when she went to America, and when she got a job on the ship, and it had only been about a day since she last spoke English to anyone, but she had worked herself into speaking nothing but her native tongue, which was Russian. And now, for once in this cluster ********, she had to think.
"...Who... goes there?" She asked slowly, her voice heavy with a Russian accent, tilting her head and narrowing her eyes as she tried to look past the light to see whoever was shining it on her. "...Prove to be... Er... Reveal yourself... Or I shall kill you." She finished, slowly stepping back. "That is... What I said..."

"You...speak..." She stammered, slowly lowering her gun as she stopped moving back. "That makes you not a monster... You are a person, no? Last I knew everyone was... gone. No longer here. With us. You are outsider, no?" She asked with broken English as she was still trying to translate the language in her head. "You are here to help us, yes? You are here to get us out, no?"


(Покажите себя!: (Show yourself!) Prove to be!; ...Прокляните это..: Damn it..  
PostPosted: Sun Feb 28, 2010 1:42 pm
Roland looked from her and pointed at where he entered from.
"Yeah. I'm from outside. Your ship lost communications so they sent me." he said, placing the rifle down.
"I can safely say that because of the thing I killed that this isn't some terrorist plot, so I can safely ask you what the ******** is going on. So, without further delays, What the ******** is going on?"
 

Zahzi
Captain

Distinct Lunatic


Randomly Gone Insane
Vice Captain

Romantic Raider

PostPosted: Sun Feb 28, 2010 1:55 pm
"Terrorist plot..?" Alik repeated with a mumbled, sounding slightly confused. "Those.. still happen?" She asked, but she shook her head shortly after asking, dismissing her own question.

"I'm not... sure what is happening." She answered, scratching the back of her head as she slowly looked up, trying to remember what happened and how to explain in English.

"The ship... She was full of these religious zealous... They made a side trip to the planet close by... Artifact..." She stammered, squinting her eyes as she began to struggle. "They... were looking for it...The Маркер, er.. What do you English speakers call that..? ...Pointer..? No, no... ..Marker, I think..? Yes! The Marker! The Marker!" She exclaimed, quickly stumbling forward to Roland, pointing at him with a shaky finger. "The Marker! The Маркер! The zealous wanted it! It meant something to them, but I know not what." She nodded her head, slowly backing up from him again. "They sent people... teams... Find it, bring it. Worship it, perhaps? I'm not sure." She mumbled, walking in a small circle, her back now to him.
"Shortly after they returned with the Маркер, the monsters... They appeared." She sighed. "The dead woke from slumber, killed more, made more... If you die, you change, hunt. If you live, hunted."


(Маркер: Marker)  
PostPosted: Sun Feb 28, 2010 1:59 pm
Roland listened before letting out a deep ******** Unitologists..." he groaned before looking straight ahead.

"Normally I love how religions cause wars and such, but if you're the only survivor, that means there are 169,999,998 of these things about. I count another because of mulchboy over there." he said, pointing at the bloody pulp on the ground.

"So. Have anywhere fortified?"
 

Zahzi
Captain

Distinct Lunatic


Randomly Gone Insane
Vice Captain

Romantic Raider

PostPosted: Sun Feb 28, 2010 2:05 pm
"There are more." Alik said, shaking her head when Roland assumed her to be the only survivor. "Some live. Crazy, but they breathe. Sad, but they live.." She argued, her tone quickly becoming depressed.

"Some... completely broken... Dead won't touch... Leave them to suffer... The Певец, er... Singer... She sits in a room... Twinkle little star... She can't be found. Well hidden..." She said with a heavy sigh, slumping over.

When Roland asked of fortifications, she quickly perked up, looking at him blankly.
"I come from... communications. Been calling for help. Gotten no replies, until you. It's this way." She said, pointing to the hallway, quickly jogging down half of it's distance, before stopping.
"You come, yes?"
 
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