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Posted: Mon Apr 19, 2010 4:52 pm
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Posted: Thu Apr 22, 2010 8:03 pm
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Basic Info Full Name: Zephyer Nara Nicknames: zep Age: 14 Birth Date: March 15, 1996 Gender: Male Race: Japanese Rank: Genin Ninja Type/Class: ninjutsu
Ninjutsu Class
These ninjas are truly ones to be feared, and in a Ninjutsu against Ninjutsu fight, the sounds of their jutsus can often be seen and heard within miles. These ninjas have the power to deal a lot of damage using their own elements, and are often very creative in their ways of fighting.
Strengths -Highest chakra reserve: These ninjas have the largest amount of chakra within their own rank, only surpassed by bijuu hosts. With this amount of chakra they can deal a large number of devastating attacks. -Mastery of elements: Ninjas of the Ninjutsu class are the only class that can completely master two types of elements (learn jutsus from both elements to the highest rank)
Weaknesses -Vulnerability to opponents: If the opponent has elements which can counter theirs, these ninjas would be rendered useless in combat. In harsher words, they would be "sitting ducks".
Bonuses: -Complete mastery of 2 elements (once you reach Chuunin level, you can learn jutsus of 2 elements up to your rank. Kage or Sannin can learn a 3rd element but it will be weaker, only up to Jounin rank.) -Can learn Ninjutsu in 1 less post than required. -Ninjutsu power will be increased by 1 rank. -No limit to ninjutsu knowlage
Limitations: -Can only learn a limited number of Genjutsu and Taijutsu (Genin can learn 5, Chuunin 10 and Jounin 25, Kage or Sannin can learn 30) -1 more post than required to learn Genjutsu and Taijutsu. -Cannot learn Medical Ninjutsu (Kage or Sannin can learn up to Chuunin level)
Gennin Can perform: 30 jutsu + 10 (monthly bonuses) 30 Academy Level Jutsu 20 Gennin Jutsu 5 Chuunin Jutsu 1 Jounin Jutsu
Favorites Animal(s) : wolf Color(s) : blue, grey Number(s) : 867-5309 2 Elements: fire, lighting Weapon of choice: Staff Strength: Friends Weakness: Trusting the wrong people
Jutsu List:
Taijutsu
DESERT FIST STYLE
Stage One
Amount of Sand: 1.5 Gallons Weight: 30 pounds each set (60 with both arm and leg weights)
The sand is unable to move much on its own, seeing that the user's "control" of it is not very skilled. The sand instead covers the limbs for extra power. The sand cannot leave the user's body.
The user must be like sand to be able to control it properly, so the user must learn to be as flexible as the sand, for without the flexibility, they cannot control the actual flexibility of the sand itself, and is also the reasoning behind their poor ability with sand. For the moment, the user can only bend their back to the point in which they are nearly level with their waist.
Stage Two
Amount of Sand: 3 Gallons Weight: 60 pounds each set (120 with both arm and leg weights)
The user's control over the sand increases only a small bit, but enough for a piece of the style's original purpose is made. The sand is able to separate from the user's body, but only for about an inch, which isn't enough for the desired effect. The user's attack would be executed in a fashion that would give extra damage, and more of a stinging sensation with the hit as the sand's physical properties apply to attacks at this point.
The practitioner gains a little something at this stage. With more control over the sand, the flexibility is something that the user now quickly catches onto. The level that they have reached is rather superb, especially for a Genin-level practitionists. With this, they have been able to move their back all the way until their head reaches the ground and pull themselves back up. This comes in handy when using the Taijutsu as a practitioner can easily perform maneuvers that would help them dodge.
Stage Three
Amount of Sand: 4 Gallons Weight: 80 pounds (160 pounds total for both arms and legs)
The "control" over the sand is what is focused in this stage, the reason why the amount of sand carried in the weight didn't increase at the same rate as before. The sand ability has been developed well here, as the user of this style can now separate the sand from their body for up to 3 inches, enough for the first AND second hits to occur beautifully in cooperation. The sand's stinging sensation becomes multiplied once the user gets their hit off.
The practitioners of this style now can perform on the streets like it was nearly nothing. Their flexibility training is to dance, to tell the truth. The user can easily perform a stationary backhand spring, and can spin their body on their heel while changing the body's position, such as leaning back. This is preparation for the next level.
PI QUA QUAN
Stage One
Power: At this stage the user can strike slighter stronger than an untrained shinobi, a solid hit causes minor pain and possibly bruising but not much more than that. Movements: Movements are awkward at this stage, lacking the fluid motion that masters of Pi Qua Quan possess. The user is still unsure of their stance and move with a bit of difficulty, making each strike rough and slow. Arm movements are difficult to control as the user hasn't learned to keep their arms properly relaxed, and have a tendency to form their hands into fists, which slow down their movements. Flexibility: Having just begun training their arms and legs to be flexible, they are slightly more flexible than the average taijutsu user, though not by a lot. Reflexes: No real advantage for the users reflexes at this stage.
Basic Techniques
Name: Seiryu-Kasho Description: A simple move done will facing away from the opponent. When the opponent is close. The user begins the move by starting to spin on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.
Name: Bokuho Description: A basic stance that takes advantage of the user’s flexibility; the user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched high above their head, but loose and relaxed at the same time. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet.
Stage Two
Power: A solid strike at this stage can cause a painful bruise, though more significant damage would necessitate multiple focused strikes. Movements: Movements are a bit more sophisticated, the user now able to perform the up and down movements of Pi Qua Quan with greater accuracy and speed. The motions are still stiff however when compared to a master of this style. Flexibility: At this stage the user is showing greater levels of flexibility, now able to bend backwards to a greater extent than normal, useful for dodging some attacks. Reflexes: The user is just starting to make use of their chakra control to better improve their reflexes, however at this stage any improvement is so slight as to be unnoticeable.
Basic Techniques
Name: Fukanro Description: Catching the opponents kick, the user holds it high while bending down low to quickly grab the opponents other foot, and in one swift movement they wrench the opponents other foot up high while pushing the other down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands.
Name: Teishitsu-Jouhai-Sho Description: A move performed while the user is facing the enemy. Bending down slightly, the user executes a perfect 360 degree spin, striking upwards as they do so resulting in a powerful uppercut that at higher levels can easily lift an opponent off the ground.
Universal Jutsu
Academy Student
Henge No Jutsu (Transformation Technique) Description: A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.
Kawarimi No Jutsu (Body Switch Technique) Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies.
Bunshin No Jutsu (Clone Technique) Description: A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy.
Genin
Chakra Hikari no Jutsu (Chakra Light Technique) Description: This jutsu allows the user to make a ball of chakra that produces light. Although it can’t harm anyone it’s useful for when going in dark areas and good for letting your comrades know where you are if you get lost in a foggy place.
Kinobori no Jutsu (Tree Walking Technique) Kabenobori no Jutsu (Wall Walking Technique) Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.
Chunnin
Suimen Hokou no Gyou (The Art of Water Walking) Prerequisites: Kinobori no Jutsu Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.
Sand Jutsu
Academy Student
Name: Suna Bunshin no Jutsu (Sand Clone Technique) Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.
Name: Muki Suna Kaishin (Inorganic Sand Conversion) Description: By placing their hand against a solid object, the user of this technique can convert it to sand. Generally only inorganic objects may be converted, but at a higher rank, the user may also convert minor organic objects such as plants and tree's as well, though people and animals are obviously out of the question. The main purpose of this technique is to allow the user to completely destroy an object; once it has been turned into sand it cannot be returned to it’s normal state. The size of the object that may be transformed is dependant upon the user. While with low levels only fairly small objects could be converted to sand with any reasonable degree of speed, anything around the size of the users fist essentially, but at higher levels entire walls could be transformed to sand in an instant. Additionally, the hardness of the material being converted affects the time needed to convert it, as such while simple stones could be converted extremely quickly, metal would require a longer period of contact, making it typically unsuitable for use on weapons except in special circumstances.
Genin
Name: Saboten Uchinuku Meimu (Cactus Punch Illusion) Description: An illusion that makes the target believe that the user’s exposed skin are covered with hundreds of pointed spines, like a cactus. When the user punches the target, their brain is fooled into thinking that the spines are digging into the opponent’s flesh, stimulating the pain receptors more than usual. In reality, the punch is still the same strength. Additionally the opposite is true if the enemy tries to strike the opponent.
Bouzenjishitsu no Jutsu (Stupification Technique) Description: The user locks eyes with the target and forces a hand seal. For as long as the two can keep looking at each other without being distracted or obstructed, both cannot move. When the user blinks, it's also over.
Suna Bakudan no Jutsu (Sand bomb jutsu) Description: The sand bomb jutsu is a unique jutsu. The user first gathers a ball of sand into their hand about the size of a pear. The then compact it and force chakra into it. They can then decide weather to throw it or set it as a trap. The bomb is set off by performing a single handseal. When it detonates it will send sharp sand shards the size of a sewing needle in every direction. These needles will travel for about 25 feet till they deteriorate. The downside of this jutsu is that if it is stricken before detonation then it will deteriorate. Only Zephyer and those he teaches it to can use this.
Name: Suna Shuriken (Sand Shuriken Technique) Description: Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.
Name: Suna Nawa (Sand Rope) Description: Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. Of course as the sand rope has the same durability as a normal rope, if the rope does not bind the targets hand, then it may be possible for them to cut themselves free.
Name: Suna Same (Sand Shark) Description: Forming the necessary seals, the user channels chakra into the sand beneath them, forming it into a small shark, about the length of the users arm. The shark is capable of swimming beneath the sand at considerable speed, and leaping out at will to bite at an opponent. Given the overall size of the shark, it is not capable of inflicting serious injury unless it is able to latch on and the opponent is unable to remove it. Several sharks can be created with this technique.
Name: Suna Tsume (Sand Claws) Description: Coating their hands and forearms with sand, the user expels chakra to harden and lengthen the sand to create claw like gauntlets on each arm. They make good offensive weapons as they allow the user to make swiping attacks towards an enemy, or try and disarm a weapon wielding foe, while at the same time providing excellent protection for the hands and upper arm against bladed weaponry.
Name: Daisan no Me (The Third Eye) Description: A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding himself with a wall-defense.
Name: Suna no Yoroi (Sand Armour) Description: The user creates a thin, although durable, armour of sand around the their body by making the sand stick to their skin and clothes and then hardening it. How long the user can remain with the Sand Armour depends on their chakra strength. The strength also depends on the user's abilities, and can eventually be as strong as steel.
Name: Suna Hogo Sochi no Jutsu (Sand Shield) Description: Extending their arm in a specific direction, the user forces sand in the area into a circular shield that hovers just in front of their palm. The shield may be moved so long as the user keeps their palm flat, making it a useful defensive jutsu, though the moment the users hand starts to close, the shield will collapse. However, at a higher rank, the shield may be frozen in place, allowing the user to use their hands to form seals for other jutsu’s.
Name: Suna Ouchi (Sand Pit) Description: With this technique a user creates a circle of soft sand with them in the center. The user remains above the sand by having two solid masses of it just beneath the feet. Anyone who steps in to the circle will sink almost immediately up to their waist, making it difficult to move around freely. The user of this technique then has the option to make the sand pull people under completely, hold them in place, or simply do another technique. Victim’s arms will typically remain above the sand and they are far from helpless. If the user moves from where they stand, the sand will return to its normal state, or alternately the user may force it to return to normal whenever they wish.
Name: Tsuitou Suna (Tracking Sand) Description: Perhaps one of the most subtle and difficult forms of tracking ever conceived, tracking sand allows the user to follow anyone who has even a small amount of the sand on them. The sand is not sticky or particularly noticeable in any way but a doujutsu that can see chakra emissions might be able to spot the sand with close examination. The only trick to this technique is somehow getting some of the sand on the person or persons you want to track. The sand can be intermingled with another technique or it can simply be left on the ground, leafs, and branches to brush off on passers by. Even if the sand is stuck inside something, like a pocket or shoe, if it is submerged in water it becomes useless. The length the charge on the sand remains for is dependent on their abilities.
Chunnin
Name of Jutsu: Garasu Katana no Jutsu (glass sword jutsu) Description: The user performs the necessary hand seals then stick his hand into some sand. He forces chakra into the sand, focusing on the shape of his sword. When he pulls it out, the sand will be formed into the desired sword. Then the user will force fire chakra into the weapon. The weapon will solidify and harden, then become translucent. This jutsu can be performed by a genin but it will take one post to harden the weapon. The sword is weaker than a normal sword and can be broken by just about any attack to it. How ever when the sword is broken it sends glass shards flying every where.
Name: Suna no Kyuutai (Sand Sphere) Description: The user slams his hands down on the ground, bringing up a large amount of sand around him that will form a thick, powerful sphere around him, protecting him from all incoming attacks for a short remainder of time. This sphere will withstand almost any attack. While inside the sand sphere, the user is unable to perform any technique that requires the use of their hands and unless they use daisan no me, are not able to see outside of the sphere.
Name:Suna Shigure (Sand Shower) Description: The user lifts a considerable amount of sand into the air and rains it down upon his enemy. However, the sand will clump together, resulting in each drop being about the size of an average hailstone. If the enemy does not get out of the area affected the bombarding hailstone shaped sand can cause serious bruising and be quite painful.Jonin
Name: Suna Futoiude (Great Arm of Sand) Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length.
Name: Suna Taihou (Sand Cannon Technique) Description: Channelling chakra up their throat, the user forms a great deal of chakra in their mouth that they can then expel forcibly from their mouth at a target. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch.
Name: Sunagakure (Hidden Sand) Description: The user must be around a lot of sand to do this. By pulling the users body into the sand slowly the user is able to move around underneath the sand undetected and able to breath. Additionally this same jutsu may be used to move beneath normal earth, but the user will not be able to move as fast as if they were underground.
Name: Suna Shunshin (Sand Instantaneous Body Skill) Description: An ability which allows the user to transport from one area to another in a gust of sand. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.
Name: Suna no Uzu (Sand Swirl) Description: This technique is actually a highly advanced version of the sand shield. The user creates what appears to be a whirlwind of sand around them but in truth no wind is actually involved in this technique, it is simply sand swirling around the user in a funnel shape. The sand somewhat obscures the user but if something tries to penetrate the funnel it becomes thicker at that point for a few moments. The effect of this technique is that not only are the grains of sand moving rapidly, they have been sharpened with chakra to cut like tiny knives. Flesh, cloth, or wood is ripped apart while stone and metal objects are pulled with the sand for a moment before being spat back out, worse for the wear. jonin
Name: Suna Arashi Bunshin (Sandstorm Clone) Description: A special sand clone on par with the famed kage bunshin technique from leaf, in which the user draws elements from both the sand beneath them and the wind in the air with chakra to form a clone of themselves. The sand keeps the bunshin solid while the absorbed wind creates a chakra circulatory system, which allows these bunshins to attack and use jutsus. Essentially they have the same power and durability as a normal kage bunshin clone and can be defeated in the same way.
Fire Jutsu
Academy Student
Katon: Ichi (Fire Release: One) Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.
Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique) Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.
Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique) Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns. Note: Only one projectile at a time.
Katon: Fukumen no Jutsu (Fire Release: Veil Technique) Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.
Katon: Tanebi no Jutsu (Fire Release: Cinder Technique) Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.
Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique) Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.
Genin
Katon: Ni (Fire Release: Two) Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.
Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique) Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique) Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.
Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique) Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous. Note: The clone only has 1/10 the ability of the original user.
Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique) Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.
Chunnin
Katon: San (Fire Release: Three) Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.
Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique) Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma. Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.
Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique) Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels. Note: The user must remain still while using this technique.
Pet:
Pet Name: Rai Type of Pet: Rp Special abilities: Telepathic Comunication Description: Rai Is a Large Dog that has the ability to communicate telapathicly with zephyer. This only works with in a 100 yard radius. He is large enough that zephyer can ride on him for medium distances At mediocre speeds. He has a large pouch on his side for carriying anything it can hold.
Picture(optional):
Reason: So zephyer can have a friend to play, carry messages, and help Zephyer pick up chicks.
Summoning: (Chuunin+) Bloodline: Oragami No Dara Description:This Kekkai Genkai has just recently shown itself amoungst the villages.It is known to be only in the Konan family.This bloodline gives the user control of paper.They can shift, move,and control the shape and density of paper. This does become stronger over time,training,and rank.Children,usually genin and academy students can only make small things using the paper,such as shuriken,or knives as sharp as razors.Full adults such as chunin or jonin can disperse themselves into paper,or trun themselves into paper butterflys to escape battle.They also can use bomb tags.
Name of Jutsu: Kami Genkaku no Jutsu(Paper Illusion Jutsu) Rank of Jutsu: Chunnin Jutsu Type: Genjutsu Description: This jutsu can only be used by the members of the origami no Dara bloodline. After performing a string of hand signs, the user locks eyes with the opponent. The eye contact doesn't have to be for long just a second. Then the user draws a scene on a piece of paper and forces his chakra into it. He forms another hand seal and the area surrounding him and his opponent changes into the one the user drew. The scene will look like a pencil drawing. This jutsu only takes place in the minds of the fighters, in reality they are on the ground motionless. This can be kai'd by a chunnin in one post, and a genin in two posts. every post this is active it takes 1 chunnin level jutsu.
パルプ果肉を押す芸術作品 (Art of Pressing Pulp) Type:Kekkeu Genkai Special Rank: E Element: none Description: The user can replenish his supply of paper from any tree. Using his chakra, The user turns the wood into pulp and forms it into paper. Once the second stage is reached the user can also create paper meshay from trees as their is already the needed water
Kimitate-assembly Type:kekkei genkai special Rank: E Element: None Effect:Charging a Mimiscule amount of Chakra,The user can use it’s crumpling Effect to fold paper into any shape they desire,the more paper and chakra avilible the stronger it will become.
Chou Tokkoutai-Butterfly Kamikaze unit Type:ninjutsu Rank biggrin Element:none Effect:Trough KumitateThe user folds paper into pure white butterflies. These butterflies are besed use for tracking,though in a minor variation ot the technique the butterflies cruple further into paper Shuriken.Which are as sharp as any standered Shuriken.The butterflies are able to change directionat the users whim,yet one they are formed into their shuriken versions they gain speed and lose manuverability.
Chou tokkoutai-butterfly kamikaze unit(part two) Type:ninjutsu Rank:B Element:none Effect:Using Kumitate the paper butterlies will be made of exploding tags.In which the butterflies will be able to explode at the users whim.Making them great for assassination attempts.
爆発性のトルネード ( Explosive tornado) Type: Ninjutsu Rank: A Element:none Effect: the Oragami user controls their explosive tags and creates a massive tornado out of them, this jutsu can be escaped by jumping straight up, but trying to jump through the sides will result in cuts and the sticking of the tags, the user sets on tag off for a longer explosion with less power, or all of them at once for a more powerful and immediate explosion
ペーパー翼 ( paper wings) Type: Ninjutsu Rank: A Element: none Effect: The Oragami user manipulates paper into their backs ( harmlessly) and creates massive wings allowing for long flights, the wings are strong and durable, they are also razor sharp, strong enough to even cut through some trees
爆発を削減する芸術作品 (Art of Cutting blast) Type: Ninjutsu Rank: C Element: none Description: The user forms a well-sized bird or animal out of solid paper. Upon the will of the user, the animal will explode releasing needles, kunai, or shurikin made out of formed paper. The weapons can be made out of normal paper or exploding tags. Used as an attack or quick escape method. The blast radius depends on the size and amount of chakra put into the creature. It can also be left behind as a trap but this use requires a larger amount of chakra if you wish it to be an effective means of hindering an opponent long enough for you to gain more ground in fleeing.
Owners Of This Bloodline Head of Kekkei Genkai: 1. Katsuro Hitokage [Arata Myouji] 2. zephyer55 [Zephyer] 3. 4. 5.
Stage 2
Oragami No Dara Suiton
Description: In this stage, The Kekkei genkai has reached a new level. This was reached by Konan during battle when she had become so strong in her paper using she had been able to manipulate it with water. The user has invented another method of, a better method of paper jutsu. Using Paper Meshay which is strong and more powerful than just normal paper the user can create larger and strong attacks, and also have paper that is no longer destroyed by water techniques. These jutsu also may last longer, and in harsher conditions making them even more formidable than the previous stage.
紙転換換算 ( paper conversion) Type: Ninjutsu Rank: A Element: none Description: Allows the user to convert any of the perviously learned jutsu into Paper meshay jutsu, making them stronger and more effective, also more costing of chakra but due to the users extensive training it will more likely be unnoticeable.
紙爆弾 ( Paper bomb) Type: Ninjutsu Rank: A Element: none Description: The user compiles tons of paper meshay creating a massive explosion, close to the size of the larger clay bombs, but they are made of more composite materials thusly they are not as strong. Also allows for the use of explosive notes in paper meshay techniques without them disintegrating
Paper Steel Type:Ninjutsu (forbiden) Rank: A Element: None Description: Usually used to gain power from opponet, but can be used as any possible weapon. User causes him/her self to disperse into many pieces of paper, as tough as steel, and sharper than shrurikens, To either form into weapons or simply all fly at opponet. Only forbiden if user uses all of body, causing him to to kill both his opponet adn himself.
Owners Of This Bloodline Head of Kekkei Genkai: 1. 2. 3. 4. 5. Clan: Nara clan
Character Description Looks: 5 feet 8 inches Personality: An outgoing prankster and good personality Background: grew up as a poor child with barley enough food to survive. Village: Sand Family: A mom and a dad
Missions Completed S Rank: A Rank: B Rank: C Rank: D Rank:
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Posted: Thu Apr 22, 2010 8:05 pm
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Posted: Fri Apr 23, 2010 12:11 am
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Basic Info Full Name: Ritsuki Shenzaki Nicknames: Rita Age: 12 Birth Date: 03/02/1998 Gender: Male Race: Human Rank: Academy Student Genin Ninja Type/Class: Ninjutsu
Favorites Animal(s) : Dragons and birds Color(s) : Red Number(s) : 1 and 3 2 Elements: Wind and Katon Weapon of choice: Katana Strength: Ninjutsu, Genjutsu and Taijutsu. Weakness: Earth, Water Jutsu List:
Basic
Henge no Jutsu (Transformation Jutsu)
Bushin no Jutsu (Clone Jutsu)
Kawarimi no Jutsu (Substitution Jutsu)
Hitoshizeru Bakuhatsu No Jutsu (Hidden Explosion Technique) Description: A simple yet effective technique that forces chakra out from the entire body, blowing out smoke and any small surrounding debris. This causes confusion, and allows the user to escape unnoticed. Useful for sneaky exits. This technique is basically the same as using a smoke bomb, and cannot be used for offensive purposes. It simply creates a large cloud of smoke to allow the user to escape.
Kage Bush No Jutsu (shadow clone jutsu)
Sunshin no Jutsu (Body Fliker)
Katon
Katon: Ichi (Fire Release: One) Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.
Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique) Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds. Academy Rank Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique) Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns. Note: Only one projectile at a time.
Katon: Fukumen no Jutsu (Fire Release: Veil Technique) Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.
Katon: Tanebi no Jutsu (Fire Release: Cinder Technique) Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.
Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique) Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.
Katon: Ni (Fire Release: Two) Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.
Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique) Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique) Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.
Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique) Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well
Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique) Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous. Note: The clone only has 1/10 the ability of the original user.
Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique) Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.
Katon: San (Fire Release: Three) Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.
Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique) Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma. Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.
Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique) Description: A different version of the Katon: Hidoko no Jutsu, this jutsu releases a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this jutsu will be seriously injured and probably suffer at least a first degree burn. It also evaporates all water in the range of this jutsu.
Katon: Nenshou Tosshin (Fire Release: Burning Rush) Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated. Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The secondary effect here is that the user is able to move at a slightly more increased speed than usual alongside the actual flame effects that obviously harm opponents upon contact.
Fuuton
Kaze Bunshin (Wind Clone) Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.
Kaze Fuuchuufuyuu (Wind Levitation) Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.
Taijutsu
~Mist Village~ ---Mist Style Stance--- --Stage One Mastered-- --Stage Two Mastered-- -Flash Foward: this is the basic attack move for the fighting style by focusing chakra to the users feet they may charge foward with more speed and confuse an enemy with the burst of speed. -Center Shift: This is the basic defence and is used by the most esteemed fighters by shifting thier center of gravity to make direct hits uneffective, the way this differs if the user shofts their body by releasing chakra from their hands or feet and can be done in mid air. A tthis low level the user may reduce dmaage by olny a small bit by pushing away from the attacks and absorbing 5% of total physical dmage --Stage Three Mastered-- -Jump Start: This is the basic move for making sure the user get to higher ground and can even bounce more smoothly away from damage, this is done by pushing chakra out the sole of the foot and causing the illision that they have lost a full 50 punds without that wieght the user may jump and good 7 feet straight up and makes gettign out of tough situations much easier.
Summoning: (Chuunin+) Bloodline: (Must Purchase One To Have One) Clan: (Must Purchase One To Have One)
Character Description Looks: Average build. Black long hair covers half of his face. (pic) Personality: Keeps to himself. Only has a few close friends. Background: Ritsuki had his early years with his Mother Kiyoko Shenzaki and never knew his Father. When he was 2 she was killed now all alone for some time. He was eventually adopted by a farmer even though raised to work in a farm Rita had a special knack for climbing tree's with ease and fighting against people who aposed him. After a few years of helping his adopted father he got notice that his Real father was a sanin of the leaf village now with this information at hand he returns to the leaf. He finnally met his father and lived happy again Village: Konohakagure Family: Shenzaki Family
Missions Completed S Rank: 0 A Rank: 0 B Rank: 0 C Rank: 0 D Rank: 0
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Posted: Fri Apr 23, 2010 12:12 am
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Posted: Fri Apr 23, 2010 5:06 am
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Posted: Fri Apr 23, 2010 11:35 am
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Posted: Fri Apr 23, 2010 12:26 pm
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Posted: Fri Apr 23, 2010 2:44 pm
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Posted: Sat Apr 24, 2010 12:42 am
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Posted: Sun Apr 25, 2010 6:37 pm
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Posted: Sun Apr 25, 2010 10:41 pm
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Posted: Mon Apr 26, 2010 3:20 pm
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Posted: Mon Apr 26, 2010 3:28 pm
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Posted: Mon Apr 26, 2010 3:37 pm
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