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Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200
PostPosted: Wed Jul 14, 2010 7:40 am
I need to have a shortened list of profiles now that a few others on the other one went inactive.

Post your profiles here once they get approved.  
PostPosted: Wed Jul 14, 2010 7:45 am
Basic Info
Full Name: Tensuo Hakemoto Uzaki
Nicknames: Suo
Age: 14
Birth Date: 9/20
Gender: male
Race: Japanese
Rank: Chuunin
Ninja Type/Class: Taijutsu

Favorites
Animal(s) : Snake
Color(s) : Black and gold
Number(s) : 3
2 Elements: Katon and Fuuton and Tar
Weapon of choice: Tanto, Small blade that comes out every time Tensuo swings his foot to kick someone.
Strength: Taijutsu and Katon jutsu
Weakness: Genjutsu
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
- Zero Point Breakthrough
- Maximum Cannon
- Death Gods Promise
- Coup de Grace
-


- Fuuton
Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.


Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.


-

Katon






Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)
Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.

Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.

Katon: Ni (Fire Release: Two)


Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.

Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)
Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.

Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.

Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
Note: The clone only has 1/10 the ability of the original user.


Taijutsu:
-Asshou [Pressure Palm]
Description: This is a taijutsu technique where the ninja drives their fist into their opponent while they are on the ground, crushing and grinding them into the earth. With impressive strength, this technique could be quite devastating.

Fuma Kage Shuriken no Jutsu [Wind Shuriken Shadow Windmill]
Description: This attack uses a Fuma Shuriken (a big, aerodynamically designed shuriken with curved blades). The user throws 2 shurikens at the opponent; however, one is hidden just beneath the first one, creating a perfect shadow. The opponent believes that only one shuriken is thrown, so after dodging it, the second shuriken appears from the blind spot, surprising the opponent, and possibly damaging him/her.

Haridoku [Poison Needles]
Description: A taijutsu technique involving several chutes strapped along the ninja's arm, loaded with poison-tipped needles attached to strings. The strings are tied to the loaders in the back of the chutes that house the needles, which the ninja draws back in attack. Upon release, the loaders shoot forward, snapping the strings and firing the needles at the ninja's enemy.

Harisuzu [Bell Needles]
Description: A taijutsu technique where the attacker attaches bells to needles to mislead the enemy into reacting to sound instead of movement. In this way, one or many needles with bells can be thrown, quickly followed by regular needles that would catch the opponent off guard when they react to the sound. Even if the bell needles miss, they cans till be used to mislead the enemy into reacting to sound by attaching strings to the bells, allowing the attacker to create the distraction of sound at any time during the fight, opening their opponent up for another attack.

Hayabusa Otoshi [Peregrine Falcon Drop]
Description: The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground.

Houshou [Crushing Fist]
Description: A taijutsu technique where the ninja palm strikes their enemy, hurling them away. With impressive strength, this technique could be quite devastating. This move is capable of knocking an opponent approximately 30-40 feet back.

Kage Buyou [Leaf Shadow Dance]
Description: An attack which on its own does pretty much nothing yet can inflict great damage when in combination with other jutsus. This jutsu is an aerial set-up, meaning the enemy has to be in the air for it to fully function. Once in the air, the shinobi positions himself just below the opponent while in the air. Thus, the ninja becomes their opponent's shadow, leaving the opponent unable to escape from a follow-up attack.

Konoha Daisenpu [Leaf Great Whirlwind]
Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.

Konoha Reppuu [Leaf Violent Wind]


Konoha Senpuu [Leaf Spinning Wind]


Renge Lotus

Shou-Geki-Shou [Rising Impact Palm]


Shoushitsu [Knee Strike]


Tokken [Tackle Charge]
Description: A Taijutsu technique where the ninja shoulder charges their enemy, driving them away or even into something stable. With impressive strength, this technique can be quite devastating.

Tsutenkyaku [Painful Sky Leg]
Description: This is basically just a kick down from the air, where the user (if gifted with an amazing amount of strength) uses their power to create an earthquake like effect and massive destruction to the surrounding area.

Chuunin

Bunshin Kaiten Kakatou Otoshi [Clone Spinning Heel Drop]
requirement's:[Shadow Clone Technique]
Description: Bunshin Kaiten Kakatou Otoshi is a taijutsu technique that can be truly devastating. The attacker first uses Kage Bunshin no Jutsu [Shadow Clone Technique] to create several clones. These clones and the user launch themselves into the air and begin to somersault. They then come spinning down, slamming their heels onto the target's shoulders and head.

Bunshin Taiatari [Clone Body Blow]
requireement's [Shadow Clone Technique]
Description: The user quickly creates a shadow clone above them, who dives at the target using a burst of chakra. Best used in combination with some kind of charging attack, this can sometimes be used to catch the opponent off-guard.

Haritsuba [Spitting Needles]
Description: A taijutsu technique where the ninja spits needles out of their mouth. Attacking in this manner, while the enemy is normally focusing on your hands, provides a small element of surprise, but with much more effectiveness when used following a distraction.

Hien [Flying Swallow]
Description: Using chakra to extend the blades of the user’s blades, the user charges almost directly at their opponent with movements so swift it almost seems like they are flying. This usually results with a near-fatal blow across the chest to the target.

Konoha Gouriki Senpuu [Leaf Herculean Whirlwind]
Description: A taijutsu technique where the user spins with all of their strength and delivers a powerful, spinning, heel kick, blasting their opponent back. This kick can also be used to disarm an opponent since this kick is powerful enough to easily knock a weapon out of the opponent's hand. It is a much stronger version of the Konoha Daisenpuu [Leaf Great Whirlwind].

Konoha Shofu [Leaf Rising Wind]
Description: Using quickness and agility, the user will do a swift upwards kick at his opponent or at a weapon his opponent is wielding thus knocking it out of their hand or grip.

Midare Senbu [Chaos Fan Dance]
Requirement's A fan
The user attacks the enemy with their fan, thus launching them into the air. They then throw their fan behind the enemy and disappear, reappearing behind the enemy. Finally, they grab the fan and strike the enemy headfirst into the ground.

Sakura Fubuki no Jutsu [Sakura Blizzard Technique]
Description: The user hurls several kunai at their opponent, each with a small sack of miniature explosive tags attached. The opponent, while deflecting the kunai, will cause the sacks to break and scatter the tags on themselves and the area around them. The user merely has to throw another kunai with an explosive tag to ignite them, thus catching their opponent in an immense explosion.

Shishi Rendan [Lion Combo]
Description: A Taijutsu technique following the Kage Konoha Buyou [Shadow Leaf Dance], putting both the ninja and their opponent in the air, giving the attacking ninja the advantage. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow. This technique puts a great deal of strain on the user's body, which is why it is concluded that it is not a technique one could come to rely on.

Yanagi no Mai [Dance of the Willow]
Description: To perform this technique, the user must have two blades in their hands. The user can then use these blades to stab, slice, or even impale their target in the movements similar to that of dancing. With quick movements and fast jabs, this is a formidable dance.

Shuurai Tekken Do
[Way of the Lightning Strike Fist]

Official Cloud Village Taijutsu



First stage
No Rank Requirement

Arashi noma eno shizu kesa [The Calm Before the Storm]

In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgmental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.

Second Stage
Genin

An'unteimei [The Gathering Storm Clouds]

After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repertoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticeably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.

Stage 3
Chunin

Yorunotobari [Third Stage: The Veil of Darkness]

The third stage of learning Shuurai Tekken Do is a grueling one, as whole days are sometimes spent a single position, the two cups of the previous stage being accompanied now by cups positioned on the head, shoulders, tops of the hands and feet, and on the knees. The user spends long durations in a sitting position with arms level at the shoulders, but without a chair to sit on. Sometimes, if the teacher is feeling particularly cruel, the student may be asked to try walking in a small circle while the cups are all still in place. In battle, the practitioner begins to use striking flurries in addition to the quick single strikes, as well as learning to add counters behind the now extremely fast blocks.

Stage 4
Jounin

Haizename [The Torrential Rain]

Once the practitioner has attained what the instructor deems to be proper levels of fluidity and solidity, the cups in hand are traded in for medium-sized buckets of water with rough rope handles, which are still filled to the brim with a liquid. The rest of the cups of the previous stage are removed. This adds the extra aspect of maintaining fluidity while improving on muscle control due to the resistance of the added fluid weight. In battle, the practitioner approaches speeds that will baffle the human eye and batter the human body, but due to intense training the user will be able to control every strike, counter, and dodge to a keen precision. Strong single strikes and the occasional flurry are still the mainstay of the practitioner's offense, though there is now a considerable increase in the power behind them.

Rokushiki - Six Powers
Limitless, Deadly, Addicting

Stage 1: Rankyaku

Rankyaku is a projectile technique in which the user kicks out at very high speeds and strength, sending out a sharp "Air Blade" that can slice objects and greatly damage a human body. It is made from the users own Chakra that is condensed and sharpened.

-Requirements-

For Regular Techniques Have no rank requirement.
For Special Techniques you must be Genin.

_____Regular Techniques

Rankyaku - Sen (Storm Leg - Line) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Blade fashion which leaves a great deal of damage to the foe.
Rank - C

Rankyaku - Shuriken (Storm Leg - Hand Hidden Blade) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Blade fashion which continues to rotate until the blades form into the shape of a Shuriken that deals great damage to the foe.
Rank - C

Rankyaku Hakurai (Storm Leg - White Thunder) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Blade fashion that is done with both legs which creates and "X" shape.
Rank - C

_____Special Techniques

Rankyaku - Gaichou (Storm Leg - Victorious Bird) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Bird shape fashion which leaves a great deal of damage to the foe.
Rank - B

Rankyaku - Ran (Storm Leg - War) - In this attack the user spins around quickly in a circle on one hand while performing Rankyaku to create a circle shaped Rankyaku which radiates outward. The attack was powerful enough to cut through steel in all directions, it can also be used to send an enormous mass of Rankyaku.
Rank - B

Rankyaku - Amane Dachi (Storm Leg - Circumference Sectioning) - The user jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of the users trajectory, they will still be cut by the Chakra that is emitting from the blades that are sharpened to where they feel like the tip of a Blade.
Rank - A


Stage 2: Shigan

Shigan is a technique in which the user pushes their finger into a certain target at very high speed, leaving a wound similar to a bullet wound, making guns unnecessary.

-Requirements-

For Regular Techniques you must be Genin.
For Special Techniques you must be Chunnin.

_____Regular Techniques

Shigan (Finger Gun) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, leaving a wound similar to a bullet wound, making guns unnecessary.
Rank - C

Shigan Ouren (Finger Gun - Yellow Lotus) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, expect the user does it multiple times resembling a Gatling Gun, leaving numerous wounds that are similar to bullet wounds.
Rank - C

_____Special Technique

Tobu Shigan - Bachi (Flying Finger Gun - Plectrum) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, expect the user launches the stored Chakra from his hand like a Bullet which deals great damage also.
Rank - B


Stage 3: Tekkai

Tekkai is a technique in which the user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks.

-Requirements-

For Regular Techniques you must be Chunin.
For Special Techniques you must be Jonin.

_____Regular Techniques

Tekkai - Gou (Iron Mass - Strength) - The user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks, the user visually tenses his body even further while standing still so they are able to defend themselves against stronger attacks.
Rank - B

Tekkai - Rin (Iron Mass - Wheel) - The user uses Tekkai and kicks one leg into the ground and starts rotating their legs at a fast speed, causing their legs to simultaneously slam into the ground on a set path toward their opponent. It also seems to incorporate Rankyaku, as the legs leave blue traces in the air like a normal Rankyaku Chakra wave.
Rank - B

Tekkai - Sai (Iron Mass - Smash) - After the user launches himself into the air with Geppou, the user kicks back towards the ground, and harden their fist with Tekkai, which the user drives into the ground for massive area damage.

_____Special Technique

Tekkai - Utsugi (Iron Mass - Empty Tree) - The user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks, used entirely as a counter where the purpose isn't to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones if used multiple times.
Rank - B


Stage 4: Soru

This is a technique in which the user moves at very high speeds bu coating his own feet in Chakra to boost the output of their maneuvers in order to avoid attacks, as well as to attack at higher speeds.

-Requirements-

For Regular Techniques you must be Jonin.
For Special Techniques you must be Sanin.

_____Regular Techniques

Soru (Shave) - The user moves at very high speeds by coating his own feet in Chakra to boost the output of their maneuvers in order to avoid attacks, as well as to attack at higher speeds.
Rank - B

Geppou (Moon Step) - The user actually jumps off the air itself by kicking at the air in high speeds with the coating of their own Chakra, allowing them to stay in the air for much longer than usual.
Rank - B


Mirror Image

Stage One: No rank requirement

Being able to create a feint after image witch will only add a slight amount of power to your attack. This After image cannot be maintained for long creating more than one during a battle at this stage will be the last thing you do as you will run out of chakra.

Regular Techniques:
Side step - Dodging an attack but making your opponent think they hit you but really they hit the after image making a counter easy.
Rank D


Special Techniques:
Delayed Punch- Attempting to punch opponent at close range and missing on purpurse and then the delayed image will attack.

Stage Two: Genin
The user has basic control over the after image creation. And Can create two or Three per battle using the abilities to fool the opponent and deal mass damage if the opponent is not careful.

Regular Techniques:
Triple kick - Kick the opponent whilst sliding around the opponent the opponent if hit will be hit three times in different postions.
Rank C

Special Techniques:
Block and Double Kick- attempting to block an opponents move with a kick witch intrun allows the after images to kick the opponent twice.
Rank C

Stage Three: Genin
The user is finally able to use this style comfortably being able to create maybe 3 or four after images at a time and maybe twice per battle with ease. The Chakra is now being controlled well making after images easy to create.

Regular Techniques:
Rising Punch - A punch that Rises up in succession.
Rank C

Special Techniques:
Rising repeated Punch - A rising punch with 3 after images each image going higher than the previous one allowing a punch to go about 30ft high.
Rank C

Stage Four: Chunin
The user could now beat a Lower level Taijutsu user with ease, And beat a genin with no taijutsu experience in a matter of seconds. the user has great control of the abilities and may be able to create many after images but still only two or three per battle.

Regular Techniques:
-

Special Techniques:

-


Stage Five: Chunin
The After Images When created can be maintained for a long time now

Regular Techniques: N/A

Special Techniques:
descending Kicks - Jumping high then Descending down with multiple kicks downward on the opponent.


Stage Six: Jonin
By now the User can create multiple images and shows amazing speed and power in the after images and Allowing 3 after images to be held for most of the battle but not all. This stage is usually reached a jounnin level and even then is still hard to maintain.

Regular Techniques:
Mutli Tap - Confusing the opponent by circling them with immense speed and leaving after images with him. Good for dodging.



Special Techniques:
Multi tap pressure - Whilst running around the opponent vanishing in to attack and attacking pressure points at the Same Time. (not Chakra points Pressure Points are different)

Stage 6 Pi Qua Quan Taijutsu style learned.



Summoning: Demons
Bloodline: Pitch Rosin
Clan: Hakemoto

Character Description
Looks: Like picture
Personality: Kind but gets jealous easily
Background: After his brothers death in Kiri, Tensuo swore to become the greatest ninja that he could ever dream to be. With the help of his master, Kazuo, Tensuo will become a great ninja. He is apprenticed to Kazuo Hatake, Current Raikage.
Village: Cloud Village.
Family: Hiro Uzaki- Deceased
Kuro Tenpi- Cousin

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:


User ImageUser Image  

Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200

Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200
PostPosted: Wed Jul 14, 2010 7:48 am
User Image


Kage's can perform: 110 jutsus+ 62 jutsus (Monthly Bonus)
110 Academy Jutsu
85 Gennin Jutsu
70 Chuunin Jutsu
50 Jounin Jutsu
35 S-Rank Jutsu

Basic Info
Full Name: Hiro Inuzuka Senju
Nicknames:Hiro
Age:15
Birth Date:9-20
Gender:Male
Race:Japanese
Rank: Sannin
Ninja Type/Class: Ninjutsu
Taijutsu style: Shuurai Tekken Do
Rankyako
Rocks tai styles
Rains


Favorites
Animal(s) :Snake
Color(s) :Black
Number(s) :3
2 Elements:Earth, Water, Wind (Sannin element), Wood , Magnetism
Weapon of choice: Silver Katana
Strength:Jutsus
Weakness:Raiton
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-Suiton
Water Release
______________________________

Basic





Uo Tsuba (Fish Spit)
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.


Suiton: Abura Bushin no Jutsu (Water Release: Oil Clone Technique)
Description: Oil Clone Technique is a variation of the Genjutsu; Mist Servant Technique. It creates a whole bunch of clones, which won't disappear like normal illution clones when they're hit. The hit will only go right through them. The only known way to defeat them is to send a fire justu at them.

huunin

Mizu no Yaiba (Water Sword)
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
Requirements: Mizutamari no Jutsu
Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow.

Mizu no Yoroi (Water Armor)
Description: A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.

Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
.

Deido Tama (Mud Ball)


Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a spray of fine mist. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

Suikusari no Jutsu (Water Chains Technique)
Description: Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move.

Suimenka no Kisoku ( Breathing underwater Technique)
Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

Kirigakure no Jutsu (Hidden Mist Technique)
Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.

Jounin

Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)
Description: A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone.



Doiru Suiyari no Jutsu (Drilling Water Spears)
Description: Used when the enemy is standing on top of water to surprise attack them (though a Mist Shinobi with Mizu Soujuu and enough power and control can use this technique without the water.) Large sharp drill shaped spears made of water comes forth out from the water around the enemy and attacks. Alternatively, this can be used as a powerful defense, causing the water drills to intercept attacks and either nullify them (in the case of elemental techniques) or deflect them high (in the case of projectiles and weaker taijutsu attacks).

Suiton: Suise no Jutsu (Water Release: Water Torrent Technique)
Description: This technique is somewhat comparable to the Doton Doryuu Taiga, in that the user creates a small torrent of water that moves along the ground at a high speed and can carry opponents away with it. If there is a sizable body of water nearby, or the user's Mizu Soujuu is up to the task, the size of the torrent can be quite large. Otherwise, the torrent is smaller and more specific, able to target one opponent or straight line of opponents.

Mizuhada Bunshin No Jutsu (Water Body Clone Technique)
Description: A powerful enhancement of the Water Reflection clone, this technique creates a number of full-powered water clones and does not require a body of water. These clones have the full Chakra and Mental abilities of the user, as well as Physical ability. A solid hit will destroy the clone.

Suijouki no Jutsu (Steam Technique)
Description: In this attack the user takes a deep breath in and then blows out a mass of billowing steam toward an enemy or group of enemies. It can cause severe burns, and a close range hit can be lethal. The size of the steam cloud is dependent on the user's statistics. The steam covers 5 cubic meters of area.

Suirou no Jutsu (Water Prison Technique)
e.

Suiton: Suikoudan no Jutsu (Water Release: Water Shark Blast Technique)


Gekiryuu Chikara (Raging River Force)


Suiton: Suijinheki (Water Release: Water Barrier)

Suiton: Nenshou Ame (Water Release: Burning Rain)

Suiton: Suigadan (Water Release: Water Fang Bullet)
Description: This jutsu creates a circle of crushing water spikes around the opponent. It is very difficult to evade, however it will also require a sufficient water source nearby the target, preferably right below it.

Kage/Densetsu

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
Description: A Jutsu which creates a huge cyclone turned on its side, which is sent toward the opponent or group of opponents. This Jutsu can only be done when in or near a body of water (or with the mastery of Mizu Soujuu,) and is devastatingly powerful, both in the force with which it strikes and with it's tendency to catch people and objects and slam them into other object. It can easily rip large trees and masses of rock from the Earth.

Suiton: Suishouha (Water Release: Rising Blast)
Description: Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for a short while before draining into the sand. The depth of the water once the wave has settled is anywhere between 8 to 10 feet.

Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique)
Description: A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the shinobi who can suffer a hit from this technique and continue to fight.

Tsunami no Jutsu (Tsunami Technique)


Suiton: Shindo Futan (Water Release: Depth Charge)
Description: A lethal move when used correctly, the opponent must be underwater. After the opponent is fully submersed, the user channels a large amount of chakra into their hands, and using this chakra, creates a large burst of energy, compressing the water momentarily beneath themselves. Due to the non-compressive nature of water, this compression will disperse throughout the body, crushing anything unlucky enough to be near the source. This force can entirely crush even the strongest of opponents, and must be used carefully around wildlife, or it can destroy entire ecosystems. For this reason, it is rarely used except in life or death situations.

Subaku Tsume (Hydro Claw)
Description: After The user finishes the string of seals they form there hand into a claw (two hands clamped together). Then they force there "claw" into the water, which causes a water claw to rise out of the water. Then the person Psionicly controls the water claw.

Kinjutsu: Hada Shihai (Forbidden Release: Body Control)
Desctription: Because of the ability to control and mainpulate water, and because the human body is mostly made of water, this technique can be used. This jutsu allows the user to control the water within a living being's body, thus controling their actions. Becuause the water in a body is not connected to the willpower or strength of a person, this power is dominate and can be broken; however difficult, making this a very deadly justu.

Kouseitan Kawa (Element Skin)
Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.


-Doton
Earth Release
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Basic

Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.

Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill)
Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. Two hits will destroy the bunshin.

Koujin Bunshin no Jutsu (Dust Clone Technique)
Description: A simple bunshin jutsu, using dust and small particles of dirt found everywhere but the cleanest of places, the user is able to form a clone. The clone itself cannot attack, but can pose as a good distraction, since once it is hit, the dust and dirt particles burst open, entering the enemy's eyes, mouth and nose. Also, the clone can be dismissed at will.





Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)
Description: This earth jutsu allows the user to “dive” into the ground and move around in it as if it was water, or even thin air. This ability allows the user to get near an opponent without notice and when below him, pull down the opponent to ground, burying his body and leaving only the head above the ground. This particular jutsu isn’t an attack by itself, but it easily creates and opening for more deadly attacks.

Doton: Tamaishi Danmaku (Earth Release: Pebble barrage)
Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.

Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique)
Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.

Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique)
Description: By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, which the user can sense, although he doesn't know who exactly it is. The range is half a mile.

Ohitsuji Kashira (Ram head)
Description: A basic earth protection jutsu where a small, curved wall about the size of the creator is created. It can deflect shuriken and fire jutsu but is weakened by water jutsu. For every rank, the wall grows 5 feet by 5 feet.

Doton: Tsuka no Tsuchi Souzou (Earth Release: Earth Mound Creation)
Description: The earth is caused to rise up at least 10 feet and a steep sloped mound is made with the shinobi performing this jutsu at its peak. The mound soaks up water like a sponge making this an effective jutsu to perform when fighting any water using shinobi.

Geigeki No Doro (Mud Inteceptor)


Doton: Sekkai Koutetsuban (Earth Release: Stone Breast Plate)


Kajuu No Doro (Mud Weights)
Description: Mud shoots at a target’s limbs and then gets stuck, through chakra the mud is made to weigh a quarter ton(1/2 ton if chuunin and 1 ton if a Jounin). This helps to slow down opponents a great deal.

Doton Tamuro (Earth Release Camp)
Description: The user is able to carve out a small cave into the side of a mountain or hill. Then using that skill he is able to create living spaces, and stone furniture. With more skill the more with less detail the place will be. For the whole purpose of this ninjutsu is to make a hidden camp, while on a mission, so that enemy shinobi will be unable to find you.

Doton Bunsho (Earth Release Note)
Description: The user will create a note, then performing a hand seal he will dip the note into the earth where then the note will travel to the person to receive the note. This has its downfall though. An extremely skilled earth user will be able to sense the note and grab it out of the earth.

Doton Tsuna (Earth Release Rope)
Description: Using this skill requires the user to carry around a small piece of earth in his clothing, or must be around the ground not in a house. The user will perform the provided hand seals and a slender piece of earth will form and tie around an object or person(s).

Chuunin

Doton: Doryu Taiga (Earth Release: Mud River)
Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take himher.

Maruishi Tounyuu (Boulder throw)
Description: This technique focuses chakra on a single large boulder found in the vicinity and sends it flying towards an enemy. The impact is of course greater since it’s a big rock, and yet, being a big rock, it’s easier to dodge. Also, only one rock can be thrown at time. However if the user is good at chakra control, (those with tree and water walking mastered) this can be done in quick rapid succession (a few rocks sent consecutively, about 5). Can also be used on variations such as concrete rubble.

Tsuchi Shouaku no jutsu (Earth holding technique)
Description: This technique allows the user to manipulate the earth below an opponents feet to rise up and grab hold onto both their legs. The earth is rather durable, and can only be physically forced away by taijutsu specialists and human tanks. However, the downside is that the earth rises up rather slowly, and a well trained shinobi would be able to notice it fairly easily. Another disadvantage is that it can only be used on natural earth, meaning it can’t be used in buildings or grounds with no earth. Should be used only when the shinobi is distracted.

Doton: Katana no Jutsu (Earth Release: Earth Element Sword)
Description: Similarly to Doton Shuriken, the user picks up dirt and/or earth, molds chakra into the dirt/earth, and forms a sword. It isn’t as sharp or powerful as a real sword, and is destroyed after a few hits.

Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill)
Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. The difference from the normal clone is that this one comes from heated earth, making it's skin almost volcanic and painful to touch. The bunshin can use one Doton jutsu.

Ryuusha no Jutsu (Quicksand skill)
Description: A simple yet effective skill. Using chakra, the user is able to create a pool of quicksand in the ground. The pool is ovalcircular, and is of about 4 feet in diameter. A perfect jutsu for setting traps, although it can be created under an opponent's feet, but will only work if the opponent's movement is severely hindered.

Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast)
Description: In this jutsu, a large mudstone structure appears from the ground in the shape of a dragon’s face. The dragon then shoots many earthmud “cannon balls” which hit the enemy with great speed.

Iwagakure: Shunshin no Jutsu (Hidden Earth: Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another by lowering his body to the ground and eventually become "buried" in it. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport him there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and only if the shinobi has not been attacked or is defending.

Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave technique)
Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.

Doton: Ishi no Yari (Earth Release: Stone Spear)
Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.

Iwa no Yoroi (Shield of Stone)
Description: A thin layer of protective mixture of stone and clay that covers a user's body. Since it makes the user cover him with hard stone and clay, this jutsu causes the user's body to weigh more and stamina usage is increased. Very similar to the armor of sand (Suna no Yoroi).

Doton: Doryu Heki (Earth Release: Mud Slide Barrier)
Description: A defensive jutsu in which the user creates a thick wall of mud and earth to defend against an attack. For every rank, the wall of mud is twenty feet wide and fifteen feet high.

Iwane Banpu (Rock Bump)
Description: A simple yet effective technique. The user performs a set variety of handseals, then takes a rock in his hands. He then throws the rock in the position he needs it to be, and the spot where the rock lands and puts an imprint into the dirt, a rectangular-prism shape, about a foot long, rises up out of the ground. Depending on how much chakra is put into the rock hecreated, the size of the earth rising can be from the length of an ankle up to a knee. Used for tripping the enemy.

Sekkai Senbon Hada (Stone Needle Skin)
Description: The Stone-nin’s body becomes entirely covered by earthen armor that has very sharp and durable needles. The armor itself isn’t very thick, but it still is highly discouraging to any taijutsu user to hit someone using this technique. While using this jutsu, the mobility of the performer is highly limited.

Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement)
Description: This jutsu replaces the body with a large stone or even a boulder, using Kawarimi no Jutsu. There is a rather dangerous difference though, the boulder that replaces the stone-nin’s body is explosive and if struck explodes with the force of an explosive note.

Doton: Wareme Souzou (Earth Release: Chasm Creation)
Description: When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 and a width of 3 as long as it is continued. This is very useful when creating a protective barrier for someone else.

Sekkai Saka (Rock Hill Creation)
Description: A large hill made of rock is created. The slope is very steep and made of slippery shale rock. It is useful as a defensible platform to perform other techniques from. For every rank, the hill goes up 15 feet.

Doton: Iwane Wooru (Earth Release: Rock Wall)
Description: Starts out exactly like Iwane Banpu, by performing the same hand seals, and grabbing a rock, but it is a much bigger rock. Much more chakra is added to this rock, and whenever it hits, a large, rectangular prism-shaped object rises up out of the ground. This time, it is concentrated as a height, and is approximately three feet in width and six feet in height, stopping the enemy completely. Very useful in bad situations where a good defense is needed. A very sturdy wall that cannot be removed from the ground, almost like a wall of a building, made of stone. For every rank, another foot in width and 3 feet in height is added to the wall.

Doton: Iwa no Doomu (Earth Release: Earth dome)
Description: An elaboration of Doton Doryu Heki (Earth Element Mud Slide Barrier), this jutsu retains its predecessor's characteristics and more. Instead of forming a single, straight wall which can protect the user from only one angle, this jutsu enables the user to create a wall not just all around him, but from above him as well. If the technique is successful, the user should be inside a thick dome of stone which is quite difficult to destroy. The disadvantages are obvious- one cannot see outside the dome, and an opponent would have time to prepare an attack the user won't be aware of. Furthermore, holding the dome together requires a great deal of chakra, and the jutsu can only be active for a few minutes, and after that it will simply crash.

Doton Bakudan (Earth Release Bomb)
Description: By shifting the earth around and moving deep chemicals up to the outer layer of earth the user will be able to explode the earth out of the most simplest compounds.

Jounin

Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)
Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force.

Doton: Kekkai Doroudomu (Earth Release: Clay Barrier Prison)
Description: Technique which completely surrounds an opponent in a prison made of clay or earth. The user then is able to absorb the enemy’s chakra through the walls. This absorption of chakra, however, only causes the victims to feel a bit weaker. Once the opponent leaves the prison, he feels like normal again. Since the walls of the prison are infused with a user's chakra, any damage taken by the prison is capable of being repaired/regenerated by that chakra.

Ikiumeru no Jutsu (Alive Burial Technique)
Description: By performing a series of hand seals, the user can make the ground underneath the target come alive, and split open. The earth will swallow the target like quick sand, while a large gap is made to pull the target into. When the entire target is underground, the ground grows solid again; leaving the target buried alive underground.

Doton: Sekkai Bunshin no Jutsu (Earth Release: Rock Clone Technique)
Description: A clone is actually created out of rock, not just dirt and other pieces of earth. This clone is faster and stronger than a simple earth clone. The bunshin can have the exact Physical stats of the user. The bunshin can use 1 Doton jutsu.

Doton: Retsudo Tenshou (Earth Release: Splitting earth force)

Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast)
Description: Creating the same bronze dragon head from the ground, but a lot larger than before, this jutsu however summons up lava from within the planet's centre, and blasts it towards the target.

Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
Description: A technique which creates a large viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp, also it has the distinct ability to subdue any chakra effect, hence one cannot walk on it using chakra.

Doton: Kyuu Tsuchi dageki (Earth Release: Sudden earth strike)
Description: A much more advanced version of the Tsuchi Shouaku, a Jounin can cause the earth to rise up at a much faster pace than the Tsuchi Shouaku, in fact in a very sudden manner fast enough to catch most shinobis off guard. Also, instead of just grabbing an opponent’s leg, this technique can cause the earth to rise up and form an ‘arm’ to strike the opponent from behind. Alternatively, one can also control it upon the earth mass the opponent stands on to suddenly spring up such that it acts something like an ejector or catapult to suddenly launch the opponent into the air by suddenly jerking up with a tremendous force. The durability of the earth risen is nearly as thick as rock, meaning that now, even taijutsu specialists would encounter difficulty in breaking out of it. However, like the Tsuchi Shouaku, the disadvantage of this technique is the fact that it can only be used with natural earth.

Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage)


Dosekiryuu no Jutsu (Rock Avalanche Technique)


Yougan Eisha no Jutsu (Lava Swimmer Technique)
Description: The Shinobi is able to swim through lava unharmed, though they can not do so for extended periods of time.

Sekkai Keibou (Stone Guard Creation)
Description: This technique creates a phalanx of semi animate stone figures with large shields, tiger heads, and giant pikes. The phalanx of monsters are as fast as a genin, but may only fight as a single unit. They can not stray more than 3 feet from one another. The performer of this technique must remain at the center of this phalanx or the phalanx will become immobile.

Bouseki Take (Spinning Peak)
Description: After either the Earth Mound Creation or Rock Hill Creation are used, the shinobi may perform this technique. This causes the mound of earth to spin rapidly making standing on it nigh unto impossible. Only the very peak, where the stone-nin is standing, remains immobile.

Doton: Kukan no Sekkai Senshi (Earth Release: Body of the Stone Warrior)


Yougan no Tate (Lava Shield)
Description: The user of this jutsu summons lava from the center of the earth and creates a shield from it, surrounding him in a diameter of up to 2 meters. This jutsu defends against most fire, water and grass based attacks, though it consumes a great deal of chakra.

Sekkai Bunshin: Shinogeru Inshou (Stone Clone: Protective Seal)


Sekkai Zanchuu (Stone Pillar)
Description: A stone pillar lifts the shinobi high in the air away from combat. The pillar comes equipped with small stone needles that shoot when touched. The creator of the stone pillar has a limited control over it that allows it to move very slowly. This is a great way to increase the distance between the defender and an attacker. The pillar rises up 30 feet into the air.

Doton: Iwa Guntai Tate (Earth Release: Rock Army Shield)
Description: A flat defensive slab of earth shoots out of the ground and forms walls that guards each member of your team. The maximum number of people that can be protected are four. The user of the technique decides which side of his/her allies the wall will be formed on. For every rank, the user can create shields in a 40 foot diameter.

Koudo Supaiku (Earth Spikes)
Description: The user is able to use their chakra and then lift it upward to form a spike. Which would be just as sharp as any sword or spear. If used right it could be stronger

Shishi no Koudo (Limbs of Earth)
Description: The user will perform the needed hand seals and earth will come up through their clothing and take the form of an arm or leg. If needed it can also reinforce a joint in the body.

Kage/Densetsu

Yougan Tsunami no Jutsu (Lava Tsunami Technique)
Description: The user calls upon a substantially large amount of lava from the center of the earth. Due to the obvious distance, it takes quite some time for the lava to reach the face of the earth, but once it gets there, it becomes a furious tidal wave that burns and singes everything on its path. An extremely powerful and dangerous jutsu that should not be attempted unless the user is sure hisher allies will not be hurt by it. The tidal wave's size is about that of Suiton Daibakufu no jutsu and is fully controlled by the user.

Yougan Ryuu Bakuha no Jutsu (Lava Dragon Explosion Technique)


Doton: Iwa Finaru (Earth Release: Rock finale)
Description: This jutsu uses up almost all of the shinobi’s chakra. It is highly destructive, and almost ascertains death. Rocks and debris materials, as well as chunks of the earth will continuously barrage at the opponent from all directions. As soon as each of the pieces of earth, rock or debris approaches the opponent, they will explode, causing a brutal destructive force with all the pieces exploding. Using this technique as mentioned will use up almost all of the ninja's chakra, meaning it can only be done once in a long time, and after using it, the ninja will be unable to perform anymore jutsus and will likely have to flee if there are more opponents.

Doton Tsuchi Tsunami no Jutsu (Earth Release: Earth Giant Wave Technique)
Description: After a long series of seals, the user puts his hand on the ground and molds a massive amount of chakra into it. A large, tsunami size wave of earth and rock rises up in front of the user and crashes forward, doing immense damage to the landscape. It is the same size as the Yougan Tsunami no Jutsu.

Yama Souken (Mountain Creation)
Description: A technique that literally changes a landscape incredibly, the user creates a small mountain, about 750 ft high. The mountain is made entirely of rock, dirt, and earth. When the mountain is created, it can totally destroy the area around it, ripping out trees and buildings from underneath. This may only be used once in a while and only when the jounin is at full strength, without having used any other jutsu. Afterward, the jounin cannot use any other jutsu due to sheer exhaustion.

Sekkai Suke (Stone Shell)
Description: Protects an ally or allies with a three sided stone shell, up to 3 can be created at once. This is basically the Army Shield technique only with a wider scope of defense. The user has a diameter of 100 feet.

Sekkai Daichi Souzou (Stone Castle Creation)
Description: A small fortress made of earth is created that can be filled with traps. After this jutsu is used then any trap related earth jutsu only requires 1 seal to perform when using the materials of the fort. Can only be used once in a while. The traps are simple, such as collapsing ceilings, closing walls etc.

Yougan Kabe (Lava Wall)
Description: Summoning lava from the depths of the earth, a large protective wall of lava is created. The wall is 60 feet across and 40 feet high.

Yougan Kosui Souzou (Lava Lake Creation)
Description: A large lake of lava is created. This is a highly deadly, highly destructive, and highly defensible technique that can only be used once in a while. An 80 foot diameter lake is created.

Yougan Mori Souzou (Lava Forest Creation)
Description: Lava is summoned from the depths of the earth and numerous pillars of lava are created making frontal assaults impossible. The pillars are 10 feet high and 5 feet wide. They come up within a 40 feet diameter, and disappear shortly.

Kongou no Jutsu (Diamond Skill)
Description: Basically you perform the hand seals and diamond will cover the object you desire out of thin air. The downside is it restricts the movement of the object to a very low degree.
(This may not be used on an enemy or hostile object)

Kougo Hada (Earth Body)
Description: An add on to the Limbs of Earth Skill. The user will be able to add on anything that their body doesn’t already have such as Wings, Tails, Claws, ect.

Kouseitan Kawa (Element Skin)
Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.



Fuuton
Wind Release
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Basic

Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)


Yadama Furooseigyo (Projectile Control Skill)


Hanpatsu
Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.

Genin

Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Kamaitachi no Jutsu (Slashing Wind Skill)
Requirement: Weapon, like a fan
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.

Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.

Bouseki Tate no Kaze (Spinning Shield of Winds)
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.

Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.

Chuunin

Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.

Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.

Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.

Kaze Gyorai no Jutsu (Wind Torpedo)
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.

Jounin

Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
.

Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)


Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
.

Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)

Fuuton: Tatsu no Oshigoto (Wind Release: Severing Pressure)


Summoning: Fish/ Shark Sage
Bloodline: Mokuton
Clan: Inazuka

Character Description
Looks: like pic
Personality: Kind but can be gloomy
Background: Does not like to talk about his past.
Village: Cloud
Family: Kuro Tenpi, Tensuo Uzaki

Missions Completed
S Rank: 4
A Rank: 2
B Rank:
C Rank:
D Rank:

Picture:









Pet Name: Keiga
Type of Pet: RP and combat. It walks with me.
Special abilities: Extra speed
Description: she is a black wolf that only responds to Hiro.
Picture(optional): User Image
Human Form: User Image

Pet Name: Deraku
Type of Pet: Combat
Special abilities: Can fuse with Hiro to make him half dog for 10 post.
Description: Red fur, with a black design on neck.
Picture(optional): User Image
Reason: I'm a Inuzuka.

Fused Picture: User Image  
PostPosted: Wed Jul 14, 2010 7:53 am
Ice-White-Polar-Bear


Basic Info
Full Name: Blood
Nicknames: Blood
Age: 7
Birth Date: 7/7
Gender: Male
Race: Japanese
Rank: Academy Student Genin
Ninja Type/Class razz uppet

Favorites
Animal(s) : White Tiger
Color(s) : Silver/White/Black
Number(s) : 7
2 Elements: Water/Earth
Weapon of choice: Puppet
Strength: Mid to long range
Weakness: Close Combat
Jutsu List:
>Ninjutsu<
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)

>Puppet<
~Academy~
-Kugutsu no jutsu (puppetry technique)
-Kugutsu Hensou (Puppet Disguise)
-Kugutsu Fukuwajutsu (Puppet Ventriloquism)
~Genin~
-Chakra String jutsu
-Bladed chakra string
~Chuunin~
-Sōen: Hitomi Gokū (Puppet Performance: Skillful Achievement with a Human Body)
-Invisible strings
-Chakra no Tate (Chakra Shield)
-Senju Soubu (Thousand Hands Manipulation Military Art)

>Mokuton<
~Genin~
-Mokuton: Shibu Shuriken [Wood Release: Branch Shuriken]
-Mokuton: Moku Kawarimi no Jutsu [Wood Release: Wood Replacement Skill]
-Mokuton: Moku Bunshin [Wood Release: Wood Clone]
~Chuunin~
-Mokuton: Soutei Hashira [Wood Release: Binding Pillars]
-Mokuton: Shichuuka no jutsu [Wood Release: Four Pillar Home Skill]


Summoning:
Bloodline: Mokuton
Clan:Shirogane
Character Description
Looks: See Pic
Personality: Multiple personalitys.The first is Kind and peacful.The second is evil and violent.The third is a cocky b***h that likes to spar.The last is shy and timid
Background: He wont say anytrhing about his past so therefore it is unknown.
Village: Cloud
Family: Unknown

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
User Image - Blocked by "Display Image" Settings. Click to show.
 

Ice-White-Polar-Bear

Desirable Lover

5,950 Points
  • Citizen 200
  • Forum Sophomore 300
  • First step to fame 200

insaneclaw

PostPosted: Wed Jul 14, 2010 7:53 am
Basic Info
Full Name: Lulu Tokino
Nicknames: None
Age: 17
Birth Date: May 21
Gender: Female
Race: Human
Rank: Chunin
Ninja Type/Class: Puppetry Class

Favorites
Animal(s) : Swan, crane, phoenix
Color(s) : pink/hot pink, baby blue
Number(s) : 9
2 Elements: Lightning and Earth
Weapon of choice: Puppets
Strength: Long range attacks, ninjutsus, and genjutsus
Weakness: Taijutsu
Jutsu List:

Basic Jutsus
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)

Puppet Jutsus
-Kugutsu no jutsu (puppetry technique)
-Kugutsu Hensou (Puppet Disguise)
-Kugutsu Fukuwajutsu (Puppet Ventriloquism)
- Sōen: Hitomi Gokū (Puppet Performance: Skillful Achievement with a Human Body)
-Invisible strings
-Sōshūjin (Manipulating Attack Blades)


Medical Jutsus

-Shindan (Diagnosis)
-Kiyomaru (Cleanse)
-Shiatsu (Massage)
-Teikouryoku (Power of Resistance)
-Tekishutsu (Extraction)
-Gantai no Jutsu (Bandage Skill)
-Sansokyoukyuu (Oxygen Supply)
-Keksuki Gyouko (Blood Coagulation)
-Dokunuki (Poison Removal)


Clay Manipulation
-Kibaku Nendo (Exploding Clay)
-Kibaku Nendo-Kyuukyoyu Geijutsu-CO (Exploding Clay-Ultimate Art-C0)
-Kibaku Nendo-C1 (Exploding Clay-C1)
-Nendo Bunshin (Clay Clone)
-Jibaku Bunshin (Self-Destructing Clone Technique)


Lightning Jutsus

-Yurayura Ranpu no Jutsu (Flickering Light Technique)
-Raikou Bunshin no Jutsu (Lightning Clone Technique)
-Seiteki Suji no Jutsu (Static Strings Technique)
-Heki no Jutsu (Burst Technique)
-Kumo Keba no Jutsu (Cloud Wisp Technique)
-Nagare Isou no Jutsu (Current Transfer Skill)
-Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
-Raikou Henge no Jutsu (Lightning Transformation Technique)
-Raiton: Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)
-Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)
-Raiton: Denshi no Jutsu (Lightning Release: Electron Technique)
-Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique)
-Dendou Bakuhatsu no Jutsu (Electric Detonation Technique)

Summoning: Monkeys
Bloodline: Chakra Hands- Clay Manipulation
Clan: Shirogane

Character Description
Looks: Lulu has long purple hair, along with bright brown eyes. She has a very delicate figure but don't let that fool you,since she has immense will power and spunk.
Personality: Lulu is very friendly always trying to lighten the moods of those around her. Almost nothing seems to hurt her feelings, since she claims she has run out of grief due to her past. However when it comes to battle this friendliness can become a dire need to protect her comrades,and makes her one to reckon with in the battlefield.
Background: Lulu was sold as a child by her family to pay off their debts. She became a slave at a young age to a wealthy family in the land of fire. Even though she was young she was still not spared any mercy when it came to manual labor. The family was cruel and merciless, as Lulu was whipped, barely fed, and place in a cold musty shed along with the rest of the help. The only thing Lulu can say she got out of the experience was the ability to multitask brilliantly, since she had to do several things at the same time and with no errors. Besides that Lulu spent most of her nights crying, and wishing that she would be saved from the life she lived. A mysterious fire struck the house and laid to rest what once Lulu had called her childhood. Some speculated that someone from the work staff had set some sort of explosives up, but nothing was ever proven. Lulu soon made her way to the Cloud village where she raised enough money to take herself to school, so she may never be taken advantage of again.
Village: Cloud
Family: none

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
Chunin

User Image
Genin
User Image
 
PostPosted: Wed Jul 14, 2010 8:44 am
Sindenky Sosei


User Image

Personal Data


xxxxxxRPC Full Name|| Sindenky Sosei

xxxxxxNicknames||Sin
xxxxxxAge||18
xxxxxxBirth Date|| July 11th 2010
xxxxxxHeight||6' 3"
xxxxxxWeight||187.7 lb.
xxxxxxPersonality||Cocky.
xxxxxxBehaviour||Superiority complex. God loving.
xxxxxxEthinicy||American.

xxxxxxPersonal Skill|| none to boast of as of yet.
xxxxxxFavorite Food|| Blue popcicles.​
xxxxxxFavorite Drink|| Red wine.​
xxxxxxLeast Favorite Food|| Turkey​

xxxxxxLikes|| fighting. Preying. Training. Reading his bible. Plotting.
xxxxxxDislikes||Resting. Wasting time. People who dismiss God, yet use him as an example.
xxxxxxHates||Weakness. Those who look down on the lord and his followers. Cold.

xxxxxx Strengths||
xxxxxxxxxxxx•Sin is smart, he can learn extremely fast without even realizing it.
xxxxxxxxxxxx• He can predict the moves of his opponents after a few posts of fighting.
xxxxxxxxxxxx• He is deceptively strong, his strength is not godly just you would think he wouldn't hit as hard.
xxxxxxxxxxxx• His speed and ability to escape are his favored traits.
xxxxxxWeaknesses||
xxxxxxxxxxxx•Sindenky will underestimate the opponents, just because he knows they will punch him in the face that does not xxxxxxxxxxxxmean he can dodge it, but he does not realize that.
xxxxxxxxxxxx• He has a lust for power, always wanting to become stronger than others.
xxxxxx Fears||
xxxxxxxxxxxx• Freezing to death. ​
xxxxxxxxxxxx• Disappointing God.​

xxxxxx Relationships||WILL DETAIL LATER
xxxxxx Family||Sindenky left his family at a young age, just to prove he could.

Shinobi Data

xxxxxx Village|| Kumogakure
xxxxxx Rank|| Ex-Raikage(SS)
xxxxxx Ninja Class|| Samurai​
xxxxxx Nindo|| "My life, Gods way."

xxxxxx Bloodline|| Body Sacrifice Sensor
xxxxxx Bloodline Stage|| Stage 2
xxxxxx Clan|| Yamanaka
xxxxxx Summoning Type|| None

Shinobi Technique Data

xxxxxx Chakra Color|| Golden(yellow)
xxxxxx Chakra Element||
xxxxxxxxxxxx1. Lightning​
xxxxxxxxxxxx2. Fire​

Ninjutsu
Non-Elemental
-Academy-
Transformation Jutsu
Substitution Jutsu
-Genin-
*Hana Chiru's Aerial Dodge*
Wall Walking Technique
Samurai Sabre Technique

Raiton
-Academy-
Flickering Light Technique
Lightning Clone Technique
Electricity Resistance Training
-Genin-
*Hana Chiru's Shina's Eyes*
Burst Technique
Cloud Wisp Technique
Current Transfer Skill
Lightning Transformation Technique
Lightning Release: Lightning Bolt Technique
Lightning Release: Lightning Magnet
Lightning Release: Static Force
Lightning Release: Electron Technique
-Chunin-
*Hana Chiru's Lighting Redirection*
Electric Overdose Technique
Lightning Release: Blade Technique
Lightning Release: Jolt Clamp
Lightning Release: Lightning Instantaneous Body Transfer
Electric Skin Technique
-Jounin-
*Hana Chiru's Shina's Fist*
Electric Snake Technique

Katon
-Academy-
Fire Release: One[Katon: Ich]
Fire Release: Cinder Technique
-Genin-
Fire Release: Two[Katon: Ni]
Mystic Fire Flower
-Chunin-
Fire Release: Three[Katon: San]
Fire Release: Flame Sphere Technique
Fire Release: Aerial Explosion Technique
Fire Release: Four[Katon: Shi]
Fire Release: Burning Rush
Fire Release: Pulse Blast Technique
-Jounin-
Cloud-Style Flame Beheading

Genjutsu
-Academy-
Clone Jutsu
-Sanin-
*Hana Chiru's: The Goddess Shina*

Bloodline/clan techinques
-Chunin-
*Menace*
*Mental Jack*
-Jounin-
*Scythe Jack*

Taijutsu
Raiton Taigā ||Lightning Release Tiger
Mastery Level||Stage 4
Techniques Learned:
-Academy-
Material Stabbing
Parry Channeling
-Genin-
Light Flash
Lightning Tip
Weighted Dodge
-Chunin-
Lightning Cub
Razor Lightning
-Jounin-
Numbing Defeat
Lightning Devastation
-Sanin-
Speed Jab
-Custom Techniques for this Style-
*Lightning Blade* - Cuinin


Equipment Data

xxxxxx Headband Location|| neck.
xxxxxx Headband Style|| Tight fighting, choker style.
xxxxxx Headband Color|| Black​.​
xxxxxx Kunai Holster Location|| thigh.​
xxxxxx Kunai Holster Color|| black.​
xxxxxx Shuriken and Bomb Holster Location|| back of belt. ​
xxxxxx Shuriken and Bomb Holster Color|| Black.​

xxxxxx
Kamigami Ken
xxxxxx Weapon Type|| Katana​
xxxxxx Weapon Length/Range|| 3' 3"
xxxxxx Weapon Weight||26 lb.
xxxxxx Weapon Location||Right hip.
xxxxxx Weapon Properties||
Property 1:
The fables blade of god has the ability to mirror the ability's of other blades that belong to the wielder. This is done by absorbing a bit of the chakra of the other weapons and replicating it to mirror the power inside the Kamigami Ken. The blade absorbs both the blades powers and weaknesses, but retains its normal appearance. The other blade is not affected by the Kamigami Ken replicating it's power. It takes time for the blade to absorb chakra from another weapon so it does not happen instantly, and can only be done with weapons that belong to the wielder either by inheriting it, stealing it, or making it himself. The blade can hold an infinite number of ability's within it, but can only use 5 different ability's a day. The blade does not Emmit passive ability's such as increased fire jutsu strength unless activated, and it counts as one of the activations of the blade.
Property 2:
This blade has the unique ability to "counter slice" another jutsu. The user implants the blade with a portion of their own chakra, and the blade gains the ability to cut thought chakra. It is used to destroy incoming attacks like a fire ball, or to cut though a defensive wall, normally significantly harder to attack though. This is done by the blade converting the users chakra into a chakra destroyer.

xxxxxx
Dead Sea Scrolls
xxxxxx Weapon Type|| Unique Artifact. 11 Scrolls.
xxxxxx Weapon Location||Either in Sindenky's person, or stashed away.
xxxxxx Weapon Properties||The scrolls will make training significantly easier, taking a jutsu and reducing the number of posts required to learn it to that of a lower jutsu. This can be done multiple times, even to make this jutsu free. The scroll has 50 points, these points recharge every month on the first. They regain their charge after a 10 post ritual. The number of points required to reduce the cost of a jutsu is as such:
-50 Points.
-2 Points for Academy Jutsu to become One post only.
-4 Points for Genin Jutsu to become Academy.
-6 Points for Chunin Jutsu to become Genin.
-8 Points for Jonin Jutsu to become Chunin.
-10 Points for Sannin Jutsu to become Jounin.
After reducing the cost, you must type the appropriate number of posts, and multiply accordingly. This can be given to others as well, at the discretion of the owner of the scrolls.

Shinobi Combat Statistics

xxxxxx Missions Completed
xxxxxx S Rank||0
xxxxxx A Rank||0
xxxxxx B Rank||1
xxxxxx C Rank||0
xxxxxx D Rank||3
xxxxxx E Rank||2

xxxxxx Battles Fought
xxxxxx Fights Won||1
xxxxxx Fights Lost||5
xxxxxx Fights Tied||1
xxxxxx Opponents Killed||0

Other Data

xxxxxx Background History||
In The Beginning 1:0
1:1 Sindenky joined the academy at a late age knowing he could pass the exams. There he meet two other ninja also looking to graduate. Sindenky got to know a ninja by the name of Hachi Hagami, a telekinetic genjutsu ninja.

-All three were tested by the Rai-kage, but Sindenky did not realize this was the kage teaching them. Sindenky passed with no issues and then he went on a search for a teacher.

1:2 Sindenky found his way to the training grounds, were he was conversing with another group of ninja's. During this time A strange Specter appeared in the field, it was a girl from the mist village. Sindenky was attracted to this girl in a strange way, he refereed to her as Specter as if it were her name.

-Specter began training with a Hyuton sword that she had no control over. When she activated the power a large dragon was summoned. Ice shards we sent flying and got Sindenky in the leg, ignoring the wound and freezing temperature, Sindenky rushed in to fight the dragon and for filling an urge to defend Specter.

-Sindenky was barely saved by Specter who unlocked the power of the sword to Save Sindenky, and took on an Angelic form. Sindenky blacked out and was rushed to the hospital were the doctor had to fight to save his leg.

1:3 Sindenky's leg was wounded badly and had frost bite. The doctor fought against the wound and infection for hours and was only able to save the leg when Hana Chiru, Sindenky's teacher arrived and provided the chakra needed, but the legs nerves are now damaged and he has little feeling in the leg. Sindenky recovered from the wound quickly when Specter arrived to apologize.

-Sindenky Spoke with specter and told her a secrete had has been harboring since his birth. Sindenky did not open up to her because of love or anything foolish like that, but because she was a part of his path. Specter agreed to assist Sindenky when the time came, and the two parted.

1:4 Soon after Sindenky went deep into the stormy peeks mountains with Hana Chiru for private training were Sindenky learned to control lighting chakra, and a few personal techniques of Hana's.

-Sindenky trained hard and long with Hana, learning to master lighting as well as learning a few tricks of Hana's. He trained learning to redirect lightning jutsu, as well as even summon a god to fight for him. During the training Sindenky began to see a small girl following him.

1:5This small girl came to be known as Ameme, and it was apparent that Sindenky was the only one who could see or hear her. The small girl start as no more than an infant, but rapidly grew to a girl of the age of 5 or 6. Ameme had a twisted personality, and taunted Sindenky, why helping him get stronger with training.

1:6Before he could finish his training, Sindenky was called on a mission by Ryugan. He eagerly rushed to his Squad leader side and went on the mission. During such Sindenky was struck by a powerful medical Kenjutsu. Sindenky slipped into a coma, surviving only due to his rapid healing, and the care of Ryugan.

-Sindenky was in a coma for nine months, in witch time Ryugan kept him safe in a shack located deep in the Lightning peaks. After awakening he faced Rygan, who explained what happened, and gave him a scroll containing a weapon style. Sindenky was ready to reenter life.

1:7He entered the Chunin exam's and moved though each stage flawlessly. He reached the final stage of the exam and almost got into a fight with the Proctor from the mist village. But he passed the final stage by outsmarting his opponents and declaring himself winner. Sindenky felt closer to god after the exams, and was proud to be a chunin.
 

Sindenky


Dripples

PostPosted: Wed Jul 14, 2010 10:02 am

Basic Info
Full Name: Yokai Hasamoto
Nicknames: Yoh
Age: 18
Birth date: 7/28
Gender: Male
Race: Human
Rank: Academy Student Genin Chunin Special Jounin Jounin Densetsu
Ninja Type/class:Animal Tamer Class


Favorite
Animal(s) : Fox
Colour(s) : Red
Number(s) : 10
2 Elements: Wind, Lightning
Weapon of choice:
The Ying Yang Duets:
Pure White Katana
http://fc05.deviantart.com/fs8/i/2005/350/7/1/Katana_V3_by_ToastMan85.jpg

Pure Black Katana
[http://img132.imageshack.us/img132/4623/38267002et7.jpg

The Ying Yang Katana's were created by his parents. Ever since Yokai's parent's deaths, these katanas were Yokai's most prized possesion. He loved them and these katana's were amazingly good.

Strenght: Ninjutsu, Taijutsu,
Weakness: Genjutsu
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
- Shadow Clone Jutsu
- Shunshin no Jutsu (Body Flicker)


Fuuton (Wind Release):

Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.


Kazy Gyorai no jutsu (Wind Torpedo)
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation)
Description: Placing their hand against a flat surface, such as the ground the user can create a large hole in the ground about ten feet across and wide. At any time the user can cause it to erupt and send a colossal blast of steam and air shooting in the sky, sending anything caught within the blast flying high up in the air. Additionally the steam is quite hot in temperature, causing severe burns to anyone affected in the blast. The geyser has enough strength to break a building apart upon blasting, save for those made out of very strong materials. A good destructive jutsu, but hard to control.


Raiton (Lightning Release):

-Chidori

Raikou Bunshin no Jutsu (Lightning Clone Technique)
Description: This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One
can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body

Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
Description: A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.


Dendou Bakuhatsu no Jutsu (Electric Detonation Technique)
Descriptions: Flashing a number of Hand seals the user causes all lightning bunshins that are under his specific control to explods in a burst of electricity, shocking anyone who happens to be near them.

Raiton: Yaiba no Jutsu (Lightning Release: Blade Technique)
Description: This skill allows the user to charge chakra in the form of electricity in the palm. Then, the chakra eventually works up to the fingers, where a blade of electricity is formed between the index and middle finger. The blade is very thin, and depending on the user's chakra, anywhere from 8 inches to a foot long. It is around 2 to 3 inches wide, and it lacks a hilt. The blade is held between the fingers, but as soon as it is let go, the blade vanishes into thin air. The strength of this blade isn't as strong as a normal blade, as it is nowhere as dense or as heavy. But because the blade is very thin, it is capable of doing some major damage, if used properly. However, this blade can also hurt the user, anywhere except for the fingers where the blade is held.

Denki Hifu no Jutsu (Electric Skin Technique)
Description: making a simple couple of handsigns the user makes sparks travel along their skin to power up lightning type jutsu's for 5 minutes (posts) (7 for jounin)(10 for Kage/sannin) this move also makes it very difficult to make contact with the user for the danger of being severly electricuted

Sai Sen no Jutsu (Rewire Technique)
Description: Making physical contact with an enemy shinobi the Cloud-Nin shoves Static Strings into his opponent and himself, by hotwiring the electrical impulses of the target's brain he disables the target and assumes control of the opponent's body. While in this state the shinobi can only control the target body and has little control over his own body which will remain standing in place. Major problems with this technique is that by severing the strings you break the connection between the target and the Cloud-nin, also the maximum range the controlled body can move from the original body is 50 feet, otherwise the strings will break.

Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique)
Description: An upgraded version of Lightning Bolt, this jutsu works the same way except now it is a continuous blast of electricity. The blast can be ended prematurely by the user. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor.

Teikou no Kuntou (Electricity Resistance Training)
Description: While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly.
Note: This skill is passive.

Raiton: Jiten Rakou Dangan (Lightning Release: Spinning Lightning Shot)
Description: Bring forth lightning that is compressed into a ball that sends forth shots of lightning, that spin through the air that has slight drill qualities, allowing the shot to partially get into the opponents body, giving them a powerful shock to the system, that can render the closest organ it attacks paralyzed for a few moments.


Kouten no Saiketsu (Heaven's Judgement)
Description: A technique that causes overall destruction and chaos, performing a number of seals a large spinning tube of lightning launches itself out of the user's body and speeds away in the direction that the Cloud-Nin was facing. Going at a particularly high speed this tube begins to tear up all peices of land it touch and bores large holes through anything that has the horrible chance of being in front of it and then explodes in a huge burst of electricity essentially electrocuting anyone within close proximity of the explosion.

Custom Lightning:
Peircing Arrows:
This jutsu was created by Yokai Hasamoto. This technique requires a minimum of 10 seconds (1 posts) to charge, which gives the enemy time to charge the opponent before the jutsu is done. Making several handsigns, the user must then form 2 fingers in each hand, pouring chakra into the fingers. While these 20 seconds, the user cannot move, if he does, the jutsu will be dispelled, and he shall be paralyzed for another 10 seconds (1 post). If the jutsu is successful in charging, and the user is finally able to shoot it out of his fingers. Concentrating on the his two fingers, he will aim his fingers at the opponent, and release the chakra from his fingers, creating 2 devastating arrows of light. This jutsu is highly destructable and can destroy a small forest. This jutsu, uses a lot of chakra, and drains most of his strength, so this jutsu is a one way ticket to victory or death. The user may be able to use another jutsu, but it should be only a C or lower. If he uses an A rank jutsu, he may be paralyzed until he regains strength

Taijutsu:

Sennen Goroshi [One Thousand Years of Pain]
Description: An end-all Taijutsu maneuver involving just the first two fingers of each hand extended together and then driven into the a** of the ninja's opponent. Surprising and painful, this technique not only inflicts damage, but also thoroughly humiliates the ninja's opponent. Anyone with fingers and no morals can use this technique. A variation of this jutsu is also used with a kunai and explosive tags.

Dainamikku-Entori [Dynamic Entry]
Description: This is simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.

Youjitsuba [Spitting Toothpick]
Description: A Taijutsu technique where the ninja spits a toothpick out of their mouth. Attacking in this manner, while the enemy is normally focusing on your hands, provides a small element of surprise, but with much more effectiveness when used following a distraction.

Asshou [Pressure Palm]
Description: This is a taijutsu technique where the ninja drives their fist into their opponent while they are on the ground, crushing and grinding them into the earth. With impressive strength, this technique could be quite devastating.

Konoha Daisenpu [Leaf Great Whirlwind]
Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.


Hayabusa Otoshi [Peregrine Falcon Drop]
Description: The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground.

Houshou [Crushing Fist]
Description: A taijutsu technique where the ninja palm strikes their enemy, hurling them away. With impressive strength, this technique could be quite devastating. This move is capable of knocking an opponent approximately 30-40 feet back.

Konoha Shofu [Leaf Rising Wind]
Description: Using quickness and agility, the user will do a swift upwards kick at his opponent or at a weapon his opponent is wielding thus knocking it out of their hand or grip.

Midare Senbu [Chaos Fan Dance]
Requirement's A fan
The user attacks the enemy with their fan, thus launching them into the air. They then throw their fan behind the enemy and disappear, reappearing behind the enemy. Finally, they grab the fan and strike the enemy headfirst into the ground.

Asa Kujaku [Morning Peacock]
Requirements: The Ability To Open The Sixth Of The Eight Celestial Gates
Description: Asa Kujaku is a taijutsu technique which is without any doubt the strongest Taijutsu attack. The user first opens the sixth gate Keimon, or possibly the first six gates, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, he will approach his opponent in a distinctive stance. When near enough, he will kick his opponent and launch them into the air. He will then strike them multiple times, causing the distinctive peacock fan to develop. His opponent will then fall back to the earth, covered in the strike's aura.

Isshi Resshin [One-fingered Earthquake]
Description: A taijutsu technique that only the strongest ninjas can accomplish. With just one finger, the ninja can merely tap the ground and create an enormous split in the earth before them. Of course, with this strength, one finger could do more to the enemy directly, but this incorporates physical power and range into an attack.



Copied jutsus:
-Body Paralysis Jutsu
-Chidori Sword
-Chidori Current



Summoning: Wolf Summon
Shadow Wolf
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Human Form
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The Shadow Wolf is used for rescue, assassination and stealth. For this wolf can not be seen at night except for it's glowing white eyes, its fangs are covered with a deadly poison, though he is dangerous it is also scared, the wolf cannot enter light other then lamp or match, the wolf is also docile and only attacks on command.
Sky Wolf
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Human Form
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The Sky Wolf is a Blazing White and Silver Wolf with Sky Blue Eyes. The wolf is friendly and used for evactuation and Ariel attacks, it can shoot arrows of light and disease down onto the enemy, she is just as docile as the Shadow Wolf, though the two if summoned together will get into a never ending bloodly battle. The Sky Wolf can be seen easily at night.
Flame Wolf
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Human Form
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The Flame Wolf is the center of the two other wolves, he is much more aggresive though he is also afraid to be left alone, he will constantly protect the user, this Wolf is mainly used for destruction and multi enemy attacks, he can cahrge towards the enemy and shoot flames from his fur when surrounded, though when he does this he cannot attack as swiftly for a while. He is perfectly friendly with both Shadow, and Sky wolves.

Sound Wolf Pup

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The Sound Wolf Pup is the son of the Sky wolf and the Flame wolf, He is rambunchious and happy but easily frightened. Usually used in suprise attacks and as distractions the pup is able to generate hundreds of different loud noises, even able to copy another person's voice. The sound pup is the only Ookami summon that was born as a summon and not as a soul that inhabits the shape of a wolf, there for he is more justified as living in literal terms.


Human Form

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Flash Wolf

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The flash wolf with the special ability to teleport is mainly used for get aways and emergancies, as she is the oldest and most vulnerable wolf, as she has no claws and her fangs have been dulled down from constant battle. Using up her fighting strength the Flash wolf is known for her incredible speed and wild markings. She is the older sister of the Shadow wolf, the Flash wolf is able to give off a bright glowing energy that can blind those that stare directly at it and heals its summoner or their allies.

Human form

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Clan:...
Bloodline: Sharingan left eye (Wings right eye), Byakugan Implants

DEMON:


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Jinchuuriki // Dripples

Chakra/Stamina Rank // 4th

Strength Rank // 5th


Story // Named after the Japanese Goddess of both creation and death

Personality // She is a peace keeper will avoid fighting and tried befriend every person she meets.

Appearence // Wears unque clothing, clothes that were worn years and years ago, it's old fahsion and very uncomfortable.

Known Unique Skills:
Solid Light - The user has the ability to turn light into solid forms

Personal Jutsu//

Name: Light Orb
Rank: Genin
Description: A fairly simple jutsu , but effective. The user can create several orbs of light to illuminate an area. These balls of light are fragile and can be destroyed in one hit. Each orb takes 1 Genin rank jutsu , and disappears in 3 posts. So if you fighting in the dark you might want to make a lot of these or lose your power.

Name: Eyes of Light
Rank: Chunin
Description: Another simple but effect jutsu. This is a jutsu that can only be activated when the opponent looks in your eyes. Your eyes flash bright causing them to see a bright light for 10 posts, which basically makes them blind. This a good tactic to use against people who try to cast genjutsu with their eyes, since it messes them up.

Name: Heaven’s Forge
Rank: Jonin
Description: The user is able to make many types of different weapons in case of close combat, due to the fighting style of the angel this jutsu is rarely used. The effects of the weapons are extreme heat that can burn targets but the blades very blunt so clubs are usually the best choice for using this jutsu to its fullest potential.


Name: Body Light Conversion
Rank: S-Rank
Description: A very powerful jutsu that allows the user to turn their body into pure light. This makes the user so bright that even looking at them can blind you. Also because there mass is different, taijutsu and weapon attacks will go right though them. The user is only able to use light jutsu in this state, and must be in light to stay in the form. Any part of the user that is in a shadow will turn back to solid form. Leaving it wide open for attack, also because of how bright the user is shadows are all around them making a very deadly environment to watch out for shadows and enemies.


Stages:

Stage 0 (Angelic Cloak) - The host eyes will turn a gold, and will somewhat begin to glow. This angel is known for being sweet can caring. The host will also have a gold colored cloak around them, which covers them from their neck down. They will also get a chakra boast, by allowing them to tap into the angel’s chakra.

Stage 1 - In the next stage the host starts to take on more physical appearances of the angel. The host’s cloths will disappear and be replaced with long gold pants, gold boots, and a gold shirt with no sleeves. Their hair will start to change to gold, and have gold gloves. The powers of the angel begin to show to. The host now gains the ability to create extremely bright flashes of light from their eyes this light may blind a target for 5 posts first 3 posts completely blinded and the last 2 blurred visions. They can also make squares of light that when looked at by the opponent will blur their vision for 2 posts, these squares can also be used as shields but will break after 1 hit. They will also get a larger chakra boast, by allowing them to tap more into the angel’s chakra

Stage 2 – In the second stage, the host’s appearance changed even more as there shirt now becomes long sleeve which go all the way to the gloves. The host gets small wings on their back equal to their number. Flying isn't possible but the user can glide short distances and the host can jump farther than normal humans. The power of the angel also manifests itself in the form of a weapon. For this angel the weapon is a bow, which is fused with the power of light. The user is able to create arrows of light for this bow which fire at great speeds, and are able to cause burns also if shot in the eyes could blind an opponent for long periods of time. When the arrows hit an object though they cause a bright flash which is able to blind the target for 1 post if they look into it. Only the host can use thebow or ever hold it. They will also get a larger chakra boast, by allowing them to tap more into the angel’s chakra.


Stage 3 - This is the last stage of this angel is when the host has surely mastered the art of light based jutsu. The host will turn into the angel himself, the user now dawns a gold jacket which lessens the damage of jutsu by 1 rank. In this new complete form the Angel’s wings grow to full size but still doesn’t mean they can fly. It increases there jump and ability to glide, the wings are brightly colored glowing an extreme bright this light is not blinding but it is very distracting, and can be seen from miles around.. Also as a final show of power is that the host’s weapon now becomes a long bow that is fused with the power of light. The user is able to fire up to 5 arrows at a time with the bow, the arrows are so bright that even looking at them can cause you to go blind. Which make them very hard to dodge since you cant see them coming. Being hit with an arrow can cause mild 3rd degree burns and the flash from them can cause blindness for 5 posts. If shot in the eyes can cause the opponent to go blind for days. The host will now have full access to the angel’s chakra. But holding this form longer then 20 posts will kill the user.



Fighting Style

When using the angels abilities the user usaully relies upon ranged fighting and avoids fighting in close range at all cost.


Personal Rules:

-User can control the light arrows but olny for one post.

-User is not easily blinded in fact it's almost impossible.

-User must have a light source even if they create it.

-Wings are bright but not bright enough to blind enemies.


Character Description
Looks: Pic...
Personality: Kind, charming
Background: Yokai's brother, Xiah died and is trying to get revenge
Village: Hidden in the leaves
Family: Brother died so no one, except step sister, Kikiomoru

Missions Done
S Rank: 1
A Rank: 2
B Rank: 2
C Rank: 1
D Rank: 3

Picture:
Academy Student (Age 8 ):
User Image - Blocked by "Display Image" Settings. Click to show.

Genin (Age 11):
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Chunin (age 14):

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AND THAT IS TRUE

Special Jounin(age 18 ):

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Jounin (age 1 cool :

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His cute little pet/partner Yuki:

Pet Name: Yuki
Type of Pet: Combat
Special abilities: He is able to use human speech, he is also able stand on his back legs and use a katana. She is also able to use the three basic jutsus.
Description: As Yokai was on a travel to the Sand village, he found this little fox/dog on the way. It seemed lost and confused so Yokai took it with him. Soon after he found out it could talk and it said, "I'm a girl... and my name is Yuki." Yokai jumped when it... or she said this. Yuki told Yokai about his abilities, so Yokai crafted a small katana, just the size for Yuki and so used it as her weapon. So after that day, they became partners, and Yokai became an Animal Tamer.
Picture(optional):
User Image (ignore the horns)


My Info
Username: Dripples
Ninja Type: Animal Tamer
Rank: S-Rank/Densetsu
Element: Lightning, Wind
Clan: ...(Maybe Dragconic Clan, Im getting feedback LOL)
Bloodline: ...
Summoning: Wolf Summon
Demon: 6 Winged Angel

Requesting
Pet Name: Hoshiko
Type of Pet: Combat
Kind of Animal: Dragonet Dragon (Yes its a specific type of dragon)
Special abilities: Can fly for 2 posts. Knows the jutsu Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique), Raikou Bunshin no Jutsu (Lightning Clone Technique), and the jutsu Dainamikku-Entori [Dynamic Entry]
Taijutsu or Ninjutsu the Pet knows:
Description: Hoshiko is now older and a little bigger. He has gone past his baby age and after years of training with his owner, Yokai, he had been able to learn some taijutsu and ninjutsu. He has claws that are retractable, same with his teeth. He has purple scales and is about 1 meter tall, just enough for a man to ride and sit on him. Hoshiko can only fly when no one is on him and only for 2 posts.
Picture(optional): User Image
 
PostPosted: Wed Jul 14, 2010 10:20 am
Main Information╫
User ImageXXXXXXXXTHExxANGELSxxINxxTHExxAFTERLIFE
AWAITxxFORxxYOURxxARRIVALXXXXXXXX


═ ☣ ═ ☣ ═ ☣ ═ ☣ ═ ☣ ═ ☣ ═ ☣ ═ ☣ ═ ☣ ═


XXXXXXXXXXXXXAro Uchiha

xxxxLOOK DEEP INTO MINE EYES WHAT DOST THOU SEE
xxxxI CALL UPON MY BIRDS OF PREY TO FIGHT ALONGSIDE ME

ANBU of CloudXXXXXXXXXXXXX

WHAT RAGING FIRE SHALL FLOOD THE SOULxxxx
WHEN WILL THE FLAMES AT LAST CONSUME USxxxx

㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋ ♦ ㊋




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Full Name: aro uchiha
Nicknames: none
Age: 15
Birthdate: 6/30
Gender: Male
Village Cloud
Race: Human, White
Rank:ANBU
Shinobi Profession:none
Ninja Type/Class: ninjutsu user
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╫Major Infomation╫



Bloodline/ Or Soul Demon: Sharingan
Current Bloodline Stage:Mangekyou Sharingan (Madara's)
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Chakra Color: green
Chakra Level: mid
Chakra Element: fire sand lighting

Battle Strength: when enemy is injuered or water
Battle Weakness: taijutsu users


Fights Won: 17
Fights Lost: 0

Shinobi Special Skills:
1. fire user
2. as a lot speed
3. thinks about the steps to his next moves

-Completed Missions-
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Organizations:

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╫Summoning infomation╫


Summoning Type:none
Boss Summoning:none

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╫Shinobi Equipment Information:╫

Headband Location: Head
Headband Style: across 4 head
Headband Color: red with black sown on it
Flack Jacket Style: normal
Flak Jacket Color: green

Weapon Class:swords man

Name of Weapon: howling fang
Weapon Range: 2 to 5 feet
Special Abilities: none relley
Weapon Location: sword case traped on his back with sword of corse

Exploding Smoke Grenade= 11
Makibishi= 8
Shuriken= 20
Light Bombs= 17


Kunai Holster Location: Right leg
Kunai Holster Color: Black
Shuriken and Bomb Holster Location: Lower back pouch
Shuriken and Bomb Holster Color: Black
Backpack Style:back
Backpack Color: red
Summoning Scroll Holster Location: noware
Summoning Scroll Holster Color: noware


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╫Technique List╫


•Henge no Jutsu (Transformation Jutsu)
•Kawarimi no Jutsu (Substitution Jutsu)
•Bushin no Jutsu (Clone Jutsu)




Ninjutsu
Henge no Jutsu (Transformation Jutsu)
Kawarimi no Jutsu (Substitution Jutsu)
fire balljutsu
Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
phinex flower jutsu
Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
water windmill shurican
Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique)
Katon: Taika no Jutsu (Fire Release: Fireproof Technique)
Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique)
Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Katon: Go (Fire Release: Five)
chidori
Name: Hitoshirenu Shin'i no Jutsu (Hidden Mind Technique)
Kumo Tate no Jutsu (Cloud Shield Technique)
Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique)
Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique)
chidori ceretn
chidori senbon
chidori strem
thunder clap
*Magen • Kyouten Chiten - Demonic Illusion • Mirror Heaven and Earth Change
Katon: Daitou no Jutsu (Fire Release: Longsword Technique)
Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively.
Katon: Neshou Bunshin (Fire Release: Burning Clone)
Description: Welling chakra up, the user releases it into the air around them after a series of hand-seals. This creates clones of fire, disguised to look exactly like the user. The clones have the user’s stats. When destroyed, the clones burst into flame, capable of creating first degree burns and lighting clothing/leaves/paper/etc on fire.

Katon: Kudakasei no Jutsu (Fire Release: Shatterforce Technique)
Descriptions: Built upon the principles of Katon: Myaku Hitofuki no Jutsu, this technique instead acts as a much more powerful, centralized version. Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth. This technique, by sheer strength alone, has even been known to crack boulders.
Note: The base radius of this attack is 5 meters. Separate effects of the jutsu are that the intense heat dehydrates any opponents caught within the radius of the blast, drawing them closer to fatigue, blurring their vision and causing mild headaches all the while. Minor, first-degree burns may also result from this technique.

Katon: Karyuu Endan (Fire Release: Fire Dragon Blast)
Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver

Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike)
Description: By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin compressed spear of heat and flame. The user then grabs the spear from his mouth and hurdles it towards the opponent, hopefully impaling it through their body. Even if it misses, this spear will cause the opponent to lose their breath because of the heat, and may cause 2nd degree burns and dehydration. This will also evaporate any water it comes within 2 feet of.

Haisekishou (Burning Ash Accumulation)
Description: Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, Asuma will expel an ash from his mouth. This large cloud begin to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion.

Tetsu is the falcon of wind, and the fastest of all. He is the most cold-hearted and least talkative of all. In battle, he tends to wait until the enemy is almost down, and then he strikes. He can fly at the speed of sound for short distances (10km at most), and has the ability to turn almost invisible, though the outline can still be seen. When attacking, he can temporarily turn his wings into razor-sharp blades of wind, and using his speed to his advantage he swoops down soundlessly at the enemy and cuts them with his wings, making him perfect for assassination. However, during that time he is open to enemy attacks, which is why he waits for the right chance to strike when in battle





Arashi (Storm)
Symbolic element: Fire
Used for: Multiple enemy and ranged attacks
Height: 8m
Weakness: Strategy battles
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Arashi is the falcon of fire, and the second largest of the falcons. He is the most hot-headed and will rush into battle without thinking twice. With a flap of his wings he can shoot out multiple fireballs at the enemy, and he can spit streams of fire at the enemy. He is most often summoned for stopping large numbers of enemies, or for distraction.


Katon: Daikonran (Fire Release: Pandemonium)
Description: Very few people have seen this technique in action and even less have ever spoken of it. And yet as cliché as that sounds, it is most definitely a truth that cannot be denied. During the course of a battle, the user carefully sets different parts of the battlefield on fire and then sets this very special technique to use. Drawing upon the heat energy from all the surrounding flames, the user transforms them into spheres of purely charged heat through the use of very particular seals. Then, as the seals are completed, the balls begin to surround the opponent. Finally, they close in on the enemy at incredible speeds and the heat is completely absorbed into their bodies… causing them to explode from all the internal pressures and other biological processes which have failed due to the intense rise in temperature. The user can, also, delay this process by mentally dragging each sphere through the air and disabling an opponent’s appendages one by one before finishing them off.

Kouseitan Kawa (Element Skin)
Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.

Fuuton: Rasen Shuriken (Spiral Shuriken)
Original User: ---
Description: Fuuton: Rasen Shuriken is a Ninjutsu technique utilizing the Wind Element. Rasen Shuriken was developed by Uzumaki Naruto out of the original Fuuton: Rasengan. This spiraling Wind attack has only been seen in a half completed state. But even in this incomplete form, it has wrought massive destruction. With the aid of clones Naruto will form Rasengan and add the Wind Element. Though called "shuriken" the attack is not thrown. The trick name along with the aid of clones who act as a feint allow Naruto to get in close and strike his opponent. The attack itself can only be maintained in his hands for a few seconds time.

Name of Jutsu: Muscle Brace Armor
Rank of Jutsu: Sannin
Range of Jutsu: Muscles on user
Jutsu's Element: N/A
Description: This is a very powerful jutsu that require the user to have extremly strong physcal ability and may olny be learned by ninja who wieght train. The user pumps mass amounts of chakra into thier muscle and creates an armor around the users nerves. When this happen's the user can withstand mass amoutns of damage but the draw back is after the jutsu is finished the user is extremly tired and takes twice the damage form attacks. The user first takes a stance then begins to flex and creates an armor after that the users attacks can bend metal. the user can also take damage sense the nerves are amored by muscle the user won't feel pain. other downsides is the speed of the user decreases but all taijutsu become godly. The users can also olny do this once every 24 hours. The user may also have the justsu active for 5 posts and when it's active the user may not use genjutsu or ninjutsu.

Gotai Habamu no Jutsu (Body Stop Technique)
Prerequisite: Suguni Ouda (Instant Strike)
Description: The first primitive version of Leaf’s Kishibari no Jutsu. After forming the proper seals, the user seems to swirl and vanish into thin air. Instead of using a tree to trap the victim, it seems as though the user has appeared behind the enemy like a solid ghost, gripping the back of his neck with one arm. The victim feels a sense of paralysis settle over his body, and the user is free to do to his captive what he wants. The technique lasts two posts: in the first, the user disappears (and the victim can still move), in the second the user re-appears and paralysis takes hold, but it wears off after that one post of being unable to move.
Base Duration: 2 posts

Seibai no Shinigami (Death God’s Judgement)
Special: Admin approval
Description: A technique that can literally scare an opponent to death. First everything becomes black around the victim and he/she can only see his/her own body. Suddenly a large spirit emerges in front of him/her… the Death God himself! The sight of the God of Death paralyzes most victims in fear. The Death God moves his clawed arm into the chest of the victim without causing any physical wounds and starts to slowly pull out the victim’s soul. The victim does not feel any physical pain, but still screams as the very essence of life leaves him/her and then has to watch as the Death God devours the soul. The technique can leave psychological damage on the victim and can only be restored by a skilled jounin healer.
Stage One: No Rank Requirement

Power:
At this stage the user can strike slighter stronger than an untrained shinobi, a solid hit causes minor pain and possibly bruising but not much more than that.
Movements:
Movements are awkward at this stage, lacking the fluid motion that masters of Pi Qua Quan possess. The user is still unsure of their stance and move with a bit of difficulty, making each strike rough and slow. Arm movements are difficult to control as the user hasn't learned to keep their arms properly relaxed, and have a tendency to form their hands into fists, which slow down their movements.
Flexibility:
Having just begun training their arms and legs to be flexible, they are slightly more flexible than the average taijutsu user, though not by a lot.
Reflexes:
No real advantage for the users reflexes at this stage.

Basic Techniques

Name: Seiryu-Kasho
Description: A simple move done will facing away from the opponent. When the opponent is close. The user begins the move by starting to spin on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.

Name: Bokuho
Description: A basic stance that takes advantage of the user’s flexibility; the user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched high above their head, but loose and relaxed at the same time. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet.

Stage Two: Genin

Power:
A solid strike at this stage can cause a painful bruise, though more significant damage would necessitate multiple focused strikes.
Movements:
Movements are a bit more sophisticated, the user now able to perform the up and down movements of Pi Qua Quan with greater accuracy and speed. The motions are still stiff however when compared to a master of this style.
Flexibility:
At this stage the user is showing greater levels of flexibility, now able to bend backwards to a greater extent than normal, useful for dodging some attacks.
Reflexes:
The user is just starting to make use of their chakra control to better improve their reflexes, however at this stage any improvement is so slight as to be unnoticeable.

Basic Techniques

Name: Fukanro
Description: Catching the opponents kick, the user holds it high while bending down low to quickly grab the opponents other foot, and in one swift movement they wrench the opponents other foot up high while pushing the other down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands.

Name: Teishitsu-Jouhai-Sho
Description: A move performed while the user is facing the enemy. Bending down slightly, the user executes a perfect 360 degree spin, striking upwards as they do so resulting in a powerful uppercut that at higher levels can easily lift an opponent off the ground.

Stage Three: Genin

Power:
At this stage the users hands, held fairly loose can be used to break wooden panels without significant difficulty, making them rather more formidable at this stage.
Movements:
Movements are less rigid than in the previous stage, as the user is beginning to learn how to make each move flow more into the other. Additionally they are more adept at keeping their arms relaxed, allowing them to whip them around with greater accuracy and speed.
Flexibility:
Having practiced more advanced forms of stretching, the user is flexible enough to allow their body to twist and bend into the moves more easily; the user has no problem holding a crouch or other such positions for hours at a time without their legs cramping.
Reflexes:
Only now does the users reflex training start to pay off. Though the difference is only slight, it is enough to allow them to move to lessen the impact of blows that would have otherwise been quite harmful, or dodge blows that would have only just previously found purchase.

Basic Techniques

Name: Kasui-Sho
Description: When an opponent attempts to kick the user while in their Bokuho stance, the user slides extended leg forward while crossing their arms over their head to defend against the kick. With the opponents leg pressed against their arms, the users then swiftly pushes themselves upward forcing the opponents leg high upwards and sweeps their other foot through the opponents other leg, causing them to fall onto their back or neck. This is typically followed with a sharp kick to a vital area and can be devastating against ill prepared opponents.

Stage Four: Chunin

Power:
With the users continued focus, their attacks can now fracture bones, with repeated strikes typically breaking them. As such, combined with their speed at this stage they are becoming very dangerous to face.
Movements:
The whip-like form of the arm becomes more pronounced, though the user doesn't have quite enough skill to move around nearly as fast or fluidly as higher stages. Offenses are still a bit slow and unwieldy, but are far less jerky than in the previous stage.
Flexibility:
At this stage the user's flexibility and agility allows them to duck in and out of a slower opponent's blows, bending their bodies to dodge attacks. While this is extremely handy against taijutsu users that specialize in slow, powerful moves faster opponents still prove to be a problem.
Reflexes:
The user is showing real improvement in their reflexes, such that they are now not only better able to dodge attacks, but they are now more often able to catch and block direct attacks, a particularly important part of the style.

Basic Techniques

Name: Tenshin-Bansa
Description: A deceptively simple counter in which the user catches the opponents punch with both hands, then pulling the opponent forward and turning such that they are behind the opponent, the user then leans forward, forcing the opponent to the ground, while still holding onto their arm, typically resulting in the arm breaking or being dislocated at least.

Name: Koran
Description: Another quite simple but powerful move. Quickly catching an opponents kick, the user immediately lashes out with a kick of their own to the opponents groin, and stepping forward as they do that, they finish it off with a kick to the opponents other foot, typically leaving them face down on the ground struggling to stand.

Stage Five: Chunin

Power:
At this stage a single solid strike from the user can break bones.
Movements:
The elegant fluidity of the style is beginning to become apparent at this point. Stiffness is still an issue, but only a minor one as the user becomes more conscious of relaxing their arms and hands properly. Attacks are performed much quicker and flow together better, though they still suffer from a bit of hesitation and awkwardness.
Flexibility:
Now having quite an exceptional degree of balance as well as flexibility, the user is now adept at keeping their positions whilst trying to move the opponent off of theirs. The user's ability to weave through an opponent's attacks is improved at this point.
Reflexes:
The users reflexes are now at a stage where striking them seems an exercise in futility. Only very carefully planned combinations of attacks, or attacks by multiple people will have much chance of striking.

Basic Techniques

Name: Uryu-Banda
Description: One of Pi Qua Quan’s signature moves, it is essentially a very fast spin in which both the users body and their arms spin rapidly, though their arms are focused in one direction making them appear much like the sails on a windmill. The speed and fluidity of this move is easily the most impressive part, and due to the swiftness with which the move can be started it is a very dangerous move to anyone foolish enough to get too close. Lastly the move provides an ideal opportunity to move into the Bokuho stance, allowing the user to press the offensive further afterwards.

Stage Six: Jonin

Power:
At this stage a solid strike can dent, sometimes crack a tree, naturally making their attacks against an unarmored opponent very punishing.
Movements:
The user’s movements take on a more graceful appearance with each move, as the technique now becomes almost second nature. The arms are for the most part properly relaxed, though the user still has a tendency to move a bit more rigidly than a master of this style. Lower level shinobi may find their movements difficult to anticipate and counter due to their speed and focused nature.
Flexibility:
Now able to bend their bodies in ways most normal people can't even imagine, shinobi of this level are almost more of a gymnast than a taijutsu user. Not only can they weave through slow opponents attacks relatively easy, but they can often find ways to sweep the opponent off their feet while keeping their own easily.
Reflexes:
No significant improvement is seen at this stage in terms of the users reflexes.



Hyoukai Nikutai no Jutsu (Melting Flesh Skill)
Description: Upon watching the user form the necessary hand seals, the victim will see many chains suddenly surround and bind him to the ground, upright. Slowly, he will feel the flesh on his bones melt and drip to the floor, all over, on his limbs and torso and face. There is a great deal of illusionary pain involved, of course… Even after the effects are over, the victim feels compelled to pat himself, just to make sure he isn’t really melting.

Jissei Muma no Jutsu (True Nightmare Technique)
Prerequisite: Nemuri (Sleep)
Description: This technique requires physical contact with the victim before it can take hold, and even then, it will only show itself after the victim has fallen asleep, whether by force of jutsu or naturally. In this nightmare, he dreams of being attacked and shredded by wild beasts, monsters, demons, perhaps all three, and amazingly, he can feel the pain from his injuries but will not wake up. The screams from this sleeping torture are chilling to hear. After waking up, he may be afraid to sleep for several weeks.


Heal Gate (Chuunin minimum)
Effect: 1/8 Speed, Taijutsu, and Strength
Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.

Life Gate (Chuunin minimum)
Effect: 1/6 Speed, Taijutsu, and Strength
Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.

Pain Gate (Chuunin minimum)
Effect: 1/5 Speed, Taijutsu, and Strength
Description: Located in between the lungs. Releases the limit of oxygen intake and thus makes circulatory systems work at a faster rate and produces more energy for the body to use. Causes the user to pass out when jutsu is released.

Limit Gate (Chuunin minimum)
Effect: 1/4 Speed, Taijutsu, and Strength
Description: Located in the upper abdomen area. Releases the limit on how much chakra is stored and sent to body since this is the point where chakra is stored before consumption to other body parts or jutsu.

Great Gate (Chuunin minimum)
Effect: 1/3 Speed, Taijutsu, and Strength
Description: Located near the intestine area. This gate removes the limit in the intestines to consume food that gives energy to the body, with this gate released the fat tissues or other useless energy source from the body will be consumed to give even more power to the user.

Omote Renge (Front Lotus)
Description: Omote Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. With a quick dash they are suddenly below the target and a quick upward kick sends the opponent skyward. The user then jumps into the air to place their chest to the back of their opponent. They then wrap their arms around the opponent. As the pair begin their fall back to earth, the user begins to spin downwards at a high rate of speed, driving the opponent head first into the ground. At the last moment, the user releases and jumps to the clear. Though the technique injures the opponent, it also takes its toll on the user's body as well.

To utilize the Ura Renge, the user will open the first three Celestial Gates. Then, like Omote Renge, they quickly move beneath the target and kicks them upwards. While in the air, the user will then pummel the opponent throughout the air with high speed Taijutsu attacks to weaken them. Then at the apex of attack they will strike their opponent in the chest towards the ground. The user then moves in close to their opponent, but still allow his opponent to get some distance. They then pull the target back to their body and does a hard downward palm strike to their chest causing them to crash into the ground with massive damage.







.

Atomic Blast: genshi bakuhatsu no jutsu
Lightning/Fire
Rank: Kage/Sannin (Kinjutsu)
Description: the user must concentrate hard on this jutsu. Seperating electrons in a firestorm that was made earlier causes a giant explosion enough to wipe out nearly a whole village. This jutsu drains almost all of the users chakra.

Blinding Blast: kuramasu bakuhatsu no jutsu
Lightning/Fire
Rank: Jounin
Description: After making the handsigns and slapping ones hands against the ground. A blinding blast of electricity which surrounds the actualy fire blast explodes outward blinding enemies then following up immediatly with an explosion of fire. making this jutus extremely dangerous for the obvious effect of blinding followed abruptly with a fire blast. The blast originates from the user, causing them no harm in the process.



Katon: Go (Fire Release: Five)
Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is increased so that most defenses can now be pierced.

Doton: Retsudo Tenshou (Earth Release: Splitting earth force)
Description: This causes a violent earth rift to be sent towards an opponent by slamming one’s open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. Best used along with other shinobis to cause a large scale destructive force.
Kaseiken (Flame Fist)
Description: Kaiseken, essentially, is an attack that causes an intense explosion by transferring all heat from the user’s hand into the object it makes contact with. From the outside, it looks like the flame enveloping the user’s hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it’s not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation. Because of this, the technique can only be used twice a day for even the most gifted jounin. If used any more, the bones of the user’s arm will shatter from internal pressures caused by the technique.



Shogiyomi (Underworld Spears)
Prerequisites: Togeyomi
Description: An upgraded version of the Togeyomi, this version instead creates long sharp spears of hair that extend to about double the arm’s length of the user. Not as fragile as the Togeyomi, the spears can both absorb one attack or make one. But after that, they break down and revert back to their original form.

Katon: Rasengan
Prerequisites: Rasengan(Spiraling Sphere), Kage Busin no Jutsu(Shadow Clone Jutsu)
Description This jutsu combines the user's fire-based chakra with the Spiraling Sphere, maintaining the stability of the previous version while increasing its power by a significant degree. During his training, the user is able to create a massive crater in the ground. Unlike the regular Spiraling Sphere, which requires a single clone fire-based chakra. Despite the damage it can currently cause, the technique is still only half complete.

Hiritsuku Kasumi no Jutsu (Stinging Mist Technique)
Description: The ninja inhales and sends out a spray of stinging substance from his mouth. The technique itself looks like the fine spray from a hose, with the droplets being a slightly yellowish color. However, anyone who is hit by this technique will feel as though the exposed parts of their skin has been rubbed with a powerful irritant.

Name of Jutsu: Smoker's Coffin of Delight
Rank of Jutsu: Jounin/ANBU (A)
Range of Jutsu: 10 meters
Jutsu's Element: None
Description: This jutsu is only obtainable by someone who has been smoking recently. It uses the tar from the users lungs and removes it, completely cleansing their lungs. The tar then meets with the chakra built up in the trachea, and shoots out as a thick smoke. The smoke is then so thick, it seems to grab onto anyone in the dome of smoke, except someone with a lit cigarette. The smoke will cling on tightly, until it turns back into tar, completely holding the person in place, just like a Desert Coffin.
Moushou Kaseiken (Fierce Flame Fist)
Description: A fabled level of mastery, this version of the Kaseiken almost completely revolutionizes the previous. Rather than flames wrapping around a users fist, the fire instead engulfs the user completely and generally makes the user look imposing, even demonic. But these flames are much more than show. Now that the flame that was previously surrounding only the fist is available in such large amounts through the entire body, the destruction of the attack is also multiplied five-fold. However, this is a make or break technique. At this stage of mastery, the explosion itself can be controlled enough so that the user is not harmed, but the amount of chakra it takes to both control and create such force immediately user to fight at his limits
Raiton: Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)
Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.

Raiton: Denshi no Jutsu (Lightning Release: Electron Technique)
Description: After the hand seals are completed, a crackling, sparking sphere of yellow electricity appears in the user's hands. The user can than toss this forward, where it will hit the target and electrocute them. Being a lightning Jutsu, it is quite powerful for its rank. However, it swerves as it flies through the air, making it difficult to aim and making it more likely to miss the farther the user is from the target. It is a very basic Jutsu.

Dendou Kariyou no Jutsu (Electric Overdose Technique)
Description: The user takes one post to channel a large amount of electricity into a limb, making the chakra visible. Upon contact with the opponent, the electricity is shot into him and the target’s weight almost doubles, making it harder for the victim to move.

Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique)
Description: An upgraded version of Lightning Bolt, this jutsu works the same way except now it is a continuous blast of electricity. The blast can be ended prematurely by the user. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor.

Junsei Raikou Kunai no Jutsu (Pure Lightning Kunai Technique
Descriptions: As the user flashes a number hand seals the shinobi begins to develop 4 kunai between his fingers that he can throw at his opponent. Many people often see elemental techniques that take the form of throwing weapons as low grade techniques, and as such enemy shinobi often scoff when they see this technique occurr. However this technique is not the same as any traditional element technique. The kunai that are developed are made of pure, concentrated lightning, heated to the point that with the amount of power that they are thrown it it could go through most forms of metal and still do some damage.

Dendou Kaitengi no Jutsu (Electric Gyroscope Technique)
Description: This technique offers the user both offensive and defensive capabilities, presenting some interesting strategic options. The user forms the necessary handseals and, by focusing his chakra, creates a pair of rings of electricity around himself, that spin about like a gyroscope, maintaining a constant electric field throughout its radius, which is half a meter from the user. If anything from outside attempts to enter this radius, the rings will shoot a blast of electricity potent enough to knock back a person and completely deflect any projectile. The shield will effectively block any taijutsu weaker attacks, and any weaker ninjutsu attacks. An attacker using a strong taijutsu will be able to enter the radius of the gyroscope, but will still suffer an electric shock as he enters. The user is able to move around while the shield is active, however at a slightly slower speed.

Kyuutai Tate no Jutsu (Sphere Shield Technique)
Description: Circulating electrically charged chakra around the entire area of the body the user is now able to push this chakra out of their body forming a personal-range electric sphere of defense that covers all angles and even overhead. Anyone who is attempting to break the shield with a taijutsu attack will be given a shock capable of leaving a third degree-burn and pushed back, any type of thrown weapon is immediately blocked as well. The shield can also deflect most ninjutsu attacks. The downside of this is that the user is unable to move while the shield is active.

Raiton: Shichū Shibari (Lightning Release: Four Pillar Bind)
Description: Four giant rock pillars are summoned around the enemy, then shoot bolts of lightning, immobilizing the target and possibly doing damage to them

Inbikiri Ekido no Jutsu (Lightning Rage Technique)
Description: After making the necessary handseals the user slap the ground (as many times as one wants) for everytime they slap the ground a blast wave of lightning radiates outwards 50ft. (75ft. for anbu)(100ft. for Kage/sannin)

Inbikiri Seeji no Jutsu (Lightning Sage Technique)
Description: The user must be completely still for a minute (1 post) as user concentrates on sending electricity through their own muscles thus stimulating themselves to become stronger, faster and more flexible.

Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique)
Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.

Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique)
Description: A Katon with a power exceeding that of Katon Goukakyu, but not nearly as powerful as the Karyuu Endan, this technique can clear entire forests when used correctly. Creating a circular, burning tower by breathing out a large fireball at first (much like Katon Goukakyu) the person who uses this technique is able to guide it with their chakra. The tower, or column, itself ranges from 4-5m in height and possesses a radius of at most 2m. The user guides its path with chakra, but it is very limited. If at all, the user is only capable of leading the flaming tower in a general direction. This tower can last up to 3 minutes (2 posts) before its roaring destruction lets up.

Fuuinka (Fire Sealing)
Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.

Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike)
Description: By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin compressed spear of heat and flame. The user then grabs the spear from his mouth and hurdles it towards the opponent, hopefully impaling it through their body. Even if it misses, this spear will cause the opponent to lose their breath because of the heat, and may cause 2nd degree burns and dehydration. This will also evaporate any water it comes within 2 feet of.

Katon: Oorashi no Ryu (Fire Release: Raging Storm of the Dragon)
Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the result is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly enflamed, and such force by the chakra launches it back.

Katon: Homura Bunshin no Jutsu (Fire Release: Blazing Clone Technique)
Description: Fashioned from flame, this clone is much different than its other elemental counterparts. A base and rather expected property of this bunshin is that it’s extremely warm to the touch. Each blow dealt by it could be compared to being hit with a newly fashioned sledgehammer straight from the forge. Second to that would be its innate tendency to explode in a burst of flame when dealt a killing blow, comparable to that of a few exploding notes. However, it’s more unique abilities are thus: Creating a Katon Bunshin is not as simple a matter as it may seem. Unlike most others, this one is crafted straight from a user’s mouth, quite literally breathing life into it. So, in effect, this can be used both as a tool and a form of attack all in one. And still, even, each bunshin is easily equipped with a majority of the user’s own techniques.

Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique)
Description: This is the pinnacle of the single-target ranged lightning jutsu. The attack from Lightning Blast has been upgraded further, making it into a beam twice as wide as before, and much more damaging. Targets hit head-on with this jutsu will experience a fantastic amount of pain and be stunned after the jutsu ends. Also, nearly missing with this jutsu also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within two feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This jutsu can be ended prematurely by the user.

Raiton: Yusuburu Kasugai no Jutsu (Lightning Release: Jolt Clamp)
Description: The user turns their chakra into electrical current and grab the opponent, sending a jolt of electricity into the opponent, temporarily paralyze an area of muscle.

Denki Hifu no Jutsu (Electric Skin Technique)
Description: making a simple couple of handsigns the user makes sparks travel along their skin to power up lightning type jutsu's for 5 minutes (posts) (7 for jounin)(10 for Kage/sannin) this move also makes it very difficult to make contact with the user for the danger of being severly electricuted.

Name of Jutsu: Ten Thousand Lightning Bugs
Rank of Jutsu: A
Range of Jutsu: Can be up to a whole village, however the entire village wouldn't be as effective, as a single area.
Jutsu's Element: Raiton
Description: The jutsu is just like it's name. A fairly simple, yet new technique. The user makes twenty consecutive seals ending with bird. At the end of the seal session of the jutsu, the user emits glowing chakra. It creates an aura around their body for one whole post (3 sentences long). The glowing aura then disperses from the body, and turns into what would look like Fire Flies. These little fire flies are actually small balls, about a half inch in circumfrence, and made of pure Raiton Chakra. Once the bugs surround a certain area or abject, the ten thousand fire flies will explode once the bird seal is released. The send out an exposion of lightning about a half meter in diameter electrocuting anything and everything in their path of destruction.






Genjutsu
Bushin no Jutsu (Clone Jutsu)
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╫Character Description╫


Personality: calm mean short fuse
Nindo: the road of ninja life has 2 choices good or evil
Height: 5`8
Weight: 120
Original Eye Color: green

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╫Background Information╫
he came into the world as a sand shinobi with hopes and dreams to become a great ninja.  

Aro97


_Manpish_

Distinct Informer

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PostPosted: Wed Jul 14, 2010 12:51 pm
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Full Name: Hana Chiru
Nicknames: The Sonic Blade
Age: 22
Birthdate: 2/4
Gender: male

Nindo: "Protect those around you as if they were your family."

Personality: Calm, Careing.

Behavior:

Alone: When alone Hana usually can be seen reading a book or staring up at the clouds bored out of his mind. Really Hana thinks about the future and about many other things that may trouble him.

With Others: While around others Hana tends to stay quiet and only speak when asked to. Hana is a very shy person and usually only opens u to people after a while of being with them.

In Combat: In combat Hana is always using Genjutsu to mess with his opponents heads. Hana really is against fighting or physically hurting people so he never attacks directally unless needed.

Out of Combat: Out of Combat Hana is mainly on his toes and is always awre of his surroundings.

Backstory: Hana mainly grew up inside of Iwagakure on the streets. Hana used to love to spar with random street kids even though he lost most of the time. When his close friends were killed during a war Hana turned into a quiet person who always got his academy work done and worked hard in class. Now a days Hana is seen just blankly staring up into the sky as if he was waiting for something spectacular to happen. Hana has changed and now is interested in joining the Akatsuki seeing as he has been searching for a purpose in life for quite a long time.

Hana finally had it with the Akatsuki and eventually escaped from them heading off on his own accord to learn more jutsu and become much much stronger. Now Hana lives a somewhat peaceful life teaching loads of Genjutsu and lightning students in the Cloud village, along with inventing new never before seen jutsu. but now he has taken a more laid-back attitude so he will be interested to see how his students take this.


Village: Iwagakure / Kirigakure Akatsuki Kumogakure
Rank: S+


________________________________________|B|attle |I|nformation

Summoning: N/A
Clan/Bloodline: Chiru Clan / Itachi's Mangekyo (transplant)

User Image - Blocked by "Display Image" Settings. Click to show.

Itachi's mangekyou: 141 Points
Activating takes 1 point away
Must deactivate after 15 posts

Sussanno: Takes 5 points away for every post it is active.
Amaturasu: Takes 4 points every time used.
Tsukuyomi: 4 points for every time used.


Curse Mark: N/A

Weapon of Choice: Sonic Blade

Ninja Class: Genjutsu

Strengths:

--> Primary: Stealth: Often the opponent would not realize it when they are under a Genjutsu, and when they do it is too late.

--> Second: Intelligence: Those of the Genjutsu class often have a devious or sadistic mind and can plan ahead for a few steps. Some of them even enjoy watching their opponents suffer mentally under their illusions. They are also harder to be placed under a Genjutsu themselves.

--> Custom: Hand Sign Speed: Hana's hand sign speed is very high. he can weave hand signs so fast that they look like a blur unless seen with a Sharingan.

--> Custom: Chakra Reserves: Thanks to Hana's clan he is given chakra reserves which allow him to tap intomore chakra when it is really needed.

Weaknesses:

--> Primary: Weak bodies: Genjutsu specialists have spent all their time training their illusions and have not spent enough time honing their bodies, thus they are more vulnerable to damage and will succumb to fatigue more easily.

--> Second: Elemental vulnerability to Wind.

--> Custom: Protecting others instead of himself.

--> Custom: Using his transplanted sharingan takes up a lot of his chakra in battle. once activated he can only keep it activated for 25 posts at his current rank (will change over time and training).

Shinobi Skills:

Bonuses:

-Can learn any number of Genjutsu up to their rank.
-Can learn Genjutsu in 1 less post than required.
-Genjutsu power is increased by 1 rank.
-If you are 1 rank above the opponent, they cannot break out of the Genjutsu UNLESS they are also in the Genjutsu class or Medical class.

-
Limitations:

-CANNOT learn any Taijutsu. Repeat: CANNOT. Basc kicks and punches may be used, but they will be very weak.
-Limited number of Ninjutsu (Genin can learn 10, Chuunin 15 and Jounin can learn 20. Kage or Sannin can learn 30.)
-Mastery of 2 Elements of Ninjutsu
-Cannot learn Medical Ninjutsu
-Jounin can learn 1 Weapon Style.
-Kage and Sannin can learn up to 2 Weapon Styles

Chakra Element(s):

Primary --> Lightning
Secondary --> N/A

Chakra Color: light Blue

Total Chakra Points:

Hana Can perform: 134 jutsu's

E: 110
D: 85
C: 70
B/A: 50
S: 35




________________________________________|S|quad |I|nformation

Sensei: N/A
Team Mate: N/A
Team Mate: N/A


________________________________________|J|utsu |I|nformation

Non-Elemental


Rank E - (Basic)

Henge no Jutsu (Transformation Technique)
Bunshin no Jutsu (Clone Technique)
Kawarimi no Jutsu (Substitution Jutsu)
Kai - Dispell


Rank D - (Genin)

Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
Kyou Masukingu No Jutsu (Sound Masking Technique)
Chakra Hikari no Jutsu (Chakra Light Technique)


Rank C - (Chuunin)

Ninpou Kawara Shuriken (Roof Tile Shuriken Technique
Suimen Hokou no Gyou (The Art of Water Walking)
Doton: Shinjū Zanshu no Jutsu(Earth Style: Headhunter Jutsu)

Rank B/A - (Jounin)

Kage Bunshin No Jutsu (Shadow Clone Technique)
Tenkuu Hokou no Gyou (The Art of Walking on Air)


Rank S - (Sannin/Kage)

Shukuchi (Reduced Earth)
Togeyomi (Underworld Spines)




Custom Techniques

Name of Jutsu: Arial dodge
Rank of Jutsu: E-A
Range of Jutsu: 5ft-20ft
Jutsu's Element:none
Jutsu Type: Ninjutsu
Description: This is a very basic in air manuver. after focusing chakra into their feet in mid air the user will suddenly release it and spin off to one side 5ft (10 for genin, 15 for Chuunin, 20 for Jounin) which allows them to dodge an attack in mid air. this technique can be extremely useful when up against straight forward techniques such as the Great Fire Ball and Water Dragon jutsu's.

Name of Jutsu: Lightning Redirection
Rank of Jutsu: E-S (determines strength of lightning user is redirecting)
Jutsu's Element: lightning
Jutsu Type: ninjutsu
Description: After training to resist lightning the user can now learn how to redirect lightning thrown at them by other people or shot down at them from above. First the user must stretch out one hand to catch the lightning then must point the other hand in the direction they want to fire this lightning.

Name of Jutsu: Lightning Sphere technique
Rank of Jutsu: S
Jutsu's Element: Lightning
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List? No

Description: After forming several hand signs the user wil summon a large yellow sphere made of electricity that will suck everything metal up into it and destroy it at a molecular level (meaning any and all weapons will be sucked up and destroyed instantly.). This sphere floats in the air about 1000ft off the ground and will last for 10 minutes (posts).

Name of Jutsu: Shina's Fist
Rank of Jutsu: A
Jutsu's Element: Lightning
Jutsu Type: Nin/Taijutsu
Do you want you Jutsu added to the Guild List? No

Description: After the user focus's a large amount of lightning chakra into their hands they will gain a large amount of strength similar to the Medical class ninja's except the only difference is that the user's punches will pack 1,000 volts of electricity and lasts for a limited time of 10 minutes (posts).

Name of Jutsu: Shina's Vision
Rank of Jutsu: C
Jutsu's Element: Lightning
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List? No

Description:

After preforming several hand signs the user will stimulate their eyes with electrical chakra allowing them to see great distances (about 1 mile) as if they were looking through a telescope. This jutsu is mainly used for recon missions seeing as the user can see quite far so that they can be prepaired for whatever is ahead of them.

Name of Jutsu: The Goddess Shina
Rank of Jutsu: S
Jutsu's Element: Lightning
Jutsu Type: Ningutsu/Genjutsu
Do you want you Jutsu added to the Guild List? No

Description: This is a jutsu that both messes with the mind and can sometimes be irreversible. First off the User will form a long string of hand signs ending in a weird looking seal. After that a large lightning based Clone of the Lightning Goddess Shina will appear in front of the caster. As soon as the opponent lays eyes on her they will be caught in a deadly genjutsu where Shina herself starts shocking them into a coma. This jutsu cannot be Kai'ed out of unless the opponent is a S-ranked Genjutsu master, or has an eternal sharingan, or a high ranked shinobi kai's them out.

after one shock the opponent will feel dizzy.
after two shocks the opponent will lose their vision.
after three shocks they will lose the ability to move.
after four shocks they will fall into a coma. (opponent must approve of their Rpc going into a coma before the jutsu gets this far.)


Name of Jutsu: Shina's Mastery
Rank of Jutsu: SS
Jutsu's Element: Lightning
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List? Nope

Description:
After forming one odd looking hand sign the user will suddenly be struck by lightning. This lightning does not hurt the user, but instead gives them a large power boost in their lightning element. It also gives them a shimmering chakra cloak that forms over them almost like a tailed beasts but instead is in the shape of a human. By focusing their chakra the user now has the power to shoot lightning from their hands and if used right they can overpower other shinobi's lightning techniques. This jutsu only last for 10 minutes (posts) and once that time is reached the User will lose all ability to use jutsu for 5 minutes (posts).


Name of Jutsu: Inari (Fox messenger)
Rank of Jutsu: C
Jutsu's Element: Universal
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List? No

Description:
Inari (Fox Messenger) is a simple jutsu. After forming one hand sign the user will summon up a small fox made out of pure chakra. The user simply has to give it a message to carry and tell it who to give it to, then the Fox will rush off to where ever the person is in the world and deliver the message. Or the user can verbally give the fox a message to tell someone and the Fox will rush off and find the person they are supposed to tell, then it will simply open its mouth and repeat the message as if the user was standing right there.

(Ok... just think like a Patronus from Harry Potter. xP)









Lightning - Raiton


Rank E - (Basic)
Yurayura Ranpu no Jutsu (Flickering Light Technique)
Raikou Bunshin no Jutsu (Lightning Clone Technique)
Teikou no Kuntou (Electricity Resistance Training)


Rank D - (Genin)

Heki no Jutsu (Burst Technique)
Kumo Keba no Jutsu (Cloud Wisp Technique)
Nagare Isou no Jutsu (Current Transfer Skill)
Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
Raikou Henge no Jutsu (Lightning Transformation Technique)
Raiton: Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)
Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)
Raiton: Denshi no Jutsu (Lightning Release: Electron Technique)

Rank C - (Chuunin)

Dendou Kariyou no Jutsu (Electric Overdose Technique)
Raiton: Yaiba no Jutsu (Lightning Release: Blade Technique)
Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous
Raiton: Yusuburu Kasugai no Jutsu (Lightning Release: Jolt Clamp)

Rank B/A - (Jounin)

Kyuutai Tate no Jutsu (Sphere Shield Technique)
Inbikiri Seeji no Jutsu (Lightning Sage Technique)
Yobigoe no Raikou no Jutsu (Call of Lightning Technique)

Rank S - (Sannin/Kage)

Kouseitan Kawa (Element Skin)
Shina no Kourin (The Descent of Shina)




Genjutsu


Universal:

Rank E - (Basic)

Fukushi no Jutsu (Double Vision Technique)
Ikamono Chishio (Fake blood)
Suiganmourou no Jutsu (Drunken Sight Technique)
Bouzenjishitsu no Jutsu (Stupification Technique)

Rank D - (Genin)

Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique)
Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
Kori Shinchuu no Jutsu (Sly Fellow Mind Skill)
Senro Ue Fuku no Jutsu (Track Covering Technique)
Meisai no Jutsu (Camouflage Technique)




Rank C - (Chuunin)

Tenjou Gyakumodori (Heaven and Earth Reversal)
Ikamono Chikara no Chakra (Fake Chakra Power)
Suguni Ouda (Instant Strike)
Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version)
Kitsunetsuki (Spiritual Possession)


Rank A/B - (Jounin)

Nehan Shouja No Jutsu (Salvation Temple Technique)
Kouchi no Jutsu (Slow Down Skill)
Gotai Habamu no Jutsu (Body Stop Technique)

Rank S - (Sannin/Kage)

Jissei Muma no Jutsu (True Nightmare Technique)


Rock Genjutsu:

Rank E - (Basic)

Okkuu Chiri no Jutsu (Annoying Dust Technique)
Tsutaurushi no Jutsu (Poison Ivy Technique)
Itsuwari Doton Bunshin no Jutsu (Fiction Earth Clone Technique)
Iwa no Jutsu (Rock Technique)
Doro Shissaku no Jutsu (Mud Slip Technique)


Rank D - (Genin)

Kyuukai Nikutai Oshuu no Jutsu (Rotting Flesh Foul Smell Technique)
Sekkin Kyoushoukoku no Jutsu (Approaching Allies Technique)
Shonben no Jutsu (Urine Technique)
Sei Kyuuten no Jutsu (Gender Sudden Change Technique)
Fuketsu Koromo no Jutsu (Dirty Clothes Technique)


Rank C - (Chuunin)

Jisuberi no jutsu (Landslide skill)
Chiri Magai Bunshin no Jutsu (Dust Imitation Clone Technique)
Doro no Gekiryuu (Raging Rapids of Mud)
Jishin Genjutsu (Earthquake illusion skill)



Rank A/B - (Jounin)

Tokeru no Tai (Dissolving Body)
Anoyo Kiretsu no Jutsu (World of the Dead Fissure Technique)
Genkaku no Juuryoku (Illusion of Gravity)
Mujuuryoku no Jutsu (Zero Gravity Technique)

Rank S - (Sannin/Kage)

Hitokiri Jutsu: Tsuuda Tsuchi (Assassination Technique: Crushing Earth)
Iwa Semeku no Jutsu (Rock Torture Technique)


Mist Genjutsu:

Rank E - (Basic)

Kanraku Kibun (Sinking Feeling)
Kani Hokou (Crab Walk)
Bakuretsu Kunai (Exploding Kunai)
Doro Bunshin no Jutsu (Mud Clone Skill)

Rank D - (Genin)

Suirou no Jutsu (Water Prison Technique) - Illusionary Version
Kirigakure no Jutsu (Hidden Mist Technique)
Atsubottai Mizu no Jutsu (Heavy Water Technique)
Aranu Atsubottai Kyouatsu no Jutsu (False Heavy Pressure Technique)

Rank C - (Chuunin)

Tsukaeru no Jutsu (Choke Technique)
Chikan no Jutsu (Displacement Technique)
Suishi Hitokiri (Drowning Assassination)
Kioku Fukikesu (Memory Wipe)




Rank A/B - (Jounin)

Mizu Gyakuryuu no Jutsu (Water Reverse Flow Technique)



Rank S - (Sannin/Kage)

Hajikikaesu (Repel)
Fukuzai Senjou no Jutsu (Hidden Battlefield Technique)


Leaf Genjutsu:

Rank E - (Basic)

Nirami no Kage (Shadow Glare)
Etainoshirenai no Fugou (Mark of the Unfamiliar)
Etainoshirenai no Tsuujite (Through the Unfamiliar)
Etainoshirenai no Oto (Sounding the Unfamiliar)
Etainoshirenai no Tacchi (Touch of the Unfamiliar)



Rank D - (Genin)

Chouba no Kage (Shadow Taunt)
Dokuji no Kaori (Scent of Peculiar)
Dokuji no Gyoushi (Leer of the Peculiar)
Dokuji no Gisou (Camouflage of the Peculiar)
Dokuji no Onsei (Voice of the Peculiar)


Rank C - (Chuunin)

Minagiru no Kage (Shadow Swell)
Konoha no Jumon (Spell of the Leaves)
Kyouboku no Jumon (Spell of the Trees)
Kagemazeru (Shadowmeld)
Meiryou no Hibiki (Echo of Clarity)



Rank A/B - (Jounin)

Akumu Kage (Nightmare Shadow)
Nemuri (Sleep)
Chototsu (Recklessness)
Kenbou (Forgetfulness)
Magen: Kyouran no Me kara Kyoufu (Demonic Illusion: Fear Through the Eyes of Madness)

Rank S - (Sannin/Kage)

Kokuangyo no Jutsu (Bringer of Darkness Technique)


Cloud Genjutsu:

Rank E - (Basic)

Kumo Monokage no Jutsu (Cloud Cover Technique)
Hekireki Koe no Jutsu (Thunder Voice Technique)
Raimei Wana Fuu (Thunder Trap Seal)
Hibanahouden no Jutsu (Discharge Technique)



Rank D - (Genin)

Kumo Bunshin no Jutsu (Cloud Clone Technique)
Tendou no Ashi no Jutsu (Cherub's Foot Technique)
Kumo Yotogi (Cloud Watching)


Rank C - (Chuunin)

Fukyuu no Jutsu (Immortality Technique)
Hitoshirenu Shikaku no Jutsu (Hidden Assassin Technique)
Keizokuteki Enmu no Jutsu (Continuous Fog Technique)
Kumo ni Shikkyaku (Falling from the Clouds)
Denkou Hachidori no Jutsu (Electric Hummingbirds Technique)
Raikou Ame no Jutsu (Lightning Rain Technique)
Go Kasho Fuu: Raikou Seki no Jutsu (*Five Point Seal: Lightning Barrier Technique)
Kukan Hyouketsu no Jutsu (Body Freeze Technique)


Rank A/B - (Jounin)

Hibanahouden no Jutsu (Discharge Technique) - Level Two
Doku Kumo no Jutsu (Poison Cloud Technique)
Kumo Gokusha no Jutsu (Cloud Prison Technique)
Keizokuteki Raimei no Jutsu (Continuous Thunder Technique)
Kakou Kouten no Jutsu (Descending Heaven Technique)
Zettai Tenkou Kansei no Jutsu (Absolute Weather Control Technique)
Hitoshirenu Shin'i no Jutsu (Hidden Mind Technique)


Rank S - (Sannin/Kage)

Raikou no Kami (Lightning God)



Clan Abilities

Special Clan Ability: Sakidasu “To begin blooming”

Allows the user to transform their body or parts of their body, and anything else on their body (Except for other people), into flower petals for short spans of time. The petals however are covered with razor chakra edges.

Time Limits:
Genin can hold the form for 10 seconds.
Chunin can hold the form for 20 seconds.
Jonin can hold the form for 40 seconds.
High Jonin can hold the form for one minute.
Sanin can hold the form for a minute and a half.
Kage can hold the form for two and a half minutes.

For every ten seconds held the user must wait thirty seconds before using chakra again.

These rules excluded Kaika Manako, however the user must rest for five minutes and may not use chakra for two minutes after the five. Then cannot use Kaika Manako for rest of the day.

Because of these rules, users must constantly be aware of time and always calculating.

Clan Jutsu:

D-rank:

Habbiraki “Half Bloom”: Turns a part of the body into petals, the user typically has a specific part in which they use. With this they can control the petals to move forward at the opponent to attack with razor edged petals before returning to the body.


C-rank:

Mankai “Full Bloom”: The user can turn the entire body into petals then attack the opponent. Also used as a means of moving over a small amount of distance

Kaika Manako “Blooming Eye”: Turns a single eye into an entire pear flower. Used with a wind technique for scanning.

B-rank:

Nidozaki “Second Blooming”: Once at least a single part of the body has become petals the user is able to cause the petals to essentially explode into tinier petals and send out a blast of chakra razors. Immediately after doing so the petals must return to the body.

Kei no Kaika “Whip of Blooming”: The user is able to turn an arm into petals but keep them nearly attatched still. With this the user can attack the opponent close range with the whip like petal/arm

A-rank:

Jinku no Hana “Lively Dance of Flowers”: Taijustu style incorporating the fluid movement of dance with precision use of the Habbiraki move on the hands. The user uses chakra enhanced speed to hit the opponent at vital spots with their hands. Right before the hand makes contact with the opponent the user transforms the appendage into petals with the use of Habbiraki.
-----Stages of Taijutsu
Yuuga no Sakura "Grace of Cherry Blossoms" Used by members of the Cherry Blossom branch, increases speed by twofold.
Rikou no Baika "Wisdom of Plum Blossoms" Used by members of the Plum Blossom branch, increases accuracy by twofold.
Kekki no Pea "Vigor of Pear Blossoms" Used by members of the Pear Blossom branch, increases ammount of blossoms by twofold.


Bloodline Abilities-Sharingan


Sharingan Soufuusha Sannotachi (Sharingan Windmill Triple Blade)

Amaterasu (Goddess of the Sun Heavenly Illumination Technique)

Tsukuyomi (God of the Moon Moon Reader Technique)

Magen: Kyouten Chiten (Demonic Illusion: Mirror Heaven and Earth Change)

Utakata (Ephemeral)





________________________________________|W|eapons - |C|ustom |W|eapons and associated |W|eapon |S|tyles


# Custom Weapons Allowed: 1

Custom Weapon 1:

Pic: Sonic Blade
Name of weapon: Sonic Blade
Your Rank: Genin/ D-rank Missing Nin
Who owns the weapon: Hana Chiru
Where it was found/Who made it: Found in a cave near the Lightning Peaks in the Lightning Country.
Users Class: Genjutsu
The Range of the weapon: 6ft
Weakness: Fuuton Jutsu

Description: This blade was founded by Hana while he was out traveling the world in search of more genjutsu to learn. This sword is infact a large buster sword that allows the user to defend themselves better. By focusing Raiton chakra into the blade and slashing at the enemy the user can launch cresent shaped waves of electricity at their opponent (Each wave costs a D-rank jutsu). But other than the waves the blade can be used to cut through most objects (with raiton chakra) including steel with some difficulty (takes two posts to cut through steel). Seeing as the blade is wide it can also be used for defencive purposes such as if the user stabbs the blade down infront of them and extends the raiton chakra they can form a small sheild that can protect them from up to 2 D-rank attacks or 1 C-ranked attack (if the attack is a Fuuton technique then only 1 D-rank attack can be blocked).


Techniques


Maneuvers

Associated Weapon Style: N/A


Maneuvers

Techniques

____________________________________




________________________________________|A|pparel

Headband Location | Style | Color:
| Forehead/tilted over left eye | regular | Black

Flack Jacket Style | Color:
| Akatsuki Cloak

Kunai Holster Location | Color:
| Right thigh | dark brown |

Projectile Holster Location | Color:
| Left hip | dark brown |

Scroll Holster Location | Color:
| Right hip | dark brown |

Exploding Smoke Grenade: 20
Makibishi: 10
Kunai: 15
Shuriken: 30
Senbon: 10
Flash Bombs: 20


________________________________________|C|haracter |I|nformation

Height: 4'5"
Weight: 119 ibs
Body Build: slender
Eye Color: see pic
Hair Color: see pic
Family: N/A
Theme song: F.C.P.R.E.M.I.X - The Fall of Troy


________________________________________|M|ission |I|nformation

S Rank: 76
A Rank: 132
B Rank: 127
C Rank: 117
D Rank: 240


Posting Format:



[align=center][IMG]http://i429.photobucket.com/albums/qq19/_manpish_/boys-anime-guys-7855059-417-500-1-1.jpg[/IMG][/align]

[align=center][size=18][u][b][color=cyan]Hana[/color] [color=purple]Chiru[/color][/b][/u][/size][/align]
[align=center][size=9][color=cyan]Genjutsu Class / Kumogakure / Ex-Akatsuki / S+-rank [/color][color=indigo]/ Chiru Clan / Itachi's Mangekyou Sharingan (Implant)/ Sonic Blade Weilder [/size][/color][/align]

[color=cyan][align=center]<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>[/align][/color]
[align=center][size=11][color=purple] Enter Text Here [/color][/size][/align]

[color=cyan][align=center]<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>[/align][/color]

[align=center][b]Jutsu's left:[/b] 134/134 jutsu's

[b]E:[/b] 110
[b]D:[/b] 85
[b]C:[/b] 70
[b]B/A:[/b] 50
[b]S:[/b] 35
[/align]

 
PostPosted: Wed Jul 14, 2010 1:02 pm
Basic Info
Full Name: Koukotsu Kaguya
Nicknames: None
Age: 17
Birth Date: August 23rd
Gender: Male
Race: Human
Rank: Genin
Ninja Type/Class: Taijutsu

Favorites
Animal(s) : Platypus
Color(s) : Royal Purple
Number(s) : 57
2 Elements: Fuuton and Raiton
Weapon of choice: Twin Katana
Strength: Taijutsu/Close Range
Weakness: Genjutsu, Long Range
Jutsu List:

Universal:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
- Suimen Hokou no Gyou (The Art of Water Walking) {Chuunin}
- Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique) {Genin}

Fuuton:
-
-
-
-


Raiton:
- Teikou no Kuntou (Electricity Resistance Training) {Academy}
- Raikou Bunshin no Jutsu (Lightning Clone Technique) {Genin}
-
- Inbikiri Seeji no Jutsu (Lightning Sage Technique) {Jounin}


Taijutsu:
-


Weapon:
-


Bloodline:
- Teshi Sendan (Ten Finger Drilling Bullets)
- Yanagi no Mai (Dance of the Willows)
- Tsubaki no Mai (Dance of the Camellia)
- Karamatsu no Mai (Dance of the Larch)
- Tessenka no Mai: Hana (Dance of the Clematis: Flower)
- Tessenka no Mai: Tsuru (Dance of the Clematis: Vine)
- Sawarabi no Mai (Dance of the Young Ferns)
- Demon’s Tail (Custom, taught by Ryugan) C-rank
- Ivory Cannon (Custom, taught by ?Ryugan) B-rank
- Dance of Shooting Fern (Custom, taught by Ryugan) B-rank
- Complete Bone Armor (Custom, taught by Ryugan) B-rank
- Forbidden Bone Animation - Kinmotsu Hone Anime B-rank only [Taught by Ryugan]
- Shikotsumyaku - Honeyuri (Dead Bone Pulse-Bone Lily) C-rank [Custom Jutsu]
-
-
-


Demon:

Stages:
- Stage One Achieved.
- Stage Two Achieved.
-

Jutsu:
-
-
-
-
-
-



Summoning: None
Bloodline: Kaguya
Implant: Sharingan (Three Tomoe) [Blood Uchiha's]
Clan: None
Demon: Rokubi (Raijuu)

Pet:


Pet Name: Kotaka
Type of Pet: RP
Kind of Animal: Ferruginous Hawk
Special abilities: Kohebi can communicate telepathically with both Koukotsu and Raijuu (The Rokubi), and has great stealth potential, being that it could be just another hawk passing through.
Taijutsu or Ninjutsu the Pet knows: None. Regular hawk attacks.
Description: Three feet long, wingspan is 5 1/3 feet wide.
Picture(optional): Kotaka
Reason: I think that he would help greatly with stealth missions, and be able to tell me where enemies are without engaging them.

Character Description
Looks: Picture below. (Only Kaguya to ever have black hair.)
Personality: Extremely laid back, but deadly despite his relaxed exterior. Is only angered when seriously provoked.
Background:
Koukotsu, as well as Regula and Ryugan, lived in the Mist Village. During the wars of the Kaguya and the Mist, their parents ordered them to stay behind, though Ryugan was of age, and perfectly capable of fighting in the battle. Within a couple years of that battle, Ryugan left the now fifteen year old Koukotsu, and their seven year old brother Regula in the Mist Village, traveling his own way to the Cloud Village.

One night, when the mist patrols were lower than usual, Koukotsu and Regula stole away from the Mist Village, traveling to Ryugan on rumors of his accomplishments in Cloud. They arrived nearly a week later, exhausted and winded from the journey. Since the two had never been admitted as ninja in the Mist, the Cloud accepted them with open arms, bringing them straightaway into the academy as soon as they learned of their relations with Ryugan.

Koukotsu, however, elected to live life peacefully for a while, before entering the Academy. Regula jumped right in, and was a Chuunin before Koukotsu ever even went into the academy himself, and was even the teacher who gave him the final blessing to become a cloud genin. Afterward, he sought training from his brother, Ryugan.
Village: Cloud
Family: Regula Kaguya, Ryugan Kaguya (Parents dead. Killed in the last attack on the Mist Village.)

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture: User Image
 

OuchRightInTheFreedom


The Wild Hunt
Crew

Shirtless Giver

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PostPosted: Wed Jul 14, 2010 1:14 pm

Basic Info
Full Name: Shane Vescot
Nicknames: Fuhrer, Shaney
Age: 20
Birth date: 11/27/1992
Gender: Male
Race: German
Rank: Raikage
Ninja Type/class: Ninjutsu class.


Favorite

Animal(s) : Giraffes.
Colour(s) : White, gold, black, red.
Number(s) : None, really.
3 Elements: Fire/Earth/Water
Weapon of choice:



Youso

[Stage Zero; Learned]
At this stage, Shane can simply insert chakra into this hilt, turning it into a flame blade. This flame is as solid as steal, but with fire properties, making it more powerful.

[Stage One; Learned]
At this stage, Shane can transform the blade, being able to make it longer, wider, skinnier, shorter, whatever. However, the more flame used, the thinner the flame is, making it a bit weaker.

[Stage Two; Learned]
At this stage, I can have the flame on the blade leave it. So, if I was guarding an attack, I could separate some of the flame from the blade, and shoot it directly at my enemies head. Stuff like that.

[Stage Three; Learned]
I can manipulate the blade without even touching it. It can float, and attack, it can come back like a boomerang, whatever.

User Image




Proteizone(Defender)
(Proteizone Description)
Although it is generally quick, it lacks on strength, and it is very skinny, making it hard to deflect attacks. Also, its lightning field fails against enemies with Raiton resistance.
Description: This blade is meant for speed, in hopes that you could find an opening, quickly using it to strike, and kill them. However, this one is meant for holding off attacks, until the jutsu you are using is ready. However, it still can be used offensively, and it can be quite deadly. This sword generally works very well with the sharingan, to move along with the speed of the user. Also, this blade is known for its shocking properties. If you were to grab, punch, or hold your blade against this, it would send a slight shock to you, enough to possibly make you flinch, and assist finding an opening. Also, the lightning from Proteizone is able to lock an enemies blade, especially other lightning blades. This will temporarily connect Proteizone and the enemies weapon, causing for both me and them, to be unable to use whatever weapon I am locking.

User Image













































[Description:] These appear to be simple black gloves, but when you put them on, they connect with your hand, and make almost satanic symbols, as well as spread throughout your arm. The length of the spread depends on the stage. If one was to touch an enemy with the gloves, small needles will come out from the gloves, (They won't shoot out, they'll stay connected to the gloves) and inject into the enemies skin. Once inside, the needles will start injecting lava into the enemies skin, which will slowly spread throughout their body, burning them alive. However, the amount of lava injected will depend on the chakra used.

D Rank jutsu level chakra: Only a small amount, about enough to fill up size 11 feet.

C Rank jutsu level chakra: A somewhat large amount, able to fill up an entire arm.

B Rank jutsu level chakra: A large amount, able to fill up a little over half of the body.

A Rank jutsu level chakra: A very large amount, able to fill up even the body of a ten foot tall giant. Not only that, but it spreads much quicker, this way.

[Note: The gloves can shoot out tendril like attacks]

[Skill List]

[Corruptions Needles - D Rank] This is the most basic technique. The user sticks out their gloves, facing the enemy, and shoots out small needles, about the size of senbon, but quicker.

[Lava Tendril - C Rank] The gloves will shoot out a elongating spear-like black needle. It is about two inches wide, and can reach to a maximum of 30 ft. The needle can impale the enemy, and then pulse out lava throughout their body.

[Note: The tendrils don't have to go straight forward, they can curve.]

[Lava Tendrils: Swim - C Rank] The tendrils will swim underground, and shoot up from under an enemy. They will connect to the enemies feet, and pulse lava throughout their legs.

[Homing Needles - B Rank] This will have the needles follow the enemy, even after missing. However, they only go at about a regular senbon speed like this, and will only follow them for an extra post.

[Lava Tendrils: Burst - A Rank] The glove will shoot out dozens of tendrils that will go into the ground, and shoot out all over the place, for about fifteen yards. If the tendrils are able to surround an enemy, they will wrap around the enemy, and smaller needles will come out of them, injecting the enemies body from all over.

[Note: This can only be used once the user has achieved stage two.]

[Lava Tendrils: Drill - A Rank] This jutsu is very similar to the Kaguya's flower technique. The tendrils will wrap around the users arm, and begin to spin. If the user is able to hit the enemy with the drill, it will push into his body, while pulsing lava all throughout his veins. If caught in this jutsu, the enemy will feel IMMENSE, indescribable pain, but will most likely live. However, they will be sent into critical condition, unless they are very durable.

[Note: This can only be used once the user has achieved stage three.]

[Lava Tendrils: Encase - S Rank] The tendrils will wrap around the users body, will connect, forming a powerful, solid barrier, tougher than steel. The user will constantly use chakra [D Rank every post] to maintain their normal speed in this defense. This defense is COMPLETELY durable to fire, and lava, but it can easily break to Hyoton, and lightning. Water does nearly nothing to it, unless a B rank jutsu or higher is used. The maximum amount of posts for this armor is 15.

[Note: This can only be used once the user has achieved stage three.]


[Corrupted Core - S Rank] This is the ultimate attack of this weapon. The corruption, or, the black armor, will spread throughout the users upper chest, right down to the heart. A circular core will appear, with a hole. Inside of the hole is a bright yellow light, though it seems there is no use for this. However, the user will not be able to move for one post. When this post is over, lava will start spewing out of the core, enough lava to fill hundreds of meters all around. [It's only about 3 inches high, though.] The lava will seemingly do nothing for three posts, before rising up at an EXTREMELY quick pace. It will almost immediately reach up to about 50 feet high, before collapsing right back down.

[Note: This can only be used once every week, and only in stage three.]

[Stages]


[Stage One: Default stage, learned]
User Image
This is the stage the user starts off with. The glove only stretches to the full length of their hand, down to their wrists, and nothing more. At this stage, the user can only shoot four tendrils at once, and only a dozen needles. [At once. Otherwise, a few hundred.]

[Stage Two: Learned]
User Image
This is the second stage, which requires 12 posts to learn. The gloves will expand from their finger tips to their elbow, and it will look crusted at the end. In this stage, the user can create up to twelve tendrils, and 24 needles. [At once. Otherwise, infinite.] This is generally a very non-progressive stage, but it opens the way for stage three.

[Stage Three: Unlearned]
User Image
































At this stage, the final stage, the glove will spread to the users entire arm, and even two, if the users wants it to. [It will spread through behind the users back to create two, meaning it will also solidify the top of their back] The tendrils will turn smooth, and shiny, and will also become a lot harder. The tendrils on the arms can now shoot out from anywhere on the arm, and the maximum number is 60. The user can now shoot lava filled needles, and can consecutively shoot hundreds of needles, nonstop for three posts. [Though every post is - A D Rank, or B if homing.] Also, one of the biggest differences in this form is that the lava can now be ignited, at the cost of an A Rank jutsu. It will expand, before making a small explosion. [The size depends on the amount of lava ignited] This stage will require 30 posts to learn.











Strength: He's very quick. He is very strong against wood, and has mild resistance to nearly every other element. Fire and Earth do nearly nothing to him, and in Yama's form, they do LITERALLY nothing to him.

Weakness: He's weak against water. Even though it's his third element; his other elements give him a weakness to it.



Jutsu List:



--Universal--


- Henge No Jutsu (Transformation Technique)
Description: A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.

- Kawarimi No Jutsu (Body Switch Technique)
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies.

- Bunshin No Jutsu (Clone Technique)
Description: A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy.

- Rasengan (Spiraling Sphere)
Description: Developed by Yondaime Hokage and later adopted by Uzumaki Naruto as one of his signature techniques, Rasengan forms a spiral sphere of compact chakra in the palm of the user’s hand. It does not look like much, but it packs a tremendously uber punch, capable of blowing out holes in metal and blasting enemies through most surfaces, whether they be walls, ceilings, or rocks. In addition to the severe knockback power this possesses, the Rasengan is capable of dealing internal damage, making it a very valuable jutsu.

- Kage Bunshin No Jutsu (Shadow Clone Technique)
Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu. Once the clone has dispersed, the info that the clone has gathered will go to the original caster.

- Katon: Rasengan
Prerequisites: Rasengan(Spiraling Sphere), Kage Busin no Jutsu(Shadow Clone Jutsu)
Description This jutsu combines the user's fire-based chakra with the Spiraling Sphere, maintaining the stability of the previous version while increasing its power by a significant degree. During his training, the user is able to create a massive crater in the ground. Unlike the regular Spiraling Sphere, which requires a single clone fire-based chakra. Despite the damage it can currently cause, the technique is still only half complete.

- Kai (Release)
Special: This skill is not available at character creation for Genin unless they are of the Genjutsu Specialist archetype.
Description: A jutsu that destroys/cancels out an illusionary jutsu attempted on the user once it is recognized as an illusion. With very powerful shinobi, Kai may be performed without handseals.

- Suimen Hokou no Gyou (The Art of Water Walking)
Prerequisites: Kinobori no Jutsu
Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.

- Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.

- Earthly Prison [Custom Jutsu]
Description: The user will summon a large, invisible deity around their body. It will be invisible, and clear, but it cannot attack. Or defend. However, if the user sends nearly all of their chakra into it, (it'll leave them with only enough chakra for 5 Academy Ranked, and 2 Gennin ranked jutsu. If you already had less than that, you'll be left with 1 Academy) it will materialize, and become a golden and black beast, fully cladded in extremely durable armor. It carries a giant shield, and a crossbow, that is also very large. The shield is very durable, and is capable of withstanding 3 S-Ranked jutsu, 6 A-Ranked, 12 B-Ranked, 18 C-Ranked, and 30 D-Ranked. The crossbow is very quick, and deadly. The arrowtips are about as large as an average mans torso, and they move at about 20M/PS. However, while the user is in this, they cannot attack at all. This jutsu lasts for sixteen posts.

The deity is about thirty feet tall, and his body is at a diameter of about 20 ft. The shield is about 15 ft tall, ten feet wide, and the crossbow is about 16 feet in length, and the 'bow' area is about 12 ft in width.

Weaknesses:

Extremely high chakra consumption.

Can only rely on physical power. Although the arrows are very quick, that's it's only offense.

If destroyed, it leaves the user extremely low on chakra, no matter what rank, making it possible for nearly anyone to kill them.

- Rage of Wings [Custom Jutsu]
Description: The user will slowly make handsigns, as small white-ish gold aura appears under their legs, that small black feathers will fly out of, upwards, and downwards. However, they are not harmless. If anyone gets near the users body, they will turn into crows, and consume their body. ((Assuming they are unable to escape.)) The crows are un-killable, as if you attack them, they simply turn back into the black feather, and transform back into the crow, once again. ((Though you can burn, shock, freeze, whatever the feathers, which would ultimately kill the crow.)) The crows can follow the enemy, strike at them, and other such things. Also, the enemy doesn't even need to get near the users body. He can send the crows out without all of that.

However, the crows only last for four posts. The feathers last for twelve.

Note: You won't notice the feathers are enemies! Unless you have something similar to Sharingan/Byakugan, they just look like regular black feathers.

- Eclipse of Wings [Custom Jutsu]
Description: The user will force chakra outwards, into an oval-shaped ball, completely surrounding their body. Shortly after, feathers will slowly begin to fall on themself, almost like black snow. (One post afterwards) Once this happens, each feather will be forcing a chakra stream into the ball, strengthening its protection by a long shot. When an enemy cuts into the ball, it will be like cutting into a large mass of chakra, that is always pushing outwards, which will not only make the attack slower, but make it less damaging, as well. Finally, the user is able to force the entire shields chakra into weakening an attack, that could potentially stop it in its place. If that happens, the feathers will wrap around the attack, and fly outwards, covering everything connected to the attack. Once that happens, they will turn into crows, that will begin to rip into everything they're touching, if they cannot escape. However, it will be very hard to escape, since they're locked in by the chakra.

This can also weaken/slow ninjutsu attacking it, though it has no defense against Genjutsu.

Weaknesses:

The shield only lasts eight posts, and can only be used twice per day.

An extremely powerful/quick attack, such as an A/S ranked one, will hardly be slowed/weakened.

Cannot use Rage of Wings while Eclipse of Wings is present.

Extra Notes: The shield will not ALWAYS close in. It is manual, not automatic.

Extra-Extra Note: It's black, though it's clear. You can still see it, though.


--Katon (Main element)--

- Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.

- Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.

- Katon: Karyuu Endan (Fire Release: Fire Dragon Blast)
Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.

- Katon: Ichi (Fire Release: One)
Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.

- Katon: Ni (Fire Release: Two)
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.

- Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.

- Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.

- Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique)
Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.

- Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique)
Description: A different version of the Katon: Hidoko no Jutsu, this jutsu releases a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this jutsu will be seriously injured and probably suffer at least a first degree burn. It also evaporates all water in the range of this jutsu.

- Katon: Fukumen no Jutsu (Fire Release: Veil Technique)
Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.

- Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)
Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.

- Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.

- Haisekishou (Burning Ash Accumulation)
Description: Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, Asuma will expel an ash from his mouth. This large cloud begin to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion.

- Katon: Flaming Thorn Wall [Custom Jutsu]
Description: This is a wall of flames, that has three spikes. One in the middle, which is twice the size of the other two, and two about 6 inches above, and below the center spike. The shield of flames can defend against fire indefinitely, general weapons, ranging from iron to chakra blades, and earth at higher ranks. If you are impaled by the spike, the flame will leave, and spread throughout your body, burning your veins, and possibly your vital organs, including your heart, depending on where it hits. The wall can only be maintained for 6 posts, after which the wall pushes in whichever direction it is facing. The wall can catch the enemy, at which it will hold them for about 3 seconds, and further about 10 meters, before exploding at triple the height of the shield. (3 Ft = 9ftlength, 9ftwidth. 4 Ft = 12ftlength, 12ftwidth, etc.)

- Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
Note: The clone only has 1/10 the ability of the original user.

- Katon: Reviving Hellfire [Custom Jutsu]
Description: This jutsu starts off as a hidden field of flame chakra. The field is about 5 ft in diameter, and the user must touch the ground with their hand first, to transmit it. If the enemy steps on the field of chakra, the field turns into an illusion of flames. The flames rise up, shooting up about a dozen feet in the air. The flames disperse after about three seconds, and seemingly does nothing. However, as the flame is passing through the enemy, a large amount of special chakra connects to the enemies body, and completely covers the enemies body. The user will then only have to snap their fingers, and the enemies body will light up for a second, before a powerful wave of flames envelops their body. The flames are very powerful, and once they are revived, they act like Amaterasu, burning the enemy to death.

Weaknesses:

Water jutsus of C+ Can easily put out the flames

If you are able to somehow disperse the chakra, or revert it back, the user will die, instead. Unless they have high Katon resistance.

People with high Katon resistance (Including the user) will not get burned, and the flame will not stay on them until death, but rather leave after a few seconds.

This jutsu costs alot of chakra, and can only be used three times a day. [Real day.]

People with Byakugan, and similar techniques can see the field of chakra.

Extra:

The chakra can hold onto the enemy for a few minutes [3 posts] after which they will disperse. Meaning, I could use it any time during those three minutes, however, for every post you don't use it, it costs one academy ranked jutsu.

The field of chakra will cost more chakra to maintain every post. It will cost an academy ranked jutsu per post.


--Doton (Second Element)--

Ikiumeru no Jutsu (Alive Burial Technique)
Description: By performing a series of hand seals, the user can make the ground underneath the target come alive, and split open. The earth will swallow the target like quick sand, while a large gap is made to pull the target into. When the entire target is underground, the ground grows solid again; leaving the target buried alive underground.


Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.






-- Lava and Boil -- Combination Jutsu--

- Enclosing Furnace
Description: This jutsu starts off as a rock 'flower' on the ground. It looks to be bloomed, and it's spread out. If the enemy steps on the 'flower,' it encloses on them, locking them inside, where it slowly burns them to death. However, it is breakable, and someone with high katon resistance can survive it. Also, it is a very large flower, about 6 ft in diameter, so it is very easy to spot out, and dodge. The burns will not necessarily kill anything, and the furnace then opens up, and the fire disperses after about 30 seconds. [1 Post] However, the flower stays on the ground for 10 posts, after which it loses it's ability to close.

- You can create the flower up to 10 ft away, in any direction.

- You CAN create the flower under them, but it takes two seconds to close, if it is made under them. Otherwise, it takes about half of a second.

- Flaming Pyramid
Description: This jutsu involves placing seals on the ground. Four seals are placed, and form an invisible square, around the field. The user must then make four handsigns, and a small, four foot tall pillar will appear from the ground, outside of the square. The user then puts his hand on the pillar, which has chakra links to all four of the seals, and sends out a large amount of chakra, through the ground. Once it reaches the seals, they will light up, and create a large pyramid, which size depends on how spread out they are. [Maximum = About forty meters wide, and the amount of chakra spent depends on the size.] The pyramid does nothing, for a few seconds, and is actually easy to break, with anything other than a fire jutsu, but after those few seconds, the pyramid begins to turn from clear-ish, to pink, to a dark red, and the enemies inside will burn to death, indefinitely. The user must hold their chakra on the pillar the entire time, and any distractions will destroy the pyramid. After this jutsu is used, the user will only have two posts before he/she passes out.

Weaknesses: It can be broken easily, but you only have one post to do so, and get out. If you stay inside, it doesn't matter, it will still kill you.

It costs ALOT of chakra. You can only use it once every other day.

You can live, with very high Katon resistance. However, your movement will be slowed, as you are suffering from intense heat.

You can use earth swimmer to escape.


Yougan Eisha no Jutsu (Lava Swimmer Technique)
Description: The Shinobi is able to swim through lava unharmed, though they can not do so for extended periods of time.


Yougan no Tate (Lava Shield)
Description: The user of this jutsu summons lava from the center of the earth and creates a shield from it, surrounding him in a diameter of up to 2 meters. This jutsu defends against most fire, water and grass based attacks, though it consumes a great deal of chakra.


Yougan Kosui Souzou (Lava Lake Creation)
Description: A large lake of lava is created. This is a highly deadly, highly destructive, and highly defensible technique that can only be used once in a while. An 80 foot diameter lake is created.



--Genjutsu--

- Nemuri (Sleep)
Descripiton: A genjutsu technique where the ninja places their hand on their target's shoulder and forces them into a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat.

- Bouzenjishitsu no Jutsu (Stupification Technique)
Description: The user locks eyes with the target and forces a hand seal. For as long as the two can keep looking at each other without being distracted or obstructed, both cannot move. When the user blinks, it's also over.

- Doro Shissaku no Jutsu (Mud Slip Technique)
Description: A genjutsu similar to Obtrusive Rock, the victim feels “mud” right beneath his feet, causing him to slip and fall backward.

- Suiganmourou no Jutsu (Drunken Sight Technique)
Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.

- Tsutaurushi no Jutsu (Poison Ivy Technique)
Description: A genjutsu inspired by the poison ivy and oak plentiful in the forests of Earth Country, it causes the victim to feel as if he was touched by poison ivy. The user feels irritating itching and pain on his skin, and begins to scratch away.

- Itsuwari Doton Bunshin no Jutsu (Fiction Earth Clone Technique)
Description: Similar to Doro Bunshin no Jutsu and the original Bunshin no Jutsu, this genjutsu creates false clones that appear to be Doton Bunshin.

- Sorazorashii Sharingan (False Sharingan)
Description: A simple Genjutsu that focuses on the user's eyes and makes them appear in Magenkyo form, it's mostly used to intimidate foes.



--Taijutsu--


- Mist Style Stance [Phase Three]

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Stage One: Close Call


Requirements:None
Details:This stage is for Academy students who have had some experience with combat and this stage takes merely 3 posts to learn the user must learn in a misty area.

Reflexes: Small boosts can predict an opponents move a fraction of a second faster than a normal ninja.

Chakra Boosts: The user must use chakra to boost the bodies movement so they can keep up but at this stage the user has close to barley any or no chakra control advantages.

Special Moves:
None

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Stage two: Keeping Pace


Requirements: Gennin level
Details: At this stage the user must have practiced maybe a full day to fully understand the stage but in posts it would be about 7.

Reflexes: Now the user can predict an opponents moves almost a full second fatser than a normal person.

Chakra Boost: This stage the user may focus their chakra to the front or back of their foot to boost speed to help their legs keep up with dodging and movement.

Special Moves:

Flash Forward:
This is the basic attack move for the fighting style by focusing chakra to the users feet they may charge forward with more speed and confuse an enemy with the burst of speed.

Center Shift:
This is the basic defense and is used by the most esteemed fighters by shifting their center of gravity to make direct hits ineffective, the way this differs if the user shifts their body by releasing chakra from their hands or feet and can be done in mid air. A this low level the user may reduce damage by only a small bit by pushing away from the attacks and absorbing 5% of total physical damage

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Stage three: Kick Starting


Requirements: Gennin
Details: The users main focus must be taijutsu for the user to learn this stage at gennin the user must have spent 12 post practicing in heavy mist against an opponent this is mostly done by making clones

Reflexes:
At this stage the user Reflexes really don't change all that much but their muscles are beginning to memorize the movement that users makes making punches more balanced and effective.


Chakra Boost:
The user may now emit more chakra making their body a small bit faster, and even able to force chakra out their knuckles making punches able to badly damage a 1 ft solid piece of wood and with human contact could leave bad bruises.

Special Moves:


Jump Start: This is the basic move for making sure the user get to higher ground and can even bounce more smoothly away from damage, this is done by pushing chakra out the sole of the foot and causing the illusion that they have lost a full 50 pounds without that weight the user may jump and good 7 feet straight up and makes getting out of tough situations much easier.

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Stage four: Moving Foward


Requirments: Chunnin
Details: The user must be very carful reaching this stage because they must practice for weeks or 16 posts to complete the stage but this stage is a huge step up from the lower levels and can mean the diffrence between life and death.

Reflexs:
A huge diffrence can be feltthe user can predict 1/5 as well as sharingan and can even force the users muscle to react quicker by 2 seconds!


Chakra Boost:
The users chakra control is most impressive the user may fire a small relase of chakra that can send a target of 100 pounds 5 feet and can shatter a solid wood block as for damage if hitten on an arm directly it can cause the bone in the arm to splinter.

Special Moves:


Second Strike:
This is a very useful fighting move where the user can release chakra from the center of his fist and cause it to make a force equal to that of a full contact punch after the user makes contact the user releases chakra and if a target blocks the first strike will feel a powerful force blast agianst them works within 6 inches of the user fist.

Kai Resistance:
This is a jutsu that when used and will leave the user weak the next post, the user gathers chakra within half a second and releases it form his arms or legs if a target is near them it can cuase them to be knocked back this technque is similar to the hyugas rotation but can olny me emited though the users arms and legs.

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Stage Five: Getting ahead


Requirments: Chunin
Details: After the user reaches this point they must have pracitced 25 posts in mis tfighting many clones of opponents this is very close to the users ultimate ability.

Reflexs:
This stage is a huge step up the user can predict half as well as sharingan and muscle reaction is instant and gains 2.5 seconds ahead making fights with other taijutsu users a breeze.


Chakra Boost:
The user can force chakra throught out ever limb and this helps their body keep up with their mind making preictions about the enemy easy to counter punches can also can dent steel and shatter tree trunks within a few seconds as for human contact they may break bones easily and now getting hit physically by another taijutsus normal punches does almost nothing users at this stage compare normal pnchs to bug bites.

Special Moves:


Bird Watching:
This is the ultimate high for jumping technques the user may jump 25 feet into the air and can bounce extremly fast away from damage making hitting the user a difficult task.

Reject: This a shield made of pure force by releasing chakra from the body they may reject many atatcks but by doing so making the user weaker depending on how strong the attack is this is a sort of chakra armor that the user coats 3 inchs above their skin and when something makes contact all chakra in the armor is released in that one spot.

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Shuurai Tekken Do
[Way of the Lightning Strike Fist]

Official Cloud Village Taijutsu

Believed in the Country of Lightning to be one of the oldest taijutsu styles still in practice, Shuurai Tekken Do was originally developed by the monks that helped to create the first incarnation of the Hidden Village of Cloud long before there were even inklings of such a drastic change. Honed over hundreds of years, this style has been given an essential definition that is rooted in the seeming paradox of the practice of the style itself: "What you cannot see can indeed hurt you."

The paradoxical nature of the practice of this style is the fact that despite being called the 'Way of the Lightning Strike Fist,' practitioners of Shuurai Tekken Do are known for their meticulously, almost languidly slow pace during practice. A simple movement bringing a fist across the chest from left to right may take up to a full minute or more in practice, but therein lies the difficulty itself. During all movements, muscles are constantly tensed and released without exerting much outward motion, thus making the slowness of the style the way in which it tones the body. Many practitioners choose to hold large buckets filled to the very brim with water while practicing, hoping to attain a sort of rigid fluidity, a statement that highlights the paradox present in the style's practice.

In combat, however, the practitioner demonstrates exactly what this type of practice does for his or her close combat ability. As the practitioner progresses, the laboriously slow practice tones the muscles in such a way that muscle reaction times are increased exponentially with every level of the style achieved. Thus, in a combat situation, the practitioner spends the fight attacking with extremely quick single hits and flurries and then backing off, rapidly responding to any counter-attacks made, and then repeating the process ad lib. When mastery of this style is attained, some users have been known to appear to stand still while their opponent is mysteriously ravaged and bloodied when coming near to them. Despite the general lack in strength exhibited even by masters of this style, it is still a wholly destructive art.

First stage
No Rank Requirement

Arashi noma eno shizu kesa [The Calm Before the Storm]

In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgmental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.

Second Stage
Genin

An'unteimei [The Gathering Storm Clouds]

After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repertoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticeably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.

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Yama's Techniques:

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Jinchuuriki // Incubus Shane

Chakra/Stamina Rank // 6th

Strength Rank // 9th


Story // Named after the Japanese god of all mountains and volcanoes

Personality // Yama-Tsumi is clever in itself but is hostile hating most things and will attack whenever possible, during being sealed it mostly sleeps within the host making it hard to withdraw Chakra from it.

Appearence // This angel has long black pants, long black shirt, red jacket, black gloves, dark brown eyes with a redish tiny. Dark brown hair, large black and red staff.

Known unique Skill's //
Lava Manipulation - Able to control Lava without the use of handseals

Personal Jutsu //

Name: Yama-Tsumi's Lava Creation [Learned]
Rank: Jounin
Description: Creating slow paced lava by channeling fire chakra into earth, that may be used to perform further lava based jutsu.

Name: Shattering Pillars [Custom Jutsu; Learned]
Rank: Jounin
Description: This jutsu starts off as creating small pillars out of the ground. They are seemingly harmless, and do nothing but stand around. You can make a maximum of twelve pillars, and they can be made wherever, distance wise. Meaning I could make them as far as I can see. However, these pillars are actually filled with lava, and if an enemy gets near them, they will shatter, and attempt to fall on the enemy. The pillar quickly breaks, and falls, within about a second, and if it manages to touch the enemy, all of the other pillars in the area will swiftly fly to the enemy, (almost like planetary devastation, where everything flies to a pointed area) and once they touch the enemy, they will shatter, thus covering the enemy with extremely hot lava. This technique is very hard to get caught with, but if you do, there is almost no way to survive it.

The weaknesses are-

People with Lava Swimmer can survive it, if they're able to break out of it within the limit of their skill.

As the pillars will be filled with burning hot lava, they will melt in five posts. But until then, it is not noticeable.

It can be solidified (turned into a regular rock pillar) by a powerful (A or S) ranked water jutsu.


Some extra facts-

If the enemy swims under the ground, using that Doton ability, if they swim in a five feet diameter under the pillar, it will lower itself onto them, sinking itself, while burning the enemy alive.

The pillar can be created under the enemy, thus rising the enemy with it, but it takes about two seconds to fill the pillar with lava.

The pillars do damage, as they are being smashed into you. This is very useful because they are crushing into you, and by the time you can escape they will have already melted, burning you to death. [Generalizing.]

Name: Smothering Lava [Custom Jutsu; Learned]
Rank: Jounin
Description: This jutsu is fairly simple. Yama will insert a special chakra into a specific ball of lava, making it slightly different from all of the other lava. He can then have the lava pull in all of the other lava to its destination, almost as if it was holding them with thousands of strings. They will enclose, and wrap on the ball of lava, and turn into a perfect, circular ball. (Size depends on the amount of lava pulled in.) The lava is extremely hot, (about 9000 F) in the center, and it gets progressively cooler as you get out. (I'd say -1000 degrees for every 1/5 you've covered.)

Weaknesses:

As you are basically using this ball as a transmitter, for all of the lava to enclose on it, it costs alot of chakra, and can only be used twice a real day.

Extra:

If a powerful water jutsu is used on the ball, it will solidify into rock. The time it takes to fully solidify depends on the size.

This jutsu costs chakra to hold every second, as you are basically holding it together with chakra. You can hold it up for up to ten posts, if it is small, five posts for a large ball, and three posts for a gigantic sized ball of lava. After which Yama will become extremely exhausted, and you will turn back into your regular form, leaving you vulnerable, and useless.

It can manipulate ANYTHING with lava inside of it. Including the pillar technique.

It is very quick, taking only about a second per ten meters to close in.

Name: Yama-Tsumi Armor [Learned]
Rank: Jonin
Description: After using lava creation a flood of lava can cover the Yama-Tsumi host’s body which instantly hardens creating a hardened defense. Protecting them from most fire and earth jutsu, and lessens the damage of Taijutsu. However mobility of the user is dropped dramatically.

Name: Free Flowing Lava [Learned]
Rank: Jonin
Description: Small holes form in the ground which erupts with free flowing lava. This Jutsu is slow but long lasting and it’s impossible to control chakra to be able to walk on the lava so it makes it hard to dodge this attack, S-rank water Jutsus will begin to make the lava hard.

Name: Molten Lava Cannon [Learned]
Rank: Sannin
Description: A hard technique to use but a powerful one to master. Creating molten lava which is impossible to harden with water as it is simply just too hot. This technique shoots a cannon ball which if hit will cause deadly burns, including but not limited to melting bones.


Name: Molten Spray [Learned]
Rank: Sannin
Description: Once a small hole has been formed the user can fill it with molten lava. After a small series of complex hand signs the lava will shoot out of the hole. It is hard to dodge as it rains molten lava. This Jutsu is highly dangerous and hard to dodge, for foe’s and allies alike.

Stages

Stage 0 [Learned] (Angelic Cloak) - The host eyes will turn a dark brown with a red tint, and will somewhat begin to glow. This angel is not known to really like others people but so close. If too close they may go wild with fury attacking anyone. The host will also have a dark brown with a red tint colored cloak around them, which covers them from their neck down. They will also get a chakra boast, by allowing them to tap into the angel’s chakra.

Stage 1 [Learned] -. In the next stage the host starts to take on more physical appearances of the angel. The host’s cloths will disappear and be replaced with long black pants, black boots, and a black shirt with no sleeves. Their hair will start to change to dark brown, and have black gloves. The powers of the angel begin to show to, for the host has the ability to shoot lava out of their mouth, providing a deadly surprise. They will also get a larger chakra boast, by allowing them to tap more into the angel’s chakra.

Stage 2 [Learned] – In the second stage, the host’s appearance changed even more as there shirt now becomes long sleeve which go all the way to the gloves. The host gets small wings on their back equal to their number. Flying isn't possible but the user can glide short distances and the host can jump farther than normal humans. The power of the angel also manifests itself in the form of a weapon. For this angel the weapon is a standard double sided-blade sword, which is fused with the power of lava and able to cut though fire and earth based material and jutsu. Only the host can wield or even hold the sword. They will also get a larger chakra boast, by allowing them to tap more into the angel’s chakra.


Stage 3 [Learned] - This is the last stage of this angel is when the host has surely mastered the art of lava based jutsu. The host will turn into the angel himself, the user now dawns a red jacket which protects them from most fire and earth based jutsu. In this new complete form the Angel’s wings grow to full size, but still doesn’t mean they can fly. It increases there jump and ability to glide, while also providing the user with increased shielding since the wings can also protect against earth and fire jutsu. With such a high level of protecting, almost no fire or earth based jutsu can hurt the user in this state. Though they will take normal damage from water jutsu, and double damage from Lightning jutsu. Also as a final show of power is that the host’s weapon now grows to the size of a giant claymore that is fused with the power of fire and earth. The user being so closely bonded with the angel is able to wield this weapon with ease as if it weighed nothing. The host will now have full access to the angel’s chakra. But holding this form longer then 20 posts will kill the user.

Fighting Style
When in angel stage the host will move more graceful and elegant, moving in zig-zags making clouding its path with clouds of volcanic ash before striking out with molten lava. Attacks have a slight warning because of both animals drawing back before striking, and do not take hits well.

Personal Rules

• Control's lava but the Lava must be created by the user first. Cannot control others lava.

• lava can be in the form of solid or semi-solid.

• Can glide a very short distance

• Elongated jumps

• Host must make the lava, or they loose the angel.

• Keep track of what you make

• Host can store the lava inside a container or inhale it to beathe out later. Inhaling too much can kill them so be smart about it.

• The lava can cover the body with hardened lava in a sort of protective armor.



Summoning:
Bloodline: Sharingan - Three tomoe
Clan:
Brande (Boil and Lava Release)

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Background: As of yet, it is unknown where this clan was founded. Its first appearance was in mist, however, it is unknown if it was born there. Due to the great purge of powerful bloodlines; this one was kept in secret for a long time, before finally, due to excelling leadership after a great war, users of this clan had nothing to fear.


[Stage Two information]

Stage Two can at first be used after twenty posts of training; mastering these abilities. You must also know at least five abilities from either boil or Youton; or both combined. (Since Youton only has four in stage one, though, four is sufficient for Youton.) In this stage, you will develop marks. The marks will look like the Boil and Youton marks, or both, if you have both combinations. Whilst this stage is active, they will begin to glow, and your body will have a thin layer; replicating the color of their glow. Your abilities will become 1.5x stronger, you will be able to learn more abilities, and Opposite Extremes can be used. However; there are penalties. These are:

1.5x amount of chakra for ALL jutsu; not just boil and lava.

Cannot use D/E abilities whilst this is active; no matter the element. This is because your body is so concentrated on pumping out massive strength abilities, that it cannot focus on the smaller ones.

You cannot simply turn stages on and off, you can only alternate from one-to-two every five posts.

However, on the positive:

+1.5 Strength to Water, and Fire while using this; and if Opposite Extremes is active, +1.5 to Water, Earth, AND Fire.

Stage two abilities can be used any time. (Though opposite extremes cannot.)

1.5x Strength boost for boil and lava abilities. Making them much stronger.

Corrosive and Lava abilities will become so hot, and acidic, that even Susano'o wouldn't be able to hold them off for too long. The only thing that could do worse is Amaterasu; though only because it burns forever.



Abilities:

[Futton]

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Koumu no Jutsu - Skilled Fog Technique [A RANK]
Futton • Koumu no Jutsu is a Ninjutsu technique utilizing the Boil Element. To utilize this technique, the user will first form the needed hand seals. They will then emit an acidic fog from their mouth, which is capable of melting and burning away her target. This technique is powerful enough to partially melt away the bones of Susanoo. Because the fog can affect everyone around them, the user will try to maneuver her opponent into an area away from comrades. Should the fog escape its confinement, they can reduce its effectiveness and neutralize the acid.


This lasts three posts.

Boil Clone [C RANK]

Futton • The user will make one clone. (Two if Ninjutsu Class) This clone will then run at the enemy, and once in range, will explode, creating a sizable explosion of boiling water all over. The water is not corrosive; however, it is several hundred degrees, and could cause second to third degree burns. (Depending on the rank of the user)

Boil Shield [A RANK]

Futton • The user will create a shield of boiling water around them, in a perfect circle. If anyone touches this shield, they will obtain third degree burns; making a melee assault nearly impossible. Not only that; but the shield can explode as well, making getting even slightly near the user very dangerous. However, lightning could make this backfire, depending on the users closeness to the outer wall of the shield. This lasts five posts.

Corrosion Fist [B RANK]

Futton • The users fist will become surrounded in a thin layer of seemingly very hot air; with a tinge of bubbly substance. When the enemy is hit with this fist, whichever part that impacted with the fist will be severely burned, and possibly, burned off.


Boiling Infusion [B RANK]

Futton • This will infuse the users weapon(s) with boil properties. They will be mildly corrosive, and potentially give the enemies second degree burns. This will make attacking through defenses such as steel and rock much easier; though against chakra defenses, it hardly gains an advantage. This lasts twelve posts.


Heating [D RANK]

Futton • The most simple; yet conventional ability with this. It can heat anything very quickly. This was commonly used for cooking, before people found other uses. It cannot burn trees or anything; as it is basically just boiling hot water, but it can burn holes through people. The user will clasp their hands together, before making a boiling ball of water. This can be thrown, or gently dropped. It does not matter. It is about five-hundred-degrees. But the ball is small.

It cannot be used like rasengan, as it does not swirl. It will simply burn the enemy a bit, and then disappear if it collides with them.

Vectors [C RANK]

Futton • This will cause two boiling arms to come out from the back of the user, which can help in taijutsu endeavors. However; unlike the vectors from Leid, they cannot defend at all. Though their offense could be used as a defense, as attacking someone with boiling hot arms could easily cause at least a flinch. These last five posts; maximum of two.

Boiling Lake [A RANK]

Futton • Similar to the Lava Lake, though less destructive, the users will clap their hands together, make several handsigns, and then a boiling lake will begin to flow downwards, burning the area as it moves on, manipulating and shifting it into an ideal surrounding for a lake. The lake will be around quarter of a kilometer long, and will be about thirty feet wide. This can only be used once a day.

[Stage Two Abilities]

Corrosive Rain [S RANK]

Futton • With this ability, the user will simply make handsigns, and then snap their fingers. Nothing will happen... at first. After two posts, it will begin to rain. What the enemies will not know is that the rain is highly acidic. Almost anything it touches will almost melt instantly; and this is one of the most painful ways to die possible. This jutsu requires alot of chakra, equivalent to three S Ranks, and cannot be used more than once a day.

Avatar of Corrosion [S RANK]

Futton • This ability is what could be called a ''mode.'' It will surround the users body will boiling steam, creating a thick layer of it. This will make all melee attacks suffer huge drawbacks; making frontal assaults quite unappealing. It will also add corrosive and boiling properties to all physical attacks; as well as strengthen Boil Release attacks by one rank. This lasts seven posts; and cannot be used again for the rest of the match. Every post it is active costs a C rank jutsu.

Boiling Tsunami [S RANK]

Futton • After the sequence of handseals the user will slam his/her hands on to the ground summoning a huge tidal wave of boiling water. The water will burn anything in its path and change the landscape as well. There will be a sea of boiling water left that the user can use to their advantage (since they can't be burned by their own boiling water), but soon the water will cool down and will revert to regular water that anyone can walk or swim in.



[Youton]

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Perfection [PASSIVE A RANK]

Youton • This ability turns the users lava into a smoother, tar-looking substance. It now moves slightly quicker, and takes a bit longer to harden, if powerful water is used against it.

No Escape [S RANK]

Youton • This ability can only be used in a room, or something similar. It will send lava outwards, and basically block all exits. It will even go onto the ceiling, where it can drop down, and obviously burn the enemy to death. This ability takes one post to fully move outwards, and cover the room, but once that happens, death is nearly inevitable. Can only be used once a day.

Retract [C RANK]

Youton • The users lava will return to him/her, and turn into an armor covering everything except their head. Lasts for six posts. (The user is slowed by one rank.)

Concentration [B RANK - Can only be used whilst retract is active.]

Youton • The users marks will light up, and they will not need to use handsigns for Lava abilities; until Retract ends. This ability does not cost B per jutsu, only B for activation.

[Stage Two Abilities]

Youkai no Jutsu - Melting Spectre Technique [S RANK]

Youton • Youkai no Jutsu is a Ninjutsu technique utilizing the Lava Element. To utilize this technique, the user will first form the needed hand seals. They will then emit a jet of melting, viscous liquid from her mouth which can dissolve most anything it touches. After coming into contact with other materials, the heat will generate clouds will can mask further attack.

Lava Globs [A RANK]

Youton • The user releases several globs of lava of various sizes at the target. The technique can also be manipulated to cover doors and narrow exits, preventing their target from escaping freely. Over time the globs can harden.




[Opposite Extremes - Can only be used in Stage Two.]

Fuuton • Youton • Temporarily allows user to use both combinations in correlation, resulting in a deadly display of combos. This lasts for five posts; and can only be used once a week.




Strengths:
* +1 Rank to Fire and Earth/Water elements. 1.5 If stage two is active, and if opposite extremes is active, all three will gain the 1.5 boost.

* Learning of Boil and Lava release abilities requires one less post.

* Boil is highly acidic; even lower ranked abilities can melt through stone.

* Users are immune to boil and steam. (Do not mistake this for fire and water as well. You are not immune to those.)

* In stage two, boil and lava abilities are 1.5x stronger.

Weaknesses:

- The immunity is a double edged blade; when fighting a fellow clan member, their abilities will be useless on you; but also yours to them. Of course, other elements are still useful.

- Lightning spreads throughout the corrosive mist and could possibly electrocute you.

- Cannot have lightning element with this clan.

- Must have either earth and fire, or water and fire elements. (And since having two elements is only Chuunin and up, only Chuunin and up can use this clan to a good advantage.)

- Can only use boil AND lava if you have Earth, Fire, and Water.

- In stage two, abilities cost 1.5x as much chakra.

Clan Members:
Head of Clan: Alicia Joana
2- Shane Vescot
3-
4-
5-


Character Description

Looks: In the pictures. (:
P
 
PostPosted: Wed Jul 14, 2010 1:36 pm
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Basic Info
Full Name: Kamizuki Kage
Nicknames: Tsuki
Age: 13,14,15,1821
Birth Date: 6/7
Gender: Male
Race: Ethnic
Rank: Academy Student GenninChuuninJounin Raikage(ANBU)
Ninja Type/Class:Assassin

Favorites
Animal(s) : Bees
Color(s) : Black
Number(s) : 3
2 Elements: Earth, Lightning
Weapon of choice: His Bugs
Strength: Speed and Stealth
Weakness: Revealing Techniques
Jutsu List:
Universal
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
- Shukuchi (Reduced Earth)
Description: Originally implemented by samurai, shinobi have learned to use chakra to perform this technique as well. By forcing chakra into the legs, the user is able to go from standstill to his highest speed instantaneously and crush the distance separating him from his opponent so quickly, all that can be seen is little craters left on the ground by his footsteps.
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Genjutsu
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Bloodline
-Yomi (Underworld)
Description: A genjutsu that involves the eyes. If the user's opponent looks at the user's eyes, he or she will be casted into a genjutsu without even knowing it, unless he or she could tell when they are in one. This genjutsu can only be described as living hell. After looking into the users eyes the surrounding area disappears and a fiery dark land that never ends forms around them, In this genjutsu the user can attack the enemy in anyway. Though, a mastered Ranmaru User that has not enough chakra can pass out, only required for those of Jounin and higher. This genjutsu cannot be Kai - Release out of.

-Boushi Senpuku (Eye Concealment)
Description: Using this the user can conceal their chakra and body, but as soon as the user attacks they are visible again. The user can NOT attack in this form. Could be used for stealth missions.

-Kyoukan Ritsuzen (Assasins Horror)
Description: An eye technique. Also, a Genjutsu. Once the user looks into the enemies eyes with the Blood Red Eye time slows down for that enemy it seems as though you are moving at a high speed, or the enemy has been slowed down. This genjutsu cannot be Kai - Release out of.
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Clan
-Kikaichuu no Jutsu (Destruction Bug Technique)
Description: After being born, the clan member serves as the host nest for the kikai bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them or use the bugs for their own techniques.

-Mushi Bunshin no Jutsu (Insect Clone Technique)
Description: Using the destruction bugs living in their body, the clan host uses the bugs to form a Bunshin copy of them self to trick their opponent. Once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.

-Mushi Dama (Insect Sphere)
Description: Using the destruction bugs living in their body, the clan host will disperse his bugs over a wide area surrounding the target. These bugs will then coalesce into a sphere that will envelope the target. The bugs can then feed off the target's chakra.

-Mushi Kabe no Jutsu (Insect Wall Technique)
Description: After forming the needed handseals, the clan user will expel the destruction bugs living in their body. The bugs will surround the member and fly at a high rate of speed forming a protective wall vortex. The vortex will be strong enough to destroy incoming bug attacks. The vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.

-Mushi Yose no Jutsu (Insect Gathering Technique)
Description: After forming the needed hand seals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source.

-Name of Jutsu: Mushi Hifu no Jutsu - Bug Skin Technique
Rank of Jutsu: B
Jutsu's Element:None
Jutsu Type: Ninjutsu- Aburame Clan
Do you want you Jutsu added to the Guild List? Yes
Description: This technique allows the clan member to be encase within a shell of bugs. The user completely covers their body with bugs for extra protection. The bugs are like little plates of steel that cover the user body. They are reinforced by the users chakra which is why they are so strong. These bugs area strong enough to stand up to weapons and Chuunin rank Taijutsu, but are weak against Raiton and Katon style Ninjutsu.

-Name of Jutsu: Mushi Ken - Insect Fist
Rank of Jutsu: C
Jutsu's Element:None
Jutsu Type:Ninjutsu - Aburame Clan
Do you want you Jutsu added to the Guild List? Yes
Description: This technique allows the clan member to shape their bugs into a large fist which acts as an extension of the clan members arm. This fist is as dense and durable as iron. Though slow it can deal a massive blow, great enough to break bones and send the target back several meters. It is also capable of extending itself to a maximum of three meters. It can only be used to strike twice before dispersing. This technique does not require the use of Kikaichuu no Jutsu.

-Name of Jutsu:Hachimitsu no Jutsu - Bee Honey Technique
Rank of Jutsu:C-Rank
Jutsu's Element:Aburame Clan
Jutsu Type:Clan Jutsu
Do you want you Jutsu added to the Guild List?No, but I can teach it to another clan member if I wanted.
Description:Hachimitsu no Jutsu is a Ninjutsu technique utilized by Kamizuki member of the Aburame. The clan member can generate bees made of honey to attack their target. If the bees are hit or cut by their target, they will fall apart into globs of honey. The clan member also has the ability to make the bees detonate and spew honey all over their target. The honey has the sticking power of glue and can bind their target if it lands on them. The honey is extremely sticky and cannot be simply cut off.

-Your Rank:Chuunin
Ninja Class:Assassin
Name of Jutsu:Hachi Senbon no Jutsu - Thousand Bees Technique
Rank of Jutsu: S-Rank
Jutsu's Element:Aburame Clan
Jutsu Type:Clan Jutsu
Do you want you Jutsu added to the Guild List?No, but I can teach to another clan member if I wanted.
Description: Kamizuki will use his clan abilities to summon up a swarm of bees. These bees withhold lethal poison within their stingers that can kill quickly(within 4 posts). The poison takes time to enter the system(1 post) and once it does the pain is incapacitating. The swarm of bees will shoot their stingers at the target, sending a thousand needles into their body if hit by the technique. Any medic with A-Rank poison healing can cure them.

-Name of Jutsu: Bug Pheromone
Rank of Jutsu: A-Rank
Jutsu's Element:Clan
Jutsu Type:Ninjutsu
Do you want you Jutsu added to the Guild List?Err...idk... I'll think about it xD
Description: This technique utilizes bug pheromones in two separate ways. The first way is using the scent to change your own or other persons permanently. The bugs will swarm about the target and spew a rather intoxicating gas about the desire person. Another use is using it as a poison which disrupts the senses of a target. The bugs will swarm towards or around the opponent and explode. When they explode they release a rather nauseous gas which will disrupt the sight and hearing of the target. The target's sight becomes so blurred to the point of which it is hard to see their hands in front of them. Their hearing becomes so distorted and dulled that the only sound which could possibly be heard would have to be one louder than an explosion equivalent to an exploding tag.


Doton
- Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.

- Doton: Iwa Tounyuu no Jutsu (Earth Release: Rock Throw Technique)
Description: A small rock, the size of a fist, can be lifted and thrown using chakra.

- Doton: Doroku Gaeshi (Earth Release: Rock Shield)
Description: In the jutsu, the user lifts up a giant piece of earth and uses it as a shield. For every rank, the shield grows 5 feet by 5 feet, and thickens by 3 inches.

- Doton: Ishi Yoroi no Ude (Earth Release: Stone Bracers)
Description: By taking dirt and rubbing it on his/her arms or legs, after performing the necessary hand seals, the shinobi is able to create very durable defensive bracers that add extra protection when using the arms to block. The chakra that is infused in them help to soften the blows of any physical attacks. These are very useful for taijutsu users or to defend against an onslaught of upper body blows. These bracers block physical attacks.

-Torappingu no Jutsu (Trapping Skill)
Description: The user is able to make a 15 foot hole in the ground and cover the top of the hole lightly with earth, in a very small speed of time. With every rank the hole becomes bigger, and around Jonin level the user will be able to cover the hole with grass.

-Doton: Gou no Doro (Earth Release: Mud Moat)
Description: This jutsu converts the area immediately surrounding the performer of it into a a deep murky moat full of mud. The moat is at least 6 ft deep and four feet in radius (6 feet radius for genin, 8 feet for chuunin, 10 feet for Jounin, 15 feet for Sennin). Due to the nature of the moat, water walking can not be performed on it. Only an area of 1½ feet in diameter remains of solid, dry land for the user to stand on.

-Tsuchi Tou Tou (Swift Earth)
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase.

-Name of Jutsu:Ganban Kyuu - Rock Plate Coffin
Rank of Jutsu:A-Rank
Jutsu's Element:Earth
Jutsu Type:Ninjutsu
Do you want you Jutsu added to the Guild List?No
Description: The user will make the required handseals for the technique. After he does earth will shoot up from the ground around the target of the user. This earth will form a dome around the target which will slowly begin to enclose upon itself. If the target does not find a way to escaped within their next post (if caught at all) they will be crushed to the point of no return.

-Name of Jutsu:Ganchuusou - Rock Pillar Spears
Rank of Jutsu: A-Rank
Jutsu's Element:Earth
Jutsu Type:Ninjutsu
Do you want you Jutsu added to the Guild List?No
Description:This technique allows for the user to try and completely annihilate their target with a single blow. After performing a single handseal earth will shoot up from the ground aimed at the target with amazing speed. The earth is shape like spears and are formed for the intention of completely skewering the opponent. They grow all the way out to a ten meter radius around the target and up to fifteen feet in height causing it to be a tricky attack to avoided.

-Name of Jutsu: Do no Ken - Weapons of Earth
Rank of Jutsu: B-Rank
Jutsu's Element:Earth
Jutsu Type:Ninjutsu
Do you want you Jutsu added to the Guild List?No
Description: This technique creates an arsenal of weaponry from earth. Senbon, kunai, shuriken, and even javelins arise from the ground in front of the user forming a wall of weapons. The weapons are then launched at the target with quite some speed.

-Koujin Bunshin no Jutsu (Dust Clone Technique)
Description: A simple bunshin jutsu, using dust and small particles of dirt found everywhere but the cleanest of places, the user is able to form a clone. The clone itself cannot attack, but can pose as a good distraction, since once it is hit, the dust and dirt particles burst open, entering the enemy's eyes, mouth and nose. Also, the clone can be dismissed at will.

-Ohitsuji Kashira (Ram head)
Description: A basic earth protection jutsu where a small, curved wall about the size of the creator is created. It can deflect shuriken and fire jutsu but is weakened by water jutsu. For every rank, the wall grows 5 feet by 5 feet.

-Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement)
Description: This jutsu replaces the body with a large stone or even a boulder, using Kawarimi no Jutsu. There is a rather dangerous difference though, the boulder that replaces the stone-nin’s body is explosive and if struck explodes with the force of an explosive note.

-Doton Bakudan (Earth Release Bomb)
Description: By shifting the earth around and moving deep chemicals up to the outer layer of earth the user will be able to explode the earth out of the most simplest compounds.

-Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)
Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force.

Ikiumeru no Jutsu (Alive Burial Technique)
Description: By performing a series of hand seals, the user can make the ground underneath the target come alive, and split open. The earth will swallow the target like quick sand, while a large gap is made to pull the target into. When the entire target is underground, the ground grows solid again; leaving the target buried alive underground.

-Doton: Kyuu Tsuchi dageki (Earth Release: Sudden earth strike)
Description: A much more advanced version of the Tsuchi Shouaku, a Jounin can cause the earth to rise up at a much faster pace than the Tsuchi Shouaku, in fact in a very sudden manner fast enough to catch most shinobis off guard. Also, instead of just grabbing an opponent’s leg, this technique can cause the earth to rise up and form an ‘arm’ to strike the opponent from behind. Alternatively, one can also control it upon the earth mass the opponent stands on to suddenly spring up such that it acts something like an ejector or catapult to suddenly launch the opponent into the air by suddenly jerking up with a tremendous force. The durability of the earth risen is nearly as thick as rock, meaning that now, even taijutsu specialists would encounter difficulty in breaking out of it. However, like the Tsuchi Shouaku, the disadvantage of this technique is the fact that it can only be used with natural earth.

-Doton: Iwa Finaru (Earth Release: Rock finale)
Description: This jutsu uses up almost all of the shinobi’s chakra. It is highly destructive, and almost ascertains death. Rocks and debris materials, as well as chunks of the earth will continuously barrage at the opponent from all directions. As soon as each of the pieces of earth, rock or debris approaches the opponent, they will explode, causing a brutal destructive force with all the pieces exploding. Using this technique as mentioned will use up almost all of the ninja's chakra, meaning it can only be done once in a long time, and after using it, the ninja will be unable to perform anymore jutsus and will likely have to flee if there are more opponents.

-Doton Tsuchi Tsunami no Jutsu (Earth Release: Earth Giant Wave Technique)
Description: After a long series of seals, the user puts his hand on the ground and molds a massive amount of chakra into it. A large, tsunami size wave of earth and rock rises up in front of the user and crashes forward, doing immense damage to the landscape. It is the same size as the Yougan Tsunami no Jutsu.

-Yama Souken (Mountain Creation)
Description: A technique that literally changes a landscape incredibly, the user creates a small mountain, about 750 ft high. The mountain is made entirely of rock, dirt, and earth. When the mountain is created, it can totally destroy the area around it, ripping out trees and buildings from underneath. This may only be used once in a while and only when the jounin is at full strength, without having used any other jutsu. Afterward, the jounin cannot use any other jutsu due to sheer exhaustion.


Raiton
-Seiteki Suji no Jutsu (Static Strings Technique)
Description: This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or where ever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.

-Teikou no Kuntou (Electricity Resistance Training)
Description: While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly.
Note: This skill is passive.

-Heki no Jutsu (Burst Technique)
Description: An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state.

-Nagare Isou no Jutsu (Current Transfer Skill)
Description: An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.

-Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)
Description: This jutsu utilizes electricity in order to create static electricity within the hands, this static electricity can have nearbye things float to the users hands or repel things away with their hands.

-Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
Description: A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.

-Raikou Henge no Jutsu (Lightning Transformation Technique)
Description: This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards.
Note: This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.

-Dendou Kariyou no Jutsu (Electric Overdose Technique)
Description: The user takes one post to channel a large amount of electricity into a limb, making the chakra visible. Upon contact with the opponent, the electricity is shot into him and the target’s weight almost doubles, making it harder for the victim to move.

-Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous)
Description: When performing this technique, the user does a single seal, (Bird), and the user disappears in a wisp of electricity. The maximum the user can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the user is attacked or is attacking.

-Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique)
Description: Generally used as a ranged defensive maneuver when a Cloud-nin wishes to hit multiple targets in front of him. First, he begins to grow electricity-based needles all over the front area of his body. Anyone using a taijutsu on him, between now and when he attacks, from the front side will get a slight sting, attacking from the sides or from the back is still effective however. Once the needles have grown the user then flashes one hand seal and all the electric needles launch themselves in a front spreading maneuver towards anyone in their way. Anyone who is hit by the needles receives a nasty shock and slight numbness to the afflicted part.

-Denki Hifu no Jutsu (Electric Skin Technique)
Description: making a simple couple of handsigns the user makes sparks travel along their skin to power up lightning type jutsu's for 5 minutes (posts) (7 for jounin)(10 for Kage/sannin) this move also makes it very difficult to make contact with the user for the danger of being severly electricuted.

-Yobigoe no Raikou no Jutsu (Call of Lightning Technique)
Description: A dangerous technique not only in the sense of it's power but also by it the fact of its inability to be controlled. Forming the necessary hand seals the shinobi begins to collect mist in his immediate area much like Kirigakure no Jutsu, however it begins to rise and form into a thunderstorm cloud instead of laying dormant like mist does. Now powered by chakra the cloud will begin to strike random nin with lightning, the power of this lighting has the ability to cause massive third-degree burns, majorly constricted breathing, and possible fibrillation. This technique lasts for 10 minutes.

-Inbikiri Seeji no Jutsu (Lightning Sage Technique)
Description: The user must be completely still for a minute (1 post) as user concentrates on sending electricity through their own muscles thus stimulating themselves to become stronger, faster and more flexible.

-Name of Jutsu: Ten Thousand Lightning Bugs
Rank of Jutsu: A
Range of Jutsu: Can be up to a whole village, however the entire village wouldn't be as effective, as a single area.
Jutsu's Element: Raiton
Description: The jutsu is just like it's name. A fairly simple, yet new technique. The user makes twenty consecutive seals ending with bird. At the end of the seal session of the jutsu, the user emits glowing chakra. It creates an aura around their body for one whole post (3 sentences long). The glowing aura then disperses from the body, and turns into what would look like Fire Flies. These little fire flies are actually small balls, about a half inch in circumfrence, and made of pure Raiton Chakra. Once the bugs surround a certain area or abject, the ten thousand fire flies will explode once the bird seal is released. The send out an exposion of lightning about a half meter in diameter electrocuting anything and everything in their path of destruction.

-Earth Cluster bomb: Tsuchi ichigun bakudan no jutsu
Lightning/Earth
Rank: Jounin
Description: Using the rock throw technique or boulder throw the user hides lightning chakra "pockets" within the rocks so that they explode when the user makes the boar handsign this can be done to multiple rocks or in multiple "pockets" inside the same rock for several explosions.


Taijutsu
-Ansatsusha no Mai - Dance of the Assassin {Mastered}
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Weapon Styles/Techniques
-Gouken no Nakkuru Hocho - Strong Fist of the Knuckle Knife {Mastered}
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Summoning: (Chuunin+)
Bloodline: Ranmaru's Eyes Stage 2 - Blood Red Eyes
Clan: Aburame

XxBlack_FlashxX
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Name of weapon: Kami no Yaiba-Godly Sword
Where it was found/Who made it: Kamizuki found this sword as he traveled in search of his brother.
The Range of the weapon: Short
Weakness: The blade is breakable, like every other wakizashi.
Description: This sword is a normal wakizashi. It's two and a half feet long. The hilt is wrapped with black lacing. The Habaki(blade collar), Tsuba(guard), Fuchi(handle collar), and Kashiri(pommel) are made of gold. The Saya(scabbard) is made of iron. This allows the Saya to also act as a weapon itself. Though this seems like any ordinary wakizashi it is not. The blade and inside of the Saya is lined with a special poison. This poison is made with the use of Kamizuki's blood and chakra allowing Kamizuki to be immune to the poison. This poison is fast acting and can only be extracted by Chuunin level Medical-nin and up, though takes quite a while to efficiently kill someone.

This poison acts in six stages(posts). With every stage comes a new symptom til death is upon the target.

1.)As the poison enters the body the target begins to loose control of his smelling and hearing.
2.)The targets vision will become blurred.
3.)The target will then become unstable and will not be able to run but only walk.
4.)The target begins to hallucinate and looses ability to determine what is real and what is not. Similar to that of a Genjutsu.
5.)The target will then loose consciousness.
6.) First the brain stops working and then the respiratory system. The lungs and airways will collapse and if not treated quickly, ultimate death.


XxBlack_FlashxX

Name of weapon:Ikorose - Shoots To Death
Your Rank: Gennin
Who owns the weapon: Kamizuki Kage
Where it was found/Who made it: Kamizuki
Users Class: Assassin
The Range of the weapon: 400 meters
Weakness: Lightning attacks jam the weapons. Once jammed in a fight it can no longer be used for that battle. Every shot takes up chakra. "Bullets" cannot penetrate bone. Only strong enough to penetrate skin. Meaning headshots are impossible. Poison can be extracted by Chuunin level medics.
Description: Ikorose is a pair of weapons which are similar to a pair of pistols. The weapons run off of pure chakra and with every shot take up chakra (-2 CP per shot). The ammo to the gun is crafted by a mix of poison, chakra, and Kamizuki's destroyer bugs. He infuses poisonous chakras into the bugs. When the bullet impacts it sinks into the skin and disperses. There is five bugs per bullet and each it highly poisonous. The poison spreads throughout each body and deteriorates the muscles in the limbs per bug and also cuts off the brain: 2 Legs, 2 Arms, and the Head. The first to go are the targets arms(4 Posts). Then its the legs(6 Posts). Then the head(8 Posts). The muscles won't completely deteriorate but just enough to slow the target down and cause extreme amounts of pain. This will ultimately kill the target for it will now be brain dead. The length of which the poison takes effect decreases with every shot(Meaning 2 shots and it'll now only take two posts to take out the arms. It splits in half with every shot). The bullets themselves pack a heavy punch. They're highly powerful and can send an enemy flying back a good twenty feet, leaving heavy bruising around entry wound. There is a delayed time between each bullet fired from the guns(1 Post Between Each Bullet). There's only ten shots per gun for each battle giving Kamizuki only a total of twenty bullets per battle.
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XxBlack_FlashxX

Name of weapon:Brazo Izquierda la Papa Dios - The Left Arm of God
Your Rank: Chuunin
Who owns the weapon: Kamizuki Kage
Where it was found/Who made it: The Outskirts of Kumogakure along with Brazo Izquierda del Diablo(his brother's weapon)
Users Class:Assassin
The Range of the weapon:As far as the user can see.
Weakness: Range of the weapon is highly limited to range of reach and view. High chakra drainage.
Description: The gauntlet has the ability to neglect A-Ranked and below Genjutsu. In order for this to happen the Genjutsu caster must be within sight of the user. This ability comes at an extreme cost. For every Genjutsu automatically dispersed the users chakra drains drastically(3CP per Jutsu cast. Not only does it deduct from overall chakra but it also decreases the amount of jutsu available equivalent to the rank of the jutsu. Meaning -3 B-Ranked techniques if Genjutsu that was cast was at B-Rank level). There is a limit to the amount of Genjutsu the wielder can neglect per rank(20 D-Ranked, 15 C-Ranked, 10 B-Ranked, 5 A-Ranked, and 3 S-Ranked). This will continue to happen as long as the target is within sight and until the users chakra drops to zero.
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XxBlack_FlashxX
My Info
Username:XxBlack_FlashxX
Ninja Type:Assassin
Rank:ANBU
Element:Earth and Lightning
Clan:Aburame
Bloodline:Blood Red Eyes
Summoning:N/A
Demon:N/A

Requesting
Pet Name:Hachi
Type of Pet: Combat
Kind of Animal:Bug which takes the form of a human, hence the term Humanoid Bug.
Special abilities:This pet has various special abilities. First off he is a bug which takes the shape of a human meaning he has a layer of thick armor, making it hard for low level Ninjutsu and Taijutsu to harm him. Fire and Taijutsu techniques are lowered a rank in power when attacking due to his shell. Hachi feeds off of Kami's chakra. His vision and hearing are linked to Kamizuki's, allowing the two to see and hear the same thing. Hachi has wings which enable him to fly but not to extreme flights. He may only fly as high as forty feet within the air.
Pets strength: C-Rank
Pets speed: C-Rank
Taijutsu or Ninjutsu the Pet knows:
he pet only knows skills which Kamizuki have learned up to now. These skills are:

Universal:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)

Aburame Clan:
-Kikaichuu no Jutsu (Destruction Bug Technique)
-Mushi Bunshin no Jutsu (Insect Clone Technique)
-Mushi Dama (Insect Sphere)
-Mushi Kabe no Jutsu (Insect Wall Technique)
-Mushi Yose no Jutsu (Insect Gathering Technique)
-Name of Jutsu: Mushi Hifu no Jutsu - Bug Skin Technique
-Name of Jutsu: Mushi Ken - Insect Fist

Lightning:
-Seiteki Suji no Jutsu (Static Strings Technique)
-Teikou no Kuntou (Electricity Resistance Training)
-Heki no Jutsu (Burst Technique)
-Nagare Isou no Jutsu (Current Transfer Skill)
-Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)
-Raikou Henge no Jutsu (Lightning Transformation Technique)
-Dendou Kariyou no Jutsu (Electric Overdose Technique)
-Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous)
-Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique)
-Denki Hifu no Jutsu (Electric Skin Technique)
Pets Element: Lightning
Description:Hachi stands at an average 5'7". His eyes are very large and bug like. He has no mouth and speaks in a deep, scruffy voice which is hard to understand sometimes. He is highly apathetic and shows little to no emotion. He only takes orders from Kamizuki and no one else.
Picture(optional):
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Reason: The reason for this pet being made was to allow Kamizuki to travel around and gather information without needing the use of clones. It is also a fighting pet to assist Kamizuki in combat if ever needed(Which I honestly probably won't be using Hachi much for battle). Having a pet will give Kamizuki the upper edge in battle which he needs for his lack of defense, being an Assassin class shinobi.



Character Description
Looks:
Academy Student - Gennin (Age(s)13-15): Kamizuki stood at a short height of 5'6". His hair was raven black and was cropped shortly. He was slim and had close to no defining muscles.

Gennin - Chuunin(Age(s)18 ):For the years which Kamizuki was a Gennin his looks changed drastically. His dark hair became a bit lighter, giving it a deep red tint. It grew a lot, falling to his mid-back. He grew to a height of 5'9". His muscles grew a bit more defined but not much.

Jounin - ANBU(Age(s)18 ): Kamizuki still stood at the same height. His muscles became well defined and stood out without the slightest bit of flexing. His hair darken up again becoming glossy black as it once was. This pleased him for he looked mostly like his brother now.

Raikage(Age(s)18-21 ): Kamizuki cut his hair back to its original length. It was now cropped but a bit messy. He increased in height, reaching 6'2" and weighed nearly 200lbs for he measured in at 190lbs. This was do to his highly muscular body. There was very little fat upon him. Almost none at all.

Personality: Kamizuki comes off as very cold and uncaring for he chooses to bury his emotions.
Background: Kmaizuki grew up with his mother, father, and brother Kuromaru Kage. Their family was attacked by shinobi while Kuromaru was away. Kami was stabbed through the chest yet somehow survived and he now searches for his brother which he so dearly hates.
Village: Iwagakure Kumogakure
Family: Kuromaru Kage {{A.K.A Velox V. Sokuryoku}}

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
Age 18(Gennin)
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Chuunin
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Jounin
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ANBU
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Raikage
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XxBlack_FlashxX

Shirtless Werewolf


XxBlack_FlashxX

Shirtless Werewolf

PostPosted: Wed Jul 14, 2010 1:38 pm
Basic Info
Full Name: Kuromaru Kage Velox Verbera Sokuryoku
Nicknames: Kuro, KThe Blue Fang Of The East, Kumo's Blue Beast
Age: 15 16 19
Birth Date:5/11
Gender: Male
Race: Ethnic
Rank: Academy, Gennin, Chuunin, Jounin/ ANBU Head, Densetsu(S-Rank), Sannin
Ninja Type/Class: Taijutsu

Favorites
Animal(s) : Wolf
Color(s) : Red Blue
Number(s) : 21
2 Elements:Water, Lightning
Weapon of choice:Katana, kunai
Strength: Taijutsu
Weakness:not very good at ninjustu
Jutsu List:

- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarime no Jutsu (Substitution Jutsu)
-
Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.

Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Mizu no Yaiba (Water Sword)
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

Mizutamari no Jutsu (Water Puddle Technique)
Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.


Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.

Suimen Hokou no Gyou (The Art of Water Walking)
Prerequisites: Kinobori no Jutsu
Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.

Kage Bunshin No Jutsu (Shadow Clone Technique)
Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu.

Rasengan (Spiraling Sphere)
Description: Developed by Yondaime Hokage and later adopted by Uzumaki Naruto as one of his signature techniques, Rasengan forms a spiral sphere of compact chakra in the palm of the user’s hand. It does not look like much, but it packs a tremendously uber punch, capable of blowing out holes in metal and blasting enemies through most surfaces, whether they be walls, ceilings, or rocks. In addition to the severe knockback power this possesses, the Rasengan is capable of dealing internal damage, making it a very valuable jutsu.

Chidori (Thousand Birds)
Description: The only original technique of Konoha’s legendary Hatake Kakashi, the user focuses an enormous amount of chakra into one hand, so much that it becomes visible and emits a chirping noise like the sound of a thousand birds. The shinobi runs towards his enemy and thrusts quickly to cut through him, and the jutsu is indeed so powerful that it is rumored to be able to halve even a lightning bolt. However, because the user is moving so fast to attack, he is unable to detect any counterattacks executed by the enemy, so it is ideal to use Chidori in tandem with another technique that can alert the user to counters, such as a doujutsu.


HYUGAN CLAN JUTSU

Hakke Rokujuuyonshou (Eight Divination Signs, Sixty-Four Palms of the Hand)
Description: Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.

Hakkeshou Kaiten (Eight Divination Palms of the Hand, Heavenly Spin)
Description: Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.

Hakke Hyakunijuuhachishou (Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand)
Description: Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.


INUZUKA CLAN JUTSU

Dainamikku Maakingu (Dynamic Marking)
Description: When their canine partners release a stream of urine on their target, the clan member can use their excellent sense of smell to locate their target no matter where they are. The urine itself is more dangerous than normal urine, because of its burning and strong sticky qualities.

This technique is mainly used as a set up for the Soutourou technique. When the clan member and canine familiar are spinning at such high speeds they are unable to see where they are going, but by using their nose they are able to locate their target with little trouble.

Bakuretsu Koinu (Exploding Puppy)
Description: Resembling themselves, the Inuzaka familiar replacement is actually a booby trap. Once an enemy is lured in thinking the puppy is injured, the replacement dog will explode and launch a hail of kunai in every direction.

Gatsuuga (Dual Piercing Fang)
Description: Gatsuuga is a supreme Taijutsu technique of the Juujin Bunshin style of combat. After the familiar transforms into a copy of the clan member, both the familiar and ninja will begin a spinning attack. The preferred time to attack is when their opponent is showing an opening. Using this chance the fast rotating of the two attackers will cause a damaging impact on their opponent when they connect with their claws. While using this technique, both attackers are able to rotate and strike from multiple angles.

Juujin Bunshin (Beast-Man Clone)
Description: First the clan member and the familiar may ingest a soldier pill to help their strength and stamina. Then, acting in conjunction with the clan member, the canine familiar will transform themselves into a copy of the clan member. While in this form they can accomplish many of the same techniques as the original.

Shikyaku no Jutsu (Four-Legged Technique)
Description: After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more canine-like appearance. These body changes give them increased speed and agility.

Tsuuga (Piercing Fang)
Description: Tsuuga is a variation of Gatsuuga, a Taijutsu technique of the Juujin Bunshin style of combat. This version will just involve one individual clan member utilizing the spinning attack. The fast rotation will cause a damaging impact on their opponent or an nearby object when they connect with their claws. While using this technique, the ninja can rotate and strike from multiple angles.

Inuzuka Ryuu Chinjuu Konbi Henge: Soutou Rou (Inuzuka Style Rare Beast Transformation: Double-Headed Wolf)
Description: This unique Konbi Henge is used by the clan member and their familiar, transforming them into a large mystical double headed-wolf. In this form the clan members can utilize the Garouga taijutsu technique.

Garouga (Dual Wolf Fang)
Description: The technique is a super-spin and it uses up a massive amount of chakra, rendering the ninja and his dog almost helpless should the technique fail. The clan member familiar will first mark their target with the Dainamikku Maakingu technique. Then by using Inuzuka Ryuu Chinjuu Konbi Henge, the clan member and his partner will transform into the Soutou Rou, "Two-Headed Wolf." This huge beast has several advantages, the saliva it emits will make it difficult for their opponent to find footing in the surrounding area. The large size of the beast also causes large amounts of penetrating damage when it begins its spin. Unfortunately they spin so fast they are unable to keep track of their vision. So they must entirely rely on their nose and the urine marking. If Garouga connects with the target, the opponent is ripped to pieces. Also even if they do not connect directly, the surrounding shock waves will slice into the enemy.


TAIJUTSU JUTSU AND STYLES

The 8 Celestial Gates

Initial Gate (Genin minimum)
Effect: 1/8 Speed and Taijutsu increase.
Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.

Heal Gate (Chuunin minimum)
Effect: 1/8 Speed, Taijutsu, and Strength
Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.

Life Gate (Chuunin minimum)
Effect: 1/6 Speed, Taijutsu, and Strength
Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.

Pain Gate (Chuunin minimum)
Effect: 1/5 Speed, Taijutsu, and Strength
Description: Located in between the lungs. Releases the limit of oxygen intake and thus makes circulatory systems work at a faster rate and produces more energy for the body to use. Causes the user to pass out when jutsu is released.

Limit Gate (Chuunin minimum)
Effect: 1/4 Speed, Taijutsu, and Strength
Description: Located in the upper abdomen area. Releases the limit on how much chakra is stored and sent to body since this is the point where chakra is stored before consumption to other body parts or jutsu.

Great Gate (Chuunin minimum)
Effect: 1/3 Speed, Taijutsu, and Strength
Description: Located near the intestine area. This gate removes the limit in the intestines to consume food that gives energy to the body, with this gate released the fat tissues or other useless energy source from the body will be consumed to give even more power to the user.


The Rare and Beautiful Art of a Controlled Disaster
(Ippin Seichuu Sanji)

Academy
Stage1

Dakai Ichi
To properly learn this style the practitioner is forced to learn it the way it was made; while handcuffed. Normally during all of the spinning, constant movement, and acrobatic attacks the practitioner will want to flail out their arms in an attempt to balance themselves but with the handcuffs in place this becomes extremely difficult and very impractical so it forces the practitioner to learn how to balance themselves without their arms and hands. Not only does this require extreme precision and lots of practice it also demands a high amount of leg strength to perform properly but it is also because of these demands that the style itself becomes truly powerful.

Stage 2
Genin

Dakai Ni
Still handcuffed the practitioner switches his focus from controlling his movements and making them precise to making them much stronger. The practitioner learns to use gravity to their advantage and make their leg into a lever in which they place all of their weight onto creating leg strikes similar to that of a guillotine. Along with these stronger strikes the practitioner continues to strengthen their body so that it can deal with the complex system of movements that the Ippin Seichuu Sanji provides.

Stage 3
Genin

Dakai San
Now the practitioner starts to learn a larger range of strikes with the legs. Instead of focusing solely on high acrobatic kicks strengthened by weight and gravity they begin to learn the usefulness of swift and powerful attacks that are close to the ground. Without the aid of an outside force to strengthen these close to the ground attacks they focus on gaining more power from within not only in the legs but in the arms as well. In this stage the practitioner has learned the immense usefulness of their arms as balancers to keep the practitioner going on with their fluid strikes

Stage 4
Chuunin

Dakai Si
With the previous stages the practitioner has accumulated a lot of strength and power with his attacks which in turns creates the 'Disaster.' The disaster is when the practitioner has too much latent potential behind their attacks to control effectively. This stage focuses on controlling this disaster in order to make it less devastating to the practitioner and more much devastating to the opponent. The more the attacks are controlled the easier it is to go from one attack to the next fluidly

Stage 5
Chuunin

Dakai Go
After master combat from the air and from the ground the practitioner now focuses on fighting at a mid point, mainly attacking the abdomen of the opponent. The new, what are known as, 'mid-range' attacks require more upper body strength then in the previous levels because the practitioner now goes into a lot of handstands to attack and cartwheels to dodge. A simple way to practice strengthening the arms for this is to hold onto a pole in the ground and holding the body out at a ninety-degree angle from the pole. The practitioner must also work with their body so that they can bend and move at the extreme angles the 'mid-range' attacks call for.


Rokushiki - Six Powers

Stage 1: Rankyaku

Rankyaku is a projectile technique in which the user kicks out at very high speeds and strength, sending out a sharp "Air Blade" that can slice objects and greatly damage a human body. It is made from the users own Chakra that is condensed and sharpened.
Rankyaku - Sen (Storm Leg - Line) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Blade fashion which leaves a great deal of damage to the foe.
Rank - C

Rankyaku - Ran (Storm Leg - War) - In this attack the user spins around quickly in a circle on one hand while performing Rankyaku to create a circle shaped Rankyaku which radiates outward. The attack was powerful enough to cut through steel in all directions, it can also be used to send an enormous mass of Rankyaku.
Rank - B

Rankyaku - Amane Dachi (Storm Leg - Circumference Sectioning) - The user jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of the users trajectory, they will still be cut by the Chakra that is emitting from the blades that are sharpened to where they feel like the tip of a Blade.
Rank - A

Stage 2: Shigan

Shigan is a technique in which the user pushes their finger into a certain target at very high speed, leaving a wound similar to a bullet wound, making guns unnecessary.
Shigan (Finger Gun) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, leaving a wound similar to a bullet wound, making guns unnecessary.
Rank - C

Shigan Ouren (Finger Gun - Yellow Lotus) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, expect the user does it multiple times resembling a Gatling Gun, leaving numerous wounds that are similar to bullet wounds.
Rank - C

Stage 3: Tekkai

Tekkai is a technique in which the user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks.
Tekkai - Gou (Iron Mass - Strength) - The user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks, the user visually tenses his body even further while standing still so they are able to defend themselves against stronger attacks.
Rank - B


Shuurai Tekken Do
[Way of the Lightning Strike Fist]
First stage
No Rank Requirement

Arashi noma eno shizu kesa [The Calm Before the Storm]

In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgmental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.

Second Stage
Genin

An'unteimei [The Gathering Storm Clouds]

After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repertoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticeably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.

Stage 3
Chunin

Yorunotobari [Third Stage: The Veil of Darkness]

The third stage of learning Shuurai Tekken Do is a grueling one, as whole days are sometimes spent a single position, the two cups of the previous stage being accompanied now by cups positioned on the head, shoulders, tops of the hands and feet, and on the knees. The user spends long durations in a sitting position with arms level at the shoulders, but without a chair to sit on. Sometimes, if the teacher is feeling particularly cruel, the student may be asked to try walking in a small circle while the cups are all still in place. In battle, the practitioner begins to use striking flurries in addition to the quick single strikes, as well as learning to add counters behind the now extremely fast blocks.

Stage 4
Jounin

Haizename [The Torrential Rain]

Once the practitioner has attained what the instructor deems to be proper levels of fluidity and solidity, the cups in hand are traded in for medium-sized buckets of water with rough rope handles, which are still filled to the brim with a liquid. The rest of the cups of the previous stage are removed. This adds the extra aspect of maintaining fluidity while improving on muscle control due to the resistance of the added fluid weight. In battle, the practitioner approaches speeds that will baffle the human eye and batter the human body, but due to intense training the user will be able to control every strike, counter, and dodge to a keen precision. Strong single strikes and the occasional flurry are still the mainstay of the practitioner's offense, though there is now a considerable increase in the power behind them.

Stage 5
Sanin

Saishuudankai: Tekken Tenrai no Raijin [Final Stage: The Divine Fist of Raijin]

In the final stage of Shuurai Tekken Do, the teacher acknowledges the student's abilities by leaving the last training up to him, as the learning is now essentially complete. A complete emphasis on speed should be the focus of the training in the Final Stage; some training methods used in the past include weighted training underwater, deep squats carrying livestock on the shoulders while standing under a waterfall, and other such extremes. In combat, the practitioner is now the stuff of the legends surrounding this style, seeming to be able to attack without physically moving the body from a standstill. Striking and countering become so fluid and fast that some say the blocks are almost up before the opponent's strike begins and the counter is made before the strike is retracting.






Summoning: (Chuunin+)
Bloodline: Byakugan
Clan:Inuzuka

Character Description
Looks: Has long and unruly blue-black hair down to his chin. His skin is a golden tan. His eyes a faded red like that of a worn out red cloth shirt. He's roughly 5' 10''. He muscles are defined like a swimmer's instead of big and bulky like a football player's.
Personality: Since he's join Cloud it's been quite perky compared to his normal negative self. Goes with the flow, Free flowing, doesn't care much, devoted
Background:
Before becoming Shinobi
Kuromaru's family leaved on the outskirts of the Water Country. It was there where Kuromaru's family was slaughtered, or so he had thought.
Academy student-Genin
Kuromaru was quite the negative type yet at the same time willing to accomplish his own goals. He grew quite attached to the Kusakage who was named Arekku and a girl named Noa Hayato. He began traveling back and forth between Konoha and Kusa for training. He then entered in the world wide Chuunin exams where he witnessed unbelievable events.
Chuunin- Jounin
During the Chuunin exams it had seemed a war had broken out and everyone who had been participating was ranked up to Chuunin. Kuromaru was on his way to visit Arekku when he had met up with his squad on the outskirts of Kusa. From there he was thrown into a war which he knew nothing of. Kuromaru's squad went on to Kirigakure to help out in the war. Kuromaru had gotten to the gates and was given specific orders which he neglected. He raced after a cloaked shinobi and witnessed the killing of an ally. He then proceeded to change sides in the war and join Kumo after he had met Kumo's Oinin commander Ryugan Kaguya. Kuromaru spent his first couple of weeks in Kumo within Ryugan's dojo, then finally decided to change his appearance and name. There he taught a young Gennin that went by the name of Kai. Ryugan then relinquished his command as Oinin Commander and handed it down two Kuromaru, now known as Velox. Velox gladly took up the job. Shortly after he'd figured out who'd bombed Kumo and it was none other then Arekku himself. Velox was on his way to confront Arekku when he ran into a kunoichi by the name of Amara. He quickly fell in love with this girl but the love did not last. Shortly after the next Chuunin Exams he formed a rather large squad of Oinin, including Austin Magaraa, Tensuo Uzaki, Kairi Ushio, Regula Kaguya, and many more. Velox then entered in the Jounin Exams. Here he found himself facing off against his former student Kai. Velox had forfeited the match but was still promoted to Jounin.
Jounin-Densetsu
Shortly after the Jounin exams the current Raikage, Kazuo Hatake, was replaced with Hiro Uzaki. Hiro appointed Velox to head ANBU. Velox then handed down the job as Oinin Commander to Kairi Ushio. Velox stayed in Kumo for a short while. He decided it was time to go explore a bit. He went to Iwa. There he met a boy named Shane who stole his heart. They began a relationship that had many ups and downs. After a couple of weeks Velox had gotten a letter from Shane stating to come to Iwa. Velox traveled to Shane's household only to find his younger brother, Kamizuki, still alive. Shortly afterward Velox married Shane. Velox decided to look around Iwa a bit and headed to the Memorial Stone, only to learn of Noa's death. This pained him a lot. He left to the academy where he ran into a young kunoichi that looked shockingly similar to Noa. It turned out this kunoichi, Yasha, was Noa's sister. Shortly after Velox returned to Kumogakure alone with his brother Kamizuki and Shane. At the time they were each Iwagakure-nin. Once in Kumogakure they joined the village. After that Velox had went to Kusagakure to officially end his relationship with Amara. This hit him hard. He went back to Kumogakure after a night of drinking only to find himself heading back to Kusa to recruit Amara. Amara joined Kumogakure without hesitation which was strange to Velox. A while after that the Raikage approach Velox with a promotion to Densetsu.
Densetsu-

Village: Konoha
Family: Considers any Inuzuka or Hyuuga to be family. He either refers to them as brother or cousin. These include Hiro Inuzuka Senju, Austin Magaraa, Ryugan Kaguya, and others. He has one true brother by the name of Kamizuki Kage.

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
ACADEMY STUDENT
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GENIN
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CHUUNIN
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JOUNIN
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ANBU
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S-Rank
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HAIMARU:
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TSUKI:
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KIBA:
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XxBlack_FlashxX
Velox V. Sokuryoku's Weapons

Name of weapon: Brazo Izquierda del Diablo - Left Arm of the Devil
User Image
Your Rank:S-Rank
Who owns the weapon:Velox V. Sokuryoku
Where it was found/Who made it:The outskirts of Kumogakure.
Users Class:Taijutsu
The Range of the weapon:Short
Weakness:Consumes chakra every time it is used. The gauntlet must also cool down every four "shouts" for risk of overheating and shattering along with severely damaging the user's arm. Takes time to "reload".
Description: Brazo Izquierda del Diablo is a spiked gauntlet. The gauntlet has a total of sixteen spikes. Each spike reaches three inches in height and stores chakra from Velox. The spikes represent the total amount of "shots" Velox can use with del Diablo. The "shots" is the gauntlets main ability. Using the chakra stored within the spikes the gauntlet can fire off sixteen massive lightning bolts. These bolts are highly dangerous and take plenty of chakra to use. The bolts are no bigger than a basketball when fired. The bolts are so hot and electrically charged anything with a five foot radius of the ball like bolt will be severely electrocuted and receives first degree burns. Anything within a two foot radius would be burned beyond the third degree and be lit upon fire due to the high temperature of the bolt. If the bolt hits the target it will incinerate the part of the target which it had struck. Every four shots del Diablo must cool down for risk of breaking(Cool down time is two posts). This, however, is only the main feature of the gauntlet. The gauntlet always has electricity running through it. The any human that comes in contact with the gauntlet, besides the wielder, will be shocked. The degree of the shock is so high it immobilizes the limb that touch the gauntlet for a short while(one post). Of course every time del Diablo is used it consumes chakra(-1 CP every time someone is simply shocked. -3 CP every time del Diablo is fired). Del Diablo must "reload" after completely firing all sixteen shots. The "reload" time is quite long and renders del Diablo useless for it reverts back to a normal gauntlet, no shocks or "shots".
Rp Sample:
Velox stood in a vast, dry plain, completely encircled by shinobi. The was five of them. His was activated and this was clear for the veins upon his cheek bones were bulging. He could see all of them. He thrusted his left hand for. A blue orb could be seen forming in front of his fist. It suddenly launched forward. It flew in between two of the shinobi. The bolt passed between the two with only a foot of space on either side of the bolt. The heat of the orb lit the shinobis' clothes upon, shocking them as well. This obviously caused unbearable pain. Velox then saw a third shinobi run towards him. Velox spun around to watch as the man leaped into the air, spun once, and shot kick for Velox's head. Velox's left hand flew up. The man kicked del Diablo. Not only did he get shocked but he had the unfortunate event of stepping upon one of the two spike on the upper side. As soon as the shinobi began to descend Velox sent a bone crushing punch into his torso. Waves of electricity ran through the man's body, stopping his heart. Someone could have saved him but Velox delivered a mighty axe kick, crushing the man's skull. Velox noticed that the two other shinobi went to help their fallen comrades. This was perfect for him. The land was dry, not a single thing was moist. He "shot" off a bolt into the grass which the four shinobi were standing upon. The bolt itself had shocked them for they were all within five feet, delivering so much pain they would not be able to move. Atop that the grass lit upon fire as well. Now all four were burning. Velox deactivating his Byakugan as he turned to leave the battle field. A sixth shinobi dropped down in front of him. He threw a "punch. As he did he "shot" del Diablo once more. The bolt flew right through the shinobi's chest as well as Velox's hand. The body stiffened up and fell backwards. Velox grinned and continued with what he was doing.
 
PostPosted: Thu Jul 15, 2010 9:54 am
Basic Info
Full Name: Regula Kaguya
Nicknames: Kumogakure's Angel from Hell
Age: 11 12 13 16
Birth Date: 5/06
Gender: Male
Race: Carribean
Rank: Academy Student, Genin, Chuunin, Jounin, Densetsu, Sannin Ex-Raikage(ANBU)
Ninja Type/Class:Monk

Favorites
Animal(s) : Fox
Color(s) : Grey and Black
Number(s) : 21 and 7
2 Elements: Lightning and Fire
Weapon of choice: N/A
Strength: Concealment
Weakness razz eople with revealing jutsu and bloodlines.[[i.e. Byakugan]]
Jutsu List:
Universal
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)

Raiton
- Nagare Isou no Jutsu (Current Transfer Skill)
- Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
- Raikou Henge no Jutsu (Lightning Transformation Technique)
- Raiton: Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)
- Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)
Teikou no Kuntou (Electricity Resistance Training)
- Dendou Kariyou no Jutsu (Electric Overdose Technique)
- Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous)
- Hikuhiku Eda no Jutsu (Twitching Limb Technique)
- Denki Hifu no Jutsu (Electric Skin Technique)
- Shinkou Arashi no Jutsu (Rising Storm Technique)
- Kyuutai Tate no Jutsu (Sphere Shield Technique)
- Dendou Enmu no Jutsu (Electric Fog Technique)
- Sai Sen no Jutsu (Rewire Technique)
- Inbikiri Seeji no Jutsu (Lightning Sage Technique)
- Ten Thousand Lightning Bugs
- Hando no Semeku (Hands of Torture)
- Kouten no Saiketsu (Heaven's Judgement)
- Shina no Kourin (The Descent of Shina)
- Kouseitan Kawa (Element Skin)

Katon
- Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
- Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
- Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
- Katon: Taika no Jutsu (Fire Release: Fireproof Technique)
- Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique)
- Kaseiken (Flame Fist)
- Katon: Karyuu Endan (Fire Release: Fire Dragon Blast)
- Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique)
- Moushou Kaseiken (Fierce Flame Fist)
- Katon: Shinhidora no Jutsu (Fire Release: True Hydra Technique)
- Katon: Oorashi no Ryu (Fire Release: Raging Storm of the Dragon)

Taijutsu
- The 8 Celestial Gates-Shock Gate

Weapon
- Large Sword Style - Wicked Strength (Stage 4)

Kekkei Genkai
- Teshi Sendan (Ten Finger Drilling Bullets)
- Forbidden Bone Animation-Kinmotsu Hone Anime
- Zenmenteki Hone Gusoku(Complete Bone Armor)
- Bone Shard
- Bone Coffin
- Karamatsu no Mai
- Tessenka no Mai
- Tessenka no Mai: Hana
- Tessenka no Mai: Tsuru
- Sawarabi no Mai
- Tsubaki no Mai
- Yanagi no Mai
- Tenshi no Mai
- Ame no Mai
- Erubou no Mai
- Tai no Mai

Clan
- Rush of Darkness
- Shield of the Monks
- Spears of the Divine
- Rush Of Spiral Energy
- Rush of Six Palms
- Seal of the Six Sages

Implant
-Boushi Senpuku - Eye Concealment
- Yomi - Underworld
- Kyoukan Ritsuzen - Assassin's Horror

Summoning: (Chuunin+)
Bloodline: Shikotsumyaku (Ranmaru's Eye Implant)
Clan: Hakemoto Clan


Regula Kaguya
Name of weapon: Gourai - Strong Thunder
Your Rank: ANBU(Jounin)
Who owns the weapon: Regula Kaguya
Where it was found/Who made it: It was created by Regula Kaguya himself.
User's Class: Monk
The Range of the weapon: Six Feet (Length of Blade)
Weakness: Chakra Drainage. Weak Against Water And Earth Techniques.
Description:
Stage I
During stage one Gourai is no different than a large, heavy blade which can be use freely without any risk of draining the carrier's chakra. It takes on the form of a seven foot long sword-the handle reaching a foot and the blade itself reach a good six feet. The blade is thick and durable and is imbued with chakra. It is hard to break but this does not mean it is unbreakable.
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Stage II
When activated the blade takes on a completely different form. It glows a mixture of red and orange and even white for it is now extremely hot. Electrical chakra surges through the blade creating heavy thermal energy. When the blade is swung it leaves behind a trail of fire and anything it touches incinerates. As the blade transforms it morphs with the user, creating a layer of armor around him and sprouting him wings. These wings are capable of allowing the user to fly around freely. While in this state lightning nor fire style techniques, B-Rank and below, can harm the wielder. But there is a down side. Since the wielder is now covered in heavy armor the blade gives him a boost of strength and speed allowing him to move as he normally would, as if there was nothing to weigh him down. As he stays in this form his chakra slowly depletes until it is completely gone. (-2 Chakra Points Per Post Its Activated & -10 For Activating It)
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Pet
Pet Name: Pegasus
Type of Pet: RP
Special abilities: Pegasus has wings that allow him to fly. He is able to track down enemies with a nose so powerful it could match that of a Inuzuka's. Pegasus is eleven feet long and five feet tall.
Description: Pegasus is almost your average lion except for the fact he has wings, an extreme sense of smell, and his enormous size. Pegasus has long white fur and blue eyes.
Picture(optional): User Image

Character Description
Looks: Regula used to be very short and frail looking. He looked as if he could be easily taken on. He was very skinny with barely any muscle. Now Regula has grown. He stands at a good 5'9". Over time Regula has built some muscle. His body like that of a swimmer's with highly defined muscles. His hair white and eyes chestnut brown.
Personality: Regula is very blank and rarely ever shows emotion. He is quick to kill without thinking twice. There are some people in the past that he has shown his true, caring self to but those people only brung him pain and suffering.
Background: Regula barely remember's anything of his family but his brother Ryugan. He remember's growing up all alone and doing whatever was necessary in order to survive. Til this day he searches for his older brother according to that faint image he has Ryugan in his head.
Village: Kumogakure
Family: Ryugan Kaguya

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
Academy-Genin
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Chuunin
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Jounin(ANBU)
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Densetsu(Age 16)
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Raikage(Age 16)
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Regula Kaguya

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