|
|
|
|
|
|
Posted: Thu Apr 21, 2011 6:03 pm
This is for the RP thread in the Elementals and Fantasy Subforum called Threat to the World.
I would appreciate it greatly if this thread is not deleted. Thank you.
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Apr 21, 2011 6:05 pm
Szabo's Minions
christmas-yet-to-come Gaian Username: christmas-yet-to-come Name: Thorn Axel Mortis Age: 18 (He was just changed into a vampire) Gender: Male Race/Species: Vampire Who You Work For: Szabo/Neutral (In bio) Weapons: His fists and Dimentiona Ring Skills: He is master in many types of martial arts fighting. Spells: (These aren't really spells but more natural things) ~Unnatural Speed ~Unnatural Sences (Taste, Smell, Sight, Hearing, and Feeling) ~Unnatural Agility ~Dark Mist ~Sonic Punch ~In bio will talk about Dimentiona Ring (De-men-she-ya) Personality: Thorn is ruthless, cunning, dark. Biography: Thorn lived in a quiet life. HIs parents loved him and he was a only child. Though the town was infested with vampires. One day he was infected with a deadly illness (This is known as the vampire cold. Harmless to Vampires, toxic to humans) Thorn had been slowly been losing his life. Though one day, a hungry vampire came to his house, and killed his parents. Though Thorn was too weak to save them. The vampire found and saddness overwhelmed him. The vampire saved Thorn right before he died. Though something changed when Thorn was saved. Thorn grabbed the vampire and broke his neck. Thorn was strong. Now his blood lust has been controling him. He has been traveling the country killing people. Szabo saw how much he was a mass murder, and wants him to be on his side. Though the Alliance wants him dead. So minons are after him and Assassins are after him. Though it has given the names "The Siner" for how much he kills or "The Ghost" for how he across the country without being spoted. ~The Dimentiona Ring~ The Dimentiona (or dimention) ring is a magical ring that Thorn wears and give him the power of "Dimention". What he can do is teleport objects anywhere he wants and any size. He also can teleport beasts and mythical beasts from other dimentions. And this is how he is traveling the country. Dimentiona ring is powerful, if used correctly. It maximum distance that is known to Thorn is half a mile Appearance: Thorn / RingOther: Every time before he kills a victim he says "Sorry Father for I have sinned, though death runs in my veins"
Tairu Khime Gaian Username: Tairu KhimeName: SednaAge: 25Gender: FemaleRace/Species: SirenWho You Work For: SzaboWeapons: ChainsSkills: Chains: Master skill level Swimming: Like a shark Can breath underwater Spells: Siren's call: Her voice has a mystical quality which prays on the mating instincts of any species that hears it. It is not as effective on females but they can become ensnared by her magical voice if not strong willed enough. Those who hear the call and become ensnared by it become totally captivated by Sedna allowing her to do what ever she wants to them. Personality: Totally unashamed by nakedness Sedna is not shy about almost anything. The only reason she even wears a black cloak is at the request of her superiors. She'll carry out any job that is asked of her because she is completely to loyal Szabo's cause of uniting the land. She doesn't care that some call him evil becuase she does not believe in good or evil, only survival of the fittest. Disobeying the will of Szabo would mean death and she is simply looking out for herself by demonstrating her usefulness. Biography: Born on Devil's Isle Sedna grew up in the shallows between the isle and the main island Jorheim. Once she matured into a teenager Sedna migrated with the others that she had grown up with to the bottleneck that lead into The Deep. Some did not survive the trip but those who did were stronger than before. The land surrounding the deep is filled with cliffs and sharp rocks but ships have to brave it because it is a vital shipping lane for The Duns and Mirthemn. There the sirens prayed on the ships; while many were able to resist their deadly calls or barely survive there were those who were not so lucky. The sailors unfortunate enough to sink in that deadly pass were either eaten by the sirens or smashed upon the cliffs much like their vessel. Some have survived such a fate and it is said that if presented with a gift that strikes the sirens liking that it would escort the sailor to land. It was here that Sedna perfected her siren's call and also the use of chain weapons. The reason that the sirens are able to hunt ships in this area is becuase they can swim to great depths and hide in the deep. During the beginning of the war while The Duns were being invaded in the northern half one of Szabo's generals led a surprise attack by see into the southern area. As their ships entered the pass into The Deep the sirens attacked them like any other ship. How ever these ships were prepared and pressed on ward. They even attacked the sirens with their main weapons. Not equipped to fight military vessels the sirens began to retreat to the safety of the deep. While the sirens began to flee Sedna was captured and brought on board the flagship. There she persuaded the general to see her worth and he spared her life. Since that day she has served 2nd General Cruce as his right hand. She understands her new place as his personal assistant and does what ever he asks of her as survival is all that matters. Appearance: The Siren: Sedna The fins on her arms are on a joint and can be folded against her arms when she isn't swimming. Other wise the fins extend out over the top of her hands.
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Apr 21, 2011 6:06 pm
Szabo's Generals
dragon-talk Gaian Username: dragon-talkName: ServerusAge: Unknown though older than IrianGender: MaleRace/Species: WerewolfWho You Work For: SzaboProfession: Szabo's Commanding (1st) GeneralWeapons: Natural claws, a spear that separates into two halves connected by a long chain, knives, and several poisonsSkills: Spear fighting (exceptional/expert), Dual sword wielding (exceptional), potion/poison making (exceptional), agility, extra speed, enhanced hearing and smellSpells: 1. Transformation - Serverus can change into his werewolf form at will 2. Summon Wolves - Allows Serverus to summon a pack of wolves to aid him (either in battle or otherwise) after howling. How many times he howls in succession gives a certain amount of wolves. If he howls one time, there will be a pack of 5 wolves. If he howls twice without interruption, there will be 15 wolves. If he howls 3 times in a row without interruption, there will be 30 wolves. The only catch is that he has to be in werewolf form to howl.Personality: Severus seems very very heartless. Even though he serves under Szabo, he still has his own ambitions in order to overthrow Szabo when Szabo becomes emperor of the World.Biography: He betrayed countless people in order to become 2nd in command to Szabo. He even killed and ate his own relatives.Appearance: WEREWOLF FORM // HUMAN FORM
IBlameRoadSuess Gaian Username: IBlameRoadSuess Name: CruceAge: Actual age is unknown, but approximately 2100 Gender: Male Race/Species: Fallen Angel Who You Work For: Szabo -- 2nd General Weapons: A specially made cutlass named Requiem. The blade is a dark red, so dark it’s almost black. The sword can cut through almost anything, and locking swords with it is a waste of time unless imbued magically. It can cut through flesh, stone, and some metals which are not magically enhanced on the atomic level. The sword has the ability to absorb the souls of those it kills, stealing their power for its own. Skills: Sword fighting, skilled at flight, skilled with magic, and an expert chef. Spells: 1. Revive - healing spell 2. Resurrect - brings back the dead, but since he is a fallen angel, simply brings their bodies back as living husks. (Zombies) 3. Holy Light - summons a bright light which blinds or incapacitates the opponent 4. Unearthly Darkness - restricts/captures the opponent/target in some fashion 5. Bloody Blade – By cutting his finger and running it along the length of the blade, Cruce can create an invisible extension to it, making it reach around a foot and a half further than before. 6. Blood Summon – By using the correct amount of blood (anywhere from a pint to a half a person to even an entire platoon of people, depending on the strength of the creature summoned) Cruce can summon any number of creatures, such as lions, bears, wolves, and with enough blood, he can even summon demons from Hell. Personality: Quiet and reserved all the time, Cruce never manages to lose his temper. He's most calm and cool-headed all the time. Lots of people like going to him for advice, as that's one thing he's good at doing, hence why he's one of Szabo's most trusted Generals. All this is so, even though he doesn't really talk all that much. Cruce’s fall from grace gave him a bit of a quirk in the fact that he loves to fight and kill his enemies. Biography: Cruce used to be a regular angel, but due to certain circumstances, he violated certain angelic law and was stripped of his rank and title, he is now a fallen angel. No one really knows why he joined Szabo. He'd rather not tell anyone why, and only he and Szabo actually know the reason. Cruce was sent to silence some rebels that were beginning to organize against Szabo. When he arrived, they attacked him, but being highly unorganized he slaughtered them effortlessly. Just as he was starting to enjoy himself a little bit, Cruce had killed them all, all except one; Cale Vansel. Cruce’s reasons for sparing the fallen angel are his own, only he knows why. Appearance: Cruce. Cruce's wings are normally hidden, he prefers to only take them out when he needs them. His wings, since becoming a fallen angel have turned black and now look like they are made of raven feathers.
ZDarkwolfZ Gaian Username: ZDarkwolfZName: AerenAge: Unknown, but looks like someone in their mid-twentiesGender: MaleRace/Species: Half Water Elemental, half Human(Demi-Human)Who You Work For: Szabo -- 3rd GeneralWeapons: Katana, Shuriken, and KunaiSkills: Aeren can easily blend in with a crowd and infiltrate the free cities, as well as ones controlled by the Alliance, since he looked like a human, whom were sided with the Alliance. He has super-human speed for raining down quick successions of attacks on a target, and with it, better maneuverability in fights.Spells: - Sub-Zero: This Aeren's main ability, the basis for his spells. Freezing water vapor into different kinds of ice of varying shapes and sizes. With this ability, he can spar with Kulhe, who can fly, in the air, by making small blocks of ice that he can step on to jump higher or change direction. Although the higher up you go, the less water there is in the air... - Shardstorm: Sharp shards of ice appear over the target or targets, and drop down onto them. Shards aren't large enough to impale most people, but can cut skin of races without armor or thick skin. - Mermaid's Spear: Aeren can freeze air, into spears of varying lengths, which can be shot at a target at high speeds to impale them. Although fast, the ice spears move in a linear fashion, and cannot change direction after being fired. They can still hit the target with considerable force from a massive distance away, but due to Aeren's hampered eyesight, they aren't as accurate as close up. They are also only sharp on one end. - Glacial Wall: Aeren creates a large wall of ice by freezing the air or moving water to freeze. Normally used as defense, but if a target is where Aeren will create the wall, they could be sealed within several inches of solid ice. - Aeren's Domain: When Aeren focuses, he can detect disturbances of water vapor in the air within a range of approxmiately fifteen feet. This also includes fifteen feet under him, in places such as the second floor of a building. Walls do not block this skill unless they are airtight. For example, Aeren can tell the shape of a man sitting in a chair behind a wall and that he's reading a book, if the man is in his domain. - Frozen Claw: A unique skill that Aeren possesses. It doubles as a weapon and armor for Aeren. Dense but light ice covers his left forearm the way an armored gauntlet would. Instead of fingers, there would be five claws in total, which can scratch and cut enemies. The second part of this skill are the threads and wires that are part of this skill. The threads are made by thin strands of water that is hard as ice, but still viscous as water. The threads can be used in longer ranged combat to tie up or strangle opponents. The threads can be cut easily, but are harder to break. The wires are ten times thicker and stronger than threads, which makes them extremely difficult to break out of. Once you're caught, your chances of breaking out are slim.Personality: Aeren doesn't show much of himself to others, not like there is much anyways. He is very quiet, and keeps the things he does and thinks about, a secret. He usually doesn't display any of his emotions as well, to demonstrate how well he hides himself. Only Elaike-za, Serverus and Szabo have been seen to trigger any emotions. Even then, they are only small things, such as a slight frown. He doesn't like to talk very much with other people, but when he does, they are usually well-thought-out. Also, Aeren is very observant being that he is a ninja, but also when it comes to how people react and feel towards various things. To others, he is like a puppet, without feelings, without the fear of pain, following Szabo's words down to the last word.Biography: Aeren doesn't remember much of what his life before joining Szabo was like. It seemed that when he thought of his past too hard, his vision would go white in pain, and his head would hurt. What he remembered was living in what looked like an average home, with his human father, and water elemental mother. He had a little sister as his sibling, and they always played together when they could in the small village. One day, they were out exploring the forest again, when a wild beast attacked them. Being older, Aeren tried to fight it off, while his sister ran back to the village for help. He did well against the beast, but the moment he made a mistake, the beast was able to land a heavy blow on the side of his head, knocking him out. When he woke up later, he was told that the blow would permanently affect his eyesight. His parents and sister were horrified, but he told them that it was alright, and life continued like normal... Until something happened. Aeren couldn't personally remember what, so he stopped thinking about it a while ago. All he he had to remember was working for Szabo, quickly working his way up the ranks, until he was the third general.Appearance: Aeren
Lyraleian Gaian Username: LyraleianName: YuyaAge: 23Gender: femaleRace/Species: Elemental "earth"Who You Work For: Szabo -- 4th GeneralWeapons: Chain sickleSkills: she is light on her feet and handy with her sickle, and although her small size might betray a week body, she her strength and defense are incredibly high, she can easily crush an opponent if she chose. Spells: -Gholem: she can make rock like creatures from her element to do as she bids -earthquake: make the earth shake -split the earth: create a crevasse in the ground -dig: able to tunnel through the ground easily -diamond shield: able to bring up a diamond hard shield from the ground. -superior strength :can pick up boulders and large rocks with ease Personality: Yuya is very selfish and bitchy, she likes to play with people and rarely gets mad at others unless they do not play or cheat. Life is a game to her, if you lose you die, and she never loses.Biography: Yuya was born to an extremely wealthy family, and raised like a princess forever promised to get what ever she wanted if it kept her out of her parents hair. although they ignored her she was often trying her best to win their approval to no avail, and the fact that they cared for her hit home when she was 14 and found herself abandoned by people she thought were her friends, alone in a back alley, violated and left to die. Luckily some one found her and managed to take her to the hospital where it took her parents three days to come and get her. From that day on they treated her like a dog and it infuriated her. It was like they thought she had caused the incident. From then on, she hated her parents, with a will that wanted them dead. She managed to wander through life to absorbed in her fate to dwell on the incident, blaming her parents for the cause and just as she began to lose her sanity. Szabo managed to find her, give her a chance to kill her parents and in return she would follow him and help him obtain his goal. It took her little thought to accept and in response he helped her awaken her elemental powers that had been sealed after she was born, He also sent her the aid of Elaike-za and that night no one was left alive in her household. Appearance: Yuya
IBlameRoadSuess Gaian Username: IBlameRoadSuess ((semi-permanent player)) Name: Elaike-za Age: A century or two younger than Szabo Gender: FemaleRace/Species: Dark Elf/Spellcaster Who You Work For: Szabo - 5th General Weapons: Daggers: Elaike-za carries two twin daggers with her at all times, although she never keeps them both in the same place and positions them differently on her body each time she wears them, they are easily accessible at a moments notice. If one of the daggers comes in contact with anyone but Elaike-za, the entirety of the offending body part will immediately be frozen solid and rendered immobile. Elaike-za is lightening fast with the daggers, so if she catches someone once, it's likely their entire body will be frozen within the space of five seconds. The only way to avoid being frozen in place for eternity is to either shatter the ice (which would take an incredible amount of strength and speed), melt it (which would take an intense amount of magical heat) or kill Elaike-za. Elaike-za also has a magical rune in the shape of a snowflake tattooed on her chest that many mistake for a pendant. This tattoo allows Elaike-za access to a well of magic she's stored over her very long lifetime, and binds her daggers to her body. Were someone ever to seperate Elaike-za from her daggers, she would be able to call them back to her through the tattoo. Elaike-za's well of magic can only be drawn on a little at a time, however, as drawing on too much would kill her with the force. Skills: Elaike-za is fluent in every elfin language, most of the human languages and many of the underworld languages. Spells: Winter Storm: Elaike-za can cause severe winter storm conditions where ever she pleases, so long as the temperature is below 30 degrees Celsius and there is a drop of moisture in the vicinity. The storm will last for about half an hour. Cold hearted: Exactly what it sounds like. Elaike-za can freeze the heart of any living being, but can only use the spell once a day, if necessary. Personality: Elaike-za is an extremely jealous person, and feels as though the world owes her something. In her mind, she is never wrong. As far as she's concerned, everyone else should worship her. Elaike-za is very quick to extract fierce and painful vengeance when she feels she has been wronged. She enjoys making others suffer and as such, she is feared by many. Biography: Elaike-za was once “mated “ with Szabo. She fell for him almost on site, and immediately joined his cause, vowing to do whatever it was he required of her. Elaike-za turned her back on her family, friends, and her former life for Szabo, but he eventually left her for reasons she never fully understood and she would do anything to be with him again. In the time since, Elaike-za has succumbed to dark magic and the evil ways. Appearance:Eliake-za Eliake-za's eyes are bright blue instead of gold, and her ears aren't as long. Other than that, beware the Ice Queen!
Scythe de Zaran Gaian Username: Scythe de Zaran Name: Kulhe – 6th General Age: Unknown, but looks 25. Gender: Male Race/Species: Demon (Bird Master) Who You Work For: Szabo -- 6th General Weapons: Natural claws/talons/nails, and a katana (with possible magical abilities) Skills: Kulhe isn’t the Bird Master for no reason. He has a natural affinity to birds and is able to communicate with and control them. Being a demon, he is also able to fly with his raven wings, which he can also conceal or “summon” away. Kulhe is a chocolate connoisseur. Perhaps, it may because chocolate keeps melting in hell, and he likes hard chocolate. Kulhe also knows the ancient languages. Spells: Kulhe’s spells are related to birds for the most part. 1. Summon Birds – Kulhe can summon birds of any size, shape or form. 2. Curse of the Bird – Curse someone into changing them into a bird that may or may not be under Kulhe’s control (potential god modding issue). He can also transform himself into a bird. 3. Raven’s Wings– Wind. The strongest/harshest wings are only possible if Kulhe flaps his own wings however. 4. Eagle's Soul – A glowing eagle shaped form of energy which disperses into razor sharp feathers upon impact. Essentially, the energy represents the soul, and the feathers represent the bird’s physical presence. 5. Owl's Knowledge – A scrying spell that allows Kulhe to spy on others and read another’s mind. By making eye contact with the target whether by himself or with an Owl he possesses, he is able to possess/access the person or animal’s mind for a short time to glean secrets from them. He is not able to induce them to do certain things through this method...unless they are birds. It is a one way info gathering technique. Personality: Even as Szabo’s sixth and lowest ranking general, Kulhe can still act very childish at times, and as a result, he does things that get him into trouble. However, Kulhe is a serious person and not one to be sarcastic. Nor is he whiny. A lot of times, people don’t know what he is thinking or feeling. He’s also very good at manipulating and calculating people’s actions to some extent. Sometimes, he’ll say something when the other people think he isn’t listening, and the “surprising” part is that the words that come out of his mouth aren’t always random, and they make sense, good sense. Note that Kulhe isn’t evil per se. He’s just “eh” about the happenings. At any rate, he's a cryptically annoying character at times. Biography: Kulhe the Bird Master was banished from his region of hell, as those who rule Hell say. However, how/why Kulhe was banished is a complete mystery to those in the mortal realm he's come into contact with. Kulhe wandered the mortal realm and eventually ended up in Szabo’s graces and became Szabo’s sixth general. Appearance: Kulhe the Bird Master
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Apr 21, 2011 6:09 pm
Alliance Members
Lyraleian Gaian Username: LyraleianName: Cale VanselAge: 113 yearsGender: MaleRace/Species: Fallen AngelWho You Work For: AllianceWeapons: Short blades, and several throwing knives that are attached to strings.Skills: Being an angel Cale is light on his feet, and agile in the air. he is skilled with dual blades, and can be deadly with his throwing knives.Spells: Cale is a musician who can summon 6 celestial beasts through songs specified to the kind of creature. the summoning itself is beautiful, but taxing on Cale, his soul bonds to the creature to help it materialize in the world, but if the creature dies without his dismissal he can be heavily taxed, often loosing consciousness due to the damage to his soul. Personality: Cale is a strong beliver in free will, the natural right of every individual and has a strong will to protect all his friends and often disregards his own health and body for the sake of others.Biography: As a fallen angel Cale cannot remember anything before he started living with the humans and other races, not that he cares much, since there is nothing he can do about it. At first he found himself luckily living with a pair of humans, people past their prime who had taken him in since he had reminded them of their deceased son. Greatful he stayed with them and helped them around their house, and for years he lived with them and cared for them till they passed away.
At this point Szabo had started taking over the world, and Cale had obtained many companions who were involved in the fight, many trying to fight for freedom and Cale worked to help them until he Meet Cruce, the General of Szabo who managed to slaughter all of the rebels but one watching Cale for a long moment before leaving him without a word, the sole survivior among thousands dead.
Since then Cale was recruted by the alliance, offered the chance to meet up with the Szabo General. He has worked hard to gain the respect of those in the alliance, becoming close friends with Oratio and thinking about the day he might meet up with Cruce again.Appearance: Cale Vansel
Seraphim_Lie Gaian Username: Seraphim_Lie Name: Avia Neverhart Age: 16 Gender: Female Race/Species: Elemental / Mage Who You Work For: Alliance Weapons: Fuoco Perenne ("Everlasting Fire") - A long sword that has many ancient inscriptions written on both the blade and the hilt. It can be set ablaze without weakening or bending. It also strengthens Avia's next several attacks.
Delcollare ("To take to the skies") - A hookshot that is embedded in Avia's gloves. When she wishes to "take to the skies" or to steal something from someone, she simply murmurs the name or thinks it and they shoot out. The wires are strong enough to hold her, but more weight and she will fall short of her destination. Skills: Because of Avia's strong Elemental blood, she specializes in Elemental spells, but mostly Fire. Due to her lack of control, she is often a puppet of her dark side (most commonly known as "Black Bird"), but she seems to be fairly weak compared to most other Elementals and mages while in this form that only lasts for about an hour at most. Spells: Fire Bird - Avia can summon animals (mostly birds) composed entirely of flames that will attack for her. They last for short periods of time.
Fire Eyes - Avia's amber eyes will light up and glow like blazing coals. When she looks at something for a short period of time, they will ignite.
Fire's Shadow - A dark spell that is rarely used by Avia. This is like a second form for her, also known as Black Bird, where she gives up her body willingly to the dark side of her Element. It usually weakens her spiritually and magically, but she becomes faster and stronger physically.
Wildfire - An uncontrollable burst of flames will burst from Avia's hands and towards her foes. It will "eat" anything in its path and can barely be contained once released.
(More will be added later. Out of ideas and creativity.) Personality: Avia usually keeps to herself, mostly because she was once a pickpocket and a thief that lived on the streets. She does not trust anyone, mostly because she thinks that they will not trust her. Once she has her heart set on something, though, she will stop at nothing to do it. Her temper is easily ruffled and she is not afraid to defend herself or her pride. Biography: Avia had grown up in the large city of New Scholarium as a pickpocket and thief. She had no idea who her parents were or why she had been left on the foot steps of one of the worst orphanages in the city. In hopes of finding her parents and wanting to know her true name that wasn't "Girl", she ran away when she was around the age of eleven, and had searched for them for many weeks before she became too weak to travel or look any further. She was disguised as a boy at the time and an older man saw her and asked her to join his group of pickpocket ruffians. Of course, having no other choice, or so she thought, she joined. Later on, she revealed that she was a girl, but they didn't seem to be too ruffled and instead of calling her "Hawk", because of her ability to sight things before anyone else and to steal things almost like a professional, they renamed her Avia. After years of stealing, she finally opened her eyes to the big world beyond the city that she had been raised in. When she heard of the huge war that was breaking out, she wanted to do something in order to protect her home and the boys that she had grown to become a mother to. When she reached the mainland (by stowing away in a ship), she slowly began to awaken to her powers and her true heritage. By the age of fifteen, she had found a mentor that had taught her as much as he could, about her powers, herself, and what was right and wrong. She gave up her life as a thief and moved on to being a protector of the weak. When she heard of the Alliance, she had to join. Now she keeps to the shadows, now apart of the Alliance, and is waiting for the perfect time to strike. Appearance: Avia
Rathleigh Gaian Username: Lyraleian ((Semi-permanent player)) Name: Lyca Nupyl Age: About 150, give or take a few years, but she looks twenty-something. Gender: Female Race/Species: Nupyl Werewolves Who You Work For: Alliance Weapons: Herself: in human form and werewolf form. Skills: Lyca can transform between her werewolf self and her human self at will. As a human, she has exceptional hearing and sense of smell. In her wolf form, her hearing, eyesight and sense of smell are all intensified past her human form. Lyca is in extremely good shape, and can run faster, farther, longer than any other human she knows. In wolf form, her strength and speed is only inferior to one wolf – Serverus. Spells: N/A Personality: Lyca is hell bent on two things: being the best at everything, and killing every one of Szabo's generals before Szabo himself as revenge. Biography: Lyca has spent her whole life fighting against Szabo and destroying every force he throws against her and her people. Lyca is only loyal to her Alpha, and she will act however he wishes. Appearance: Lyca // Wolf form
XxHakaxX Gaian Username: XxHakaxXName: Kalina AcheloisAge: UnkownGender: FemaleRace/Species: AngelWho You Work For: AllianceWeapons: A white katana called Iri'ni The katana was crafted by a distant relative of Kalina, who gave it magical properties, such as cleansing souls, purifying cursed objects, and in the dark it can produce a bright warm light that calms those near it. Besides that, the blade is unnaturally strong and well adapted for combat. It only works for Kalina.Skills: Expert in sword fighting, enhanced agility (In air and on the ground) expert healer, can erect protective shields. Spells: -Healing Light (At a simple touch a bright white light will encase the injured and heal him/her) -Angelic Protection (Will erect a semi visible shield of generous size and strength. She can hold this shield for around 30 minutes…the amount of time may lessen depending on the force of attacks it receives) -Angels Judgment (Grants Kalina the ability to see into someone’s mind, revealing their secret, fears, and most importantly, their true intentions) -Guardians Call (Summons 6 mystical Pegasus that can act as defence or a form of transport for fast travel) -The light of the Gods (A powerful beam of light that can blast through almost anything, Kalina is able to use alongside her katana, Iri’ni to lengthen the blade) Personality: It is in Kalina‘s nature to be kind and gentle too any living creature. She is soft spoken and very trusting, something that may harm her in the future. Kalina is never one to show anger or annoyance preferring to smile and be kind over the later. She is very bright and smart and will always speak her mind. She has a strong belief that everyone is equal. Biography: In the very beginning of Kalina’s life, she was raised and trained in a temple hidden far away from prying eyes. She became what is known as a ‘Watcher’ or what others might call a Guardian Angel, overlooking the lives of others and only intervening for the better good. Kalina was taught too love and appreciate everything and everyone, though unfortunately, that is not always possible. In certain situations, Kalina has been attacked for being what she is, in trying to help she was sometimes hurt. At one point, Kalina was even captured and held prisoner, the experience was terrifying… But, Angels are amazing creatures, quick to heal and to forgive.
At the start of Szabo‘s reign, Kalina had already left the temple and was living as a simple traveller. Feeling that she can do good by living among the other inhabitants of the world Kalina offered to heal those who needed healing at no cost. But as Szabo power grew and spread, it became apparent that she could no longer carry on that way. She had to take a stand and to help bring balance back to the world. Kalina eventually met others who shared the same thoughts. She joined the Alliance in hopes to help make the world a better place. Appearance:Kalina
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Apr 21, 2011 6:13 pm
Neutrals
dragon-talk UNDER CONSTRUCTION! Gaian Username: dragon-talkName: Irian NorAge: Unknown but looks 24Gender: MaleRace/Species: VampireWeapons: broadsword with a blade made of silver, and natural claws, and some throwing knivesSkills:Spells: Irian does not know that he has any spells. He does, he just hasn't had the chance to discover them yet. They will be listed here as they are discovered. (6 slots are left for them here.) 1. 2. 3. 4. 5. 6.Personality: Is usually on a one track mind when it comes to Szabo and his revenge. But he is socially awkward and doesn't deal very well with loss/death. He is very protective of his past. Irian doesn't have many friends because most of his friends have been killed by Szabo and he blames himself. But if he ends up having friends he would like to keep them alive.Biography: Szabo's need to take over the World killed most of the people near and dear to him, especially his close friend (Aarion: a werewolf) and his crush (Maya: a vampire). He now wants revenge on Szabo.APPEARANCE: Irian Nor - The Reluctant Hero
IBlameRoadSuess Gaia Username: IBlameRoadSuess Name: Enya Grimsmoke Age: 424 Gender: Female Species: Elf-Dragon (Elven mother: Anaya Erzebet-Grimsmoke and Dragon father: King Xamiel Grimsmoke)
Weapons: Enya always carries a sword on her, along with a pair of daggers. Depending on the situation, she may have more weapons. Her large bracer is basically a shield made of metal forged by dragons, nigh unbreakable, but fairly heavy.
Skills: Enya is actually quite an accomplished singer. She can speak many languages; Elvish, Human English, Dragon, and quite a few animal languages. Her strength is equal to a dragon's and her speed is equally high; if you start a fight with her, you'd best be prepared to finish it. Enya is skilled in a number of weapons; • She can use a sword to its full potential. 10/10 • As well as spears and other melee weapons. 8/10 • Enya is also trained in hand to hand and other sorts of close range weapons, such as bladed claws and gauntlets. 7/10 • Enya has practice with a bow and arrow, but don’t expect her to shoot the wings off a fly. 5/10 Being an assassin, Enya is able to adapt to almost any situation.
Spells: Enya knows a few fire magic spells; • Fireball: The standard fireball. Rapid fire optional at the cost of accuracy. • Flamethrower: Sends a shower of flame out in a stream. Just like a flamethrower. • Flame Dragon: Summons a small flame dragon to attack her enemies until its energy runs out.
Side: Neutral
Profession: Head of the Assassin’s guild.
Personality: Emotionally dead but acts friendly, short tempered, humorous, sarcastic, and can be slightly sadistic at times.
Bio: Enya was the child of an Elven woman and a dragon king. In her early years, she despised both of her parents; in her mind, it was their fault she looked the way she did. She eventually came to terms with her appearance and forgave her mother, but she never had the chance to forgive her father, as he was killed by a well meaning 'hero' and his band of friends. As she grew older, Enya trained herself in combat, knowing she wouldn't be accepted outside the Elven territories. She even persuaded an Elven wizard to help train her magic ability; she had inherited a small amount of her father's fire magic and her mother's Elven traits only heightened her inherent ability.
Enya traveled outside the Elven territory frequently. She left her home village when she was 50, and only returned once every year to visit her mother for the next fifty years or so. She was at home in the forests, as strange as it was for a fire element to be at home among the woods. She would often spend weeks at a time simply walking off the beaten path of the forests and seeing what else they had to offer. She often trained her skill in stealth, her clothes and skin being a fairly bright red made hiding in the forest difficult, but it helped her heighten her skills even more. She made a living by hunting bounties outside the Elven territory. After a few decades, she had come to be known as one of the best bounty hunters and assassins around.
When she reached the age of 200, Enya met a traveling human man in her village and was immediately enchanted by him. She was astounded by his good looks, his personality and his uncanny ability to make her laugh. When he decided it was time for him to leave, she followed suit, asking him if she could join him in his travels. He agreed, but all was not as it seemed. When they reached the outskirts of the elven territory, a band of rogues ambushed the two, or rather, just her. The man was one of the rogues, he had traveled into the Elven territory in order to find things of value that he could sell in the human settlements. The rogues captured her quickly and locked her in a cage with her hands and legs bound, and her tail chained down, she couldn't fight her way out. They were going to sell her to a traveling circus, that was going to display her as an attraction for all the humans to watch and stare in wonder. Enya managed to break out before she was sold, quickly killing her captors, and killing the man who tricked her last in a most horrible way.
After this, Enya became very distrustful of almost everyone; the only ones she felt she could trust were her family and a few of her friends. She continued to travel outside the Elven territories, taking more bounties and contracts until she had enough money to start her own business. It quickly took off, as it seemed everyone wanted someone killed and Enya’s business would kill anyone, for the right price. Enya quickly found that her business became more like a guild than a business, with the members tightly knit and almost like family. Leave this to stew for another hundred years and you’ll have the most well known, most effective, and deadliest assassin’s guild in the land of Vasmear. Enya wasn’t one to sit around and simply order others to do the killing for her, so she often took missions herself, and is considered the best assassin anywhere in the world.
Nearly four hundred years of killing people for money has left Enya in an emotionally dead state, she rarely feels anything for anyone. She is, however an extremely good actress, and she won’t show her real emotionless side, ever. Once Enya puts on an act, she rarely stops until she absolutely has to, or has no need to act any more. Enya acts almost all the time however, as she is almost always around other people. Enya’s coldness helps her make decisions based solely on facts and not emotions. Four hundred years of training and honing her skills has allowed Enya to become proficient in many forms of combat and persuasion. She is not as good as her cousin Erita Iceshard at persuading people to do what she wants, but she is quite talented. Her cousin, Erita is the next top assassin in the guild, one level below Enya. The two get along quite well, and Enya trusts Erita with things she wouldn’t trust to anyone else.
Appearance: Enya Grimsmoke Other: Her right eye is sapphire and her left eye is a light cyan, and she only has one wing.
Tairu Khime Gaian Username: Tairu KhimeName: QuetzalcoatlAge: 2000+Gender: MaleRace/Species: DemonWho You Work For: NeutralWeapons: Six Fangs of the Serpent: Six Japanese style katana swords forged with an iron-obsidian mix to create a black sheen on the blades. They have golden guards with a hits wrapped in blue cloth. Skills: Sword Fighting: Master Strategy: Expert Serpents Body: Quetzalcoatl's true form is that a giant feathered serpent with wings. How ever this form requires a massive amount of energy to maintain and he can only hold it for a few minutes without needing to consume an equally large amount of food. Spells: Serpent's Venom: A magic poison created by Quetzalcoatl's venom glands it attacks the victims nervous system. It causes immense pain as the nerves become inflamed before ripping open and causing a total loss of communication from the brain to the body. After which the organ cease to function causing the victim to die from suffocation. Personality: Quetzalcoatl is a benevolent demon but he demands respect from others. He places a high value on skill and education while despising blunt might. With firm a belief set in honorable actions he is one to never break a deal even when it would suit him to do so. Despite being a serpent demon the only characteristic that he shares with a snake is perhaps his cunning and a venomous attitude toward those who break their deals with him. Biography: Though born a demon Quetzalcoatl was never interested in causing death and destruction. He was more interested in the honing of skills such as sword mastery or the accumulation of knowledge. Due to his true forms massive proportions and fearsome look he came to be worshiped as a god by the ancient civilizations of both the elves and the humans. They offered sacrifices to him on the solstices and he appeared before them in his serpent form to consume the sacrifice. In return he protected them from other demons and creatures that would seek to harm them. This arrangement lasted for nearly a thousand years but the out break of war in his home beckoned him to return. He told his followers that one day he would come again but when that day finally came they had forgotten him. Angered by this Quetzalcoatl never appeared before them as the serpent god again and faded into history. Among the humans and elves he is engraved into their history books as nothing more than ancient myth and largely regarded as fantasy. He lived in obscurity for quite some time when the world was still small but as the races expanded across the continent he took on the form a young warrior by the name of Quetz and began to travel the world. In this new age of war he only seeks to regain his god like status by achieving great feats in battle. Appearance: Human Form: Quetz, Serpent Form: Quetzalcoatl
Rathleigh Gaian Username: Lyraleian ((semi-permanent player)) Name: Maya (Last name same as Aranto's)Age: 22 Gender: Female Race/Species: Same as Aranto Who You Work For: Neutral, she follows Aranto Weapons: Wooden staff – Maya's staff allows her to channel her magic. The feel of the staff in her hand helps her focus her magic and is sometimes the only thing that anchors her to reality when she is in the grip of a vision. Bow and arrows – It doesn't matter if it's a crossbow or a regular bow, Maya cannot miss a target she focuses on. Skills: Maya is a pre-cog. Her visions are completely out of her control and happen randomly, although she is working with Aranto to find a trigger and get a better handle on them. For the time being, Maya will get flashes of events happening somewhere in the world. Most times, they have a specific tie to her life path, but Maya usually has no idea when the event will happen, or the context of what caused the event. She only sees those few moments in time. More often than not, Maya's visions leave her with more questions than answers. Spells: 1. Heal – Aranto is teaching Maya how to heal. So far Maya can heal minor injuries with ease and has a little difficulty with serious injuries, but she can heal them with the help of her uncle. Maya cannot heal life threatening injuries, but she can slow them down by an hour. 2. Nocturnal Sight – Maya has a special link with her pet bat, Bane, and can transfer her consciousness to him for a short time. Maya “sees” the world through Bane's eyes, however. 3. Sesnor – Like Nocturnal Sight, during the day Maya can send out a wave of energy that allows her to find heartbeats. Each type of being has a different heartbeat, so Maya has learned to distinguish between all of the known species. Personality: Maya is very smart for her “young” age. She's mostly quiet and soft spoken. It's hard to make her angry, but on the rare occasion she is angry, she has quite a temper. Maya loves learning from her uncle, Aranto and can often be found reading spell books, practising magic or training with her weapons. Biography: Maya was born into the war. Her parents were constantly moving as she grew up, trying desperately to stay one step ahead of Szabo's brutal take over. They tried their best to shelter from what was happening and to keep her out of the horror that was quickly becoming a way of life. Maya's parents failed the night of her twelfth birthday. They had been in a small camp of run aways, and her mother was signing her the birthday song before the light of the campfire was put out for the evening as her father looked on with pride. Unknown to the members of the neutral camp, a small troupe of Alliance members were also camped nearby. Szabo had ordered his general Severus to destroy the Alliance camp, and when Severus' wolves found the neutral tents, they didn't distinguish between the two. Maya's father fought the wolves and gave his life to give the women time to run, while Maya's mother died after boosting her daughter into a tree and leading the wolves away. Maya's magical staff and bow survived the attack, and with her pet bat Bane, she set off to find her uncle. It took her five years, but she finally tracked him down to a small city where he was helping to heal the wounded, and she has been travelling and studying with him ever since. Appearance: Maya and Bane
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|