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The world is full of darkness and light. Each trying to take the other over. How can you stop the conflict? Join Genesis! 

Tags: Light, Dark, Elemental, Genesis, Roleplay 

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*Fleischer von Weiss

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Soidie Denroth

1,400 Points
  • Alchemy Level 1 100
  • Full closet 200
PostPosted: Wed Oct 12, 2011 10:17 pm
Character Name: Fleischer von Weiss

Age: 32

Physical appearance: Wears a brown blood stained apron, a white shirt underneath,and black pair of clean slack pants that are tucked inside of his boots. He is around 6 feet even; taller than most people. On both of his hands are slick black leather gloves that have been used to help with his saw and to keep his hands clean from blood, on the left is a clear scar that goes across the back of the hand. At his feet are,oddly enough, metal plated boots usually worn by town guards and such. A small pair of spectacles reside on the edge of his nose. He has short hair, with a small wiff of the bangs curling in the front. Few hairs for the beard are visible, mostly clean shaven. And a large side bag is at his side carrying all of his medical supplies.And on his back is a medical supplies case secured around his waist and shoulder bands. It only is about 1.1/2 feet tall and about a foot in thickness.

Personality: No matter what Fleischer tries his utmost to cure the injured even if it involves risking his life. But... on the other hand the dead make for good test subjects. Fleischer loves digging through the insides of a corpus, to see what makes everything tick. And if things get messy... so does Fleischer. Nothing will want to fight you if you are covered in somebodies organs, that is the doctor's idea of fear.

Occupation: Doctor/Battle Surgeon

Biography: Coming from a Northern mountain town, Fleischer found a life as one of the very lucky few to learn the gift of healing. And for the most part, he was good at it. But then it sparked another fire in his life, the love of curiosity and pain. Soon the town found out about his "hobby" and decided to put it to good use. They gave him a bag filled with tools of the trade and sent him out to heal the world of its pains, one arm at a time.

Weapons: Bone Saw, Small Dagger (Scalpel)

Name of weapon: Bone Saw of "Healing"
Number of Points: 15/100
element: None
Weapon Skill: Amputation (Cutting through bone and flesh are easy for a bone saw. This is more of a skill used for getting the certain parts needed to make a nightmare creature. Every point on this weapon just makes getting them a whole lot easier.)
15p: Can cut limbs in combat
40p: Can cut through heavy flesh (Big creatures)
70p: Can cut through anything alive
100p: Can cut through anything organic or non-organic
Description: A tool of the trade passed down from doctor to nurse to doctor again. The handle is made of metal and the saw is made of metal, the flat surface shines like a mirror. There is a metal connection that keeps the saw in place connected by bolts across the top.

Name of weapon: The Scalpel
Number of Points: 1/100
element: None
Weapon Skill: Bleed out (With this skill, any flesh can be cut persuasively to inflict more damage. Basically, this weapon has a better chance of inflicting a bleed effect on someone. AKA If someone is caught off guard or allows this to get through, Fleischer will aim for the vital points on the body inflicting major bleeding. Every point increases that chance of happening. Otherwise it is just a surgical tool.)
Description: Warrior: "What are you going to do doctor? Bleed on me? HA!" Fleischer: "No of coarse not, I'm to careful for that. Instead, I'll see to it that you bleed on yourself." Warrior: "HAHAHA... wait what?"


Talent(s)/Ability(s): Healing Touch, Surgically Adept, Clinical Intervention, Mad Medicine

Name of ability: Healing Touch
Amount of points: 20/100
Description of ability: Just a general patch up, sort of like combat medic ability. Deals with everything outside the body; bleeding, broken bones, ect. Each point in this skill increases effectiveness of treatment and speed at which it is done. (Each 10 points improve the ability to treat wounds outside of the body or basic problems. Broken bone, bleeding, ect.)

Name of ability: Surgically Adept (Passive)
Amount of points: 6/100
Description of ability: Fleischer has always been fascinated by the inner workings of living things. Blood, guts, organs, bones, the love of them all makes him strive to learn more. Each point increases Fleischer's ability to deal with inner workings and fix problems inside the body.

Name of ability: Clinical Intervention
Amount of points: 15/100
Description of ability: Sometimes cutting off a leg hurts, badly. Sometimes the only thing that can help with pain is a piece of wood between the teeth. But usually that isn't a problem for Fleischer, usually it is remembering what goes with what in a bottle. Each set of points give Fleischer the abilities to heal and harm with pharmaceutical potions and drugs. May require some occasional odd ingredients.
15p: Basic Pain Killers (Duration 3h)
30p: Heavy Pain Killers (Duration 6h)
45p: Buffer of Endurance (Super Human)(Duration 2h)
50p: Buffer of Strength (Super Human)(Duration 2h)
60p: RE-Birth Serum (An injection that brings back the dead.Both long dead, and newly killed.But to keep them alive, the person must take 3 doses over a period of 72h every 24h. Note: This is not required to preform Mad Medicine. Read the clause on Mad Medicine.)
75p: Blinding Powder (Blindness for 1h)
85p: Hallucinogen Spray (See things that don't exist be it demons or butterflies)(Duration 12h)
95p: Strong Hallucinogen Spray (The character starts to trip out, becomes disoriented and unstable with decision making. Also has the effects of the regular hallucinogen spray.)(Duration 12h)
100p: Potent Paralyzing Poison (Duration 1h of no movement)

Name of ability: Mad Medicine
Amount of points: 0/100
Description of ability: Ever wonder what it would be like to bring back the dead? Ever want to have your own minions? Necromancers have felt both of these. And now, with a bit of scientific genius and lots of inventions, Dr. Fleischer can to! Well, more or less. (Notes: Every 2 points in Mad Medicine require a point in Surgically Adept before them. Also, to preform a successful operation, Fleischer must use either electricity to raise the dead, or the RE-Birth Serum. If the RE-Birth Serum is used the undead doesn't require a second dose.)
10p: Crawling Hand (A hand with a worm's brain.)
20p: Two Headed Dog
40p: Dead Man (A dead man with the ability to go berserk if pushed to do so.)
60p: Licker (A human corpus that has both eyes sewed closed, but has super hearing and a 6 foot tongue.)
80p: Four Arms (A dead man with four arms that have long and sharp claws on them.)
100p: Abomination (A mesh of flesh and bone, what was left over from many dead corpses. It has 2 extra of every organ know in the human body, making it somewhat extra ordinary. Fear is what it inspires along with its master's commands.)
100p: Nightmare Creatures (Allows for Fleischer to created almost anything out of his right mind. And of course as long as he has the body parts...) REQUIREMENTS: At least one Abomination must have been created before this can be allowed.

Elemental magic: 0

Fire: N/A 0
Water: N/A 0
Wind: N/A 0
Lightning: N/A 0
Earth: N/A 0
Light Or Dark: N/A Neutral

Name of custom element: None
Number of points: 0
Description of element: None

Signature Attacks: (Signature moves are attacks that you have created during your fighting. In order to have one, you must have it approved in the profile update thread. These do not take points, yet use the points you have already placed. )
Name of Attack: (a long name or just a basic name, you do not have to have an incantation to use your attacks yet it helps for description.)
Number of points: (How many points equivalent for each of your skills used in this. Ex: 5 water 5 wind can be combined for an attack called snowball. These do not take extra points, but explain the amount of points you already have. You can a very small amount of the points you have on an element, to explain it is a weaker attack. Or extremely powerful.)
Description of Attack: (what does it do exactly? Does it have any special effects?)

Combination attacks: (Any attacks in which you combine your signature attack with another person’s signature attacks should be placed here, fill out the same form as above, yet place the name of the person who you are making the attack with)

(If a beast has been purchased, then it will be added right here. You may purchase one in the shop for 100 points)

(If a transformation has been purchased, then it will be added here. This may be purchased from the shop for 100 points)  
PostPosted: Wed Oct 12, 2011 10:39 pm
Elaborate on your weapon skills a lot.  

Awesome Sensei
Captain


Soidie Denroth

1,400 Points
  • Alchemy Level 1 100
  • Full closet 200
PostPosted: Thu Oct 13, 2011 2:12 pm
Is it still under par?  
PostPosted: Thu Oct 13, 2011 11:23 pm
Points Available:

Weapons:

Bone Saw of "Healing": 15
The Scalpel: 1

Talents/abilities:

Healing Touch: 20
Surgically Adept: 6
Medical (With Clinical) intervention: 15
Mad Medicine: 0

elements:

N/A

Transformations: (must be purchased)

N/A

Beasts: (must be purchased)

N/A
 

Awesome Sensei
Captain

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