CharactersTeuicuiName: Orlelsia
Age: Eighteen? Nineteen? Has lost track.
Region: Medius
Appearance: Ragged bandages cover a good percent of her body; looping around her shoulders, down her upper back, around her chest and back again; as a sort of headband to keep the straggly hair away from her eyes and hold it in place. A long strip also wraps from the lower part of her waist to the upper calves. Each knotty strand of the mess dangling across the back, sides, and across parts of the front of her face is a vivid lazuline. Orle's nose is bent slightly; the only visible sign that it was broken once.
Personality: Childish to a point of near-defiance; but from what or who though none -- including herself -- can or will say, Orle has frequently gotten herself into trouble in the past. From that single behavior, it tends to be difficult to discern the rest of her personality.
Backstory: A loner from the start -- even within her own, tight community -- she once could be found most of the time within the series of caverns that her ancestors (and those of the people around her) once used as a shelter. It was from one of these wanders that her hair was so greatly discolored.
Weapon: Meteor hammer.
Survival Skill: Creating makeshift tools, ect.
Weakness: Tends to overdo things, or go too far.
Little Miss DespairName: Tashia Keeler
Age: 15
Region: Medius
Appearance: Fiery red hair, cut short as to not get too hot and bright green eyes. Tashia has an athletic build, slender limbs and a small waist and breasts. She proudly adorns herself with a regal red and gold hooded cape, which more often than not acts as her clothes more than what she actually wears. Besides that, Tashia is often found to be wearing bloodied bandages over her breasts, shorts with suspenders, and leather sandals that wrap around her legs topped with a metal plate on the feet.
Personality: Cocky and sharp witted, she often puts on a guise to gain your trust, she has a strong set of morals which include "Do or die". Very outgoing in person, yet guarded on the inside. Tashia has learned to be a loner.
Backstory: When the first search teams were sent out ten years ago, Tashia's father was the captain. When he didn't return, she and her mother were left to themselves to try to make ends meet. However her mother was 8 months pregnant when he left and she died in childbirth one month later. As Tashia's home begun to go derelict, she left the place, taking her father's robe with her as a blanket (since she was too young to actually wear it). She was left in the streets all by herself.
Tashia didn't play with other children, she had to beg for food all day long. When she got too old to beg, she tried to get a job, but no one would take her, having no clothes except rags. Instead she learned thievery and taught herself how to get trickier and trickier. Finally, Tashia had become a full blown grifter and managed to make ends meet with a much less violent way. She still clung to her regal past, and sought to join this year's search team into the desert, hoping to find her father.
Weapon: Her father's knife
Survival Skill: Her years of survival on the streets of Medius. Tashia is quick and nimble and knows a thing or two about how to get out of a tight situation.
Weakness: Has trouble trusting anyone due to years of aggressive survival tactics from the other street urchins.
DakuoburibasudoragonshidoName: Freyk Gontishman
Age: 17
Region: Medius
Appearance: Freyk is slight young man, thin-boned, fair-haired, and averaging five-four in terms of height. He dresses in a black, sleeveless, leather cloak. His cloak, pants, and boots are all made of leather and are adorned with various talismans made of bone. His pupils are gray and the lad has uniquely pointed ears. After coming to Medius, Freyk procured several ear piercing and a pair of fingerless gloves. His right leg is visibly twisted and he walks about with a stone staff and jolting limp. His skin is fair and doesn’t seem to tan easily, not that this makes him stand out amongst other Medians. His face is charming, though most often he has a severe look plastered across it. His lack of any other expression sometimes confuses people, and most can never tell his good days from the bad ones. He smiles rarely, but when he does it should be counted as a blessing to the recipient.
Personality: Freyk is a quiet and reserved young man, saying only as much as he feels a given situation would truly warrant. He is calm in the face of adversity and radiates order and togetherness amongst his peers. Secretly he is very bitter and dark-minded, the injury he sustained as child taking its toll on what others see to be his general good nature. He dislikes being a burden to others and himself and comes off as being overly dominant. What he lacks for in a physical presence he makes up with a strong force of personality. Whenever he chooses to talk it is honest, earnest, and well-thought. He seldom takes criticism in good stride and is easily irritated by those who don’t plan their actions or go off half-cocked into dangerous situations. He is greatly annoyed when anybody puts their fellows into danger unnecessarily.
Backstory: Freyk was born in the desert as part of a Medius caravan. Overly curious and highly perceptive, his parents feared that their child wouldn’t be able to survive amongst the rest of the Caravan’s other children, being that he was essentially the runt of the litter. Freyk surprised them however and dominated his playmates just as easily as he could breathe the air. The child’s forceful personality was well respected and as Freyk grew his peers simply all chose to the bow the knee. At age 10 Freyk’s perception saved the caravan when he felt the wind shift ever so slightly and warned his friends and family of the encroaching sandstorm. After that point the child was utilized as an early warning system against possible disasters. Three years later Freyk has attained a level of supernatural importance amongst his caravan members, who saw him as a kind of desert seer or shaman. By that time the 13 year old boy had managed to stave of many possible disasters ranging from beast and bandit attacks to any and all forms of natural disaster. He was revered, but a day and week after turning 14 disaster struck him specifically. Walking alongside one the caravan’s many Sand Sleds, the vehicle disturbed a patch of earth which hid a small grotto. Freyk for once completely unknowing of the coming disaster fell down through the disturbance and hit the hard rocks below. The child lived and if not his importance to the other members of the caravan, he would have likely been left for dead. A rescue operation took place and Freyk found himself freed from his predicament before dawn the next day. Sadly one of his legs was badly injured the healers in the caravan did the best they could to fix it. After the event Freyk was considered infirm and was not allowed to leave the confines of a sled set aside entirely for him. With their seer permanently injured, the caravan leaders decided to head back to Medius and so within a years time Freyk was back in his home city. The people he had known in the caravan dispersed, seeking out other ways of life amongst their fellow Medians. Freyk however could not abandon the desert and so became a guide, leading people short distances and earning a small amount of coin for his services. He has been pursuing such business for two years now and was called upon to join the year’s coming search party. He is both greatly honored and slightly apprehensive and knows not what to expect.
Weapon: Freyk fights defensively with a long staff made of stone. He also uses it to assist with walking.
Survival Skill: Knows how to predict sandstorms with relative accuracy and also has a natural talent for taming wild beasts.
Weakness: Freyk suffers from a slight physique and is crippled by the injury to his leg. Alone he is often quite vulnerable and even in a group his physical abilities are quite limited. Freyk also buries within himself a deeply sadistic mentality. He enjoys watching other people suffer, though he would never willingly voice such thoughts. Freyk is fully aware of his reliance on others for purpose and protection and does not wish to endanger himself any more than is necessary.Taria180Name: Elorx
Age: 19
Region: Born and raised in Tierras del Norte but became a refuge and moved to Medius when he was 18.
Appearance: Elorx is an albino, he has pale skin and red eyes but his hair is black. He is 6’2 and 154 lb he has a lean frame and is lightly defended. Being albino causing him to be more sensitive to the sun so he is completely covered in the daytime hours in a red hooded cloak.
Personality: Elorx is aggressive and foul mouthed always letting his opinions show, yet self loathing and masochistic he searches for fights and his sacred body is proof to this tendency. He is also fiercely loyal and protective, never the bystander he is either the cause of the fight or the end of it. His softer side is only shown to children and some women and he never lets anyone harm children or women in his presence.
Backstory: Elorx was born as an albion and so his pale skin and red eyes made him an easy target. He grew up always fighting and he became very skilled at hand to hand combat. After he turned 6 his family began training him for survival in the desert and killing. Elorx had a younger sister that he loved and protected fiercely. She was gentle and kind not at all like the other Tierras del Norte and when Elorx turned 17 and had to prove himself as a bandit he was tasked with killing his sister. Fearing what would happen to him if he refused he killed his sister. This is what caused him to hate everything about himself and the people he was with. One day the band of bandits he was with was passing by the capital of the Medius he escaped to the town as a refugee.
Weapon: Daggers, specialty in hand to hand combat, he relies on his speed to win fights.
Survival Skill: Has the ability to “track” water, night traveler.
Weakness: Self hatred, hot headedness, nightmares, overprotective of people he cares about.
Yonaki1515Name: Sister Kiara
Age: 18
Region: Medius
Appearance: Kiara is short at 5’1 and is just 102 pounds she looks like she could snap in a breeze. Golden straight hair falls around her shoulders and stops about halfway down her back. Kiara’s eyes are a warm brown with red undertones. She is in her priests uniform which has a black cape, white shirt, metal braces, and black skirt of the best materials her boots lace up on both sides and end just under her knees. On a leather belt hangs a large pouch containing medical supplies and a flask of alcohol.
Personality: Kiara is very shy around guys and finds everything outside the walls of her church walls strange. Kiara is kind and gentle with most everyone she meets. She tries to make people smile by being silly and outgoing.
Backstory: Kiara was abandoned as a baby to the Lunaire sisterhood and she became one of the most brilliant student the sisterhood ever had. She grew up inside the walls of the monastery and learned the art of healing and archery from the sisters and has become a master at both. Kiara was highly educated by the sisters and is very charismatic giving her the ability to bargain and make deals. Living in the monastery her entire life Kiara has never met a man.
Weapon: Longbow
Survival Skill: Healer/medical knowledge
Weakness: Extremely shy with guys, No street knowlege
Character Sheet-
Name:
Age:
Region:
Appearance:
Personality:
Backstory:
Weapon:
Survival Skill:
Weakness:
Name: Can be full name, first name, or the nickname, just establish what you want us to call your character if it's anything different than what you put down.
Age: anywhere from 15 to 25 should be good. Could be more or less, just nothing too young or too old.
Region: The five regions are Tierras del Norte in the North, País do leste in the East, Pays du Sud in the South, Ovest in the West, and Medius in the middle. Now that we've got a search team for Medius, any additional players may create a character from a different region, though it is suggested that you make a bandit in addition to your search team member while you wait for the search team to fill up. And of course any search team members from Medius may make a bandit character as well.
Appearance: This ranges from height and weight, muscle tone and fat, hair color and eye color, to the types of clothes they wear. Be as descriptive as you like so you can paint a picture for us what your character looks like. On the flip side, you can use a tektek or a picture you found or drew, but please put it at the end of the character sheet if you do.
Personality: Pretty simple one here, just try to be descriptive and please keep to the personality that you lay out. I personally use MBTI personality types as a guideline for personality, so if you get stuck and don't know how your character should act, you should look that up sometime.
Backstory: Here's a chance for free character development! Did something bad happen to your character when they were a kid? Is there some lost love out there in the desert? Be creative!
Weapon: Keep in mind the setting of the area. Wood is very minimal and it would be difficult to mine for ores. Also add in some kind of fighting style, is your character offensive, defensive? Do they have secret techniques or are they a complete newbie?
Survival Skill: One skill that is vital to your team. Nothing extremely supernatural, keep in mind that this is supposed to take place in the far future.
Weakness: Something that brings great conflict to your character. It can't be something that will never effect them during the roleplay, so keep that in mind. It can be physical, mental, or emotional.
PM me with your character sheet.