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Naruto: Ultimate Roleplaying (NUR) [CLOSED]

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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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The Wild Hunt
Crew

Shirtless Giver

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PostPosted: Sat Oct 29, 2011 4:01 pm


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░░░░░░▄▄▄▄▄▓▓▓▄▄▄░░░░░ ░░░░▄▄▓▓▓▓▓▓▓▓▓▓▓▓▓▄░░░ ░░▄▄▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▀█▄░ ░▓▓▌▓▓▓░░▒▒▒▒▀(◐)▒▒▒▒▒█▓ ░▓▓▌▓▓░▒▒▓(◐)▓░░░▒▓▓(◐)█▓ ▓▓▌▓▓█▄█▀▄▄░▀░▀▄▄▀░░█░█ ▓▓▌▓▓▀▄█▄█░█▀▄▄▄▄▄▀██░█ ░▓▓▌▓▓░█░███▄█▄█▄███░░█ ░▓▓▌▓▓░█░███████████░░█ ░▓▓▌▓▓░█░███████████░░█ ░▓▓▌▓▓░█░███████████░░█ ░▓▓▌▓▓░▀▀█░█▀█▀█▀███░█ ░░▓▓▌▓▓░░░▀▀▄█▄█▄█▄▀░█ ░░▓▓▌▓▓▓▓▀▀▄▄▄▄▄▄▄▄▄▄▀

ⒶⒷⒸⒹⒺⒻⒼⒽⒾⒿⓀⓁⓂⓃⓄⓅⓆⓇⓈⓉⓊⓋⓌⓍⓎⓏ
ⓐⓑⓒⓓⓔⓕⓖⓗⓘⓙⓚⓛⓜⓝⓞⓟⓠⓡⓢⓣⓤⓥⓦⓧⓨⓩ
①②③④⑤⑥⑦⑧⑨⑩⑪⑫⑬⑭⑮⑯⑰⑱⑲⑳
❶ ❷ ❸ ❹ ❺ ❻ ❼ ❽ ❾ ❿ ⓫ ⓬ ⓭ ⓮ ⓯ ⓰ ⓱ ⓲ ⓳ ⓴

0123456789
!"#$%&`',.:;?。
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
a b c d e f g h i j k l m n o p q r s t u v w x y z
______________________________

TEXT TEXT TEXT
texttexttext
ᴛᴇxᴛ ᴛᴇxᴛ ᴛᴇxᴛ
______________________________
ᴀ ʙ ᴄ ᴅ ᴇ ғ ɢ ʜ ι ᴊ ᴋ ʟ ᴍ ɴ ᴏ ᴘ q ʀ s ᴛ ᴜ ᴠ ᴡ x ʏ ᴢ

𝔄 𝔅 ℭ 𝔇 𝔈 𝔉 𝔊 ℌ ℑ 𝔍 𝔎 𝔏 𝔐 𝔑 𝔒 𝔓 𝔔 ℜ 𝔖 𝔗 𝔘 𝔙 𝔚 𝔛 𝔜 ℨ
𝔞 𝔟 𝔠 𝔡 𝔢 𝔣 𝔤 𝔥 𝔦 𝔧 𝔨 𝔩 𝔪 𝔫 𝔬 𝔭 𝔮 𝔯 𝔰 𝔱 𝔲 𝔳 𝔴 𝔵 𝔶 𝔷
𝓐 𝓑 𝓒 𝓓 𝓔 𝓕 𝓖 𝓗 𝓘 𝓙 𝓚 𝓛 𝓜 𝓝 𝓞 𝓟 𝓠 𝓡 𝓢 𝓣 𝓤 𝓥 𝓦 𝓧 𝓨 𝓩
𝓪 𝓫 𝓬 𝓭 𝓮 𝓯 𝓰 𝓱 𝓲 𝓳 𝓴 𝓵 𝓶 𝓷 𝓸 𝓹 𝓺 𝓻 𝓼 𝓽 𝓾 𝓿 𝔀 𝔁 𝔂 𝔃
𝔸 𝔹 𝔻 𝔼 𝔽 𝔾 𝕀 𝕁 𝕂 𝕃 𝕄 𝕆 𝕊 𝕋 𝕌 𝕍 𝕎 𝕏 𝕐
𝕒 𝕓 𝕔 𝕕 𝕖 𝕗 𝕘 𝕙 𝕚 𝕛 𝕜 𝕝 𝕞 𝕟 𝕠 𝕡 𝕢 𝕣 𝕤 𝕥 𝕦 𝕧 𝕨 𝕩 𝕪 𝕫



ᴬ ᴭ ᴮ ᴯ ᴰ ᴱ ᴲ ᴳ ᴴ ᴵ ᴶ ᴷ ᴸ ᴹ ᴺ ᴻ ᴼ ᴽ ᴾ ᴿ ᵀ ᵁ ᵂ ᵃ ᵄ ᵅ ᵆ ᵇ ᵈ ᵉ ᵊ ᵋ ᵌ ᵍ ᵎ ᵏ ᵐ ᵑ ᵒ ᵓ ᵔ ᵕ ᵖ ᵗ ᵘ ᵙ ᵚ ᵛ ᵜ ᵝ ᵞ ᵟ ᵠ ᵡ ᵢ ᵣ ᵤ ᵥ ᵦ ᵧ ᵨ ᵩ ᵪ

ᵅ ᵃ ᵇ ᶜ ᵈ ᵉ ᵊ ᵋ ᶠ ᶡ ᶢ ʰ ᶣ ᶥ ᴵ ˡ ᴵ ᵢ  ᶨ ᵏ ᶩ ᵐ ᶭ ᶬ ᵑ ᶮ ᵒ ᶱ ᵖ ᵨ ᶞ ʳ ᵣ ͬˢ ᶳ ᵗ ᵘ ᶹ ᵛ ᶺ ᵚ ᵪ ᵞ ᵋ ᶻ ᶼ ᵋ && ᴬ ᴮ ᴯ ᴰ ᴱ ᴲ ᴳ ᴴ ᵸ ᶦ ᴵ ᴶ ᴷ ᶫ ᴸ ᴹ ᶰ ᴺ ᴻ ᴼ ᴾ ᴿ ᵀ ᵁ ᵂ ᵡ ᵪ ×

⁰ ¹ ² ³ ⁴ ⁵ ⁶ ⁷ ⁸
ᴭ ᴮ ᴯ ᴰ ᴱ ᴲ ᴳ ᴴ ᴵ ᴶ ᴷ ᴸ ᴹ ᴺ ᴻ ᴼ ᴽ ᴾ ᴿ ᵀ ᵁ ᵂ ᵃ ᵄ ᵅ ᵆ ᵇ ᵈ ᵉ ᵊ ᵋ ᵌ ᵍ ᵎ ᵏ ᵐ ᵑ ᵒ ᴱ ᵔ ᵕ ᵖ ᵗ ᵘ ᵙ ᵚ ᵛ ᵜ ᵝ ᵞ ᵟ ᵠ ᵡ ᵢ ᵣ ᵤ ᵥ ᵦ ᵧ ᵨ ᵩ ᵪ ᵸ
⁰ ⁱ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁺ ⁻ ⁼ ⁽ ⁾ ⁿ ₀ ₁ ₂ ₃ ₄ ₅ ₆ ₇ ₈ ₉ ₊ ₋ ₌ ₍ ₎
ᴬ ᴮ ᴰ ᴱ ᴳ ᴴ ᴵ ᴶ ᴷ ᴸ ᴹ ᴺ ᴼ ᴾ ᴿ ᵀ ᵁ ᵂ
𝕬 𝕭 𝕮 𝕯 𝕰 𝕱 𝕲 𝕳 𝕴 𝕵 𝕶



Ȁ Ȃ Ȧ Ӓ Ӑ Ʌ Ⱥ Ά Α Λ Ѧ Д ᾈ ᾉ ᾊ ᾋ ᾌ ᾍ ᾎ ᾏ • ȁ ȃ ɑ ɒ ɐ ȧ α ά Δ д ӓ ӑ ᾀ ᾁ ᾂ ᾃ ᾄ ᾅ ᾆ ᾇ ᾰ ᾱ ᾲ ᾳ ᾴ ᾶ ᾷ ą
Ƀ β Ѣ • Ђ Ъ Ь ъ ь Ϧ ɓ ʙ ϐ ѣ б в Ҍ ҍ
Ȼ ʗ Ͻ Ͼ Ͽ Ϲ Ѽ Ҁ Ҫ • ɔ ȼ ς ϲ ѽ ҁ ҫ
ɖ ɗ ȡ ʠ δ ∂
Ȅ Ȇ Ӗ Ɇ Ѐ Ȩ Ȝ Έ Ё Ε Ξ Σ ξ Є Э Ӭ З Ѯ Ҿ Ҽ Ӛ Ә Ӟ Ҙ ә • ə ε έ з є э е ϵ ϶ ȅ ɘ ȇ ɇ ȩ ѐ ё ѯ ҿ ҽ ӛ ӟ ҙ ӗ ӭ
Ϝ Ғ Ӻ • ϝ ɟ ʄ ӻ ғ ƒ
Ѡ Ѿ • ɠ ɡ ʛ ɢ ɞ ʚ ɕ
Ȟ Ή Η Ң Ҥ Һ Ӈ Ӊ Ҕ ᾘ ᾙ ᾚ ᾛ ᾜ ᾝ ᾞ ᾟ • ʜ ɦ ћ ʮ ʯ ɧ ȟ ɥ ђ Ћ н ӈ ӊ ң ҕ ҥ ħ
Ȉ Ȋ Ί Ϊ Ῐ Ῑ Ὶ Ί • ȉ ɨ ɩ ɪ ȋ ϊ ΐ ῐ ῑ ῒ ΐ ῖ ῗ
Ɉ Ј • ɉ ȷ ʝ ϳ
Ќ Қ Ҟ Ҝ Ҟ Ӄ • ʞ ɮ κ ќ қ ҝ ҟ ҡ ӄ
Ƚ ζ • ʟ ɫ ɬ ʅ ɭ ȴ ʃ ʄ ʆ
Ϻ Ӎ • ɯ ɰ ɱ ϻ ӎ
Ƞ Ν Π Ѝ Ҋ Ӣ Ӥ Ώ Ω Л Й • ȵ ɲ ɳ ɴ ή π η и й ѝ л ҋ ӣ ӥ ᾐ ᾑ ᾒ ᾓ ᾔ ᾕ ᾖ ᾗ ὴ ή ὴ ή
Ȍ Ӧ Ȏ Ȭ Ȫ Ȯ Ȱ ʘ Ό θ Ѻ ϴ Ӫ Θ Ѳ Ю ф Ὸ Ό • ȫ ȭ ȍ ȏ ȯ ȱ ɵ ɸ σ ϕ ό Φ ѻ ѳ ӧ ӫ
Ρ Ҏ Ῥ • ρ ϼ Ϸ ϸ φ ҏ ῤ ῥ
Ɋ Ϙ • ϙ ɋ Ϥ ϥ ϱ
Ȑ Ȓ Ɍ Я Г Ѓ Ӷ Ґ • я ɹ ɺ ɻ ɼ ɽ ɾ ɿ ȑ ȓ ɍ ʀ ʁ г ѓ ґ ӷ
Ș Ϩ ϩ Ϛ § • ϛ ɛ ɜ ɝ ʂ ȿ ș ƨ
Ț Ⱦ Ҭ • τ Ϯ ϯ ȶ ʇ ʈ ț т ҭ ৳
Ȕ Ʉ Ȗ Ώ Ω ц • ȕ ȗ ʮ ʯ ʉ ʊ υ μ ϑ ϋ ύ ΰ
Ʌ Ѵ Ѷ • ɣ ʋ ʌ ѵ ѷ ῠ ῡ ῢ ΰ ῦ ῧ
Ϣ Ш Щ • ϣ ш щ ѿ ѡ ʍ ώ ψ Ψ ω ϖ ᾠ ᾡ ᾢ ᾣ ᾤ ᾥ ᾦ ᾧ ῲ ῳ ῴ ῶ ῷ ὼ ώ
Ϫ Ж Җ χ Ӽ Ҳ Ӿ Ӂ Ӝ • ж ϰ ϗ ӽ ӿ ҳ ӂ ӝ җ
Ȳ Ɏ ϒ ϓ ϔ Ύ Ϋ Υ Ў У ц Ѱ Ӱ Ӯ Ӳ Ӵ Ҷ Ҹ Ӌ Ῠ Ῡ Ὺ Ύ • Ч џ ў ү ұ ɣ ɏ ȳ ʎ ʏ ɤ Ϟ λ ϫ ӯ ӱ ӳ ӵ ҷ ҹ ӌ
Ȥ • ɀ ʐ ʑ ȥ ʒ ʓ ȝ

▀ ▁ ▂ ▃ ▄ ▅ ▆ ▇ █ ▉ ▊ ▋ ▌ ▍ ▎ ▏ ▐ █
║▌│█│║▌║││█║▌│║║█║█║▌│█║▌│║║█║

† ™ ♀ ♂ ☀ ☁ ☂ ☃ ☄ ☼ ☣ ☭
❝ ❞ ♕ ♔ ✈ ✉ ✌ ✍ ✎ ✏ ✐ ✑ ✒
✿☑ ☒☢ ☸ ☹ ☺ ☻ ☼ ☽ ☾ ♠ ♡ ♢ ♣
ツ ღ ❤ ❥♪ ♠ ♥ ♣ ¤ ✖ || ౦ ⋆ ■ ☠ ● Ξ ミ ○ ▒ ♦ ◕ ◡
√ ✔ ☓ ✗✕☆ ★ ☎ ☏
▂▃▅▆█ ■◆◣◥▲◤ ◥〓
┗ ┓┏ ◢ ◣ ◥ ◤ ☟ ☞ ☝ ☜

︻ ︼ ︿ ﹀ ∩ ∪ ﹁ ﹂ ﹃ ﹄﹝ ﹞
「 」 ︵ ︶ ︷ ︸ ︹ ︺
〔 〕 【 】 ( ) { } ﹙ ﹚ 『 』 ﹛ ﹜ 【 】 ⦅ ⦆ 〈 〉〘 〙
▶ ◀ ▷ ◁ ✁ ✂ ✃ ✄ ❛ ❜
↑ ↓ ← → ↖ ↗ ↙ ↘ ⤴ ⤵
⤷⤹⤴ ↜↝



ᶫᵒᵛᵉᵧₒᵤ



« » ︽ ︾ 《 》 ▶ ◀ ▷ ◁ < > ≦ ≧ ﹤ ﹥ ⋘ ⋙

▣ ▤ ▥ ▦ ▩ ◘ ◙ ◈ ≈ ☇ ☈ ☊ ☋
♫ ♬ ♪ ♩ ♭ ♪

✬ ✫ ✪ ✩ ✧ ✦ ✥ ✤ ✣ ✢ ✡ ✠ ✟ ✞ ✝ ✜
✛ ✚ ✙ ✘ ✭ ✮ ✯ ✰ ✱ ✲ ✳ ✴ ✵ ✶ ✷ ✸ ✹ ✺ ✻ ✼ ✽ ✾

➔➘➙➚➛➜➝➞➟➠➡➢➣➤➥➦
➧➨➩➪➾➽➼➻➺➹➸➷➶➵➴➳➲➱➯➮➭➬

︻ ︼ ︽ ︾ 〈 〉 ︿ ﹀ ∩ ∪ ﹁ ﹂ ﹃ ﹄﹝ ﹞
< > ≦ ≧ ﹤ ﹥ 「 」 ︵ ︶ ︷ ︸ ︹ ︺〔 〕 【 】
《 》 ( ) { } ﹙ ﹚ 『 』 ﹛ ﹜╳ + - ﹢ × ÷ =
≠ ≒ ∞ ˇ ± √ ⊥ ∠ ∟ ⊿ ㏒〖〗 ✗ ● ❀ ღ ✦ ✰

♡ † ™ ♀ ♂ ☼ ¼ ½ ¾ ¿ ★ ✔ ☓ ✗ ☣ ☭ ❝ ❞

☽☾✗✘✓ ✔ ☐ ☑ ☒ ✕ ✖✚✪✣✤✥
✱ ✲ ✳ ❃ ❂ ❁ ❀ ✿ ✾ ✽ ✼ ✻ ✺ ✹
✸ ✷ ✶ ✵ ✴ ❄ ❅ ❆ ❇ ❈ ❉ ❊ ❋ ❖
☀ ☂ ☁ ❣ ✚ ✪ ✣ ✤ ✥ ✦ ❉ ❥ ❦ ❧
❃ ❂ ❁ ❀ ✄ ☪ ➸ ♨ ☢ ☠ ☭ ♈ ☮ ☯
♋ ☡ ☢ ☣ ☤ ☥ ☦ ☧ ☨ ☩ ☪ ☫ ☬ ☭
♔ ♕ ♖ ♗ ♘ ♙ ♚ ♛ ♜ ♝ ♞ ♟ ۩ ۞
♠ ♡ ♢ ♣ ♤ ♥ ♦ ♧ ✦✧✩✫✬✭✮✯✰ ☼ ❣
♲ ♳ ♴ ♵ ♶ ♷ ♸ ♹ ♺ ♻ ♼ ♽♯♩♪♫♬♭
☰ ☱ ☲ ☳ ☴ ☵ ☶ ☷ ☚ ☛ ☜ ☝ ☞ ☟
☿ ♀ ♁ ♂ ♃ ♄ ♅ ♆ ♇ ♈ ♉ ♊ ♌ ♍
△ ▲ ☆ ★ ◇ ◆ ■ □ ▽ ▼ ❤❥♎ ♏ ✐✌
๑ # @ & * ¥ ☸ ☆ ★ ✪ ¤ ☼ ☀ ☽☾
♡ ღ☻ ☺ ❂ ◕ ⊕ ☉ Θ o O ♋ ☯ ㊝ ⊙ ◎
◑ ◐ ۰ • ● ▪ ▫ 。 ゚ ๑ ☜ ☞ ☂ ♨ ☎ ☏ ✍✡

ⅰⅱⅲⅳⅴⅵⅶ ⅷⅸⅹⅺⅻⅠⅡⅢⅣⅤⅥⅦ Ⅷ Ⅷ ⅨⅩⅪⅫ
㊊㊋㊌㊍㊎㊏ ㊐㊑㊒㊓㊔㊕㊖㊗㊘㊜㊝㊞㊟㊠㊡㊢ ㊣㊤㊥㊦㊧㊨㊩㊪㊫㊬㊭㊮㊯㊰


© ℗ ® ™ ℃ ℉ § µ • ☀ ☁ ☂ ☃ ☄ ★ ☆ ☊ ☋ ☌ ☍ ☎ ☏ ☐ ☑
☜ ☝ ☞ ☟ ☺ ☻ ☼ ☽ ☾ ☿ ♀ ♁ ♂ ♃ ♄ ♅ ♆ ♇ ♈ ♉ ♊ ♋ ♌ ♍ ♎
♏ ♐ ♑ ♒ ♓ ♠ ♡ ♢ ♣ ♤ ♥ ♦ ♧ ♨ ♩ ♪ ♫ ♬ ♭ ♮ ♯ ♰ ♱


┄ ┅ ┆ ┇ ┈ ┉ ┊ ┋ ⋮ ⋯ ⋰ ⋱
─ ━ │ ┃┌ ┐ ┍ ┑ ┎ ┒ ┏ ┓ └ ┘ ┕ ┙ ┖ ┚ ┗ ┛
┞ ┟ ┢ ┡ ┦ ┧ ┩ ┪
┣ ┫┝ ┥┠ ┨├ ┤
┬ ┭ ┮ ┯ ┰ ┱ ┲ ┳ ┴ ┵ ┶ ┷ ┸ ┹ ┺ ┻ ┼ ┽ ┾ ┿
╀ ╁ ╂ ╃ ╄ ╅ ╆ ╇ ╈ ╉ ╊ ╋ ╌ ╍ ╎ ╏
═ ║ ╒ ╓ ╔ ╕ ╖ ╗ ╘ ╙ ╚ ╛ ╜ ╝ ╞ ╟
╠ ╡ ╢ ╣ ╤ ╥ ╦ ╧ ╨ ╩ ╪ ╫ ╬
╭ ╮ ╯ ╰ ╱ ╲ ╳ ╴ ╵ ╶ ╷ ╸ ╹ ╺ ╻
≡ ≢ ≣ ≤ ≥ ≦ ≧ ≨ ≩ ≪ ≫ ≭ ≮ ≯ ≰ ≱ ≲ ≳ ≴ ≵ ≶ ≷ ≸ ≹ ≺ ≻ ≼ ≽ ≾ ≿
⊀ ⊁ ⊂ ⊃ ⊄ ⊅ ⊆ ⊇ ⊈ ⊉ ⊊ ⊋ ⊏ ⊐ ⊑ ⊒
⊕ ⊖ ⊗ ⊘ ⊙ ⊚ ⊛ ⊜ ⊝ ⊞ ⊟
⊠ ⊡ ⊢ ⊣ ⊤ ⊥ ⊦ ⊧ ⊨ ⊩ ⊪ ⊫ ⊬ ⊭ ⊮ ⊯
⊰ ⊱ ⊲ ⊳ ⊴ ⊵ ⊶ ⊷ ⊸ ⊹ ⊺ ⊻ ⊼ ⊽ ⊾ ⊿
⋀ ⋁ ⋂ ⋃ ⋄ ⋅ ⋆ ⋇ ⋈ ⋉ ⋊ ⋋ ⋌ ⋍
⋎ ⋏ ⋐ ⋑ ⋒ ⋓ ⋔ ⋖ ⋗ ⋘ ⋙ ⋚ ⋛ ⋜ ⋝ ⋞ ⋟
⋠ ⋡ ⋢ ⋣ ⋤ ⋥ ⋦ ⋧ ⋨ ⋩ ⋪ ⋫ ⋬ ⋭

❛❜❝❞【】〖〗►◄﹃﹄『』◢ ◣◥ ◤
≎≎≎≎≎≎≎≎
==== ☠ ====
☆═━┈┈━═☆
± : . : ± : . : ± : . : ±
▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
╔══════════════╗

╚══════════════╝
┏━━━━━━━━━┓

┗━━━━━━━━━┛

▀ ▁ ▂ ▃ ▄ ▅ ▆ ▇ █ ▉ ▊ ▋ ▌ ▍ ▎ ▏ ▐
░ ▒ ▓▕ ▖■ □ ▢ ▣ ▤ ▥ ▦ ▧ ▨ ▩ ▪ ▫
▬ ▭ ▮ ▯ ▰ ▱ ▲ △ ▴ ▵ ▶ ▷ ▸ ▹ ► ▻ ▼ ▽ ▾ ▿
◀ ◁ ◂ ◃ ◄ ◅ ◆ ◇ ◈ ◉ ◊
○ ◌ ◍ ◎ ● ◐ ◑ ◒ ◓ ◔ ◕
◖ ◗ ◘ ◙ ◚ ◛ ◜ ◝ ◞ ◟
◠ ◡ ◢ ◣ ◤ ◥ ◦ ◧ ◨ ◩ ◪ ◫ ◬ ◭ ◮ ◯


™ ぷ ▂ ▃ ▅ ▆ █ ∏ 卐 ※ ◤ ◥ ﹏ ﹋ ﹌ ∩∈∏ ╰ ☆ ╮≠ → № ←

︵ ︶ ︹ ︺ 【】〖〗@﹕﹗/ " _ < > `,·。≈ { } ~ ~( ) _ -『 』 √ $ @ * & # ※卐 々∞Ψ ∪ ∩ ∈ ∏ の ℡ ぁ § ∮ 〝 〞 ミ 灬ξ № ∑ ⌒ ξ ζ ω *   ㄨ ≮ ≯ +-×÷﹢﹣±/=∫∮∝ ∞ ∧∨ ∑ ∏ ∥∠ ≌ ∽ ≦ ≧ ≒ ﹤ ﹥ じ ☆

■ ♀ 『 』 ◆ ◣ ◥ ▲ Ψ ※ ◤ ◥ → № ← ㊣ ∑ ⌒〖 〗@ ξ ζ ω □ ∮ 〓 ※ ∴ ぷ ▂▃▅▆█ ∏ 卐【 】△ √ ∩ ¤ 々 ♀ ♂ ∞ ① ㄨ⁂

≡ ↘ ↙ ▂ ▂ ▃ ▄ ▅ ▆ ▇ █ ┗ ┛ ╰ ☆ ╮ ≠ ▂ ▃ ▄ ▅ ....... ♧ ♧ ☜ ♥ ☞ . ︻ ︼─ 一 ▄ ︻┻ ┳ ═ 一

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# ※*≮≯ +-× ÷﹢±/=∫∮∝ ∧∨∥∠ ≌ ∽ ≦ ≧ ≒﹤﹥じ

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¡ † ‡ ↔ ↑ ↓ •«» ¤₯ ƒ ₴ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥

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PostPosted: Sat Oct 29, 2011 4:15 pm


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                                                                  /

                                                                  The Kubikiribōchō; Literally meaning "Decapitating Carving Knife", is a massive broadsword shaped like a giant butcher knife, earning it the title of "seversword" . Like the other weapons belonging to the Seven Ninja Swordsmen of the Mist, the sword is passed down from generation to generation amongst the group's members. The blade itself has two cut outs, a circle close to the top and a semi-circular one nearer the handle, that aptly fit the sword's purpose of decapitation, as demonstrated through Suigetsu Hōzuki's use.The latter notch allows a strap to be wrapped around the weapon, making it easier for the user to carry. Its extremely long handle is also detachable to further aid transportation and then reattached when required for combat. Kubikiribōchō has gained some abilities over the years, making it a weapon to be feared. The blade itself has two cut outs, a circle close to the top and a semi-circular one nearer the handle, that aptly fit the sword's purpose of decapitation, as demonstrated through Suigetsu Hōzuki's use.The latter notch allows a strap to be wrapped around the weapon, making it easier for the user to carry. Its extremely long handle is also detachable to further aid transportation and then reattached when required for combat.



                                                                  /

                                                                  Like the other weapons employed by the Seven Ninja Swordsmen of the Mist, the sword possesses a unique power, this being its ability to reform itself using the iron harvested from the blood of its victims. This regenerative process takes place almost instantaneously and is capable of bringing the weapon back to its original condition no matter how severe the damage is, from a simple chip or nick to a complete separation of over half the blade. Since this sword is so heavy, it requires a great deal of strength.

                                                                  - [Unbreakable: Instant Sword Regeneration]
                                                                  - [Heavy Hitter: + 1 rank to Strength when Wielding]

                                                                  Along with this ability, the swords utilizes it's regenerative properties to crew a new and contemporary ability. If Kubikiribōchō damages an enemy, whether it's just a scratch or as serious as a severed limb, you regenerate wounds that you may have. The level of the wound healed corresponds to the level of the wound inflicted. If you cut off an arm, you may regenerate an arm. If you manage to break bones with Kubikiribōchō, it heals your broken bones, and so on.

                                                                  - [Vamp: Ability to Passively Regenerate]



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                                                                  /

                                                                  Samehada is a large sentient sword, comparable in size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades" and even earned the title of "greatsword", further adding to its fearsome reputation. Though mostly wrapped in bandages, Samehada's construction is atypical in that its actual blade is comprised from a series of downward facing scales running along the entirety of its length until its hilt, at the base of which is a small skull. Samehada grows larger in proportion to the amount of chakra it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the blade, to become even more pronounced. Keeping Samehada wrapped in bandages apparently helps to inhibit this growth to a certain extent. Samehada is unique for being a sentient weapon that gains nourishment from the chakra of others and as such, the blade is at its happiest when engorged with chakra that possesses both a distinctive and pleasant flavor. It apparently greatly enjoys Jinchuuriki chakra since, it enjoys the powerful demon chakra. Being capable of conscious thought, Samehada chooses its own user, an exclusive process that has often resulted in it being thought of as notoriously picky. If someone it disapproves of attempts to wield it, spikes protrude from the handle in order to force them to release their grasp, at which point Samehada will make efforts to return to its chosen owner. Even if it did betray its former owner for a more powerful wielder, the blade was at least close enough to Kisame to mourn his death.



                                                                  /

                                                                  As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, Samehada's hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail.

                                                                  Samehada shares a symbiotic relationship with its wielder. Although it continually consumes the chakra of its owner, its largest meals come from fights, wherein it absorbs the chakra of the opposition instead. Such an ability allows Samehada to literally slice through an opponent's techniques, in spite of whether the chakra has been transformed or not, and even prevent them from being performed by absorbing all of the necessary chakra, before preparations can be completed. This is particularly useful when fighting jinchūriki, as Samehada can quickly deplete their large chakra supplies as well as remove their chakra cloaks, illustrated when Killer B was reduced back to Version 1 after initially being in Version 2 In the anime it was even capable of "eating" a "Version Two" Tailed Beast Ball. However, it seems to be unable to automatically absorb ambient chakra, as in all instances where it has absorbed chakra are when either the opponent had a visible aura around them or when direct physical contact had already been established. Due to its voracious appetite, Samehada is drawn to those with large chakra supplies, allowing it to be used as a quasi-sensor.

                                                                  While the ability to absorb chakra is useful in defeating opponents, it is also beneficial to the user as well. Samehada has the ability to transfer the chakra it has absorbed to the wielder by partially fusing with them, wrapping it's handle around the arm or something, so it can be used to either regenerate injuries or replenish their chakra reserves. This makes the user of this sword extremely difficult to defeat, however, a wielder such as Kisame can take this fusion one step further, by completely merging with Samehada. Doing so causes him to become much more shark-like in appearance, growing fins and webbed hands that allow him to move through water with considerable ease. Kisame also receives some of Samehada's abilities while in this form, such as being able to extend spikes from his body for offence, and absorbing chakra when others come into direct contact with him, as well as the ability to track chakra. The merging will vary from person to person, but the abilities will be similar and some will even act as a constant.

                                                                  -[Hunger: Continuous Chakra Consumption: - 5 chakra each post weilded]
                                                                  -[All Seeing: Sensor Ability]
                                                                  -[As One: Merging Ability]
                                                                  -[Feed Me: Regeneration Ability: Chakra/Wounds]

                                                                  *You may only choose two out of the three abilities presented.
                                                                  *Your merged form must be submitted as a custom weapon.

                                                                  Chakra Eating: The amount of chakra you take is ten percent. Twenty if your opponent is a jinchuuriki. The chakra taken is stored in a separate pool than yours.



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                                                                  /

                                                                  Shibuki is one of the swords of the Seven Swordsmen of the Mist, wielded by Jinpachi Munashi. The blade utilises various explosive tags, contained within a substantial scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of "blastsword". The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous explosive tags, which separates from the remainder upon detonation. Only once the desired opponent comes into contact with the platform, do the explosive tags finally ignite and then detach, providing a small opportunity for the user to escape the devastating blast radius, while simultaneously compensating for any resultant recoil. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike.

                                                                  /

                                                                  Along with Kubikiribōchō, Shibuki has also adapted to the new times, where shinobi have grown more powerful. Unlike before, the user is now immune to his own explosions. Shibuki was modified after the Shinobi Fourth War. The explosive tags were remastered by a sealer, and by writing the wielder's name on the tags, making him immune to the flames and blast. This now allows a large amount of flexibility, given the fact that you can run into battle explosions midst your mere presence. This sword allows more creativity than it did before.

                                                                  -[Well Stocked: Large supply of tags.]
                                                                  -[Explosive Affinity: Immune to Shibuki's tags]


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                                                                  /

                                                                  Kiba is one of the famous swords of the Seven Swordsmen of the Mist. It is a pair of swords, each with slim and straight double-edged blades. Both blades also have an upward-curved bladed prong near the tip of one side of blade and another one near the base of the blade's other side. They each have been imbued with lightning, displaying enhanced cutting power in a manner similar to the high-frequency vibrations of lightning-based chakra flow. It is this capability that has resulted in these "thunderswords" (雷刀, raitō) being claimed as the sharpest swords in existence.

                                                                  They allow the user to transform and manipulate lightning freely. They also boost the user's attack power to the highest limit, which allows them to perform high-level Lightning Release techniques with a minimal cost of chakra. These blades can channel the user's own respective lightning techniques or conduct natural lightning. As long as there is natural lighting to access, the user can battle continuously without tiring and launch lightning from the sky to strike anywhere within a large area. They can also be connected at the hilts to form a larger double-bladed sword. They are able to perform various long-distance, powerful, and defensive techniques, either lightning-based or imbued with it. Even without lightning, they are very dangerous in battle, able to be used in combination with agile spinning movements, sweeping through the targets while the user also rotates.




                                                                  /

                                                                  The Kiba blades are some of the strongest weapons of the mist. The amount of chakra molded into them is intense -- and only samurai and weapon specialists can manage to consistently enchant their blade with the lightning energy. The amount of energy that can be stored into the fangs is fifty [50] chakra (total; not 50 in each sword), which can be replenished outside of battle. With this energy, they may use their own techniques, which are empowered by a rank. Once their pool runs out, you have to draw on your own chakra to use their techniques. Regardless, even when they are without energy, the lightning enhancement remains strong. They are constantly a conduit for amazingly sharp raiton chakra, and can rip through even steel with ease.

                                                                  Now, onto the actual abilities of the Fangs:

                                                                  [Fangs of Lightning] 20 Chakra
                                                                  The wielder of Kiba raises his sword above his head. From the blade rises a static stream, rising high into the clouds in an instant. The stream then connects with the clouds, and as if a divine tool, guides the lightning flowing through the sky to strike a specified location. The whole process takes about fifteen seconds, but when it's done, a lightning strike will nigh-instantaneously descend upon that target. The enemies can tell the general vicinity of the strike, as the clouds above the general area darken. However, they cannot know where exactly it will strike.

                                                                  [Banquet of Lightning] 20 Chakra
                                                                  Stabbing his blade into the ground, the Kiba wielder channels great lightning energy through that sword. The sword then unleashes the lightning into the ground, which will look for hostile chakra signatures and burrow, deep beneath the soil, until it can rise up and shock them viciously. It can follow them for quite a while, and it's a difficult technique to dispose of.

                                                                  [Lightning Dragon Tornado] 30 Chakra
                                                                  Drawing his two swords together, the wielder will raise them into the air and draw lightning down upon his body. The current will be contained within and around the wielder's form. He will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon's head and will cover the area in front of him. It will then strike out against his opponent and painfully trap them in the vortex. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

                                                                  [Lightning Fang] 10 Chakra
                                                                  Drawing the swords together, the wielder channels their energy to target a specific location. When the energy is successfully harmonized, a bolt of lightning will almost instantaneously arrive at that destination, from between the blades. This technique has a visual indication; there is a light glow of white that appears at the targeted location, about a second before the lightning follows.

                                                                  [Kami's Gate] 20 Chakra
                                                                  Using Kiba, the user first buries the blades into the ground and then sends out an electrical charge towards the sky which in turns causes lightning to fall from the sky and decimates the area around the user (about 70 feet), burning everything to a crisp. The user is immune to this lightning.

                                                                  [Lightning Strike Armor] 30 Chakra
                                                                  The fangs and their energy surround the user. This creates a static armor that covers your entire body, and repels all incoming attacks of its rank and below. Furthermore, the armor can be drawn into the sword almost instantly, which will make for the sharpest slash of any weapon, even capable of slicing through Kaguya bone. This slash will not disperse the lightning energy; it can be used successively and continuously, or reverted back to armor.


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                                                                  /

                                                                  The Kabutowari is one of the swords of the Seven Ninja Swordsmen of the Mist. The sword itself consists of a giant axe and hammer, linked end-to-end by a flat thin leather-like rope, which together are referred to as a "bluntsword" (鈍刀, dontō) that is said to be able to break through any defense. Although the length of cord means each weapon can be utilized individually, to cut and crush obstructions respectively, their true strength lies in their capability to be employed in conjunction with one another. When facing a particularly difficult or seemingly impenetrable defense; the wielder can first attack by striking with the axe, before slamming the hammer downwards onto its blunt backside, thus using the blade like a wedge to drive straight through the offending obstacle and into the desired target located behind.



                                                                  /

                                                                  The Kabutowari is quite simple. It is unknown how exactly it really manages to do it, but it can quite literally break through any defense. As long as you can drive the axe into it, then follow up with a quick and powerful hammer bash, the defense will shatter. However, this only works on solid physical defenses; it can't break through a wind wall or water that is not hardened. This is, however, literally the only ability of the helm-splitter, though its potency makes it quite a strong tool.


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PostPosted: Sat Oct 29, 2011 4:43 pm


User Image
XXXXDispositions


XXXX. . . as companions cross; as people die . . . as hearts shatter, and blades fly . . . glee is all . . . I can feel . . . so please tell me . . . the glee is real . . .


❤ please note that the scale is -100 to 100; not 0 to 100. Zero is the middle-point, not 50. The numbers are displayed next to their name.


XXXXXXXDISLIKE/HATEXXX
XXX-100 to -51; ☠ (absolute hatred)
XXX-50 to -26; ✖ (heavy dislike)
XXX-25 to -1; ☒ (object of friction)


XXXXXXXENJOY/ADMIREXXX
XXX0 to 25; ☑ (friendly acquaintances)
XXX26 to 50; ❀ (blooming friendship)
XXX51 to 75; ★ (good friend)
XXX76 to 100; ☻ (best friend)

XXXXXXXLOVER/FAMILYXXX
XXX26 to 50; ♨ (crush/close)
XXX51 to 75; ♥ (lover/loved one)
XXX76 to 100; ☀ (light of my life)


XXXXRandom EncountersXXXX


XXXHysteria Heiland (100) ☻ Best Friend Ever Had

XXXKairi Ushio (10) ☑ Rival

XXXLuo Ushio (2) ☑ Rival

XXXJedi Uchiha (-34) ✖ Enemy

XXXXVillage ShinobiXXXX


XXXShoko Moriimu (46) ❀ Family Friend

XXXTakahashi Uchiha (52) ★ Close Friend

XXXXIndirect FamilyXXXX


XXXHanzo Uchiha (77) ☻ Adoptive Father

XXXKatsumi Kamisama (63) ★ Adoptive Mother

XXXYumi Uchiha (42) ❀ Adoptive Brother

XXXXHusband & ChildrenXXXX


XXXKiyoshi Hyuuga (100) ☀ Husband

XXXLars Heiland (94) ☀ Ex-Husband

XXXLucifer Heiland (77) ☀ Son

XXXAdam Heiland (77) ☀ Son

XXXYamato Heiland (77) ☀ Son

XXXSolomon Heiland (77) ☀ Son

XXXYuto Hyuuga (77) ☀ Son

XXXDiva Hyuuga (77) ☀ Daughter
PostPosted: Sun Dec 04, 2011 7:44 pm


xxx

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PostPosted: Tue Dec 06, 2011 9:24 am


XXXXXXXXXX;lXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture here

XXXXXXXXXXUser Image
XXXXXXXXXX;lXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture here

XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ all of that jazz. ▇▇

XXXXXXXName: Hysteria the Mad
XXXXXXXNickname: Only the sexiest thing to ever live
XXXXXXXXXXXX↬ Self-proclaimed
XXXXXXXAge: It starts with a "1", and ends with a "000000000000000000000000000000000000000" and continues on like that!
XXXXXXXEthnicity: Caucasian
XXXXXXXHeight: 5'7"
XXXXXXXWeight: 106 lbs
XXXXXXXPersonality: Weird a** b***h

XXXXXXXSexuality: Omnisexual
XXXXXXXFamily: The Madking (Father), Alexander the Swift (Son)

XXXXXXXTheme Song: x
XXXXXXXNindo: "Just ******** their s**t up."
XXXXXXXBackground Info: Hmm, who knows?

XXXXXXXOther Info likes: Interesting people, blood, "crazy" people, attractive people, roses -- and flowers in general; hates: animals, stupid people, ignorant people, "better-than-thou" idealists, "goody-goodies", "I have to protect my village and my friends!" types of people, the list goes on; also dislikes girls and hates boring appearances


XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ yawn-zone #2. ▇▇

XXXXXXXStrength: Being Awesome
XXXXXXXWeakness: Has a massive case of "no b***h tolerance"
XXXXXXXXXXXX↬ Fears
XXXXXXXVillage: The Village Hidden in wherever the ******** hot guys live
XXXXXXXRank: Queen Sexy the Third
XXXXXXXClass: Awakened One
XXXXXXXBloodline: The Mad
XXXXXXXXXXXX↬ Stage -- Maximum
XXXXXXXClan: The Gardeners
XXXXXXXAngel/Demon: Herself, maybe

XXXXXXXChakra Points: Infinite

XXXXXXXMissions Complete:
XXXXXXXS - 69
XXXXXXXA - 69
XXXXXXXB - 69
XXXXXXXC - 69
XXXXXXXD - 69
XXXXXXXE - 69

XXXXXXXOpponents Defeated: The entire female race
XXXXXXXBattle Theme: x


XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ blaa bla bla bla. ▇▇

Myself
I'm kind of a summon myself!


XXXXXXXJutsu List:
XXXXXXXXXXXX↬ Number learned - 8
XXXXXXXXXXXX↬ Number to be learned - 61
XXXXXXXXXNinjutsu
XXXXXXXXXXXXThe Blue Rose
XXXXXXXXXXXXXXXa c a d e m y

XXXXXXXXXXXXXXXg e n i n

XXXXXXXXXXXXXXXc h u u n i n
• h y s t e r i a's allure
• the m a d k i n g's gaze
• the s e r v a n t queen
• h u r t me, destroy m e

XXXXXXXXXXXXXXXj o u n i n
• h y s t e r i a's eyes
• h y s t e r i a's blue rose
• the r o s e will shatter

XXXXXXXXXXXXXXXs a n n i n
• the r o s e p e t a l birth

XXXXXXXOther Info: b***h can regenerate.


Weapons
Just normal s**t, really.


XXXXXXXStyle:
XXXXXXXXXXXX↬ List
XXXXXXXXXXXX↬ It
XXXXXXXXXXXX↬ Here
PostPosted: Wed Dec 07, 2011 4:30 am


XXXXXXXXXXXXXXXXXXXUser Image
XXXXXXXXXX;lXXXXXXXXXXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture here

XXXXXXX 輪廻眼 вαsιc ιиғoямαтιoи

XXXXXXXName: Christian Weston Uzumaki
XXXXXXXNickname: Tebako
XXXXXXXXXXXX↬ Pulled from his infamous line, "tattebako"
XXXXXXXAge: 16
XXXXXXXEthnicity: Greek
XXXXXXXHeight: 5'10"
XXXXXXXWeight: 146 LBs
XXXXXXXPersonality: Strange, Bubbly, Repressed (Should be noted that he's partially autistic)

XXXXXXXSexuality: Homo/sapiosexual (Gay, but only likes smart guys)
XXXXXXXFamily: All of the Uzumaki's, only child, Mother deceased, Father alive (Arashi Uzumaki)

XXXXXXXTheme Song: http://www.youtube.com/watch?feature=fvwp&NR=1&v=7LSGsSoMKsA
XXXXXXXNindo: "I don't know what I want, and I won't always be right about my choices, but I'll never know until I try them all."
XXXXXXXBackground Info: U/C

XXXXXXXOther Info (regarding anything: Likes, Dislikes etc)


XXXXXXX 輪廻眼 иιиʝα ιиғoямαтιoи

XXXXXXXStrength: Defense: pretty much a defense God. Few attacks can harm him very well at all, to the point of almost... futility.
XXXXXXXWeakness: Offense; terrible at offense with little options in that route
XXXXXXXXXXXX↬ Fears a lot of things: too much to list.
XXXXXXXVillage: New Kusagakure
XXXXXXXRank: Jounin
XXXXXXXClass: Sealing Sage
XXXXXXXBloodline: Uzumaki
XXXXXXXXXXXX↬ Sealing Sage Stage (BL head)
XXXXXXXClan: Saikoro Tosa Stage 2

XXXXXXXChakra Points: 400

XXXXXXXMissions Complete:
XXXXXXXS -
XXXXXXXA -
XXXXXXXB -
XXXXXXXC -
XXXXXXXD -
XXXXXXXE -

XXXXXXXOpponents Defeated: TEXT TEXT TEXT
XXXXXXXBattle Theme: ]http://www.youtube.com/watch?v=hGyAqbezgZU&feature=youtu.be


XXXXXXX 輪廻眼 ȿκɪʟʟ ιиғoямαтιoи

Quote:
Monkey Summoner


XXXXXXXJutsu List:
XXXXXXXXXXXX↬ Number learned
XXXXXXXXXXXX↬ Number to be learned
XXXXXXXXXNinjutsu
XXXXXXXXXXXXSealing
XXXXXXXXXXXXXXXa c a d e m y
Technique Name: Sealing Key Release
Technique Name: The Prisoner's Key
XXXXXXXXXXXXXXXg e n i n
Technique Name: A Survivalist's Eye
Technique Name: Mind Specter Technique
XXXXXXXXXXXXXXXc h u u n i n
Technique Name: Ghost Shadow Technique
Technique Name: Advanced Arsenal Sealing
Technique Name: Hidden Object Shell
Technique Name: The Prisoner's Binds
Ban (番 To keep watch)
Sai (塞, Restrain) —
Seki (斥, Repulse) --
Kyakko (曲光, Curving Light) -
Otomasen (音ません Soundless)
Kyōmon (鏡門, Mirror Door) —
Hiku (引くto pull)
XXXXXXXXXXXXXXXj o u n i n
Higashinishi Minamikita (東西 南北 East,west,south,north)
kuramasu (暗ます hide, slip away)
Owaru (終わる to come to an end)
Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) —
Tozansho (と残暑,Lingering summer heat)
Fuuinka (Fire Sealing)
Fuuinsui (Water Sealing)
Fuuindo (Earth Sealing)
Fuuinrai (Lightning Sealing)
Fuuinkaze (Wind Sealing)
XXXXXXXXXXXXXXXs a n n i n
Technique Name: The Prisoner's Cage
Technique Name: Time Destruction Escape
Technique Name: The Clown's Mask
Technique Name: The Clown's Death
Technique Name: The Freedom of the Beast
Technique Name: Eight Trigams Sealing Style
Technique Name: Space-Time Calling Technique
Technique Name: Flying Thunder God

XXXXXXXXXXXXCards & Dice
XXXXXXXXXXXXXXXa c a d e m y
Name:Swift Hands
Name:Card Shuriken
Name: Dice , Crawed Shuffle
Name: False Shuriken
Name: 2 Pair
Name: Card Shuffle
Name biggrin ice Shuriken
XXXXXXXXXXXXXXXg e n i n
Name:Exploding Dice
Name: Full house
Name: Slight of Hand
Name: Ace high
Name: Jack Sword
Name: Spade Shield
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXTaijutsu
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXGenjutsu
XXXXXXXXXXXXElement 1
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXElement 2
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
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XXXXXXXOther Info: (regarding important shinobi info)


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XXXXXXXStyle: (if you have a certain style of fighting, write it down here)
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Custom Jutsu
Your Rank: Jounin
Ninja Class: Sealing Sage
Name of Jutsu: Be the Leaf
Rank of Jutsu: Gennin
Jutsu's Element: Card Element
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List? No
Description: This is a rather simple technique. With this move active (lasts for 6 posts), Christian can move his cards along the current of the wind; they'll float and levitate without falling, and yet move at an admirable speed. It'll be like gliding. The way he chooses between which cards follow the currents and which don't is simple; Christian has two types of playing cards, one of these types is called the "levi" cards and one is simply regular. It's impossible to tell the difference of them; it's not a physical or visible difference. The levi cards are useful only because they don't fall, and, can stay in the air like floating mines.

Your Rank: Jounin
Ninja Class: Sealing Sage
Name of Jutsu: Control the Leaf
Rank of Jutsu: Chuunin
Jutsu Type: Fuuinjutsu
Do you want you Jutsu added to the Guild List? No
Description: This is an attachment to Be the Leaf. Using this, you can control the currents of the wind according to the movement of your hand and its fingers while using this jutsu. If you have no time to move your hand, then it will control the currents in a default; they'll move directly in front of you. If you change the currents within 2 posts of casting this then it won't cost another round of chakra, but anything after that and it will. The control over the currents lasts for 6 posts. It can't avert wind jutsu, though it can slow them down a little bit.

Your Rank: Jounin
Ninja Class: Sealing Sage
Name of Jutsu: You've Activated My Trap Card!
Rank of Jutsu: Chuunin
Jutsu's Element: Fuuinjutsu/ Playing Card
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List? No
Description: All playing cards will have chimes inside of them. They aren't visible or really physical, but they sound like chimes. A large concentration of physical body/presence or chakra moving near them will increase the noise of the chime until, after it gets loud enough (doesn't take long if the enemy or its jutsu continues to get closer), it will explode. The card will not chime or explode at the presence of Christian, his jutsu, his allies, or their jutsu. The only way to mark an ally to prevent the chime from blowing up on them is to use a sealing key on their body, which will counter-act the effects of the chime and it'll leave them alone. This also means that whenever they're very close to a card it won't detonate even if the enemy would've normally set it off; the key temporarily turns the detonation sequence off.
 

The Wild Hunt
Crew

Shirtless Giver

9,625 Points
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The Wild Hunt
Crew

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0
PostPosted: Thu Dec 15, 2011 8:25 am


[the] --phantom xmirage] ファントム

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The Phantom Mirage was a technique made by Kleine for his waterfall shinobi in situations where their speed and reflexes simply cannot compare with the opponents, or in situations where they cannot win by upfront assaults alone. It is a style based almost entirely around dodging by strafing to the side at the last moment, and in higher stages -- flanking with a reversal. The style focuses on keeping your eye on the opponent as you calm your chakra to an almost invisible level before bursting with speed and precision at a point where you can dodge mostly any attack. The entire style revolves around this method; it is not good for blocking and it does not increase your strength. However, it is a safe and precise method of dodging while preparing a counter-attack. But, this requires a certain level of focus that must be trained well into your body. In the beginning stages, you won't be able to dodge with this unless absolutely focused on only this one thing. You don't gain the ability to "multi-task" until much later.

In terms of how the style looks visually, it actually looks as if you really did get hit by the attack (unless you're simply using this to pick up speed) and leaves a phantom-like image of you behind from where you evaded from for only a split-second. This can be used to make opponents think that they did hit you, even though the image looks as if it were fading and evading to the side. The quick burst of energy makes a low "boom" like noise when you use this technique, which also gives its use away. It's not really meant for surprise; it's meant for dominance. Those who wish to assassinate people with superior speed using this style may be met with a rude awakening. It's entirely meant to keep your pace as you plan other methods. It also does not increase your attack speed but you may possibly use the phantom on an individual limb such as the arm to replicate a quick sword strike. One reason this is a weapon style and not a taijutsu style is because the Phantom Mirage is definitely not suited to the hands and fists; it's meant to keep your distance as you strike with a blade or any weapon with a decent length.

[classement de C] !PHASE un --
XXXXXthe ghost

The first stage does not exactly project you as a model of utmost speed and precision. Your dodges aren't all that much faster, you only move a slight bit to the side, and this requires at least a few seconds of focusing before you can use the burst. However, if you're only a genin, it can still be very useful for counter-attacks and simply for a surprise; if the opponent does not hold a trained ear or eye. The quick illusion can leave opponents off-guard but please remember that you still cannot precisely control your movements; you will definitely move to one side or the other, not behind or above the opponent. At this point, you are still unable to use the phantom on individual body parts; it may only be used on your body in general (though more specifically your legs). Because the chakra control is rather messy, you may actually stumble and fall when recovering from the quick burst. The burst of energy may also be extra quiet or extra loud; this all depends on the amount of time given to focus on performing the burst.

[classement de C] !PHASE deux --
XXXXXthe wraith

This stage -- the second -- is much more stable but hardly increases speed or the distance traveled from the burst. This allows you to perform the move with only a second or so to prepare for the movement. It doesn't yet necessarily allow you to multitask, but it does allow you to use this spontaneously and without a thought-out plan; a last-second resort to evade an enemies attack. However, it's best mentioned that it still cannot do any tricky movements, it's a straightforward side-strafe. But you are gaining progress and will be at that moment very soon. The chances of stumbling at this point are low and the chakra control is rather precise, unless you performed this with less than a second to spare. It is at this stage where the mirage images actually become challenging to recognize and do not simply look like a statuette. You generally still can't perform this while blocking or right after a technique, but that's alright.

[classement de B] !PHASE trois --
XXXXXthe banshee

This stage focuses mostly on speed. The user will be able to burst quicker and further in their chosen direction while not only being able to perform bursts during most other movements (still unable to right after or during a technique) but doing so with less than a second to spare. Failing at the burst is almost impossible at this point; and it's very precise, leaving little room for even petty mistakes such as a sound too loud. The user of the phantom mirage -- at this point -- is almost a master of precision and is now capable of [slightly] curving their movements with the phantom. However, this should not get to their head. They still can't do a phantom jump, or leap backwards, or strike with a 180/360 curve. A true master of this style can perform 360 moves, thus allowing them to come right back to where they were after dodging the attack, all in an instant. You will not be at this point. Not for a while.

[classement de A] !PHASE quatre --
XXXXXthe shade

This is a very detrimental point in the growing stages of a phantom. You will finally be able to perform 180 moves, thus appearing behind the opponent by strafing with a curved edge; like an arc. You can now perform backward phantoms and even phantom leaps; though your movements are still specialized in side-ward strafes. Your level of mastery of the side-ward movements are as expected of a near-master while the other movements are at a half-way point. You can perform this at nearly any moment as a quick resort or even as a counter-strike, but it's best to know that at this point and at the final phase above it, the style is very costy in chakra and thus must be used carefully. In terms of aesthetics, this phase has very otherworldly mirage images; they look very benign and then seem to fade into the wind. The sound grows slightly louder; which was actually intended to muffle out sound or place someone's attention to the origin of the noise.

[classement de S] !PHASE cinq --
XXXXXthe phantom

The final stage; the stage of a master. Your movements are precise -- wherever they are, whether a 180 counter-attack, a 360 movement to retain a level of combative stability, a backwards leap, a high jump or a side-ward strafe; all of your movements are that of a true master. You can perform this while doing pretty much anything at an almost last-moment measure. However, it can't be done instantaneously, still; you still need at least even a fraction of a second to prepare the burst -- even if that fraction is very small. The burst can now be done on specific body parts such as the arm or even the head, to move out of harms way. However, no matter how small the body part is, it still costs the same amount of chakra to perform. At this stage, the phantom consumes a great amount of energy; almost equivalent to that of an S-ranked technique. Consider your movements wisely, or you may run out. The speed of the burst is very high; almost comparable with that of the lightning step. However, they are also very focused movements and you will be able to think and see clearly while performing them. This style is a very tactical one; so plan each movement and burst well to chain accordingly with the next. In the hands of a tactical amateur, this style can be almost useless. It requires intelligence to go with your brutal speed.

Please note that your speed is also slightly higher even when not performing the bursts; but since the style focuses around them, there's no reason not to.


[the] --s l a vedriver[]-- 操り人形師

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The Slave Driver is a style based on the concept of furthering your control of speed once it has already reached near its peak. However, even for those who are slow or generally average in speed, this style can be something phenomenal if used correctly and by a master strategist. This style is not one for someone who seeks simple and pure strength and speed; but the style of a weapon specialist beyond regular degree. Because of this, it's only available to people who specialize in weapons or chakra control, such as:

Puppeteers, Weapon specialists (of course), Samurai (of course) and Medics. Bounty Hunters may also learn this style.

The style focuses around the premise of balance, focus and control as you manipulate and shift your chakra to certain regions of the field and upon already released blades. The blades -- however -- are obviously not exactly mobile due to their large size, and thus the wielders of this style contain a seal upon the front (the fore-part to the collection of veins) side of the wrist. This seal can miraculously and quickly create the blades that this style utilizes, and the chains that connect to the blades are also created from this seal in the wrist, though the chains may be tied to any part of the user's body (the chains connect by means of a chakra network attraction specific to the user -- they stick to the user like infallible magnets and this is also similar to how the blades work). However, the chains are not always visible -- in higher levels of this style, you can learn to make your "chain" a simple string of chakra.

The style itself is named after the simple concept of how it connects its weapons to chains and forces them to move from their spots, and defend their master. The blades are all lifeless inanimate objects, similar to how many slave-owners tended to see their slaves. Eventually the slave-driver no longer needs chains (at the point where they can just use chakra attraction); because the slaves are so broken that they don't even need a force to compel them to be controlled.

[required rank B] !PHASE beginning --
XXXXXthe defiant

In the beginning, you're sloppy. Because of your most-likely low and generally crappy level of both chakra and your control over it, you're not one who can exactly dish out countless moves and run around acting like you're Mongolian Jesus flying along invisible cords. Nope, you have a few blades, and they're connected by visible, thick chains. Most likely, they'll drag you along and if the enemies blade doesn't kill you first, suffocation will. You start to wonder why you're even using this style, and then you realize that there's no reason you should be using it -- because if you're not simply using this style as a stepping-stone for training, you're dumb. Definitely not a pro, definitely not a master, definitely not Mongolian Jesus. Though you may be under the eye and disdain of the devil.

[required rank B] !PHASE hook --
XXXXXthe rebellious

You suck. And you'll continue to suck for a while. But you're getting better. The main problem you have with your blades and chains at this stage is recoil, and you're still unable to bring your blades back up from the ground. When you try to have them pull you along to help control your speed, help you dodge or even simply make up for your current dwindling stamina, they do pull you at an appropriate speed now, but the issue is that you're still not very flexible with them and it feels like you're being yanked rather than gently pulled. A true master of this style can be pulled at amazing speeds while still being in full control of their body, almost as if they weren't connected to anything at all. The chains -- at this point -- aren't capable as a fall-back resort, and in fact, you shouldn't be using them in the first place. They're still too sloppy right now; and still painfully obvious with how you need to still use sizable chains.

[required rank A] !PHASE intermission --
XXXXXthe obedient

The chains -- at this point -- are dramatically decreased in size yet still pull you along at quick speeds, and because of their size decrease there is little recoil and you are now capable at moving relatively freely, capable of making jumps and evasions while being pulled along to the next point. You can now attach and detach chains at ease because of their decreased pressure and size, and so you can travel around the field lightly. This is sort of a foreshadowing of the future, because soon you'll be able to manipulate several "chains" at once. The speed of the pull is about the same as your regular speed, though this style is still relatively useless unless you're at a point where you can't easily control your speed, can't cover all areas or are currently unable to move due to either a loss of limbs or a loss of energy. The chains can now easily be aimed and left in place, which is very useful in closed areas because it will enable you to use the chains as a form of jump or balance. If you're locked in a deep pit with no escape, your trusty wrist seal can give you the tools you need. But, you're not a mountain climber -- this style is mostly meant for evasive maneuvers in battle. Though soon, it'll be a means of offense as well.

[required rank S] !PHASE climax --
XXXXXthe lifeless

This is the stage when the style finally reaches its moment of offense. Because you can now easily control and manipulate the movement of the blades and the chains, and launch them out with ease while connecting several chains to your body for a useful ability to manipulate, you can now pull the blades around and manipulate their angle, trajectory, speed, the length of the chain they sit upon, and obviously this means that they can successfully battle against the enemy. The field becomes yours. Danger grows constant and seems to be everywhere for the enemy, and the chains don't even seem to appear on the blades until they're already being used. However, the sudden appearance of chains connected by your arm is an obvious warning signal, and can lead to enemies predicting your attacks. But warnings can often be misleading; so a true strategist can use even this weakness to a degree of gain. While not yet able to simply control these things by chakra strings, the chains have become almost microscopic and thus their only downfall is they cannot slip through objects. You also start to become connected to these chains, however, and thus notice even minute differences in their movements and their flow. This was a natural occurrence for the creator of this style but it is very useful; it keeps you from the schemes of enemies who would use the nature of your chains against you. You can easily disconnect from chains or blades if it is really necessary.

[required rank S] !PHASE death --
XXXXXthe husk

Chains. They are gone now, usually. Those who wish may now use highly refined chakra strings. These strings are just like the ones puppeteers use, and they are immune to the lethal transfer of foreign chakra. They do not accept foreign chakra whatsoever, so they cannot be used as a tool to strike upon the opponent. They're invisible and can slip through all objects except for the blades, meaning you're basically floating along the air and it almost looks as if you have some phenomenal power to levitate. You can control dozens of blades at once and because of this, your body can live off of the safe sureness of a second mechanism; these chains exist as both a total crowd-control and back-up. You can move absolutely regularly while even being pulled along by several chakra cords and your manipulation of them is completely natural. Because of your ability to move regularly while still being pulled along, your speed can dramatically increase, though it is detrimentally important to focus. If your speed grows out of control, however, this is what the chains were meant for in the first place; they can halt your movements and re-coordinate your movements and attacks if you are to fumble over or fall.

Because of the degree of your chakra control, you may now easily shift the degree of your movements on ground or even midair simply by adding more chakra circulatory stress to an individual blade or even a group of blades. Your minute-movements are easily altered and your speed has become perfectly refined and controlled, with any slip-ups met with a quick re-adjust of your posture and any movements that you have failed to perform easily cured by an identical movement through means of a planted blade. You can also easily launch these blades and strings and chains through your wrist without any sort of wait-time, though the limit of blades even at this state is only 150 at one current time. If continuing to launch blades while the maximum limit is already reached, the ones in the worst condition will simply shatter. Blades can be shot as a last-moment resistance or a method of defense in these desperate cases, though if that happens, you're likely already in grave danger. The blades can be easily manipulated to even the finest of degrees, however, so opponents assaulting you with melee can easily be met by a back-stab from weapons they didn't even know were there before.


_the dust [eater] クロールのヘビ

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[background];
Based after a strange and carnivorous reptilian species that often graced the oceanside of the Waterfall country; the Dust Eater was quickly practiced and perfected by its only human partaker; Kleine Heiland. The reptilian species had ridiculously long legs and arms, that were far larger than their head and torso, and had long nails that helped them grip objects, yet were also easy to retract from the floor. They were adept at warding off hunters from their territory, for the fact that they easily ousted even shinobi due to their ability to fight and kill without being struck. These creatures were called "the Dust Eaters".

[description];
The "Dust Eater" is a movement in where one anchors their legs to the floor and shifts their head from side-to-side like a pendulum. Their bodies become extremely flexible and their legs gain a massive amount of strength; enough to keep their bodies off the ground effortlessly, except for when necessary. However, this is only the evasion/dodging portion of the style. When the dust eater wants to attack, they lift their body up from the floor and use all of that pent up strength from their legs to propel their bodies, almost like a rocket. The thing is, though; their faces when doing this are only distanced a few inches from the floor, which not only makes it extremely hard to defend/block against this style, but makes it look as if the practitioner was rubbing their face in the ground -- eating dust and dirt. This is only the low-level structure in their style, however. Once the user becomes adept at fighting like this, they can easily use their leg as an anchor while they shift their body -- round and round -- being able to slice from any and all positions. Because of this, they're very, very unpredictable and fighting them becomes much like swatting a fly.

Note, however; their legs may be "anchored" but they can still move just as fast as any other time. This is the ultimate training of the style; perfect balance and the complete loss of human-like movements. In all effect, they become much like the reptiles they strived to recreate.

Notenote: The practitioner will generally be unable to reach the opponent's head at first, unless their blade is very long (not recommended for this style). Because of this; Dust Eaters generally focus first on the legs, then the arms, and THEN the head. Although -- yes -- this means this style is not very great for assassinations; it is one of the most reliable styles when it comes to disabling the opponent before finishing them off. It simply requires patience, caution and awareness; if these three are set and match, then it can become one of the most deadly weapons.



;[stage one -- the stiff / genin]

In the first stage, the newly recognized dust eater is rather pathetic and wobbly. They can hardly keep their body up off the floor for longer than a post or two before their legs give out and they fall. Their upwards propulsion is pathetic, and they often slip and end up ramming their heads against the ground. The pendulum-like swinging of their head is awkward and practically motionless; it looks much more like nodding or shaking. They are -- at this stage -- too human in their movements. They are not yet used to moving like the Dust Eaters; thinking like the dust eaters. And it shows in their every movement.



;[stage two -- the stone / genin]

In the second stage, they're now able to anchor their legs and stay there -- at least for a time -- yeah. But they still can't actually MOVE like this, without losing their balance and falling. For this reason, they are called "the stones" at this stage. After achieving this level of the Dust Eater, they often train by standing up and then leaning back as far as they can -- much like the "limbo" -- (and it is imperative to note that this still is MUCH like playing "limbo") trying to take small and careful steps on a soft ground so that they do not hurt themselves. They still can't kill this way; because they still cannot move or fight. However, they can evade decently well at this stage, at least against someone lacking experience in battle.



;[stage three -- the stalwart / chuunin]

This stage is revolutionary, by all means. The dust eater can now move and evade rather easily, though not while carrying overly large objects such as a broadsword. At this point in time, dust eaters tend to use daggers or other small weapons that do not weigh over-much so that they do not break their balance. They work to achieve the true method of mastering this style; which is the ability to shift their balance into one arm while still maintaining equal balance in the rest of their body. However -- at this point in time -- they are not even close to achieving that. Their pendulum movements become natural, however; perhaps almost even mastered, and their legs become very strong and capable -- their balance becoming more than just a fleeting movement. They become very, very flexible and can twist and turn their bodies more than any other; making this stage excellent for dodging/evading. However, this stage is almost useless when it comes to combat. The only way someone at this level can actually fight is with other methods such as ninjutsu/taijutsu, and that will quickly break their focus and balance and could put them at high risk. It's wise to only use the dust eater if absolutely necessary, in this stage. Otherwise; it could become a problem more than a boon.



;[stage four -- the strong / jounin]

This stage is where the dust eater truly begins to show their prowess in battle. They will be able to hold even the largest of blades/other weapons while still holding their strong sense of balance and conviction. Their speed is just as great as their normal running speed now, and their body is not only flexible but instinctive. Not only is their body trained but their eyes, at this stage; examining almost every motion as if they could slow the time. Their senses become so trained that it is almost as if they are no longer even human in this style, and their movements begin to connect with both speed and grace. The only problem is that they now have trouble with their upward propulsion, for they are too used to fighting as if they were the lizards themselves. The style adapted by humans has a few changes; yet they cannot perform these changes, despite the movements being far more human than reptilian. For this reason, they are not yet at their peaks of evasion, speed or assault. But they are close; very close.



;[stage five -- the storm / sannin]

This stage -- the final stage -- the dust eater faces the largest changes amongst them all. They now master the collaboration of both human and reptilian movements; mastering their upwards propulsion swings and even their pendulum evasion/assault. Their legs are like a life of their own, now, and now they can even jump and evade while jumping yet still land on their anchored feet. They move even faster than they regularly do by a large amount and now slide even closer against the floor than the lizards, making them extremely difficult and unpredictable opponents. They can now easily shift the weight and balance of their bodies, even being able to turn around or turn over to evade an attack. Their eyes are extremely keen and alert, and they can somehow manage to run through each movement in their head before they perform them, at this point. They become much like instinctive animals -- or even machines -- and at this point, there is nothing on their mind but death and blood. Their strength is almost incomparable now, because they attack only at very rare and opportunistic times; holding their strength in that arm until then. Their slashes are easily capable of ripping through stones; cutting flesh and iron (perhaps even steel) as if it were parchment. Their upwards propulsion is very quick and agile, and now they can even propel themselves backwards without flexing their body upwards -- simply by forcing and releasing strength from their legs. And the one thing that signifies these masters as perfect: they never, ever make mistakes. They are always vigilant, always aware of all of their actions. They will not trip, they will not fall, and they will not accidentally shift their balance overmuch. They perform all actions fluidly and conjugate the current with the former; making the once-awkward style not only of beauty but grace.


lightning STEP] サンダー ・ ストライク初級

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[background];
From realizing that the more colossal opponents all fought with speed, reflexes, skill and stamina; the original master of this style -- Kleine Heiland -- created this for one purpose; to be a style that focused on nothing but speed, simple and violent. A movement that only hoped to destroy the opponent in one sweep. This style is not reliable in close-ranged situations, nor is it good for long-going battles. This style simply seeks nothing but to destroy or be destroyed. A movement with no grace, no control, no eloquence; and no compare. A step of ultimate speed beyond that of any style in the world. A step of lightning.

[description];
Focusing all of your strength and energy into your legs for a quick moment, before lightly bending them and then dashing forward at incomparable speed, this style seeks to destroy the enemy in a single hit, and it is based entirely for that one single purpose. The entire style focuses on training your legs; their strength, speed, stamina, balance, etc. It also teaches you to ignore pain and strain from within both your legs and arms. It is a style for one who is mindless; one who can think rationally even in the rush and aggression -- one for those who are willing and ready to put everything on the line to either kill or be killed. However, more than that, it is a transformation. Your legs will begin to change -- eventually -- to the point where they will begin to ignore pain; a strong and reliable footing retaining itself through each step. They will become like a life of their own; a weapon without need for thought or control. And eventually, your arm -- whichever arm you do not wield the blade with -- will change too. However, that goes to say that this style does not allow dual-wielding blades. It simply doesn't work and will make it weaker.


;[stage one -- the weak / genin]

At this early stage, the increase of speed during the dash will still be immense or even colossal; but at this point, it's not even nearly worth it. During the burst of speed you won't be able to see, focus or think; to the point where you may simply end up ramming your skull into a wall. The opponent dodging by even a millimeter could spell your end; or even if you hit the opponent, you may be running into their blade rather than their neck. Simply put; it is speed and destruction that cannot be tamed, cannot be controlled -- and thus, cannot be used. It is pure impulse without course and will often -- if not always -- end in your death rather than the death of the one you wish to destroy. And even for the opportunists; the increase of speed -- at this stage -- is simply not enough to risk your head on the line.



;[stage two -- the meager / genin]

The second stage is hardly a recognizable increase; but it is progress. The speed increases drastically yet the control and confusion is still the same; meaning you are just as likely to get rofl-stomped into a wall as before, yet with more power and speed. Because of this; this becomes a rather opportunistic stage -- where, in return for your own risk and life; you may possibly end theirs. It's not recommended, and it's not advised, but it's a chance -- an opportunity -- that cannot often be ignored. You still can't really see where you're going, but you can at least move other parts of your body at this point -- such as your blade -- to adjust to any movements necessary. As always -- though -- everything, at this point, is all performed in your own risk. The chances are, the opponent will live, but you will die.



;[stage three -- the the strong / chuunin]

A stage for those who have endured both pain and triumph; failure and success -- the third stage is where you will first begin to be able to see and control your movements. You still can't move out of a straight line whatsoever -- not that you ever really can -- but now, to halt your movements (or at least try) in order to prevent yourself from colliding with objects or to falling into bad situations, you now have the control over your body and your legs to sink your arm into the ground; slowing you down and thus not only allowing you to quickly charge right after the initial charge, but to keep your [charge] from falling into a [wall]. At this point, the stage is for the opportunists who still yet fear their safe-coming; a lightning-stepped strike with a lower risk of punishment and end. However, the transformation has not yet begun; and the speed is still overwhelming to control, especially for those tired and overused. It requires complete focus -- at this point -- on one or two objects, or you will see nothing but the retaliation of your own speed.



;[stage four -- the eager / jounin]

From this point -- this time -- the transformation begins. The arm you are not wielding a blade with will begin to turn to a vulgar and hideous visage; a large monster-like arm with a single long and sturdy nail digging deep into the floor. The transformation -- however -- is not yet fully complete, as you basically only have one finger at this point. Please let it be noted that this transformation -- however -- only occurs when activating this style; it is not perpetual nor is it permanent. Aside from the transformation and its ability to quickly halt and control your movements -- however -- you can now see almost completely clearly while stepping, and can focus on adding a bit of strength into your arms rather than lightly slashing. Because of this, it is at this stage where the lightning step becomes very battle-reliable, and the large nail -- sturdy and ironclad as it is -- becomes much as if a second blade. But nothing is yet complete -- yet done. Not the speed, or the strength, or the stability. Which leads us to the two final treks marking the end.



;[stage five -- the lightning / sannin]

In the fifth stage, what was one is now three. Three large, sturdy and reliable blade-like nails come from your now mutated and vulgar arm. They sink deeply into the ground almost immediately after your dash has reached the point where you wish for it to halt; and can halt it almost immediately. Your vision of the opponent is almost completely clear, and the speed has taken a slight increase. Both the strength and endurance of the nails is now highly increased; to where they can easily match blades with even refined steal. The nails are now very much a weapon as they are a sense of stability and balance; and they become even better in the final stage to come. You now move as a blur and strike as hard as if it were your all; and can now do one very important thing this style has to offer: do a backwards lightning step. Indeed, this entire style focuses on training your legs to the uttermost -- even to walk backwards as if it were forwards. It has now become a strong and surprising style and motion; the perfect attempt at an absolute assassination with nearly no risks or repercussions. At this point, it has long-since been settled; this style makes you -- even if only for the short moment of its activation -- the fastest of them all. Now -- as well -- you'll easily be able to turn your arms quickly back into their normal state; allowing you to meld handsigns quickly at will.



;[stage six -- the krieger / sannin]

In this -- the final stage -- you are but a blur as you move. You are faster than anything pictured before -- yet not pictured at all -- and become a rival to even the lightning itself. The nails now become five long and almost indestructible weapons. They are now just as much of an offense and an ally as your blade. However, they grow shorter and pointier -- it is simply your arm that grows longer in this stage. The fingers of this transformation hardly appear much larger than even a normal hands; and yet they are simply that much better. The fingers are now extendable -- up to three feet. As well as this, your sight in the step is absolutely pristine and clear; almost as if normally walking. Your nails can stop your movement immediately as they touch the floor and can be retracted just as quickly, making this much more of a style -- now -- than an assassination. Your claws work to halt your body at an angle -- almost as if turning -- so that you may strike an opponent from both the front, the back and the sides rather than a simple front-back assault; making this only more annoying to compete against. However, it's not really recommended to overdo this style. Not only will it strain your legs, but the chances are: if the enemy can block/evade your strike the first time, he/she can probably do the same every time to come. Although it is useful in many ways, it still always retains its purpose; to be the ultimate style in bringing an unexpected end.
PostPosted: Tue Dec 27, 2011 7:44 pm


User ImageUser Image U z u m a k i--



Background Info
The Uzumaki clan (うずまき一族, Uzumaki Ichizoku) was a prominent clan in Uzushiogakure. They were also distant relatives of the Senju clan and thus both clans were on good terms; an alliance that extended onto their hidden villages — Konohagakure and Uzushiogakure. The shinobi of Konoha integrated Uzushiogakure's symbol onto their uniforms and flak jackets as well as on the shoulders of their uniforms as a sign of friendship and goodwill between the two villages, and continue to do so to this day, in memory of their friendship even years after Uzushiogakure's destruction.

The bloodline of "Uzumaki" -- however -- did not die out, rather, it was carried on by small remnants who no longer resided within Uzushiogakure and kept their bloodline hidden to keep them safe from those who feared them. Eventually, when the world came to peace, the people of the Uzumaki Clan began to rise from the ashes again. They were led by the woman known as Takimi Uzumaki, wife to Arashi Uzumaki, who eventually taught her powers to her son and other clansmen before dying in a landmine accident much later after already bringing the Uzumaki back to glory. However, their bloodline still remains thin; it is extremely rare to see one of them, especially one with their bloodline's powers.

Please let it be noted that the Uzumaki were hunted to extinction for great reason; they were gifted by a bloodline on par with even the sharingan.


Rules
• All Uzumaki MUST belong to the Sealing Master Class (included in this bloodline)
• All Uzumaki have a special saying that they were born with -- this saying is literally their first word, and although these sayings rarely have meanings, the Uzumaki tend to repeat them almost every other sentence (example: Naruto's Dattebayo or Kushina's Dattebane). This "catchphrase" must start with either a "t" or a "d" and the second letter must be an A, with the third and fourth being "t"s
• Uzumaki generally have red or blonde hair, however this is not a requirement
• The Uzumaki are even better than Heiland's at controlling bijuu
• Just to clarify -- the Uzumaki can NOT control bijuu! They can keep them from going insane, but they can't make them follow their orders, and there will be no techniques capable of doing this!
• This bloodline cannot be activated until Chuunin rank because sealing is depicted as an "elite" power; this counts as your sub-element
• The learning limits for Ninjutsu/Genjutsu are separate from Fuuinjutsu:

  • E-Rank: Ninjutsu 5, Genjutsu 0, Fuuinjutsu 8
  • D-Rank: Ninjutsu 10, Genjutsu 3, Fuuinjutsu 15
  • C-Rank: Ninjutsu 12, Genjutsu 5, Fuuinjutsu 20
  • B-Rank: Ninjutsu 14, Genjutsu 6, Fuuinjutsu 25
  • A-Rank: Ninjutsu 16, Genjutsu 7, Fuuinjutsu 30
  • S-Rank: Ninjutsu 18, Genjutsu 8, Fuuinjutsu 40
  • S+-Rank: Ninjutsu 20, Genjutsu 10, Fuuinjutsu 50


Strengths
• The only shinobi in the world capable of freely using space-time jutsu; however I use the word "freely" loosely -- it still costs a fair amount of chakra and even the highest Kage can become exhausted from overuse
• Although the Uzumaki only have very small chakra cost reductions [subtract 1/4 of the cost] on sealing techniques (though they will have a strong reduction (divide by the specialist reduction then subtract) if they are in the sealing specialist sub-class), they are gradually capable of sealing energy from the environment around them. Meant to prolong battles and slowly debilitate their foes as they draw down their chakra with sealing techniques, the Uzumaki are the best at lasting long and using over-enlarged amounts of chakra. By activating their tattoos, they will gain eight chakra from the environment every post.
• As the Uzumaki often use sealing techniques by means of "rites" and "rites" can be placed onto weapons, the Uzumaki are very accurate when it comes to throwing projectiles for they often use them as the sealing points for their techniques
• Fuuinjutsu can be used without speech; you do not have to speak the technique you are using
• Capable of sealing their techniques into allies for [one time use] even if the ally doesn't have that element -- however, this must be done and prepared out of battle
• Fuuinjutsu technique training is halved
• All Fuuinjutsu are stronger by [1] rank
• Slightly enhanced perception due to their born-training of always needing to be aware and prepared
• Slightly faster than others of their rank because of their reliance on speed and quick timing


Weaknesses
• The Uzumaki may NOT learn elemental jutsu with a range extending to over twenty feet; however they may learn jutsu that can be thrown further than that
• It is true that the Uzumaki are accurate at throwing projectiles -- however, their general taijutsu isn't really very good, and they cannot learn any taijutsu styles -- but may learn three weapon styles [fully]
• Uzumaki may only have two elements -- however they may use any attacks absorbed by sealing techniques -- but only ONCE per absorption
• Only Special Jounin and above may use space-time fuuinjutsu!
• Generally weak against the unpredictable earth element as it is rarely ever a straight-forward blast of chakra -- thus making sealing it difficult unless you want to spend the chakra on sealing that whole portion of the earth
Very weak at lower ranks, even Chuunin and Special Jounin, as this is a building class where you start off weak and eventually grow to be very formidable. Although sealing specialists can be useless without great talent, ones with talent can surpass many other shinobi with hard effort and work.
• The class lies on preparation; someone not always prepared with their seals in place and their strategies intact will do very badly with this bloodline. Planning is a must, setting is a must (good to lure opponents into planned territory), stealth is a must and a quick eye is completely necessary.


Techniques
( Almost all techniques are canon but have been renamed simply to sound better)
Technique Name: Sealing Key Release
Rank: Depending (half the chakra of the seal)
Description: The Uzumaki may use this technique to remove THEIR OWN SEAL and theirs only. By placing their hand upon that seal, they burn it off (doesn't leave scars/burns) and seal a kanji symbol back into their scroll, occupying some of the scroll's body.

Technique Name: A Survivalist's Eye
Rank: C
Description: A low-ranked and simple technique, the Survivalist's Eye allows the user to implant vision into a single one of their scrolls that will send them brain messages (similar to the Mind Specter) if something is amiss or they see anything peculiar. The most useful part about this technique is how there is no actual "eye" appearing, and the seal looks completely like normal so unless you're Pope Benedict the Third you're not going to notice that it can see you. The eye has three levels of brain messages; level one is a low level awareness and it will say "Think", level two is an alert awareness and it will say "Feel", level three is a fearful awareness and it will say "Know". If the seal says "Know", the Uzumaki will most definitely come to protect the seal from falling into the enemy's hands.

Technique Name: Mind Specter Technique
Rank: C
Description: A technique that can only be used on one person at any given time and must be re-applied if it is to be used later, the Mind Specter technique is an ability where the Uzumaki may link their speech into someone's mind. It's a seal that takes the form of a kanji tattoo on the target's neck (kanji for "wind"), and this allows the two to inter-communicate through thought. The seal never runs out unless manually removed by the Uzumaki, and is generally placed onto an ally before battle.

Technique Name: Ghost Shadow Technique
Rank: B
Description: By sealing a portion of their energy (which can be rested back to normal) into their shadow and allowing for the shadow to gather general energies from the nature around it, the Uzumaki can stock up to 40 energy in this shadow which can be used later in battle at any time by performing a simple handseal. This technique can be used at night or indoors and it overlaps other shadows; becoming as dark as possible as if to stand out. This -- however -- can make the user's movements more predictable, and this technique takes 1 post for only 1 chakra point, meaning it takes 40 whole posts to stock up for later battle use.

Technique Name: The Prisoner's Key
Rank: Depending
Description: An esteemed Uzumaki technique to assert their dominance over other sealing specialists, the Uzumaki may destroy barriers made by opponents using the same amount of chakra they put into it. However, this does not work on all barriers -- Uzumaki barriers cannot be broken by this technique and neither can S+ barriers. It also requires one post of complete focus and thus is extremely dangerous to use in most combat unless aided by allies.

Technique Name: Advanced Arsenal Sealing
Rank: B-S+
Description: This technique is capable of doing more than just sealing objects like weapons; but sealing chakra-implanted objects and even techniques. This technique, at its best, is capable of sealing even bijuu into items (such as the pot Shukaku was sealed into) rather than hosts. Simple sealing like sealing jutsu or chakra weapons for later use is fine and easy. However, on the level of sealing even bijuu or large chakra masses will require [3] posts of prep time. Let it be noted that the object the bijuu would be sealed into would need to be treated extremely delicately -- thus it cannot be sealed into a weapon or something you could use like that. This can be used to transport bijuu to residential areas safely so that a jinchuuriki may be found in peace.

Technique Name: Hidden Object Shell
Rank: B
Description: An invisible technique, this creates an orb barrier around an object by forming a few simple handseals. The orb is completely invisible until hit, where it will reveal itself to be a glowing yellow ball before returning into its see-through state once more. Despite its low rank, the size of this barrier contrary to chakra consumption means it is actually quite powerful; and most physical or jutsu means cannot destroy this ball. However, it's too small for anyone but children to fit into, so it is clearly made to either protect young children/babies (such as potential jinchuuriki) or cargo and other small objects you could think of in your free time.

Technique Name: The Prisoner's Binds
Rank: B
Description: A technique used for a long time to restrain targets and even bijuu, these chains are incredibly powerful and specifically meant to lock around the demon's massive frame. The chains come from the user's body and can be used freely generally to wrap around targets at fair speeds, but to completely suppress an opponent's movement you must cease your own movement as well. This technique costs B ranked chakra per post to uphold and is nearly impossible to free yourself from once caught.

Technique Name: The Prisoner's Cage
Rank: S
Description: This is an extremely powerful barrier jutsu that is meant to keep hostiles or even allies out of its range. It's large and can be used simply by molding several complicated handsigns, and is nearly unbreakable except for against other sealing specialists/masters (after spending 3 posts of sealing the barrier into a scroll it will dissipate) thus making this ideal in keeping yourself or your allies safe in a troubled time. This technique was used by Kushina Uzumaki to keep the Konoha ninja from the dangerous field of the Kyuubi, and exponentially increases the potency of the Prisoner's Binds technique by creating it from the walls of this barrier. It's very exhausting on the user, however, and it can only be used once a week (real-time).

Technique Name: Time Destruction Escape
Rank: S
Description: The Time Destruction Escape is a technique where the Uzumaki will place a large seal upon any object (includes clones) and this seal will be prepared for later use. This seal can be used one time and one time only to immediately transfer his organic body into the object, creating a Kanji mark for "life". During this time, the user will only have a ghost-like, "go-through" body of chakra that takes his/her features, colors and shape -- much like facing some Ghostly form of the Uzumaki. Although one may think this technique is perfect to use for a dodge -- which it is -- it has much more dangerous uses at its disposal. The seal's transfer between the Uzumaki and itself is immediate; he/she can immediately re-materialize, even inside of the enemy's body. Often used to seemingly slip through an opponent's body only to crush and burst them from within, this technique is unpredictable and deadly indeed. It can only be used twice a battle, and for two posts each time, during which the opponent is in a very vulnerable state. However, if the seal is destroyed while the body is still contained within it and the Uzumaki does somehow not know and transfer it back in time, his/her body will be destroyed forever and he/she will be stuck in this ghostly state which will dissipate five posts later.

Technique Name: The Clown's Mask
Rank: S
Description: A time-space teleportation technique, the user will place a seal upon an object -- any object, including another person -- and after placing this seal, the Uzumaki has the ability to teleport to wherever that seal currently is. The user will disappear into a swirling black (much like a black hole) and then reappear regularly at that location -- however, this technique cannot be used on an object over four-hundred feet away and thus you cannot magically skip country to country using this. Also, the object must have been legitimately marked some time -- you can't just appear anywhere and say "he/she marked it during his travels". If mods ask for evidence of your marking in some post then you must give it to them. The seal is rather obvious as it is the Uzumaki clan symbol surrounded by four black lines like a cross, so it's hard to hide. This technique may be used in conjunction with the Time Destruction Escape.

Technique Name: The Clown's Death
Rank: S
Description: The Clown's Death is a variant of the Clown's Mask that transports other people instead of yourself. It is very close-ranged and requires a few seconds to completely suck any enemy in, but it involves a swirling black hole emerging from your left eye that will send the enemy into an alternate dimension. The attack is a deadly one-hit kill, as there is no way to escape this dimension unless the attacker returns to it and lets you go free. However, it is so close ranged that it can only work on enemies within five feet of you, and if they escape (very, very difficult under almost all circumstances) you've wasted a ton of chakra. Using it, however, takes a smaller amount of time to use than with the Clown's Mask, and if strategically performed, it can mean an almost complete chance of death. It's a very risky technique to perform, however, and since the Uzumaki are terrible at taijutsu, getting into close range is not ideal.

The technique cannot be initiated immediately, it needs one post of focusing on said target before it can be released. However, once caught, an enemy will most likely never be able to escape unless their speed is insane.

Technique Name: The Freedom of the Beast
Rank: S
Description: An extremely powerful sealing technique, there are two ways to use this; one benevolent, one evil beyond compare. This technique is used to break the bindings of a demon and a vessel. This can either be used to break a demon free of someone's control (for example, an Uchiha/Senju) or it can be used to release a demon from its jinchuuriki. By placing their hand (must have their own blood on it as well as the opponent's blood if they're a jinchuuriki) on the opponent's chest and surging black tattoos onto their body, they break someone's binding with a demon and free it from its "hold". This can be used to free demons from jinchuuriki unless the seal was done by another Uzumaki. During childbirth, jinchuuriki are much more vulnerable to this technique, and it requires only half the chakra without needing to obtain their blood. However, most hosts won't die from this technique unless the demon was very powerful (7 tails and higher), and this puts the Uzumaki in danger of this technique as well since they can't control demons.

Technique Name: Eight Trigams Sealing Style
Rank: SS
Description: The ultimate demon sealing technique capable of sealing even the Kyuubi into the host with an extremely powerful seal, this is the Uzumaki's most prized technique in the world. This is one of the secrets to their expansive demon control, and is a nearly unbreakable seal that not even other Uzumaki can break, regardless of chakra or rank. This technique -- however -- can be weathered down as time goes by, so the Uzumaki may need to re-strengthen the seal every now and then. When the "key" to this technique is used, the jinchuuriki's control over their demon will enhance, leading them into the eventual path of what seems like full control.

Technique Name: Space-Time Calling Technique
Rank: SS
Description: A technique meant to be used on extremely powerful ninjutsu, this technique is capable of sealing away even a tailed beast ball and calling it to another location. Requiring only a few complex handsigns, this technique can be a lifesaver if you're willing to use the large amounts of chakra. This technique requires concentration for larger techniques so that you can choose their destination, and can seemingly appear out of nowhere.

Technique Name: Flying Thunder God
Rank: SS
Description: This powerful technique involves placing a seal on any object (including humans). You will be able to transport to this object almost instantly from practically any distance. The issue of this is its unpredictability; you may end up teleporting into a very dire situation, and even if used on an enemy, they may have a back-up plan that could even instantly kill you if you warped at the wrong moment. However, it's a powerful and unexpected technique, an instant transportation that can leave the enemy dead or barely alive and even protect you from death. It costs a great amount of chakra, though, so it's unwise to use and abuse it.

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PostPosted: Wed Dec 28, 2011 5:07 pm


the TRUE blood

User Image

𝔡 𝔢 𝔰 𝔠 𝔯 𝔦 𝔭 𝔱 𝔦 𝔬 𝔫
The true blood of the true form; the real essence of the real deal. Kleine's back will sprout two large wings that extend up to sixty-five inches on each side. These wings are generally pointed forward in their curve but can also be used for things such as anchoring the body in the Dust Eater, or even halting a dash in the Lightning Step. The wings are as strong as the other bones and are just as fast as Kleine; with a strange structure that allows them to jab and shred targets with ease. In fact, almost their entire purpose is shredding. However, they may also be used well enough to defend Kleine's upper and perhaps even lower body by cupping together and forming a powerful wall. The wings look much like the left bones in the picture but are slightly different; they are wider, more bone-looking and have armor-like plates coming from the back. The wings are actually meant to coordinate with his weapon styles for in case his hands are occupied.

The last addition to this transformation is a small tail that resembles Hiruko's, but starts off at six inches and may extend up to twenty feet. This tail is slightly weaker than the rest of the bones, but the tail is meant to defend what's behind him by launching outwards under the hidden guise of a cloak. It can be used much like an extendable arm used to block attacks, grab attacks or anything similar, and although it isn't that stellar; it has its uses. For example, its ability to quickly swing itself like a pendulum makes it a great shredder; and its ability to dig into the floor makes it great with the Lightning Step.

𝔫 𝔬 𝔱 𝔢 𝔰
❖ The wings cannot glide or fly because they are not hollow; they are meant entirely to block, impale and shred.

❖ This form hardly makes him lose a grasp at his humanity, since it isn't far from his original self; instead, he loses a grasp at remorse and becomes sadistic and malevolent.

❖ Kleine has the ability to extend any of these extra-added limbs to double their size; meaning both width and height. This is mostly for defensive purposes for the wings, and offensive for the tail.

𝔰 𝔱 𝔞 𝔱 𝔰
► One rank speed boost
► Senses improve; as does flexibility and perception
► Balance is increased greatly by shifting the weight of the wings and tail to certain areas that are losing balance

[UPDATED upon becoming BL head]

As a new addition to his form upon becoming the bloodline head, Kleine has grown almost scorpion-like pincers along his arm, though he can still grip objects because his hand is between them. These act as full arm guards, but also something else. The pincers will inject Kaguya bone marrow into anything they can stab into, which will expand a few inches after a few seconds. What this can do is easily not only stun the opponent, but ******** up their insides. It can also split apart weapons. Next, the tail changes to look like a full scorpion tail. It rises above Kleine's head and extends, pouncing upon the enemy when the opportunity strikes. Kleine's true blood form is all about openings. When the enemy is vulnerable, he has many, many limbs just ready and eager to pounce and rend them of their life forever.
PostPosted: Wed Dec 28, 2011 5:07 pm


XXXXXXXXXXXXXXXXXXXUser Image
XXXXXXXXXX;lXXXXXXXXXXXXXXXXXXXX

XXXXXXX 私は私を愛して вαsιc ιиғoямαтιoи

XXXXXXXName: Rio Mikita
XXXXXXXNickname: Riomi
XXXXXXXAge: 17
XXXXXXXEthnicity: 25% Egyptian, 25% Persian, 50% Italian
XXXXXXXHeight: 5'9"
XXXXXXXWeight: 151 lbs
XXXXXXXPersonality: Loyal, Confident, Bushido

XXXXXXXSexuality: Homosexual
XXXXXXXFamily: Small family; all living in the West, to avoid the UAF

XXXXXXXTheme Song: http://www.youtube.com/watch?v=wkbf1-cVUuY
XXXXXXXNindo: "Live for myself, die for my country."
XXXXXXXBackground Info: Meh.

XXXXXXXOther Info Doesn't like much; hasn't experienced much. His entire life has been absorbed with training.


XXXXXXX 私は私を愛して иιиʝα ιиғoямαтιoи

XXXXXXXStrength: Defense and the earth element; he's got a lot of capability in both, his skin is also tough
XXXXXXXWeakness: The lightning element
XXXXXXXXXXXX↬ Fears death, abandonment, loneliness
XXXXXXXVillage: Amegakure
XXXXXXXRank: Chuunin
XXXXXXXClass: Earth Sage

-Mastery of the blade: After a long time of mastering the skills of wielding their weapons, they have become extremely skilled at it. Of course, that still means that they are nowhere as skilled at those who specialise with weapons.
-Tough bodies: While nowhere as strong or flexible as those of the Taijutsu class, these ninjas have honed their body muscles to be able to strike heavy and fast blows with their weapon.

-Limited ways of attacking: With their weapon style, many are not diversed in the ways of attacking.
-Can only carry 2 weapons, a Main and a Secondary (Tip: Have them both be Custom for greater power. Though no weapons that can change to different weapons)
XXXXXXXBloodline: Shoton (Crystal)
XXXXXXXXXXXX↬ Stage 1 (There is only one stage, lol)
XXXXXXXClan: Chiru

XXXXXXXChakra Points: 330

XXXXXXXMissions Complete:
XXXXXXXS -
XXXXXXXA -
XXXXXXXB -
XXXXXXXC -
XXXXXXXD -
XXXXXXXE -

XXXXXXXOpponents Defeated:
XXXXXXXBattle Theme: ]http://www.youtube.com/watch?v=XFEAzP1Zm-A&feature=related


XXXXXXX 私は私を愛して ȿκɪʟʟ ιиғoямαтιoи

Quote:
Bird Summons


XXXXXXXJutsu List:
XXXXXXXXXXXX↬ Number learned:
XXXXXXXXXXXX↬ Number to be learned:
XXXXXXXXXNinjutsu
XXXXXXXXXXXXCrystal
XXXXXXXXXXXXXXXa c a d e m y

XXXXXXXXXXXXXXXg e n i n
Kesshō no Yoroi [ Crystal Armor ] Genin
This technique allows the user to cover their skin with a thin sheet of crystal, protecting themselves from weak blunt attacks. This armor can also aid the user in performing stronger physical attacks. The crystal is transparent and can only be noticed by light reflecting off it. This does not happen by reflex, the user must perform the skills. Lasts for two posts.
Shōton: Kurenai no Kajitsu - [ Crystal Release: Crimson Fruit ] Genin
The user can create a dome of crystal to surround a target. It is highly durable from both external and internal attacks unless they are strong enough to break the crystal. Lasts for two posts.
Shōton: Mori [ Crystal Release: Lance ] Genin
This jutsu allows the user to create a large and sharp spear-like rod attached to their wrist, which she can use to impale her target. The lance lasts for three posts.
XXXXXXXXXXXXXXXc h u u n i n
Shōton: Senbon [ Crystal Release: Needles ] Chuunin
The user creates long, sharp, and pointed bright pink and white crystals that shoot at the target at extremely high speeds with pinpoint accuracy. This technique doesn’t need the user actually grab the needles to be thrown. They are launched as soon as they are created
Shōton: Suishō Tō - [ Crystal Release: Jade Crystal Blade ] Chuunin
With this technique the user can quickly form a blade made of crystal on their arm, and use it in a manner reminiscent of a tantō. Blades can be formed on both arms if needed for an additional cost of five chakra. The blades are maintained for five posts.
Shōton: Uwagakesuisha [ Crystal Release: Crystal Wheel ] Chuunin
With this technique, the user creates a disk-shaped wheel made of crystal around them, allowing them to keep above water and race towards the enemy at high speed. This technique can be used to hit the opponent head on which would cause moderate blunt force trauma
Suishō Bunshin no Jutsu - [ Jade Crystal Clone Technique ] Chuunin
These clones are made of crystal, as one is defeated, it crumbles into many crystals. Clones made by this jutsu are also able to deceive most dojutsu users. Due to the fact the clones have a physical form like shadow clones. Making dojutsu users unable to tell which one is the real one.
Kesshō: Rokkaku Shuriken - [ Crystal: Hexagonal Shuriken ] Chuunin
The user creates several crystal shuriken and launches them at the opponent. The shuriken are six-sided with spikes at the sides of each blade, resembling snowflakes. The shuriken don’t need to be thrown by hand. Much like the crystal needle technique they are launched when created.
XXXXXXXXXXXXXXXj o u n i n
Shōton: Suishōheki Hachi no Jin - [ Crystal Release: Jade Crystal Wall Eighth Formation ] Jounin
This technique allows the user to encase a large area in crystal, thus trapping everything within it. This jutsu acts like a prison as well as many other crystal techniques. However if the user wants to trap their opponent and keep them from running from their fight. This is the jutsu to use. Covers twenty yards and lasts for four posts.
Shōton: Hashō Kōryū - [ Crystal Release: Tearing Crystal Falling Dragon ] Jounin
The user crystallizes a material in the area, and then turns it into a dragon. It can be used as a means to travel or to attack a target. Several dragons can also be made and manipulated at once however they are weaker than one large crystal dragon. This technique is the equivalent of water dragon jutsu. Lasts until it’s destroyed or until the user releases it.
Shōton: Omiwatari no Jutsu - [ Crystal Release: The Gods' Crossings Technique ] Jounin
The user places their hand on a surface, creating a long stream of sharp crystals to bind and pierce a target. The crystals are able to track their opponent however they stop after fifteen feet.
Crystal Release: Growing Crystal Thorns - Jounin
The user creates growing thorn-like crystals that continuously grow towards the opponent's direction. Very similar to Iron sands branching technique only more rutheless. Ends after the second post.
XXXXXXXXXXXXXXXs a n n i n
Shōton: Suishō Meikyū no Jutsu - [ Crystal Release: Jade Crystal Labyrinth Technique ] SS
First the user creates a large number of crystal flowers. Then they can grow these flowers into a gigantic labyrinth consisting of red crystals. Enemies trapped inside it will mostly be lost because of the fact that the red crystals reflect their personal image as well as generates mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them. It is even capable of confusing most dojutsu users. Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, and its wide surface will disperse the force of wide range attacks, reducing their effectiveness. To overcome this technique, an attack that has impact force both wide and powerful is required to smash through it. Last for five posts.
XXXXXXXXXXXXEarth
XXXXXXXXXXXXXXXa c a d e m y
Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill)
Koujin Bunshin no Jutsu (Dust Clone Technique)
Doton: Iwa Tounyuu no Jutsu (Earth Release: Rock Throw Technique)
Doton: Doroku Gaeshi (Earth Release: Rock Shield)
Doton: Ishi Yoroi no Ude (Earth Release: Stone Bracers)
Doton: Gou no Doro (Earth Release: Mud Moat)
Tsuchi Tou Tou (Swift Earth)
Mizu Sousetsu no Jutsu (Water Founding Skill)
Doton Henge (Earth Release Transformation)
Torappingu no Jutsu (Trapping Skill)
XXXXXXXXXXXXXXXg e n i n
Name of Jutsu: Iwa Toge Fushido no Jutsu(Rock thorn bed jutsu)
Doton: Shuriken no Jutsu (Earth Release: Stone Shuriken Skill)
Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)
Doton: Tamaishi Danmaku (Earth Release: Pebble barrage)
Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique)
Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique)
Ohitsuji Kashira (Ram head)
Doton: Tsuka no Tsuchi Souzou (Earth Release: Earth Mound Creation)
Geigeki No Doro (Mud Inteceptor)
Doton: Sekkai Koutetsuban (Earth Release: Stone Breast Plate)
Kajuu No Doro (Mud Weights)
Doton Tamuro (Earth Release Camp)
Doton Bunsho (Earth Release Note)
Doton Tsuna (Earth Release Rope)
XXXXXXXXXXXXXXXc h u u n i n
Name of Jutsu: Iwa Toge Chakushu no Jutsu(Rock Thorn Launch Jutsu)
Name of Jutsu: Hell Zone Rock Shard
Doton: Doryu Taiga (Earth Release: Mud River)
Maruishi Tounyuu (Boulder throw)
Tsuchi Shouaku no jutsu (Earth holding technique)
Doton: Katana no Jutsu (Earth Release: Earth Element Sword)
Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill)
Ryuusha no Jutsu (Quicksand skill)
Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast)
Iwagakure: Shunshin no Jutsu (Hidden Earth: Instantaneous Body Skill)
Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave technique)
Doton: Ishi no Yari (Earth Release: Stone Spear)
Iwa no Yoroi (Shield of Stone)
Doton: Doryu Heki (Earth Release: Mud Slide Barrier)
Iwane Banpu (Rock Bump)
Sekkai Senbon Hada (Stone Needle Skin)
Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement)
Doton: Wareme Souzou (Earth Release: Chasm Creation)
Sekkai Saka (Rock Hill Creation)
Doton: Iwane Wooru (Earth Release: Rock Wall)
Doton: Iwa no Doomu (Earth Release: Earth dome)
Doton Bakudan (Earth Release Bomb)
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXTaijutsu
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXGenjutsu
XXXXXXXXXXXXElement 1
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXElement 2
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXOther Info:


Quote:
WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING


XXXXXXXStyle:
XXXXXXXXXXXX↬ List
XXXXXXXXXXXX↬ It
XXXXXXXXXXXX↬ Here

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PostPosted: Wed Jan 11, 2012 7:38 pm


Kleine's tattoos!


TongueXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXLeft ArmXXXXXXXXXXXXXXLeft Pectoral
User Image User Image User Image
PostPosted: Sat Feb 25, 2012 6:07 pm


User ImageXXXXXXXXXXXXXXXXX never seen a [bluer] sky . . . XXXXXXXXXXXXXXXXXXX . . . I can feel it reaching out . . .XXXXXXXXXXXXXXXXXXXXX and moving closer . . .
XXXXXXXXXXXXXXXXX [asked] myself what it's all for . . . XXXXXXXXXXXXXXXX I couldn't answer -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX no, I couldn't answer . . .
XXXXXXXXXXXXXXXXX don't wake me from the [dream] . . .XXXXXXXXlXXXXXXX. . it's really everything it seemed . . . XXXXXXXXXxXXXX X I'm so free . . .
XXXXXXXXXXXXXXXXX gonna be [free] . . . XXXXXXXXXXXXXXXXXXXXXXXXX and move [among] the stars . . . XXXXXXXXXXXXXXXXXXXXX you know they aren't so far . . .
XXXXXXXXXXXXXXXXX everything is clearer now . . . XXXXXXXXXXXXXXXXXX life is just a dream you know . . . that's never ending . . . XXX I'm ascending . . .

XXXXXXXXXXXXX______________________________________________________________________________________________________________
User Image
XXXXXXXXXXXXXXXXXXXRight here XXXXXXXXXXXXXXXXXXXis proof thatXXXXXXXXXXXXXXXXXXXGod exists
XXXXXXXXXXXXXXXXXXXRight here XXXXXXXXXXXXXXXXXXXis proof thatXXXXXXXXXXXXXXXXXXXGod exists
XXXXXXXXXXXXXXXXXXXRight here XXXXXXXXXXXXXXXXXXXis proof thatXXXXXXXXXXXXXXXXXXXGod exists

XXXXX▇▇
XXXXXXXXXXXXXXXXXXX XXXX⤴⤴XXXX XXXX⤴⤴XXXX
XXXXUser Image User Image
XXXXXXX"When Kleine's coming down,"
______________________________________________________________
___________________{ TEXT TEXTTEXT TEXT }_________________________

______________________________________________________________
"...You better take your tail out of town."XXXXXXXXXXXXXXXXXXXXXXXXXXXX

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PostPosted: Sat Mar 10, 2012 5:52 pm


XXXXXXXXXXXXXXXXX take my h a n d . . . XXXXXXXXXXXXXXXXXXX and take me b a c k . . .XXXXXXXXXXXXXXXXXXXXX to happy d a y s . . .
XXXXXXXXXXXXXXXXX take my h a n d . . . XXXXXXXXXXXXXXXXXXX and take me b a c k . . .XXXXXXXXXXXXXXXXXXXXX to happy d a y s . . .
XXXXXXXXXXXXXXXXX take my h a n d . . . XXXXXXXXXXXXXXXXXXX and take me b a c k . . .XXXXXXXXXXXXXXXXXXXXX to happy d a y s . . .
XXXXXXXXXXXXXXXXX take my h a n d . . . XXXXXXXXXXXXXXXXXXX and take me b a c k . . .XXXXXXXXXXXXXXXXXXXXX to happy d a y s . . .
XXXXXXXXXXXXXXXXX take my h a n d . . . XXXXXXXXXXXXXXXXXXX and take me b a c k . . .XXXXXXXXXXXXXXXXXXXXX to happy d a y s . . .

XXXXXXXXXXXXX______________________________________________________________________________________________________________
User Image
XXXXXXXXXXXXXXXXXXXThey make me want to dieXXXXXXXXXXXXXXXXXXX'cause I just can't XXXXXXXXXXXXXXXXXXXtake it anymore
XXXXXXXXXXXXXXXXXXXThey make me want to dieXXXXXXXXXXXXXXXXXXX'cause I just can't XXXXXXXXXXXXXXXXXXXtake it anymore
XXXXXXXXXXXXXXXXXXXThey make me want to dieXXXXXXXXXXXXXXXXXXX'cause I just can't XXXXXXXXXXXXXXXXXXXtake it anymore

XXXXX
XXXXXXXXXXXXXXXXXXX XXXX⤴⤴XXXX XXXX⤴⤴XXXX
XXXXUser Image User Image
XXXXXXX"I love me, and there's nothing..."
______________________________________________________________
___________________{ TEXT TEXT TEXT TEXT }_________________________

______________________________________________________________
"...You can ever say to change that."XXXXXXXXXXXXXXXXXXXXXXXXXXXX
PostPosted: Tue Mar 20, 2012 7:58 pm


XXXXXXXXXXXXXXXXXXXUser Image
XXXXXXXXXX;lXXXXXXXXXXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture here

XXXXXXX 輪廻眼 вαsιc ιиғoямαтιoи KAMI 〈“I am the bringer of light. I am the creator of life.“

XXXXXXXName: Takami Tensei
XXXXXXXNickname: Kai
XXXXXXXXXXXX
XXXXXXXAge: Unknown
XXXXXXXEthnicity: Swedish
XXXXXXXHeight: 5'5"
XXXXXXXWeight: 106 lbs
XXXXXXXPersonality: Strange, Playful, Immature

XXXXXXXSexuality: Homosexual
XXXXXXXFamily: No one

XXXXXXXTheme Song: http://www.youtube.com/watch?v=sGcRQ-yzxGg
XXXXXXXQuote: "The darkness survived. The light dimmed until it could not be seen."
XXXXXXXBackground Info:
It is Western legend that in the creation of the universe, there were two Gods responsible; one was known as Takami who was the God of the people of the East, and one was Saemus, the God of the people of the West. However, long before they were the Gods of these people, they were brothers; the two sons of their dying father, the man known as Nova (named after a "Supernova"; where the dying star does everything in its power to grasp out as far as it can before it comes to an end). Nova was an old God living on his own, alone, for billions of years. His entire life was sadness, torture, despair, loneliness; he could only project dreams and face stories and lives that weren't real anymore when he woke up. He knew love and loss, he met people who he cherished, but in the end, it was all a dream. And eventually, he began to die. His power of dream and imagination began to intensify; and he began to imagine the concept of death. The concept of death was that you would no longer live, so that you could go away and be free and at peace. You wouldn't have to suffer anymore, to love anymore, to lose anymore. Yes, he wanted it more than anything else. He wanted eternal peace.

When he was dying, he just wanted someone to be there with him in the end. So he imagined two sons, and then they were there. They were with him, loving him, holding his hand. He was happy. For those last few moments, he was happy. He cried a single tear; a tear of joy, and this tear became the universe. This tear exploded into mystery and life and it became the Narutoverse equivalent of what we call the "big bang". His sons cried their own tears over the loss of their father, and these tears became planets, stars, galaxies. Their dead skin would fall off of their bodies and become continents, their spit would become the oceans, and the particles of air let out from their coughs would spread across the universe and create many similarly sickening creations, such as black holes and large amounts of both comets and meteors. Suddenly, they were joined in all of these strange creations but they still had no life. The tear kept spreading further and further and growing larger and larger in the universe, but they were still all alone. They became close in these times. They loved each other. At least just for that one short time.

But then, when they became so close that their hearts and emotions could meet, and feel each other, compassion met ambition. Destruction met salvation. Two halves formed a whole, and creatures began to form because they had purpose. The universe itself became rife with desire and ambition, and it wanted creations. Because the universe was led on by the dying breath of Nova; and all he wanted was others to share his world with. People began to form, began to live, but all of them only on one singular planet. The reason for this was very simple; this was the direct landing point of Nova's tear -- the center of the universe. This planet became known as "Earth", which meant "the lair of the animals" (it literally means this in old Latin). The people began to live and breathe and die, and time passed. So much time passed and everything felt so sane. People worked together, all to survive. People fought together, lived together, and they found compassion and love. Their ambitions and desires led them to create children, and the generations carried on.

But the brothers grew tempted. Saemus fell in love with both men and women, and Takami had his eyes for only one person; the most beautiful and talented woman in all of the lands -- a woman known as Lilah. Born of the West but migrating to the East, Lilah learned many things in her travels. She learned how to sing, how to dance, how to write and how to express herself. When the first Queen of the East was chosen, she was to be the one of choice. But a wretched woman known as Hysteria competed firmly against her for the throne, and for the first time in all of human history, a human was killed by another human. Hysteria stabbed Lilah through the heart, and marked the death of human innocence and the beginning of civil mortality. Takami wept for Lilah. But he couldn't bring her back, because he did not have the proper ambition to even bother to search. That was where his brother came in, who loved Hysteria, to proposition Takami a deal. In exchange for Takami's own life, Lilah and a daughter of their combined blood would be born. The daughter would be named Lydia, and she and Hysteria would rule as Queen together, in a matriarchal society known as The Garden. And so Takami accepted. And so the second Creator died, and the world became Saemus's.

XXXXXXXOther Info (regarding anything: Likes, Dislikes etc)


XXXXXXX 輪廻眼 иιиʝα ιиғoямαтιoи KAMI 〈“I am the bringer of light. I am the creator of life.“

XXXXXXXStrength Rank: A
XXXXXXXSpeed Rank: A
XXXXXXXXXXXX↬ Fears
XXXXXXXVillage: Rain
XXXXXXXRank: Chuunin
XXXXXXXClass: Taijutsu
XXXXXXXBloodline: Rinnegan
XXXXXXXXXXXX↬ Four Paths Unlocked (Deva, Animal, Human, Asura)

XXXXXXXChakra Points: 312

XXXXXXXMissions Complete:
XXXXXXXS -
XXXXXXXA -
XXXXXXXB -
XXXXXXXC -
XXXXXXXD -
XXXXXXXE -

XXXXXXXOpponents Defeated: TEXT TEXT TEXT
XXXXXXXBattle Theme: ]http://www.youtube.com/watch?v=b8vXYBEvSow


XXXXXXX 輪廻眼 ȿκɪʟʟ ιиғoямαтιoи KAMI 〈“I am the bringer of light. I am the creator of life.“

Quote:
SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO


XXXXXXXJutsu List:
XXXXXXXXXXXX↬ Number learned
XXXXXXXXXXXX↬ Number to be learned
XXXXXXXXXNinjutsu
XXXXXXXXXXXXFire
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXWind
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXLightning
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXEarth
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXWater
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXTaijutsu
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
Style of the Broken Sword: Stage Eight
The Eight Celestial Gates: Gate of Death
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXGenjutsu
XXXXXXXXXXXXElement 1
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXElement 2
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
XXXXXXXXXXXXXXXj o u n i n
XXXXXXXXXXXXXXXs a n n i n

XXXXXXXXXXXXRinnegan
XXXXXXXXXXXXXXXa c a d e m y
XXXXXXXXXXXXXXXg e n i n
XXXXXXXXXXXXXXXc h u u n i n
Chakra Propulsion
XXXXXXXXXXXXXXXj o u n i n
Shinra Tensei
Bansho Tennin
Chakra Explosion
Flaming Arrow Missiles
Flaming Arrow of Amazing Ability
Heavenly Technique Absorption Seal
Interrogate
XXXXXXXXXXXXXXXs a n n i n
XXXXXXXXXXXXXXXk a g e / ss
Chibaku Tensei
Shinra Tensei: Ni
Soul Removal
Rejuvinate

XXXXXXXOther Info: (regarding important shinobi info)


Quote:
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XXXXXXXStyle: (if you have a certain style of fighting, write it down here)
XXXXXXXXXXXX↬ List
XXXXXXXXXXXX↬ It
XXXXXXXXXXXX↬ Here

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