The Story
The age of industry has come to Albion…
Though, some call it the age of oppression, where freedom is nothing but a dream.
It is time to take a stand. To lead a rebellion… To be a Hero.
Welcome, to the place of the downturn, Where those who dare to speak out are punished. And those who dare to hope… find nothing to hope for.
But true rebels fight against all odds. True rebels never give up.
Yet, they cannot triumph alone.
The uprising has begun.
Who will you be?
Though, some call it the age of oppression, where freedom is nothing but a dream.
It is time to take a stand. To lead a rebellion… To be a Hero.
Welcome, to the place of the downturn, Where those who dare to speak out are punished. And those who dare to hope… find nothing to hope for.
But true rebels fight against all odds. True rebels never give up.
Yet, they cannot triumph alone.
The uprising has begun.
Who will you be?
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The Law
First thing’s first: No godmodding
#2: Any following rules may be altered, or more rules will be added if problems occur.
#3: Be semi-literate/literate. And no one-liners.
#4: Follow any rules provided in the profile skeletons. Limits are limits.
#5: Romance is allowed, you know the drill, PM’s for intense stuff.
#6: Maximum of two characters.
#7: There is some lawless regions of this land. So… do whatever there. (You still have to follow THESE rules)
#8: Remember, the town laws aren’t much different than today.
#2: Any following rules may be altered, or more rules will be added if problems occur.
#3: Be semi-literate/literate. And no one-liners.
#4: Follow any rules provided in the profile skeletons. Limits are limits.
#5: Romance is allowed, you know the drill, PM’s for intense stuff.
#6: Maximum of two characters.
#7: There is some lawless regions of this land. So… do whatever there. (You still have to follow THESE rules)
#8: Remember, the town laws aren’t much different than today.
________________________________________________________________________________________________________________________________
Profiles
(Post them before you start Roleplaying)
Username:
Character’s Name:
Species:
Age:
Gender:
Orientation:
Moral Alignment: (Good/Evil/Neutral/etc…)
Faction: (Loyalists, Rebels) (Rebels are the good guys, Loyalists are the bad guys.)
Weapons: (One Melee and one Ranged.) (See below)
-Abilities-
(You get 10 points total. And you can only have a max of 5 points in any given ability)
Strength: (How hard you hit)
Skill: (How well you fight against NPC's)
Will: (Magical Abilities)
Spells: (One spell for every point you put into Will, i.e. if you have 3 points, you get 3 spells, if you have 5, you get 5 spells.) (See below for spells)
Pet: (A dog or something roughly dog-sized)
Personality:
Bio: Just a quick summarization of why you chose who you are. (Why you are evil, rebel, etc.)
Appearance:
(Post them before you start Roleplaying)
Username:
Character’s Name:
Species:
Age:
Gender:
Orientation:
Moral Alignment: (Good/Evil/Neutral/etc…)
Faction: (Loyalists, Rebels) (Rebels are the good guys, Loyalists are the bad guys.)
Weapons: (One Melee and one Ranged.) (See below)
-Abilities-
(You get 10 points total. And you can only have a max of 5 points in any given ability)
Strength: (How hard you hit)
Skill: (How well you fight against NPC's)
Will: (Magical Abilities)
Spells: (One spell for every point you put into Will, i.e. if you have 3 points, you get 3 spells, if you have 5, you get 5 spells.) (See below for spells)
Pet: (A dog or something roughly dog-sized)
Personality:
Bio: Just a quick summarization of why you chose who you are. (Why you are evil, rebel, etc.)
Appearance:
________________________________________________________________________________________________________________________________
Weapons:
(Weapon value from worst to least, Rusty, Iron, Steel, Master.)
Melee:
Swords: (Katanas, Longsword, Cutlass)
Cleavers
Maces and Warhammers
Ranged:
Crossbows: (Light, Heavy, Repeater) (Value for Crossbows is Splintered, Yew, Oak or Master)
Pistols: Flintlock (One Shot, high damage), Turret (Multi Barrel, average damage), or Clockwork (Semi Auto, low damage)
Rifles: Flintlock, Turret, or Clockwork
(Weapon value from worst to least, Rusty, Iron, Steel, Master.)
Melee:
Swords: (Katanas, Longsword, Cutlass)
Cleavers
Maces and Warhammers
Ranged:
Crossbows: (Light, Heavy, Repeater) (Value for Crossbows is Splintered, Yew, Oak or Master)
Pistols: Flintlock (One Shot, high damage), Turret (Multi Barrel, average damage), or Clockwork (Semi Auto, low damage)
Rifles: Flintlock, Turret, or Clockwork
________________________________________________________________________________________________________________________________
Spells:
Inferno: You can manipulate fire
Shock: Like Fire, but with lightning.
Force Push: A wave of energy to knock back your opponents
Chaos: Causes extremely strange enemy behavior
Blades: Summon magical blades to impale enemies.
Time Control: Slow time around you for a small duration or teleport through enemies quickly, hurting them. (Note: This does not work on other magic users)
Vortex: Summon a tornado to fling your enemies around, hitting debris or even more enemies.
Raise Dead: Summon the souls of the recently deceased to fight alongside you. (Three souls)
Ice Storm: Summon a storm to rain shards of Ice on your opponents.
Inferno: You can manipulate fire
Shock: Like Fire, but with lightning.
Force Push: A wave of energy to knock back your opponents
Chaos: Causes extremely strange enemy behavior
Blades: Summon magical blades to impale enemies.
Time Control: Slow time around you for a small duration or teleport through enemies quickly, hurting them. (Note: This does not work on other magic users)
Vortex: Summon a tornado to fling your enemies around, hitting debris or even more enemies.
Raise Dead: Summon the souls of the recently deceased to fight alongside you. (Three souls)
Ice Storm: Summon a storm to rain shards of Ice on your opponents.
________________________________________________________________________________________________________________________________
Regions
(With a extremely simple map for reference.)
![User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.](https://graphics.gaiaonline.com/images/s.gif)
Okay, Albion is a big place, so explaining the entire country in detail would be suicide. So, I’m going to use places from both Fable II with a little from Fable III (With short descriptions)
I’m going to use a simple map from Fable II to make things easier. (And trust me, not much is different.)
Basically, Bowerstone is the densest built place in the region, with Market being the main economical center.
Old Town is the housing district, but you can still find stalls if you need something quick.
Bowerstone Industrial. This is where you will find the heaviest machinery. Pollution clogs the air and homeless sit on the streets. It’s not a pretty sight, Located on the coast near Bowerstone Market and Old Town.(Not Shown on map… sorry, just one main difference.)
Fairfax Gardens is where the Castle and King are located. It’s a nice place, but cause trouble and you’ll have to deal with some of the more elite guard in the precinct.
Bower Lake is one of the more peaceful locations, a small Gypsy Camp is located south of the lake.
Brightwood is a heavily forested area, there is some bandit activity, so be careful. But, if you are able to avoid or deal with the bandits, it is a nice place to be.
Bandit Coast: Heavily populated by bandits, you’ll have to get through here to go to Westcliff.
Westcliff: A remote area populated by thugs. You won’t get as much trouble, but if you expect any manners, good luck.
Wraithmarsh: Human population was completely wiped out here, now populated by Banshees, Hollow Men (Zombies), and Trolls.
Bloodstone: A lawless town inhabited by pirates, thugs, and other people, like Westcliff, there isn’t much reason to go here.
Rookridge: Getting back to the slightly more preferable areas, Rookridge is a rainy place, and yet again bandits are here to terrorize passerby. But the Rookridge Inn is an exceptional place to go.
Oakfield: The lushest and most peaceful place in Albion, Oakfield is a farming town where most of the food comes from.
![User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.](https://graphics.gaiaonline.com/images/s.gif)
Okay, Albion is a big place, so explaining the entire country in detail would be suicide. So, I’m going to use places from both Fable II with a little from Fable III (With short descriptions)
I’m going to use a simple map from Fable II to make things easier. (And trust me, not much is different.)
Basically, Bowerstone is the densest built place in the region, with Market being the main economical center.
Old Town is the housing district, but you can still find stalls if you need something quick.
Bowerstone Industrial. This is where you will find the heaviest machinery. Pollution clogs the air and homeless sit on the streets. It’s not a pretty sight, Located on the coast near Bowerstone Market and Old Town.(Not Shown on map… sorry, just one main difference.)
Fairfax Gardens is where the Castle and King are located. It’s a nice place, but cause trouble and you’ll have to deal with some of the more elite guard in the precinct.
Bower Lake is one of the more peaceful locations, a small Gypsy Camp is located south of the lake.
Brightwood is a heavily forested area, there is some bandit activity, so be careful. But, if you are able to avoid or deal with the bandits, it is a nice place to be.
Bandit Coast: Heavily populated by bandits, you’ll have to get through here to go to Westcliff.
Westcliff: A remote area populated by thugs. You won’t get as much trouble, but if you expect any manners, good luck.
Wraithmarsh: Human population was completely wiped out here, now populated by Banshees, Hollow Men (Zombies), and Trolls.
Bloodstone: A lawless town inhabited by pirates, thugs, and other people, like Westcliff, there isn’t much reason to go here.
Rookridge: Getting back to the slightly more preferable areas, Rookridge is a rainy place, and yet again bandits are here to terrorize passerby. But the Rookridge Inn is an exceptional place to go.
Oakfield: The lushest and most peaceful place in Albion, Oakfield is a farming town where most of the food comes from.