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[OPEN CLASS] Don't I Get A Wish for This? (Belladonna) PASS! Goto Page: 1 2 3 ... 4 5 6 [>] [»|]

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AyeAvast

Sparkly Bunny

PostPosted: Sat May 12, 2012 5:12 pm


NAME OF CLASS: Make a legal document and...
PROFESSOR NAME Professor Q. B.

General information: Professor Q. B. is a renowned Halloween citizen that has traveled both Halloween and the Human World in their study of the Fear arts and has guest lectured in many established Halloween academies. Their specialty is of course, helping manifest Fear to a stronger form in desperate battle situations. Students will be learning how to make themselves stronger by invoking their hidden powers within!

Mechanics: The course itself is simply a classroom, with no chairs, or tables, or anything, in fact, it seems to be just one big white room. There is a large black swirling hole at the base of the room and upon jumping in-

- You suddenly feel very magical. You are wearing way more colour than you are used to, and good Jack, are those frills? Yes all boys yes, yes you are also wearing a skirt.

Before you can ponder this horrible and slightly traumatic change of events, you look around: you seem to be in a strange bizzare dimension where everything seems jaunty and disjointed. An eerie chanting echoes in the background along with what seems like thousands of ringing bells. Small equally disjointed creatures, some sporting entirely random limbs but no head, others with only a pair of eyes, a nose, even just a single eye scuttle by, brushing against your legs. As you take a step forward, the path in front of you begins to warp and spin, colours turning into shapes and into shadows, the cycle repeating spontaneously and endlessly.

At last, after what seems like forever, you reach the end. A creature awaits you: for each person it is different, at first it is simply a large butterfly unfurling its wings as it attempts to break out of its chrysalis until what emerges is what students themselves fear the most, from their relatives, to an Amityville professor, to even a Hunter. The outline however, of the shape, blurs and distorts, at times it is that figure, at other times, it is simply a blur of black shadows and uneven colours and textures.

And then, as you feel you are being consumed by the figure, everything blurring together at once into a mound of chaos, you can't even remember who you are, until a voice calls to you.

"Invoke your Fear, remember yourselves, and fight back!"

Intimidated, you take a step back, and then realize, in a circle around you is a ring of simple swords. If you are a reaper, you may choose to use your own weapon instead and summon it at this point. You hear the voice again, telling you to manifest your Fear into the sword to make it work, and you try to focus, focusing your powers, attempting to transfer your Fear ability onto the blade. Finally, some success, the blade of the sword flickers, weakly, with an aura corresponding to your own Fear. As you swing it experimentally, the sword unleashes an arc of your Fear, from a shadowy dark black to a flaming blaze of fire, or even just even a stronger blow that knocks everything back. You feel powerful, and the music in the background seems to have changed to something a little more upbeat.


ROUND 1
ROUND 1: VERSUS THE FAMILIARS

- You are fighting the strange things scuttling around your legs, the boss is still too far away! You use your sword to strike them around you, satisfied as some scuttle away.
- You must rp out each post
- You need to clear 5 waves of familiars. Roll 2d12 and subtract 6 from the result, you CANNOT use your Fear attack (as this is manifesting/combined with your sword at the moment). You cannot heal or do anything other than roll the 2d12 -6.
- If your rolled result is higher than a 6 you clear one wave.
- Every time you roll, you take 3 damage, even if you miss! Make sure at the bottom of each of your rolls to post your damage you do (success or miss) and then your total hp value.
- After five SUCCESSFUL clears you move on to round 2. BEFORE CLEARING YOU GET A FREE HEAL. Roll 2d20 to determine your heal.
- If you hit 0 HP you immediately warp out! You are back in the white room, and have to TRY EVERYTHING AGAIN.


ROUND 2
ROUND 2: VERSUS THE BOSS
- The boss seems to practically be waiting for you. Its one disjointed arm summons you forward, its figure suddenly focused. You feel as if you are fighting your greatest opponent, and that in this moment of desperation, every move you made mattered.
- You must rp out each post
- THE BOSS HAS 50 HP. Roll 2d12 and subtract 6 from the result, you CANNOT use your Fear attack (as this is manifesting/combined with your sword at the moment). You cannot heal or do anything other than roll the 2d12 -6. At the end of each roll post, make sure to post your current HP, and the HP of the boss.
- Every time you roll, you take 5 damage from the boss, even if you miss!
- If you hit 0 HP you immediately warp out! You are back in the white room, and have to TRY EVERYTHING AGAIN.
- If the boss HP hits 0, you have defeated it! If you AND the boss hit 0, there is a moment of silence, the boss takes one step back and... you are warped back before you see the result ): too bad you have to try again (fail).


YOU DEFEATED THE BOSS AND...


- The boss simple freezes up, the world around you stopping, the colours bleeding to black. Then, with a loud crackle and a whoosh, everything condenses together into one small object. As you go to examine it, the object itself splits in two, a small shadow escaping from it before dissipating into nothingness. On the bright side, the music has also stopped and you are at least dressed normally again.

You don't notice the pair of blinking red eyes staring at you from the corner, or do you?



Bonus Mechanics
Bonus Mechanics:
- If you are a REAPER or DEMON you do an additional +1 damage after damage calculations to everything.
- If you are an UNDEAD or MONSTER you do - 1 damage after damage calculations to everything
- If you are a GHOST you take -1 damage every time you roll



YOU COMPLETE THE CLASS WHEN


You defeat the boss, duh
AyeAvast rolled 2 12-sided dice: 7, 11 Total: 18 (2-24)
PostPosted: Sat May 12, 2012 5:29 pm


Though at first the classroom seemed empty and boring, Belladonna suddenly found the swirling black hole.
It was very pretty.
So she did what any normal girl would do. She hopped right in! And oh Hecate, wasn't it just wonderful what happened next?!

User Image


"Purple and yellow? Well, not exactly what I would pick for myself... But these sleeves! They're so floofy!" Belladonna mused to herself as she waved her arms to hear the swish of fabric. It was a rather lovely outfit, if a little... Revealing.
And though the witch did take the time to do a few turns just to hear the jingle of coins on her skirt, it wasn't many spins before she noticed how wrong everything had become. She darted forward, but even though she kept running it didn't help. Everything was confusing and dizzying and things kept getting caught on the bat-wings and just as she was about to stop running, a figure up ahead caught her sight.
At first, it was merely a large butterfly, but then it unfurled its wings to show itself as a strange, distorted creature. It was a pale silver all over, clothed in white gossamer and holding one long stemmed rose in its hand.
It was the end of the road, the final bell. It was Death itself.
Belladonna took a step back, her hands shaking as she brought them up to cover her face from her terror.

Invoke your FEAR, remembers yourselves, and fight back!

Just as the witch looked up to hear the voice, a flash of light revealed the circle around her. Instead of creatures, it was a circle of cards. Tarot cards.
On pure instinct, one hand shot out over the nearest card and filtered her FEAR into it. For a moment, the card wobbled before it shot up to her eye level. A glow of pink ringed the card and it appeared razor sharp.
"Most excellent."

HP: 37
Damage: 12+ 1 Reaper Boost: 13
Wave 1: Clear

AyeAvast

Sparkly Bunny

AyeAvast rolled 2 12-sided dice: 7, 5 Total: 12 (2-24)

AyeAvast

Sparkly Bunny

PostPosted: Sat May 12, 2012 5:35 pm


Though the witch took a tentative step forward, the cards merely hovered off the ground and followed her. They were a ring of protection, a ring of strength. And the witch absolutely adored them.
With a wave of her hand she launched another sharp card forward and watched with glee as it sliced another enemy.

HP: 34
Damage: 6 + 1 (Reaper)= 7
Wave 2: Clear
AyeAvast rolled 2 12-sided dice: 5, 7 Total: 12 (2-24)
PostPosted: Sat May 12, 2012 5:43 pm


The creatures kept coming, but Belladonna kept hitting them.
This was kind of fun! Her outfit was so swishy and cute, that she didn't even mind that her boobs were practically everywhere or that her midriff showed!
She even had the opportunity to attempt to sing along with the music in the background.

HP: 31
Damage: 6+1 (Reaper)= 7
Wave 3: Clear

AyeAvast

Sparkly Bunny

AyeAvast rolled 2 12-sided dice: 11, 10 Total: 21 (2-24)

AyeAvast

Sparkly Bunny

PostPosted: Sat May 12, 2012 5:49 pm


The creatures were finally starting to thin, and Belladonna could see that with each tinkling step she was getting closer to the large creature up ahead. She set her face into a determined frown and threw two cards at the creatures around her. They burst into nothingness and she advanced.
One more should do it.

HP: 28
Damage: 15 + 1(Reaper)= 16
Wave 4: Clear
AyeAvast rolled 2 12-sided dice: 5, 10 Total: 15 (2-24)
PostPosted: Sat May 12, 2012 5:54 pm


With a few more well placed cards, the creatures were finally gone and all that was left was the big scary boss.
Belladonna narrowed her eyes at it and began a slow advance. No need to hurry up and get killed.

HP: 25
Damage: 9+ 1(Reaper)= 10
Wave 5: Clear!

AyeAvast

Sparkly Bunny

AyeAvast rolled 2 20-sided dice: 3, 6 Total: 9 (2-40)

AyeAvast

Sparkly Bunny

PostPosted: Sat May 12, 2012 5:58 pm


Quickly, the witch paused and grabbed a card emblazoned with a yellow moon. She tossed it over her head, though her eyes never moved from the creature before her.
So intent on her destruction of the monster that she didn't properly stop to heal. She'd have to really amp up her attacks if she hoped to stand a chance against this thing.

HP: 25+9= 34
(Good job Bells. neutral )
AyeAvast rolled 2 12-sided dice: 8, 4 Total: 12 (2-24)
PostPosted: Sat May 12, 2012 6:04 pm


"I fight for love! The witch shouted as she charged the monster, throwing a card in its direction. It only looked at her with a blank face and took the attack before it tossed a razor sharp petal from its rose toward her. The witch cried out as it nicked her, starting to get a little worried about how long she'd survive this fight.

HP: 29
Damage: 6+1= 7
Boss HP: 50-7= 43

AyeAvast

Sparkly Bunny

AyeAvast rolled 2 12-sided dice: 8, 8 Total: 16 (2-24)

AyeAvast

Sparkly Bunny

PostPosted: Sat May 12, 2012 6:10 pm


A sense of panic spurned Belladonna on and she threw two cards at the creature as it shot another petal her way. One card hit the monster full on and the other nicked it, but still landed a hit.
"You're not so tough!" She yelled at it, though the panic rose a little bit more inside her.

HP: 24
Damage: 10+ 1= 11
Boss HP: 32
AyeAvast rolled 2 12-sided dice: 5, 6 Total: 11 (2-24)
PostPosted: Sat May 12, 2012 6:17 pm


BAD IDEA, BAD IDEA.
Making fun of the monster did not help defeat it. So instead of actually getting a hit, Belladonna only gave it a paper cut before it hit her again.
Her breath started to come heavier and she was honestly worried now.
She might not win this fight after all.

HP: 19
Damage: 0+1 Reaper= 1
Boss HP: 31

AyeAvast

Sparkly Bunny

AyeAvast rolled 2 12-sided dice: 7, 11 Total: 18 (2-24)

AyeAvast

Sparkly Bunny

PostPosted: Sat May 12, 2012 6:21 pm


The thought of dying, of not winning this fight startled the witch into action. Belladonna took the next attack with merely a small shriek of pain before she whirled around and hurled two more cards at it. They slashed at it and the witch roared "I will not lose to you!"

HP: 14
Damage: 12+ 1= 13
Boss HP: 18
AyeAvast rolled 2 12-sided dice: 2, 7 Total: 9 (2-24)
PostPosted: Sat May 12, 2012 6:26 pm


The last attack had drained her, but Belladonna still managed to toss another card at the monster. Not only was she running out of cards, she was running out of life too. She figured she had about two more good attacks in her, so the witch took a deep breath.
Dear Hecate, please let me win this.

HP: 9
Damage: 3+1= 4
Boss HP: 14

AyeAvast

Sparkly Bunny

AyeAvast rolled 2 12-sided dice: 1, 5 Total: 6 (2-24)

AyeAvast

Sparkly Bunny

PostPosted: Sat May 12, 2012 6:30 pm


The witch could see that the monster was visibly weak, but not nearly as weak as she. Her outfit was ripped in multiple places, she was probably bleeding and she felt near to falling over. She took a tentative step forward and fell to her knees, her eyes wide as she realized this was it.
The next attack would be her last, and it probably wouldn't be enough.
She was going to lose.
No way around it.

HP: 4
Damage: 0+1= 1
Boss HP: 13
AyeAvast rolled 2 12-sided dice: 8, 1 Total: 9 (2-24)
PostPosted: Sat May 12, 2012 6:37 pm


Though she had fought bravely and tried her best, Belladonna just couldn't do it. She hadn't healed enough, she hadn't fought hard enough, she hadn't won.
With a small whimper, the witch fell as the monster attacked one last time. It rose forward and stabbed her throw with the stem of its rose and though Belladonna managed to get one last kick in, it wasn't enough.
She still lost.

HP: 0!!
Damage: 3+ 1= 4
Boss HP: 9
ROUND 1 FAIL.

AyeAvast

Sparkly Bunny

AyeAvast rolled 2 12-sided dice: 4, 7 Total: 11 (2-24)

AyeAvast

Sparkly Bunny

PostPosted: Sat May 12, 2012 6:46 pm


ROUND TWO!

With a bit more fierceness, Belladonna charged back to the swirling pit the moment she rematerialized in the classroom. The same very pretty sparkled surrounded her and after a very catchy tune played, the witch found herself in the same outfit. She didn't say anything about it, only charged forward until the card flashed back around her.
She would fight harder this time!

But the moment she lifted a hand, a creature attacked and all the fear from the last round flashed in her mind and she faltered. Instead the witch only stepped back and did nothing.

HP: 40-3= 37
Damage: 0+1= 1
Wave One: FAIL
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