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The final chapter in the Persona 4, FES, and Golden - RP Guild Trilogy! No prior knowledge necessary! 

Tags: Persona 4, Megami Tensei, Roleplay, Persona 3, Persona 5 

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Necromonium
Crew

Hopeful Conversationalist

11,350 Points
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  • Signature Look 250
PostPosted: Wed Jul 04, 2012 10:45 am
: razz hat Lewt!::

A Forum cataloging the dropped items and special items received by people throughout the course of the RP via victory in battle, contest victories, etc. This will list the characters in the RP and then under their names, the Dropped or Special items in their possession.

(All items won in P4:FES can be found at this link.)


Quote:
(Event/Enemy won from)

(Owner)
Item Name:
Item Type:
Description:
Effect:
 
PostPosted: Mon Jul 09, 2012 5:51 pm
Ciela Kuzunoha the I's Loot

Youmetsutou: A sword of the Kuzunoha, it's generally a normal sword of only moderate strength, but it has a trick from Mir's past...
-Apollyon Killer: The special effect of Youmetsutou allows it to bypass all affinities that would reduce its damage, including Resist Physical, Null Physical, Reflect Physical, and Drain Physical; even more, it can affect even the foe's evasion, so Evade Physical and True Evade Physical do not work against this sword.
Shichishitou: A weapon of the Kuzunoha that Mir fetched when things in Inaba started looking grimmer. It isn't terribly powerful (a bit weaker than Youmetsutou, to be specific, though only a bit), but offense isn't what she uses it for anyway...
-Guard Bonus: Drastically reduces the damage Mir takes while guarding against attacks.
Shin Amatsu Ken: A blade forged with the help of the deities of Japan, this slender Katana has been infused with tremendous power. Dubbed by Mir as the official sword of the line of Ciela Kuzunoha.
-Heavenly Light: Strikes as any element the user desires (except Almighty and Non-Elemental). However, the element must be chosen when the blade is first drawn during a battle, and can't be changed later.
Gun: (A modern pistol of unknown make that has replaced Raidou's revolver (which is now in her belt as a spare), with the Aurora Clip held in the grip, where the normal clip would be, making it so that she no longer has to reload and can simply keep shooting. Packs more of a punch than her revolver, too.)
-Spirit Bullets: (The bullets fired by Mir's gun have a paralyzing effect on both spirits and people with notable spiritual power; though the effect is short-lived, a few shots hitting such beings will paralyze them long enough for her to do something else... usually smack them senseless.).
-Aurora Clip: (Meant to be used with a modern weapon, this unending supply of bullets has been loaded directly into Mir's new gun)
Secondary Cell Phone: (A cell phone that only dials to one number; a direct connection to the Yatagarasu. Used only for business.)
Bound Summoning Tube:
-Item Type: Demon Ally
-Description: A summoning tube with a strange marking on the side of it, contains a certain spirit which cannot be dismissed from the tube, but can be summoned as an ally.
-Effect: Summon demon "Raiho" to aid in combat [still counts against # of demon allies summoned in a battle] using Bufula, Mabufula, and Media spells from its arsenal. Does not count against the summoner's overall number of tubes.
Null's Flute: Given to Mir by Kyouji, this Flute summons a raven that will carry messages to Kyouji, allowing the two Kuzunoha to stay in contact. Less convenient than a Cell Phone, but better range.
Höðr:
-Item Type: Demon (Extra Tube)
-Description: Blind god slain by Vali in retribution for the original killing of Beldr, he was condemned to wait until after Ragnarok to live again. However now that his crime has been passed on to another, he has been released of his chains and sworn service to those who freed him of his eternal burden.
-Effect: Extra Tube to be carried by the summoner, with which Höðr the Blind Archer can be summoned to the field (does count against summoned demon count). Wields the spells, "Myriad Arrow, Poison Arrow, Speedy Recovery, Sukukaja, Power Charge, Rebellion, Tetrabreak, and Arms Master. Nulls Physical and is Weak to Light and Dark. Its form is similar to Beldr, its brother, only without the chains, much thinner and taller, with a blindfold tied around its eyes and a large, curved bow for its physical attacks.
Black Adjuchas Armor: Perform any Darkness-based attack without a summon that is not Restricted; Null Dark.
Megingjoro
-Item Type: Accessory (Belt)
-Description: A belt worn by Thor the Giant-Killer, Megingjoro is a simple item, famed for the power it bestows upon the wearer.
-Effect: Every 3 turns the user can cast (Thor's Might) upon his/herself, with a Mind Charge/Power Charge Effect.
Ring of a Thousand Faces: While wearing this ring, Mir is capable of changing her weapons mid-battle (at the beginning of her posts), rather than being limited to only one weapon.


Kisa's Loot

Item Name: Neo-Nihil Blade
Item Type: Weapon (Sword) [From Daidara]
Description: Stark white sword with two spiral grooves in the hilt (which can be conjured or dismissed at will by the user) with no unique properties own its own. However, there is a legend that the sword once contained the spirit and power of a great and mighty demon. Perhaps if another demon were to be fused within...
Effect:
-SLOT 1: Maid Disguise - May assume the costume of a maid for subterfuge when using the black enchanted with the Ippon-Datara Demon Gem, and all physical strikes will add Medium Elec Damage.
-SLOT 2: [Empty]
[Description of Effect: On its own, the Neo-Nihil Blade has no unique properties. However, for one who has the power to subdue or defeat a demon, the blade can be altered. To do this, one must forcefully extract a demon's essence (usually an item left behind after its defeat) or convince the demon to willingly cede it to you. Once you have the item, it can be placed in one of the two slots on the sword's hilt to enchant it with a brand new effect! Two effects can be fused to the sword at any given time, and if you wish to replace one of the current effects, you must PERMANENTLY remove the previous effect in favor of the new one (as removing the item from the blade will destroy it). These effects range in power from Low to High in Level, usually, dependent upon the level of the demon whose power is fused within the sword. For example, fusing a Pixie with the blade may enable a +1 Magic effect, while fusing a Surt with the blade may enable a Fire Boost effect (these are examples, not necessarily the actual effect for said demons). For specifics on what the new skill learned by fusing a particular demon with the sword, consult with Daidara (Arena Emperor). When fused with a demon's power, the sword will change appearances appropriately and may be given a new name. Up to two extra fusion items can be carried beyond what is put into the sword, though the effects cannot be changed during battle.]

Ascalon
Item Type: One-Handed Sword
Description: Smooth, enchanted one-handed sword with a uniquely brilliant design and a shimmering, golden, holy light. Despite lacking the pure brute attack power of the Dwells-In-Light, the Ascalon is a weapon that can be wielded much more swiftly and effectively than its heavier, two-handed counterpart.
Effect: Moderate Phys Damage + Heavy Light Damage with each strike.

Gungnir
Item Type: Weapon (Spear)
Description: The divine spear of Odin, it is said that whenever an attack is made with this weapon it will always strike true.
Effect: Increase attack speed, Cast Thunder Reign, Ziodyne, Zionga, and Zio.

Dynasty Spear More powerful when wielded by humans. - Weapon Equip

Jormungandr's Distilled Venom
Item Type: Reusable Item
Description: A distilled and slightly diluted vial of the poison taken from the fangs of Jormungandr the World Snake, this poison nonetheless can slowly strike down an enemy and place them into a very precarious state. The first person to ingest this poison will endure a long period of excruciating pain as the poison adapts to their body. Afterward, however, they will take on a one or two slightly-demonic facial traits and may elongate a set of fangs at will. These fangs are the method henceforth how they deliver their venom.
Effect: Bitten enemies will have 3 turns in an incurable 'Poison' state before they are stricken into a frozen, comatose-like state. If they have not received the anti-venom for the poison at the end of 3 weeks (Real Time) or 1 day (Guild Time), whichever comes first, the bite victim will die.

Mark of the Chosen (Divine Pillar effect) [Tattoo - Daidara Armor]
Deathstone (Heavy Counter {15% Repel Phys}, Defense +2) [Ring - Daidara Accessory]

Blue Demonic Motorcycle: Summon for fast travel between the Inaba, Iwatodai, and Okina City areas!

Candelabrum of Sovereignty: Golden candelabrum with the initials L.C. carved into the bottom of the priceless-looking artifact. Resonates with a strange demonic energy, as if drawing forces like it together. (May encounter other Fiends) [Candelabrum - Bachiatari item]

Candelabrum of Foundation [Candelabrum - Won from Matador]

Candelabrum of Dignity [Candelabrum - Won from Hell Biker]

Candelabrum of Majesty [Candelabrum - Won from Jezebel]

Candelabrum of Beauty [Candelabrum - Won from Mother Harlot]

Candelabrum of Knowledge [Candelabrum - Received during Hell on Earth event]

??? (Inventory Item from event at Soji's house!)

The Spirit of Balor Formorian (Kisa - Rednal)
Item Type: Moonstone Magatsuhi Crystal
Description: Passed on at the death of the Balor of House Formorian, honored warrior and rival of Obelyn Cernunnos and the House of Cernunnos, the spirit lays in wait until the right time, then bonds with a chosen successor to her powers. Imbued with the might of Balor of the Evil Eye, the owner of this Crystal can summon to his or her hand the Cleaver of Balor Formorian and with it, wield a new set of powers. To channel the spirit of Balor, the user must crush the crystal (it will reform after the possession but must be kept on their person at all times). The result will be the complete, temporary sealing of their powers which become replaced with these. Signified by pupil-less black eyes as deep and empty as the abyss, and a terrifying, invisible aura which strikes fear into the hearts of the weak, they may hold this transformation for as long as they choose, but cannot access any other abilities, items, weapons, etc. until they release it. Form's power is on the same Tier as their own.
Effect: Summon the Spirit of Balor in place of other powers:
- Add High Dark Damage to all attacks and unbreakable Dark and Light Absorb. Add Phys Resist. Significantly increases attack power and phys defense.
- Ability to use Medium-Level projectile attack...each slash of his powerful Cleaver may (if chosen) send out a wave of slicing darkness to strike any foe in the path of the wave.
- Mastery of the weapon type [Swords, Knives, Hammers, Axes].
- 5 Skills chosen from Skill List (Fear Boost, +Fear, Grimoire, Pralaya, Dual Shadow)
- Unique Signature Attack (Evil Eye - With a single glance, the Spirit of Balor Formorian may dispel any currently-active offensive and defensive boosts on an enemy, with 1/8 odds of inflicting Fear. The glance may be used every 3 turns. Following the use of the Evil Eye, the very next turn, Balor may swing his massive cleaver for Severe Phys/Dark damage. IF the enemy is infected with Fear, however, this strike will deal an instant defeat to the Fearful opponent.)


The Gift of the Red Viper, Obelyn Cernunnos
Item Type: Red Serpentine Magatsuhi Crystal
Description: A gift containing a portion of the power of the Red Viper given as a gift to the one who helped to end his thousand-year quest for vengeance. Imbued with the might of Obelyn Cernunnos, the owner of this Crystal can summon to his hand the Sunspear of the Red Viper and with it, wield a new set of powers. To channel the power of Obelyn, the user must crush the crystal (it will reform after the possession but must be kept on their person at all times). The result will be the complete, temporary sealing of their powers which become replaced with these. Signified by the formation of a brilliant gold armor lined with the sigil of the red serpent and a dramatic increase in power, they may hold this transformation for as long as they choose, but cannot access any other abilities, items, weapons, etc. until they release it. Form's power is a half-tier higher than the user's own.
Effects: Call upon the essence of the Red Viper in place of other powers:
- All attacks are critical attacks, cannot be critically hit.
- Nullify Ailments and Instant Death.
- Mastery of the weapon type [Spear and Halberds].
- Wield Sunspear: An 8-foot long spear with blood ruby adornments and a curved blade at the end, perfect for both thrusting and slashing and coated with the Red Viper's deadly venom...a poison developed to kill the Gods and Devils themselves...a toxin without resistance and without cure, yet not deadly to humans. [Effect: Three strikes from this spear inflict an incurable, deadly poison upon Gods and Devils. Effect on human enemies is equivalent to Toxin status. Rare NPC exceptions may apply.]
- 5 Skills chosen from Skill List (+Poison, Life Surge, Grimoire, Morning Star, Death Call)
- Unique Signature Attack: Malboro Legacy - A plume of deadly and noxious smoke which deals medium Ailment Damage to all enemies within the battlefield; the plume has a 1/4 chance of dealing every status effect including [Rage, Charm, Paralyze, Dizzy, Poison, Enervation, and Exhaustion] but NOT death. [Custom Skill]

Monster Mask
Item Type: Mask of Strength
Description: A mask which embodies Kisa's unyielding strength, her quest for strength, and the arrogance which comes with possessing such an immense power when compared with the enemies around her. When worn, this mask amplifies both the strength that she holds and the confidence that she has in using it, to the point of looking down on foes who are weak, allies who are weaker, and creates in her a burning desire to become stronger when encountering a foe that she is not certain she can best.
Effects: Basic attacks are all Power Charged.
- Passive Auto-Mataru Effect.
- Wield 'Fist of the Mighty', a physical embodiment of Kisa's power made manifest in steel-knuckled gloves worn over her own fist. Strikes when wearing the Fist of the Mighty deal no less than High Damage, and raise the level of any Physical Spell used to High Damage regardless of the spell itself.
- Choose 1 Low, 1 Medium, 1 High, 1 Very High Skill. Gain Snipe, Navas Nebula, Primal Force, Instant Recovery, and Pierce.
- Create one custom Ultimate Attack to use in this form.

Virgil's Jacket
Item Type: Armor (Coat)
Description: A unique jacket which once belonged to a certain son of a demon lord, gifted to its current recipient by a white-haired demon hunter for reasons known only to he and perhaps said recipient. Blue in color on the outside and red on the inside, its long, stylish design is a cool counterpart to the fiery red of the demon hunter himself.
Effects: Allows the wearer to utilize a unique skill called 'Lucifer', creating up to six glowing crimson 'blades' in the air around themselves which can be launched at one or many foes, dealing a combination of Low Dark+Phys Damage. If all 6 blades are launched and strike a single enemy in the same turn, then a 'Climax' will be achieved and the blades will all detonate for an additional strike of 'High' Fire Damage.

Piedra de Fuego
"Shine, Piedra de Fuego"
Type: Accessory
Style: An ornate earring, covered with ornate runes that have been carved onto the many facets on the gem's interior. It's unknown how this was accomplished.
Sangeki Name: Tactical Conversion
Sangeki Ability: By activating Tactical Conversion, Kisa can reduce the power of any of her attacks by one rank (i.e. High Damage to Medium Damage) to add a low-level debuff (Tarunda, Rakunda, or Sukunda) onto that attack. She can also flip this around, dropping any extra effects of her skills (the chance for ailments or critical hits, etc.) to raise the power of an attack by one rank (i.e. Medium to High). If the power is already at Severe when being raised, then the increase in damage is equivalent to having a Boost for that element.

Rengeki Name: Limit Break
Rengeki Ability: When activated, this power casts Heat Riser, Power Charge OR Mind Charge, and Diarama on Kisa. Limit Break can only be used once every three posts.
[Rengeki LOCKED!]

Item Name: Shock Jockey EX.
Item Type: Vigor Skill
Description: Drinking this Vigor slightly alters the DNA so that the hands suddenly erupt into several superconductors all over the skin that protrude from the body and harness the natural energy of the wielder into powerful electrical shocks that may be launched at enemies or machines as projectiles.
Effect: Fire electrical bolt at an enemy for High Elec Damage. [1-turn cooldown.]
-Reduce abilities of mechanical foes 1/3 when striking them with this skill.
-Increase damage by 52% when combined with water, or if enemy is wet.

Thunder Clap: The ability to launch oneself high into the sky using a sudden concussion of wind from the feet as a propellant, before bringing one's hands together in a thunderous clap in the air. This sage clap calls upon the power of both the roaring thunder and the crashing lightning it precedes...sending a concussion of wind and a strike of lightning down to the field, dealing Heavy Wind Damage to all foes AND Heavy Lightning Damage to a chosen foe. Can be used every 3 turns.

The Fool's Sand - The ability to forge a winged being of sand capable of gliding through the air smoothly and bearing the weight of a single passenger without falling to the Earth. Can also be called upon to whip up a small, localized sandstorm capable of dealing 2-5 hits of Low Earth Damage for up to 3 turns.

Tornado - A devastating whirlwind tempest which drags lesser enemies into a vortex of violently swirling wind and batters them with 3 hits of High Wind Damage before tossing them viciously into the ground in separate directions, delivering a final strike of High Physical Damage in the process. This spell can be affected by Power and Mind Charge. [3 Turn Cool Down.]

Fair Mirror Shard - A shard of what appears to be a mirror, with dulled edges and a clear mirror sheen, it reflects the fairest version of the face of the one who possesses it. If one gazes into this shard before a battle, then they will become enchanted with themselves and as a result, immune to being charmed by any enemy in combat as the status is technically already in effect...with the one affecting them being themselves.

Item Name: Caramel Sauce (x5)
Item Type: Disposable Items
Description: Supremely strong and tasty caramel sauce, even a demon couldn't complain about the lack of taste! Has amazing restorative powers.
Effect: Diarama and Patra Effect


Rednal's Loot

Regulus - Handgun fires up to 3 bullets of Nuclear power per-turn all for Medium Nuclear Damage. May increase the level of the bullet to High by sacrificing a single shot, and Very High by sacrificing two shots. All boosts to Nuclear Element apply to the weapon.

Weapon: Solar Sect
Type: Gauntlets
Description: Finger-less Gauntlets with orange lines coming from the fingers and opaque orange jewels atop where the knuckles are on Rednal's hands, these gloves are rather form-fitting and very comfortable for Rednal.
Effect: Shadow of Chernobyl: If Rednal is KO'd, 1/3 chance he may revive once per-battle with 75% HP, and an increase in strength to his Nuclear Spells equivalent to an [Elemental Boost] ability.

Item Name: Aya's Eye
Item Type: Accessory
Item Description: A disc with the image of an eye on it that Rednal wears as a pendant.
Effect: Youkai's Sight: Allows the bearer to sense the resistances of enemies, helping him to figure out the best way to attack foes.

Green Power Ring
Rings given to the Guardians of justice, Green Rings create Wind-Elemental, Hard-Light Constructs and are charged by the Power of Will.
-Create Wind-Elemental, Hard-Light Weapons with High-Level Wind powers. (Weapons may also be of a long-range variety, unlike other rings)
-Create Wind-Elemental, Hard-Light Circular Shields in front of self which absorb Wind Attacks.
-Allows the wearer to create a Wind-Elemental Armor (appears like a suit or clothing, only sturdier) which slightly reduces the damage of any attack which strikes the wearer.
-In the presence of a Blue Ring, the Green Rings grow much stronger.
-If opposing of a Black Ring, the Green Rings grow much stronger.
-If opposing a Black Ring in the presence of a Blue Ring, the Black Ring may be nullified entirely.

The Power Rings are colored rings powered by/governed by strong emotions. Each ring pertains to a specific extreme of the human emotional spectrum, and grow stronger, the stronger that trait is reflected in the wearer of the ring. However, completely giving oneself over to that feeling will result in the wearer losing control and being taken over by the ring...a slave to its will, you will lose all autonomy and pursue its ends until you die.

Power Rings create constructs of a Hard Light with different elemental properties, and manifest in different forms for each particular Power Ring. Rings are very powerful in nature, but must be recharged by returning to a safe place where you put the ring in the center of the accompanying Lantern (which you will receive and presumably, keep in your home) once per-day.

If you do not recharge your ring once-per-day, you will run out of power after your first use of the ring, and you will be unable to use it until you recharge it again. Ring can be used as many times in one day as you wish, as long as you have recharged the night before.

In addition to what is listed below, rings inspire a small but noticeable increase in the natural strength, speed, magical power, and durability of the wearer.

Each ring is related to an element; elements will be naturally stronger against their usual elemental advantage and weaker against their usual elemental weakness unless otherwise stated.


-High Cut Armor: [+Resist Charm, Berserk, Sleep Status 50% Chance]

-Magic Incense (Permanent raise to Magic Stat, thus increased Magic Damage)

-Igneous Idol (Persona Fusion Item? But a Negative Force surrounds it...)

-Atom Smasher x2 (Use Freila - 1 Use)
-Stardust x2 (Use Nirvana - 1 Use)

Gift Name: Physics? What Physics!
Gift Type: Essence Containment Vessel
Description: Through some pinball wizardry, after calling in a few favors, and with considerable charisma applied...all by the Investigation Team's famed leader...a...body has been created which, so long as it is contained to the confines of Rednal's own house, may be inhabited (and manipulated) by a spirit OR the personality of Yidhra. May be used for daytime conversations, interaction, and other hair-mouth-related weirdness! Certain restrictions may apply...
Other: 'Nyahahahahaha~! I'm free!'


Aselia Bluespirit's Loot

Item Name: Moonlight Robe Set
Item Type: Robes [Armor]
Description: Pristine white robes accompanied by long, white gloves and waistcloth, and a crown that dimly yet brilliantly shimmers not unlike moonlight; said to have once belonged to a prince found hidden deep within a city far away, on the edge of the world...where life and death itself have meaning altogether different from our own. These robes are incredibly lightweight but remarkably durable not just against physical abilities, but magical as well. They are simply pulsating with untapped magical power; those who wear them may discover an ability, a power hidden even deeper within...
Effect: Reduce all magic and phys damage by 10%.
-No Light instant-kills when worn.
-Use Spell: Darkmoon - Large, blue orb (slightly smaller than a person) of dark and light-magical power that can be launched for Medium damage. [Cannot be blocked unless foes negate both light AND dark damage.] [Cooldown 2 turns.]

Item Name: Ixion
Item Type: Devil/Aeon
Description: The Aeon Ixion is the thunder god of the Djose Plains, called forth from another world. Given the form of a horse, he is powerful in combat both physically and magically, swift as a mount, and may lend aid to the summoner in regular combat.
Effect: Summon this ally in combat to aid you, or summon it as a mount to ride out of combat.
-Phys attacks all deal Low Phys/Elec damage [must negate both to avoid damage from Ixion's attacks.]
-Ixion Uses Spell: Aerospark - Deals Medium non-elemental damage and removes enemy speed boosting spells, by launching twin discs from the horn that separate and converge on the chosen enemy.
-Ixion Uses Spell: Ixion's Hammer - Deals High Elec Damage to chosen enemy from a deadly ball launched from the tip of the horn. [2 turn cooldown]

Item Name: Undertow
Item Type: Vigor Skill
Description: Drinking the Vigor 'Undertow' will alter the body's DNA slightly so that barnacles will grow on the hands temporarily (and every time the Vigor is in-use), with both hands becoming surrounded by a swirling limb of powerful water. Once the change is complete, the user may activate Undertow once every other turn (1 turn cooldown) to extend a tentacle-like appendage from the hand over distances of up to 10-15 yards...this tentacle can strike enemies for small damage (with a 1-4 chance of knocking back weaker foes), or be used to grip objects or enemies on command (normal rules of movement may apply when trying to grip enemies). Undertow 'limbs' have immense strength, capable of tossing enemies great distances (up to 25 yards at full-extension at times), or slamming them with damaging force.
Effect: Create water-appendages stretching up to 15 yards which may grip, throw, or slam enemies...as well as strike them for Low-Med damage with a 1/4 odds likelihood of forcing back weaker foes). [1 turn cooldown.]

Harmonious Regalia - A unique pair of winged combat-sandals which both aid in airborne combat (a manner of temporary flight and assisted aerial control during sky combat) and channel a certain unifying power between the wearer and those to whom they feel a strong connection. If even a Level 1 Social Links is formed between the wearer and another person, then once per-battle the wearer may perform a Severe-Damage Fusion Raid of ANY two elements so long as they possess one and their ally possesses the other. Normal elemental restrictions do not apply. Cannot be used twice in the same battle by the same two allies, though if a second ally with a bond with the wearer is fighting in the same battle, then after a 5 turn cooldown, they may use a Raid with that ally as well.

-Atma Core (Raised Rank: Major -> Lieutenant, from Phyllo's Betting Pool)


Al Azif


-[Weapon] Boots of the Iron Isles - Hero's(?) boots washed up on the shores of Iwadate to be found by a Chosen One. Deal High Phys. Damage with each kick. [Add-on: Red Titanite Shard. Cast Agilao or Pyro Sword; cannot do both at one time]
-[Weapon] King Robert's Hammer - A powerful, two-handed warhammer which strikes down the unjust. It is told that this hammer was wielded by a man whose betrothed was stolen by a dashing prince and taken to a far away castle in the South. Rallying his allies to his cause, the man clashed with the prince's armies at a fork in the rivers...and with one mighty blow he struck down the prince, marking a decisive moment in his own rise to Kingship. Effect: Damage from this weapon cannot be blocked, reflected, or absorbed.
-[Armor] Frilly Dress - Al's unreasonably frilly (and rather short-skirted) white dress. Provides fanservice.
-[Armor] Gothic Lolita Outfit - All black lace dress with no sleeves, a short skirt, and striped white and black socks pulled above the knee. Grant the wearer immunity to any effect which disables, removes, or otherwise inhibits this dress's abilities. Amps all Dark Magic. Null Dark. Cast Pagan Killer on weapon equipped.
-[Accessory] Super Special Battle Beat BLASTERS! (Special speakers skinned with a silver cover that protects them from being so easily destroyed by an attacker in battle. The speakers are programmed to play a series of epic tunes to help pump Al up going into any given battle! Track List can be compiled up to 10 tracks. Beats allow Al to cast Power Charge and EITHER Tarukaja or Rakukaja in any given battle.)
-[Accessory Add-on] Victory Fanfare - Eerily familiar post-battle fanfare which plays through Al's speakers after defeating any single enemy in combat. It provides a surprisingly refreshing boost... Effect: Victory Cry.

Tracks:
1. Man God Machine
2. The Song of the Dragonborn
3. Winterborn
4. Eiyuu no Shi (Song of the Hero)
5. Mighty Mouse Theme Song
6. Holding Out For A Hero
7. N・I・S<This Justice In My Heart>
8. All as One
9.
10.
Bonus Track: Ride of the Valkyries: Powerful, classic theme music...great for getting others to chant along with you! Increase the attack/evasion of all allies 25% when you are using this music for your speakers.

Steam Bike: -Kirijo Tech motorcycle of a solid steel design, painted in the design and color of your choice! Runs on a state-of-the-art steam technology; does not require gas or fuel beyond simple water!
-Usable during the Dark Hour, and to traverse long distances in a much shorter time.
-Deals a Heavy Phys damage upon colliding into the enemy at the start of battle, but Low Phys damage as a backlash to the rider. Bike is then dismissed for the duration of battle.
-May access Feature "Steam Bike Race!" by challenging any other rider of a Steam Bike (including Mitsuru and Minato!) to a race during the course of the RP.
-To race, you must choose 5 Checkpoint Forums around the Guild (any five in the tri-city area), and each of you will make a short post at each checkpoint, rolling 1-10 in each area. Each roll determines your speed...10 being the fastest, 1 being the slowest. By adding your totals from each area, you determine your total speed (and which points you are leading at, if you want)...and the largest number at the end is the fastest...and winner! Rewards are bragging rights and anything you bet with against your foe.

Guardian's Seal Ring Effect: Maziodyne

Professional Stunt Glass Team - A dedicated team of workers from the movie industry who have taken a liking to a certain girl's style of life...they've received a grant from a certain famous director to follow said girl around with panes of breakable stunt glass and film as much footage of her crashing through said panels of glass as possible. Said Dynamic Entries (Al must enter via crashing through said glass for the effects to be activated) have...strange effects on the enemies who are unfortunate enough to witness them. Effect: Deal unblockable Med. Mind Damage to enemy with 1/20 odds of inducing (Stunned) Silence. (Useable only upon entrance to battle. Effect may also be used by Zeo Kirijo if Al is in the same area.)


Kuzaku Martillo

Items Owned:
The Tyrant's Guns [Nero's guns, Cthugha and Ithaqua, forged from the power of two dangerous eldritch deities she once faced in combat and subsequently forced into serving her. She can fire the guns for high physical, fire, or ice damage, one bullet per enemy per post.] - Obtained from Ennea in the future, these intelligent guns obey him by her command.
Boots of the Iron Isles [Hero's(?) boots washed up on the shores of Iwadate to be found by a Chosen One. Deal High Phys. Damage with each kick. (Add-on: Red Titanite Shard. Cast Agilao or Pyro Sword; cannot do both at one time)] - Obtained from Al Azif in the future, and used for close-combat when he can't engage at range.
Wei Armor [Blue-woven reed shirt of mail which is much sturdier than it looks, emblazoned with the sigil of the Kingdom of Wei. Increase Dark spells/defense by 50%. At night, nullify darkness/increase Dark spell damage by 2x (if spell automatically reduces a chunk of HP, cannot exceed 66% reduction). +5% Phys Defense. (Armor)]
Beastmaster Horn [An enchanted horn which, if blown, may allow certain bound creatures (i.e. God-Beasts) to assume a humanoid form indefinitely and remain at the side of their summoner at a dramatically-reduced cost for sustaining their presence. All of their powers remain active in this form, but the beast also obtains the ability to speak and understand human language, gaining a personality of its own. Can be released back into its God-Beast state with a second use of the Horn, which gives the creature a small, 5-turn long boost to its abilities upon 'release'. If blown again, it will once again return to humanoid form.]
God-Beast Shackles [A pair of divine shackles which, when placed on the body of a 'God-Beast' may limit their power both offensively and defensively slightly. A slight reduction. However, the power saved via the sealing will burst forward when unleashed providing a great increase (all spells/attacks are equal to an Amp+Charge) boost for 1/2 as many turns as the Limiters were worn, rounded favorably. (1-2 turns of Limit gives 1 turn of Boost. 3-4 turns of limit equals 2 turns of Boost. 5-6 turns equals 3 turns of Boost.)
Blue Apostle's Ring [Allows the user to cast [Maha Magnadyne]. If the holder of this ring is in life-threatening danger and it is not a storyline event, the one wearing the Guardian's Seal Ring (Al Azif) can arrive in time to help them.]


Miho Moyasu

Heavyweight Belt: An accessory belt with a gold insignia on the buckle which can be worn by a combat-capable character. Delivers, literally, on its title... increases the weight/density of a person's body when worn (while still feeling vaguely fleshy) to cut physical damage NOT dodged in half. (Give only to a character who does not already halve Phys damage!)


Unassigned

Bad News Shirt: Well-fitted, black T-Shirt equip. Has a design on the front which reads, "I've Got Some Bad News For You..." What this bad news IS depends on what the wearer says after reading that line. If the wearer says the above line, then adds, "I'm too damn fast..." then his speed will increase slightly. If he says, "I'm too damn strong..." then his power increases slightly. If he says, "I'm too damn tough..." defense increases slightly. If he says, "I'm too damn skilled..." then magic increases slightly. If he says, "You're too damned slow..." then the opponent's speed decreases slightly. If he says, "You're too damned weak..." then the opponent's power decreases slightly. If he says, "You're too damned SAWFT..." his opponent's defense decreases slightly. If he says, "You're too damned lame..." then magic decreases slightly. May only deliver "Bad News" once per-opponent, at the outset of a battle.

AXELMANIA Mustache (fake): A bleached-blond handlebar mustache (fake) which can be worn both for fun and when you want to Hulk Up. Increase Str. +5. May result in unintentional and frequent use of the words 'Brother', 'Jack', 'Dude'...referencing one's biceps as '24-inch Pythons'...and tacking on the suffix '-Mania' to their own name when excited.

Bonafide Stud: Whenever an opponent uses the word 'Hot', 'Hell', 'Sexy', or 'DAYUM' in battle, or blatantly hits on you, gain Power Charge for the following turn.

Second Seal - Use on a character to wipe their skillset and replace it with a new skillset of your choice. Can also use to change one character's class into another. Gives the equivalent level of the other class.

Quote:
Isonade
Isonade
"Water elemental. Pronounced "EE-soh NAH-day", the name means "the sea's caress". Following the northern sea wings, Isonade prowls just beneath the surface in search of prey. It uses its powerful tail to entangle and pull victims beneath the waves. By the time you feel the slightest breeze, it's already too late. Believing it responsible for stirring up rough seas, local sailors make offerings to the Isonade in a prayer for calm sailing."

Element: Water
Type: Support
Passive Bonus: Alertness, Regen 2, Invigorate 2, Raise Water Power 50%, Resist Water.
Living Weapon Duration: 5 turns
Living Weapon Bonus: Apply Divine Water to Weaponry, Increase Regen 2 and Invigorate 2 to Regen 3 and Invigorate 3. Cleanse status effects inflicted at the time of enchantment.
Living Weapon Attack: Dive - Emerging from the weapon of the wielder of the Living Weapon, Isonade dives over the head of said person and crashes down towards the enemy, gnashing at them with its razor-sharp teeth of Divine Water before splashing outward in a violent, biting wave. Deals Heavy Water Damage to targeted foe, and Moderate splash damage to nearby enemies. Increases damage taken from Elec attacks to the targeted foe for the following turn. Can be used once per-turn.
 

Rednal
Crew

9,150 Points
  • Autobiographer 200
  • Dressed Up 200
  • Person of Interest 200

Necromonium
Crew

Hopeful Conversationalist

11,350 Points
  • Tycoon 200
  • Gender Swap 100
  • Signature Look 250
PostPosted: Mon Jul 09, 2012 7:01 pm
Jo(shu) Michieru's Loot

Quote:
Wesker's Longcoat: Dulls the Impact of Guns and other Projectile weaponry. +5 Coolness. (Armor-Equip)

Evil Dead Binding: Special bracelet that resembles a cuff, similar to Jo(shu)'s, to be worn by a (Charmer) Demon. While being worn, the wearer's demonic energy is completely suppressed, hiding their true form, and granting them a human form. While wearing it, one cannot detect any spiritual energy from them, or notice anything that would give away the wearer's true nature. Can only be used on one (charmer) demon at a time, though can be switched between them freely.

"Gleipnir, the Wolf-Binding Ribbon" (Joshu Claimed)
Item Type: Accessory (Chain/Ribbon)
Description: A cloth that looks like the slightest tug ought to tear it into very tiny pieces, this incredibly tough ribbon's true form is that of the most powerful chain ever created, designed to bind the power of Fenris Wolf until the day of Ragnarok, and it is said there is very little it cannot hold once tied..
Effect: If a defeated enemy is bound with this chain, they will be unable to remove it themselves no matter how powerful. This can be used to barter the services of [1] new demon ally if they are bound by Gleipnir. (used to Bind Lyna The Light Charmer)

Charmer Staff: A Staff that Jo(shu) found after following clue after clue, eventually leading to Kyouji's old hideout, where it was found. Allows for the summoning of a Charmer based Demon to Serve the user. (Summoned Wynn the Wind charmer with)

The Spirit of Golden Sif (Jo(shu) Michieru)
Item Type: Golden Magatsuhi Crystal
Description: Passed on at the death of the Guardian Sif, the spirit bonds with a chosen successor to his powers. Imbued with the might of Sif the owner of this Crystal can summon to his hand the daggers of Golden Sif and with it, wield a new set of powers. To channel the spirit of Sif, the user must crush the crystal (it will reform after the possession but must be kept on their person at all times). The result will be the complete, temporary sealing of their powers which become replaced with these. Signified by long, golden hair, a black chestplate with golden lining, and clear, golden eyes. They may hold this transformation for as long as they choose, but cannot access any other abilities, items, weapons, etc. until they release it.
Effect: Summon the spirit of Sif in place of other powers:
- Add Medium Wind Damage to all attacks (Absorb Wind)
- Restore a bit of MP every turn.
- Mastery of the weapon type [Daggers].
- 5 Skills chosen from Skill List (Panta Rhei, Wind Break, Akasha Arts, Tetraja, Mediarama, )
- Unique Signature Attack (Maelstrom - Three gusts of Severe Wind Damage released from the palms of the hand upon three selected targets. May use as many as 2 on a single target. [Use once every 3 turns]).
 
PostPosted: Sat Sep 08, 2012 6:57 pm
Minori Koroko's Loot

Quote:
[Vega] - Heavy Light/Phys Damage (Target must Null BOTH to block strikes) with each strike; 50% critical hit rate with successful rolls knocking down enemies to set up an extra 2-hit combination. All Light/Magic Boosts apply to damage from Vega.

Highest Cut Armor
Item Type: Armor (Um...)
Description: It's basically something like bandaids and string hastily stuck together...
Effects: Double all stats (Attack, Evasion, Defense, Magic, HP, MP, etc.) when worn without any other cover.

Hand of Fate
Item Type: Skill (Magic)
Description: Evil-smiting skill meant to purge the darkness from the world in a single blow. Light surrounds the fist of the user so that when they deliver a punch to the face of an enemy, it will explode with the holy power of justice.
Effects: Deals severe Light damage against enemies with Dark resistance of any king, breaks Dark resistances. Lowers power of enemy's darkness spells significantly.

"Brisingamen, Freyja's Necklace"
Item Type: Accessory (Necklace)
Description: A beautiful necklace worn by the goddess Freyja which in the gem contains a most beautiful and enchanting fire, constantly burning. Brisingamen brings with it beauty and splendor, adjusting itself to best suit the one wearing it. A gift for the truly favored of Freyja... or the one who stole it from her.
Effect: Allows the user to shift their clothes into different styles of armor, each with unique traits given when worn. The armors are as follows:
Attack Point Armor: Strips down to chest-wraps and kung fu pants but gains a powerful gauntlet over the dominant arm to greatly increase attack power.
Defense Point Armor: Thick, white heavy armor with golden dressing to greatly increase defensive power.
Magic Point Armor: Black and blue cloak with a tall, pointy hat which greatly increases magic power!
Speed Point Armor: Gold and white plated short battledress with winged heels to greatly increase speed and evasion!
Sexy Point Armor: Similar to a High Cut Armor only pink and lacy, gives a passive aura which can charm foes 1/4 odds each turn.

The Spirit of War Goddess Freyja
Item Type: White Magatsuhi Crystal
Description: Passed on at the death of the Guardian Freyja, the spirit bonds with a chosen successor to his powers. Imbued with the might of Freyja, the owner of this Crystal can summon to his hand the spear of the Freyja and with it, wield a new set of powers. To channel the spirit of Freyja, the user must crush the crystal (it will reform after the possession but must be kept on their person at all times). The result will be the complete, temporary sealing of their powers which become replaced with these. Signified by a pure white aura, blue, frosty eyes and a pair of pristine, white battle gauntlets. They may hold this transformation for as long as they choose, but cannot access any other abilities, items, weapons, etc. until they release it.
Effect: Summon the spirit of Tyr in place of other powers:
- Add Medium Ice Damage to all attacks. (Unbreakable Absorb Ice)
- Double Sukukaja (Constant Effect, cannot be negated.)
- Mastery of the weapon type [Spears/Naginata].
- 5 Skills chosen from Skill List (Ice Break, Myriad Arrows, Instant Recovery, Diarahan, Aquary Tide)
- Unique Signature Attack (War Goddess - Double Power Charged, the user shoots across the field at an increased speed for a deadly, Piercing thrust. [Use once every 3 turns]).

Devlin Style Dress (Totally sexy clothes with a Duke Devlin-style flair. May enchant enemies (1-6 odds) who cannot stop ogling the sex.) - Armor Equip

 

Hibarii chan
Crew

Timid Sweetheart


Arena Emperor
Captain

Fashionable Genius

PostPosted: Thu Sep 27, 2012 9:28 am
Quote:
~::Thank You for 3 Amazing Years::~

ANNIVERSARY GIFTS

In the world of late, there have been a few rare cases tracked only by those with the absolute highest intelligence forces, of items which have appeared in Japan despite having no apparent connection to the world as it is. ...That is to say, these items, things, and even people in some cases contain a power, are comprised of materials, energy types, which do not...and usually cannot exist in this dimensional plane. If one were to say that the Akarana Corridor exists as a place without time, and someone like Crowley and Raidou Kuzunoha could pass through this space without change...then these things pass through a place in which there is no space. Put simply, someone...or something...has breached the barrier between this plane of reality, this dimension, and released or placed these things into the world for a reason. At the forefront of the search for such items is a new group fresh to the Japanese Government, which technically does not exist...but works in the shadows to prevent certain incidents from ever reaching the public eye. This group is called the Shadow Operatives, and after recovering several of these items and analyzing them, determining their safety and power, they decide whether or not they should be utilized, locked away, or destroyed. Below records these items, to whom they have been bequeathed...or if they have been destroyed, released in the world, or remain outside of the control of the Shadow Operatives.

==========================================================


A Note to the Recipients of These Gifts


"Consider this a token of your gratitude, for all of your hard work until now.
Henceforth, we shall always be watching you from the shadows...and guarding you."


-M.K. and M.A., Shadow Operatives-


==========================================================


Faustus Necromonium
Item Name: Destruction Cross
Item Type: SP Weapon (Bow)
Description: Simple cross charm worn around the wrist, it carries inside of it a unique magical force which draws from the spirits of the deceased in this world and beyond, forming into the shape of a bow and arrow which can be unleashed from a distance. These blue 'spirit arrows' may strike one or more foes within a 50 meter radius (subject to usual dodging and defense techniques) for Medium Non-Elemental Damage.
Effect: Non-Elemental Projectile Strikes for Medium Damage. (There seems to be a potential for more growth in this item...)

M.A.'s Note: "It might not be traditional, but it's just your style. Thanks for the fight..."

------

Rednal Ak'Thias
Item Name: Flandre Scarlet
Item Type: Person (Demon?) (Creature?)
Description: Unusual young woman who is impossibly attached to basements and underground areas. Though a cute young girl with an odd sense of style on the outside, she is actually...well...nobody really knows what the Hell she is. All that is known is that she cannot, under any circumstances, leave Rednal's basement. Those who do wander below the deck in that singular building, however...will find themselves in the presence of something truly scary.
Effect: 100% inflict terror to most enemies (with 100% chance of fleeing) if encountered in basement. [May be avoided by certain NPCs, particularly in the event of serious plot-related misuse.]

M.K.'s Note: "My friends at a certain organization tell me that you are quite adept at understanding and accepting those with unusual personalities at your residence. Therefore, since there is no one else I can think of more suited to this person's...unique character, and she is currently without a proper residence...I would like to entrust this one to you. I am certain you will not disappoint me."

------

Nix Gallen
Item Name: Blue Tunic
Item Type: Armor
Description: Thin, sturdy blue tunic, like something out of a fantasy game, enchanted with an affinity for water. When worn, the user becomes more resistant to the element and shall be able to breathe when they find themselves underwater.
Effect: Breathe underwater when worn, may be used in combination with Iron Boots. Evade Water.

M.A.'s Note: "Keep on practicing, and you'll overcome your fears. You don't want someone to have to save you every time, right?"

------

Zeo Kirijo
Item Name: Ninja Maid Nagase
Item Type: Maid
Description: A new hireling of the Kirijo paired with Jeeves to keep an eye on Zeo and all of his crazy doings, Nagase is trained both in the standard arts of the the French maid and the style of the traditional Iga Ninja Clan. Capable of assisting him with many of his wackier hijinks and sternly chastising him when necessary, she is a formidable servant for those crazy, non-battle moments in which Zeo is being...Zeo.
Effect: Talented NPC (owned by Zeo) assistant to Jeeves in wacky Zeo stunts. Mostly for out of battle use.

M.K.'s Note: "Though I appreciate what you've been doing with Seta and his friends, you need someone more equipped to keep an eye on you than a senior citizen. Hopefully, Miss Nagase will be able to keep you more in line...and out of my checkbook."

------

Minori Koroko
Item Name:
Item Type:
Description:
Effect:

M.K.'s Note: ""

------

Kazuma Koroko
Item Name: The Mask of Hayato Ichimonji
Item Type: Mask (Accessory)
Description: Masked Helmet said to have once been worn by a great hero, a man who stood his ground in a time of great need...when its true hero was injured and could not fight. Wearing the mask covers hair and facial features, providing a large degree of anonymity to the wearer...allowing them to fight and align with whichever side they wish in any given fight. In a way, it is a symbol of a man's decision to do what is right...casting aside his history and misdeeds to work in the name of justice.
Effect: Increase the speed and power of Rider Kick!

M.A.'s Note: "I know that despite the path you've chosen, your reasons were always selfless. ...Despite what you've done, your soul can still be saved. You can make amends by doing good with the power you've been given! If you ever change your mind, and decide to follow the path of justice, wear this mask onto the battlefield...on that day, I'll welcome you, Rider."

------

Teros Inisu
Item Name:
Item Type:
Description:
Effect:

M.A.'s Note: ""

------

Mataki Hito
Item Name:
Item Type:
Description:
Effect:

M.K.'s Note: ""


------

Eiji "Gin" Mishima
Item Name:
Item Type:
Description:
Effect:

M.A.'s Note: ""

------

Amelia Heartilly
Item Name:
Item Type:
Description:
Effect:

M.K.'s Note: ""

------

Satoru Otonashi
Item Name:
Item Type:
Description:
Effect:

M.K.'s Note: ""

 
PostPosted: Thu Apr 18, 2013 5:24 am
Quote:
Infinite Vigors
It happened out of nowhere; a tear to what looked like another world, another time, perfectly parallel to the one I'm in now! ...I saw...myself, or what looked like another version of myself. I was different somehow...there was a lighthouse, I stood before this girl I'd never seen before...and as I finally gained the courage to look myself in the eye, I tossed myself this bottle. "Use it in health, brother." ...What was it exactly that I was seeing? And why?

(Zorc James the 4th)
Item Name: Charge
Item Type: Vigor Skill
Description: Drinking the Vigor 'Charge' will alter the body's DNA very slightly, causing a whirlwind of force to surround the user's hand, swirling with enough force to potentially tear the skin off of their own hand. However once the change is complete, 'Charge' can be summoned at-will in a battle to provide a rocket-like boost of speed and power to physical attacks, launching the user across a field of battle for strikes. Because Vigors do not operate in the same fashion as MP skills, one must wait 2 turns to use 'Charge' again as the body must replenish its Salts.
Effect: Double the power and speed of any Phys attack for one turn by forcefully launching body across the field with incredible momentum. [2 turn cooldown]


Quote:
Infinite Vigors
It happened out of nowhere; a tear to what looked like another world, another time, perfectly parallel to the one I'm in now! ...I saw...myself, or what looked like another version of myself. I was different somehow...there was a lighthouse, a man who looked strangely like Rednal at my side...and as I finally gained the courage to look myself in the eye, I tossed myself this bottle. "Nn...nn!" ...What was it exactly that I was seeing? And why?

(Aselia Bluespirit)
Item Name: Undertow
Item Type: Vigor Skill
Description: Drinking the Vigor 'Undertow' will alter the body's DNA slightly so that barnacles will grow on the hands temporarily (and every time the Vigor is in-use), with both hands becoming surrounded by a swirling limb of powerful water. Once the change is complete, the user may activate Undertow once every other turn (1 turn cooldown) to extend a tentacle-like appendage from the hand over distances of up to 10-15 yards...this tentacle can strike enemies for small damage (with a 1-4 chance of knocking back weaker foes), or be used to grip objects or enemies on command (normal rules of movement may apply when trying to grip enemies). Undertow 'limbs' have immense strength, capable of tossing enemies great distances (up to 25 yards at full-extension at times), or slamming them with damaging force.
Effect: Create water-appendages stretching up to 15 yards which may grip, throw, or slam enemies...as well as strike them for Low-Med damage with a 1/4 odds likelihood of forcing back weaker foes). [1 turn cooldown.]


Quote:
Infinite Vigors
It happened out of nowhere; a tear to what looked like another world, another time, perfectly parallel to the one I'm in now! ...I saw...myself, or what looked like another version of myself. I was different somehow...there was a lighthouse, a man not unlike that louse, Vale...and as I finally gained the courage to look myself in the eye, I tossed myself this bottle. "Use it in health, sister." ...What was it exactly that I was seeing? And why?

(Noa Winters)
Item Name: Murder of Crows
Item Type: Vigor Skill
Description: Drinking the 'Murder of Crows' Vigor will alter the body's DNA slightly to allow the user to temporarily gain control of a ravenous murder of deadly crows. Once the alteration is complete, these crows will appear swiftly wherever you are when the Vigor has been activated, and can be used against an enemy to lasting effect. Simply willing the crows to attack an enemy will unleash the entire lot of the crows upon them, all pecking with vicious and deadly intent from all angles of their foe...a lingering assault which continues for up to three turns unless commanded to discontinue their assault. This will deal a continuous string of 1-4 Low, Non-Elemental Damage attacks per-turn for those three turns, though the Vigor takes three turns to recharge after use. Crows are unusually swift, deadly, and quite capable of piercing surprisingly sharp defenses...
Effect: Summon a murder of crows and command them to attack an enemy continually for up to 3 turns (1-4 hits of Low, Non-Elemental Damage per-turn).


Quote:
Infinite Vigors
It happened out of nowhere; a tear to what looked like another world, another time, perfectly parallel to the one I'm in now! ...I saw...myself, or what looked like another version of myself. I was different somehow...there was a lighthouse, a man not unlike myself...and as I finally gained the courage to look myself in the eye, I tossed myself this bottle. "Use it in health, brother." ...What was it exactly that I was seeing? And why?

[Hikashi Zusyotsu]
Item Name: Insect Swarm
Item Type: Plasmid Skill
Description: Drinking or injecting the Insect Swarm Plasmid into your blood will alter the DNA of the drinker so that their hands will begin to put off the scent of an irresistible nectar that will summon in mere moments as warm of insects...bees, wasps, and others...that will be answerable to the psychic commands of the user. These swarms of insects can be commanded to attack a single enemy or a group of enemies, stinging and distracting them for a number of turns and small, continuous damage.
Effect: Inflict Low, Non-Elemental damage on 1 enemy for up to 5 turns (passive).
- OR inflict Low, Non-Elemental damage on all enemies for 2 turns (passive).
- Roll 1/10 each turn, for each individual, to decide if they will be Poisoned.
- (Must wait 2 turns after the power wears off before using again).


Quote:
Infinite Vigors
It happened out of nowhere; a tear to what looked like another world, another time, perfectly parallel to the one I'm in now! ...I saw...myself, or what looked like another version of myself. I was different somehow...there was a lighthouse, a man not unlike that newcomer back in Iwadate...and as I finally gained the courage to look myself in the eye, I tossed myself this bottle. "Use it in health, bread-sister." ...What was it exactly that I was seeing? And why?

[Tyria]
Item Name: Telekinesis
Item Type: Plasmid Skill
Description: By drinking or injecting the Plasmid Telekinesis into the blood, the user's DNA will be altered so that by simply raising their hand and mentally commanding small, lightweight objects, they may lift them from the floor and/or move them around an area, commanding them either to be drawn towards the hand or away from it at slow or damaging speeds.
Effect: Freely manipulate 1 lightweight (no heavier than a desk or an axe) object at a time that does not belong to, or is not in the possession of, another character.
-May push the object at high enough speed to deal [Low Phys Damage] to an enemy if the object collides with them.
-May pull and object into the hand or to the wielder.
-May use a high-frequency telekinetic force to strike/push back weaker enemies for Med. Non-Elemental Damage, or to strike stronger enemies for Low Non-Elemental Damage.


Quote:
Infinite Vigors
It happened out of nowhere; a tear to what looked like another world, another time, perfectly parallel to the one I'm in now! ...I saw...myself, or what looked like another version of myself. I was different somehow...there was a lighthouse, a man not Shu...and as I finally gained the courage to look myself in the eye, I tossed myself this bottle. "Use it in heal-ooh! A shiny..." ...What was it exactly that I was seeing? And why?

[Eoria Ansul]
Item Name: Hypnotize
Item Type: Plasmid Skill
Description: By drinking the Plasmid 'Hypnotize' or injecting it into the blood, the DNA of the user will alter so that by simply snapping their fingers repeatedly over the course of several seconds...a low-frequency hypnotic sound may reach the ears of certain creatures and bend their will to that of the user.
Effect: Gain hypnotic control/command over one weaker animal or lower-level devil encountered in combat.
-Devils/animals may be commanded once per-turn, acting in combination with the controller during combat.
-Hypnotism will end after 3 turns, and cannot be used for another 2 after that.


Quote:
Infinite Vigors
It happened out of nowhere; a tear to what looked like another world, another time, perfectly parallel to the one I'm in now! ...I saw...myself, or what looked like another version of myself. I was different somehow...there was a lighthouse, a man not unlike him...and as I finally gained the courage to look myself in the eye, I tossed myself this bottle. "Use it in health, sister." ...What was it exactly that I was seeing? And why?

[Faye Laforet]
Item Name: Electro Bolt
Item Type: Plasmid Skill
Description: By drinking this Plasmid or injecting it into the blood, the user's DNA will be slightly altered so that they gain some control over the flow of electricity both within their own body. Enemy electricity will lose potency when used against the wielder of this Plasmid, and by simply extending the palm and expelling the force from the hand, the wielder can unleash a torrent of electrical power into an enemy for damage.
Effect: Reduce all electrical damage suffered to the level of a [Resist].
-Fire bolts of Low-Elec Damage from the palm at will into enemies.
-Deal High-Elec damage to machines or enemies with mechanized parts/organs.
 

Arena Emperor
Captain

Fashionable Genius


Necromonium
Crew

Hopeful Conversationalist

11,350 Points
  • Tycoon 200
  • Gender Swap 100
  • Signature Look 250
PostPosted: Fri Apr 19, 2013 11:05 pm
[Yojimbo's Tomb Event]


Quote:
Haoul Yamakaji
Item Name: Devil's Kiss
Item Type: Vigor Skill
Description: Drinking the Vigor 'Devil's Kiss' will slightly alter the user's DNA so that their hands will spontaneously combust into a fiery, molten state, melting the very flesh from the bones for a moment before it all reforms back into place. Henceforth, the user will be capable of creating and manipulating flaming projectiles from the palm which can be used to burn enemies, the environment, or act as traps for those who are caught unaware.
Effect: Toss molten rock/flame-ball projectiles at enemy that erupt into flame, burning anything within 3 meter radius with Medium Fire/Earth damage. [Once every other turn]
-Set trap/mine which may detonate upon contact with an enemy or at the snap of the fingers for similar effect. Mine will remain in place as long as it is not touched or remotely detonated by the owner. [One per-turn]



Quote:
Ryuzaki
Item Name: Return to Sender
Item Type: Vigor Skill
Description: Drinking this Vigor slightly alters the DNA so that the user is capable of manipulating magnetic and energy fields to some degree, though the very force is an incredible burden of pressure upon the hands when in-use. When activated, however, Return to Sender will block a portion of all damage incoming and launch it back towards the attacker in in the form of a black, non-elemental projectile fired with equal momentum to the initial attack.
Effect: Absorb 1/3 the damage potential of a spell/magic attack and fire it back at the attacker as a non-elemental projectile. [Cool down 2 turns before use again.]


Quote:
Ryce Kanshi
Item Name: Shock Jockey
Item Type: Vigor Skill
Description: Drinking this Vigor slightly alters the DNA so that the hands suddenly erupt into several superconductors all over the skin that protrude from the body and harness the natural energy of the wielder into powerful electrical shocks that may be launched at enemies or machines as projectiles.
Effect: Fire electrical bolt at an enemy for High Elec Damage. [2-turn cooldown.]
-Reduce abilities of mechanical foes 1/4 when striking them with this skill.
-Increase damage by 50% when combined with water, or if enemy is wet.


Quote:
Yasumoto Kensu
Item Name: Security Bull's eye
Item Type: Plasmid Skill
Description: Drinking this Plasmid vial will allow the tonic to diffuse into the user's blood and alter the DNA so that it constantly emits a low, electrical impulse from within at each beat of the heart. By focusing their own energy into a blue crystal that forms within the hand and tossing it into at target, the owner of this skill can concentrate this impulse and direct it at a nearby machine in order to activate and control it so long as the impulse continues...i.e. the heart is still beating...for a number of turns.
Effect: Take control of an electronically-powered machine within a 25 meter range (i.e. a car, a security camera, an android) and manipulate them for up to 3 turns to move remotely and at your command. [3 turn cool-down]
-Organic lifeforms cannot be controlled, even if metallic or certain android parts are within.


Quote:
Misha Mori
Item Name: Winter Blast
Item Type: Plasmid Skill
Description: Drinking this plasmid will allow the tonic to diffuse into the user's blood and alter the DNA so that their blood may, at times, regulate the temperature of the body in order to freeze small amounts of the liquid inside of them to use as a damaging projectile in the shape of a small cone. These ice projectiles may temporarily stun or "freeze" enemies, damage them, or reduce their fighting capacity based on intensity and the resilience of their foe.
Effect: Ice projectiles may stun weaker enemies for 1 turn by freezing them in place, deal Medium damage. [1/3 odds of freeze, effect has 2 turn cooldown.]
-Ice projectiles may lower movement speed/defense of enemies on equal Tier to user for 3 turns, deal Medium damage. [1/3 odds of stat reduction, effect has 1 turn cooldown.]
-Ice projectiles may deal Medium damage to enemies stronger than the user. [No cooldown.]
Sub-Zero Plasmid: An unexpected mutation of the plasmid injected into Misha's body via the potion consumed not so long ago, her ability to manipulate the ice under her command has evolved dramatically. Allowing her to encase her arms and legs in a shell of deadly ice claws, and forming a protective ice armor over her upper chest and neck with a pair of wide ice wings mounted on the back of it...this adaptation increases all physical parameters considerably, raises the power of all ice abilities dramatically, and allows the user to take to the air in short bursts, glide smoothly for distances, and 'flap' her wings to sustain lift and maneuver a bit longer, though falling just shy of a complete flight ability.


Quote:
Kyuzo
Item Name: Bucking Bronco
Item Type: Vigor Skill
Description: Drinking this Vigor will alter the DNA of the user so that their hands begin to literally tear apart at the seams...the little faults and fractures within their own skin and bones grinding against one another to alter the tectonic forces within...creating a palpable energy that can be used to manipulate the gravity within and below their foes.
Effect: Ignite a 'Gravity Bomb' beneath a foe that may toss them several meters into the air [1/2 odds for enemies on equal or lower tier, 1/4 odds for higher tier], and make movement/evasion extremely difficult (unless they are capable of flight, levitation, or strike a low ceiling, etc.) for 1 turn. [2-turn cooldown]
-Gravity Bombs deal moderate non-elemental damage.



Quote:
Zeo Kirijo
Item Name: Sonic Boom
Item Type: Plasmid Skill
Description: Drinking this Plasmid will allow the tonic to diffuse into the user's blood, altering the DNA so that they are capable of unleashing powerful blasts of Force in front of them by thrusting their hands forward in the direction of their enemy...crashing the wind together between them so hard and suddenly that it erupts into said damaging blow.
Effect: Blast of Phys/Wind damage for High damage to a single enemy standing before them, may force back weaker enemies every other attempt. [No cooldown]



Quote:
Aselia Bluespirit
Item Name: Moonlight Robe Set
Item Type: Robes [Armor]
Description: Pristine white robes accompanied by long, white gloves and waistcloth, and a crown that dimly yet brilliantly shimmers not unlike moonlight; said to have once belonged to a prince found hidden deep within a city far away, on the edge of the world...where life and death itself have meaning altogether different from our own. These robes are incredibly lightweight but remarkably durable not just against physical abilities, but magical as well. They are simply pulsating with untapped magical power; those who wear them may discover an ability, a power hidden even deeper within...
Effect: Reduce all magic and phys damage by 10%.
-No Light instant-kills when worn.
-Use Spell: Darkmoon - Large, blue orb (slightly smaller than a person) of dark and light-magical power that can be launched for Medium damage. [Cannot be blocked unless foes negate both light AND dark damage.] [Cooldown 2 turns.]


Quote:
Aselia Bluespirit
Item Name: Ixion
Item Type: Devil/Aeon
Description: The Aeon Ixion is the thunder god of the Djose Plains, called forth from another world. Given the form of a horse, he is powerful in combat both physically and magically, swift as a mount, and may lend aid to the summoner in regular combat.
Effect: Summon this ally in combat to aid you, or summon it as a mount to ride out of combat.
-Phys attacks all deal Low Phys/Elec damage [must negate both to avoid damage from Ixion's attacks.]
-Ixion Uses Spell: Aerospark - Deals Medium non-elemental damage and removes enemy speed boosting spells, by launching twin discs from the horn that separate and converge on the chosen enemy.
-Ixion Uses Spell: Ixion's Hammer - Deals High Elec Damage to chosen enemy from a deadly ball launched from the tip of the horn. [2 turn cooldown]



Quote:
Colm Watanabi
Item Name: Shiva
Item Type: Devil/Aeon
Description:The Aeon Shiva is the goddess of snow and Macalania Temple, called forth from another world. Given the form of a beautiful woman with long, blue hair and skin icy, frozen to the touch, she is swift, wise, and commands marvelous control over ice, crystal, and magics of a similar variety. May lend aid to the summoner in regular combat.
Effect: Summon this ally to aid you in combat, or out of battle as a companion.
-Always has Auto-Sukukaja.
-Phys attacks deal Low Phys/Ice Damage [must negate both to resist attacks].
-[Shiva Uses Skill: Heavenly Strike] - Deals Medium non-elemental damage to chosen enemy with 1/4 chance to inflict Sukunda.
-[Shiva Uses Spell: Diamond Dust] - Deals High Ice Elemental Damage to all enemies; at the snap of her fingers, a cold wind suddenly strikes enemies as crystalline shards of ice converge upon the field and shatter...dealing said damage. [3 turn cooldown]


Quote:
Slyphie
Item Name: Enrage
Item Type: Plasmid
Description: By drinking or injecting this Plasmid into the blood, the user's DNA will be altered so that it is possible for them to emit a chemical from the hands in the direction of an enemy or ally, potentially inducing in them a state of Rage. While enraged, physical attack will be greatly increased, but magical abilities will be sealed until the state wears off and defense will decrease.
Effect: Induce 'Berserk/Rage' on one target [1/6 odds] for up to 3 turns.
-Rage will double all phys. damage.
-Rage will halve defense and prevent use of magical skills.



Quote:
Eiji "Gin" Mishima
Item Name: "Swordsman of Time" Gilgamesh
Item Type: Devil/Aeon
Description: Dimension-hopping swordsman wielding four swords: Excalipoor, Excalibur, Masamune, and Balmung. Capable of randomly selecting one of these swords each turn (1/10 odds of Excalibur, 2/10 odds of Masamune, 3/10 odds of Balmung, 4/10 odds of Excalipoor) and using it to attack enemies. May be summoned to aid the summoner in combat for up to 5 turns. Remarkably swift and deft at wielding a blade, a legendary hero from worlds long-forgotten and yet to come...
Effect: Summon ally [Gilgamesh] to aid in a battle for up to, but no more than 5 turns. Uses 4 skills at random:
-Excalipoor: Hit all enemies for Med-High Phys Damage.
-Masamune: Hit all enemies for High Non-Elemental Damage.
-Balmung: [See Phat Lewt Forum in P4:FES]
-Excalibur: Severe damage to single target with a 1/5 chance of instant death [if there is no resistance to Dark, Light, or Instant Death skills].


Quote:
W.Y.N.N.
Item Name: The Magus Sisters
Item Type: Devil(s)/Aeon(s)
Description: The Aeon Magus Sisters are the natural guardians of the Calm Plains, called forth from another world. Given the form of three individual young women wearing the shells of various insects upon their backs, they are capable of forming a formidable fighting triumvirate to aid their summoner in conflict. Each sister specializes in a single aspect of combat, making their summoning functional as a single-unit. And though only one sister may act per-turn, it may be any one of the sisters at any time...
Effect: Summon the [Devil] Magus Sisters, Sandy, Cindy, and Mindy to aid the summoner in battle. Each has a unique ability of their own, or all can combine to launch the ultimate [Delta Attack] once every five turns.
-Sandy: The tallest and middle sister, she uses the special ability "Razzia" to deal a swift phys. attack to enemies for High Damage.
-Cindy: The fattest and oldest sister, she uses the special ability "Mighty Guard" to significantly increase phys and magic resist on her summoner for one turn.
-Mindy: The smallest and youngest sister, she uses the special ability "Mindy Flare" to launch a ball of high Fire/Dark damage at an enemy.
-Delta Attack: Attacking from various sides and angles, they deal enemies 6 hits for Low non-elemental damage.


Quote:
Yatsuda
Item Name: Pandemona
Item Type: Devil/Aeon
Description: The Aeon Pandemona is the wind guardian of Balamb, called forth from another world. Given the form of a unique, sky-borne creature with incredible speed, flight, and swift, powerful attack power, he is a highly-capable fighter in both magical and physical combat. May lend aid to the summoner in regular combat, including increasing the summoner's latent speed on the battlefield.
Effect: Summon [Devil] Pandemona to aid the summoner in combat. Uses the following skills:
-Auto-Masukukaja: Increases its own speed and its summoners when called to battle for up to 3 turns.
-Deals Med Phys Damage when attacking (reduce normal likelihood of enemy dodge)
-Use Special Skill "Tornado Zone": Surrounds an enemy in a cyclone of Wind dealing 1-3 hits of High Wind Damage.


Quote:
Yatsuda
Item Name: Xanthous Light Armor Set
Item Type: Armor
Description: .Magnificent golden robes that wrap around the shoulders down towards the middle of the stomach, a golden waistcloth, sandals, and gloves that provide remarkably stern magical protection...particularly against fire...and a range of movement far beyond most equally-sturdy suits of armor or clothes. Said to have once belonged to a warrior who could walk through fire unscathed...a hidden power is said to reside within these robes as well, waiting to be unleashed. [Hat not required for use.]
Effect: Null Fire Damage.
-Increase all magical defense by 8%.
-Case spell [Chaos Pillars]: Pillars of flame/magma erupt from the ground in a ring roughly 5 meters in all directions around the caster, dealing Very High Fire/Earth damage to any within range.


Quote:
Asuka Bokuro
Item Name: Cyclone Trap
Item Type: Plasmid
Description: By drinking or injecting this Plasmid into the blood, the user's DNA alters so that they can manipulate small, baseball-sized pockets of air into a deadly trap that may be set upon the ground and erupt when a charging enemy encounters them, dealing significant Wind damage.
Effect: Traps deal High Wind Damage and may toss enemies into the air [1/6 odds].


Quote:
Nix Gallen
Item Name: Anima
Item Type: Devil/Aeon
Description: The Aeon Anima is the guardian of a lost temple and the tortured mother of a troubled soul, called forth from another world. Given the form of a monstrous beast which emerges from the underworld to aid the summoner in battle, wrapped in chains and bandages, its very tears the source of immense power...Anima is an entity too powerful to ever be allowed to fully materialize into this world. Nigh-invulnerable to most attacks and capable of being called forth once every three turns, Anima may be called upon to unleash one of two incredibly powerful attacks upon one or all of the summoner's foes.
Effect: Use one of two skills once every three turns upon enemies:
-Pain: Deals Very High non-elemental damage to a single enemy [1/5 odds of inflicting Bleeding].
-Oblivion: Deals Very High Dark/Non-Elemental damage to all enemies [1/10 odds of instant death].


Quote:
Geirin "Kai" Kuzunoha
Item Name: Possession
Item Type: Vigor
Description: By drinking this Vigor the user's DNA will be slightly altered to allow them to establish a greater psychic command over devils and demons: allowing the user to take command of a single enemy demon (if opposing demon OR summoner is of equal or lower tier) on the battlefield at any given time for up to three turns.
Effect: Take control of enemy demon for up to 3 turns and command them as your own. [2-turn cooldown]


Quote:
Naniyori
Item Name: Cursed Greatsword of Artorias
Item Type: Weapon
Description: Cursed greatsword, corrupted by the Abyss where the lost Knight Artorias the Abysswalker was said to have been lost in ages long past and a world far away...its power is immense, increasing not only the power of the wielder...but increasing its own power based on the corruption and abilities of its wielder.
Effect: Wielder of this sword will increase abilities to [Tier 1].
-Sword's attack power increases 10% from the base value every turn it is held; wielder's vitality decreases 5% from the base value every turn due to corruption.
-When wielder uses boosts to increase any stat of their own, sword adds a 10% increase from the base value on top of that, of its own accord...
-Use Skill [Abyss Soul]: Leaping into the sky with the Greatsword of Artorias in hand, the wielder flips forward and crashes down with incredible momentum, slamming the massive greatsword into the enemy...and/or the ground, unleashing Very High Phys. Damage and a wave of corruption that can [Corrupt] a targeted enemy [1/6 odds]...inflicting 20% health damage and slightly lowered defense every turn.
-Adds [Attack All] to phys. attack every 3 turns.
 
PostPosted: Thu May 09, 2013 4:03 pm
Quote:
"Off the Mark" Radio Broadcast Giveaways!


Quote:
Al Azif [Rednal]
Item Name: Red Titanite Shard
Item Type: Upgrade
Description: By allowing Daidara to forge this shard into one of your primary weapons, that weapon may now cast Agilao and/or be effected with Pyro Sword for up to 5 turns.
Effect: Add "Cast Agilao" to weapon.
-Add Pyro Sword to weapon for up to 5 turns.
-Two abilities cannot be used simultaneously.
-Once shard is added to weapon, the ability to use above skills is permanent.


Quote:
Ambriel [Rednal]

Item Name: White Titanite Shard
Item Type: Upgrade
Description: By allowing Daidara to forge this shard into one of your primary weapons, that weapon may now cast Bufula and/or be effected with Frost Sword for up to 5 turns.
Effect: Add "Cast Bufula" to weapon.
-Add Frost Sword to weapon for up to 5 turns.
-Two abilities cannot be used simultaneously.
-Once shard is added to weapon, the ability to use above skills is permanent.


Quote:
Yatsuda [Zorc]

Item Name: Blue Titanite Shard
Item Type: Upgrade
Description: By allowing Daidara to forge this shard into one of your primary weapons, that weapon may now cast Zionga and/or be effected with Elec Sword for up to 5 turns.
Effect: Add "Cast "Zionga" to weapon.
-Add Elec Sword to weapon for up to 5 turns.
-Two abilities cannot be used simultaneously.
-Once shard is added to weapon, the ability to use above skills is permanent.


Quote:
Zorc [Zorc]

Item Name: Green Titanite Shard
Item Type: Upgrade
Description: By allowing Daidara to forge this shard into one of your primary weapons, that weapon may now cast Garula and/or be effected with Wind Sword for up to 5 turns.
Effect: Add "Cast Garula" to weapon.
-Add Wind Sword to weapon for up to 5 turns.
-Two abilities cannot be used simultaneously.
-Once shard is added to weapon, the ability to use above skills is permanent.


Quote:
Mao [Necro]

Item Name: Demon Titanite Shard
Item Type: Upgrade
Description: By allowing Viktor to forge this shard into one of your demons with a unique Fusion, that demon may now cast Curse of Words and/or be enchant the summoner's weapon with Pagan Sword for up to 5 turns.
Effect: Add Skill "Curse of Word" to devil.
-Demon may add Pagan Sword to summoner's weapon for up to 5 turns.
-Two abilities cannot be used simultaneously.
-Once shard is added to weapon, the ability to use above skills is permanent.


Quote:
Tharros Gallen [Yoko]

Item Name: Demon Titanite Shard
Item Type: Upgrade
Description: By allowing Viktor to forge this shard into one of your demons with a unique Fusion, that demon may now cast Freila and/or be enchant the summoner's weapon with Fission Sword for up to 5 turns.
Effect: Add Skill "Freila" to devil.
-Demon may add Fission Sword to summoner's weapon for up to 5 turns.
-Two abilities cannot be used simultaneously.
-Once shard is added to weapon, the ability to use above skills is permanent.


Quote:
Nia [Hiba]

Item Name: Demon Titanite Shard
Item Type: Upgrade
Description: By allowing Viktor to forge this shard into one of your demons with a unique Fusion, that demon may now cast Nirvana and/or be enchant the summoner's weapon with Light Sword for up to 5 turns.
Effect: Add Skill "Nirvana" to devil.
-Demon may add Light Sword to summoner's weapon for up to 5 turns.
-Two abilities cannot be used simultaneously.
-Once shard is added to weapon, the ability to use above skills is permanent.


Quote:
Aishe [Hiba]

Item Name: Demon Titanite Shard
Item Type: Upgrade
Description: By allowing Viktor to forge this shard into one of your demons with a unique Fusion, that demon may now cast Maha Magnas and/or be enchant the summoner's weapon with Earth Sword for up to 5 turns.
Effect: Add Skill "Maha Magnas" to devil.
-Demon may add Earth Sword to summoner's weapon for up to 5 turns.
-Two abilities cannot be used simultaneously.
-Once shard is added to weapon, the ability to use above skills is permanent.
 

Arena Emperor
Captain

Fashionable Genius


Arena Emperor
Captain

Fashionable Genius

PostPosted: Tue Dec 10, 2013 10:58 am
Quote:
Shadow Soji's Dark Gift Awakens!

Left without a Champion, a forgotten boon given to a promising soldier awakens to its dark potential; Sano Gallen, formerly named the Shadow Paladin, inherits a terrible power to shield him from the influence of those beyond the Tower that would seek to cloud his mind and judgment. He has become a lance and a shield for his master...the Shadow Paladin Sano!

Sano Receives:

S. Paladin's Armor - Summon up to 2 Knight-type shadows of a Medium-strength level to fight alongside the Paladin every other turn. Each may only cast one elemental Dyne spell, Power Charge, Rampage, attack physically, and cast Dia.
S. Paladin's Cloak - Cast 'Paladin's Spirit': Increases Magic/Strength/Evasion greatly. Armor gains a golden trim, significantly reduce Elec-type damage.
S. Paladin's Shield - Obsidian round-shield easily the size of the wearer's torso, with golden grim and the ghostly visage of a shadow's mask at the center. Reduce magical damage 10% when used; restore health equally if attack strikes the shield directly.

...

Sano, the Shadow Paladin, Has Been Reborn!
 
PostPosted: Wed Dec 25, 2013 9:10 pm
User Image

M E R R Y C H R I S T M A S ! ! !
[A Christmas Eve special message from Arena Emperor and the staff of Persona 4: FES - The Golden!]


"Merry Christmas, everyone!

It's been nearly 4 and a half years now since this RP opened in Persona 4:FES, and it's been an incredible ride together! From the very first days of school at Yasogami High School until the most recent expansion into Okina City, it has been an absolute pleasure to RP together with you guys, to develop characters, storylines, and a world in which we can all have so much fun together doing so many different things! And I am forever grateful for the chances you've given me to write my own story, develop my own plot, and play characters in the Persona Universe for such a long and rewarding time. I love to write...and I love Persona...and though I may never have the chance to write for an actual Persona game, you've given me a tremendous opportunity to spend this long period of time together writing and developing my own. And with your help, it's been a wonderful experience, and a great success!

...More than anything, though, I want to thank every last one of you who have come and gone...whose efforts have grown the Guild and kept it alive through the strong times and the lean times. Especially those of you who are still with me that were there from the beginning, and those of you who will be around for who knows how long after now, you can't imagine the pleasure it brings me to give you guys a place to relax, to enjoy some time in my Persona World, and to make friendships that will hopefully endure long beyond this Guild, should it ever come to a close.

Without all of you, none of this would be possible. And the friendships that I have made with all of you are all the difference! So from the bottom of my heart, and on behalf of the Guild and everyone in it, I want to thank you for being here! ...And wish you a Merry Christmas, a Happy New Year, and all the best in the coming 5th Year of Persona 4:FES - the Golden!

Thank you again to all my friends here for four and a half incredible years!

...

With all my warmest regards,

-Arena Emperor, Captain of Persona 4:FES - The Golden"


Quote:
User Image - Blocked by "Display Image" Settings. Click to show.

For Necro: Shu - > Graduation Gift: A present from a proud master for a student whose incredible talent grows by the day. A final lesson for a fully-prepared Kuzunoha Apprentice in anticipation of the day he will inevitably take over for his master...training for master and summon to upgrade each Charmer to the rank of Cataclysmic Charmer...with which comes a devastating final technique! Awakens Blazing Hiita, Avalanching Aussa, Raging Eria, Storming Wynn, Shining Lyna, and Thundering Talisa!

Kanade - > Helping Hand: An invitation to the compound of Kyouji Kuzunoha to visit, stay, and/or train whenever she wishes. Any friend of Shu's with ties to the Crows are now friends of his master's...after all, the compound may well be his soon enough. Receive a 'Stolen Atma Core' upon first visit.


"You've always been dependable and friendly, ever since that day we talked on the beach in Yakushima, Faust. I'll be counting on you more in the future, so thanks in advance, for everything."


For Rednal: Kisa -> Tier 2.5 (upon completion of Jezebel Event).

Raidou - > A Line of Her Own: Should she assent, the Yatagarasu...in acknowledgement of the knowledge and talent inherent in the line of Raidou...would like to assign Raidou to assume a new 'Name' and take up the post of the 4th Great Summoner. New skills, demons, and secrets would become available to her. All highly customizable. Acceptance is NOT required.

Rednal - > The Path to Fusion: Though Amelia is gone, hope is not lost for advancement. Learning to appreciate and cooperate with your friends will help unlock an ultimate power. Interact with up to 5 team members in a social setting for 3 posts or more, and the lock on your Fusion Item will release!

"Red-san, you're not such a bad guy, are you? If you try a little harder, I'm sure everyone would love to play with you! ^ ^ "


For Zorc: Kensu - > Dire Straits: A terrifying beast appears before you on the rooftop at lunchtime...but there to aid you in your time of need is a young man with silver hair...his hand touches your shoulder and he urges you to fight. Deep within you hear the voice, calling out to your name. You listen closely...and realize...the voice is yours. And so awakens your Persona... [Kensu obtains a persona! Forms Fool S. Link with Soji, Level 1!]

Kiki-Jiki - > Message from Cesc: It has come to my attention that my ranks are thinning...fools in my employ have risked detection and paid the ultimate price for their idiocy. I'll be short: come home. I'm instating you as a full-member. I'll make sure you're well-fed, don't worry...or at least, someone will. I don't really cook..." [Join the Orochi officially! Gain appropriate power boost!]

Fujimatsu - > Terrorblade: Severe Phys+Fire Damage to all enemies, + 1/8 odds of Confuse, + High Critical Odds. [With this gift, you hereby inherit the title of 'Red Rider - Rider of the Apocalypse "War" and an appropriate power boost!]


"It's going to be new, and it's going to be dangerous. But you've really proven what your capable of...now, use that power to help us going forward. I've got a lot more faith in you than you realize..."


For Yoko: Nix - > Lost Bracelet: A bangle once lost by Nix, now in the possession of a silver-haired Soji who does not know whose jewelry he has found. In returning this special item to the young girl, a special power is transferred...and an understanding between a leader and a stronghearted young woman is formed. [A catalyst for Persona-Fusion is obtained! May be reached in the next main storyline battle!]

Tharros - > Invitation to the SEES-2 Dormitory: When a young man with potential is found, a reference is sent from Mitsuru to Akihiko in Inaba: from there, an invitation is sent out to those they wish to meet, an explanation is given, and a choice is on the table. Will Tharros accept the invitation to join the SEES-2 Dorm's protectors in Inaba...to receive his armband and Evoker...and awaken to his own persona?


Kyoki - > Mission from Zolf J. Kimblee: "It's come to my attention there are reports of a strange pair on the remote island of Yakushima...a woman with violet hair and a young man with swords. Sound familiar...? Your job is going to be to find them...and..."encourage" them to come home. In pieces, if necessary."

"You know Nix-chan, you're really, really nice! ^ ^ I know you seem sad lately, but I know it'll get better! I'll even give you my lucky sticker, if you want? *smile* *smile*"


For Stick: Misha - > Magical Moonlight Princess Mishette: A crescent moon-shaped baton/wand which possesses the power of the "Moonlight Glimmer", allowing a transformation into the Magical Moonlight Princess Michette! A magical girl costume of impressive flourish...by calling out the magical girl power spell "Magical Moonlight Princess Michette!, Dance Beneath the Shimmering Moon!" she may cast the spell "Icelight Step" which sends a cool breeze across the field...casting a Heat Riser-type effect on Princess Michette which deals a continuous Medium-Ice Damage to enemies for 3 turns!

Misha - > Magical Winter Night Wonderland!: A magical girl technique which further increases the defense of her Ice Form, and increases the power of Ice attacks. Lasts for 3 turns.

Leon - > Receive Lost "Phat Lewt" Item: Fig Leaf
Item Name: Fig Leaf
Item Type: Armor (Leaf)
Description: Fig Leaf worn in place of armor and clothes...when worn into battle it is said to grant the user unusual abilities. Then again, that could just be an story told to see if someone might actually wear it...
Effect: Auto-Mataru - Automatically have Matarukaja casted on. [Medium-level]
Auto-Maraku - Automatically have Marakukaja casted on. [Medium-level]
Auto-Masuku - Automatically have Masukukaja casted on. [Medium-level]

Asuka - > Intense Personal Training: Having taken a liking to her newest apprentice and with the groundwork already in place for her training as a summoner, Kyouji enlists Asuka for an intense training session to draw out her true potential! Together with her newest summons, Asuka may begin to prove to her new master why she was once an apprentice to the name of Raidou. [Increase rank to a High-Level Kuzunoha Apprentice, may receive a special summon as a gift from Kyouji during a personal interaction moment...]

"It's been a while since we really got to spend time together, but that doesn't mean I've forgotten you. We have a bond that can't be broken, Leon. And if you ever need a friend, we're all here for you."


For Hiba: Minori - > Paper Arm Band: A gift from Nanako, significantly increases all stats.

Noelle - > Receive Lost Phat Lewt:
Murakumo Almighty Force Armor - Forged from the Murakumo Crystal itself, this shimmering dark blue armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of Force upon its chest, the Almighty Force Armor imbues the wearer with the power of the non-element and more... [Significantly decrease damage from Almighty spells, increase defense against all elemental spells by 10%. Cast Megido.]


Seika - > Receive Lost Phat Lewt:
Murakumo Blue Water Armor - Forged from the Murakumo Crystal itself, this shimmering blue armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of water upon its chest, the Blue Water Armor imbues the wearer with the power of the element and more... [Reflect Aqua, Aqua Boost, Aqua Amp, Cast Aqua Wall, Cast Aqua Break]

"I loooove you, Big Sis! ^ ^ *beam* *beam*"


For Ryo: Mataki - > Tier 2.5 (upon completion of Jezebel event).

Naniyori - > Use Terrorblade, Use Soul Divide: Divide power in three: two will be capable of attacking physically while the other can use skills exclusively.

Wei Zhijun - > Use Pestilence: Severe Phys Damage + 1/8 odds of Poison. If already poisoned, 100% KO rate for Poisoned Enemies.

"People don't realize all you do for them, you know. But at least, I think I can appreciate the weight on your shoulders, Mataki. Thanks for that. And everything."


For Zeo: Zeo - > Jeeves Helicopter Assault: When fighting in the real world and outdoors, call upon the miraculous butler Jeeves to launch a volley of artillery from above that deals Medium Phys/Fire damage. May also be used to fire chocolates on White Day...or other romantic items.

Zeo - > Blue Dragon Punch: Severe Non-Elemental Damage. Special technique usable only in Pimp/Orgia Mode. Developed by Zeo himself when training to become a better pimp in Tibet.

Zeo - > Lightning Rod: Kirijo Upgrade technology which causes high voltage strikes to charge, rather than damage, Zeo's battery.

"I know you are a little weird...and you scare me sometimes...and you shout a lot and smell like Dad's 'Sex Tiger' cologne, whatever that is...but Big Bro trusts you...so you can't be all bad, right?"
 

Necromonium
Crew

Hopeful Conversationalist

11,350 Points
  • Tycoon 200
  • Gender Swap 100
  • Signature Look 250

Necromonium
Crew

Hopeful Conversationalist

11,350 Points
  • Tycoon 200
  • Gender Swap 100
  • Signature Look 250
PostPosted: Fri Jun 13, 2014 7:26 pm
Quote:
Daidara's Art Gallery

[Eido Aeroda]

Item Name: Cloak of the Black
Item Type: Armor (Cloak)
Description: Black, fur-lined cloak belonging to a certain order that watches over the lands to the North and beyond the Wall...defending those who do not know from threats they do not see. They are the Watchers on the Wall...
Effect: Null Ice. Heat Riser (passive). Gain strength against undead foes.

A note is attached...

"I am the sword in the darkness. I am the watcher at the wall... I shall take no crown, and win no glory... For this night and all the nights to come, now my watch begins..."



Quote:
Daidara's Art Gallery

[Juuni Neptunia]

Item Name: Red Rain
Item Type: Weapon (Sword)
Description: A Valyrian Steel single-handned sword with a red-wooden pommel and guard that seems altogether at odds with the remarkable dark steel blade connected to it. The blade itself is a work of art, capable of cutting through many defenses as though they were hardly even there...
Effect: Tetrakarn, Shield-All, other 'Shield' techniques are ineffective against Red Rain. Each swing deals 2-5 hits of Low Fire damage (little flecks of flame which spout from the tip of the blade like magic) in addition, which give the weapon its name.

"And the Lord of Old Wyk stood amongst the kingsmoot proclaiming himself heir to the Seastone Chair, but the cheap bronze in his offering chest and longwinded tails of past honor undermined him as a true candidate to the throne..."


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Daidara's Art Gallery

[Ellie Troit]

Item Name: Cloak of the White (Kingsguard Armor)
Item Type: Armor (Cloak)
Description: .The brilliant white cloak and golden armor belonging to a certain order said to have been sworn to defend the life of their sovereign above all other vows. They shall take no spouse, hold no lands, and die in service of the realm...in the highest honor a knight can receive.
Effect: Null Dark, Null Light. Auto-Sukukaja. Gain strength against human foes.

"Here we look upon the Annals of the Kingsguard...all the most noble of nights who have served our Lord. The Sword of the Morning, the Dragonknight, and..."


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Daidara's Art Gallery

[Yoshida Rinku]

Item Name: Widow's Wail
Item Type: Weapon (Sword)
Description: A deadly single-handed Valyrian Steel blade made from a single Valyrian Greatsword melted down into two 'sister' blades...of which Widow's Wail is one and Oathkeeper is the other. Widow's Wail is smaller as to be wielded more effectively by a lighter, lither owner. Though fully capable of being used to slash for great damage, it's thrusting attacks are what make it truly fearsome. It is indestructible in combat.
Effect: May use Piercing Hit with this weapon, only. (Add low Dark damage to normal, Phys damage.)

"I won the war! I drove Stannis out of the Blackwater, I killed the pretender King in the North, and I killed his b***h mother, too..."


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Daidara's Art Gallery

Ellie Troit

Item Name: Lion's Tooth
Item Type: Weapon (Short Sword)
Description: A single-handed short sword crafted for young royalty and suited for a smaller wielder. This sword is light enough that it can be equipped in addition to another, larger weapon.
Effect: Cast Rampage. Slightly increased Phys. Damage. May be dual-wielded with a second weapon.

"What was that little dagger called again? Lion's Paw?"


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Daidara's Art Gallery

Adell

Item Name: Summer
Item Type: Direwolf (Ally)
Description: A calm but powerful direwolf companion. It's eyes are sharp and green, and its fur is silver with hints of gray sprinkled throughout. It is fiercely loyal to the person to whom it is bonded, and is more than capable of tearing apart the average man in a matter of seconds...though it will not act without permission from its master.
Effect: [May follow its owner and aid them in combat with attributes similar to mid-to-low-level Demons]
"A powerful wolf named for the summer, but who thrives in the desolation and cold. He is powerful and loyal, both to master and pack."


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Daidara's Art Gallery

[W.Y.N.N.]

Item Name: Reyvatail's Battle Engine
Item Type: Power Source (Passive, Body Part)
Description: A unique power construct created by an unknown source and installed by a moderately questionable member of the Shadow Operatives Inaba Outreach Program. Originally hired for his job by Junpei Iori and swiftly reassigned out of Iwatodai by Mitsuru Kirijo, this technical engineer, known as "Rei D. Nyarl" created a strange source of power to increase the output of energy of Anti-Shadow Weapons from past generations of the project. This 'Reyvatail' Engine has a strange trigger, however...requiring the unit to sing (or otherwise play through their vocal speakers) a specific song of their choosing in order to activate the Engine. Said song will dramatically increase energy output, but as a strange quirk (error?) of the program, may also cause the unit to accidentally (probably?) make misleading or otherwise suggestive comments at inopportune times, even if the engine is not active. The timing of these comments seems to have no rhyme or reason...perhaps leading one to understand how Programmer Red Nyarl ended up being reassigned from the S.O. Main Branch...
Effect: Passively Amp any magical spell for up to 3 turns before temporarily deactivating for 2 turns. Stacks.

"Ooooh...ooohooohooohoooooooh! Touch my heaaaaaart!"


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Daidara's Art Gallery

Rosealina Miina

Item Name: XXS Yatagarasu Uniform (?)
Item Type: Outfit(?) (Armor)
Description: Formerly the property of the former Raidou Kuzunoha (now Ciela the 1st), no modifications have been made to this uniform since then. It was relatively skimpy on a girl of her stature, so...but dem effects...! Comes with a complimentary Yatagarasu Summoner's Blade!
Effect: Double Magic attack power when worn with no other cover. Raise one weakness or resistance 2 levels (chosen the first time you put on the uniform). Gain 'Summoner Sword: Renki' which may be upgraded with gemstones and dual-wielded with a [Shield] type weapon. [Uniform and Sword can only be used if the other is equipped also.]

"Because reasons. Just shut up. Don't ask me why I do things!"


Quote:
[Other World cup stuff]
Green power Ring. [See: Ellie's Profile]
Hera Rising: [Kusuri] (15% HP regen per turn]
3 Medium Skills.
WYNN: Null Darkness [Medium],
Saiga: Endure [Medium]
WYNN: Dekunda [Medium]


Quote:
Lost Lewt

???

Item Name: (White) Gemini Blade
Item type: Sword
Effect: Sword which deals damage both Physical and Light, when it drinks of blood it gains the ability to Pierce Physical Resistances

Given to a true friend as thanks for being there.


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Daidara's Art Gallery

Ellie Troit

Item Name: Celtigar
Item Type: Hand Axe (Weapon)
Description: The Valyrian Steel heirloom of House Celtigar, the Lord of the Red Crabs, this axe's blade is far more prominent than its possessing family would suggest. Its handle is lined with rubies and spun with ivory white leather, it has an almost royal look about it...and being Valyrian Steel, it can cut through defenses like nothing and is, of course, indestructible.
Effect: Break Shield-All and Tetrakarn. Pierce up to Null Phys. Has Double Strike.

"We Are the Pinchers...wait, that's not our House motto?! Then what the Hell is it?!"

Given by Rednal
 
PostPosted: Sat Jun 14, 2014 6:25 pm
Quote:
Demon Auction: Flash Sale!

Demon For Sale!!!
[Strawberry Milk Goddess]
User Image
Level: 99
Skills: Anti-Most, Prayer, Victory Cry, Samarecarm, Mind Charge, Spell Master, Mind Aid (Regen 8% mana each turn), Megidolaon
(Resistances: None)

Low Bid: (Not a sale)

=====

Winner: Zorc Necrophades
Winning Bid: [Blessed by the 'SMG' directly.]

Demon For Sale!!!
Ixtab
User Image - Blocked by "Display Image" Settings. Click to show.
Level: 45
Skills: Null Light, Bufudyne, Ice Boost, Crazy Chain, Might Call, Diarama, Mabufudyne (Level 47), Mamudoon (Level 50)
(Resistances: Ice, Water.)

Low Bid: SOLD

=====

Winner: Yatsuda
Winning Bid: (Payment and delivery covered by K.K.)

Demon For Sale!!!
Elesh Norn, Grand Cenobite
User Image - Blocked by "Display Image" Settings. Click to show.
Level: 68
Skills: Drain Hit, Vile Assault, Vorpal Blade, Pagan Killer, Hell's Judgment, Maragidyne, Old One, Ailment Boost, Fog Breath (Level 72)
(Resistances: Repel Dark, Null Fire)

Low Bid: SOLD

=====

Winner: Wayato
Winning Bid: (Bought and paid for by K.K.)

Demon For Sale!!!
Vorinclex, Voice of Hunger
User Image - Blocked by "Display Image" Settings. Click to show.
Level: 56
Skills: Drain Hit, Mana Surge, Magic Yang, Ultimate Hit, Divine Pillar, Invigorate 3, Regenerate 3, Deathbound, Panta Rhei, Megidola [Level 58], Mind Charge [Level 61], Spell Master [Level 62]
(Resistances: Drain Dark, Null Wind)

Low Bid: SOLD

=====

Winner: Wayato
Winning Bid: Bought and paid for by K.K.


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Daidara's Art Gallery

Zorc

Item Name: SM Sacred Dagger
Item Type: Weapon
Description: A brilliant silver dagger with a golden hilt and a strawberry pinkish-red engraved strawberry on the side. The jewels and finery lead one to believe it is a holy relic. But since when are strawberries holy?
Effect: Successful attacks with this dagger (that draw blood) may force an enemy to post using the colors "pink", "orchid", and "hotpink" as dialogue text in their next combat post. May reduce the attack power of any enemy whose dialogue text is not yet one of those colors with successful strikes as well.


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Daidara's Art Gallery

Zorc

Item Name: SM Acolyte Robe
Item Type: Armor
Description: A strawberry pinkish-red robe with the sewn image of a strawberry over the back and left breast, it appears to be a holy raiment of some sort. But since when are strawberries holy?
Effect: Wearer may reflect one attack every four turns from an attacking character IF that character's dialogue text is "pink", "orchid", or "hotpink". May deal 1.25x damage to any foe with phys attacks whose text is NOT one of those colors.


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Daidara's Art Gallery

Zorc

Item Name: SM Acolyte Talisman
Item Type: Accessory
Description: Small talisman bearing the engraved image of a strawberry. Looks like a holy item, but since when are strawberries holy?
Effect: Double the effects of the Robe. (May reflect an attack every other turn. Attacks deal 1.5x damage.)



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Daidara's Art Gallery

Zorc

Item Name: Paramour Pyhrra
Item Type: Reusable Item
Description: Picture taken of its namesake without her knowledge. The position is mildly compromising...
Effect: Viewing this photo in battle will inflict Charm upon himself for 2 turns. At the end of 2 turns, all stats and attack power is doubled.


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Daidara's Art Gallery

Usugu Hibari

Item Name: Kitty Panties
Item Type: Undergarments
Description: Guess who's wearing her kitty panties...!
Effect: Severely increase agility/evasion/affinity for catnip.


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Daidara's Art Gallery

Hikashi Zusyotsu

Item Name: Hearteater
Item Type: Sword (Weapon)
Description: A wicked sword that belonged to a b*****d king, he bore this thin, single-handed blade into the Siege of Blackwater Bay but dropped in flight as the forces of his foe crashed against the gates of the Landing.
Effect: Sacrifice a small amount of health to inflict a curse of Enervation/Exhaustion with each strike, 1/6 odds.


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Kiki-Jiki

Item Name: Gobblegougers
Item Type: Fangs/Claws (Equipped Claws/Fangs)
Description: Sharpened metallic attachments which can be added to the tips of the fingernails and teeth to add additional munching/tearing force when devouring demonic enemies. Its origins are shrouded in evil darkness and remain unknown...
Effect: Gain 1 Resistance up to 3 times from devouring demons. Add Drain Hit effect to phys attacks using claws/teeth.


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Daidara's Art Gallery

Fujimatsu

Item Name: Dragonglass Dagger
Item Type: Reusable
Description: Obsidian dagger of a remarkable, polished quality known by the First Men as 'Dragonglass'...tales speak of this substance as being the only one which can kill an undead horror legend refers to as the 'White Walkers'...undead, frozen creatures from the North...
Effect: Strike down undead foes of certain kinds in a single strike. Deal Very High damage to any enemy with a resistance to Ice.


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Miira Rukiora

Item Name: Tank Missile
Item Type: Armament
Description: Mounted Tank Cannot placed upon the front of her demonic companion and operated with a turret control and firing mechanism from within her canopy. Fires a powerful missile capable of piercing your bunker like whoa.
Effect: Deal Medium Fire/Phys/Wind damage with each missile.


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Daidara's Art Gallery

Holly Wulf

Item Name: Lady
Item Type: Direwolf (Ally)
Description: A calm but powerful direwolf companion. It's eyes are golden and it's fur is a beautiful gray. It is fiercely loyal to the person to whom it is bonded, and is more than capable of tearing apart the average man in a matter of seconds...though it will not act without permission from its master.
Effect: [May follow its owner and aid them in combat with attributes similar to mid-to-low-level Demons]

"The smallest wolf of her litter, but beautiful and majestic. but who thrives in the desolation and cold. She is powerful and loyal, both to master and pack."


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Daidara's Art Gallery

Wayato

Item Name: Braavosi Coin
Item Type: Reusable (x3)
Description: An unusual coin bearing the visage of a strange woman...by placing the coin upon the back of the hand and flipping it over, a summoner may force the basic summoner 'Disguise' ability to look like another, nondescript person besides themselves for a matter of minutes (or until the spell is dismissed). This can be done up to three times, before the coin loses this transformation value and simply becomes a piece of rare, foreign gold. A token said to be related to a certain group of ghostly assassins whose name is only spoken in whispers...the Faceless Men of Braavos...
Effect: Change one's appearance entirely for one segment of the day (or until dismissed) up to 3 times. New identity cannot be detected by others by ANY means (unless he gives it away himself via dialogue or trademark items/summons carried).

"They say that if you present this coin to any Braavosi sailor, merchant, or traveler, and speak these words..."Valar Morghulis"...that he shall answer in kind with, 'Valar Dolharis'...and he shall take you anywhere in the world that you wish to go..."


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Daidara's Art Gallery

Ishimaru Oowada

Item Name: Ring of the Faith of the Seven
Item Type: Accessory (Ring)
Description: A ring that once belonged to a High Septon of the Faith of the Seven...a religion worshiping a single deity with Seven 'Faces'. Each face corresponds to different aspects of the world and different virtues. They are:
Father, or the Father Above, representing judgment. He is depicted as a bearded man who carries scales, and is prayed to for justice.
Mother, or the Mother Above, representing motherhood and nurturing. She is prayed to for fertility or compassion, and is depicted as smiling with love, embodying the concept of mercy.
Warrior, representing strength in battle. He is prayed to for courage and victory. He carries a sword.
Maiden, representing innocence and chastity. She is usually prayed to to protect a maiden's virtue.
Smith, representing crafts and labor. He is usually prayed to when work needs to be done, for strength. He carries a hammer.
Crone, representing wisdom. She carries a lantern and is prayed to for guidance.
Stranger. An exception to the other aspects, the Stranger represents death and the unknown. Worshipers rarely seek favor from the Stranger, but outcasts sometimes associate themselves with this god.
Effect: Incite a Blessing at the start of battle from ONE of the SEVEN Faces, to receive the following effects.
-Blessing of the Father: May cast Megido.
-Blessing of the Mother: May cast Diarama.
-Blessing of the Warrior: May cast Blade of Fury.
-Blessing of the Maiden: May nullify Darkness.
-Blessing of the Smith: May greatly increase Magic Defense.
-Blessing of the Crone: May increase the power of Magic Spells.
-Blessing of the Stranger: 1/100 odds of instantly KO'ing all enemies at the start of a battle.

"Even Aegon tread lightly where the Faith was concerned . . . it was his son Maegor who broke their power, but even then the Faith came back under kings like Baelor the Blessed."


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Daidara's Art Gallery

Gwendolyn Lebryant

Item Name: Seal of the Littlefinger
Item Type: Accessory (Brand)
Description: The Brand of House Baelish, family of Petyr Baelish, better known as 'Littlefinger'. It is a brand or tattoo which appears on a certain part of a woman's anatomy and allows them certain enchantments that weaken the hearts of men...
Effect: Lower attack and magic power of male enemies when revealing said brand. 1/10 odds of Charm.


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Daidara's Art Gallery

Kren

Item Name: Orphan Maker
Item Type: Weapon (Sword)
Description: A powerful and treacherous Valyrian Steel sword capable of piercing through nearly any defense, it is indestructible in combat. Those who kill with this sword are said to face retribution tenfold down the line...but its immense killing power makes it hard to resist the urge to use it despite the so-called 'curse'. It is a longsword with a coal-black blade, said to have once belonged to a warrior named 'Bold Jon' during the Dance of the Dragons...
Effect: Attacks with this sword have Pierce. 1/3 odds of inflicting poison with each strike of the blade. Attack power increases when facing multiple enemies.

"'Twas this sword, during the Dance of the Dragons, which slew Lord Costayne and Hugh Hammer, splitting the latter from groin to neck in a single stroke, but Bold Jon was, in the end, betrayed...killed in a match of ten on one, though he fought valiantly and took many of the ten down with him..."


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Daidara's Art Gallery

Akaito

Item Name: Sword of the Others
Item Type: Sword (Weapon)
Description: A large, absurdly sharp blade that is always cold to the touch. It is said that a terrible curse is laid upon the blade...
Effect: Negate weapon effects if this sword is parried. May add Ice damage to Phys attacks. If killing a foe with this weapon, something else may occur...

"The Other slid forward on silent feet. In its hand was a longsword like none that Will had ever seen. No human metal had gone into the forging of that blade. It was alive with moonlight, translucent, a shard of crystal so thin that it seemed almost to vanish when seen edge-on. There was a faint blue shimmer to the thing, a ghost-light that played around its edges, and somehow Will knew it was sharper than any razor."


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Daidara's Art Gallery

Sinbad

Item Name: Sigil of the Twins
Item Type: Tunic (Armor)
Description: A tunic bearing the sigil of House Frey, they of the two Twin Towers which guard passage through the center of Westeros. While not itself armor, it can be worn comfortably over a second set of armor to provide additional protection. But for those who defy the Old Gods, such as they, a curse may be laid upon them...after all, the North Remembers.
Effect: Gain Ability: "Rains of Castamere" - Nullify Water and Ice for 3 turns after casting a rain of enchanted arrows upon the enemy which deal 2-3 hits of Medium damage. Use once every 5 turns. After the Resistance to Water and Cold fades, gain Weak to Water and Ice for 1 turn.

"Never has there been a more treacherous man to call 'friend' than Walder Frey..."



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Daidara's Art Gallery

Kensu

Item Name: Old Glory
Item Type: Flagpole (Weapon)
Description: A glorious golden flagpole adorned with the Red, White, and Blue Stars and Stripes of the United States Flag. Never has a more glorious representation of Freedom graced the hands of a Japanese kid...err...you know, actually, he might not want to carry this around very openly. But then again...AMERICA!
Effect: Can strike with Low Red (Fire), White (Ice), and Blue (Elec) damage all at once.

"USA! USA! USA! USA! USA!"


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Daidara's Art Gallery

ERGO

Item Name: The Rat Cook's Knife
Item Type: Weapon (Knife)
Description: A small chef's knife stained with tainted blood; each strike it deals inflicts High damage upon an enemy with a chance of infecting them with poison. However...
Effect: High Damage to any one foe (1/6 chance of Poison). Deal Low damage to all allies...

"According to legend, the man who would later be known as the Rat Cook was a simple cook at the Nightfort. He became infamous when he served an Andal King a pie that was made of bacon and, unknown to the King, the King's own son. The Cook killed the King's son, a Prince, in revenge for a wrong the King supposedly did to him. The King was unaware of this however as he ate and praised the taste and asked for a second piece. The gods, angry because the cook had slain a guest beneath his roof, cursed the cook and transformed him into a massive rat who was doomed to be unable to eat anything but his own young."


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Kren

Item Name: Axe of the Golden Company
Item Type: Weapon
Description: A massive broad axe with a golden lining and handle; it is the signature weapon of a band of mercenaries from the continent across the sea. Those who pledge themselves to the company follow the Axe and the one to whom it had been pledged...a pledge most often sealed with coin.
Effect: Double Strike, May inflict Bleed [1/6 odds, roll for each hit]

"Why go to the Dragon Queen with hats in-hand, like a beggar? The Silver Prince is our best chance for glory..."


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Daidara's Art Gallery

Kren

Item Name: Golden Cloak of the Company
Item Type: Accessory (Cloak)
Description: A golden cloak worn by members of the Golden Company; as the story goes...when the Silver Prince announced himself and his plans to conquer Westeros, those who wore the cloaks of the Golden Company decided to follow him into war...to death, or glory...until at last they crowned the boy a King. And with it they pledge that those who attack a man wearing the golden cloak must pay a price.
Effect: Repel Electricity. Drain a small amount of MP from attackers who use magic against he who wears this cloak (equal to a reverse Invigorate 2).

"Our loyalty is to gold above all, but do not doubt the honor of our pledge when given...the Golden Company are hardy men, no doubt."
 

Rednal
Crew

9,150 Points
  • Autobiographer 200
  • Dressed Up 200
  • Person of Interest 200

Necromonium
Crew

Hopeful Conversationalist

11,350 Points
  • Tycoon 200
  • Gender Swap 100
  • Signature Look 250
PostPosted: Sat Jun 14, 2014 8:08 pm
Quote:
Demon Auction: Flash Sale!

Demon For Sale!!!
[Yama]
User Image - Blocked by "Display Image" Settings. Click to show.
Level: 75
Skills: Maragidyne, Deathbound, Phys Amp, Power Charge, Holy Dance, Drain Hit, Fire Amp, Holy Strike [Level 76], Anti-Most [Level 79]
(Resistances: Drain Fire.)

Low Bid: SOLD

=====

Winner: Jo(shu) Michieru
Winning Bid: [Price negotiated and covered by K.K.]

Demon For Sale!!!
[Mastema]
User Image - Blocked by "Display Image" Settings. Click to show.
Level: 70
Skills: Mediarama, Samarecarm, Amrita, Nirvana, Blade of Fury, Drain Dark, Phys Amp, Hama Boost, Megidolaon [Level 72], Mind Charge [Level 73]
(Resistances: Null Light, Resist Fire)

Low Bid: SOLD

=====

Winner: Juuni Neptunia
Winning Bid: [Price negotiated and covered by K.K.]

Quote:

Demon For Sale!!!
[Demonee-Ho]
User Image
Level: 65
Skills: Ice Breath, Frost Killer, Drain Ice, Ice Amp, Iron Rain, Mediarama, Mind Charge, Ice Break, Energy Shower [Level 66], Enduring Soul [Level 68], Divine Pillar [Level 70]
(Resistances: Phys, Gun, Fire)

Low Bid: SOLD

=====

Winner: Juuni Neptunia
Winning Bid: [Price negotiated and covered by K.K.]


"He's finally here. The long-awaited rookie steps into the spotlight at last. With his trademark custom mini-Demonica, he's seen action all over the world, with a 100% success rate.

True heroes always show up late."


Quote:

Demon For Sale!!!
Sohryuu Germania

User Image - Blocked by "Display Image" Settings. Click to show.
Level: 50
Skills: Agidyne, Bufudyne, Fire Amp, Ice Amp, Ice Break, Fire Break, Pyro Killer, Frost Killer, Drain Ice, Drain Fire, Ari Dance, Mind Charge, Ragnarok [Level 54], Niflheim [Level 56]
(Resistances: None)

Low Bid: SOLD

=====

Winner: Mao
Winning Bid: [Price negotiated and covered by K.K.]


"(Better Summon, because Semifinals)"
 
PostPosted: Sun Jun 15, 2014 9:09 pm
Quote:
Daidara's Art Gallery

Soji Seta

Item Name: Ice
Item Type: Weapon (Broadsword)
Description: Large, two-handed broadsword made of the toughest Valyrian Steel; said to be indestructible by any means in combat, capable of carving any defense with a single stroke. Its size makes its strokes more deliberate...but far more deadly.
Effect: Damage dealt has [Holy Strike]. Reduce ice damage received.

"Winter is Coming..."


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Soji Seta

Item Name: Midnight-Winterfell Direwolf Cloak
Item Type: Armor (Cloak)
Description: A dark black direwolf-pelt cloak and a silver wolf emblem emblazoned upon the chest. The shoulders are thick, midnight fur linked by a silver chain and a wolf's head brooch. It bears a protective ward against many forms of magic.
Effect: Strengthen (Change weaknesses of up to 3 allies into 'Normal' Resistance, Leader Soul (If an ally would receive a fatal blow, if cloak's wearer would survive the attack, it is possible he might receive the blow instead.

"He who passes the sentence must also swing the sword..."


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Haruto Mashiba

Item Name: Ruby Dragon Armor
Item Type: Armor (Cloak/Armor)
Description: A glimmering silver coat of armor covered with brilliant rubies forming the shape of a mighty dragon upon the chest; a crimson cloak flows down the back, giving this armor something of a throwback look for the one wearing it (or like something out of a fabulous medieval play). Bears magical wards to reduce the threat of enemy spells and attacks...
Effect: Reflect Fire, Resist Phys. Amp Fire. Boost Phys.

"The young prince went one day to the armorer and, having never before been interested in anything more than his books and legends and prophecies, said to the Captain of the Kingsguard, 'So it seems that I must become a knight...' "



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Noelle Everett

Item Name: Blue Rose Wolf Cloak
Item Type: Armor (Cloak/Armor)
Description: A silver-white cloak over a thin armor, a shimmering wolf's head the emblem on the chest of the cloak. The shoulders are lined with a thick fur said to come from a massive direwolf...but those don't exist, right? The furs are linked together by a silver chain and a brooch in the shape of a unique Blue Rose, a symbol, perhaps...but of what? Bears protective wards to reduce the magic and attack power of enemies.
Effect: Reflect Ice. Resist Phys. Ice and Phys Boost.

"And he placed upon her a crown of blue roses, which she thought were the most beautiful, proclaiming her to be the 'Queen of Love and Beauty' for all their eyes to see..."


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Balmung of the Azure Sky

Item Name: Dawn
Item Type: Greatsword (Weapon)
Description: A shimmering white blade forged from the heart of a fallen star, its blade was white and pale as milkglass and sharp as Valyrian Steel. He who bears this sword is known as the 'Sword of the Morning', title given to the greatest of all living Knights...
Effect: All latent powers (Atma, etc.) available in his human form. Sword passively reduces all Resistance to [Normal], resetting to that level even if a spell or effect is cast to change that resistance.. Hits with Holy Strike.

"Ever shall the mighty 'Dawn' remain at Starfall, until another Sword of the Morning may arise..."


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???

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Yuuya Kuniohara

Item Name: Big Hammer, Little Hammer
Item Type: Hammer (Weapon)
Description: An impossibly huge hammer wielded with the precision and speed of a simple carpenter's handheld hammer by the unusual Yuuya Kuniohara. The head of the hammer can shrink to increase the piercing ability of the hammer or grow to increase the damage dealt.
Effect: Big Hammer - 2x Phys Damage to all phys attacks. Hammer head grows to a ludicrous 1.5-meters wide.
Little Hammer - Deals Piercing/Karn-breaking Phys Damage.
(May only switch between types once every 2 turns).

"Don't call it 'Big Hammer'. Don't call it 'Little Hammer'. It's the 'Big Hammer, Little Hammer', got it?"


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Daidara's Art Gallery

Yuuya Kuniohara

Item Name: Whitebeard Coat
Item Type: Coat (Armor)
Description: A large, ornate coat worn completely open upon the shoulders, revealing the massive, toned arms, chest and abs of the person who wears it. It is white in color and red on the inside with golden lining, and upon the back is a purple skull and crossbones with a telltale crescent shape beneath the nose...the same symbol is emblazoned (in paint) upon the chest and back of the one who wears it. (It seems that, inspired by Akihiko and Mitsuru's...um...unique attire...Yuuya has had his own 'Hero Costume' fashioned for quite a sum of money...). Around his waist is a thick sash and long pants and boots not unlike those of a successful pirate complete the uniform.
Effect: Null Fear, Charm, Panic, Paralyze, Confusion, Dark, Light.

"...They looked cool. I want one, too..."


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Yuuya Kuniohara

Item Name: Kiss of the Forest
Item Type: Rune Enchantment (Accessory)
Description: With a touch (not necessarily a kiss) from his companion, Nym, an enchantment is placed upon (or switched out, outside of/at the start of battle only) Big Hammer, Little Hammer to place an elemental boost/break property upon it's attacks. Default element is Earth. (Can only choose one element per-fight, unless fight is interrupted.)
Effect: Add Amp of chosen element to equipped Big Hammer, Little Hammer. Add Break effect of chosen element as well.

"...It's a magic forest?"


Quote:
Daidara's Art Gallery

Seika

Item Name: Ironborn Armor
Item Type: Scale Armor (Armor)
Description: Lightweight and powerful armor said to have been forged on the Iron Islands, it was made for a warrior who calls the sea his home...a raider who pillages and takes what he wishes, crafted for swift and decisive movement with all the sturdy defense of the rocks from which its wearer came.
Effect: 5% damage reduction to ALL attacks. Drain 3% of all damage dealt for HP regeneration.

"We do not sow."


Quote:
Daidara's Art Gallery

Soji Seta

Item Name: Grey Wind
Item Type: Direwolf (Ally)
Description: A stern and powerful direwolf companion. It's fur is smoke gray and its eyes are a fierce golden color. It is fiercely loyal to the person to whom it is bonded, loyal to his family, and is more than capable of tearing apart the average man in a matter of seconds...though it will not act without permission from its master. Though it does not quickly warm to anyone it distrusts (and its instincts are rarely wrong about friends and foes), it is especially loyal to its owner's family as well...as it often sleeps near and in protection of Nanako.
Effect: [May follow its owner and aid them in combat with attributes similar to mid-to-low-level Demons]

"A powerful, lordly wolf named for his lightning swift speed. He is powerful and loyal, both to master and pack."


Quote:
Daidara's Art Gallery

Ravenna

Item Name: Oathkeeper
Item Type: Weapon (Sword)
Description: Larger sister to the sword 'Widow's Wail', it is a Valyrian Steel blade which is indestructible in combat and capable of slicing through nearly any defense. It has black and red ripples through the steel. Its scabbard glitters gold and is decorated with a row of lion's heads and smoldering red rubies. The pommel has a golden lion's head with ruby eyes that shine like two red stars.
Effect: Breaks Tetrakarn and Shield All. Pierces Phys Resist and Phys Null. Use "Roar" effect: By jamming the pointy end into the Earth creates a magic resonance that negates Armor effects for 1 turn. on a chosen enemy.

"There was a time that I would have given my right hand to wield a sword like that. Now it appears I have, so the blade is wasted on me. Take it."


Quote:
Daidara's Art Gallery

Nia Ueda

Item Name: Nymeria
Item Type: Direwolf Companion (Ally)
Description: A large, female wolf of monstrous size with dark golden eyes and gray fur...large enough to be called not just a wolf, but a Direwolf. It is fiercely loyal to the person to whom it is bonded, and is more than capable of tearing apart the average man in a matter of seconds...though it will not act without permission from its master.
Effect: [May follow its owner and aid them in combat with attributes similar to mid-to-low-level Demons]

"Named for a powerful ancient queen, Nymeria is a beast meant for the wild, but that remains ever-loyal to its pack..."


Quote:
En Won

Fenrir's Breath (Lewt) [Touma Makushima]
Description: A cube of Bluish-Black, crystallized ice, it is said to contain a lesser version of the unique power of the Breath of the Wolf of Ragnarok. By consuming this cube, the power will become a part of them...and henceforth they may call upon the power of Fenrir's Breath at will.
Effect: Long-range blizzard-style breath attack which can be used in place of one of a character's 2 Fusion Raid spells in any given battle. Strikes with Severe Ice/Dark Fusion Raid damage.

Dainsleif (Sword of One-Handed Tyr) [Touma Makushima]
Description: The blade of King Hogni, said to kill a man every time it is drawn, never fail in its stroke, and create wounds that will never heal. Built connected to a short, round shield at the outside of the hand, it is meant to serve as both sword and shield for the one-handed warrior who claimed it after Hogni...Tyr the War god.
Effect: Shield can Null one Phys. Attack (includes Phys attacks with Elemental charges like Pyro Sword) per-turn (if it contacts the attack), then the Sword can attack with the same force and properties Null'd the next time she swings it.


Quote:
HibaWon
"Tablet of Life and Time (Yoshizo Claimed)[Ravenna]
Item Type: Accessory (Stone Tablet)
Description: A broken stone tablet with an ancient secret carved in a forgotten language on it. Whatever secret power it holds, it has its other uses, also.
Effect: Whispers on rare occasions the name of a secret, ancient spell into the ear of its owner, which he can then use at that time in order to escape a pinch...or turn it around entirely.
 

Hibarii chan
Crew

Timid Sweetheart


Arena Emperor
Captain

Fashionable Genius

PostPosted: Mon Jun 16, 2014 7:17 pm
Quote:
Cursed Seal Progression

[Colm Watanabe]

Item Name: Cursed Seal [Level 1]
Item Type: Transformation [Cursed Seal]
Description: Giving in to his desire for power and his anger at his enemy, Colm's body undergoes a transformation granting him immense power at the risk of increased mental instability.
Effect: All Phys and Magic Damage are permanently Amp'd in this form. Evasion/Speed increases. Defense increases. Effects stack with any activated abilities.


Evolved Persona - Tharros

Aikido Art: +2 Defense, +1 Speed/Evasion with each level. - Tharros

Boxing Lessons: +1 Strength, +1 Defense with each level - Nix

Wing Chun - Colm

Quote:
Daidara's Art Gallery

Nix Gallen

Item Name: Needle
Item Type: Rapier (Weapon)
Description: A thin yet remarkably sturdy rapier sword once gifted to a young girl who longed to wield a blade by her favorite older brother. Called 'Needle' as an ironic echo to her hatred of needlework, it has remarkable piercing potential for such an unassuming blade.
Effect: Double physical attack power when using a thrusting sword maneuver. Shatter Shield-All or Tetrakarn shields.


"Stick 'em with the pointy end..."


Quote:
Daidara's Art Gallery

Sano Gallen

Item Name: Swords of the Smiling Knight
Item Type: Weapons (Swords)
Description: A handful of various swords taken from different knights over the years by a mysterious villain called the 'Smiling Knight'. A collector of swords and other rare items, he fought until he crossed the path of the Sword of the Morning and attempted to claim the mighty sword 'Dawn'...only to be cut down in the process and leave behind all that he had gathered somewhere out there in the Deepwood...
Effect: Flamestar: Deals High Fire Damage.
Coldsteel: Deals High Ice Damage.
Blackwood: Deals High Earth Damage.
Twisted Sickle: Deals High Dark Damage.
Missing No: Deals High Non-Element Damage.
(May only use one sword per-battle).


"I grew up idolizing the Sword of the Morning, and somewhere along the line became the Smiling Knight instead...how has it come to this?"


Quote:
Daidara's Art Gallery

Shay Takeda

Item Name: Shaggydog
Item Type: Direwolf Companion (Ally)
Description: A smaller but wilder, fiercer direwolf companion with dark black fur and all green eyes...large enough to be called not just a wolf, but a Direwolf. It is fiercely loyal to the person to whom it is bonded, and is more than capable of tearing apart the average man in a matter of seconds...it may occasionally attack those it mistrusts or does not like with or without its master's permission.
Effect: [May follow its owner and aid them in combat with attributes similar to mid-to-low-level Demons]

"Its name often shortened simply to 'Shaggy', is a beast meant for the wild and indeed it is wilder than the rest of its pack, but it remains ever-loyal to its pack...and would not harm them, nor its master, at the least..."
 
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*~::Shin Megami Tensei: Persona 4 FES - The Golden::~*

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