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Posted: Fri Jul 06, 2012 12:49 pm
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Posted: Fri Jul 06, 2012 12:55 pm
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Posted: Fri Jul 06, 2012 1:29 pm
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Posted: Fri Jul 06, 2012 1:35 pm
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Posted: Sun Jul 08, 2012 8:34 pm
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Posted: Sun Jul 08, 2012 8:56 pm
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Hoomiku Kairo Yakazu YAY! This thread is perfect for me! So, anyone waiting on the inevitable nerf of the Scorchshot? If you don't know what I'm talking about, sidearm it to your Phlogistinator and watch the MMMPH rack up in no time. Seriously, I always aim at Medic+ setups because if I hit one of them, there's going to be at least two enemies on fire for my MMPH meter to build off of. Wow, that's nuts and super broken. Amen to that. What's even more funny is if you get a whole bunch of enemies stuck in one place, hit one of them and you can light them all on fire. The main issue is that when you hit an enemy, it bounces off and hits the ground, exploding with a Detonator explosive radius. But that's still plenty. You light all the poor bastards on fire, along with knocking back the one you hit in a semi-random direction.
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Posted: Mon Jul 09, 2012 7:28 am
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Kairo Yakazu Hoomiku Kairo Yakazu YAY! This thread is perfect for me! So, anyone waiting on the inevitable nerf of the Scorchshot? If you don't know what I'm talking about, sidearm it to your Phlogistinator and watch the MMMPH rack up in no time. Seriously, I always aim at Medic+ setups because if I hit one of them, there's going to be at least two enemies on fire for my MMPH meter to build off of. Wow, that's nuts and super broken. Amen to that. What's even more funny is if you get a whole bunch of enemies stuck in one place, hit one of them and you can light them all on fire. The main issue is that when you hit an enemy, it bounces off and hits the ground, exploding with a Detonator explosive radius. But that's still plenty. You light all the poor bastards on fire, along with knocking back the one you hit in a semi-random direction.
Yep. Definitely broken. lol I'm not Pyro too much. Mostly Scout and Sniper (Yes it's noobish but I kick a** with them.)
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Posted: Mon Jul 09, 2012 9:55 am
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I can't really say that I PLAY TF2. I really just screw around in TF2. If I try too hard, I don't do well and I get angry, so I just goof off. For example, just look at my classes. I have yet to see many others do the same ones as me.
WARNING: LOTS OF TEXT AHEAD
Scout Force a Nature Pretty Boy's Pocket Pistol Atomizer Use- Four jumps. Four freaking jumps. Now add to that no fall damage EVER and +15 HP, and I dare you to try and out maneuver me.
Soldier Black Box Concheror Escape Plan/Pain Train Use- Aside from my Soldier being voted the most British looking Soldier by every Brit I've met, I can't stand when a team has no Medics. So, with the new Concheror Buff, I can take on that roll in a more unique way.
Pyro Phlogistinator Scorchshot Sharpened Volcano Fragment Use- A Phlog Pyro is good for two different things; Pushes and Stops. With the set up I have (plus what I just explained about the Scorchshot), it's VERY easy to build up that MMMPH meter and stop a cart, block a cap, or just scare the hell out of that Heavy around the corner. Pro Tip- Sometimes you can fake out an enemy with a normal taunt. Lol!
Demoman Grenade Launcher Splendid Screen Scotsman's Skullcutter Use- Anti-soldier. Keeping up with their explosive output while being able to take away their range advantage and swat them painfully makes this an awesomely unique set up. It also nicely throws them for a loop when you just happen to be moving at their speed.
Ali Baba's Wee Booties Sticky Launcher Scotsman's Skullcutter Use- I jokingly refere to this class as the "Flylander" class. Stickyjumping and Skullcutting is a riot when your enemies aren't looking up, but considering what stickies are capable of, traps and quick detonations along with the Skullcutter's enhanced range and your increased health from the booties makes this class one that you do not want to underestimate, especially it's maneuverability. Ever since I started using this class, I've been seeing similar ones popping up all over the place, so maybe I started something razz
Loch n Load Charge n Targe Ullapool Caber Use- Tired of getting burnt? Damn Pyros got you down? Well not anymore! With this set up, your fire damage received is practically halved, and after burn takes only 1 hp a pop. Plus, you can still drop them like its hot with the Caber and Loch without worrying too much about what might happen!
Heavy Brass Beast Family Business Killing Gloves of Boxing Use- KGB to Family Business or Brass Beast, all depending on the situation. As much crap as the Family Business gets, I don't really see it. It's extra clips give you the advantage over pestering Scouts and makes the concept of enemies getting too close but just out of reach a thing of the past.
Engineer Pomson Pistol Southern Hospitality Use- Not much to say here, standard Engineer. Although the fact that I use the Southern Hospitality throws people off. Considering MY nob as an Engie is to build and protect, fighting Pyros isn't my problem and bleeding Spies are a plus when they start to pester.
Frontier Justice Pistol Gunslinger Use- Standard Battle Engie, nothing to see here.
Sniper Huntsman Darwin's Danger Shield Shahanshah Use- As a Sniper, my biggest weakness is the Sniper Rifle. That's also my biggest strength. Turning my Sniper into a front lines class throws people for a loop and also makes me have an unquestionable advantage over the unsuspecting Scout or Heavy. Plus, knowing how to Taunt Kill like a pro helps too. Charging Demo? Ha! Shove your arrow into his chest and watch him flop!
Medic Crusader's Crossbow Medigun Amputator Use- My best class, and not just cause it's easy points. It's the massive array of healing potential. Need to heal a Soldier at a distance? There's a weapon for that. Need to heal a Heavy in a gunfight? There's a weapon for that. Need to heal everyone at once? You'd best be sure there's a weapon for that! The Ampu-tauntor gets too little credit as far as weapons go. That Healing Taunt makes you keep your team alive long enough that the enemies can't stop you, and despite the fact that you become a big target during the taunt, I'd like to see someone aside from a Spy make that distinguishing choice when a couple of Heavies or a group of Soldiers and Demos start wrecking you.
Spy L'etranger Your Eternal Reward Dead Ringer Use- The silent Dead Ringer... The most DEADLY of strategies. The Saharan Spy is grossly underrated in the right hands, and with a chain of stabs and a rather stupid Medic, you are a game changer. Plus, with a disguise, you pester an engine, stab him, and assume his position to really screw with the enemy team. Hop on top of his Sentry or Dispenser and they think you're him!
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Posted: Fri Aug 24, 2012 8:40 pm
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Posted: Tue Sep 11, 2012 6:10 pm
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