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Hiro the Herp

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PostPosted: Sat Sep 01, 2012 11:00 pm
Welcome to Konohagakure's official Jutsu Handbook! In this thread, you will find all jutsu threads relating to The Hidden Leaf Village.

Table of Contents:
1. Sub-Element
2. Genjutsu
3. Taijutsu
4. Bukijutsu  
PostPosted: Sat Sep 01, 2012 11:02 pm
Oil Jutsu
Leaf Village's Sub-Element

____________________________


Academy Jutsu

Oil clone
A simple clone made of oil usually carried by the Leaf ninja using this technique or type of techniques is either a summoning scroll which can give them much oil or a simple vial of oil. This clone if burned will die, if water is added the oil will become seperated and the clone will fall apart, if lightning hits the oil it will most likely ignite it and thus cuase the same burning effect as fire. Physical attacks seem to go right through the clone as the hit obviously makes contact but the clones re-appear quickly.

Oil element: Oil expansion
This technique allows an oil user to put their chakra into a small amount of oil and expand it into a rather large volume of oil which can be betterly used to fuel further jutsu.

Oil element: Slippery Field

The user is able to make and oil sitting upon the ground very very slippery and almost impossible to walk on. This technique is most often used by fellow Leaf ninja as a joke to each other, but can actually slip up an unsuspecting enemy.

Oil Element: Sticky Tar

Like the Slippery Field the user will gain a great control over the oil and also be able to make it very sticky usually just enough to slow down higher level ninja very slightly. A ninja of academy rank though would find it near impossibly to get out of this sticky trap, a gennin would probably have much difficulty but eventually find a way out.

Oil Manipulation

A simple yet very essential jutsu for all oil users. This technique simply allows one to form oil into a shape. At this point the oil manipulation is very weak and only very simple shapes can be made.

Detection technique: Oil mining

This technique allows users of oil to search for and locate oil deep within the earths crust. This technique is used purely for locating the oil and not actually obtaining it. By placing ones hand on the ground the oil user can cover a rather large area and sense whether or not their is oil to be used directly underneath them.


GENNIN

Harvesting Oil
Used in conjunction with the detection method of finding oil the user now needs to get to it in a very effecient way. By pouring only a small spike of their chakra into the ground the user is able to pump the oil out of the ground. While doing so the oil travels against the walls of the chakra like syringe needle causing a reaction of two elements to create more oil in the place of what has already been taken. Thus one can be environmentally conscious as well as have nearly unlimited supplies of oil if they can find only find the few and far between oil fields.

Oil Wall

A simple wall is made from a puddle of oil on the ground. Making the necesarry handsigns the user is able to control the wall to stop low level taijutsu, or weaponry attacks. Projectiles if thrown can be utilized and thrown back at the opponent utilizing another simple gennin jutsu. The walls level goes up exponentially per rank not only in size but in strength as well. (Chuunin wall can stop higher level taijutsu and weaponry and even some lower level ninjutsu.) The walls main weakness is water, or lightning attacks. Ground usually has a tough time pressing through the oil, Wind can cut at oil as much as it wants but the oil just moves to randomly and is just to thick for wind to do great enough damage. Fire of course is a weakness of sorts but really that just turns a giant oil wall into a giant flaming wall that will last a long time because of the oil.

Oil Element: Underworld Spikes
Using a puddle of oil on the ground the user is able to make spikes from which shoot upwards and can do slight damage. Really a dangerous jutsu if mixed with fire jutsu.

Oil Shuriken
A simple jutsu using oil manipulation the user is able to make very tough shuriken to get rid of. As physical attacks dont do much to them at all. Fire jutsus just send a flying chunk of flaming of oil towards yourself or the enemy. The shuriken after hitting its target and doing it's damage explodes away into its natural oil form which can usually be harmful for whoever the shuriken hits.

Oil Element: Projectile control
Using this Jutsu is highly effective for younger users who are much more vulnerable than the more experienced ninjas. Making the necesarry handsigns, The user is able to surround projectiles or parts of projectiles with a thin oil covering which can help them control the projectile in air to thus change its direction .(Max times a gennin can change projectile direction :3, Chuunin:5, Jounin:7, Kage/Sannin: 9)
Note: This jutsu can be used in concunction with other oil jutsus such as oil wall.

Oil Swimmer
This ability allows the user to swim through Oil as if its vicosity were that of water instead of oil. Making it much easier to manuever about in this oil.

Art of Oil walking

A basic jutsu just like that of water walking or tree and vertical object walking. The idea is the same and is used for Oil shinobi to walk upon the oil without being hindered. As one levels up the amounts and stickiness or slipperiness one can walk on greatly increase as well as the amount of oil one is able to walk upon.

Oil rope
This ability allows the user to weild the oil as if it were a rope like substance able to bend and be flexible yet still have a physical toughness about it.

Oil Element: Puddle technique
Much like the mizu puddle technique except this time the person uses oil to hide their presence it comes in handy often and is often used in chains of jutsu. The person once in the puddle form cannot move around unless they know the Oil Element: Puddle movement technique.


Chuunin

Oil Sword
Simply enough the user creates a sword out of oil at this point it can only be as big as a normal katana. Jounin can make broad sword sized blades of oil, Kages can make giant meat cleaver sized blades if they wish.

Oil Armor
By coating oneself entirely in a thin layer of oil one can protect themselves. Physical attacks can actually forcefully get through this thin layer of oil but rather ninjutsu's are rather weak to this technique. Water washes the oil away yes but doesn't do any damage usually to the user.Fire actually doesn't burn the person covered in oil it rather burns the oil away while keeping the skin intact. All other Elemental attacks (Unless of a higher rank) have their own problems with this jutsu.

Oil Element: Suffocation Skill
Much like the swimmer skill the user will swim in the oil and attempt to pull an enemy under the oil and hopefully suffocate them under the immense weight of the oil which is very difficult to swim through unless one knows Oil jutsu.

Oil Element: Breathing underoil
Much like the bearthing underwater technique, this techinuqe however requires one to syphen out thick oil and turn it into clean and pure oxygren for their breathing goodness.

Oil Element: Draining dome.
Much like the earthen technique that allows a user to surround a people in a clay and earth dome to thus suck out their chakra, Well this does sort of the same except the chakra drainage is much less severe the problem is that the oil is super thick and reforms from attacks very quickly makign it difficult to escape from

Slick skin: Oil Resistance
This techinique allows for the user to put a very thin layer of oil on their skin causing them to be very slippery and hard to restrain or go against in any taijutsu. This slick skin allows the user to move about faster when ontop of oil as well.

Oil Cannon
Simply enough the user makes a sphere out of oil and by punching this sphere of oil sends it hurtling at an opponent like a cannon shot. The hit from this technique can be quite severe if one is unsuspecting.


Jounin

Oil Element: Crushing Waves
Making the neccesary handseals a wall or wave of oil crashes violentally and unpredicatablly towards the opponent. This violent crashing of oil waves against each other while moving in one steady direction makes for a dangerous combo is someone is caught in this oil.

Oil Spear
After making the handsigns for the jutsu a person simply stomps their foot on the ground or on an already existing oil field. this will do either of two things. If one is just on pure ground then a single oil spear will appear from the ground right near the user. If made on an oil field than a whole field of spikes will appear around the user which can be pulled out and used as spears.


Raging Oil River
Making a number of handsigns the user focuses their chakra into a large area about a 2km by 2km square to be exact. Focusing their chakra for long enough the user will be able to make a large amount of oil seep through the ground and flood this 2 x 2 km area in 20ft deep oil. (40ftdeep at kage/sannin)

Oil Pillar

Focusing ones chakra after making the handsigns the user is able to create a large pillar of oil which will shoot up in height at an alarming rate. It can grow up to 200ft high (300ft at kage/sannin) This pillar not only creates a nice little distance between user and enemy but can also be used in conjunction with other techniques to thus use the oil of the pillar as a weapon.

Oil Puddle Movement

This technique allows the user to once in the oil puddle to move around. It does not take any handsigns just used a suplementary type thing. movement when in oil mode is a bit slower but nearly undetectable, this technique may be used in battle unlike Oil puddle transportation.

Oil Puddle Transportation

This techinique also does not require any handsigns once in the oil puddle state once can focus on a certain and be teleported to that area via the oil through the ground. again this technique is nearly undetectable and cannot be used in battle for attacking but only for fleeing.

Oil Element: Bursting beam
this technique does not require any handsigns but is very much similar to the oil cannon technique or oil blast technique. Like the Oil blast technique all the user must do is point their palm at what they wish to shoot at. Then the user must focus their chakra and gather oil and store it in their arm intertwined with their chakra letting all this energy out at once this oil takes a shape of a beam this time and because of its power the technique lasts for (2 posts) and can be strengthen with the addition of chakra in the second half of the jutsu.


Kage

Oil tsunami
A giant wave of oil is created and can completely cover a giant area in oil in no time. endangering people in the area of not only suffocation by oil but of a massive oil fire that could possibly burn down half if not all of a village.

Death Touch: Oil Assasination.
This technique must be utilized in close range only as it takes direct contact from user to opponent in order to actually work. Upon making the handsigns the users hands are covered in oil and the oil makes a spike right at the users middle finger thus if this spike or their fist hits an opponent it will cause major decay to the said area. The oil in fact is inflicted with a bacteria a very old type of bacteria found deep within the earth. Oil users know much about it, but hardly dare to use it. This infected oil decays just about any surface it touches except for other oil. This is the only way an oil user can contain it. the spike on their hand and covering of their hand is actually like a stoarge conatiner filled with infected oil.

Crater creation: Oil tomb

This technique requires an oil users full attention and is very difficult to use because of the sheer size of the technique. Making the handisgns a user smashes their hand into the ground and directly in front of them a huge 1km in radius crater is created which quickly begins to pour oil into it this oil solidifies quickly and becomes troubles to walk around in. One can be suffocated rather easy by using this technique.

Oil Element: Arm blast

This technique does not require handsigns at all instead the oil user just points their palm at the target they want to shoot for and then they must focus their chakra accordingly to gather and store oil within their own bodies. This is slightly dangerous to the users own body making this technique very powerful and very risky to use. The oil gathed inside the users arm is then released all at once as a rather large blast that usually has a recoil like a gun on it for the user. It shoots a blast of oil at high speeds which can completely decimate an area. Think Bursting beam technique but giant.

Oil Sage Technique

Utilizing the molecules located within the oil the user is able to gather a clear picture of how to become intertwined with the oil and how to utilize it in the best method. Using the oil by spreading it across ones skin the user is able to concentrate and absorb the oil into their bodies given them more life force for a short amount of time (5 posts) in this time the users strength and speed are increased by 3.

Credit For Jutsu Goes To: Eris5
 

Hiro the Herp

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Hiro the Herp

Dedicated Zealot

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PostPosted: Sat Sep 01, 2012 11:04 pm
Genjutsu
Leaf Village's Illusionary Techniques

____________________________

Academy Student

Nirami no Kage (Shadow Glare)
Description:
Manipulating what a shadow looks like is no large feat for the shinobi of Leaf. But at this level, the most basic, they are only able to increase the depth by which a person might perceive a shadow. For example, a shadow can either be lengthened or shortened, giving off the impression that a person is closer or father. When used in large expanses with abundant shade, this jutsu can prove quite worrisome.

Etainoshirenai no Fugou (Mark of the Unfamiliar)
Description:
Another fundamental jutsu, this one changes a person’s writing, mark, or even an inscription to that of another. By doing this, simple directions can be misread or pathways can be changed. It is all up to the discretion of the person reading the sign, though, since merely touching the word or mark in question can easily break the spell.

Etainoshirenai no Tsuujite (Through the Unfamiliar)
Description:
Strange in its uses, this genjutsu is fairly harmless. What it does is makes any opponent who falls into its area of effect imagine that they have just undergone a certain sense of déjà vu. That is to say, they begin to question whether they are following the right path or direction since the one in front of them seems too familiar to be the right way.

Etainoshirenai no Oto (Sounding the Unfamiliar)
Description:
Another harmless genjutsu, this one simply makes an opponent imagine that, in dark places, different animals begin to call out from all around them. This can range from a cat’s meow just behind them to an owl’s hoot above. The user’s own voice is what makes these sounds and then he/she manipulates them with chakra. Therefore, it goes without saying that this genjutsu affects ones sense of sound.

Etainoshirenai no Tacchi (Touch of the Unfamiliar)
Description:
This jutsu, by its name alone, obviously takes into account a person’s sense of touch. Much unlike the rest of these jutsu, this one is activated once a person touches a particular object that the user has ‘charmed’. It can be as obvious as a kunai being sent at an opponent from any distance, or even the leaves of a tree. In short, what it does is it makes the user question whether or not the particular item existed or not. So if a person were to be stabbed with a kunai, they would seem to not feel the pain of the kunai, but would realize it much later since the effect of the jutsu is quite short. In the example of leaves, a person could pass through a veil of leaves and only have their other four senses to rely on as to whether or not those leaves even truly existed, causing a very distinct sense of confusion.

Genin

Chouba no Kage (Shadow Taunt)
Description:
In this jutsu, the user visually manipulates a shadow into taking another form aside from the one it actually is. For example, what was once the shadow of a short male can be shaped into that of a voluptuous woman. This technique, however, is fairly easy to see through since it cannot really be used on a shadow that a person is currently looking at. Whatever the case, though, it does tend to cause some confusion within those who are weak in perception.

Dokuji no Kaori (Scent of Peculiar)
Description:
This jutsu makes use of the as-of-yet popular sense of smell. It has been known for ages past that there are certain scents that excite different emotions. Scents in this area can make something as simple as dust smell endearing, or make crushed leaves give off a toxic aroma. By this, both traps and warnings can be made of simple objects, not to mention the handy note of covering up ones tracks.

Dokuji no Gyoushi (Leer of the Peculiar)
Description:
A somewhat harmless jutsu, this one is made through eye contact. A form of intimidation, this one seemingly communicates malicious intent upon a victim and is often used to open up attacks from teammates. Not necessarily stunning, it does provoke an opponent into thinking twice before engaging in battle.

Dokuji no Gisou (Camouflage of the Peculiar)
Description:
Here is one of the many techniques used to hide shinobi from their pursuers if even but for a short while. Taking in natural components to their attire (leaves, twigs, dirt, mud, etc.) a person is able to lie still in an area of similar settings and remain completely impervious to detection. By strewing together chakra and a visual illusion, whatever the user takes onto their clothes bind to them and become a literal part of their appearance, changing it to suit the environment. Simply touching the user will cancel this jutsu, though.

Dokuji no Onsei (Voice of the Peculiar)
Description:
This is a complimentary technique to the Chouba no Kage, though can stand alone as well. A verbal aid, it manipulates a person’s voice and makes them seem either more or less imposing. When coupled with the Chouba no Kage, it can make the user seem possessed: changing both their voice and their shadow to those more intimidating. By itself, it can used as a very noteworthy distraction and can also deter opponents from engaging the user right away. Skilled shinobi can make their voice sound like that of other people they have encountered rather than just changing pitch and tone.


Chuunin

Minagiru no Kage (Shadow Swell)
Description:
This is a rather useful technique despite its simplicity. Visually expanding a shadow, the user is able to cover a large area in pseudo-darkness and thus forces an opponent to rely on their senses aside from sight. Not to say that this completely blinds a person, but it can easily make day seem like night in certain settings, thus causing both great confusion and making direct combat difficult to an extent.
Note: This only visually manipulates shadows. Jutsus that rely on shadow as a form of attack (like Nara jutsu) cannot exploit this technique.

Boufuu no Jumon (Spell of the Gale)
Description:
A sharp whistle within of the wind is nothing of particular concern to a shinobi. Natural settings like these are, in fact, what tend to mask a shinobi from harm. However, this genjutsu acts in a very different way than ‘natural’ wind would. Here the jutsu makes an opponent or group both feel and hear the wind coming from every direction. It causes a very definite effect and tends to put people on alert. Prolonged exposure to this jutsu interferes a person’s ability to hear around them properly.

Konoha no Jumon (Spell of the Leaves)
Description:
This is a visual jutsu that takes advantage of nearby foliage. Without moving, a user is able to make themselves appear within the blink of an eye behind a veil of leaves. That is to say, they can make a bunshin-like apparition that has their form but also manipulates the greenery around them. When they are destroyed, they pop in and expose a flurry of leaves. This technique can be compared to Oboro Bunshin no Jutsu, except that its effect is dependent on plants.
Note: Can be used continuously so long as the user remains motionless.

Kyouboku no Jumon (Spell of the Trees)
Description:
This jutsu, clearly, requires the presence of trees to work. Its effect is simple enough but valuable when trying to escape an opponent. By altering the surrounding trees in an area, the user is able to create a path by which an opponent is ‘forced’ to take. So, rather than being followed into one area, the user can force their opponent to follow another, possibly into a trap. This jutsu is hard to detect because there is very little difference between these imaginary trees and the real thing. Except, of course, if the pursuer is clumsy enough to run or leap into the illusion. That or, of course, they are following the user by any other means besides sight and sound.

Kyouchikutou no Jumon (Spell of the Oleander)
Description:
The first truly offensive jutsu, this technique makes use of imagery to cast both fear and doubt in an opponent. With a pile of leaves or even shred paper, the user blows them into an opponents face and thus activates the genjutsu. The leaves or paper are ‘charmed’ and release the effect upon making contact with the opponent. At first the opponent is merely annoyed by these fragrance-filled, white petals being blown in their face. But then, after a few seconds, the techniques effect kicks in and makes the opponent think and feel that they’ve been poisoned. Nothing serious, of course, but just the thought of being poisoned and having only a few minutes to live can cause so much stress on a person that it may cause them to faint. This causes obvious hindrances to combat.

Kagemazeru (Shadowmeld)
Description:
This jutsu allows a person to visually manipulate shadows in a manner that essentially combines all the previous ones like it. The user is able to create shadows of any proportion out of thin air and even, in good conditions, become near-invisible within them. They do this by making eye contact with an opponent and locking them in this very subtle genjutsu. Other senses, most especially touch, override this technique though.

Meiryou no Hibiki (Echo of Clarity)
Description:
In this jutsu, the user is able to tap into the mindsets of their allies and not only clear them but also protect them. Acting as a mental form of Kai, it also sets a lingering defense which aids in blocking opposing genjutsus from affecting four of the five of the person’s senses. However, if the user is currently under the effect of an opposing genjutsu, then they cannot use this technique.

Aki no Hibiki (Echo of Autumn)
Description:
Yet another jutsu that makes use of imagery, this one takes into account both plants and wind. By making eye contact with the opponent, they are able to rearrange the scenery around them to their needs. They cannot create an entirely new environment; merely shape the existing one in any way they see fit. This allows for a multitude of options in tactics and serves to easily confuse even the most perceptive of opponents. The wind aspect here is secondary option for most user’s since they can simulate the sensation of wind in an opponent’s mind as well. The use of this ability can be very misleading.

Aitou no Hibiki (Echo of Lament)
Description:
A technique fashioned for defense, this one takes a rather different approach. It is, in fact, fashioned for reversal and is quite dangerous in effect. Preparing the jutsu ahead of time, it is passive until activated with precise chakra control. Through any of the senses, the genjutsu is passed on and it quickly alters the image an opponent sees. What appears to the opponent is a direct hit on their target. Whether it be as simple as a kunai plunging into their thigh or a genjutsu immobilizing them with fear, an opponent will see this outcome played out as exactly as if it would have really happened. Yet it is the ability of this technique to make one think that and thus leave a very critical opening in any person’s defense.

Chousen no Hibiki (Echo of Defiance)
Description:
With this technique, the user wears down an opponent’s resistance to genjutsu by attacking one of the five senses. Using an item of their choice, or even a set of items, they imbue their chakra into them and use them to release specific reactions. The reactions are psychologically inhibited and occur in the span of a few seconds, activated by both sight and touch. An opponent merely imagines themselves going through one of these reactions in quick spurts: blurred vision, delayed motor reaction, dulled sense of hearing, and trouble breathing. When used over and over again, they wear an opponent down and make other genjutsus more invasive.


Jounin

Akumu Kage (Nightmare Shadow)
Description:
This technique forces an opponent to believe the shadows around them act independent of the light cast in the particular setting. They shape and form various objects of likewise varying proportions. What is actually happening here is that the user is recreating scenes or things from their past which have caused them harm to some extent. It can range as being as complex and morbid was witnessing the birth and slaughter of a newborn, or even to something as trivial as clown-shaped figures surrounding the opponent from all sides. The shadows, of course, have no face or actual presence. They are merely shapes which hint at the aforementioned events. The user must remain unseen in this jutsu, however, since he or she would blur and disturb the images which the shadows are creating in the opponent’s mind.
Note: This technique can affect more than one person. Individual reactions to the technique may vary.

Nemuri (Sleep)
Description:
A simple jutsu in which the user first concentrates for a few moments on both the target and themselves, meditating before initiating the jutsu. To activate this jutsu, direct contact between the user and a victim must be made. An open-palmed wrap on the shoulder, back, or chest will almost instantly force the victim into a state of unconsciousness. The last thing the victim sees before falling asleep are white, ethereal bird feathers floating down in front of them. This technique, however, has literally no combat use since it takes an ample amount of time to prepare the necessary amount of chakra.
Note: Cannot be used combatively and must also have victim’s consent before being used.

Kenbou (Forgetfulness)
Description:
A somewhat whimsical and fanciful technique, this one is most often familiarized with mind control but is very much different. Using only a pre-designated seal as the focal point, the user is able to alter their chakra to affect memories to a very basic extent by creating new ones which replace or block out anything current. For example, an enemy might come up to the user and try to interrogate their purpose. With this technique, the user will ‘suggest’ that the victim has mistaken him as somebody else and should carry on with his duties. Most often, the user wins out in these cases but it will not work against all. Another way to use this technique is by making a victim suddenly remember that they have something to do. Another example would be like making a guard recall that they have to check the keys in at the barracks and must return to do so. The limits of this technique are obvious. Actual memories cannot be recreated, only suggestions which would allude to real memories. Also, these memories can be so false that a victim will realize immediately that there is something the matter and will see this as a sign of provocation.
Note: If the sum of the user’s primary attributes exceed the sum of the victim’s primary attributes then this technique can be successful. This does not go to say, however, that this technique works every time. Judgment of whether or not this technique works on a victim will be done on a case by case basis.

Chototsu (Recklessness)
Description:
This technique is quite powerful even for this stage of learning, but has certain drawbacks which help convey both its seriousness and fallouts. Using the necessary amount of the seals, the user begins to hum as if in meditation. This sound carries out across the field of a battle and affects everyone in its vicinity; including allies. Once activated the jutsus inhibits certain extents of rational thought by portraying the user as overly skillful. This, in turn, causes them to become overly brash and confident. And though this doesn’t necessarily improve combat effectiveness, it does block out certain skills from a victims memory. In short, it makes them ‘forget’ to use certain techniques and only allows to them use more simple ones. In allies, this works exactly the same. However, in allies, the most usual case is that they know the user has this technique at their disposal and will recognize it in time so as to mentally block it with Kai.

Narisumashi no Hotaru (Firefly Masquerade)
Description:
Drawing upon the somewhat slender mysticism that surrounds the firefly, this technique pushes for emotional reactions to the extent in which almost any victim can be affected. Holding a seal in place and hopefully within sight of the opponent (note that this isn’t eye contact), the opponent immediately begins to see one or two fireflies enter the field as the environment begins to suddenly darken. Next, the technique subtly reaches its crux by the addition of more fireflies entering the dimmed field. They begin to surround both user and victim and provide nothing more than a lightshow at this stage. The last act of the technique forces the opponent to realize hidden fears when the fireflies suddenly converge upon the user and takes the shape of whichever person or thing the opponent fears most. Swiftly, the scene around them becomes blurred as hundreds more fireflies spin around the two and seemingly lock them within a chamber of light. At this point the user can ‘travel’ between all the light around them and speaks instances which would provoke the user’s mental stability. These illusions are most obviously self-induced, but the user simply manifests them through this technique.

Nehan Shoja no Jutsu (Temple of Nirvana Technique)
Description:
An offset of Nemuri, this technique is instead increased tenfold and can affect a large group of people. Once more ineffective in combat, this also does not require physical contact to be made between the user and a victim to be initiated. Instead, this one is more easily recognized because the victims imagine feathers to be dropping down out of thin air for a few seconds before the technique actually settles in, providing a few precious moments to counter it.

Magen: Haitai Chihyou no Jutsu (Demonic Illusion: Decaying Earth Technique)
Description:
This jutsu makes the user seem as if they are like dust being blown away by the wind. A visual effect which only serves to hide them, the bulk of the genjutsu begins with the ground underneath the opponent collapsing and acting almost like quicksand. But much unlike quicksand, it is not the ground itself that is dragging the opponent down, but half-skeleton replicas of ghosts or victims from the opponents past. Mothers, fathers, sibling, and rivals; anyone of significance in the opponent’s life hopes to drown them in the now stagnant-looking earth, a vision of their hellish demise just below them.
Note: This technique can affect more than one person. Individual reactions to the technique may vary.

Magen: Kishibari no Jutsu (Demonic Illusion: Tree Binding Technique)
Description:
A genjutsu wherein the user disappears from an opponent’s eyesight. Then, in the few moments of confusion that ensue, the opponent seems to be entangled within the confines of a tree. It’s not as if the tree grew out of the ground and around the opponent, no. It’s almost as if the user had just grown out of the tree itself. In this state, the user undergoes a slight version of the Kanashibari no Jutsu in that their body becomes momentarily paralyzed. This, however, is a misconception. In this instance, the user has instead numbed the opponent’s sense of touch to the point where they only think they are paralyzed. Then, in an extra feat of illusionary skill, the user appears to materialize from within the tree as well and may do as they please to the opponent.
Note: The actual illusion of this jutsu lasts for only four posts. The ‘binding’ aspect, or the point in which the opponent is completely paralyzed, lasts only for the first post in which they are under the effect of this jutsu. In this way, it only allows an ally to take advantage of the opening, not the character that performed this jutsu.

Magen: Kyouran no Me kara Kyoufu (Demonic Illusion: Fear Through the Eyes of Madness)
Description:
A rather harsh jutsu, this one forces an opponent to not only face their fears, but to succumb to them. Trapped within the technique, the user believes themselves confronted by whatever person or thing they fear most in life, ready to do battle and oppose it. But despite any efforts they make, their fear remains immune and imposing. And for every attempt to defeat this manifestation of fear, the user only fails and is instead paid back their efforts tenfold. Stabbing their illusionary opponent in the chest with a kunai would only result in the user being impaled, for example. Once the opponent realizes this give and take relationship they begin to slowly realize their weakness and fall prey to an extreme sense of paranoia and the terror begins to consume them.

Buin no Senkusha (Harbinger of Silence)
Description:
This technique is another of three which completely disables one of the major senses. In this case, it’s ones sense of sound. A lengthy row of handseals begins the process, followed closely by, strangely enough, eye contact. Upon this, a looming figure of a hooded villain rises up behind the user and unsheathes a dagger from the bowels of its robes. And although this doesn’t bind an opponent in place like some of the more potent genjutsus, it is instead fast-acting. As soon as the apparition appears, it lunges forth at the opponent and screams maniacally. At this point, the opponent ‘seems’ to have lost their hearing and is disabled in this way till they realize that the mysterious figure was purely imaginary.

Kage/Sannin

Magen: Katsu no Gongen (Demonic Illusion: Avatar of Thirst)
Description:
An arid desert sets the scene for the beginnings of this technique, withered trees and dying patches of grass littering the area around the user. Meant to only somewhat mimic the area in which the opponent once stood, the scene is used only to represent what is about to occur within the user. From wherever the user was last seen, a man cloaked in rustic and disheveled brown arises with staff in hand. Looking up slowly from sunken eyes and clearly diseased skin, he screams out with such force that it pushes against the user. At this the scene quickly swirls around the opponent and all their senses are drowned out by the howling wind and sand. When they come to, a severe sense of dryness erupts from their throat and mouth. They lose the ability to speak under such stress and every breath taken is sharp to the touch. Difficulty breathing follows this pain, and a lethal sense discomfort forces the user to break down.

Magen: Jifu no Gongen (Demonic Illusion: Avatar of Conceit)
Description:
Pride has always been the downfall of many great men. The inability to accept the truth because one’s personal merit contradicts it can prove quite devastating when controlled properly. By this technique, the user distorts the scene at hand by reserving it to only black and white. Then, a man garbed in elegant cloths and sallow skin arises from just in front of the victim. From within his robes he takes a brilliant ruby and literally embeds it within the victim’s head. From that point forward, the illusions desist and the victim suddenly feels elated and able to do even the most impossible of feats. This sense of pride, however, blinds them from the fact that their movements are now clumsy and their senses dulled due to the mind-numbing focal point in their head. In effect, their battle effectiveness drops considerably.
Note: This technique decreases all of an opponents stats by three points for the remainder of the thread. However, they cannot decrease past 0. If it does, the user’s total in each statistic instead becomes 1. Despite all factors which affect the duration of genjutsus, this technique lasts for only four posts. This technique can only decrease an opponent’s stats once per thread. Every use afterward does not include the ability to decrease stat points. Kai will restore all points back to normal.

Magen: Tentan no Gongen (Demonic Illusion: Avatar of Apathy)
Description:
Laziness and idleness have also led many men to ruin during the course of history. But even more dangerous is not the inability to act, but the choice not to. Through this technique that point is proven to the utmost by using false images to create doubt and an even greater scope of sluggishness in a victim. The setting begins in a darkened forest littered with cobwebs and the general sense of dread hanging over everyone present. Then, a child is heard weeping in the background as it finally reveals itself from within the shadows. A boy barely over the age of 10; his clothes depict a struggled life and the bags under his eyes hint at depravity. But his most prominent feature is the word “Choice” carved deeply into his forehead. After observing the boy for a few moments and drinking in the words he communicates by his very presence, he lets out a scream which plunges the victims back to reality. From here on out they are faced with hesitance in every action they take, their vision and reflexes dimmed considerably. The lesson they take from this experience is that their actions directly decide whether people live or die, that their actions carry so much weight as to decide to fate of an innocent child.
Note: This technique acts quite unlike every other genjutsu thus far in that it makes it so that, for the next two posts, the user is unable to use any tree (even taijutsu and unique ones) for two posts. This does not, however, deactivate bloodlines. Curses or any other sort of secondary stat modifier also shut down and the user returns to their normal state. Anything else that might affect a character’s performance will be judged on a case by case basis.

Magen: Gekijou no Gongen (Demonic Illusion: Avatar of Fury)
Description:
A prime human emotion which is both quite powerful and also a great weakness is one’s own temper. Anger can be as liberating as it is blinding, and in a battle of cunning can bring about swift defeat. This technique embodies the mental state of fury and puts the opponent into a frenzy showing them various self-images and experiences. A spirit racked in archaic armor befriends the user as the technique begins. Then, after a few moments, the image seemingly breaks into the users mind with its own icy hands and brings about the jutsus effects. Bitter defeats, times of struggle, loss of loved ones, anything that is already present in the opponent’s mind are distorted and amplified to shroud the user’s thoughts in utter rage. They become self-absorbed and can think of nothing but that solitary moment that replays over and over in their head. It is so engaging that they lose all sense of self and slip into mindless fury. Eventually, however, this technique wears off and the user is left only with a lapse in memory (which can prove dangerous on its own).
Note: Despite all factors which affect genjutsu, this technique lasts for only four posts. During this time, the character quite literally falls into a trance which cannot be broken unless they have Kai. There is no other alternative. But because of that, the cost to break this genjutusu is Kai and Willpower greater than or equal to half the Control of the user. The character, when under the effect of this genjutsu, may only use physical attacks.

Reikoku no Fukumen (Mask of Cruelty)
Description:
This is a unique and powerful jutsu which is supremely hard to master. Much unlike other genjutsus, this one affects an opponents mind very differently in that it causes hallucinations based on situation. Quite unique in this respect, it makes it so that every time the afflicted were to cause harm to another person, they would envision themselves being harmed instead. For example, an opponent making a lunge at the user would cause the afflicted to envision themselves in their place; visions of masochism, as it were. There have been stories of people too afraid to make any offensive attempts after being placed under this genjtusu, unable to either defend or attack their opponents out of utter fear.
Note: As far as explaining the actual genjutsu, it’s quite simple. In the above example, the person under the effect of this genjutsu will always picture and ‘feel’ that they are dealing themselves some sort of pain. So when they try to stab an opponent with a kunai, they will instead feel as if they are being stabbed with a kunai, regardless of the outcome of their attack. The same goes for ninjutsus or even other genjutsus: they are simply reflected back on the user. Confusing? Contact a mod to evaluate the usage of this jutsu if you have any questions.  
PostPosted: Sat Sep 01, 2012 11:05 pm
Taijutsu
Leaf Village's Hand to Hand Styles

____________________________
Leaf Style

User Image

Official Leaf Village Taijutsu

Description:
A style which has a wide option of jutsu, but the true style is depended by the person. Some will use the range, and some will use up close. Leaving this style to be really bring out the individuality of the user.

Academy Student



Fuma Kage Shuriken no Jutsu [Wind Shuriken Shadow Windmill]
Description: This attack uses a Fuma Shuriken (a big, aerodynamically designed shuriken with curved blades). The user throws 2 shurikens at the opponent; however, one is hidden just beneath the first one, creating a perfect shadow. The opponent believes that only one shuriken is thrown, so after dodging it, the second shuriken appears from the blind spot, surprising the opponent, and possibly damaging him/her.

Haridoku [Poison Needles]
Description: A taijutsu technique involving several chutes strapped along the ninja's arm, loaded with poison-tipped needles attached to strings. The strings are tied to the loaders in the back of the chutes that house the needles, which the ninja draws back in attack. Upon release, the loaders shoot forward, snapping the strings and firing the needles at the ninja's enemy.

Harisuzu [Bell Needles]
Description: A taijutsu technique where the attacker attaches bells to needles to mislead the enemy into reacting to sound instead of movement. In this way, one or many needles with bells can be thrown, quickly followed by regular needles that would catch the opponent off guard when they react to the sound. Even if the bell needles miss, they cans till be used to mislead the enemy into reacting to sound by attaching strings to the bells, allowing the attacker to create the distraction of sound at any time during the fight, opening their opponent up for another attack.

Hayabusa Otoshi [Peregrine Falcon Drop]
Description: The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground.

Houshou [Crushing Fist]
Description: A taijutsu technique where the ninja palm strikes their enemy, hurling them away. With impressive strength, this technique could be quite devastating. This move is capable of knocking an opponent approximately 30-40 feet back.


Konoha Reppuu [Leaf Violent Wind]
Description: This is a very simple, yet effective technique, which can be used for anybody who comes charging with a direct attack. Using his leg, the shinobi swipes the attacker's feet off the ground by moving his dominant leg across the opponent's feet, tripping him. This sends the opponent flying away from the defender in an awkward position, and probably smashing into another object such as a tree.



Renge Lotus
Description: Renge, a series of high-speed hand-to-hand combat moves. Because of its high speed and power it requires a lot of stamina and it strains the muscles. Should be used with caution.

Shou-Geki-Shou [Rising Impact Palm]
Description: A Taijutsu technique where the ninja lifts up their opponent with one arm, retracts, and then drives their palm upward into their opponent, hurling them into the air. With impressive strength, this technique could be quite devastating.

Shoushitsu [Knee Strike]
Description: A Taijutsu technique where the ninja braces against the ground and drives a powerful knee into their enemy, hurling them away. With impressive strength, this technique can be devastating.

Tokken [Tackle Charge]
Description: A Taijutsu technique where the ninja shoulder charges their enemy, driving them away or even into something stable. With impressive strength, this technique can be quite devastating.

Tsutenkyaku [Painful Sky Leg]
Description: This is basically just a kick down from the air, where the user (if gifted with an amazing amount of strength) uses their power to create an earthquake like effect and massive destruction to the surrounding area.

Chuunin



Bunshin Kaiten Kakatou Otoshi [Clone Spinning Heel Drop]
requirement's:[Shadow Clone Technique]
Description: Bunshin Kaiten Kakatou Otoshi is a taijutsu technique that can be truly devastating. The attacker first uses Kage Bunshin no Jutsu [Shadow Clone Technique] to create several clones. These clones and the user launch themselves into the air and begin to somersault. They then come spinning down, slamming their heels onto the target's shoulders and head.

Bunshin Taiatari [Clone Body Blow]
requireement's [Shadow Clone Technique]
Description: The user quickly creates a shadow clone above them, who dives at the target using a burst of chakra. Best used in combination with some kind of charging attack, this can sometimes be used to catch the opponent off-guard.

Haritsuba [Spitting Needles]
Description: A taijutsu technique where the ninja spits needles out of their mouth. Attacking in this manner, while the enemy is normally focusing on your hands, provides a small element of surprise, but with much more effectiveness when used following a distraction.

Hien [Flying Swallow]
Description: Using chakra to extend the blades of the user’s blades, the user charges almost directly at their opponent with movements so swift it almost seems like they are flying. This usually results with a near-fatal blow across the chest to the target.

Konoha Gouriki Senpuu [Leaf Herculean Whirlwind]
Description: A taijutsu technique where the user spins with all of their strength and delivers a powerful, spinning, heel kick, blasting their opponent back. This kick can also be used to disarm an opponent since this kick is powerful enough to easily knock a weapon out of the opponent's hand. It is a much stronger version of the Konoha Daisenpuu [Leaf Great Whirlwind].

Konoha Shofu [Leaf Rising Wind]
Description: Using quickness and agility, the user will do a swift upwards kick at his opponent or at a weapon his opponent is wielding thus knocking it out of their hand or grip.

Midare Senbu [Chaos Fan Dance]
Requirement's A fan
The user attacks the enemy with their fan, thus launching them into the air. They then throw their fan behind the enemy and disappear, reappearing behind the enemy. Finally, they grab the fan and strike the enemy headfirst into the ground.

Sakura Fubuki no Jutsu [Sakura Blizzard Technique]
Description: The user hurls several kunai at their opponent, each with a small sack of miniature explosive tags attached. The opponent, while deflecting the kunai, will cause the sacks to break and scatter the tags on themselves and the area around them. The user merely has to throw another kunai with an explosive tag to ignite them, thus catching their opponent in an immense explosion.

Shishi Rendan [Lion Combo]
Description: A Taijutsu technique following the Kage Konoha Buyou [Shadow Leaf Dance], putting both the ninja and their opponent in the air, giving the attacking ninja the advantage. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow. This technique puts a great deal of strain on the user's body, which is why it is concluded that it is not a technique one could come to rely on.

Yanagi no Mai [Dance of the Willow]
Description: To perform this technique, the user must have two blades in their hands. The user can then use these blades to stab, slice, or even impale their target in the movements similar to that of dancing. With quick movements and fast jabs, this is a formidable dance.

Jounin



Isshi Resshin [One-fingered Earthquake]
Description: A taijutsu technique that only the strongest ninjas can accomplish. With just one finger, the ninja can merely tap the ground and create an enormous split in the earth before them. Of course, with this strength, one finger could do more to the enemy directly, but this incorporates physical power and range into an attack.

Sanin



Omote Renge [Front Lotus]
Requirements: Konoha Senpuu [Leaf Spinning Wind] / Konoha Buyou [Shadow Leaf Dance] / The ability to open the first of the Hachimontonkou [Eight Celestial Gates]
Description: A forbidden Taijutsu technique (Kinjutsu) that is truly disastrous to both the user and their target. To perform this technique, the ninja must first be able to open the Initial Gate, the first of the Hachimontonkou [Eight Celestial Gates] that limit the amount of chakra a person's body can release in combat. Normally, the human body uses only twenty percent of the power of its muscles. Opening this gate allows the ninja to use thirty percent of that power, putting more strain on their muscles.
This technique utilizes the Taijutsu skill Kage Konoha Buyou [Shadow Leaf Dance], sending the opponent airborne and then paralleling them self with their shadow. At this point, bandages from the ninja's arms are wrapped around the opponent, constricting them and leaving them defenseless as the attacking ninja spins violently into the ground, crushing their opponent.

Asa Kujaku [Morning Peacock]
Requirements: The Ability To Open The Sixth Of The Eight Celestial Gates
Description: Asa Kujaku is a taijutsu technique which is without any doubt the strongest Taijutsu attack. The user first opens the sixth gate Keimon, or possibly the first six gates, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, he will approach his opponent in a distinctive stance. When near enough, he will kick his opponent and launch them into the air. He will then strike them multiple times, causing the distinctive peacock fan to develop. His opponent will then fall back to the earth, covered in the strike's aura.

Shin Ura Renge [True Reverse Lotus]
Requirements: Konoha Senpuu [Leaf Spinning Wind] / Kage Konoha Buyou [Shadow Leaf Dance] / The Ability To Open The Sixth Celestial Gate
Description: This advanced, more destructive version of the Renge requires the opening of the Sixth Gate, with a correspondingly higher cost to the user. Then Shin Ura Renge begins with the user kicking the opponent into the air, proceeding with the opening of the sixth gate. Once the sixth gate is open, the user launches him/herself into the stunned opponent constantly attacking them with speed so fast that the naked eye will only see light beams passing through the opponent.

Ura Renge [Extreme Lotus]
Requirements: Konoha Senpuu [Leaf Spinning Wind] / Konoha Buyou [Shadow Leaf Dance] / The Ability To Open The Life Gate (Third Of The Eight Celestial Gates)
Description: Another forbidden Taijutsu technique (Kinjutsu) that is truly disastrous to both the user and their target. To perform this technique, the ninja must first be able to open the Life Gate, the third of the Hachimontonkou (Eight Celestial Gates). Opening this gate allows the ninja to use fifty percent of their muscle power instead of the normal twenty; thus, putting even more extensive strain on their muscles. This dangerous technique normally causes the user to suffer permanent muscular damage after the attack is used.
Like the Omote Renge (Initial Lotus), this technique utilizes the Taijutsu skill Kage Konoha Buyou (Shadow Leaf Dance), sending the opponent airborne, but without paralleling their body. Instead, with the incredible increase in strength and speed, the ninja bats their floating opponent around with a series of incredibly quick and powerful blows, moving so quickly that they cannot be caught by mere human eyes. Once the initial damage is dealt, before the ninja's muscles give out, they wrap the bandages around their left arm around the waist of their opponent and deliver a single set-up blow. As they advance towards the ground, the ninja then jerks them back up with the bandage, and at the same time, drives their right fist and boot into them, driving them back down to the ground.



Quote:
Suiken, Drunken Fist Style
Unpredictable, Unprecise, Damaging





Style Basis: Confusion, Hand to hand

Training Methods: Users of this style train in techniques of deception through apparent drunkenness. The user can train while drunk or not, the important thing is to master the illusion that one is drunk while fighting.

Movement: Movement is unpredictable and becomes tough to track in the higher stages due to the users mastery of seemingly erratic movements.



Stage One: No Rank Requirement

At stage one the user is slightly unpredictable but not to the level that higher level nin can't see through it with ease. Most movements will still seem stiff and planned out. The user begins to learn the essentials of blocking and how to use any part of their body to do so. Most blocks will be poorly executed do to the fact that, at this level, the unpredictable movements of this style are not natural yet.

Regular Techniques:
Drunken Stumble - The Drunken Stumble is a great technique for dodging low or medium speed Taijutsu or projectile attacks. The user simply stumbles away from the attack, much like a drunken man would stumble while walking.
Rank D

Special Techniques:
Stumbling Counter - The Stumbling Counter is used in conjunction, or along with, the Drunken Stumble. The user launches a punch after stumbling out of the way of an attack. The punch comes at the target with an unpredictable amount of speed, changing almost every time it's used.
Rank D


Stage Two: Genin

At this level, the user has gained the basic ability to make unpredictable movements, making them a rather convincing drunkard even when not intoxicated. At this stage users will begin to incorporate more elements of deception into their attacks.

Regular Techniques:
Sleep - The user utilizes their new found powers of deception to trick their opponent into thinking that they have fallen asleep. This allows them to trick their opponent into attacking and gives them the advantage of surprise when they dodge or counter.
Rank C

Special Techniques:
Play Dead - This technique becomes more effective depending on what level the user is and how much damage they can take. The user takes advantage of a situation where they do not come out on top in a confrontation. When hit with a strong attack the user appears to be down for the count. When their opponent approaches to finish them off, the user springs "back to life" and launches a powerful counter attack. This technique is rather difficult to master because it requires the utmost in discipline to complete the deception.
Rank C

Stage Three: Genin

The user can now trick the opponent and has basic skills in confusing movements now there starting to learn the powerside of it. learning to use your unpredictability to make powerful hits.

Regular Techniques:
Rising Trip kick - The user Runs towards the opponent tripping up on the way towards him, but almost a foot away from them recovering and instantly kicking him high.
Rank C

Special Techniques:
Requirements - Must be Drunk
Rising Trip Fall - Sometimes when you attempt the recover if your Very drunk then you will not be able to Recover and will just collide with the opponent
Rank C

Stage Four: Chunin

Now stage Four is were things Change Going back to basics but improving them dramitaclly. At stage Four you will be training again but this Time you will be Drunk almost to the point were you cannont Stand witch is perfect. Making your Movements unpredictable as you yourself have no idea what your going to do making this Style become honed and more powerful. the ultimate art of deception.

Regular Techniques:
-

Special Techniques:
Speed of the Drunkard - Vanishing Around the area like a mad man showing of your impressive speed but also just how drunk you are by not being able to appear were you like, but suddenly striking without warning.
Rank B

Stage Five: Jonin

Training the tricks but this Time your sometimes so Drunk you may fallasleep and the body will be trianied to the point it will react accordingly alone making this more adaptable to different situations.


Regular Techniques: N/A

Special Techniques: N/A


Stage Six: Sanin

At this Stage the User has mastered The suiken Style allowing them to be unpredictable powerful dangerous and yet drunk. This is not reached easy high levels of Alchol are consumed and can be used when using this Style at this stage you can be drunk and use it or not be drunk but somethings are only aviable to you when you are dunk others when your not have fun.
This stage puts massive strain on the body though due to the fact that when drunk limations are loosened your stronger fasterand your body may not be able to handle it Also you have learnt to block with anything possible.



Regular Techniques:
Requirements - Drunk
Sickening attack - charging the opponent down then Attacking but stopping beofre the attack reaches them literally inches away then Puking everywhere. When your opponent helps or attacks its your Time by disappearing above them and kicking there head hard into the sick ( hard and unpredictable)
Rank S

Requirements - Sober
Confusing Stumbling Dance - This Technique is very odd as its done when sobre but makes the user absolutely sure your Out of your face drunk ( only be able to tell by smelling breath) now the user starts to dance around in any stye they like but not at all well and begins attacking whilst dancing but these are subtle attacks like maybe doing a ballroom dance and stepping on opponents feet (just example)
Rank A


Special Techniques:
Requirements - Drunk
Convincing Sobre headache - the User Pretends to be sobering up dramitacally asking the fight to stop due to massive headache if the opponent agrees then you surprise them with a devastating blow to the chest that could easily break ribs and armor could cause fatal injury and is so hard to see through this attack as the user is very good at acting by stage 6.
Rank S

Requirements - Sober
Sake bottle - The user begins Swigging from the sake bottle keeping it all in his mouth but not taking a noticeable amount, When Close enoutgh the user spits sake into there eyes causing burning sensations in there eyes then preforms 16 attacks to there Stomach lower body and upper body before finally smashing the sake bottle over there head. this Can be fatal
Rank S
 

Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200

Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200
PostPosted: Sat Sep 01, 2012 11:06 pm
Bukijutsu
Leaf Village's Weapon Styles

____________________________

Quote:
The Infinite One Sword Style (Mugen Ittōryū)
Advanced Taijutsu of the Hidden Mist and Hidden Leaf


User Image - Blocked by "Display Image" Settings. Click to show.

http://www.youtube.com/watch?v=xocYeywG2cg

The Infinite One Sword style was created as a way to improve the relationship between the Hidden Leaf and the Hidden Mist villages. It was a joint attempt made by the Hokage Likkys Hatake, the Mizukage Zane Hajime, the Anbu Captain Tares Damascus, and the Pride of the Mist Luo Ushio. The sword style is a fusion of Leaf’s Lotus Taijutsu and training, Gentle Fist style, Mist’s Sword style, and the creation of Swords. Rather than relying on a single good quality blade the practitioner makes use of hundreds of katana scattered around the battlefield. The practioner does not care about the quality of the blades he uses, and uses a variety of moves making use of a single blade, or even multiple blades at the same time. Because of his reliance on hundreds of blades scattered around the battlefield the practitioner almost always has a blade, or multiple blades handy for use. He uses his swords for various purposes beyond normal melee attacking, including use as projectiles, paths to walk on, pins to hinder his opponent's movements, and also use for making multiple simultaneous attacks on an enemy or even several enemies. As a means to promote further relations between Mist and Leaf, the practioners must be trained at both Kirigakure and Konohagakure. Note that only a creator of this style can teach the final stage.

Stage 1: The Body Training
Academy


In the first stage of the style, the practioner does nothing but train his body by wearing weighted armlets and leg weights. The user trains by simply moving constantly and training sessions look almost like boxing matches, with the user having to constantly move around and dodge the trainer. It is believed that teaching one how to survive is the first order of business.

Stage 2: The Movement Training
Genin


After the basic body building is complete, the user then begins training technique. The user is taught how to keep momentum up, and how to move one move into another. This allows for stronger blows and more fluid movements. The user also learns how to constantly circle an opponent, keeping him on guard constantly. This is essential to using the infinite sword by moving constantly

Stage 3: The Sword Training
Genin


After all the hand to hand taijutsu training is completed, the practitioner is finally given a sword. Any sword will do. In this stage, the practitioner is trained in the art of the sword. By the end of the training, the practitioner feels bit more ease, capable of inflicting more damage and implementing more speed and strength. However, the user isn't at a level yet where he is extremely dangerous to anyone except a lower level taijutsu user or a genin without taijutsu training.

Stage 4: The Double Sword style
Chuunin


At this stage, the practitioner is taught how to use swords in methods never even thought of. The practioner is trained in many different forms:
Form 1: Balance…the practitioner is asked to stand and balance on the hilt of the blade on one foot while the blade has been stuck to the ground.
Form 2: Accuracy…the practitioner is trained on throwing a katana at an enemy. Usually a katana is not used as throwing weapons, but this is an essential part of the training. The practioner must have perfect accuracy by throwing the weapon at a bull’s-eye from 30 yards away.
Form 3: Dual wielding…the final form at this stage is the ability to wield two swords at once. This is only a small milestone in the sword style, but it is a step that needs to be taken.

Special Techniques:

Double Sword Technique
Description: With intensive training, the user of the style can learn to wield two blades instead of just one. This can only be done with katana or smaller weapons. When using two blades, the effectiveness of the user can double or even triple under the right circumstances

Double Shimmering Path:
Description: The practitioner throws two swords at once at high speeds at the opponent

Stage 5: The Summoning
Chuunin


At this stage, the user must seek out a Blacksmith to create hundreds of swords for him to use and seal them in a scroll. The user is taught the summoning weapons technique in order to summon the swords unto the battlefield. After this is done, the practioner is now taught how to use several swords at once. Using Mist Sword style, the practioner can wield two swords in hand at once, and grab several of them to use as projectiles. Using Leaf Taijutsu, the practioner can grab swords with their toes and use their feet to wield blades as well.

Special Techniques:

Tobidōgu (Flying Tools):
Description: This jutsu allows the practioner to store their swords in a summoning scroll and summon them whenever they want. The practioner is taught how to summon hundreds of blades and make them rein upon the battlefield. If the opponent is not careful enough, he can be skewered to pieces from the initial summoning.

Three Shimmering Paths:
Description: Using it, the practioner grabs onto three of his swords and throws them onto the ground creating a path. Then running along these swords the swordsman grabs onto a fourth one and uses it to directly attack the opponent at high speeds, using the hilt of each sword to push himself for more momentum

Stage 6: The Skewering
Jounin

At this stage the swordfighter is taught in the Hyuga’s gentle fist style. But not in the way one would think. The practioner is taught how to implement the blade with the techniques of the Leaf’s Hyuga clan and how to implement the several dozen swords into one giant attack.

Special Techniques

Addition Blows (1-12)
Description: The practioner moves at high speeds to attack his enemy. After each hit he will let go of his sword to quickly use another to let him attack from different angles while his enemy is stunned from his previous blow. This leaves his enemy covered with twelve swords

Sword Fang:
Description: Practitioner begins by hitting three swords standing parallel to each other. They are hit near the end, causing all three of them to slash upwards, in the manner of a "fang".

Vertical Line:
Description: Following his Sword Fang; all three swords momentarily hover in the air, where Mifune will then proceed to use the current sword in his hand to sequentially hit each, thereby launching each of them directly at the enemy.

Stage 7: The Massacre
Jonin


By this time, the user has practically neared perfection. His blows are perfectly straight and powerful, the user knows where and how to hit his opponent's body to inflict as much damage as possible. Using wide, sweeping strike the user is kept spinning and moving, almost like a top while fighting. The movements are so fluid that, even with making such wide strikes they still often hit. The weapons are more than extensions of the body now. The blades are the body. The pure grace and skill within the user is so high that it can only be described as awe-inspiring. By this stage…the user can effectively wield one hundred blades simultaneously by moving at such high speeds that they can easily strike, drop the sword, pick another and strike again. To master this style, is to be called a demon.

Special Techniques:

Multiplication Twenty Four Blows
Description: The practitioner will follow his Addition Blows with this attack. He strikes the swords that he left around his enemy from his Addition Blows which ends up cutting his enemy with the twelve swords all over again.

Stage Eight: Hells Ascension
Sanin


At this stage, the sword master is said to have been granted his mastery over the sword from Susano-o himself. The shinobi's mastery over the countless katana he wields is incomparable to any other style around. A master of this stage has the capability of literally destroying an army on his own without so much as a scratch. When he moves, it is as if you were watching the wind dance listlessly. His movements are also quick and effective, not one strike made simply to maim. It is in this stage that the sword wielder has caused such a connection with the blades he fights with, that he has the capability of calling one to him from 100 yards away. Incorporated into this stage are the flips, tricks, and twirls which make him not only hard to hit, but hard to see. The swordsman is said to have invisible hands, capable of making it seem as if one were fighting ten katana wielding shinobi at once. It would take at least three jounin to effectively stand a chance against one of this rank. He is no longer referred to as simply a demon, his blades said to be forged in the flames of hell.

Special Techniques:

Arashi Terekineshisu(Blade Telekinesis) Kage/Sannin Rank:
Description: As the blades are summoned into the battle ground, as long as the swordsman so much as touches one of them, it is instantly infused with a chakra mark. This mark, allows the swordsman to literally extend his hands and "call" a blade to each one, from 100 yards away.

Arashi Kyuuten(Heaven's Blade) Kage/Sannin Rank:
Description: Burning his chakra into the blades on the battlefield, the swordsman can literally cause one hundred blades to hover and shoot towards an opponent, either all at once, or one at a time for five posts. In a limited fashion, the swordsman can control up to ten blades effectively in close combat, as if they were extensions of his actions and will. The latter of these two actions can only be done for five posts at a time, and a period of three posts afterwards must pass before it can be done again.



Quote:
NunChaku~Chains of Fury(Nunchucks)




~Short History~
The nunchaku (Nunchucks) is a traditional weapon of the Kobudo weapons set and consists of two sticks connected at their ends with a short chain or rope. A sansetsukon is a similar weapon with three sticks attached on chains instead of two. The movements are quick, and strong. They are meant for close combat.

~Story Line~
Nunchunks are not part of the ninja way of fighting. They are only meant for close combats and short range attacks. But a fierce fighter, somebody with a bowl like black hair cut decided that he needed a fast weapon. "Sometimes lee My boy, Those fists aren't fast enough, or as strong as I need them to be." This ninja decided to create a weapon himself, something as strong as a staff but quicker and able to be carried along without the dedication of it.
He got two sections of wood then connected by chain. The length of each piece should be from the user's forearm; the bone between elbow and wrist. This ninja began to try out different ways of using the numchunks.

He soon found out that his fighting style was fast, short burst of energy that could be moved from side to side, up and down, and vertical. It seemed that only the trained eyes and trained hands could control this. But This ninja Maito Gai decided to give his numchucks something else that others did not have. Soon gai noticed that the more he used the nunchakus the faster and stronger him and it got together. Soon gai was able to allow for elements enter into the nunchucks allowing for them to shoot out wheels of fire. His body got use to the degree of speed him and his hands had to move to do this. He soon began to teach this move to his students and they taught it their students. Now passed down as the fighting style is used today.

~NunChaku Levels~
~Note, Only begin off with one Nunchaku~

Level One. The New student. No rank requirement
At stage one, the student is getting use to the new weapon in their hands. They are learning to gain speed with it, able to move it up and around them with a little trouble. They are getting use to how fast it moves, hits around the body will happen. They do not have any special power to them yet. They are still learning what they can do with the nunchakus.
Powers~ Nothing yet, they are getting use to what the nunchakus can really do. They are allowed to put in charka, only a little though. Both the nunchakus and them are getting use to each other. They will have some later

Level Two. The NunChakur. Genin
At this stage the ninja is able to move the nunchaku faster around him, fast enough now to block up to one or four kunai coming his way. The nunchaku now through experience and charka put into it over time has began stronger and willing to work more with the user. They can now move faster, moving from their hands around their bodies. Though they are faster, they are still new to the style. They nunchukas are beginning to feel much faster as kanji symbols begin to form on the woods.
Powers~. At this level since the kanji symbols are beginning to form around the nunchakus. They are moving faster now in swings and in movements. They are beginning to cause fraction in the air, the charka is moving into them too giving them an added spark. The nunchakus are moving fast that they turn on fire. Giving them the ability to burn a person if connected.

Level Three. The NunChaku Apprentice. Chunin
At stage three the movements of the ninja are a lot faster, giving them a lot more movements towards how strong and how fast they can hit their targets. Their nunchakus are a lot stronger once again from their experience and the use of charka in them. They are a lot stronger and will be able withstand a lot more damage without breaking. The Apprentice is now more skilled and able to move their nunchakus faster so that no more punishment will harm them from their it can hurt the user. They are now able to block up to about ten to 15 kunai coming at them. or any other projectile
Power~ The friction is now a lot more from the speed of the user, giving the flames around the nunchaku a stronger flame. Enough to burn the grass by just them being inches away. When Hit with this flame, a person is burned but the burn is a lot severe. Leading a 3rd degree burn. The flames are aloud to now be sent off the nunchaku to about three feet. It can burn a slash into the side of the tree.

Stage Four. Leveled Master. Jonin
At stage four the ninja is now more in tuned with his nunchakus. Him and them are able to understand each other, and kanji symbols grown more on the wood giving it a faster edge and swing but allow for it to take a lot more damage. The movements of the user are smoother and hitting of oneself doesn't happen anymore. Since the movements are quicker and stronger, up to about 20 kunai or projectiles are blocked. Showing how fast the hands and nunchaku
Power~Since the kanji symbols are a formed more onto the wood of the nunchakus. The charka mixed with the experince and frication once again from them it creates a larger flame. This time the flame is able to be sent off as a slash. Only one slash per movement with them, sadly since the numchakus are not the best they require charka to be placed into them for the slash of flames.

Stage Five. The Grand Masters. Sanin
At this stage you have reached the peak of skill with your nunchakus, they have enough power and experience that your allowed to have two. Your one Nunchaku upgrades into two of them. Giving the user the look of a grand master of the style. The power of them is now doubled because of having two of them. They can now both block up to 40 projectile forces.
Power~ Now that their is two nunchakus, the speed is now increased for them. Frication is now maxed out and allowed to have multiplies for flame slashes burst from it. Charka is no longer needed to do those moves. But there is a limit on how much the nunchakus can take. They are only allowed a certain amount of of releases until it burns up into ash. (in a battle is is 20 slashes of flames)
 
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