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Hiro the Herp

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PostPosted: Sat Sep 01, 2012 11:14 pm
Welcome to Kumogakure's official Jutsu Handbook! In this thread, you will find all jutsu threads relating to The Hidden Cloud Village.

Table of Contents:
1. Sub-Element
2. Genjutsu
3. Taijutsu
4. Bukijutsu  
PostPosted: Mon Sep 03, 2012 10:11 am
Magnetic Force Jutsu
Cloud Village's Sub-Element
A new way for Hidden Cloud


____________________________


Overview:
The discovery of magnets has been considered an ancient one. The ancient tools once used as compasses have now in the past hundred decades been discovered that they can be used to move and manipulate metals and even non-metal objects. In the past decades, people of the village Cloud have found a unique way to manipulate the metal through their own physical bodies, without using metal magnets at all. Through creating an electrical field throughout their bodies, people have found that it is possible to move metal. Through further study and training of this newfound technique, quite a few people have been able to further expand on the ability, increasing the range of their magnetic field to which they can control objects. Some have mastered the skill to a point where they can hurl objects at speeds of up to near equivalents to the speed of sound, but such instances are rare, as many still lack even basic control over their magnetic fields; only pure masters have been able to master this technique.

Users who employ this technique, however, must have good chakra molding abilities. Those with little chakra training will be unable to properly mould the chakra throughout their body to create the magnetic and electric fields. Consequently any meager attempt that an unskilled chakra user may perform could easily result in serious injury.

Weapons

Metal Sphere [Tama Metaru]
A small metal coated sphere that is filled with a solid but light metallic core. The ball is light enough for anyone to juggle, carry, and lift with ease without dragging down weight, weighting no more than 2-3 lbs on average. When thrown the ball can generally be used as a small weapon, though highly discouraged as they do minimal damage an at best will bruise an opponent.

Explosive Sphere Grenade [Tama Tekidan]
This weapon is very similar to a metal sphere in the respect that it normally weighs about the same and is coated with a metal shell. The unique exception is that these are instead filled also with gunpowder and explosive solid contents. When hit with electricity or heated up tremendously they will cause a small explosion requires Electromagnetic Fuse Creation skill | An electrical charge surrounds the sphere's surface, completing the circuit of the applied fuse when broken. |

Large Metal Sphere [Tama Metaru Kyo]
Generally not considered a weapon though it can be used in such a way if the user is strong or clever enough, this is a gigantic sphere of solid metal. Its large size prevents most from using it as a tool or weapon though it can be used practically as a magnet, anchor, and for extreme muscle conditoning for those who can bear its girth and mass.

Large Sphere Bomb [Tama Bakuyaku Kyo]
A massive explosive sphere coated with metal, this is what one may call the equivalent to several explosive sticks of TNT. However due to their large and heavy size, these objects require more strength to lift, carry and use and are not recommended for direct combat. Rather they are more often set and used a traps. Blast Radius 10-20ft | Requires Advanced Electromagnetic Fuse Creation skill to be used. | An electrical charge surrounds the sphere's surface, completing the circuit of the applied fuse when broken. |

Techniques ______

Academy:

Electromagnetic Force Field Skill [Hara Chikara Denji no Jutsu]
Those whom have studied and practiced the skills of drawing upon magnetic forces are able to summon an electrical. Summoning up a electromagnetic force field, the user can manipulate any metal objects within their field of control. The higher their intelligence, the farther they can spread the force field's distance and area of electromagnetic influence.

Genin:

Electromagnetic Propulsion Lv. 1 [Suishin Denji, Lv. 1]
By now the genin has been successfully able to create a stable and strong magnetic force field around them. The range at which they may control objects is still too low as it depends highly upon their force field's range of control.

Electromagnetic Barrier Lv. 1 [Shouheki Denji, Lv. 1]
This magnetic force field is used to generally deflect metal objects, but can barely deflect attacks; only the weakest physical attacks will be subdued by this shield. Due to the low strength, chakra control, and concentration generally required to keep the shield up it will not last long, nor be effective in blocking faster, stronger, and many non-metal objects. Should the user move from the location of the barrier it will easily be disrupted and possibly disabled.

Chuunin:

Magnetic Propulsion, Lv. 2 [Suishin Denji, Lv. 2]
Users of the magnetic jutsu by now have a moderate to strong control over their magnetic fields and the chakra. Thus they are more capable now of concentrating more electromagnetic energy into a fixed location at once and able to propel objects at faster speeds, causing greater impact and damage as well.

Electromagnetic Barrier Lv. 2 [Shouheki Denji, Lv. 2]
A stronger, thicker, and more magnetic barrier than the original genin level barrier, this barrier is actually capable of fending off some decently strong melee attacks and projectiles. It is considered a standard choice for defense among many electric based jutsu users. The user can move about farther out from the barrier but still will easily disrupt it if moving more than a couple steps away from it.

Electromagnetic Fuse Creation [Tatemono Kuchibi Denji]
Skilled enough people who have carefully studied and practiced on electromagnetism and mechanics are capable of creating small fuses and explosives which they can implant into a small metal sphere to make it an explosive. Must be made outside of battle

ANBU:

Magnetic Propulsion, Lv. 3 [Suishin Denji, Lv. 3]
A full control over the electromagnetic field and barrier around the user allows greater speeds of the target projectiles now inflicting greater impact and damage. Most warriors studying in this branch of combat are considered fully mastered at this stage.

Electromagnetic Barrier, Lv. 3 [Shouheki Denji, Lv. 3]
An intermediate skill based barrier, it provides average defense but will be unable to hold off against more powerful attacks. The user has above average control of their chakra, range, and the magnetic forces around them. The user can move slightly farther away from their barrier now without greatly disrupting it.

Jounin:

Magnetic Propulsion Lv. 4 [Suishin Denji, Lv. 4]
Only extremely dedicated practitioners of magnetic jutsu can reach this point of intensity. The user has become so skilled at molding their chakra and controlling the electromagnetic forces that they have practically become a human battery. The full force of the projectiles is so fast the user is practically flung back if not well footed or stable on the ground surface.

Electromagnetic Barrier Lv. 4 [Shouheki Denji, Lv. 4]
The protection that this shield can provide now is by far one of the most superior that a person could ask for. No small thrown shuriken, kunai, senbons, or metal objects can easily penetrate this shield. The user can now easily move a relatively far disatnce of over 15 feet away from the barrier without disrupting it.

Shield of Thunder [Tate no Ikazuchi]
Unlike a normal barrier, this technique creates a barrier only to shield a certain covered area near the user, behind, beside, above, below, in front and is used like a shield. However; to compensate for its lack of full cover, the shield is much more concentrated and powerful in the area it covers, making it much harder to penetrate than a normal barrier. Any metal projectiles will be deflected off the barrier on contact. Another advantage of the barrier is that the user can move freely anywhere with the barrier without disrupting it too much though excessive vibrating, running, and shaking can disable the barrier.

Advanced Electromagnetic Fuse Creation [Tatemono Kuchibi Denji Joukyuu]
Recommended only among the highly skilled mechanics, ninjas, and other people with knowledge in electromagnetism and mechanics, this technique creates a vastly large explosive that is primarily designed to be set off as a strategic explosive weapon and as a trap used commonly in the battlefields. Due to a vastly great amount of explosives that these weapons often carry and their often volatile dangers, even skilled handlers have to take caution at preparing these weapons and handling them, as they can easily set off at any given time if mishandled. The explosives and fuse se in the weapon are placed into a metal sphere, which is often unwieldy to handle. Must be made outside of battle and must first know Electromagnetic Fuse Creation skill | the explosive requires two posts to be properly prepared.|

S-Rank:

Magnetic Propulsion, Mastery [Suishin Denji, Taitoku]
Only the most select and skilled could possibly ever wield such a skill to focus an immense amount of electrical energy into concentrated areas. The overall speed and force of this technique are so great that at full capacity this technique can penetrate the sound barrier. Due to the great force and impact users will get pushed back and absorb a certain amount of the impact.

Electromagnetic Barrier, Mastery [Shouheki Denji, Taitoku]
Such an immense barrier is created from this technique that only the strongest of attacks will penetrate it. The pure concentration of the energy, its durability, and effectiveness in defense reflects a extremely refined mastery of magnetic jutsu that can only occur through many hard years of toil. The user can move freely over a wide distance of over 20 feet without disrupting the barrier.

Aegis of the Heavens [Yobousen no Tenjou]
A guard so powerful many consider it even impractical to try and penetrate such defensive wall. An overly immense concentration of electromagnetic energy and chakra makes this shield virtually impregnable. No metal can pass through this barrier. With such concentration of energy it is very hard to disrupt this barrier making it an ideal portable defense.

Credit For Jutsu Goes To: BB3000ae
 

Hiro the Herp

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Hiro the Herp

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PostPosted: Mon Sep 03, 2012 10:11 am
Genjutsu
Cloud Village's Illusionary Techniques
A new way for Hidden Cloud


____________________________

Academy Student

Name: Kumo Monokage no Jutsu (Cloud Cover Technique)
Description:
This jutsu involves the simple creation of a small illusionary cloud, about 1-foot in diameter, that has to stay on the ground. Its true purpose is to conceal something that might be hidden in a particular spot, such as a sharp rock, or a small hole.

Name: Hekireki Koe no Jutsu (Thunder Voice Technique)
Description:
This genjutsu is very simple. Upon its execution, the target is made to hear the user's voice at an astoundingly amplified level. This is a genjutsu often used by academy teachers to awaken students that fall asleep in class.

Name: Raimei Wana Fuu (Thunder Trap Seal)
Description:
A basic genjutsu in the sense that what it does is very simple, however it is an illusion that is set up for the target, but also an illusion that the user himself self notices. Flashing a series of signs the user "primes" an area or object with a conditional genjutsu. Whenever someone crosses the said area or tampers with said object loud thunder is sounded and can be heard well from everywhere. While partially unsettling for most people who were just walking around or touching something the genjutsu does nothing more then alert the setter of this genjutsu that someone set off one of his signals.

Name: Hibanahouden no Jutsu (Discharge Technique)
Description:
The target of this technique feels a tingle all over their body; their hair even seems to stand on end. Whenever they try to touch an object they receive a painful jolt of what seems to be high-end static electricity. The pain is not so severe that they cannot function but it is distracting to say the least. The key to realizing that this effect is an illusion comes in knowing the nature of static electricity. Triggered by touching the opponent.


Genin

Name: Kumo Bunshin no Jutsu (Cloud Clone Technique)
Description:
The user creates a genjutsu-based replication of himself, although assuming the speed of a user (if not faster sometimes) this clone is unable to attack an opponent as it is not a physical replication. In return however instead of the bunshin dissipating when hit like a standard bunshin the attack goes through the clone, at the most causing it to separate and then recombine. Can eventually cause overexertion of the target.

Name: Tendou no Ashi no Jutsu (Cherub's Foot Technique)
Description:
Considered one of the more auspicious moves in the repertoire of a Cloud Genjutsu specialist. After performing a couple of seals while maintaining eye contact with the target, the target will see a giant foot of cloud descending from the skies to step on him. Generally the entire concept of a foot about to descend on the shinobi is enough to make him disturb any particular action he had planned and instead he braces himself for the giant foot to crush him. However the moment the foot is about to touch the target it immediately dissipates into nothingness, leaving the target confused and open to attack.

Name: Kumo Yotogi (Cloud Watching)
Description:
Once this genjutsu is cast, colors from the target’s perspective lose their harshness and a peaceful, serene feeling washes over him or her. The target feels completely relaxed and at ease, and then the user triggers the second stage by saying something along the lines of “The clouds are so nice and free…” When this happens, the target begins to get the feeling of becoming a cloud, and rising up to join the others in the sky. This genjutsu is useful because it can make the target off-guard.


Chuunin

Name: Fukyuu no Jutsu (Immortality Technique)
Description:
This simple skill make it so no matter how much the opponent damages the user, the user will not show any sign of injury. It will hide limping or any other sign that something is wrong even the smell and sound of blood dripping. The genjutsu will only affect those who were the intermediate area when the genjutsu was used, those who the user wishes and those who are just arriving are not affected. The jutsu is initiated via a bit of theatrics. The user forms a few handseals and gathers electricity in his or her hand. However, this electricity is actually illusionary. Then the user presses this hand into his or her chest and the electricity wraps around the user’s body and seems to dissipate into it. Finally, the user claims to have performed a rapid regeneration jutsu that will heal his body as he fights. With that, the genjutsu is fully cast.

Name: Hitoshirenu Shikaku no Jutsu (Hidden Assassin Technique)
Description:
Upon casting this genjutsu, the user claims to have gained superhuman speed, and then seems to vanish in a puff of clouds. The user is actually still standing right where he was before, but the target cannot see him. However, an illusionary version of the user appears behind the target and rushes straight at the target with unbelievable speed, piercing the target’s heart with a kunai, and then saying something like “It’s over,” or “You’re finished.” The feeling is real, but it does not cause actual injury. The target will begin to realize that they are under an illusion when they are not suffering any further effects from being stabbed.

Name: Keizokuteki Enmu no Jutsu (Continuous Fog Technique)
Description:
An offshoot version of the original Cloud Clone Technique that is generally used to cause a diversion giving the user time to run away. The user creates around 6 or so roughly generated Cloud Clones, these clones have the same capability as the previous Cloud Clones do. However, when a Clone is hit instead of going through the clone, like it normally does in the technique, the clone instead explodes into a spread of smoke-like fog that becomes denser, stronger, and harder to dispel with every clone that is.

Name: Kumo ni Shikkyaku (Falling from the Clouds)
Description:
A multiple part technique, in the first post the user begins performing hand seals and calls forth a large fog. In his next post he then shows one final hand seal the target of the genjutsu then all of a sudden notices the fog coming toward him encasing him into a cloud. The victim(s) then feels himself ascend into the skies, or so it seems. Then, when brought up high enough, the cloud begins a rapid descent towards the ground, enabling the user to see what is happening. Overall the effect is quite horrible as the body begins to feel itself reaching a Negative G-Force level of 1 which includes nausea, wasted adrenaline, possible blurry vision, definite tunnel vision, and if the genjutsu is not dispelled quickly enough total red out of vision. The genjutsu finishes as the ground is shown and the opponent wakes up on the ground.

Name: Denkou Hachidori no Jutsu (Electric Hummingbirds Technique)
Description:
Creating a real thunderstorm, the user raises his hands into the air and declares that they shall show a sound of lightning. The humming of hummingbirds fill the air and while it does, a large amount of hummingbirds fly from within the thunderclouds and home in on the target(s). Nothing is required from the user at this point in the Genjutsu. Once hitting the target, the feeling that something is drilling into their stomach is felt.

Name: Raikou Ame no Jutsu (Lightning Rain Technique)
Description:
This skill calls on a true lightning storm. Lighting appears to rain down everywhere just missing the target. The lightning appears to respond to movement by the target and will strike closer if they should dare to move. This technique is highly effective as it seems to produce all the smells, sounds, and effect of actual lightning. Its most dangerous aspect comes in to play if and when the target makes a lot of movements. The lightning will ‘strike’ the target causing pain and even seeming to cause burns, along with the smell of burnt flesh.

Name: Go Kasho Fuu: Raikou Seki no Jutsu (*Five Point Seal: Lightning Barrier Technique)
Description:
A technique similar to Thunder Signal but proves to be stronger by manipulating the senses of the target, by flashing a number of seals the shinobi primes an area or object with a genjutsu. However unlike Thunder Signal when a target attempt to walk through the area or tampers with the object that has been primed he receives an awfully realistic illusion of being electrocuted that even includes the smell of burning flesh. Specifically if the genjutsu was primed on an object the target may have difficulty letting go. One can simply dispel the genjutsu to remove the barrier.

Name: Kukan Hyouketsu no Jutsu (Body Freeze Technique)
Description:
This genjutsu, like Fukyuu no Jutsu, starts with the user gathering a small amount of illusionary electricity in his hand, but then must physically contact the target in order to fully initiate the genjutsu. When the user hits the target, the electricity seems to discharge and the user tells the target that he has reduced the target’s metabolism, reducing the amount of body heat that will be generated. Soon after, the target begins to feel very cold, and afterwards they will start to get the symptoms of hypothermia: shivering, slurred speech, loss of coordination and sluggish movements. Applying a suitable amount of heat to the body defeats the Genjutsu.


Jounin

Name: Hibanahouden no Jutsu (Discharge Technique) - Level Two
Description:
A stronger, more potent version of the discharge technique. This version literally makes the target feel the hair on their head stand up and float around in the air, their clothing will crackle and pop with every move they make and if they touch anything the resulting jolt is sufficient to make their whole body reel backwards from the pain.

Name: Hyudora Bunshin no Jutsu (Hydra Clone Technique)
Description:
At first targets of this illusion may believe they are fighting against Kage Bushin clones but as when a clone is hit, it splits into two clouds which reform into two new, separate clones. When one of these is hit, the same process occurs. In short order the target of this technique may quickly come to believe that fighting back against the clones is only making things worse for them and they may attempt to flee or simply defend. A kai will dispel all clones.

Name: Doku Kumo no Jutsu (Poison Cloud Technique)
Description:
When this technique is used against a target the first thing the target will see is a cloud descending from the sky and blanketing the battlefield. The target immediately begins to smell a very strong chemical stench that burns at the eyes, nose, and throat. Shortly after that the targets skin will begin to feel the effects of the cloud, a sensation not unlike that of weak acid burning away at the skin and/or clothing. The pain is terrible, and attempts to run out of the cloud or blow it away somehow will only provide short periods of relief as it returns.

Name: Kumo Gokusha no Jutsu (Cloud Prison Technique)
Description:
To some degree a torturous move, after flashing a number of seals the user lays his hand on the target. The target then begins to see a number of cloud's surrounding him much like a prison technique, however with every post he begins to feel more and more constricted as the clouds begin to wrap around him very tightly. As long as the genjutsu user keeps his hand on the target the user continues seeing and feeling this illusion. By the end of the technique, if it has not been dispelled by any means the targets feels himself suffocating and loses consciousness.

Name: Keizokuteki Raimei no Jutsu (Continuous Thunder Technique)
Description:
The user of this technique creates in the ears of the target one never-ending series of thunderclaps. The sound seems to roll over the target from random directions, coming rapidly and endlessly. The thunder is so loud that it causes pain in the target’s ears and it is almost impossible for the target to resist clamping their hands over their ears in an attempt to block it out. For added effect, the target can also feel the vibration of the sound in the body.

Name: Kakou Kouten no Jutsu (Descending Heaven Technique)
Description:
After performing a couple of seals and maintaining necessary eye contact the user of this jutsu disappears from the sight of his target. After a post of noticing this sudden disappearance the target may notice a breach in the clouds with sunlight/moonlight breaking the clouds. Then all of a sudden a huge hand comprised of clouds descends from the sky slamming down onto the ground, causing a massive sound of thunder to the user. The hand will then attempt to grab the target and squeeze him, if the target is unable to dispel this genjutsu he could possibly lose consciousness.

Name: Zettai Tenkou Kansei no Jutsu (Absolute Weather Control Technique)
Description:
The user of this technique appears to be able to control the weather. The possibilities are nearly endless. The user could create what appears to be a sudden driving blizzard that rapidly coats the area in snow and blasts the target with freezing winds, or they could create a torrential downpour that seems to saturate the ground to the point that it becomes a thick mud river, causing trees and other objects to fall over. The user could initiate a firestorm, or call up a hurricane. Really, the user can create any form of extreme weather that can be imagined.

Name: Hitoshirenu Shin'i no Jutsu (Hidden Mind Technique)
Description:
A genjutsu that is actually mistaken for Raiton ninjutsu, the shinobi forms a series of hand signals and as such a series of clouds form in the sky and immediately discharged a thin but well curved arc of lightning that hits their suspected target. However this is only a mere distraction for the real genjutsu, after being hit the user's sight becomes overexposed to light, and then immediately notices that the world has gone still. If he attempts to move he discovers he is unable to, caught in the single moment that has occurred. Talking or thinking causes an echo and soon the target begins to realize that the world has gone still and generally panics.


Kage/Sannin

Name: Makihige no Reikon (Spirit Tendrils)
Description:
For this technique, the user forms some handseals and seemingly calls forth a number of glowing golden tendrils that emerge from behind the user, as if protruding from the user’s back. These tendrils then, however, fly towards the target and stab him in various places, but then “lock” into the wounds, and twist them slightly, then begin delivering excruciating and massive electric shocks. Of course, this is all in the target’s head, in reality the target suffers no real wounds, but the mental feeling of pain is so intense that it can cause the target to enter an unconcious state.

Name: Raikou no Kami (Lightning God)
Description:
For this genjutsu, the user is seemingly struck by a massive bolt of lightning, which then seems to be sucked into the user’s body, causing a transformation. The target imagines the user has awakened into an advanced form of seiryuu, their eyes turn red, their hair goes white, their steps generate thunder, they attract lightning to their very being, and even touching him makes the target feel like their chakra is being drained. Fighting this person makes it seems impossible to be beaten, this combined with additional effect that the genjutsu induces a feeling of futility in fighting the user. Overall the genjutsu causes strong amounts of fear and uncertainty, only the strongest in resolve would most likely stand strong against this illusion the rest would most likely find better tactical advantage in retreating. Additionally this illusionary technique is highly classified, very few have actually seen a person use it. Those who have learned this technique are considered the most loyal in the shinobi ranks and know better then to use it in public places.

Name: Kiwamarinai Kutsuu no Jutsu (Boundless Pain Technique)
Description:
An illusionary technique that causes the target to think the user is faster then he really is, for every attack the user performs on the target it actually feels like he has been attacked five times. While granted this is nothing if someone was getting punched, it could start causing problems if the user was using a weapon or technique of some sort.

Name: Kioku Shoumetsu no Jutsu (Lapse of memory Technique)
Description:
An advanced genjutsu that is able to cause horrible damage after numerous exposures. Showing a number of seals the user brings out his hand, now visible to the target, and snaps. The target then hears not the snap but instead the sound of thunder, which triggers a sudden lapse of memory. The first time a target is exposed to this genjutsu he instantly forget what he had been doing. The second exposure he forgets what he had been doing for the last 10 minutes. A third exposure, and he forgets what he had done for the last hour. The fourth time of exposure the target forgets the last hour. The fifth and last possible time of exposure cause the target to generate a temporary form of amnesia. However the target slowly regains his knowledge of jutsu stages after every 5 minutes.  
PostPosted: Mon Sep 03, 2012 10:12 am
Taijutsu
Cloud Village's Hand to Hand Styles
A new way for Hidden Cloud


____________________________

Quote:
Shuurai Tekken Do
[Way of the Lightning Strike Fist]

Official Cloud Village Taijutsu

Believed in the Country of Lightning to be one of the oldest taijutsu styles still in practice, Shuurai Tekken Do was originally developed by the monks that helped to create the first incarnation of the Hidden Village of Cloud long before there were even inklings of such a drastic change. Honed over hundreds of years, this style has been given an essential definition that is rooted in the seeming paradox of the practice of the style itself: "What you cannot see can indeed hurt you."

The paradoxical nature of the practice of this style is the fact that despite being called the 'Way of the Lightning Strike Fist,' practitioners of Shuurai Tekken Do are known for their meticulously, almost languidly slow pace during practice. A simple movement bringing a fist across the chest from left to right may take up to a full minute or more in practice, but therein lies the difficulty itself. During all movements, muscles are constantly tensed and released without exerting much outward motion, thus making the slowness of the style the way in which it tones the body. Many practitioners choose to hold large buckets filled to the very brim with water while practicing, hoping to attain a sort of rigid fluidity, a statement that highlights the paradox present in the style's practice.

In combat, however, the practitioner demonstrates exactly what this type of practice does for his or her close combat ability. As the practitioner progresses, the laboriously slow practice tones the muscles in such a way that muscle reaction times are increased exponentially with every level of the style achieved. Thus, in a combat situation, the practitioner spends the fight attacking with extremely quick single hits and flurries and then backing off, rapidly responding to any counter-attacks made, and then repeating the process ad lib. When mastery of this style is attained, some users have been known to appear to stand still while their opponent is mysteriously ravaged and bloodied when coming near to them. Despite the general lack in strength exhibited even by masters of this style, it is still a wholly destructive art.

First stage
No Rank Requirement

Arashi noma eno shizu kesa [The Calm Before the Storm]


In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgmental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.

Second Stage
Genin

An'unteimei [The Gathering Storm Clouds]


After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repertoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticeably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.

Stage 3
Chunin

Yorunotobari [Third Stage: The Veil of Darkness]


The third stage of learning Shuurai Tekken Do is a grueling one, as whole days are sometimes spent a single position, the two cups of the previous stage being accompanied now by cups positioned on the head, shoulders, tops of the hands and feet, and on the knees. The user spends long durations in a sitting position with arms level at the shoulders, but without a chair to sit on. Sometimes, if the teacher is feeling particularly cruel, the student may be asked to try walking in a small circle while the cups are all still in place. In battle, the practitioner begins to use striking flurries in addition to the quick single strikes, as well as learning to add counters behind the now extremely fast blocks.

Stage 4
Jounin

Haizename [The Torrential Rain]


Once the practitioner has attained what the instructor deems to be proper levels of fluidity and solidity, the cups in hand are traded in for medium-sized buckets of water with rough rope handles, which are still filled to the brim with a liquid. The rest of the cups of the previous stage are removed. This adds the extra aspect of maintaining fluidity while improving on muscle control due to the resistance of the added fluid weight. In battle, the practitioner approaches speeds that will baffle the human eye and batter the human body, but due to intense training the user will be able to control every strike, counter, and dodge to a keen precision. Strong single strikes and the occasional flurry are still the mainstay of the practitioner's offense, though there is now a considerable increase in the power behind them.

Stage 5
Sanin

Saishuudankai: Tekken Tenrai no Raijin [Final Stage: The Divine Fist of Raijin]


In the final stage of Shuurai Tekken Do, the teacher acknowledges the student's abilities by leaving the last training up to him, as the learning is now essentially complete. A complete emphasis on speed should be the focus of the training in the Final Stage; some training methods used in the past include weighted training underwater, deep squats carrying livestock on the shoulders while standing under a waterfall, and other such extremes. In combat, the practitioner is now the stuff of the legends surrounding this style, seeming to be able to attack without physically moving the body from a standstill. Striking and countering become so fluid and fast that some say the blocks are almost up before the opponent's strike begins and the counter is made before the strike is retracting.


Quote:
Rokushiki - Six Powers
Limitless, Deadly, Addicting



Style Description:
The Rokushiki Style is a style that was hidden from the world by the Noah Clan who were the only ones who could use its power. This style is considered one of the most unique Taijutsu Styles to be used in battle with limitless attacks and power hidden behind it there is only a certain few who can learn and even master its power. The power can even become addicting to the person who use always wanting to use its power giving them the urge to fight strong opponents.

Style Basis:
Hand To Hand: Chakra Control

Training Methods:
This style was powerful but ever since the Noah Clan was reduced down to a few members the style became forbidden to be used among them because of the lust for battle which caused them to fight amongst themselves. Now that the scroll was stolen from them they fear that everyone will fall to the same fate as their Clan once did.

Movement:
The movement of this Style is quick and deadly but it can also differ from the user and how they choose to use each technique from the style.

Usage Requirements: NO ONE who is not a Taijutsu user may learn any of the special techniques for this style.

Stage 1: Rankyaku

Rankyaku is a projectile technique in which the user kicks out at very high speeds and strength, sending out a sharp "Air Blade" that can slice objects and greatly damage a human body. It is made from the users own Chakra that is condensed and sharpened.

-Requirements-

For Regular Techniques Have no rank requirement.
For Special Techniques you must be Genin.

_____Regular Techniques

Rankyaku - Sen (Storm Leg - Line) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Blade fashion which leaves a great deal of damage to the foe.
Rank - C

Rankyaku - Shuriken (Storm Leg - Hand Hidden Blade) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Blade fashion which continues to rotate until the blades form into the shape of a Shuriken that deals great damage to the foe.
Rank - C

Rankyaku Hakurai (Storm Leg - White Thunder) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Blade fashion that is done with both legs which creates and "X" shape.
Rank - C

_____Special Techniques

Rankyaku - Gaichou (Storm Leg - Victorious Bird) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Bird shape fashion which leaves a great deal of damage to the foe.
Rank - B

Rankyaku - Ran (Storm Leg - War) - In this attack the user spins around quickly in a circle on one hand while performing Rankyaku to create a circle shaped Rankyaku which radiates outward. The attack was powerful enough to cut through steel in all directions, it can also be used to send an enormous mass of Rankyaku.
Rank - B

Rankyaku - Amane Dachi (Storm Leg - Circumference Sectioning) - The user jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of the users trajectory, they will still be cut by the Chakra that is emitting from the blades that are sharpened to where they feel like the tip of a Blade.
Rank - A


Stage 2: Shigan

Shigan is a technique in which the user pushes their finger into a certain target at very high speed, leaving a wound similar to a bullet wound, making guns unnecessary.

-Requirements-

For Regular Techniques you must be Genin.
For Special Techniques you must be Chunnin.

_____Regular Techniques

Shigan (Finger Gun) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, leaving a wound similar to a bullet wound, making guns unnecessary.
Rank - C

Shigan Ouren (Finger Gun - Yellow Lotus) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, expect the user does it multiple times resembling a Gatling Gun, leaving numerous wounds that are similar to bullet wounds.
Rank - C

_____Special Technique

Tobu Shigan - Bachi (Flying Finger Gun - Plectrum) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, expect the user launches the stored Chakra from his hand like a Bullet which deals great damage also.
Rank - B


Stage 3: Tekkai

Tekkai is a technique in which the user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks.

-Requirements-

For Regular Techniques you must be Chunin.
For Special Techniques you must be Jonin.

_____Regular Techniques

Tekkai - Gou (Iron Mass - Strength) - The user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks, the user visually tenses his body even further while standing still so they are able to defend themselves against stronger attacks.
Rank - B

Tekkai - Rin (Iron Mass - Wheel) - The user uses Tekkai and kicks one leg into the ground and starts rotating their legs at a fast speed, causing their legs to simultaneously slam into the ground on a set path toward their opponent. It also seems to incorporate Rankyaku, as the legs leave blue traces in the air like a normal Rankyaku Chakra wave.
Rank - B

Tekkai - Sai (Iron Mass - Smash) - After the user launches himself into the air with Geppou, the user kicks back towards the ground, and harden their fist with Tekkai, which the user drives into the ground for massive area damage.

_____Special Technique

Tekkai - Utsugi (Iron Mass - Empty Tree) - The user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks, used entirely as a counter where the purpose isn't to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones if used multiple times.
Rank - B


Stage 4: Soru

This is a technique in which the user moves at very high speeds bu coating his own feet in Chakra to boost the output of their maneuvers in order to avoid attacks, as well as to attack at higher speeds.

-Requirements-

For Regular Techniques you must be Jonin.
For Special Techniques you must be Sanin.

_____Regular Techniques

Soru (Shave) - The user moves at very high speeds by coating his own feet in Chakra to boost the output of their maneuvers in order to avoid attacks, as well as to attack at higher speeds.
Rank - B

Geppou (Moon Step) - The user actually jumps off the air itself by kicking at the air in high speeds with the coating of their own Chakra, allowing them to stay in the air for much longer than usual.
Rank - B

_____Special Technique

Kamisori (Razor) - The user uses a combination of Geppou and Soru, where the user uses Soru in a zigzag motion in midair, allowing extremely fast movement.
Rank - A


Stage 5: Secret Technique Rokuougan

This is the secret and ultimate attack of the Rokushiki style. You will only be able to use this Technique until after you have complete mastery of the others then you will be able to have access to this Technique.

-Requirements-

For Regular Techniques you must be Sanin.
For Special Techniques you must be Sanin.

_____Regular Techniques

Rokushiki Ougi - Rokuougan (Six Powers Ultimate Attack - Six King Gun) - The user stores Chakra into both of their fist holding them vertical on top of each other after storing Chakra into their hands they release it in a powerful air wave made from pure Chakra that only looks as if air is passing through them. This technique causes the foe to have a massive migraine as well things being blurry to them for thirty seconds after the assault.

_____Special Technique

Sai Dai Rin - Rokuougan (The Largest Ring - Six King Gun) - The user stores Chakra into both of their fist holding them vertical on top of each other after storing Chakra into their hands they continue storing Chakra overflowing in that one designated point until it explodes in a powerful air wave made of pure Chakra that looks as if air is passing through them now with more attack radius after it passes through the intended target it can smash through anything else that is behind the intended target. This technique causes the foe to have a massive migraine as well things being blurry to them for one minute (One Post) after the assault.


Quote:
The Denkou Kikku-Kentou (Lightning Kickboxing)
Powerful, Lethal, Lightning-fast


User Image


Style Basis: Hand to Hand

Training Method
This method works best for those who are taijutsu specialists. This is a style where it is based on leg techniques primarily, although the usage of hands is also used as well, making the two go hand in hand. The upper body focuses on defensive maneuvers. Used as transitions to offensive techniques. While the opponent is subdued by destructive kicks and swift punches. The attacks are swift and powerful, which is how it earned its name "Lightning" Kickboxing. The punches are not what is powerful though, but the kicks are devestating. One is only allowed to learn this after mastering many other disciplines. It is thus considered one of the highest style of hand to hand combat.
(must post at least 12 times to master each stage)

Movement: The movement is not very readable, but it is known that shinobi in this style have incredible balance


Stage One *Academy Level
The first stage is learning basic balance and kicking strikes as well as deflecting with one's arm or hand. This will be key so later stages can be usable without harming one's self. Throughout this style of taijutsu balance is needed.

Technique:
Rank: D
Deflection Skill - The user must be attacked for this to work. Whenever the foe comes at the user with a sword, knife, fist the user uses the back of his hand and knocks it off course, leaving the target breifly open to an attack.

Rank: C
Drop Axe Kick - The user takes advantage of their flexibility and thier balance, they drop onto their hands and twist their body to first sweep out the legs from beneath the opponent, and the second leg comes down by twisting the body once more and drops an axe kick on their body. This can caused cracked ribs.


Stage Two *Genin Level
The next stage requires more balanced and is the stepping stone where the kicks are faster. small rapid successions are expected from one in this stage

Technique:
Rank: D
Deflect Kick - When the user is attacked by being punched, or stabbed at with a kunai or sword, the user knocks it aside with the side of their hand and aims a kick at the side that was used to attack, making it very difficult to defend against.

Rank: C
Double Kick - If an opponent is running at the target, the user leaps slightly in the air, kicking into them twice. The first kick hits the enemy in the stomach which would make them double over, which the second kick connects with their chin, stunning them and sending them flipping backwards. The user would land on one foot, balanced and capable of countering if needed


Stage Three *Genin Level
In this stage the user has a great balanced, but not quite mastered yet. A method of learning great balanced is usually to stand on the point of a tall tall beam, on one foot, and not moving for long periods of time. The strength of a strike is enough to fracture bones, flexibility and speed are higher from here on out.

Rank: C
Bullet Kick - The user uses their arm to knock an oncoming punch or stabbed at and leaps onto one foot and launches a volley of powerful kicks into the opponent, up to ten kicks. The speed of the kicks are quite remarkable, though not astonishing.

Rank: C
Volleying Kick - When the user is around an object such as a large boulder or a tree, they kick it from the base straight up into the air and jumps spinning around and kicks it, launching the object at high speed. This can be useful for a surprise and a follow up combo


Stage Four *Chunin Level
In stage four the user would have amazing balance, but now they start working more in speed and combination skills. In this area is where the real offensive and some counter strikes come into play, showing deadly aim, speed and accuracy.

This stage has no actual technique, but a method of training instead to improve skills. The user has roughly five bags filled with rocks or sand, each weighing up to a total of 300 pounds. For several days straight the user trains in the previous stages wearing these bags, one on each leg, arm and one on the chest. The results are very satisfying for once you remove the bags after several days or weeks straight out of training the speed of the individual is greatly enhanced. With this in mind the user is also able to put together combinations of kicks and punches that can not only disarm an opponent but strike them hard almost instantanously.


Stage Five *Chunin Level
In this stage, the user's reflex is tested and enhanced. Speed isn't changed while this stage is being learned but counter attacks play their role. This way one can react efficently and counter with the correct technique. A blow from someone in this stage is capable of breaking bones (not like kaguya or so) and shatter stone.

Rank: B
Requirements: A rank strength
Jaw Smash - When the opponent rushes in with an arm extend or so the user weaves their hand under their arm and drops to one hand and foot, the other hand pulling the opponent down slightly and drives their other foot straight up into their jaw, delivering a devestating blow. With enough force this could break the opponent's jaw or even neck.

Rank: B
Requirements: A rank strength, A rank speed
Wheels of Hell - If the opponent is close enough or when they go to strike, the user gets behind them and grabs their arms, and wraps their legs around the ankles of their opponent locking their legs so they cannot move. Then the user forces, with the opponent, them into a kartwheel, which upon where their heads were to touch the ground the user smashes it into the ground, but using the momentum presses off the ground using the opponent's head as a stand and in midair does another kartwheel and landing smashing the opponent's head once more into the ground, and again using the momentum to launch into the air higher and the user lets go by twisting themselves around and pushes off the opponent, then slams their foot into their back and drives them into the ground. This technique is brutal and one who is caught in this will most likely suffer greatly and possibly with their life


Stage Six *Jonin Level
This stage is when one has truely mastered balancing, and here is where they master the speed and flexibility of their kicks and punches. This stage is the mark where most taijutsu specialists look like nothing in comparison, with the exception of a few. The impact from a hit in this stage is enough to splinter a tree in half. This is where the kicks become as "fast" as lightning.

Rank: A
Requirements: Speed of A Rank
Bullet Barrage - When the user is attacked by the opponent with their hands, the user parrs thier hand off from the inside and launch a fast yet strong jab into their stomach in an upper cut like motion, then quickly follows up with a palm thrust up their chin smashing it and knocking the opponent in the air, but its not over. The user then appears above them aiming a light tap of a kick on their head enough to flip them to where their back is facing them in midair then launches a powerful kick into their back.

Rank: S
Requirements: S rank speed, A rank strength
Chaotic Strike - The user gets into a stance similar to rock lee's. When the user and opponent is close enough, the user sends a kick into their stomach at blinding speed. If the kick connects, the opponent is stunned for a split second, but is launched into a devestating series of kicks and punches through out the body. The power of them is only strong enough to cause bruising, but if consecutative hits land it can become very lethal. The flexibility in this move is very astonishing, as combo hits range from 10 to 200 strikes. After the first blow the user rolls a dice with numbers between 1-6. If the result is even, the user launches anywhere between 10 to 15 kicks and punches at the opponent. If the result is odd, the user lands one blow only which is enough to send the opponent back away from them. The barrage continues to go until 200 is met or the dice shows odd.


Stage Seven *Sannin Level
This is the final stage where the user has fully mastered the other six stages. Their speed, balance, flexibility and power is incredible for the continuous and rigorous training the person had to go through. Here is where the speed is said to be so fast and powerful its how the style gotten the name "lightning" kickboxing. A strike from someone who has mastered this stage is enough to cause a small crator in the ground easily.

Rank: S
Requirements: S Rank Speed, S rank Strength
Lightning Stance Kick - The user stands in a stance waiting for the opponent to come at them. Once the opponent attacks with their fist the user counters with their hand deflecting it to the side and at incredible speed kicks them in the stomach three times with such a force it sounds like lightning hitting the ground upon the final blow.

Rank: S
Requirements: S rank Speed, S rank Strength, A rank chakra
Aura Lightning Kickboxing - The user creates a small sphere of heavily concentrated chakra (if you have raiton then its added) and drops it towards the ground. Just before it hits the ground the user kicks it towards the opponent with such force and speed the ball appears to be a blur and upon impact explodes with deafening force, sounding like a clash of lightning in a savage thunderstorm. Being hit by this is said to be like a death sentence. If the user has raiton chakra the ball is a yellowish gold color, and upon impact large sparks fire out of the explosion shocking anyone near it. In close range if this hits the ball will tear right through the body melting the area around where it struck. The sphere is no bigger then a softball.

Master
• Teroenkai [Raiden Kaguya Raiken]
Students
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Created by: Teroenkai (old account Shruikan Tenshi)



Quote:
Ansatsusha no Mai - Dance of the Assassin


User Image
Swift, Silent, Agile

History:This style came about from the Black Flash and 13th Raikage, Kamizuki Kage himself. He found a Taijutsu scroll which bore no name to it. The style seemed to be quite a dull one. He began to try and perfect the style and make it useful to those like him, Assassins.
Movement Description:This style consist of a variety of movements which are mostly based upon speed and agility.
Description: This style utilizes speed to it's best ability. The style is meant for Assassin's allowing Assassin Class user to learn the style in half the time it would take for anyone else. It will take Taijutsu Class users the require amount of time to learn the styles stages. The style can only be taught by the master of the style listed below. If he teaches the style to anyone else then they will be able to teach others.

Stage One (Academy Student): Chinmoku no Mai - Dance of Silence
Stage Description: This stage focuses on making the shinobi as silent as possible within his movements. This is to prevent an enemy from hearing any oncoming attacks.
Stage Powers: The shinobi now moves silently about. Every movement is unheard except to those with advanced hearing like those within the Inuzuka Clan.
Stage Training: The shinobi will train for this stage a number of different ways. He will walk upon try leaves and twigs until no sound can be heard. He will walk upon water till no splash could be seen rising from his foot steps. He will walk upon a creaky, wooden floor say one within an old dojo or cabin, etc.
Stage Jutsu: N/A

Stage Two (Gennin): Binsoku no Mai - Dance of Agility
Stage Description: Within this stage the shinobi focuses on becoming agile. He will be able to bend his body in ways which others may not be able to. He will also be able to perform flips and such for dodging.
Stage Powers: Grants the shinobi to be able to bend his body into awkward positions and perform flips in order to dodge oncoming attacks.
Stage Training:To train for this stage is fairly simple. The shinobi will perform back-bends, back-hand-springs, front-hand-springs, cartwheels, and so on also including flips. This is to get the shinobi used to performing this tricks within a fraction of a second in order to dodge oncoming attacks.
Stage Jutsu:
Hajiku Rendan - Flip Barrage
Description: This technique is a combination of flips that are used as a counterattack. It's starts off with dodging a close combat move by performing a back-hand-spring. As the shinobi does their feet come up and slam into the jaw of their attacker, sending the shinobi sailing into the air. Then the shinobi leaps into the air. He performs a front flip which leads into a heavy axe kick. This kick is aimed at the attacker's skull and has enough force to shatter the skull and snap their neck.

Stage Three (Chuunin): Sokudo no Mai - Dance of Speed
Stage Description: This stage is where the shinobi will now focus upon his speed. Speed is important to every Assassin for they must be able to kill their target swiftly and efficiently.
Stage Powers: After completing this stage the shinobi will be able to attain a speed increase which puts him at a speed of one rank higher of his own.
Stage Training:The shinobi must wear a chest plate of weights which weighs 100lbs and a pair of ankle weights weighing 50lbs a piece. This adds up to a total of 200lbs which the shinobi must lug around.
Stage Jutsu:
Boke Naguru - Blurred Strike
Description: The shinobi moves within a zigzag pattern as the approach their target. Their movements are highly blurred and it seems as if their is a trail of the shinobi, like a trail of afterimages. When the shinobi comes within a foot away of his target he leaps into the air. This movement is unnoticeable to shinobi with normal eyes but Sharingan or Byakugan could clearly see through it. The shinobi will then come down upon their target with an axe kick.

Stage Four (Jounin): Kyoukou no Mai - Dance of Violence
Stage Description: This stage boosts the users strength. It will allow him to back his speed and agility with the necessary he needs in order to take out an opponent.
Stage Powers:By completing this stage the shinobi's physical strength is boosted. It is now a rank higher than it normally would be, allowing for him to deliver devastating strikes.
Stage Training:The shinobi will train this stage in a numerous amount of ways. They start by hammering away at training posts until they shatter it and then onto harder substances such as stone or metal. They will also lift weights as well.
Stage Jutsu: N/A

Stage Five (Sannin):Ansatsusha no Mai - Dance of the Assassin
Stage Description:This is the final stage of Ansatsusha no Mai - Dance of the Assassin. Within this stage the shinobi learns to use his superior speed to his advantage.
Stage Powers:The shinobi's move become extremely hard to comprehend even for those who wield a Sharingan(No higher than three comma). There movements are extremely blurred to the normal eye. The shinobi is also capable of making up to two "afterimages" of him self which are capable of striking.
Stage Training:As before the shinobi will training with a various amount of weights. This time he will up the amount of weight placed upon him to 400lbs. He will start by just trying to walked which will seem like an extreme task at first. Eventually it will get to the point which the shinobi can move around freely within the weights. That would be the point in which he removes them.
Stage Jutsu:
Kamizuki no Mai - Dance of the Godly Moon
Description: The shinobi encircles his opponent with an army of afterimages which cannot strike. This is merely a trick to confuse the target. Then three of the shinobi, one of himself and two afterimages capable of striking, will attack. The two afterimages will lunge from the crowd at the sides of the target, aiming to take out his ribs and knee caps with a roundhouse kick from each afterimage. The original shinobi will drop down from above, aiming to land straight down upon the target like a missile. This move is in deed fatal if carried out correctly.

Ansatsu no Mai - Dance of Assassination
Description: Using their immense speed the shinobi will create two afterimages. All together it creates three attackers. The three shinobi will encircle their target and land a barrage of strikes into their opponent. Every last one of these strikes are aimed for pressure points and vital points within the body. If the technique is carried out it will lead to instant death of the target.

Master
- Hiro Inuzuka Senju
Users
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Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200

Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200
PostPosted: Mon Sep 03, 2012 10:12 am
Bukijutsu
Cloud Village's Weapon Styles
A new way for Hidden Cloud


____________________________

Quote:
Large Sword Style- Wicked Strength
Strong, Slicing, Steel



Plot line~
A new era is coming upon the people of the new world, larger and stronger things are being built that can be used for stronger purposes. But one person arose from the ashes of the old world. Carrying a large and heavy weapon, this was a giant, the man was at least 8 feet tall, his sword almost as tall and as heavy as he was. The man could swing the sword down with such strength, it would case ripples in the earth surface creating earthquakes and large gaps in the earth. But this man, had no charka. So all he had was brute strength and nothing more

This man lived to be 200 hundred, but before he passed away, he gave his strength and skill to his children. His children learned the ways of how to control the large swords, but this children added another part to it. They added charka control to their blades. Giving them as large of powers as their father, but on certain swings, they were able to move it quite fast. The large weight of the blades helps learn new moves and stronger styles. Soon moving and handling the blade was as easy as it was for their farther. Soon the children taught their kids. and their kids until now. Where the ninjas of the new world will be taught it.

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Stages~

Stage 1~ No Rank Requirement
At stage one, you are a new wielder of the blade, meaning it is quite heavy for you. The sword is always strapped to your back almost pulling you down. But you are able to swing the sword with some strength. When you swing the sword, it will hit the ground casing it to crack a little at least 6 inch radius.
Swinging is rather slow, but still powerful.
Powers-
Nothing much right now, Your a novice. You have the strength to wield the blade but only thanks to the training you got before you even got to this stage. Somebody blocking the sword, doesn't have any affect.
Training.-
To get to this stage, you have to first lift heavy weights, at least half your body weight. For the sword weights as much as you if not more.

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Stage 2~ Genin
At stage two you have gotten stronger with the sword, you no longer fumble when you swing it. When it connects with the floor. the strength of the swing is much stronger now. Only because of the training that was given to you. The strength of the swing is doubled now, it is able to create a crater on the floor with a radius of 2 ft.
Swing is a bit faster, but still bulky and can't be moved fast.
Powers~
You are stronger thanks to the training you have done in this stage. When somebody goes up against the sword blocking it, they get pushed back a little. The strength of the sword swing is quite powerful.
Training~
This training involves going underneath a waterfall, with weights. You have to do push ups, sit ups, shadow punching in place. The water full gives a lot of force and forms tight muscles and gives for a great tone structure. Lifting weights gives you more strength to handle their swords.

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Stage 3~ Genin
At stage three power is a lot stronger, Swings are faster as much as they are strong. The swing when it hits the ground is a strong instead of a 2 ft radius, the swing is now around 4ft radius, causing vibrations through the ground. Almost making the earth shake, not really, but gives the image of that. The way you swing is faster now, because of the training. Being handle to handle the sword more. (Highest level you can get as a genin)
Powers~
At this stage, no powers are given. But thanks to the training you are much stronger now, When somebody tries to block your sword swing. They will be pushed back at least 3 feet, if not crushed underneath the blow.
Training~
In this training method, you double the weight you did before, its your body mass now if not more. This can be done with free weights, bench press. Weights going onto your arms as he practice swinging. Soon a swing becomes as easy as breathing.

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Stage 4~ Chunin
At stage Four, your power with strength is quite powerful, at a swing of a sword you can cut down a tree with one strong blow. It cuts it like a knife throw jello If the sword would hit the ground, it would cause the blade to create a crater at least 8 ft radius, causing once again vibrations, almost like an earth quake. The blade has a firmer grip too, giving for handling better, making using the sword faster and able to block. (Chunnin)
Powers~
The new handle gives some powers finally to the sword, as charka gets put into the handle it allows for the kanji to glow. Then able to create a lightning jutsu. The lightning justu is C-ranked, As you swing your blade, it creates static that can send out a lightning bolt from the sword. Being underneath the sword when being throw down against another ninja blocking would be sent back 6 ft.
Training~
Nothing much in this one, just swing harder and faster then before. Weights up to to more then how much you way. Swings will be strong, try cutting down trees and trying to hit down against something strong if not just swinging.

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Stage 5~ Jonin
At stage Five, your power with strength is quite strong, at a swing of a sword you can cut down a tree with one strong blow again. It cuts it like a knife throw jello If the sword would hit the ground, it would cause the blade to create a crater at least 12 ft radius, causing once again vibrations, almost like an earth quake. (Jounin, Unless master)
Powers~
The swing is stronger once again, the powers are even newer. When you strike down your sword against somebody that is blocking, they get pushed back for a while, if not getting crashed against a tree, 9 ft. The last jutsu is allowed in this stage too but now you have another one. When you stab the ground when your charka is being used into it. Lightning moves through the ground for the 12 ft to 16 ft radius around you.
Training~
Training is almost done, you have this training and one more training until your master. To get to this level you must put on one more weights. Even more then that last time, this time, you got the weight of your sword you are using.

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Stage 6, Final Master Stage~ Sanin
This is the last and final stage of being a master, after this last training you have become one of the masters. When you swing down your sword your smash creates a large crater around you for 20 ft. The ground shakes and almost cuts the earth in half, (around you) You can swing at full speed now thanks to the training you have done. You can move the sword almost as if it was a normal sword. (Highest level you can get to. +3 to str)
Powers~
You are still allowed to do the jutsu from behind, but now you have one last one. This one is a B ranked move. You swing your sword around and throw the tip of the blade to the air. A lightning bolt shoots out into the sky and then creates a storm cloud that sends down 9 lightning bolts towards your target.
Training~
This is the final training, no more weights, just stand underneath a waterfall swinging your sword around in quick slashes. As you do this remember you need to clean your sword after you are done so it doesn't rust out.

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~Jutsu
Note: Justu used in a lower stage can still be used in an upper stage.

Stage Four~
Lightning blot -D-ranked.
As you swing your blade, it creates static that can send out a lightning bolt from the sword. The lightning is aimed at your opponent, Do not use unless you are trying to kill your target.

Stage Five~
Lightning Strike-C-ranked
When you stab the ground when your charka is being used into it. Lightning moves through the ground for the 12 ft to 16 ft radius around you.

Stage Six
Lightning Cloud -B-ranked
You swing your sword around and throw the tip of the blade to the air. A lightning bolt shoots out into the sky and then creates a storm cloud that sends down 9 lightning bolts towards your target.


Quote:
Raiton Taigā || Lightning Release Tiger

Fear Our Destructive Roar




Style Description: This Style was created by Kora 'Faz' as simply a dream. Over time, he eventually set his mind's sleeping dreams in to motion, each night coming up with a new thing. When he awoke, he tried his hardest to document everything until it was time to finally create it. After a long and hard process of creating the style on a scroll, he set out, attempting to turn it in to reality. It's main purpose was to make the user faster, as well as use their Lightning Abilities to make them faster, and stronger.

Style Basis: Tanto + Lightning Element [Accuracy + Chakra Control]

Training Methods: The trainee is to wear weights on their body, allowing for them to work out with them increasing their strength and speed to the maximum. When training with the Tanto, they channel they also train their chakra control with the Tanto, channeling their Lightning Based Chakra in to the weapon, allowing for swiftness and destruction with higher level techniques.

Movement: Users of the Lightning Tiger Style are not slow, but not overly fast either. If caught by an attack from the Lightning Tiger users though, it is almost impossible to not be continuously hit by the ferocious attacks made against the opponent.


Stage One

This stage of the style is pretty much an 'ice-breaker' of sorts in to the Training Methods and the ways of the attacks. All of the techniques used are of the lowest possible rank except for the Special Technique, which is Genin ranked. The trainee puts 50 [Fifty] pound weights on each limb; arms and legs. A total of 200 [Two Hundred] pounds weighing down the person, much like carrying around a second body.


XXXXXXXXRegular Techniques:

Material Stabbing: During the use of this technique, the user begins their training of it by first stabbing the Tanto in to the ground. After repeatedly stabbing it in to the ground, eventually the user gets their accuracy up as well as there is a decent strain on the muscles. In the second part of the training, and the completion of the technique, the user stabs the Tanto in to piece of thin steel, like a flak jacket would be made of. They charge the Tanto up with Lightning Chakra, and use the Lightning affinity to speed up the attack, whilst using the bit of strength they've gained to push through the hard material. [E-Ranked]

Parry Channeling: The Parry Channeling technique is used to do two simple things; block the attack and remove the opponent's weapon. When the user has their Tanto out, and are going against their opponent, the user will channel chakra through their Tanto, and push forward with the blade in a parry. When the two blades touch each other, the Lightning will move through, and will cause the opponent's fingers to get a slight shock. The shock however is enough to make the opponent drop their weapon. [E-Ranked]

XXXXXXXXSpecial Technique:

Light Flash: The user charges the sword with lightning chakra, and builds up the chakra along the blade. The user throws up the sword with a single handle, and makes a seal. Then, the chakra seems to implode on the blade, reflecting away in a three hundred and sixty degree dome. It is near impossible to block the light, that blinds the person for one post, and in the next post there is half and half vision [very blurred]. Then, it is gone. Can be used once per battle. [D-Ranked]


Stage Two


The second stage of the Lightning Tiger Style has a strength buffer, giving the user a gain of One [1] rank in Strength. But the difference is that the second stage allows for the user to learn techniques as well at Genin rank with the exception of the Special technique. Their weights go up to 75 [Seventy Five] pounds. That is a total of 300 [Three Hundred] pounds.

XXXXXXXXRegular Techniques:

Lightning Tip: This technique is more used for chakra training, though in some cases the best of the best Lightning Tiger Style users are able to maximize this to it's final level of destruction. The user channels their chakra in to the blade and leaves it there. They then carefully manipulate their chakra, sending it forward to the tip of the blade, and making it levitate off of the tip, as well as mold it in to a single medium sized ball. When this ball touches something without extended knowledge of the use, the ball simply dissipates. [D-Ranked]

Weighted Dodge: This technique is a passive technique. When training with the second stage's weights, the user will attempt to be able to dodge attacks coming at them, and will also need to learn this when they are just getting used to the extra fifty percent increase in weight. This is the basis to the additional strength increase when becoming accompanied to this stage of the Sword Style. [D-Ranked]

XXXXXXXXSpecial Technique:

Lightning Cub: The Lightning Cub technique is created by the user charging their blade with chakra, and jumping backwards away from their opponent. When they are away from the foe, they jump in the air, and fall downwards. As they fall downwards, they turn the blade downwards so that it stabs in to the ground. Once it does this, the chakra is released in an outwards lashing-like slash. It goes from the ground up, flying out towards the opponent. However, before it reaches the enemy, the lightning 'jumps' forward at the intended victim, and a small lightning cub is created from the formation of the lightning. The cub has the ability to lash outwards, creating cuts through the air like a Tesla coil would. The lightning that hits the opponent, isn't deadly, but is strong enough to knock the opponent down and cause temporary paralysis in the specific limb it hit. [C-Ranked]


Stage Three


The third stage of six in this style gives no gain in strength, stamina or speed. The user of this style is now becoming more acquainted to the training methods, and is finally ready to learn the ways of becoming a master. Some call this stage the 'true beginning' of this Style, and it's tremendous powers. Chunin and Below have a hard time defeating anyone using this style unless they are of the Kenjutsu Class. Weights are increased to 100 [One Hundred] pounds, thus totaling 400 [Four Hundred] pounds.

XXXXXXXXRegular Techniques:

Razor Lightning: The user charges their blade up with lightning, and readies themselves to attack. The proper way of training this technique is to first cut a tree in half. Then, stab in to another tree, splitting it down the middle, but not completely destroying it. The third step is to go to a boulder, and slash it in half, diagonally. The user can then attack the opponent with the lightning addition, by slashing the blade. It can cut through the opponent's attacks as long as they are not wind, and D-Rank or below. If C-Ranked, it simply clashes with the technique, canceling it out. If Doton is what it is clashing with, then up to B-Ranked it can negate/cut through. [C-Ranked]

Speed Jab: The Lightning Tiger style really isn't speed oriented, but this technique is one of the couple that uses the weights to help with their speed. When they remove the weights, this technique should be almost as fast as a blur, but not quite. The user charges their arms, hands and eyes with chakra allowing them to see the opponent and react faster. They then use the modification to jab at the opponent with their blade, causing small to large cuts on the surface, or could stab the person in the heart if the opponent isn't careful. People with the Sharingan can easily defend against this. [S-Ranked]
[Note: Can only be used once per battle]

XXXXXXXXSpecial Technique:

Numbing Defeat: An addition to Speed Jab, the Numbing Defeat technique was created when the user channels chakra not just to their body parts, but to their weapon as well. As the blade moves swiftly to hit the opponent, when it hits the opponent they are completely unaware. The reason for this is because of the lightning causing an instantaneous numbing affect. The attack when aided with this extra chakra becomes extremely hard to see. If the user is S-Ranked or above in Speed, it's almost like a blur attacking. However, the people of this style are unused to such speed, and also has a chance of confusing them if they have not mastered the style. [A-Ranked]


Stage Four


In this stage, the user gains an upgrade in stamina. There is a choice between a buffer in speed or a buffer in stamina, the user picks which one. For each one, they gain One [1] single rank up. The second last stage in this Style, gives not one Regular Technique, but a single Special Technique. When training for this Stage, the user must train lifting large rocks, trees, heavy things to gain their strength, and will need to do exercises which work out whichever upgrade the person chose. The weights are increased to 150 [One Hundred and Fifty] pounds, thus totaling a whole of 600 [Six Hundred] pounds.

XXXXXXXXRegular Techniques:

N/A

N/A

XXXXXXXXSpecial Technique:

Lightning Devastation: Becoming nearly a master of lightning, the user can now manipulate their lightning abilities with their sword to that of great lengths. The user will move around the opponent(s) and will begin to confuse them. Before long, after one post, the user will lift their chakra filled blade in to the air. They then slam it in to the ground, creating a wave of electricity to shoot out in a V-like formation. It creeps along the ground, and then when it nears a person, it jumps out and attacks them in the formation of the Lightning Cub. The Cub will then slam them in to the ground, and will cause numbness through out the opponent's entire body, paralyzing them for a single post. The ground is not just burnt, but also torn up. If this technique is used against a building, it would surely decimate it. [A-Ranked]


Stage Five


The Final Stage of Lightning Tiger Style. This stage offers an additional final boost in Strength, going up by One [1] whole rank. There are two regular techniques in this style, an the ultimate technique as the special technique. After learning the special technique for the first time, it tears the muscles in the arm, fractures the forearm, and causes burn marks in the form of lightning along the forearm. Weights are increased to 300 [Three Hundred] pounds, totaling a whopping 1,200 [One Thousand Two Hundred] pounds. If battling someone from this stage, they surely will be destroyed.

XXXXXXXXRegular Techniques

Dance of the Felines: In tribute to the felines of the Shinobi World, the user will begin to make a dance out of their swordplay, and will create a show for the opponent, though it will look like they are aiming to hit. However, since this technique requires no lightning chakra in the sword it looks like the user is just using the sword. The chakra is mustered up in the hands. After two posts of playing around [dancing around with the blade and making 'fake' attacks], on the third post the user will make their final slash, and out from the sword will look like a 'claw' is cutting through the air. Four powerful slashes of lightning will rip through the air, and will crush through almost anything in the opponent's way. By anything, it is considered tough substances/materials such as reinforced steel, as well as techniques that are the same rank or lower.[A-Ranked]

Concentrated Lightning Devastation: Like the other technique, the user moves around the opponent, but instead of attacking the group, this is targeted towards one single person. The user stabs their lightning enhanced weapon on to the ground, and lightning will rip through the ground tearing it up. This technique moves extremely quickly, making it very hard to miss with it. When the lightning nears the person, a tiger jumps up instead of a cub, and attempts to attack the person. Any metal on the person just makes it easier for the person to get hit by this technique as it acts like a magnet sort of. When hit by the tiger, the tiger leaves third degree burns and is able to rip through flesh. However, the entire body is numb for three posts and is paralyzed for one. [S-Ranked]

XXXXXXXXSpecial Techniques

Lightning Tiger: The user begins to muster up Lightning Chakra in to their Tanto, for almost two minutes [2 Posts]. While doing this, the user is mustering their chakra in to the Tanto so that it's covered in the chakra, looking like the blade is made of the pure chakra. Then, the user jumps backwards, lifting the blade in to the air. As they fly backwards, or move backwards, they throw it downwards, creating a slash. It rips through the air, flying towards the opponent. Then, that is just the beginning of the attack. An after image will appear of a massive white gold tiger, moving around the battle field, ripping up the ground that it touches, completely destroying it. It then charges at the opponent, with the strength of the Afternoon Tiger, and attempts to flow past the opponent, picking them up within the lightning. If in fact they are caught by this massive tiger, it will toss them around inside of the tiger. The muscles of the inside of the victim are constantly shocked with the lightning, thus tearing the muscles and causing them to over work themselves, exhausting the hit person beyond the point of being available to move. The after effects are almost like that of opening the Seventh Gate of the Eight Celestial Gates for the opponent. Can only be used once per battle. [S-Ranked - Forbidden]

Special Drawbacks: After the first use, it rips the muscles in the user's shoulders.

When used, the lightning rips through the muscles of the user's arms and numbs them, thus leaving them incapable of hands signs for Eight [8] posts. Also, Speed is decreased by Two [-2] Ranks for Six [6] posts. In addition to this, for the next Two [2] posts, the users nerves are shocked and disturbed, thus the signals are out of 'whack' making movement hard, and unpredictable.





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Style Name: Gouken no Nakkuru Hocho - Strong Fist of the Knuckle Knife

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Speed, Power, Close-Quarters

History:
This style was developed by an old Kumogakure-nin who was a master at Shuurai Tekken Do. The shinobi was not fully satisfied by simply using his hands. He wanted to find a way he could incorporate the basis of the fighting style into one which wielded weapons as well. So he set out and spent years developing the style on his own, recording everything into a single scroll. Over time the scroll was found and duplicated so others could wield the style as well.
Style Requirements: A set of Knuckle Knives.
Movement Description:This style is based upon boxing like motions: quick steps and movements, and strong/fast upper body.

Stage: Stage One(Academy) - The Basics: Power
Stage Description: During this stage the practitioner begins to become comfortable with the style and its movements. It's full of basic striking capability but focuses upon the power of the punches which will in turn enhance the cutting capability of their blade. The main movement of this stage are hooks, sluggers, uppercuts, etc.
Stage Powers: Strength. The practitioner's punches find themselves to be much stronger than before. The power packed behind the punches are capable of reaching an entire rank up in power.
Stage Training:The training for this stage is simple. The practitioner will pound away at tree, training posts, etc. with his blades equipped. This allows them to get used to the feel of their blade and the power behind their attacks.
Stage Jutsu:N/A

Stage: Stage Two(Gennin) - The Basics: Speed
Stage Description: In this stage the practitioner focuses upon the speed of which his punches are thrown. They begin to combine the power from their previous training with the speed within their current training to create more devistating attacks.
Stage Powers: In completing this stage the practitioner's punches become faster by a rank. His moves now consist more than just sluggers but also straight, swift jabs.
Stage Training:Like before the practitioner will merely attack a training post or tree with a barrage of punches. He focuses on the rapid succession of his attacks and the quick snap jabs for faster striking. As he does this he wears fifty pound weights upon his wrists or forearms.
Stage Jutsu: N/A

Stage: Stage Three(Chuunin) - The Basics: Footing/Dodging
Stage Description: This is a stage in which the practitioner trains in his dodging and foot movement capabilities. After learning this stage the user tends to be light on his toes and hops about a bit.
Stage Powers: After mastering this stage the practitioner becomes light on his feet. He is able to move his entire body at speeds of a rank higher than his own. He begins to use quick, minute dodges such as side-stepping and mere motions of the upper body such as ducks and slight leans to the back. His reactions become a tad bit faster for he is able to recognize the movements of the body.
Stage Training:
In this stage the user will wear ankles weights, fifty each, and a chest weight which adds up to one hundred pounds itself. The user will pair up with another whether it be a clone or another shinobi and allow the clone to begin to attack him. He will attempt to dodge the attacks of the shinobi without counter-striking.
Stage Jutsu: N/A

Stage: Stage Four(Jounin) - Placing It All Together: Combination
Stage Description: In this stage the practitioner will begin to practice on combining all of his currently learned moves into one style. He'll begin to chain strikes together instead of simply throwing a punch here and there.
Stage Powers:The practitioner will now be able to throw a barrage of attacks instead of a mere one-two. His punches will begin to follow up one another, sinking his blades into the flash of his opponent many times over.
Stage Training:The practitioner will start off by simply using a single target such as a tree or training post. He will practice linking his punches together while also moving about the target.
Stage Jutsu:
Name:Hien - Flying Swallow
Description:
Feeding his chakra into his knuckle knives, the practitioner will extend the length of his blades. An extra extension of invisible chakra will create a sharp edge that functions like the normal blade itself. Seeing his knives his opponent may misjudge how far they need to move to avoid an incoming strike. Even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.

Stage: Stage Five(Sannin) - True Style of the Fist
Stage Description: In this stage the practitioner begins to learn a set of techniques which will aid him while using the style.
Stage Powers:The techniques learned within the stage.
Stage Training:The training for the stage is simply to learn all of its techniques. It will be then that the style will be truly mastered.
Stage Jutsu:
Name: Gourai - Strong Thunder
Description:
This technique is one which enhances the cutting power and capability of the knuckle knives which the practitioner wields. A chakra similar to that of the lightning element coats the blade. This allows the blade to be so sharp and precise it can slice through even the hardest of metal, even able to pierce a half-inch of diamond.

Name: Girochin - Guillotine
Description:
In this technique the practitioner aims to decapitate his opponent with a single strike. The practitioner throws two sluggers at neck level with both hands. They are careful to make sure their fists do not connect but they are about and inch from the neck instead. This allows the elongated part of the blade to hack through the neck of the target. This technique is rather quite a surprising one for they tend to step back to avoid a punch to the jaw only to find that they're now headless. This technique is mostly efficient when used with Hien.

Name:Gorogoro Shotto - Scatter Shot
Description:
In this technique the practitioner produces high multiples of jabs, at least twenty - ten from each hand -, at the target. Their hands move at such high speeds that it seems like the user is throwing a quick one-two but rather he is throwing off twenty shots. If the user's punch connects with the target the target will take damage which equals up to a good ten punches. This is merely if one shot connects. If both blades manage to connect the opponent will be barrage with twenty, blade-aided punches.


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Rensa Dai Ken - Chained Large Sword
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Large Blade, Bound, Swift

History: This weapon style came to be formed through a man who had mastered the Large Sword Style of the Cloud. He found the Large Sword Style unsatisfying to him so he set out to create his own style which involved large blades.
Style Requirements: MUST have a blade that is roughly six feet in length(the blade itself). This can be a giant cleaver sword, an extremely long katana, or even a large scythe(wouldn't recommend the last two for this style). The swords must have some type of connection to the hilt whether it be a chain link or a simple cloth.
Movement Description: The movements of this style are wild and dynamic. They are mostly defensive type moves. The style is not limited to the length of the blade for it is used to seek out a bit of range to help weapon users in ranged combat.
(Note: The pictures under the techniques are NOT what the techniques look that. Just decided to place them there =3)

Stage: Stage One - Wielding The Sword (Academy)
Stage Description: In this stage the practitioner acquires their sword and begin to practice with it in order to get a feel of the length and weight of the blade which they are to wield.
Stage Powers: After learning this stage the practitioner is able to swing about his massive sword with no difficulty at all. It is as if he were handling a kunai.
Stage Training: To learn this stage the practitioner mere wields his blade in order to acquire a feel for it. He practices normal hacks and slashes with the large blade. It is nothing big but it allows the user to grow attached to his blade. This stage only takes three posts to learn.

Stage: Stage Two - The Capabilities Of The Sword (Gennin)
Stage Description: In this stage the wielder learns to swing the blade more efficiently than before. He channels his chakra into his arms and the sword to allow the blade to become much more lethal than before.
Stage Powers:The speed and power of which the wielder swings the blade is comparable to that of one two ranks higher than you. With the help of your chakra the blade is now able to penetrate steel with ease.
Stage Training: The wielder practices channeling his chakra into the blade of his sword and his arms. He attempts to maintain that chakra flow as he practices swing the blade about. Takes five posts to learn.

Stage: Stage Three - The Rope Pt. 1 (Gennin)
Stage Description: In this stage the wielder begins to learn how to wield his sword by the link which is bound to the hilt of the blade.
Stage Powers: The cutting capability, speed, and power are the same as before only now the user is adjusting to a new way of using the blade. He is limited to swinging the sword in the three basic ways: diagonally, horizontally, and vertical.
Stage Training: The wielder practices simply swinging the large sword about by the rope(chain, etc.) which is connected to the hilt of the sword. It is a fairly simple thing to learn. Takes three posts to learn.

Stage: Stage Four - The Rope Pt. 2 (Gennin)
Stage Description: In this stage the wielder begins to learn how to wield the bound sword in more than just three ways
Stage Powers: In this stage the wielder learns how to quickly shift the direction of his sword, say from swinging it to left then suddenly swinging it to the right. He learns how to spin his sword and even "throw" it at the opponent, using the rope to quickly snap it back if need. However they are only capable of keeping the sword spinning on one side and not shifting it from side to side.
Stage Training:The user begins to practice changing directions of the sword while it's in mid-swing. They also practice swing the blade with their left hand and right hand to get used to swinging the sword on each side. Takes five posts.

Stage: Stage Five - Strengthening The Bond (Chuunin)
Stage Description: In this stage the user makes it so that the connection between them and their blade cannot be easily severed by channeling their chakra into it as well.
Stage Powers: The chain, rope, etc. connected to the weapon becomes virtually impossible to cut no matter the material it is made from. This allows for the wielder to not have to worry of losing his blade. They are now capable of using the chain for blocking as well.
Stage Training: The wielder merely practices channeling their chakra into the connection. It is highly similar to the earlier training but much simpler at this stage. Three posts.

Stage: Stage Six - The Spin (Chuunin)
Stage Description: This is an advanced form of spinning the blade. The user learns how to use his blade against oncoming weaponry and even some physical attacks.
Stage Powers:The wielder is now capable of spinning the large blade back and forth, from one side to the other. The speeds of which they spin it the blade at is enough to form a weak shield. One good enough to deflect normal projectile weaponry such as kunai, shuriken, etc. and even Taijutsu chuunin and below.
Stage Training:The wielder begins to learn how to spin the blade from side to side with every stroke as well as learning how to rotate it faster. Five posts.

Stage: Stage Seven - The Rotation (Jounin)
Stage Description: This stage is a highly advanced version of the spins which allows the wielder to pull of various, strange moves by adding chakra into the rotation.
Stage Powers: As the wielder spins the blade he creates a shield of pure chakra which is capable of blocking Ninjutsu and Taijutsu alike for it is now a complete physical barrier. The wielder can also hoist the blade up into the and spin it with enough force that they beginning to hover up into the sky. The wielder can also spin the sword in front of him with enough power that any incoming attack gets ripped to shreds as it's passing through.
Stage Training: The user begins to train on forcing his chakra into the spins in order to create actual shields as well as generating a much greater amount of force and power into the spinning of the blade. Seven posts.

Stage:Stage Eight - The Finale Of The Spin (Jounin)
Stage Description: In this stage the user learn two devastating attacks which could be used in both a defensive and offensive way.
Stage Powers: The Techniques
Stage Training:Learn The Techniques. Five posts per technique.
Stage Jutsu:
Name: Whirlwind
Description: The user places the blade in front of him like how he had learned before. He begins to spin the blade with enough speed he creates a vortex of pure force, no chakra involved, powerful enough of sending jutsu hurtling back at the enemy and even capable of ripping up small foundations such as a one bedroom home. It clearly packs enough power to send an enemy flying back.

Name: Tornado
Description: In this technique it is the actual user which is spinning. He begins to spin about while holding the blade's chain. The blade begins to hack away at everything within it's radius. Anything within a meter radius of the extent of the blade would be blown back by the torrential gust of winds which it creates. The technique got its name for when it is used the user looks like a mini-tornado.

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Stage: Stage Nine - Anchoring (Jounin)
Stage Description: In this stage the wielder uses a completely new concept to the blade rather than the constant spin. He begins to use the chain to strike and bound his opponent, or even for other things, to his own advantage.
Stage Powers: The wielder learns to swing the heavy blade at the opponent in a horizontal fashion in a way which it does no cut them. Instead the blade passes by the target and the chain is what strikes. The blade flies around the target and bounds them up within the chain leaving the user to do what they'd like with them. Whether it be yanking them towards them or merely leaving them bound. The wielder also learns how to throw the blade of to the side, possibly into the ground or even a tree, and use the cord to yank themselves out of harms way.
Stage Training:Using a training post, or whatever's at their disposal, the wielder will practice using the blade to "lasso" their target. They will also practice throwing it into the post and pulling themselves forward. Five posts.

Stage: Stage Ten - Double Trouble (Sannin)
Stage Description: This stage allows for the user to take on dual swords at one time to create for twice the amount of damage. Everything they have currently learned is now twice as deadly as before.
Stage Powers: You are now capable of wielding two of the blades at once. The possibilities of attacks are now endless.
Stage Training: You practice placing together everything which you know of with the two blades. You practice combinations and so on. Nine posts. Three for the technique.
Stage Jutsu:
Name: Chop Suey
Description: The user of the technique takes his two blades and begins to spin them in a fashion of which they are placed slightly in front of him. From about the formation would look similar to an upside down "V" or arrow head. As he spins the blades an irritating screech can be heard from the constant connect of the blades. This screech is enough to give the target a sever migraine to the point of which he can barely concentrate. The user then flies towards his opponent with the intent of running straight through him. If the user manages to connect the target would be literally ripped to shreds. The techniques is so efficiently the user can barely tell that he struck his target.

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XXXXXXXXXXXXXXXXXXXXXXX / c r o s s b o w s t y l e

On the most horrific of nights, legends are born. There is no such thing as a hero who has not met with the palms of Death; all of those soldiers, and authors, and leaders... they've all encountered the end of life in some way. Authors fantasize the death and life of their subjects; they want to imagine the challenges of life, redone, as the perspective of their character.

In an old tale that called itself real, there was a man who lived alone. In the forest where he dwelled, he always heard and understood the call of nature. He communed with nature. It was connected to his soul on a spiritual level. This man was a Sage. He was the original Sage, before the time of the Sage of Six paths. This was so long ago, that it can't even be disproved. Only spoken of to your children before their lack of energy sends them off to sleep.

In his forest, he was surrounded by the wildlife, the natural world that loved him. The creatures around him were as brothers and sisters to his almost maniacal mind; his obsession with their happiness was the only fuel to his own. He was selfless, because that was the only way he could live. He was born for that life. The man himself was immortal. Many people believe that he was the first Dragconic, but that is impossible to tell. Whether the first or not, he was one of them. It was the reason that he, as a human, could connect to nature the way he did.

He was the man who set up the platform for the connection between humans and animals for the rest of time to come. The reason summons and summoners can co-exist in kindness and prosperity. He was a legendary man whose lessons can be looked to for the essence of compassion to those less fortunate. However, he was not compassionate towards humans.

There came a time when, in his immortal life, humans had expanded as far as his forest was, deep on the corner of the earth. These humans invaded his forest, murdered his companions. The animals; his friends. They died day by day, but he didn't know what to do. He didn't know violence. He only knew peace in his whole life. His view of nature was only coexistence. There was nothing else. However, deep in the confines of his mind, he knew what he really was. He was a dragon who lived as a human because it was the form that he found beautiful. It wasn't his nature. He had to consider the humans as less than his animal companions; the animals were the ones who needed protecting. He couldn't watch as they were slaughtered mercilessly without ending. A surplus of food for the humans, but death to the forest.

He knew of the power deep inside of him; Dragconic were shapeshifters. Anything he bit, he could turn. As long as it was a living creature, then it could be made into one of his kind. This was the act that created the spread of the race. He turned all of the animals into his forest into Dragconic, and they were filled with power unlike they had ever known. Their intelligence expanded past their simple awareness and they knew things, now, they couldn't put aside. They were corrupted with this ascension. The animals in the forest found the humans to be beautiful, and they shifted into that form. They made peace with the humans. Discussed terms with them. Even bred with them and spread their race to the expanses of the nation.

But the original Dragconic, known as Adniel... he never got over what happened. All of the animals in his forest left him. The humans stole them away. After all he did for them, they didn't even say goodbye. They just disappeared. He felt lonely and sad, and he knew that the new dragons would only spread terror across the earth; they would victimize the other animals, and bring terror to the lands. Out of sheer anger and jealousy, he started to hunt them. It was easy at first; they were not nearly as powerful as he was. And they didn't expect him coming. But eventually, they caught on. They knew someone or something was trying to destroy their species.

Its own patron. The creator of the species. The three dragconic leaders used the bones of their own wings to create a terrible weapon known as Terra Brunswick. And this weapon was said to have been triggered by the hands of all three dragconic leaders, the force increasing and the arrow rising out from the bow shattering the matter it passed.

NOTE: Stage costs are only required if you want the stat boost from the stage. Everything else is independent of the stage, once you've met that mark.

EXTRA NOTE: All Crossbows are made out of dragon bones. This makes them extremely difficult to damage, and almost impossible to destroy. However, humans can only process controlling one dragon bow at a time with their chakra, so wielders of this style can only use one crossbow at a time.
The effects of the fourth stage in general, however (excluding the jutsu), require the style's chakra consumption.

XXXXXXXXXXXXXXXXXXXXXX>>STAGE ONE -- FREE TO (Stat boosts : +1 str/0spd)
The basis of the style was the three arrows loaded into different launch-points. The bow essentially launches by using magnetic force, triggered by pressing the buttons on the handle of the crossbow. There are four buttons; the first three launch arrows from either of the three points, and the fourth launches all three arrows at once. It's easy to press the buttons accurately even during heavy combat, because they're on the other side of the handle, where your fingers grip the bow. It's simple enough to just press down on your fingers. The arrows, at this point, move only as quickly as you'd expect from arrows. Although they are accurate, they're not nearly on the level they rise to from a honed practice in the style.
Reloading the bow is not necessary; this weapon style is very tied in with jutsu and chakra. After the three arrows on your bow have been fired, new ones will quickly form back in place. However, you may only fire three arrows per post unless otherwise stated.

XXXSTAGE ONE JUTSU
BACK TO BOWING Genin
This technique infuses your next shot with a powerful, blunt force. The arrow will weigh down massively whatever it hits, meant to compete with physical weapons by disarming the opponent, or to knock the enemy down with its pure strength.

THREE WINGS Genin
Using pure chakra, and by releasing it into an arrow launched (primarily at the ground), you can either make yourself rise up or knock the enemy away. It possesses a gale of force, essentially pushing anything away from the path of the arrow. This is mostly used for evasion/lifting; it'll launch you up about fifteen feet into the air. If you shoot it in front of you, it'll launch you about fifteen feet back.

THE ACID FLASK 3 chakra per post
The tip of the arrows, infused with chakra, will explode upon impact with a physical object, blasting acid across a one foot radius. This acid is likely not fatal, but it will inflict severe burns on any flesh it touches, and could easily dissolve base (leather, fabric) shinobi equipment. The user of this technique isn't affected by the acid.

XXXXXXXXXXXXXXXXXXXXXX>>STAGE TWO -- FLY LIKE (Stat boosts: +1str/+1spd)
Covering your legs, there are thorns. This style is very connected to nature, and as its user, so are you. The thorns do not pierce into your flesh; even if they were to do so, it wouldn't affect you. These thorns have rooted into the earth and risen out from it to give you its power. They bring life to your legs, and even span to your arms, increasing your movement, and your aim. The thorns reach into the body of the bow, and hold it steady. In this stage, the thorns will hold the bow in place, wherever it was, so you can let go of it to make handseals, or whatever else you plan to do. This display of nature shows that this style is tied in with life. These thorns are living. They want to serve you, their master. Ironically, although this was the style practiced by his offspring who killed him, this style was only made possible through Adniel's connection to nature.
The speed of your arrows has increased significantly, now hard to catch on to. The shots are also significantly stronger; they scale off of your strength, and high strength equals shots easily capable of puncturing steel, and with proper aim, puncturing even harder metals.

XXXSTAGE TWO JUTSU
ORION Chuunin
With the power of your energy, you unleash a bright and burning arrow from your bow. When it meets impact with a target, the tip explodes into a mass of oil, causing a mass of devastation to the area around it. The user of this technique is not affected by the explosion or any of the technique itself. After the initial explosion, there is a second, in which a bright golden globe that looks almost identical to the sun spreads outwards and burns what it touches.

THE PHANTOM DRAGON Chuunin
There is only one thing special about this arrow. That special thing is that it ignores non-human objects. It will literally go through everything that isn't a part of the human body. Trees, shields, armor. It's a deadly ability, especially within close range. And against the unknowing. However, the strength of the shot is not increased by this, so it may not end up fatal; it most likely won't unless you can puncture an organ, at which point the force is deadly enough as to rip the organ apart.

EVOLUTION Chuunin
Most people wouldn't consider it plausible in the chain of evolution for an arrow to become a dragon, and it's not plausible, or possible. However, this shot fired will quickly shift into the silver, ethereal form of a dragon. Although it is only a specter, it has great physical power. The dragon arrow moves at immense speed, and enemies lashed by it will most likely have broken bones. It will keep moving to its designated location even if it hits something, meaning it often forces enemies into corners and obstructions, as well. The movement of the dragon can be controlled, although not that intelligently. It's controlled simply by refocusing your chakra. The dragon can be mounted by the user before it launches as a method to get to a destination quickly, or to close the gap to a foe.

XXXXXXXXXXXXXXXXXXXXXX>>STAGE THREE -- THE BIRDS (Stat boosts: +1str/+2spd)
You no longer have to suffer the effort it takes to press the trigger. The bow, its form, and even the thorn vines spanning your skin have evolved. The bow is now strapped onto your arm, with no trigger. It sits above your wrist, trailing behind the top of your fist. The shots are controlled by your will; your chakra speaks for you, and tells the bow when to fire its bolts, and where to fire them, though it must be in a direction your fist is facing. The arrows are unleashed quite quickly, and their speed of movement is beyond what most eyes can follow. They run across like shooting stars. The arrows are laced with a bright blue light; they possess a power. This power lets them pierce the most sturdy of metals with ease. They can barb their way through the human body ruthlessly. The vines around your body have transformed into straps, covering your arms, your legs. They give you a greater freedom of movement; they bestow power into your body. This power flows through your veins. It relaxes you. It makes you feel like you're in control of all of the energy surrounding you. This was the feeling that Adniel lived with. A connection to nature. Some believe that this style was gifted by the Gods to enlighten its wielders. That may be true, or it may not be. Either way, it possesses a great power, in this stage... this power has been awakened.

XXXSTAGE THREE JUTSU
THE BODY OF THE DRAGON Jounin, lasts up to 2 posts
Instilling a powerful force of energy into your bolt, but not allowing it to leave its quiver, you use this arrow to guide your body around the field at immense speed; although it's not instant, it is very hard to catch up with. The arrow creates a massive red and teal shield of energy in front of your body that bulldozes through objects with unwavering strength. Humans hit by this "shield" are likely to have their entire body damaged to the point of bone fracturing, et cetera, if not worse. This will take small pauses in movements whenever they want to change their direction, but the only way to actually stop it before its time limit has ended is to destroy the shield.

THE BLACK HORIZON Jounin
After unleashing this arrow from your bow, and either after it first meets impact or flies for at least two seconds, it will begin to draw everything within 20 feet around it (discluding you) into its center. It distorts the energy around it, its powerful wave of chakra making it a center of surrounding gravity. This effect will last for a few moments after it has started. Once caught in its gravity field, you'll be unable to move until the effect has ended.

Considering the gravity field pulls to the center, anything that actually hits the center will begin to be pulled and pushed from infinite directions; death is certain. Techniques may also be dismantled this way, though very powerful techniques may survive the process, even though they may be mostly dwindled.

XXXXXXXXXXXXXXXXXXXXXX>>STAGE FOUR -- IN THE SKY (+2str/+2spd)
The bolts from this bow are meant to try and rival lightning. Although it didn't quite meet the mark, the shots fired move like bullets. Speed unfathomed by the limited human perception. Only those with perception far beyond normal can contest against this most deadly and illusive of styles. The straps around your body radiate energy; this energy gives you the ability to glide relative distances in the air, at a quick speed. The strength, the pierce and the force of each shot has increased; arrows are likely to kill their target outright, if not leave them to a horrible and painful agony. The most powerful part of this stage, though, is its techniques.

XXXSTAGE FOUR JUTSU
THE FALLING FLEET S
After firing a golden arrow into the sky, there is a pause. Quickly followed by the sound of thousands of marching warriors; an over-exaggerated effect made by the roaring energy. Just moments later, thousands of arrows fly down from the sky with a speed most people can't translate. This will cover hundreds of yards around and rain death upon the land. Although this was always primarily used in wars, and with consistently efficient results, results just as efficient can be found between two shinobi. The one who used the technique will not be touched by the arrows; they will avoid proximity from this special person.

THE KISS OF AN ANGEL S
Okay, this is pretty much the complete opposite of what it's named. Basically, one of your designated bolts will unleash a massive torrent of flame that goes on for about a hundred feet, and possesses tremendous width. This arrow can be kept in its quiver, or unleashed. Either way, surprisingly, it's actually meant for defensive purposes; a massive shield of flame covering the entire area in front of you. At the end of this flame's duration, a bright and blinding flash is unleashed, and if the enemy witnesses this, they should be unable to see anything for almost a full minute.

 
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