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Magnetic Werewolf

PostPosted: Fri Oct 05, 2012 1:43 pm
Welcome to Sunagakure's official Jutsu Handbook! In this thread, you will find all jutsu threads relating to The Hidden Sand Village.

Table of Contents:
1. Sub-Element
2. Genjutsu
3. Taijutsu
4. Bukijutsu  
PostPosted: Sat Oct 06, 2012 4:25 pm
Sand Jutsu
Sand Village's Sub-Element

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Suna Offensive Ninjutsu

Academy Students:

Name: Suna Bunshin no Jutsu (Sand Clone Technique)
Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.

Name: Doujou Kirikae (Soil Conversion Technique)
Description: After mastering the appropriate stages, the user is able to use sand techniques by converting soil into sand for the duration of the technique. Shinobis of rank Chuunin and above may use techniques only of lower rank together with this technique. (Chuunin = Genin, Jounin = Chuunin, Sannin = Jounin. Densetsu = Sannin)

Name: Suna Yadama Ooikakusu (Sand Projectile Coat)
Description: Before releasing a projectile such as a kunai or shuriken, the user first coats it with a thin layer of sand. The main purpose of this is to get sand within a wound when the projectile strikes, inflicting extra pain to distract the enemy.

Name: Suna Jishaku (Sand Magnet)
Description: As the name of this jutsu implies, this technique allows the user to draw sand towards them. The user simply forms one hand into a seal, and holds their other hand out, attracting the sand towards their outstretched hand. They can attract any sand in the area towards them, providing that they can see it, and that the sand is not currently under another persons control. The amount of sand they can draw towards them is dependant on the user. At low levels only a bare few handfuls of sand can be drawn towards them at one time, while with much higher ranks the user can draw vast amounts of sand, enough for five to ten sand clones.

Genin:

Name of Jutsu: Suna Bakudan no Jutsu (Sand bomb jutsu)
Range of Jutsu: about 25 feet
Description: The sand bomb jutsu is a unique jutsu. The user first gathers a ball of sand into their hand about the size of a pear. The then compact it and force chakra into it. They can then decide weather to throw it or set it as a trap. The bomb is set off by performing a single handseal. When it detonates it will send sharp sand shards the size of a sewing needle in every direction. These needles will travel for about 25 feet till they deteriorate. The downside of this jutsu is that if it is stricken before detonation then it will deteriorate. Only Zephyer and those he teaches it to can use this.

Jutsu Name: Rasensunakirei (Spiral Sand Slicer)
Rank: Gennin
Description:
Originated as a chakra control exercise thought up by a Suna nin. While talking to a friend while practicing control, the shinobi accidently layed one arm over the small mini tornado of sand. THe sand was spinning at incredibly high speeds, and tore a patch of flesh in the shape of a circle off the shinobi's arm. Wounds from this jutsu leave a circle of untouched flesh inside the torn area. In the cuts sand has become lodged, and if not removed will become very distracting and irritating. Sand also aids infections, so removal of sand is highly recommended.

Name: Suna Shuriken (Sand Shuriken Technique)
Description: Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.

Name: Suna Nawa (Sand Rope)
Description: Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. Of course as the sand rope has the same durability as a normal rope, if the rope does not bind the targets hand, then it may be possible for them to cut themselves free.

Name: Suna Same (Sand Shark)
Description: Forming the necessary seals, the user channels chakra into the sand beneath them, forming it into a small shark, about the length of the users arm. The shark is capable of swimming beneath the sand at considerable speed, and leaping out at will to bite at an opponent. Given the overall size of the shark, it is not capable of inflicting serious injury unless it is able to latch on and the opponent is unable to remove it. Several sharks can be created with this technique.

Name: Suna Tsume (Sand Claws)
Description: Coating their hands and forearms with sand, the user expels chakra to harden and lengthen the sand to create claw like gauntlets on each arm. They make good offensive weapons as they allow the user to make swiping attacks towards an enemy, or try and disarm a weapon wielding foe, while at the same time providing excellent protection for the hands and upper arm against bladed weaponry.

Chuunin:

Name of Jutsu: Piercing Glass Mist
Range of Jutsu: 10 feet
Description: this justu super heats sand and grinds it to small bits of floating glass that creates a small amount of mist that is visable but doesn't obscure the enmies vision, this mist is dangerous for the enemy if they breath it in it may shread the enemies lungs, and can cutthe users skin this mist can olny stay on the field for 2 posts everytime and is dangerous to the user as well as the enemy

Name: Suna Taihou (Sand Cannon Technique)
Description: Channelling chakra up their throat, the user forms a great deal of chakra in their mouth that they can then expel forcibly from their mouth at a target. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch.

Name: Suna Shigure (Sand Shower)
Description: The user lifts a considerable amount of sand into the air and rains it down upon his enemy. However, the sand will clump together, resulting in each drop being about the size of an average hailstone. If the enemy does not get out of the area affected the bombarding hailstone shaped sand can cause serious bruising and be quite painful.

Name: Sunamuchi (Sand Whip Technique)
Description: The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child’s arm. This jutsu creates something that is more of a feisty rope than a true, flexible whip. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, constricting his victim enough to break a bone or two. However, most taijutsu users of Chuunin level or above can break free if bound. Additionally small spikes can rise out of the sand whip for more damage potential.

Name: Suna Tsue (Sand Staff)
Description: A technique handy when the user is left defenseless against an opponent. Performing a series of seals and holding their hand above the ground, large amounts of sand will fly towards the user as if being drawn by a magnet. The sand will clump and stick together in an elongated shape that will take the form of a bo staff. It can be used in the exact same fashion as that of a normal staff, that is to deliver and defend attacks to or from the enemy, though due to it’s nature it can only take so much punishment before crumbling. Additionally the user can cause the entire length of the staff to be covered in sand spikes which can rip and tear skin if a direct hit is given.

Name: Sunagakure (Hidden Sand) (personal favorite)
Description: The user must be around a lot of sand to do this. By pulling the users body into the sand slowly the user is able to move around underneath the sand undetected and able to breath. Additionally this same jutsu may be used to move beneath normal earth, but the user will not be able to move as fast as if they were underground.

Name: Suna Shunshin (Sand Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a gust of sand. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

Name: Suna Tsuka (Sand Mound)
Description: Forming a single seal, the user changes their body into a pool of sand which is quite small in mass, smaller than the user originally was. While in this form, the user may move, albeit very slowly, as such it is not a good technique for a heated battle. The user may maintain this form for a considerable length of time, though any direct attacks at the sand puddle will result in the jutsu dispelling, and the user potentially suffering injuries as a result.

Name: Suna Futoiude (Great Arm of Sand)
Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length.

Jounin:

Name: Suna Shoryu (Sand Dragon)
Description: Creates a dragon from the swirling of sand fired from the user's mouth or surrounding sand, hardened by chakra. The dragon can shoot small blasts of sand from its mouth. The dragon has large wings to give them flight, though they can move around on all four legs as well. It's like a lizard of sorts and it may use the Sand Cannon jutsu as long as it is standing on sand. The dragon can be dispelled at any time the user wishes.

Name: Gakidou Sabaku (Hungry Desert)
Description: Basically quicksand, it will slowly draw the opponent into the sand under the ground. Takes a considerable amount of time to pull them under, around five minutes to pull the full body underneath. It may take another five minutes until they suffocate. This jutsu is mostly used to immobilize the target, since it takes a lot of chakra to continue to pull the opponent under. This jutsu starts by pulling all the sand around the opponents feet and then slowly begins swirling, pulling them gradually into the sand. It is large enough to easily consume up to 3 people, and due to its nature as quicksand, movements such as attempting to jump or wade out of it will only serve to force those caught in it down further. The only sure way to escape is via the user of an anchor attached to something not caught in the sand, such as a kunai with a string tied to it embedded in a tree. As such this can be quite a dangerous jutsu in the right hands.

Name: Chiisai Bunshin Yamada (Small Clone Projectiles)
Description: Stamping their foot down into the sand, the user causes a barrage of small sand projectiles to blast forward, each projectile about twice the size of a fist, and packing a power equivalent to a regular punch as well. One on its own obviously isn’t that harmful, but this technique creates over thirty at once, as such people unable to defend themselves may receive a great deal of damage before the technique ends, however, the barrage of sand projectiles is just the beginning. Upon striking, the sand from each of the projectiles quickly forms itself into what amounts to a miniature sand clone. Though they of course are not as physically strong as the user, they can still be quite dangerous, especially as they all carry the same equipment as the user possessed, albeit in miniaturized form, causing items the user carried such as explosion notes, to have effects similar to explosive pouches. These clones are typically used for surprise attacks, either by inflicting further damage on an injured opponent, or penetrating whatever defenses the target used to defend themselves from the barrage and leaving them open for further attack.

Name: Sabaku Kyuu (Desert Coffin)
Description: A jutsu first seen when used by Gaara of the Sand. Chakra controls sand so that it surrounds the opponent or parts of his body, capturing them completely in sand. Only the face is spared to allow breathing. When the opponent is captured, they may be lifted into the air and may even be attached to something. Breaking out of this is incredibly difficult, even for taijutsu specialists, pure avoidance is best when faced with this jutsu.

Name: Kyoubou Suna Arashi (Raging Sandstorm)
Description: By drawing out all the sand in the vicinity in a huge wind the user forces all the sand toward their opponent causing an extremely lethal storm of slashing sand particles. Not only can this jutsu erode skin and strip large amounts of flesh all over the opponent’s body, the sand will remain in the wounds, heightening the stinging pain and making it hard to clean the wounds afterwards.

Name: Sabaku Sousou (Desert Funeral)
Description: A follow up technique after the Sabaku Kyuu. This technique is usually a kill technique that uses the sand trapping the person to either utterly crush them, or rip them apart.

Name: Sabaku Bakuhatsu (Desert Explosion),
Description: After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel beneath the desert at his opponent. Once the force has reached the desired place, the ninja can make it explode. Even if the hit does not connect, the flying streams of sand in the air afterwards can make for a good distraction for a different attack. The range of the blast is comparable to that of an exploding note.

Name: Suna Arashi Bunshin (Sandstorm Clone)
Description: A special sand clone on par with the famed kage bunshin technique from leaf, in which the user draws elements from both the sand beneath them and the wind in the air with chakra to form a clone of themselves. The sand keeps the bunshin solid while the absorbed wind creates a chakra circulatory system, which allows these bunshins to attack and use jutsus. Essentially they have the same power and durability as a normal kage bunshin clone and can be defeated in the same way.

Kage/Densetsu:

Name: Ryuusa Bakuryuu (Quicksand Avalanche)
Description: By grinding the rock and minerals underground into more sand, the user can create a gigantic wave of sand that completely consumes the opponent. Due to the nature of this skill, if the user is standing amid a desert the wave can grow to massive heights from the crushed rock and minerals mixing with the already present sand.

Name: Sabaku Taisou (Desert Imperial Funeral)
Description: After the opponent is literally buried in sand or is caught in quicksand, the user may use this. He gives up half of his chakra to bring over 80% of the sand in the present area towards the victim and it all compacts over and around him. This jutsu is basically an instant death. It solidifies the sand into relative rock, suffocates the victim and crushes his body completely.

Name: Sabaku Kousenchitai no Jutsu (Desert Warzone),
Description: Much like the Sabaku Bakuhatsu (Desert Explosion), the user punches the ground and sends a wave of chakra through it, resulting in an explosion of sand at a location desired by the user. Where this technique differs is what occurs after the explosion. Instead of the technique simply ending, the wave of chakra sent beneath the ground instead forks, causing two more explosions with even greater intensity than the previous one, and each of those fork once again, resulting in four more even larger explosions, for a total of seven explosions.

Name: Sabaku Kyodaikaibutsu Nezame (Desert Behemoth Awakening)
Description: Sand and destruction have never met together in a jutsu quite like this. After performing a very long line of hand seals, the user offers a blood sacrifice by biting his thumb (or other method), then slams both palms on the ground. An enormous beast rises from the sand, looking like the top half of a human being that is slowly melting sand off its body. The face is two eye holes, an indentation for a nose, and a large, gaping mouth that continually moans. Its size and power is not to be underestimated; it is just a little smaller than Gama Bunta, and one swipe from its thick arms can send a man flying hundreds of yards away. If not that, the behemoth will simply drag itself over to an opponent, then collapse on top of him, effectively crushing him under its weight. Absolutely grotesque to look at, it is even more frightening to fight. Even worse, it has no sense of allegiance to its summoner, and will eagerly wreck havoc upon enemies and allies alike until it falls apart. Small wonder the Kazekage has made this technique highly forbidden.... This jutsu MUST be done in a desert.



Suna Defensive Ninjutsu

Academy Students:

Name: Suna Bunshin no Jutsu (Sand Clone Technique)
Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.

Name: Muki Suna Kaishin (Inorganic Sand Conversion)
Description: By placing their hand against a solid object, the user of this technique can convert it to sand. Generally only inorganic objects may be converted, but at a higher rank, the user may also convert minor organic objects such as plants and tree's as well, though people and animals are obviously out of the question. The main purpose of this technique is to allow the user to completely destroy an object; once it has been turned into sand it cannot be returned to it’s normal state. The size of the object that may be transformed is dependant upon the user. While with low levels only fairly small objects could be converted to sand with any reasonable degree of speed, anything around the size of the users fist essentially, but at higher levels entire walls could be transformed to sand in an instant. Additionally, the hardness of the material being converted affects the time needed to convert it, as such while simple stones could be converted extremely quickly, metal would require a longer period of contact, making it typically unsuitable for use on weapons except in special circumstances.

Name: Suna Tegakari Fukikesu (Sand Track Eraser)
Description: A simple but effective technique for those who are fleeing through the desert. Channelling chakra to their feet, this allows the user to generate small bursts of sand with every step. By leaving behind these small bits of sand, the user of this technique is able to erase their tracks. The sand wipes away any trace of a footprint left on any object and then becomes impossible to distinguish from normal sand and soil in the area. Other signs of passing, such as breaking twigs and disturbing plants will remain unchanged. This technique is also not effective at stopping anyone tracking by smell. While very little control is required at the lowest level to perform this technique, those with greater levels of control can exploit this technique for other means. Eventually the user is able to not only erase their own footprints, but also create false ones in their place, which could be used to mislead an enemy as to the users location. The shinobi may also learn to create multiple sets of prints, misleading the enemy to thinking there are many shinobi ahead.

Name: Suna Kojinmari no Jutsu (Sand Compaction Technique)
Description: This technique was created when the lack of an abundance of sand being available was recognized as a severe hindrance to invading sand shinobi. While gourds of sand could be used to allow the user to take sand with them, the amounts contained within a normal gourd were insufficient for higher-level techniques. This technique does not eliminate the need for gourds, but rather it complements it. By using chakra to forcefully pack sand together, the user can hold a vast amount more sand inside a normal gourd, allowing them to double its regular capacity. Additionally, as the sand is kept held in place by the users chakra, the sand does not add any extra weight to the gourd, at least so long as the user remains under control. The amount of chakra required for this technique is typically negligible, though beginner users may still find it tiring after awhile.

Genin:

Name: Daisan no Me (The Third Eye)
Description: A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding himself with a wall-defense.

Name: Suna no Yoroi (Sand Armour)
Description: The user creates a thin, although durable, armour of sand around the their body by making the sand stick to their skin and clothes and then hardening it. How long the user can remain with the Sand Armour depends on their chakra strength. The strength also depends on the user's abilities, and can eventually be as strong as steel.

Name: Suna Hogo Sochi no Jutsu (Sand Shield)
Description: Extending their arm in a specific direction, the user forces sand in the area into a circular shield that hovers just in front of their palm. The shield may be moved so long as the user keeps their palm flat, making it a useful defensive jutsu, though the moment the users hand starts to close, the shield will collapse. However, at a higher rank, the shield may be frozen in place, allowing the user to use their hands to form seals for other jutsu’s.

Name: Suna Ouchi (Sand Pit)
Description: With this technique a user creates a circle of soft sand with them in the center. The user remains above the sand by having two solid masses of it just beneath the feet. Anyone who steps in to the circle will sink almost immediately up to their waist, making it difficult to move around freely. The user of this technique then has the option to make the sand pull people under completely, hold them in place, or simply do another technique. Victim’s arms will typically remain above the sand and they are far from helpless. If the user moves from where they stand, the sand will return to its normal state, or alternately the user may force it to return to normal whenever they wish.

Name: Tsuitou Suna (Tracking Sand)
Description: Perhaps one of the most subtle and difficult forms of tracking ever conceived, tracking sand allows the user to follow anyone who has even a small amount of the sand on them. The sand is not sticky or particularly noticeable in any way but a doujutsu that can see chakra emissions might be able to spot the sand with close examination. The only trick to this technique is somehow getting some of the sand on the person or persons you want to track. The sand can be intermingled with another technique or it can simply be left on the ground, leafs, and branches to brush off on passers by. Even if the sand is stuck inside something, like a pocket or shoe, if it is submerged in water it becomes useless. The length the charge on the sand remains for is dependent on their abilities.

Chuunin:

Name of Jutsu: Sand Trap Clone
Description: this is a specail clone that if hit will hold the object that attack into its body and mold around it this clone is not easy to destroy it can't use jutsu and can't do damage to enemies but won't be destroyed by physical damage many ninjutsu can destroy it but taijutsu does nothing to these clones

Name: Suna no Kyuutai (Sand Sphere)
Description: The user slams his hands down on the ground, bringing up a large amount of sand around him that will form a thick, powerful sphere around him, protecting him from all incoming attacks for a short remainder of time. This sphere will withstand almost any attack. While inside the sand sphere, the user is unable to perform any technique that requires the use of their hands and unless they use daisan no me, are not able to see outside of the sphere.

Name: Suna no Uzu (Sand Swirl)
Description: This technique is actually a highly advanced version of the sand shield. The user creates what appears to be a whirlwind of sand around them but in truth no wind is actually involved in this technique, it is simply sand swirling around the user in a funnel shape. The sand somewhat obscures the user but if something tries to penetrate the funnel it becomes thicker at that point for a few moments. The effect of this technique is that not only are the grains of sand moving rapidly, they have been sharpened with chakra to cut like tiny knives. Flesh, cloth, or wood is ripped apart while stone and metal objects are pulled with the sand for a moment before being spat back out, worse for the wear.

Name: Panku Suna no Yoroi (Bursting Sand Armour)
Description: This is an improved version of the sand armour. Instead of simply blocking damage from affecting the users body the armour now actually ‘fights back’. When a blow against the armour is struck instead of simply cracking the armour bursts outward sending sharp shards of concentrated sand directly back at the attacker. The user has no control over how the shards fly but it is extremely difficult and dangerous to attack a person using this skill unless done from a distance.

Name: Suna Wana (Sand Trap)
Description: This jutsu is a useful addition to most sand defensive jutsu’s, such as the sand shield. By allowing certain portions of the sand to collapse when an attack nears, and then quickly rebuilding itself as the attack enters through the collapsed area, the attacking person may be trapped, or have their weapons trapped. This jutsu can be controlled by the user to determine what is let through, so if the user does not wish for something to be trapped in the defensive jutsu, such as a kunai with an explosion note attached, they can prevent the jutsu from allowing it through.

Name: Suna no Hangeki Kyuutai (Sand Sphere Counter)
Description: This technique was intended to make up for the purely defensive nature of the sand sphere technique. The sand sphere will automatically react to any people that are deemed to be enemies by projecting large spikes of sand from the sphere itself. These spikes move very fast, requiring great reflexes to dodge completely.

Name: Suna no Guuzou (Sand Idol)
Description: The user of this technique creates one or more idols from the very hardest minerals available in the area. These idols, while immobile, are practically impossible to break through even with some of the most powerful of techniques, however as they stand quite tall and not terribly wide, they must be used carefully to provide sufficient protection from certain techniques. Idols serve as nothing more than physical barriers and are not at all dangerous to those trying to force their way through them.

Name: Washizukami Suna (Grabbing Sand)
Description: Much like sand trap technique, this technique is used as an addition to defensive techniques such as the sand sphere. When an opponent comes within range, arms of sand will reach out and attempt to grab them and attempt to drag them back towards the source of the sand arms, pinning them in place. Alternately, it can be useful against projectiles by having the sand arms grab them and throw them back where they came from.

Name: Taiten Suna (Sliding Sand)
Description: This technique creates a circle of sand around the user that’s soft and moves constantly in random patterns. The sand makes it impossible to stand or move around with constantly stumbling and falling. The circle is typically 6 meters in diameter.

Jounin:

Name: Otoshiana no Hara (Field Of Traps)
Description: Performing five short seals, the user channels their chakra into the ground beneath them, and drastically changes its structure. The changes are not at all apparent just by looking at the ground around the user, but if one were to look below the sand, they would see that countless holes have been formed in the sand all around the user. These holes are each big enough for one person to fit inside, and they typically number one hundred in number. Anyone stepping upon the top of one of these holes will find the top collapsing immediately, making it almost impossible to avoid falling into. Once inside one of the holes the hole will close up at the top and then start to elongate, with the sand that forms the walls of the hole constantly rolling in such a way that find purchase upon the walls to climb up is simply impossible, even with the assistance of chakra, and simple jutsu such as doton’s to move beneath the earth are repelled by the wall as well. If the user does find a way out, or they are lucky enough to avoid falling in the first time, they will still need to be very careful of all the traps that remain, however, one weakness of this technique is that the traps are very pressure sensitive, as such a solid impact with something such as a kunai can set them off, as such, more intelligent opponents may be able to find a way to set off the traps prematurely. Additionally the traps will not work on the user of this technique, or any people they view as allies.

Name: Shuukaku no Te (Hand Of Shuukaku)
Description: A useful technique that requires great control. After performing the necessary seals, the user raises their hand upwards, and from beneath them rises a large hand of sand, easily able to support them with enough room for several more people. This hand of sand allows the user to move upwards, higher into the sky on top of the hand, making it useful for users who rely on ranged attacks, or simply for those who wish to escape. The arm can stretch a considerable distance, and despite continuously extending from the ground, the hand cannot be brought down simply by attacking the base, as it is less densely packed than one might expect, and as such does not absorb attacks to the same degree.

Name: Suna Jiraika (Sand Mine)
Description: By using this technique a shinobi is able to bury circular shaped mounds of sand in the ground and have them explode automatically when stepped on. The mines must remain within five feet of the user or else they will become harmless. When the mine explodes it sends thousands of sharp grains of sand upward in a cone shape, causing varying degrees of injury. This technique takes a few moments to prepare and so the mines cannot be done quickly enough to stop a charging opponent.

Name: Suna Toufuku (Sand Slip)
Description: By using this technique a shinobi is able to slide any direction across the ground at will for a distance of up to 10 feet. The technique can only be used on sand or soft soil but it allows the shinobi to move in a blur without moving even a single muscle, making it impossible to judge based on body movement where they will move. Any sort of movement is allowed, from straight lines to curves or zigzags, but the maximum distance remains 10 feet.

Name: Bakusai Kabe no Suna (Blasting Sand Wall)
Description: The user begins the technique by slamming their hands down on the ground, forcing a wall of sand to rise up to shield them from attacks. This sand wall appears little different from other sand defensive jutsus, but its purpose is quite different. Whenever this sand wall receives an attack, it will absorb the attack completely and then immediately send a blast of sand of equal shape and force back at the attacker. For instance if the target created a concentrated stream of fire (such as in Katon Ryuuka), the wall would retaliate with a concentrated stream of sand, while if a kunai with an explosion note attached was thrown at the wall, the wall would send out a thin line of sand moving as quickly as the kunai would towards the attacker, and then after a short distance it would expand drastically, mirroring the explosion of the explosion note. After retaliating the sand wall will reform properly, unless of course the jutsu the attacker used was too powerful for the wall, in which case the wall will crumble, but only after it retaliates.

Name: Kiseiseibutsu Suna (Parasite Sand)
Description: When a sand technique is used to defend, often times some of the sand will end up on the attacker. Particularly clever sand users have learned to infuse their sand ahead of time with special properties that make attacking them dangerous. These chakra infused grains of sand will actually begin to burrow their way through clothing and skin within moments after an attack. While each individual grain is not particularly painful or damaging the combined effect of several thousand grains of sand can be extremely painful. If the sand is particularly concentrated in one area this technique can even result in a serious injury.

Name: Ijou Suna no Kabe (Greater Sand Wall)
Description: Rather than simply creating a wall of sufficient size to provide protection for the users body alone as the sand shield does, this technique instead creates a monumental sand wall, stretching in excess of twenty meter’s high, with an equivalent width. This provides a great deal of protection for anyone near the user, especially as the wall consists of extremely densely packed sand which is several meter’s thick, and as such is almost impenetrable. Additionally, once the wall has been created the user does not need to expend any additional chakra to maintain it, as the structure of the wall is such that it will remain standing for quite some time, potentially years after it was created provided it is not subjected to sufficiently damaging attacks.

Name: Suna no Mayu (Sand Cocoon)
Description: When all is lost, this technique provides one final chance. The user of this technique wraps their whole body up in a cocoon of sand that puts them in a sort of state of suspended animation for up to 24 hours. So long as the user of this technique has enough chakra and strength to use it, it will preserve their life for as long as the cocoon is intact. It doesn’t heal them, or return any chakra to them; it simply keeps them alive and prevents any further damage from things like blood loss, poison, or disease. The user will need to find a safe, quiet place before this technique is used. It is possible to use this technique on others but they must either be completely unconscious or completely willing, or alternately be held by a technique such as the sand coffin technique. A sand cocoon is extremely heavy and burdensome to move.

Kage/Densetsu:

Name: Suna no Kusari (Sands of Decay)
Description: A more advanced version of the parasite sand and far more dangerous. When the sands of decay touch something, they begin to eat it away like an acid. The chemical reactions in living organisms slow down this process but non-organic objects are quickly eaten away. The sand does not simply eat away at what it touches but actually continues to spread slowly along whatever it is currently devouring. Getting infected areas wet will stop the spread. So pouring a water bucket over your body will turn it back to normal sand. the sands of decay is not used on other jutsu. It transforms enough sand to use up to a chuunin sized jutsu.

Name: Shuukaku no Me (Eye of Shuukaku)
Description: Drawing in a vast amount of sand into a desired location, the sand forms into what appears to be an enormous eye embedded in the sand. This eye keeps a constant watch on the battlefield, and most importantly on its creator. At any time when the eye observes an attack taking place against its creator it will summon forth a wall of sand to protect the user. The size and density of the wall summoned is dependant upon how well the eye can see its creator, and the attack in question. In essence this means that the further from the eye the user gets, the less capable of defending them the eye will become. However, as the eye is embedded in the sand itself, if the user can find higher ground from which the eye can better see them, then they will obviously be afforded better protection, and obviously the opposite applies if they’re on lower ground. The eye despite its construction is also not invulnerable, and strong attacks may destroy it, though the sand eye will also defend itself automatically, making its destruction incredibly difficult.
 

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Sat Oct 06, 2012 6:51 pm

Suna Genjutsu
Suna's Illusionary Techniques


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Academy Students:

Name: Suna Arashi no Shinto (Deadly Sand Storm)
Description: A simple jutsu, but an effective one in the right hands. Originally created as a technique for pranks, the user forces the target of the technique to see and feel a small focused sandstorm. The sandstorms varies in severity based on the users intelligence, and the sandstorm can even carry with it additional objects to cause the target concern such as scorpions or small weapons.

Name: Hada no Kamereon (Chameleon Skin)
Description: Forming chakra in the area around them, the user creates a basic genjutsu that’s purpose is to help blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked shinobi are far more adept in seeing through the genjutsu.

Name: Suna Arashi no Odokemono (Trickster’s Sand Storm)
Description: This jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Mostly used for distractions, as the enemy will catch on to the genjutsu fairly quickly most of the time. Simply rubbing their eye's will usually end the genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer.

Name: Ussou Kabe (Impenetrable Wall)
Description: An unusual genjutsu, but a useful one in the right hands. When an opponent is advancing directly towards the user, the user forms a single seal and then stretches their hand outwards in the direction of their attacker. When done correctly, the attacker will see a wall appear before them. The actual appearance of the wall varies and is dependent upon the users intelligence, with greater levels of intelligence making the wall more formidable, ranging from a simple wooden fence at the lowest levels, to solid stone walls bound with strong steel girders with large steel spikes covering it. Any foolhardy or perhaps knowledgeable enough to attempt to force their way through it will either pass through unharmed, or feel as if they did in fact strike a solid object (including the great pain one could suffer if striking one of the more formidable walls the user may create).

Genin:

Name: Saboten Uchinuku Meimu (Cactus Punch Illusion)
Description: An illusion that makes the target believe that the user’s exposed skin are covered with hundreds of pointed spines, like a cactus. When the user punches the target, their brain is fooled into thinking that the spines are digging into the opponent’s flesh, stimulating the pain receptors more than usual. In reality, the punch is still the same strength. Additionally the opposite is true if the enemy tries to strike the opponent.

Name: Suna no Akushumi (Taste of Sand)
Description: Performing a few seals the user performs a genjutsu in which the user will imagine their mouth filled with sand. While not a particularly deadly jutsu the taste of the sand is quite disgusting and will usually cause the victim to stop what they are doing to spit the imaginary sand out. The sand will however remain until the jutsu ends regardless of what the target does to spit out the sand.

Name: Kaze no Totsunyuu (Rushing Winds)
Description: Crafting a genjutsu around their opponent, the enemy will immediately notice the wind kicking up and beginning to blow violently against them, intensifying to such a degree that vision and mobility become severely hampered. Directions such as up or down become increasingly difficult to separate and even after the genjutsu ends the enemy is often left feeling extremely disoriented and nauseous.

Name: Mougo Shibaku no Jutsu (False Strike Technique)
Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see (and if applicable feel) the attack strike their target with the appropriate effect (blood gushing out for example), and with their eye's drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack. While the technique is quite convincing, repeated use is not advised, as once the opponent is aware of the way to technique works, it is quite possible they may be able to counter it.

Chuunin:

Name: Tsumetai Sabaku (Freezing Desert Night)
Description: This genjutsu affects the opponent’s eyesight by creating the illusion that it is night time. Everything will appear to be dark and shadowy, making it hard to see. It also makes it feel as though the temperature has dropped dramatically just like it would at night in the desert. The longer this jutsu lasts the colder the target will feel, potentially to such an extent that the target can die, though that rarely ever occurs.

Name: Sasori Muragaru (Scorpion Swarm)
Description: A genjutsu that makes the target believe they have dozens of black scorpions crawling all over their body. On their head, face, feet, inside and outside their clothing, everywhere. It makes them freeze out of fear, and if the user decides to make the scorpions ‘sting’, the idea that he has been lethally poisoned can make the opponent actually break out in cold sweat and raise his body temperature to a feverish state.

Name: Inago no Akushumi (Taste of Locusts)
Description: Similar to the Taste of Sand technique in which the user imagines their mouth suddenly filled with a swarm of live locusts. The imaginary locusts will try and crawl down the victim’s throat, which makes spitting them out a difficult task. Vomiting often occurs which usually dispels the genjutsu but leaves them open for attack. If no attempts are made to spit out the locusts or vomit them out, this genjutsu lasts for 4 minutes.

Name: Mougo Hagurakasu no Jutsu (False Dodge Technique)
Description: This technique is often used subsequent to repeated uses of the false strike technique. Once the user believes their opponent is prepared to counter their false strike technique, this technique is often employed. Requiring only a single seal to begin, the user creates the impression that they have dodged the attack again. Instead however the user has actually remained in place, and have used the time to prepare to either defend themselves or counter-attack. The jutsu due to its simplicity (even simpler in some ways than the false strike technique) can be used in tandem with another technique, allowing the user to do things such as create a wall of sand to defend themselves for example.

Name: Mougo Mukuro no Jutsu (False Body Technique)
Description: A very simple but useful jutsu in which the user creates a false version of themselves. This is unlike a regular bunshin no jutsu in both its purpose, and the power of the technique. The false version of the user is created to look like the user has died, the exact cause of death up to the user to determine and tailor to current circumstances. The body will to close inspection, look and even feel extremely real to any that look upon it, leading them to believe that they are indeed dead, and can even be cut apart and it will continue to appear as it if were real.

Name: Gensou Kinko no Suna (Illusionary Sand Prison)
Description: Forming a series of seals, the user waits for a moment when they have direct eye contact with the intended target. Once the users and the target establish eye contact, the target’s viewpoint seems to shift, rapidly moving away from themselves and towards the person who used the technique. They will see themselves, with the sand around them reaching upwards to form into bars, creating a square prison around the user with no apparent exit. Once the prison is fully formed the users perspective will snap back to their normal view, and no time will have passed, but the prison they saw will be surrounding them now. If the target attempts to push against the bars, they will feel completely real and they will be unable to push through them no matter how hard they try as their mind affected by the genjutsu will hold them back.

Name: Nanchou no Kaze (Wind Deafness)
Description: Performing a few seals the user crafts a genjutsu in which the target will imagine the wind beginning to kick up and blow violently against them. It will intensify to such a degree that they will hear their ears beginning to pop and hurt, finally ending when they will imagine hearing and feeling their eardrums shattering. If they put their hand to their head they will see illusionary blood. Unless kai’ed the user will imagine themselves to be completely deaf for 3 minutes.

Name: Kaze no Tsume (Wind Claws)
Description: A simple but potentially effective illusion. First performing a short series of techniques, all around the area will feel as if the winds are rushing powerfully from the user, giving the impression that the user is in fact quite powerful. Then, whenever the user wishes while the technique is still in effect, they may cast their hands in a certain direction towards one of the opponents they face. That opponent will feel as if the wind has formed into claws and is tearing through their flesh, leaving deep cuts. All who remain affected by the genjutsu will see the wounds, though only the intended target will feel the pain of the illusionary injuries.

Jounin:

Name: Kuro Tatsumaki (Black Tornado)
Description: The user creates the illusion that the enemy is trapped inside a whirling tornado. This jutsu can cause nosebleeds, headaches, intense stress on the body as it tries to escape the tornado, and depending on the victim’s endurance, vomiting. In worst-case scenarios, the opponent falls unconscious.

Name: Kimitsushitsu Wana no Jutsu (Airtight chamber trap)
Description: A genjutsu where the enemy will imagine themselves being trapped between four invisible walls with the space inside them completely devoid of any air. This often results in them blacking out from either holding their breath or suffering from the genjutsu’s effects.

Name: Sakkaku no Meiun (Vision of Doom)
Description: A genjutsu that requires the user to lock eyes with the target, in which the effects will not be immediate. However when the opponent attempts take some sort of offensive action against the opponent, they will get a strong impression that their attack will be anticipated and expected by the enemy (the user), leading them to believe that the user is infact prepared to counter their action. While the genjutsu has no other effects, the feeling of doom that accompanies it can be more than enough to force the user to pause, or rethink their actions, giving the user an opportunity to escape or counterattack while the opponent hesitates. This jutsu cannot be kai’d.

Name: Yawatanoyabushirazu no Suna (Sand Maze)
Description: After forming a series of seals, the user sends out a pulse of chakra, somewhat similarly to Yamanaka jutsus for switching minds with their target. As such it is possible to dodge the chakra, but as it is fast moving and invisible, one must be prepared for it in order to dodge. Once the blast strikes, the target will immediately see great walls of sand rise up around them, forming into a great maze. Though the walls of the maze are not vastly high, whenever the user attempts to leap above them, the walls will grow, and the maze is without any exit, as it will constantly change in order to keep the target inside. The user unlike the target of the technique will be able to move through the maze however they wish, and as such they may repeatedly ambush the target while still being able to retreat behind the illusionary walls to avoid retaliation.

Name: Nusumitori no Gokan (Theft Of The Senses)
Description: One of the more powerful genjutsu available in the sand, primarily due to the length of time its effects may linger for. The user performs a series of seals and targets an enemy. Within moments the target will feel as if a sandstorm is rapidly beginning, though they will not be able to see any sign of it with no measurable effect. However, within a few moments their sense of taste will begin to fade completely. Given time each of their other senses will fade as well in the order of taste, smell, hearing, touch and sight. Each of the senses disappear slowly so one might doubt its usefulness, however the truth becomes apparent once the technique ends. Even after the technique finishes the targets senses will not return, this is because the technique actually inflicts targeted wounds upon the opponents mind, requiring attention from a medical shinobi before the senses will return.

Name: Sabaku Sanketsu (Desert Suffocation)
Description: The user makes the enemy believe that an enormous wave of sand has swiftly washed over him, burying him alive beneath it all and is crushing him to death. It immobilizes the target and makes it difficult for him to breathe, much less concentrate. However, no one has yet to actually die of suffocation from this jutsu; the most extreme case resulted in the victim passing out. It requires a lot of sand to be in the area in order for the technique to be convincing.

Name: Kyougenjisatsu (False Suicide Technique)
Description: Forming a series of short but complicated seals, the user once they're finished appears to concentrate as if summoning a vast amount of energy. Once the technique actually takes effect, the user will appear to glow for a short moment, before the whole area around them seems to explode. Those close by will feel the power of the blast, and may even suffer slight burns. This technique however, is purely false. In truth no explosion has occurred, and the user will typically use that illusion to cover their escape, often combining it with other techniques such as the false body technique (though in this case it will likely create nothing more than a red stain upon the ground). Though this technique can seem harmful, creating fake burns from the explosion, its purpose is to provide opportunities for escape, or counterattack for the user, and due to how quickly the technique works, kai'ing is impossible, making it a very powerful technique.

Name: Mitsugimono no Suna (Tribute of the Sand)
Description: This technique was originally devised be a rather mischievous teacher who wished to impress upon the class the fearsome nature of genjutsu, but once its effectiveness was seen it became a popular sand genjutsu. It simply starts with the user stretching their hand outwards towards the intended target, and slowing closing as if grasping some invisible object. The target at that point will feel a tightening in their body, as if one of their organs were being grabbed (note: the particular organ isn’t specific, but it is typically the heart). If the target looks down at their body at that point, they typically will see several claws of sand embedded in their body near the affected area. With one swift motion the user will then pull, and the target will see and feel clearly one of their organs being torn free from their body, leaving a gaping hole in its place. Naturally this is incredibly painful, but that is the nicest part of the jutsu for the target. Their body will quickly feel the effects resulting from the loss of that particular organ, and in the case of the heart, this will quickly lead to an incredible feeling of weakness such that any movement at all can quickly become impossible, as well as numerous other very harmful effects.

Kage/Dansetsu:

Name: Shinkirou no Yogensha (Prophet’s Mirage)
Description: There are actually two parts to this jutsu. The user stares into the opponent’s eyes and makes him think of people dear to him, such as family, friends, even team mates. Then, the user creates an illusional setting, where the desert stretches infinitely and a red moon hangs overhead. In the desert formed by the genjutsu, the victim sees those precious people getting killed in horrible ways, all while the images float and swim out of focus, like objects sometimes do on a very hot day...It generates a feeling of helplessness and despair, and leaves the target open to attack.

Name: Boufura no Ekirei (Plague of Maggots)
Description: A highly disgusting but effective genjutsu. Upon performing a few seals, the opponent will feel a slight squirming in their belly as if they’ve been infested by live maggots. After a moment the squirming will turn into sharp pains, as the “maggots” will begin eating their way from inside their body. Sharp pains will turn into agony as the user can feel every tiny mouth ripping and eating the skin tissue and tendons until finally they break through. Hundreds of fat white maggots will spill out of the torn stomach and writhe on the ground, usually resulting in the user collapsing unconscious from pain, shock or horror.

Name: Kaihen no Jutsu (Disintegration Technique)
Description: This is easily one of the most fearsome sand techniques, even among the ninjutsu and genjutsu. It begins by simply catching the targets eyes, and then immediately pointing towards one of the targets hands and feet. The target will feel the effects immediately, their hand/foot pointed to tingling and slowly starting to hurt. The target when looking at the affected area will see it crumbling, turning into sand rapidly, the effect seeming to spread from that point to the rest of their body. As the body crumbles, so to does the brains ability to communicate with the affected area. What this means essentially is that once the users hand or foot crumbles, they will loose all control over it, it will be completely useless. This applies to every part of their body, and can in fact be fatal if allowed to spread too far. To give a rough idea of how quickly this technique works, after the first minute half the targets hand will be gone, by the second minute it will have taken off everything up to their wrist, by the third minute one quarter of the arm will be gone and their other hand will begin to disappear, and the by the fourth minute everything up to their elbows will be gone. In two more minutes, both their arms will be completely gone and their feet will have disintegrated, By the ninth minute, half the users body including their chest can be gone, and it is at this point that most die. Even if the technique does not last long enough to kill, it is still an extremely debilitating jutsu.

Name: A Wind Named Amnesia (Kaze no wa na Amnesia)
Description: A highly devastating Technique, in which the user performs a complex series of seals. Upon completion, a massive gust of wind will kick up and blow against the enemy, though despite its ferocity it will pass through them with seemingly no effect. The genjutsu is active at this point, though usually the target is unaware of this fact. It takes up to three minutes for the full effects to be shown; in the first minute the target will feel very forgetful and have a hard time focusing on what they are doing, as if they couldn’t remember why they were fighting or such things as that. In the second minute the target will begin losing past memories and experiences, barely able to remember anything about their own personality save for their name. In the third minute, their entire identity is practically erased, turning them into a mindless human with only the basic instincts of survival intact.


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PostPosted: Sat Oct 06, 2012 7:00 pm

Suna Taijutsu - Desert Fist Style
Stages to Mastering Desert Fist Style

This style is for utilizing the power of sand for something other than Ninjutsu. One of the rare Taijutsu of the Sand Village, this uses sand to increase the hits of the user, and at one point, allows the user the ability to create a double-hit combo with every strike. Normal users of this style have weights filled with sand, and the sand is attached to their chakra signature, following them everywhere when not in the weights. Many practitioners of this style are said to be as fearsome as the Shukaku himself with their sand-powered movements.

Style Basis: Elemental Taijutsu

Training Methods:
To train for the Sabaku-kenfu, the user must first wear the sand, whether in the weights or with Suna no Yoroi. Once getting used to the weight, the user must then learn the basics of the style in the weights. Once the level of knowledge is gained, the sand is able to be used, which is trained to attempt control of the sand. Only then is the level really learned.

Rules:
-Sand shinobi only.
-The discipline is provided as the sand can be either carried two ways: onto their body like the Suna no Yoroi (in that case the technique is needed) or in special weights on the legs and/or arms (requires Sagan Omori). Those using Suna no Yoroi must carry a large gourd to have access to levels 3 and above.

Notes:
-The sand is incapable of any action without initiation of the Taijutsu.
-This sand cannot be used for anything other than this Taijutsu style.
-The sand cannot be used as a projectile of any kind. (In other words, there is no Gaara in this style)

Stage One

Amount of Sand: 1.5 Gallons
Weight: 30 pounds each set (60 with both arm and leg weights)

The sand is unable to move much on its own, seeing that the user's "control" of it is not very skilled. The sand instead covers the limbs for extra power. The sand cannot leave the user's body.

The user must be like sand to be able to control it properly, so the user must learn to be as flexible as the sand, for without the flexibility, they cannot control the actual flexibility of the sand itself, and is also the reasoning behind their poor ability with sand. For the moment, the user can only bend their back to the point in which they are nearly level with their waist.

Stage Two

Amount of Sand: 3 Gallons
Weight: 60 pounds each set (120 with both arm and leg weights)

The user's control over the sand increases only a small bit, but enough for a piece of the style's original purpose is made. The sand is able to separate from the user's body, but only for about an inch, which isn't enough for the desired effect. The user's attack would be executed in a fashion that would give extra damage, and more of a stinging sensation with the hit as the sand's physical properties apply to attacks at this point.

The practitioner gains a little something at this stage. With more control over the sand, the flexibility is something that the user now quickly catches onto. The level that they have reached is rather superb, especially for a Genin-level practitionists. With this, they have been able to move their back all the way until their head reaches the ground and pull themselves back up. This comes in handy when using the Taijutsu as a practitioner can easily perform maneuvers that would help them dodge.

Stage Three

Amount of Sand: 4 Gallons
Weight: 80 pounds (160 pounds total for both arms and legs)

The "control" over the sand is what is focused in this stage, the reason why the amount of sand carried in the weight didn't increase at the same rate as before. The sand ability has been developed well here, as the user of this style can now separate the sand from their body for up to 3 inches, enough for the first AND second hits to occur beautifully in cooperation. The sand's stinging sensation becomes multiplied once the user gets their hit off.

The practitioners of this style now can perform on the streets like it was nearly nothing. Their flexibility training is to dance, to tell the truth. The user can easily perform a stationary backhand spring, and can spin their body on their heel while changing the body's position, such as leaning back. This is preparation for the next level.

Stage Four

Amount of Sand: 5 Gallons
Weight: 100 pounds (200 pounds total for both arms and legs)

The "control" of the sand has increased further, but not too much. There is another focus in this stage of the style. However, the sand can now move during it's attack, and change form. Unable to take something sharp, though, the sand spread and be used as a shield from most attacks, but only when the user makes a defensive action. In a nutshell, defense is now a factor to practitioners. Also, the sand is now charged with more chakra when in the weights.

The dance training continues, and now, the user has enough balance and flexibility to perform dances like as the windmil and such, basically become a break dancer. The user can move their waist to twist and turn for defense and offensive situations

Stage Five

Amount of Sand: 7 Gallons
Weight: 140 pounds (280 pounds total for both arms and legs)

The sand moves with the user better then before as it follows the user's every movement to the point where if the user were to turn his body a certain way, the sand would turn with the user instinctively. Whether it hit the opponent doesn't matter, it just does it. But there's a part about this that makes things interesting. Since the sand had finally reached a stage in which the shape can be changed, the sand can now be controlled so that it spins when landing punches, thus creating more pain with each attack.

The flexibility is now used in conjunction with the defense. Now being able to turn their body nearly in any direction while grounded, the user turns the body so that the sand moves with them and with the counterattack, put more power into the hit.

Stage Six

Amount of Sand: 8.5 Gallons
Weight: 160 (320 pounds total for both arms and legs)

The sand is now at the stage where the power has increased to Strength equal to 1/2 the user's strength. Also, with the amount of sand available to the user, this is when it has some use. The sand creates two layers: One ahead the punch, one covering the fist of the user. This creates quite a strange level for those who wish to become serious with their opponent. It is nearly impossible for the user to not cause damage with this level of growth.

The air is the practitioner's best friend. The user can now create manuevers in the air as if the air was their friend. Some perform dance moves in the air as if they could fly. Many of the practitioners gain money from dancing on the streets with the sand, creating dynamic moves and motions.

Stage Seven

Amount of Sand: 10 Gallons
Weight: 200 pounds (400 pounds total for both arms and legs)
Requirements: Kage/Densetsu

At this near-forbidden level, the sand has become something immensely wrong. The sand not only increases the space from the fist from 3 inches to 6 inches, but in the middle of that gap another layer of sand is created, so there's two layers of sand 3 inches apart. On top of that, one layer spins one way, and the other spins the other way, with the fist to do damage on top of that.


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Suna Taijutsu - Pai Qua Quan
Stages to Mastering Pai Qua Quan

Pi Qua Quan, among all styles of taijutsu, involves the most movements. Mainly, it emphasizes mid to long range attacks, in which the opponent is confused by the attacker’s constant motion.

Pi Qua Quan is named from the movement of the hands during an offensive. The downward movement of the hand is referred to as pi, while the upward movement is referred to as qua. As the name suggests, Pi Qua Quan is the circular motion of the hand, much like a windmill. A fist is seldom used. Instead, much of the offensive comes from hands relaxed with fingers extended, being used in a manner resembling a whip. The moves are full of beauty, yet the offenses are sharp and heavy.

In Pi Qua Quan the moves are smooth and flexible. It demands the greatest degree of flexibility in any known style of Taijutsu, for the user must learn to move gracefully and without the stiffness of many forms of taijutsu possess.

However, while the style is quite fast and fluid, it does lack the raw power of some other taijutsu styles, as such every hit has to count. As a result over the years, countering has become a fundamental aspect of the style, and it has indeed become so recognized as a part of the style that many have expressed a great fear of attacking a user of Pi Qua Quan for fear of their devastating counters.

As a result of this focus on countering, the style has evolved over time to incorporate chakra control to improve the users reflexes, better equipping them to counter attacks, making it easily the most formidable and most prominent taijutsu style in the wind country.

Stage One

Power:
At this stage the user can strike slighter stronger than an untrained shinobi, a solid hit causes minor pain and possibly bruising but not much more than that.
Movements:
Movements are awkward at this stage, lacking the fluid motion that masters of Pi Qua Quan possess. The user is still unsure of their stance and move with a bit of difficulty, making each strike rough and slow. Arm movements are difficult to control as the user hasn't learned to keep their arms properly relaxed, and have a tendency to form their hands into fists, which slow down their movements.
Flexibility:
Having just begun training their arms and legs to be flexible, they are slightly more flexible than the average taijutsu user, though not by a lot.
Reflexes:
No real advantage for the users reflexes at this stage.

Basic Techniques

Name: Seiryu-Kasho
Description: A simple move done will facing away from the opponent. When the opponent is close. The user begins the move by starting to spin on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.

Name: Bokuho
Description: A basic stance that takes advantage of the user’s flexibility; the user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched high above their head, but loose and relaxed at the same time. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet.

Stage Two

Power:
A solid strike at this stage can cause a painful bruise, though more significant damage would necessitate multiple focused strikes.
Movements:
Movements are a bit more sophisticated, the user now able to perform the up and down movements of Pi Qua Quan with greater accuracy and speed. The motions are still stiff however when compared to a master of this style.
Flexibility:
At this stage the user is showing greater levels of flexibility, now able to bend backwards to a greater extent than normal, useful for dodging some attacks.
Reflexes:
The user is just starting to make use of their chakra control to better improve their reflexes, however at this stage any improvement is so slight as to be unnoticeable.

Basic Techniques

Name: Fukanro
Description: Catching the opponents kick, the user holds it high while bending down low to quickly grab the opponents other foot, and in one swift movement they wrench the opponents other foot up high while pushing the other down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands.

Name: Teishitsu-Jouhai-Sho
Description: A move performed while the user is facing the enemy. Bending down slightly, the user executes a perfect 360 degree spin, striking upwards as they do so resulting in a powerful uppercut that at higher levels can easily lift an opponent off the ground.

Stage Three

Power:
At this stage the users hands, held fairly loose can be used to break wooden panels without significant difficulty, making them rather more formidable at this stage.
Movements:
Movements are less rigid than in the previous stage, as the user is beginning to learn how to make each move flow more into the other. Additionally they are more adept at keeping their arms relaxed, allowing them to whip them around with greater accuracy and speed.
Flexibility:
Having practiced more advanced forms of stretching, the user is flexible enough to allow their body to twist and bend into the moves more easily; the user has no problem holding a crouch or other such positions for hours at a time without their legs cramping.
Reflexes:
Only now does the users reflex training start to pay off. Though the difference is only slight, it is enough to allow them to move to lessen the impact of blows that would have otherwise been quite harmful, or dodge blows that would have only just previously found purchase.

Basic Techniques

Name: Kasui-Sho
Description: When an opponent attempts to kick the user while in their Bokuho stance, the user slides extended leg forward while crossing their arms over their head to defend against the kick. With the opponents leg pressed against their arms, the users then swiftly pushes themselves upward forcing the opponents leg high upwards and sweeps their other foot through the opponents other leg, causing them to fall onto their back or neck. This is typically followed with a sharp kick to a vital area and can be devastating against ill prepared opponents.

Stage Four

Power:
With the users continued focus, their attacks can now fracture bones, with repeated strikes typically breaking them. As such, combined with their speed at this stage they are becoming very dangerous to face.
Movements:
The whip-like form of the arm becomes more pronounced, though the user doesn't have quite enough skill to move around nearly as fast or fluidly as higher stages. Offenses are still a bit slow and unwieldy, but are far less jerky than in the previous stage.
Flexibility:
At this stage the user's flexibility and agility allows them to duck in and out of a slower opponent's blows, bending their bodies to dodge attacks. While this is extremely handy against taijutsu users that specialize in slow, powerful moves faster opponents still prove to be a problem.
Reflexes:
The user is showing real improvement in their reflexes, such that they are now not only better able to dodge attacks, but they are now more often able to catch and block direct attacks, a particularly important part of the style.

Basic Techniques

Name: Tenshin-Bansa
Description: A deceptively simple counter in which the user catches the opponents punch with both hands, then pulling the opponent forward and turning such that they are behind the opponent, the user then leans forward, forcing the opponent to the ground, while still holding onto their arm, typically resulting in the arm breaking or being dislocated at least.

Name: Koran
Description: Another quite simple but powerful move. Quickly catching an opponents kick, the user immediately lashes out with a kick of their own to the opponents groin, and stepping forward as they do that, they finish it off with a kick to the opponents other foot, typically leaving them face down on the ground struggling to stand.

Stage Five

Power:
At this stage a single solid strike from the user can break bones.
Movements:
The elegant fluidity of the style is beginning to become apparent at this point. Stiffness is still an issue, but only a minor one as the user becomes more conscious of relaxing their arms and hands properly. Attacks are performed much quicker and flow together better, though they still suffer from a bit of hesitation and awkwardness.
Flexibility:
Now having quite an exceptional degree of balance as well as flexibility, the user is now adept at keeping their positions whilst trying to move the opponent off of theirs. The user's ability to weave through an opponent's attacks is improved at this point.
Reflexes:
The users reflexes are now at a stage where striking them seems an exercise in futility. Only very carefully planned combinations of attacks, or attacks by multiple people will have much chance of striking.

Basic Techniques

Name: Uryu-Banda
Description: One of Pi Qua Quan’s signature moves, it is essentially a very fast spin in which both the users body and their arms spin rapidly, though their arms are focused in one direction making them appear much like the sails on a windmill. The speed and fluidity of this move is easily the most impressive part, and due to the swiftness with which the move can be started it is a very dangerous move to anyone foolish enough to get too close. Lastly the move provides an ideal opportunity to move into the Bokuho stance, allowing the user to press the offensive further afterwards.

Stage Six

Power:
At this stage a solid strike can dent, sometimes crack a tree, naturally making their attacks against an unarmored opponent very punishing.
Movements:
The user’s movements take on a more graceful appearance with each move, as the technique now becomes almost second nature. The arms are for the most part properly relaxed, though the user still has a tendency to move a bit more rigidly than a master of this style. Lower level shinobi may find their movements difficult to anticipate and counter due to their speed and focused nature.
Flexibility:
Now able to bend their bodies in ways most normal people can't even imagine, shinobi of this level are almost more of a gymnast than a taijutsu user. Not only can they weave through slow opponents attacks relatively easy, but they can often find ways to sweep the opponent off their feet while keeping their own easily.
Reflexes:
No significant improvement is seen at this stage in terms of the users reflexes.

Stage Seven

Requirements: Kage/Densetsu

Power:
One solid strike from the user at this stage can break a solid tree in half.
Movements:
The fluid style of Pi Qua Quan is now at its peak; all moves are performed quickly and easily without hesitation, making the user’s hand and leg movements appear as a blur to the enemy. Each move of the hand or leg melds completely in with the next, making it quite a spectacle to watch.
Flexibility:
By this stage there is virtually no position the user cannot perform, their flexibility having advanced to almost superhuman levels. Their balance is exceptional; knocking them off their feet is extremely difficult as they can stay standing still with no problems even while the earth shakes violently under their feet. Against a slow opponent, the user can pretty much bend and twist their body around their attacks and strike the heart of the enemy with ease.
Reflexes:
At this stage the users reflexes are quite incredible. The user will register and begin to react to attacks the moment they begin, which combined with their flexibility and speed makes them nearly impossible to strike.


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r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Sat Oct 06, 2012 7:12 pm
Suna's Weapon Styles

___________________


Kaneude((Metal Arm))



Stage One: No Rank Requirement

When they first attain their Tonfa, the user is able to execute simple swings and punches, yet nothing truly fancy yet. They are able to use their chakra, yet not with the Tonfa, due to lack of practice. They need to get more of a feel for the weapon before they are able to do that.

Stage One Techniques

Burst Shot
Rank D
Using chakra, the user is able to re-enforce their punch with chakra, to make it stronger. Though, the range of increasing of the attack is minimal. It can crack boards of wood, but nothing more. The range of increase it around 5% of the shinobi's strength.

Spinning Winds
Rank C
Again using chakra, the user will spin the tonfa around to make the longer end face forward. The user then spins on one foot, using the increase in strength, as well as the momentum from the spin, to cause a high strength hit from the end. Anyone hit by this will get a pretty bad bruise, and/or a cracked bone, but not a break. They will be pushed back about a foot, and anyone blocking it with a weapon will feel like they got hit by a baseball bat.

Stage Two: Genin

As the user becomes more accustomed to the Tonfa, they gain a much more versatile skill of being able to spin the tonfa in their hand, causing slight winds to build up. To gain this stage, the user must first train with their tonfa for a period of time[around fifteen posts only using the tonfa]

Stage Two Techniques

Pushing Winds
Rank D
Using chakra to build up in the user's hand, their strength increases by roughly 10%. When swung, the power from the swing creates slight winds, used to uproot dust and to slightly move a weapon off course(only a kinai or shuriken, able to be moved three inches at most)

Boomerang Blade
Rank C
Using their ability to spin their tonfa, the user will spin the weapon quickly in their hands, using chakra to help with the spin. They then throw it, leaving a small amount of chakra attached to the tonfa. Using the ability to manipulate the chakra, after it hits, or misses and opponent, the tonfa will arc and come back to the user, like a boomerang

Stage Three: Chunin

By this point in time, the user is able to wrap their chakra around the Tonfa, and can easily move with it. The Tonfa is starting to feel a part of their arm, making it much easier to use, as well as maneuver while using it. The user, to attain this stage, must again train with the Tonfa, this time doing the training against a boulder, until it cracks. [Twenty posts of training with the Tonfa and then hitting a rock until it cracks]

Stage Three Techniques

Crushing Force
Rank C
By focusing a large amount of chakra around or into the Tonfa, the user can now punch right through wood like paper, and crack boulders, after training. The strength increase is now around one fifth the user's current strength. The move can be used like Spinning winds, this time able to push back kunai and shuriken easily, now able to deflect ninjutsu of Rank D or lower.

Bladed Arm
Rank B
Using the chakra wrapped around the Tonfa, the user focuses it into an appendage to the side, or the front of the Tonfa. It can be either blunt, or sharp, and acts like whatever the object is, either crushing or slicing what it hits. The size of the appendage, depends on the user's chakra manipulation ability, as well as overall chakra level.

Throwing Crush
Rank C
Using the same technique as Crushing Force, the user will wrap chakra around their arm, and then throw the Tonfa. The force that it is thrown at propels it forward, slamming against a person or object. If it hits a person and it is not blocked, it breaks bones. If it hits an object that is not made of metal, it breaks. Sine the move can crack boulders, it's only natural that it can break bones.

Stage Four: Jonin

By this stage, the user can now break rocks, and shatter bones. The Tonfa is an extension of the person's arm now, and can be used like the user's arm. Now the user can use their own element with the Tonfa, greatly increasing it's power and range

Wind Barrage: Burst
Rank B
Using the user's wind chakra, the user can use their chakra to increase their speed, striking multiple blows at once and in a short period of time. This allows a better overall effect. The user can also use their chakra to allow a better effect of Bladed Arm, making their chakra to look like an actual blade.

Water's Rage: Storm
Rank B
Using Water from a nearby stream, or any other water source(even the water from the air), the water user will then punch forward, like Crushing Force, and the water will then continue forward, blasting right into whatever is in front of it. Since there is the same principal as Crushing Force, with the high increase in strength, whatever it hits will most likely be crushed, or pushed far back.

Lightning's Palm: Current
Rank B
Using a current of electricity, the Raiton user will channel the current around or through the Tonfa, depending on what it is made of. When they punch, it will send a strong jolt of electricity through the object, or person. If the user also has the Fuuton element, they can use both Burst and Current, hitting many places at once and still causing a large shock.

Rock Cover: Hard as Steel
Rank B
Using the Doton element, the user will wrap Earth around the Tonfa, making it sharp or blunt at the end. The user will then have the ability to manipulate Earth through the Tonfa, combining it with other ninjutsu to make it a powerful attack.

Fire Storm: Searing Strike
Rank B
Wrapping the Tonfa in fire, the user can either shoot a fireball, or fireballs, from the tonfa, as well as swing the Tonfa and having a fire wave to emanate out from it.

Master: Blast
Rank A
Using a large amount of chakra in or around the Tonfa, as well as in the arm using the Tonfa, the user can launch the Tonfa forward, the longer end facing forward, especially while thrown. The force that it hits something...is astounding. For instance, if thrown at a tree, it completely goes through the tree, but stops as the handle hits the tree. This shows that the longer end went cleanly through the tree, not breaking the tree as a whole. By this stage, the user is almost a master of the Tonfa, as well as rapidly progressing in chakra control. If it hits a person, it does the same thing as if it would hit a tree. It has the ability to crush through rocks, which says something. When they are able to do this, they are ready to become a master.

Stage 5: Sanin

By this stage, the user is almost a master of the Tonfa, using it as more than a part of their arm, but as a part of themselves. They never have the Tonfa away from them, and can use it as if it were light as a feather. For this to happen, the user must be able to use Blast, to move on.

Blunt: Blade
Rank S
Molding their chakra around the tonfa, the user can either make the end of the tonfa sharp, or blunt. Whichever is used, will determine what it can do. If the end is blunt, it will have the same effect as Blast, but the chara will act as an elongated end, doing it at a much larger reach. the chakra will attack not only the outer body, but if the jutsu is used by a ninja with very good chakra control, or a medical ninja, can attack the inside as well. If the end is like a blade, the technique will be able to cut through weak metal. This means senbon, or light blades. The chakra in this attack is much more difficult to use, which is why most go for Blunt, rather than Blade. But, if utilized correctly, the jutsu is the strongest of the style. This attack, if used by a medical nin or a nin with good chakra control, can make precise cuts into shinobi.




Akira Style
Elegant, Fast, Deceptive



Style Description: The Akira Style is elegant, made for faster fighters than it is for strength. Based upon dance like combos that increase speed while using blade like fans, the Akira style is light and requires a deep focus to fully master. Balanced steps and sharp reflexes are a must.

Style Basis: Geisha Performance ((This is the basis for the Akira's, but it is not used fully))

Training Methods: The user trains by practicing each levels Akira in succession.(5 posts each level of positions. The moves or "Positions" are according to number, and you do not have to train all of the Akiras each level.) They also train their balance using water walking, and walking along thin objects such as rails. (5 Posts) Speed training is gained by the use of weights and constant movement. (5 posts)

Movement: Users of this style are abnormally well balanced, and rarely can be knocked down. Their movement is light, but quick flowing.

Notes: Akira positions are numbered by Stage. Some stages take a variety of positions from the first, second, and third. Therefore, reference back if needed. Detailed paragraphs, provided they are equivalent to a short post, are acceptable for training. But be ready to prove if asked

Stage One: Akira (Speed): No Rank Requirement

At this point, ths user is only just begining to grasp the consept of grace. They are often clumsy in performing the First Akira and often will slice their hands or fingers when completing the moves with the fans. They generally have only one fan at this point. Their movements are only slightly faster than normal. (10 total detailed posts training speed, meditation and the First Akira)
Regular Techniques: The First Akira
1. The user stands with feet together hands by side.
2. The hands come up at the elbows, then forward until strait, the fan(s) are closed. The users feet adjusts forward with the left foot.
3. The fan(s) are spread open, the user performs a fast backhand slice across the body with the right hand, pivoting to face side ways.
4. Weight is shifted to the left leg, user completes a low sweep kick.
5. Weight is centered as the user rises, bring the feet back together, the fans remain open, arms cross one slightly lower along torso facing oppisite directions.
Close. Fans are closed and hands return to side.

Special Techniques: Grace- (constant after first use) The user cannot be knocked down by C and D rank techniques.

Flickering Image D ranked
When moving quickly, the user leaves a flicker behind that serves to distract an opponent.


Stage Two:The Second Akira (Balance): Genin

The user has now gained a sense of the ground and is harder to knock down with taijutsu techniques, though they are still clumsy in akward positions. The fans are utalized mainly for slicing, but must be held in good grip. (Train Balance 5 additional, All Training Techniques)

Regular Techniques: The Second Akira
Open. Begins with the First Akira, is a continuation.
6. Hands remain at torso, the balance is shifted between both legs with knees bent.
7. The hands raise strait, wrists turn blades parrellel to side of the feet. (Up and down, users will often fall here)
8. The back is arched as they slowly bend backward, the back foot sliding forward to meet the other to compesate with knees bending until they touch the ground with both hands. The blades are not supporting the position, but rather are closed and rest flat against the ground. The legs are moved up as the forearms rest along the ground. The torso is then suspended in the air and held. This is the most difficult move of the second Akira.
Close. The feet are allowed to fall to the ground and the user stands in Position 1.

Special Techniques:
Enhanced- D rank
The user channels their chakra through their feet to perform a quicker strike or dodge. Can only be utalized 1:3 posts.

Chakra Slash- D rank
The user channels their chakra through their hands into the fan before striking out to send a slash of chakra towards their opponent. Has a max range of 10 m.

Elemental burst- D rank
The user channels their elemental chakra into the fan to send a burst of wind out of the fan at their opponent, lengthening the range of their cutting ability.

Wall Shadow- D rank
The user pushs chakra into thier feet to stand on a wall. Drawing teh fans down before them, they seem to vanish into midair, using a genjutsu.

Stage Three: The Third Akira (Elegance): Chunin

Having gained the strength to hold even strange positions, the user now begins to work on grace within the positions with their fans. They learn to moves effortlessly, while retaining their quick movements. They are faster than most genjutsu users. (All Training Methods, plus 4 posts Training Balance)

Regular Techniques: The Third Akira
Open. Akira (Grounded) and Akira (Balance)
9. From position 8, the user pushes up onto their hands, extending the legs strait. They then remove their right hand, extending their left leg out to compesate. The Each move is elegant and the fan is opened then closed as the hand returns to the ground.
10. From Position 9, the user uses their arms to ease down to their forarms, and then slowly back to their feet, unarching the direction they came. This will likely take several tries to master in elegance as it is slow.
11. The left fan are snapped open as the arm moves in a half down position, the right hand remains in place with the fan opened, pointing at the left shoulder. Using an circle like motion, the left hand is brought up so that the fan points to the right after a sweeping arc. The hands are then reversed as the knees bend slightly and the back remains strait.
Close. The hands return to the sides.

Special Techniques:
Elegance- C rank
The user expands a widtch of chakra around them, allowing them to "sense" when they are to be hit with taijutsu and allows them to react. Because of their reflexes, it merely appears that they move gracefully out of the way without expending extra energy. They cannot be knocked down.

Twisting Deception- C ranked
When attacked the user sidesteps the opponent's attack, slashing at them with the blades quickly using a burst of wind to push them aside while inflicting cuts along their torso.

Projected WallFlower- C+ ranked
The user catches the eye of their opponent. The user seems to flicker from their place, while in reality they are merely creating a genjutsu. It takes three posts for the genjutsu to fully form. In the genjutsu world it appears that the user is merely using their incredible speed. At the end of the formation though, the opponent is rendered incapable to move by a large vine made of chakra.


Stage Four: The Fourth Akira (Coordination): Chunin

Having learned elegance, speed, and balance the user now learns to use the fans as an extension of their hands. They use hand eye coordination to attack without having the bladed weapons firmly held in their hands, and learn to catch them without cutting themselves with the poisoned edges. The user also learns how to spin the blades along their hands. By now, they are much faster than ninjutsu and genjutsu shinobi at their rank. ((All Training Methods Plus 3 posts learning to catch the fans in various Positions and 4 posts Meditation))

Regular Techniques: The Fourth Akira
Open. Akira (Grounded), Akira (Balance), and Akira (Elegance)
12. The user moves from position 11 and begins to spin the fan along one of their fingers, raising the right hand as they slowly lower the spinning blade and then catch to be in a mirror image of the former.
13. Bringing the hands down, the user flip first one, then the other completely before catching and plaching them together. The fans make a compete turn in a short amount of air space, and they are caught by the "hilt".
14. The user extends the arms and brings the fans together by turning the wrists, so that they appear as only one. They then move them inline with their shoulders before releasing the one on top. Flipping it up using the other blade, they user catches it on the other side of their body exicuting a turn.
Close. Fans are snapped shut, hand and feet return to position 1.

Special Techniques:
Return: D-ranked.
The user attatches chakra to their fan blades and after throwing them at enemies or having them knocked from the and, they can use their chakra to pull the fans back to their hands quickly. Maxium range is 10 m.

Carosel of Death: C-ranked
The user spins both of their fan blades in one hand, creating a razor like feature as they channel chakra into the edges of the blades. This allows the fans to cut through most material, save for metal and crystal.

Kiss of Death B-Ranked
The user channels their chakra into seals at the edges of their fans to release an acidic toxin. If the opponent is hit by this, the acid begins to eat away at their body. If not clensed in 8 posts, the opponent will be rendered unconcious. If not healed in 2 posts from there, the opponent dies.

Burst Strike: C-ranked
The user twists their hand, creating a razor like blast of wind to gather in their blades which can cut through most organic material, save metal and crystal.

Stage Five- The Fifth Akira (Focus):Jonin

Having learned elegance, speed, balance, and coordination the user now learns the most important aspect of the Akira style: Focus. By dayly meditation and controll over the powers they have gained, they add power to attacks that previously seemed harmless and now become deadly. The moves are slow in this akira because each movement must be exact. It also trains patience. (Normal Training, plus 6 posts meditation)

Regular Techniques: The Fifth Akira
Open. Previos Four Akiras
15. Utalizing the fans in a spinning motion in both hands, the user shifts their arms down so that one of the blades appear to touch the floor, but do not make marks. The other hand extends up in a perfect line to the other. Turning in a half circle, the user slowly bends one knee while keeping the other leg strait.
16. Shifting to the other leg, they repeat. The motion carries the user forward slightly. Crossinng their arms they then perform two fast cuts outwards that stop barely short of a wall and make no marks.
17. With a twist step, the user then flips the fan back behind them, and then turns to catch it by the bladed sides flat edge. This move takes the most practice as the experienced users will cut their fingers slightly.
Close. Position 1.
Special Techniques:
Concintration: C-ranked
All attacks raise one rank in power, but not in Chakra cost.

Peace: B-ranked
The user can recover enough chakra for two B ranked, or four C ranked attacks. But they must remain immobile for two posts.


Stage Six- The Final Akira (Strength): Sanin

Power, when placed in the right hands can become a deadly ally. The user now increases their over all power by combining the previous Akiras training and now adding each aspect together. By altering their mindset to become the person of grace, power, and speed, they gain the mastery of the style. They are second only to advanced taijutsu users in speed. ((Normal Training, 3 posts learning the acrobatics required))

Regular Techniques: The Sixth Akira
Open. Previous Five Akiras
18. From catching the blade with their fingers, the user floods their chakra through it until the marks on the fans glow. Turning it to normal side without cutting their fingers in one motion, they strike the ground with one, and the other strikes the air as they complete a half turn.. The blade scores deep into the ground when done correctly forming an arc and sticking deep.

19. Using the embedded blade for leverage, the user kicks their feet up over their head and then, while in mid air, pulls the blade out. Finishing the flip, they slam both fans in a down ward arc, but donot let the baldes touch the floor while releasing a burst of wind chakra through them. One leg is extended to maintain balance.

20. The Akira ends as the arms are drawn slowly in and the user rises, pulling the extended leg back in as the fans are closed slowly to return to the sides.
Special Techniques:

True Stregnth- the user perfoms Position 19 while releasing a burst of their elemental chakra, which can send huge gusts of slicing wind at the opponent. It can also be used to break the ground and upset their footing or cleave through a person. It does break guards, but cannot be used consecuatively.

Tranquillity- B ranked.
The body of the user heals while they remain still and it takes less recovery time for them to rebound from sideeffects. However, while in motion, they gain speed, and appear as though a flicker.
 
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