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r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Fri Oct 05, 2012 1:44 pm
Welcome to Kusagakure's official Jutsu Handbook! In this thread, you will find all jutsu threads relating to The Hidden Grass Village.

Table of Contents:
1. Sub-Element
2. Genjutsu
3. Taijutsu
4. Bukijutsu  
PostPosted: Sat Oct 06, 2012 12:21 pm
Grass Jutsu
Grass Village's Sub-Element

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Rules:

1) This is not considered part of an element restriction. You may learn 2 elements AND Grass Jutsu.
2) You may ONLY learn Grass Jutsu if you are a legal citizen of Grass.
3) You may NOT teach these jutsu to Non-Grass Shinobi.


Academy Jutsu


Kusa Bunshin no Jutsu (Grass Clone Skill)

This jutsu creates a clone of the user from nearby grass or plants. Mainly used as a decoy, the clones created are incapable of causing a noticeable amount of physical damage and can be destroyed by 1 or 2 hits.


Kusaton: Jinkoushiba no Jutsu (Grass Element: Artificial Lawn Skill)

After transferring chakra to specially prepared grass seeds, the user throws the seeds on the ground. The seeds utilize the chakra given to them to rapidly grow into a field of grass, unfortunately, it is short lived. The grass will die after several minutes (5 posts) if placed on decent soil, but if placed on terrain not normally capable of sustaining it, such as rocks, the grass will only last a few minutes (3 posts).


Kusaton: Shyushi Kasei no Jutsu (Grass Element: Seed Growth Skill)

By converting chakra into the power of life, the user can use it to accelerate growth in all plants. Not a particularly hard jutsu or a useful one by itself since this only causes the plant to grow in a natural way, this jutsu acts as the basis for most other nature jutsu.


Kusaton: Kusa Fushido no Jutsu (Grass Element: Grass Bed Skill)

By focusing chakra into the grass around the user, they can make it harder causing it to be difficult to walk, run, and jump. By focusing the users chakra to there feet, they are able to pass through the grass with ease since the users chakra is in the grass.


Kusa Ayatsuri no Jutsu (Grass Manipulation Technique)

Description: Similar to other jutsus, this jutsu is channeling chakra into grass to form a shape. There is variation though, as the grass may take any form the user wishes. The user may create airtight containers to hold things in, or giant disks to block out the sun. At this level the grass is no stronger then a thing piece of wood, but at higher levels these grass blades can become as hard as steel. The grass keeps its strength as long as chakra holds them together. Once it is removed, the grass fall back to the ground.


Itazurakko Kusa no Jutsu (Mischievous Grass Children Technique)

Description: This can technique can only be used on grass connected to the ground. The user sends in chakra into the grass on the ground, fully flattening the grass Then, the user causes the grass to become extremely slippery with chakra (like oil slick), which can cause opponent’s to slip and fall.


Genin Jutsu



Kusa Kasui Tachinoboru (Grass Spike Rising)
By focusing a large amount of chakra into a few blades of grass, the user is capable of causing those blades of grass to harden and suddenly grow, piercing their victim. One blade of grass per rank is capable of being manipulated (2 at chunin, 3 at Jonin, 4 at Kage).

Kusa Ihara no Jutsu (Grass Thorns Skill)
A variation of Kusa Fushido. By sending a strong wave of chakra through the ground, the user is able to strengthen, stiffen, and sharpen grass within a small area, turning a field of grass into a field of needles. Although the grass is will harm ally and foe alike, the user is capable of flattening certain areas to allow him and allies to move around.

Kusaton: Shyushi Karamari (Grass Element: Seed Entangle)
By hyper-accelerating the growth rate of a seed, a user will concentrate the chakra into the seed and shoot it at a target. Once the seed hits something, regardless of who or what that is, the seed soon unravels and many vines wrap around the target's arms and legs, thus restricting their movement greatly.

Youdoku Bunshin no Jutsu (Poisonous Clone Skill)
By infusing the leaves or petals of poisonous plants into the Grass Clone, the user turns the normally mundane clone into a trap. When the clone is defeated, it will burst open and release a cloud of poisonous gas able to cause slight nausea, hallucinations or blurry vision for a short period of time (2 posts).

Kusaton: Kusaki Shinka no Jutsu (Grass Element: Plant Evolution Skill)
By using the same chakra of life, the user is able to transform plants and evolve them into weapons. A blade of grass can become like a needle, a leaf can be a shuriken, a vine can be a whip, a branch can become a long bo staff. When no plants are around, Grass Shinobi will usually grow their own with Shyushi Kasei by using seeds. Although transformed, the weapons created by this jutsu are still plants, and as such not very durible. Most weapons made by this are destroyed after a few blows.

Kusa Kabe No Jutsu (Grass Wall Technique)
Description: Using grass and chakra, the user forms a large wall in front of him or her to block an oncoming attack. Not the strongest of walls, vulnerable to Katons, it can block many types of attacks dependent on the user’s skill.

Kusa Hari no Arashi (Storm of Grass Needles)
After using the Grass Thorns Skill to harden the grass into needles, the user sends another wave of chakra into the ground. This one causes the needles to instantly fly up to hit an opponent. Unfortunately, all the needles are shot in the same direction. At Jonin the user is able to control the grass even better, causing it to float in the air and strike all at once, or even a single blade at a time.


Chunin Jutsu



Kusa Kusari no Jutsu (Grass Chains Skill)
A variation of the Seed Growth Skill, this jutsu causes the grass below an opponent's feet to rapidly grow and wrap around the victim's hands and feet, binding them.

Ihara no Yoroi (Thorn Armor)
Combining the basic principles of the Shyushi Kasei and Shyushi Karamari, the ninja is able to make vines coil around his own body. When this step is done, he channels chakra into the plants around him and uses a variation of Kusa Ihara, thus forming converting these harmless creepers into thorns. This jutsu is designed to deter opponents from getting too close, provides a mild defense against weak taijutsu attacks, and will bruise.

Kusaton: Mousai no Jutsu (Grass Element; Burial Skill)
After the user places a seed in the ground and infuses a large amount of chakra into it, the seed bursts open and a group of roots quickly make their way to their intended target and spring up from the ground. The roots entangle around their victim's legs and slowly begin dragging them below ground

Kusa no Yaiba (Grass Sword)
The user places there hand on a surface of grass, then by molds chakra into the grass, they can form a sword. It is as sharp as a real sword, but not as durable as a real sword, and is destroyed after a few hits. The grass can also be tipped with poison to make the sword poisonous. When the sword is destroyed it will fire sharp grass blades at the direction where the fatal hit was.

Kusa Shunshin no Jutsu (Grass Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another by way of grass. The user emerges them self in the grass around them and can travel from area to area. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

Kusa Nori no Jutsu (Grass Riding Skill)
The user expands the size of an ordinary blade of grass, making it large enough to sit or stand upon. The user then controls the grass to move upon it to a certain destination. The grass is used to surf air currents, like a surfboard even has the shape as one. This skill is used for long distance transportation or can even be used for range combat. The grass can easily be destroyed by fire.

Kusa Sogekihei Hitokiri (Grass Sniper Assassination)
Description: The user takes up a single blade of grass and concentrates a huge amount of chakra into the grass. Then, with a blast of chakra, the grass shoots forward at a blinding speed and hits opponents. The grass is so thin that it would go straight through most things without stopping (only something as or more dense then stone would stop the grass). If the grass hits a human body without hitting any major organs, there is little to no loss of health. However, if the grass were to hit any major organ (heart, kidney, brain etc.) the victim’s organ would be promptly destroyed, effectively killing the opponent. There is a time preparation for the jutsu. The grass will travel half a mile effectively if there is no interference (such as stone or iron or steel).


Jonin Jutsu



Bankon no Jutsu (Entwined Roots Skill)
By planting a seed in the ground and infusing it with chakra, the user causes roots to burst from the ground below an opponent and entangle him or her. The roots are hardened with chakra, making them harder to break then normal.

Kusaton: Ihara Mori no Jutsu (Grass Element: Forest of Thorns Skill)
By using a seed and large amounts of chakra, the user grows a small forest of thorny vines in the immediate area. The vines appear and grow almost instantly, impaling and wrapping around anything they can. The user cannot remove his hands from the ground or the jutsu will immediately end.

Kusaton: Kakon no Jutsu (Grass Element: Root of Evil Skill)
Although this jutsu uses the same principle as the Entwined Roots Skill, the Kakon's aim is quite different. While the previous version consisted of chains which bound the enemy, this one was designed especially for killing purposes. More potent, the Kakon jutsu makes similar roots sprout from the ground, but this time their ends are made sharp like spears, aimed at impaling the enemy. If the attack fails, the user can even make the root revert back to its original form and bind the enemy.

Ihara Bunshin no Jutsu (Thorn Clone Skill)
The user creates a large amount of thorny vines that assemble themselves into a humanoid form that then is transformed using a variation of henge no jutsu to look like the user. The clones aren't particularly powerful, but they are a walking trap. If the clones touch something (whether they attack or are attacked) they immediately break down into their base vines, which lash out and grab the person.

Ihara no Ikimono Yoroi (Living Armor of Thorns)
After causing a seed to grow at an incredible rate with chakra, the newly created vines and roots wrap around the user and act like armor. Although armor, the thorny vines lash out and attempt to entangle anything that dares to approach them.

Shokubutsu Kaishuu (Vegetation Conversion)
A more advanced version of Jinkoushiba. By placing the users hands on the ground and releasing chakra, they are able to change a fifty-meter area around the user into grass. Can not create trees. This technique re-vegetates an otherwise non-vegetated area so that the user has grass to work with.

Bukaretsu Kusa Bunshin no Jutsu (Exploding Grass Clone Skill)
The same as a normal Kage Bushin. However when this clone is destroyed it will burst and fire razor sharp blades of grass in all directions. Making close combat with this clone very deadly. The clone can also be created with poisonous flower petals so that the grass from the explosion is tipped with poison, making it even more deadly. Each Exploding Grass Clone is capable of doing one grass jutsus.

Shiyakyousaku – Yamikusa (Obscurity of Vision – Dark Grass)
Description: The user blows up a huge amount of grass into the air and causes all the grass to swirl around the vicinity. This huge amount obscures the vision of anyone within the storm (about 50 feet diameter) and anyone trying to look in. The user uses chakra within the grass to feel contact with anyone within the swirl of grass, effectively allowing the user to “see” anyone inside. This allows the user to attack using taijutsu. The user cannot use any ninjutsu or genjtusu without stopping this jutsu. The swirl of grass also obscures hearing, though no actual damage is done with the jutsu.

Kyougo no Akiraka (Weapons of the Plain)
Description: A more advance version of Kusaki Shinka. By gathering grass into their hand, the user is able to fashion any weapon they see fit. From bundles of senbon to a katana, the weapons are shaped by chakra into a material akin to tempered steel, but with added lightness and flexibility. The actual form of the weapon looks brittle, like grass woven together in a general shape, but this is merely a facade. This technique does not require handseals.


Kage Jutsu



Jin-Kippan Kusaki no Jutsu (Man-Eating Plants Skill)
A secret jutsu that is only known by the most elite ninja of the village. The user creates four Venus fly-traps that are three times the size of a normal human. Calling forth chakra, the user covers the floor with it, changing the molecular structure of the vegetation around the user for two-thousand meters where they so choose. Concentrating their chakra into four big pools, they begin to cause the plants to grow. The enormous bulbous head is the first thing to appear, followed by the thick leafy stem of the plant. The mouth of each plant is filled with razor sharp teeth of some unknown genetic make-up, but they are more than enough to rip through human flesh and chomp through bone. These plants are different from the normal Venus fly-trap in more than just size and the ability to eat people, they can also pull in their prey with their four large vines with small Venus Fly trap mouths, that are hidden in their leaves, and they can also move by their roots acting as legs to carry them from place to place. The Jin-kippan Kusaki are very moist by nature as well, making them nearly immune to fire. Jin-kippan Kusaki are always hungry and may attack the user once their objective is completed.

Shizu Kihaku no Jutsu (Seeds of the Soul Skill)
The user takes a handful of grass seeds and fuses their chakra with the seeds, changing the molecular structure of the seeds. Now the seeds are a black color and are thrown by the user at the victim, the needle-thin spikes easily stabbing through clothes and skin. As soon as the seed pierces the flesh, it begins to wiggle inside, sprouting roots as soon as it is able to tap into the flow of chakra from the victim (Takes one post for seeds to set in). Once that is accomplished, the roots begin to spread on the inside of the victim's body, following the pattern of the chakra system until the roots of the other seeds touch. With that accomplished, roots burst from the victim's legs and shoot into the ground, effectively holding the victim in place. The roots travel through the ground until they reach the user, breaking free of the dirt and entering the user's flesh, the roots mapping out the chakra system and feeding they steal from the victim to the user. As long as the user holds the Rat hand seal, they drain the victim's chakra little by little until the hand seal is broken or the seeds die. (Takes five turns for seeds to die.) The roots of the seeds can be cut, except the victim would have to cut his/herself in order to do so, it is the same if they used fire to destroy the roots, having to burn themselves as well. This jutsu causes extreme pain for both the user and victim.

Kusa Ryu no Jutsu (Grass Dragon Skill)
A powerful attack that creates a huge dragon made out of grass, which is then sent towards the opponent. The dragon essentially swallows the opponent and they are cut to shreds by the sharped blades of grass of the dragon. A devastating single target attack, their are few shinobi who can suffer a hit from this technique and continue to fight.

Tenma Akiraka no Jutsu (Demon of the Plains Skill)
This technique allows the user to strike an opponent in critical places multiple times, appearing out of the grass.When used, chakra is transferred all over the body to allow the user to fuse with the grass. The user then travels behind the opponent in the blink of an eye, and appears out with both hands covered with Kusa no Yaiba's. The user then strikes the opponent and then disappears again. This is repeated a total of six times, the final time ending with a fatal hit to the opponents heart , with a whirlwind of sharp grass circling the user.

Hebi Tsurukusa no Jutsu (Hydra Vines Skill)
One of the most feared jutsu in the Hidden Grass Village. In order for the jutsu to work the user needs to have some of the opponents blood. The user then makes a series of seals and slams there hands on the ground with the opponents blood on it, which causes several large vines to grow from the ground around the opponent. The vines will then attack the opponent who's blood was used during there summon. These vines are covered in razor sharp thorns, the vines will then try and wrap around the opponent and slid under there flesh and run there way though the opponents blood stream ripping the opponent from the inside out. While these vines can be cut easily, if they are two will grow from where the original was cut, if those two are cut then four will grow and so on. The only true way to stop these vines is to burn them and destroy them at the root.

Eimai Furouryuu no Kusa (Great Elder Dragon of Grass)
Description: According to some legends, the Tree of Life which is located in the very center of Kusagakure once housed a dragon of immense size and immeasurable strength. It was said that it was as ancient as the Tree itself, and drew its strength from it. In respect for this myth and in an attempt to recreate it, the user calls upon all the grass around them, sharpening and fashioning them in a great torrent. Transforming into the gigantic form of a western dragon, equipped with a tail and wings, the user will maintain this form for a limited time. Nearly the size of small a house, at its center is the user, protected as if encased in armor and incapable of using any other jutsu until this technique concludes. From its gapping maw the dragon may fire hardened spears comprised entirely of grass, which span about 10 feet in length and can pierce even the densest metals. Its hide is a fine composition of defense in the form of large scale-like grass blades, capable of weathering even the hardiest of physical or elemental attacks. A truly terrifying technique, only the most revered are in its possession, and for good reason.
Note: While in this form, the user loses the ability to use any other technique until he or she reverts back (or cancels the technique), but they are instead granted a few passive ones. For one, they are once more covered in grass that is both extremely durable and have the annoying effect of cutting opponents that try Taijutsu on it. Also, they are able to use their tail (which measures anywhere from 25-30 feet) just as fluidly as they would any other appendage, the tail is also covered in razor sharp thorns. Granted very limited flight (varying from 30-40 feet in the air at most), they are also capable of firing volleys from their mouth while airborne. Another ability that they now possess is that they may travel as a veil of grass from one place to another (as a form of Kawarimi). But most importantly, with the transformed grass the user is protected against most forms of attack. Only taijutsu or ninjutsu of the same ability may penetrate the hide and reach the user while within this form.

Credit For Jutsu Goes To: Masumi H Dekata
 

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Sat Oct 06, 2012 12:53 pm
Grass Village Genjutsu
Grass Village Illusionary Techniques


____________________  
PostPosted: Sat Oct 06, 2012 12:55 pm
Grass Taijutsu
Grass Village's Hand to Hand Techniques

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The Rare and Beautiful Art of a Controlled Disaster
(Ippin Seichuu Sanji)

Hidden Grass official Taijutsu



The Ippin Seichuu Sanji was originally developed by slaves in Grass. It is marked by deft, tricky movements often played on the ground or completely inverted. It also has a strong acrobatic component to it.
This style is known for its fluid acrobatic play, where technique and strategy are the key points. The style is marked by the use of feints and subterfuge, and use groundwork extensively, as well as sweeps, kicks, and headbutts.

The acrobatic element to the style comes from the slaves who developed it being handcuffed almost all the time. With their hands in such restrained positions it was essential to learn how to use the legs in the most effective ways as to defeat the guards who watched over the slaves. Because of this the Ippin Seichuu Sanji has attacks that focus on leg based attacks, sweeps, and elbow strikes in place of hand strikes.

The hands though are not considered useless in this fighting style because many of the defensive moves of the style are based on being evasive and using rolls to avoid attacks instead of trying to block them. The hands are also a part of essential acrobatic movements such as cartwheels, handsprings, etc.


Academy
Stage1

Dakai Ichi
To properly learn this style the practitioner is forced to learn it the way it was made; while handcuffed. Normally during all of the spinning, constant movement, and acrobatic attacks the practitioner will want to flail out their arms in an attempt to balance themselves but with the handcuffs in place this becomes extremely difficult and very impractical so it forces the practitioner to learn how to balance themselves without their arms and hands. Not only does this require extreme precision and lots of practice it also demands a high amount of leg strength to perform properly but it is also because of these demands that the style itself becomes truly powerful.

Stage 2
Genin
Dakai Ni

Still handcuffed the practitioner switches his focus from controlling his movements and making them precise to making them much stronger. The practitioner learns to use gravity to their advantage and make their leg into a lever in which they place all of their weight onto creating leg strikes similar to that of a guillotine. Along with these stronger strikes the practitioner continues to strengthen their body so that it can deal with the complex system of movements that the Ippin Seichuu Sanji provides.

Stage 3
Genin
Dakai San

Now the practitioner starts to learn a larger range of strikes with the legs. Instead of focusing solely on high acrobatic kicks strengthened by weight and gravity they begin to learn the usefulness of swift and powerful attacks that are close to the ground. Without the aid of an outside force to strengthen these close to the ground attacks they focus on gaining more power from within not only in the legs but in the arms as well. In this stage the practitioner has learned the immense usefulness of their arms as balancers to keep the practitioner going on with their fluid strikes

Stage 4
Chuunin
Dakai Si

With the previous stages the practitioner has accumulated a lot of strength and power with his attacks which in turns creates the 'Disaster.' The disaster is when the practitioner has too much latent potential behind their attacks to control effectively. This stage focuses on controlling this disaster in order to make it less devastating to the practitioner and more much devastating to the opponent. The more the attacks are controlled the easier it is to go from one attack to the next fluidly

Stage 5
Chuunin
Dakai Go

After master combat from the air and from the ground the practitioner now focuses on fighting at a mid point, mainly attacking the abdomen of the opponent. The new, what are known as, 'mid-range' attacks require more upper body strength then in the previous levels because the practitioner now goes into a lot of handstands to attack and cartwheels to dodge. A simple way to practice strengthening the arms for this is to hold onto a pole in the ground and holding the body out at a ninety-degree angle from the pole. The practitioner must also work with their body so that they can bend and move at the extreme angles the 'mid-range' attacks call for.

Stage 6
Jounin
Dakai Roku

With the radical new attacks that come at the midrange point the practitioner once again goes back to try and make these attacks into more powerful versions of themselves. By gaining more power the practitioner is in a sense tipping the scales in favor of the disaster and not the control and though these attacks may not be as fluid as the others the practitioner has learned to work with the disaster to use it to their advantage when they have no other.

Stage 7
Jonin
Dakai Sichi

This is a new and pretty much the final plateau for the practitioners of the Ippin Seichuu Sanji. Reaching this point is marked with the removal of the handcuffs the practitioner has been bound to since the beginning of their training. Once removed the practitioner has a much wider range of movements they can work with training their upper bodies to twist and bend while still supporting the body. Not only does this sort of training require the increase in the fluidness of movement but it also requires a certain level of upper body strength to be used properly. This stage is often referred to as the Liberty stage because the practitioner is give back their freedom.

Stage 8
Sanin
Dakai Hachi

The final and most useful stage in the Ippin Seichuu Sanji. In this stage the user takes everything they have learned about attacks and movements in the previous stages and ties them all together which exponentially increases the disaster but at this point the practitioner has the disaster under full control. With the ability to go from the guillotine like high attacks to the sword likemidrange attacks to the top like low attacks and the ability to jump from one of these attacks to the next flawlessly the practitioner has become in all senses of the phrase a 'Controlled Disaster.'



Fire Leg
Picture: User Image

After years of issues having troubles defending themselves at a close range while attacking with yo-yo's, Shiro's family got fed up with it, and started perfecting a close range fighting style that could both defend them at close range, yet keep their hands free to do others things. This style was created from that. This style focuses solely on the legs, with a minor focus on increasing pain tolerance so that when they do get hit, they can easily retaliate.

Style Requirements: Fire element preferred to master, but not required.

Stage 1
Academy

Gaining Balance
Stage Powers: At this stage, you simply have the balance to stand on one leg for extended periods. This will come in handy for the later stages. For the most part there isn't much more damage being done than simply kicking someone.
Stage Training:Takes 2 posts worth of balance training to complete.
Stage Jutsu:

Stage 2
Genin

Strength Enhancement
Stage Powers: This stage, you increase the strength of your legs so that the power behind them is at least twice that of a normal kick. This can cause some severe bruising or some serious pain, but no fracturing of bones. Users of a higher rank than genin can generally cause fracturing with their kicks at this stage.
Stage Training:Takes 4 posts of weight lifting with the legs.
Stage Jutsu:

Stage 3
Chunin

Pain Tolerance
Stage Powers: This is the stage where the pain threshold is increased and a person can take much more pain and continue going on without flinching. They can take a hit equivalent to their current rank in a taijutsu attack without flinching. No damage increase.
Stage Training:6 posts worth of taking punches and kicks either from a clone, or from someone else. This can be cut in half if hit by a medic.
Stage Jutsu:
Name of Jutsu: Diable Jambe
Rank of Jutsu: Chunin for the basics. Higher ranks increases heat.
Description:
This is a jutsu specific to the Fire Leg style. To perform this jutsu, the user spins at rapid speeds for one full post to increase the friction on one or both of their legs while at the same time forcing fire chakra into the leg they are trying to heat up. Doing so causes the leg to gain an immense amount of heat and can potentially set flammable items on fire. This ability puts a great amount of stress on the leg and so only 4 attacks or 10 posts can be used with this ability before it has to be stopped or risk causing permanent burns to the user's leg and rendering the leg unusable. The base rank causes first degree burns, Jonin can cause second, and Sanin and higher can cause third.

Stage 4
Jonin
Further Balance Increase
Stage Powers: This stage increases the balance of the user even further, allowing them to not only be able to stand on one leg, but if hit with a counterattack, they will not lose their balance and can easily create a counterattack without regaining their posture. No damage increases occur, but counterattacks can be performed easily.
Stage Training:8 posts combining the training for stage one, with attacks from stage 3 to ensure they have the ability to regain composure after being hit.
Stage Jutsu:

Stage 5
Sanin

Final Strength Gain
Stage Powers: This is the final stage, where the user has gained enough strength in the legs to even hold large boulders up with a single leg. This translates to a lot of force behind each kick. This is the point where it can break bone or cause severe internal bleeding. Nothing immediately deadly on it's own.
Stage Training:10 posts using training from stage 2, only with much larger weight.
Stage Jutsu:
 

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Sat Oct 06, 2012 1:26 pm
Grass Weapon Styles
Grass Village's Weapon Techniques

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Santoryu - Three Sword Style
Savage, Relentless, Deadly



Style Description:
Santoryu is also known as the Three Swords Style. This style was very powerful and aggressive as its users wielded Three swords. One in each hand and one in their mouth. They also have mastered some techniques from Nitoryu also known as the Two Swords Style as well as Ittoryu which is One Sword Style. The original creators of this Style were those of the Roronoa Clan. This style is very hard to master but once fully mastered you are feared one of the most deadly users who bare a Sword.

Style Basis:
Weapon (Sword Only): Chakra Control

Training Methods:
The Roronoa Clan has forbid others not from there Clan to learn there Style but they allowed Tetsuya prove himself by surviving the gruesome attacks using his own blades. You must have a strong will and great Stamina as well as physical strength.

Movement:
The stance is neutral defending their entire upper body. They move swift and strike quickly but they strike with great force that will leave you almost stunned from their strength.


Stage 1: Santoryu

These are the Styles and Techniques of Santoryu watch them closely and learn them well. Only strong willed fighters can use these Techniques. Anyone can learn these techniques.

_____Regular Techniques

Oni Giri (Demon Slash) - A three-way simultaneous slashing attack. The user crosses his two swords across his chest and places the blade in his mouth horizontally behind them. The user then approaches the target (usually at high speed) and cuts through by swinging the swords across his chest, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending from which side of his mouth did he positioned the sword's main blade at.
Rank - B

Tatsu Maki (Dragon Twister) - The user spins with his swords to create a dragon-like tornado that both slashes and blows away the target(s).
Rank - B

Gazami Dori (Crab Seize) - All three swords are horizontally parallel, suddenly clamping down on the target like a crab's claw for a guillotine like effect that would normally cut a person's head off.
Rank - B

_____Special Techniques

Hyaku-Hachi Pound Hou (Triple Sword Soaring Phoenix) - The user holds both blades in his hand over his shoulders and then swings down and slashes horizontally with the blade in his mouth. Then as he slashes he releases some of his Chakra in his Swords causing them to create a triple spiraling Chakra wave.
Rank - A

Yasha Karasu (Night Crow) - The user spins like a rolling wheel at an enemy with his swords, eventually coming to a head with a tornado-like move while continually thrusting the swords at the opponent. This attack leaves cuts shaped like crows' feet.
Rank - B

Hyou Kin Dama (Leopard Golden Ball) - The user jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of the users trajectory, they will still be cut by the Chakra that is emitting from the blades that are sharpened to where they feel like the tip of a Blade.
Rank - A


Stage 2: Nitoryu

These are the Styles and Techniques of Nitoryu watch them closely and learn them well. Only strong willed fighters can use these Techniques. Genin and up can learn these techniques.

_____Regular Techniques

Sai Kuru (Rhino Rampage) - The user puts his swords on his forehead, like rhinoceros horns, and spins quickly.
Rank - C

Nigiri (Double Slash) - A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Tourou, Outourou, Hirameki, Samon.
Rank - D

Tourou (Climbing a Tower) - Two Chakra-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.
Rank - C

Outourou (Reply Climbing a Tower) - Two Chakra-based projectile slashes are sent downwards while falling as the user swings his swords downwards, with the gravity complimenting the force of the attack.
Rank - C

Hirameki (Flash) - Two Chakra-based projectiles are sent forward after swinging both swords from the left or right side.
Rank - C

Samon (Sand Drawing) - Two Chakra-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.
Rank - C

_____Special Technique

Nitou-Ryuu Iai: Rashoumon (Two Sword Style Draw and Resheath Technique: Rashou Gate) - A dual sword drawing technique so powerful it split large obstacles in half. The user draws his sword, and sheaths it so quickly it has strong enough force to split a home in half.
Rank - B

Nana-Juu-Ni Pound Hou (Dual Sword Soaring Phoenix) - The user holds both blades in his hand over his shoulders and then swings down. Then as he slashes he releases some of his Chakra in his Swords causing them to create a double spiraling Chakra wave.
Rank - B


Stage 3: Ittoryu

These are the Styles and Techniques of Ittoryu watch them closely and learn them well. Only strong willed fighters can use these Techniques. Chunin and up can learn these techniques.

_____Regular Techniques

Itto-Ryu Iai: Shishi Sonson (One Sword Style Draw and Resheath Technique: Lion's Song) - Placing the sheathed sword upright and listening to the "breath" of his opponent, the attack rapidly unsheathes, attacks, and sheaths the sword.
Rank - C

Hiryuu Kaen (Flying Dragon Impulse) - Using one sword wielded in his left hand or with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then goes numb from where they were slashed.
Rank - B

_____Special Technique

San-Juu-Roku Pondo Hou (Single Sword Rising Phoenix) - The user holds his blade in his hand over his shoulder and then swings down. Then as he slashes he releases some of his Chakra in his Swords causing them to create a single spiraling Chakra wave.
Rank - B


Stage 4: Forbidden Style Kyutoryu

This style was deemed forbidden among the Roronoa Clan because of its great Demonic power. Kyutoryu is the savage Nine Sword Style that is replicated from Asura a three headed six arm God. You must have great will and very strong stability to use this style. Jonin and up can learn these Techniques.

_____Regular Techniques

Kiki - Kyutoryu - Asura (Demon Spirit - Nine Swords Style - Asura) - The technique that allows the user to use Kyutoryu. While being relentlessly attacked, the user's anger, and frustration manifests itself from a dark aura emanating from themselves into a being with six arms and three heads known as an Asura. The full activation of this technique actually causes the ground to darken several meters diameter from where the user stands and blow a gust of wind from the user. He then motions his arms upward leaving behind to sets of arms and each time the arms manifest so does the head coming from both right and left.
Rank - A

_____Special Technique

Asura Ichibugin (Asura One Mist Silver) - The user holds the swords so the blades are pointing towards the victim, the user leaps towards them slashing them with all nine of his swords at once afterwords ending in a position where all the swords are held in a way to make them look like they're fanning out. This technique has enough force to rip through a small mountain because of the Chakra emitting from each blade.
Rank - S

Asura Makyuusen (Asura Demon Nine Flash) - The user approaches his target with great speed to where he leaves behind an afterimage of himself and once image fades the user is right in front of the foe and begins to slash them up using all nine swords and ends with a stance where all nine swords are in a wheel shape. The wound is similar in shape to the sword stance.
Rank - S





[Movement of the Disciples]


User Image

History: The users of the bloody blade derived from a group of Kyuuha worshipers. Cult members, really. They wanted to do everything like him. Dress like him, fight like him.. and even manipulate blood, just like him. However; they could not. All they could do was imbue their swords with blood. Eventually, the cult was wiped out. However, their teachings, since they were found valuable, still live on.

Style Requirements: Needs a custom bloody sword. Needs to be weapons class. Can only be taught by the master of the style, Kleine.

Movement Description Users of this style will move with their blade held to the side of them. When reaching the enemy, they will quickly swing upwards, useful for slashing, blocking, and parrying. Generally, they will hold their sword with both hands (unless wielding two), though release one hand for attacking. This provides fast, forceful slashes.

User Image


Stage One Un, deux, trois! (One, two, three!)

No rank requirement.
Stage Description: At this stage, hardly any difference involving the blade is given; though there are SOME SLIGHT changes. For example, parrying and adjusting your arms becomes SLIGHTLY easier, though un-noticeably so. You will start to slash from your side, and try to leap in to make one hit kills, before leaping away. This, of course, won't be very successful at this stage, but regardless, it's a stepping stone.

Stage Powers: At this point in the style, they will only increase in proficiency a small bit, making it slightly easier to parry, as well as adding a SMALL TINGE more power to their strikes.

Stage Training: This stage, the easiest one, will only require a mere 3 posts to learn. This training will be done by doing very vile things. First, the user must cut themselves, drawing out blood. Second, they must let the blood flow down the blade. Third, when it is done flowing, they must either swing, by first making their arms into a ''Y'' formation, the line going downwards being the blade, or practice by killing living things. Humans, animals, anything. Even plants.

Stage Jutsu:

Blood tickle

This will involve getting blood on your blade, and then usually slashing forwards, causing for the blood to fly directly at the target. If it hits, they will begin to feel a tickling sensation, and won't be able to fight normally; as they will be fidgety. The fidgeting lasts four posts.

Stage Two La danse (Dance)

Genin rank requirement.
Stage Description: At this stage, you will now attempt to slice through as much air with your blade as possible; to gather momentum. You will now quickly be able to strongly hold your blade to your side, and release with power. Of course, it still won't be much stronger than someone without this style; but it's a good change. Not only this, but you will not have to leap away so much after strikes anymore, for you will now be able to control yourself, even after a strike is blocked. If an opponent blocks your strike, you can now somewhat easily quickly spin in a circle, and attempt to strike again.

Stage Powers: You will now increase at your control, and you will be able to make movements with the blade a bit more rapid. The strength of your strikes is slightly improving, enough to oust that of a style-less opponent. You can now adjust your blade position slightly, even after being blocked, because you know how to handle a blade.

Stage Training: This stage requires the default amount of posts blocking, parrying, and counter-striking. The user will also try to adjust their blade even after being blocked, trying to ready their legs to kick the enemies blade away, so that they can cut through the opponent. Of course, that won't be very successful at this stage, but it's good for training.

Stage Jutsu:

Blood Shuriken This will make normal shuriken turn into blood shuriken. Of course, they won't be as strong as Bishamontens shuriken; but they have a nice effect. When these shuriken are blocked, the blood will splatter, and the splattered blood will, while still in the air, transform into senbon, shooting at the enemies torso. So really, the best way to go about blocking these would be to destroy them midair, or it them with your own shuriken/senbon.

Stage Three Alors vous pensez que vous pouvez danser (So you think you can dance?)

Genin rank requirement.
Stage Description: At this stage, the user will begin to develop a... form, when using the bloody blade, very similar to that of a dance. They will do things such as lower their blade on the ground, and quickly leap off of it, do things such as jump strangely, and attack in recession, and other oddities. They will also now be very good at blocking, and parrying attacks, able to easily overpower a regular person, before spinning around, and slicing off their neck. Of course, they can't do it all too well at this stage, though this is a halfway point. They can still do alot of damage at this stage, though; and compared to the last stage, their mastery has increased dramatically. Not enough to oust a trained swordsman, at least not with any ease, but sufficient.

Stage Powers: You can now block and parry attacks by quickly forcing your blade to theres, and you can now grab the tip of their blade when they strike you, using all of the force in your hands to attempt to push the blade away. Of course, not without price; as your hand will bleed, but if successful, this could potentially fatally impale someone. However, it won't succeed against most people. At least not most people who could put up a real challenge. Regardless, your blows also do a bit more damage, and you gain more fluidity and form, utilizing this in your attacks. Also: Your flexibility will begin to rapidly increase while training in this style, and soon enough, you'll truly be able to dodge and kill at the same time.

Stage Training: This stage requires the default amount of training. They will train by dancing, and fighting at the same time; utilizing acrobatic moves and fighting moves in collaboration. Remember, your acrobatic movements will not make you appear as some pop diva, they are elegant and deceiving, as the Kyuuha is.

Stage Jutsu:

Blood Vault You will coat the tip of your sword in blood. Using this, it will be alot more liquid-like, making vaulting off the ground easier, as it won't sink/cut into the ground, and get stuck. Blood Vault can be passive or not; if you want to activate it permanently, you can.

Stage Four À la suite de ses traces (Following his footsteps)

Chunin rank requirement.
Stage Description: At this stage, they finally develop a near perfect form. They rival that of a trained acrobat, and are now able to easily dodge attacks utilizing the blade. Switching the position of their blade with alot less difficulty, this is the stage where things start to change for the better. They can now vault off the ground much quicker, and their sheer strength with the blade drastically increases. They can now do things such as spin around repetitively, slashing all things around them, before doing one final spin, and ripping enemies to shreds. Of course, the latter is unlikely at this stage, however, you get the idea. Basically, this stage is the biggest leap. They go from developing a form to nearly being considered a pro, and they can now attempt to take on more than one swordsman at once.

Stage Powers: At this stage, you now specialize in spinning. You can even leap high up using one leg now, and vault to the side much easier. Your strikes gain a small increase in power, and your blocking and parrying slightly improves, as well. Your leaps and vaults are quicker, too.

Stage Training: This stage requires the default amount of training. Users will train by doing advanced acrobatics and such, while killing hoards of enemies. They will also practice spinning, and their form, and most of all, leaping off of one leg.

Stage Jutsu:

Blood Twister - C rank for the first two posts.

Blood twister will first start off as holding one blade with your left arm, and with your right, holding it above your head. You will then lift one leg up, and hold it up, and on the other, you will begin to spin around. This lasts for however many posts you want, though it leaves you in a vulnerable position. However, it is extremely well at doing things such as break weapons, and knock away defenses, such as shields. But, after exiting this, you will be SLIGHTLY dizzy, though unnoticably so.

(This is one of the only skills where they use two blades. The other is in the final stage.)

Free Bird Passive -

This skill is really very simple. Users of this style have honed their form into where they can jump just as high as regular jumps using only ONE leg, rather than two. Double legged jumps height are increased by only 3 feet, however. So really, there's no reason not to only use one leg.

Bloody Hell - Passive

You can now use your ability to hold Hidden Weapons, as a Weapon Master, to pull out a dagger out of seemingly nowhere, and slash them with it. Enemies hit with this dagger will have a message sent up their vocal chords, that forces them to say, ''Bloody Hell!'' It's really a technique the cultists made for the hell of it.

(Note, this stage is the most progressive stage, so if you think it's a very large increase, that is because it is the real leap from jumping around like an idiot, and a ballet.)

Stage Five Ballet sanglant (Bloody Ballet)

Jounin rank requirement.
Stage Description: At this stage, you're finally considered a true pro. So, anyways. Now, you can finally completely coat your blade in blood. And with that, you can slash forward, and send a pure destructive wave of blood and energy. Not only that, but you can strafe and make quick movements as you are sending waves of destruction and energy. In this stage, you will do things such as spin around, and then, quickly slash forward. After you send the wave, you will leap upwards, and try to quickly come behind them. You will then do things such as send another bloody wave, and another. At this stage, your close-range weapon fighting is hardly increased at all, but at the same time, largely increased, because you can send off waves of blood, just by slashing your blade forward. (And using C ranked chakra, of course.) They will be as strong as real steel waves, and they look alot like that of a crescent moon. At this stage, your attack speed is increased considerably, which is what allows you to use waves, and then continue on like nothing happened.

Stage Powers:

Your attack speed, only with the blade, is increased by one whole rank. You can now easily spin around attacks. Also, at this stage, you can now utilize a dagger in your attacks. The dagger will also be bloody, and it will be used for things such as, when you block with one hand, you can come up and stab them in the side with the other. The dagger is very quick, though it is not very powerful. You cannot create a Blood Wave with the dagger, however. Or a tickle. Or any skills, really. It's only there for tactical assisting.

Stage Training:

This stage requires the default amount of training. The training will be similar to that of the first stage, and you will slash hard, and forward. You will also practice utilizing the bloody dagger as you fight. The dagger looks alot like that of a shark tooth, though it is a few inches longer. You will generally kill villagers or animals in this stage, to train. Or clones... but villagers are preferable. Clones don't allow you to rip out their liver and then eat it. Villagers do.

Stage Jutsu:

Blood Wave - B Ranked energy cost

This technique is fairly simple, you will slash your bloody blade forward, and a bloody crescent wave will fly at the enemy, at about six feet per second. It is as tough as steel, and it is infused with chakra. This will generally be useful for stunning an enemy using a shield, as it will ram their shield against their face, if given enough force.


Stage Six Il serait fier (He would be proud)

Kage/Sanin rank requirement.
Stage Description: In this stage... your balance is now to be compared to the best in the world. That is a bold statement, but a true one. You have mastered balance to a point where you could probably walk a wire blindfolded. But aside from that, your mastery of the bloody blade is now complete. You can now make movements as you kill, completely naturally, and swinging a blade while doing an advanced step will not effect the outcome at all. You are, as corny as it sounds, pretty much ''one'' with your blade. You can now block and parry with utter ease, and you can so easy shift and spin your position to dodge attacks that it's almost unnoticeable. Furthermore, you gain the three ultimate techniques of the style. Techniques that, if used correctly, could turn a simple movement into a bloody massacre. Furthermore, your strength with the blade is at its peak. You can easily fling away defenses, if you use your blade correctly, and your hidden bloody dagger is also a part of you, so much to the point as to where you could literally pull it out of nowhere, to the unassisted eye. Only that of an advanced sharingan (possibly byakugan) user could sense you pulling it out, and they won't be given much time to react.

Stage Powers:

This stage, is the peak. Your strength with the blade is increased by one rank. Your general movement speed while fighting, utilizing this style, is increased by one rank. (Not your attack speed -- that was already boosted in the previous stage.) Your style, form, and everything of the sort is so defined, and you are so flexible it isn't even funny. You can now rebound very easily, and all of your moves involving this skill are slightly powered up. This is the final stretch, the final point of mastery.

Stage Training: The default amount of posts of training recklessly in flexing, moving, leaping, rebounding, cutting, slashing, everything really. Imagine yourself at a recital, and then deciding to kill everyone present. This training will hone your technique in killing, and you will soon be considered a legendary acrobat/murderer.

Stage Jutsu:

Bloody Recital - S Rank chakra consumption

This is one of the ultimate techniques of this. You will cut your hand, and blood will shoot out of your blade, before it spreads outwards, and forms five blood copies of you. They will look exactly like you, but blood red. They will copy your every move. However, they won't assist you in attacking. For a little while, you will do moves only. You will not attack. You will dodge, defend, leap, dance. It will be alot like you were doing a professional recital. Then, however, after that post, your bloody copies will quickly rush to the opponent, and explode. As soon as they explode, the blood will immediately transform into THOUSANDS of senbon, and attempt to impale them in EVERY direction. This technique is VERY hard to dodge, especially since the blood copies are hard to be killed in the first post. (They move quickly, and cannot be damaged by melee) The most effective way to stop this is simply to try and dispose of the senbon when they appear.

Our King - S Rank chakra consumption

A completely red form of Bishamonten, the nine winged angel will appear. Take note though, that it isn't him, and he isn't involved at all. Shortly after he appears, his nine wings will stretch outwards, before pointing to the center of his chest. Then, a blood red ball will appear. The bloody King will touch the ball, and out of it, hundreds of explosive kunai will shoot directly at the target in a near neverending recession, for two posts. This can only be used once a battle, and, the direction of the kunai fired can be altered.

Transfusion - S Rank chakra consumption

This technique is considered the most destructive technique of all, because it can be used to betray, and kill opponents who don't even know they're your enemy. You touch an object, and it will soon hold a small tinge of your blood inside. If someone else touches this object, it will transform into dozens of extremely large spikes, that will shoot directly at them. This technique is nearly impossible to dodge if you touch the object. Though its only real use is assassination; it's pretty useless in battle. You cannot transfuse your bloody blade, because whichever object it is will break after the transfusion is done, thus making you unable to fully use this style to its potential.



* Can only be taught by Kleine Heiland





Staff Fighting


Description: Before bladed weapons came into play, staffs were the ultimate form of weaponry. You can easily attack and defend at the same time, fight off multiple enemies, and duel in close to mid-range. Wielding a staff properly takes time though. utilizing it in battle takes even longer. Staff masters have been known to also power their moves with chakra, causing for an even deadlier skill.

Stage One: No Rank Requirement
At this stage, the user is beginning to hold their staff properly, and learning balance. The user is learning how to attack and defend in different scenarios

Staff Twist - The user will twist their staff in a circular motion, able to block projectiles, and weapons.
Rank - D

Pole Thrust - The user will thrust their staff into the chest of the opponent. Depending on the strength used, the opponent can be knocked back.
Rank - C

Staff Slam - The user will jump and spin downwards once. Using the momentum of the swing, they will bring their staff down onto an opponent. If hit properly, the opponent can suffer from broken bones.
Rank - C

Stage Two: Genin
At this stage, the user is feeling more comfortable with a staff, being more used to the balance that is necessary.

Staff Parry - The user must first be attacked in order for this to work properly. The user will extend their pole, rather than block, and make contact with the opponent's weapon. They will then spin the staff, which will knock the opponent's weapon out of their hand.
Rank - C

Staff Uppercut - The user will swing their staff upwards, striking the opponent usually under the chin. This can have obvious amounts of damage, as well as cause some head trauma
Rank - C

Stage Three: Genin
The user has become moderately balanced, and is gaining speed and power for their attacks.

Staff Sweep - The user will sweep their staff in hopes to knock the enemy off their feet. In some cases, this maneuver is known to break ankles and legs.
Rank - C

Pole Vault - The user will use their staff as a fulcrum, launching themselves out of harms way, or opening for another attack.
Rank - C

Stage Four: Chunin
The user has mastered the balance piece of staff fighting, and now focuses on adding chakra to attacks.

Power Slam - The user will charge chakra to their staff, and then slam it into the ground, causing pure chakra to shoot out all around them. The chakra can push back enemies with such force, it can even cause broken bones.
Rank - C

Power Thrust - The user will charge chakra to their staff, and then thrust it forward, shooting out a blast of chakra in a straight line. It will hit the opponent with blunt force.
Rank - C

Stage Five: Jonin
The user has mastered the power piece of staff fighting, and is now working on speed.

Muscle Stimulant: Speed Thrusts - The user will stimulate their muscles with chakra, causing them to be very loose, making the user able to thrust extremely fast in rapid succesion. The user can hold this move for 3 posts before their muscles cramp. A 4 post cool down time is necessary. Over use of this move can cause muscle rupture or permanent damage.
Rank - B

Muscle Stimulant: Speed Slash - The user will stimulate their muscles with chakra, cuasing them to be very loose, making the user able to slash their staff in an extremely fast rapid succession. The user can hold this move for 4 posts before their muscles cramp. A 5 post cool down time is necessary. Over use of this move can cause muscle rupture or permanent damage.

Stage Six: Sanin
The user has become one with their staff. They are able to combine speed and power with their moves, proving to be a tough opponent. This is the final stage of Staff Fighting.

Berserk: Chakra Slashes - The users muscles will relax and become loose, providing easier fluid movements. Chakra will be stored inside their staff, and they will release a power held within. The will continuously slash at their opponent, shooting blasts of chakra in the process. The blasts are similar to slices of a blade.The user can hold this move for 5 posts before they wear out. a 10 Post cool down is necessary.
Rank - B

Berserk: Killing Counter - The user must first charge chakra to their staff, giving it a short and sharp point made of pure chakra. They must then be attacked, and they shall counter the opponent. If done correctly, the user will thrust their pole towards the opponent. While usually hitting with blunt force, the chakra point will dig into the opponent, and then the user will unleash the chakra they have stored directly into the opponent. This move has been known to explode people, depending on how much chakra is inserted. The user must not use any other chakra powered attack after this move for 6 posts, or death is sure to come.
Rank - A
 
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