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:✌: Taijutsu Handbook

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r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Thu Oct 18, 2012 3:22 pm
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A collection of Taijutsu techniques not pertaining to any one style.  
PostPosted: Thu Oct 18, 2012 3:24 pm

            Genin


            Hayabusa Otoshi (Peregrine Falcon Drop)
            Description: While at an elevated position, the user will grab their opponent from behind. Firmly locking them self to their back, they will lock their ankles to their neck to get their body rigid. He will then plant them head first into the ground. Essentially a belly to back pile driver, the move can provide a great concussion to his opponent's head.

            Konoha Kage Buyou (Leaf Shadow Dance)
            Description: Konoha Kage Buyou is a Taijutsu technique that is used to position a ninja's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a switch upper kick they will launch their target into the air. The ninja will then jump into the air to "shadow" the target with the target's back to their chest.

            Konoha Reppuu (Leaf Violent Wind)
            Description: Using their quickness and agility, the user moves low to the ground and spinning kicks to sweep the opponent off their feet.

            Konoha Senpuu (Leaf Whirlwind)
            Description: Using their quickness and agility, the user charges at their target and spins their body to do a flying round house kick on those opponents within range of attack.

            Sennen Goroshi (One Thousand Years of Death)
            Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.



            Chuunin

            Dynamic: Action (Dainamikku: Akushon)
            Description: The user will launch them self at their opponent and then use a barrage of strikes and kicks.

            Dynamic: Entry (Dainamikku: Entorii)
            Description: The user will throw a kunai to distract their target and will then use their speed and agility to quickly approach and attack the opponent from their blind side.

            Konoha Dai Senpuu (Leaf Great Whirlwind)
            Description: Like the normal Senpuu, the uses their quickness and agility to deliver a series powerful spinning kicks to their opponent.
            Note: Must know Konoha Senpuu to perform.

            Konoha Shoufuu (Leaf Rising Wind)
            Description: Using their quickness and agility, the user with do a swift upwards kick at their opponent or at a weapon the opponent is wielding.

            Shishi Rendan (Lion Combo)
            Description: The user first performs Konoha Kage Buyou to maneuver their opponent in a vulnerable aerial position. While shadowing, the user will attempt to strike them from a vulnerable angle. If they are unable to make a clean strike, they will strike anyway as a feint, to draw the target's attention and defense to one area. He can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to the opponent's chest.



            Jounin

            Bunshin Kaiten Kakatou Otoshi (Clone Spinning Heel Drop)
            Description: The user first uses Kage Bunshin to create several clones. These clones and the user launch themselves into the air and begin to somersault. They then come spinning down, laying their heels into the target's shoulders and head.
            Note: Must know Kage Bushin no Jutsu to perform.

            Bunshin Taiatari (Clone Ramming Suicide Attack)
            Description: The user first uses Kage Bunshin to create several clones. These clones launch themselves at the opponent. Another clone will launched the real user at the target. This fast speed allows the user to get in closer.
            Note: Must know Kage Bushin no Jutsu to perform.

            Gouwan (Strong Arm)
            Description: The user will first build up a high amount of chakra to their fist and then release it in an instant creating powerful strikes.

            Konoha Dai Senkou (Leaf Great Light Rotation)
            Description: After charging their opponent, the user will unleash a powerful kick which will spin the opponent away.

            Tsuuten Kyaku (Bruising Sky Leg)
            Description: Using monstrous strength, the user will raise their leg in a high arc and bring it thundering down causing massive damage to whatever it impacts. If one of the kicks or strikes were to connect, they would kill a normal ninja.


            Kage/Sannin

            Asakujaku (Morning Peacock)
            Description: The user first opens the sixth Celestial Gate Keimon, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, they will approach their opponent in a distinctive stance. When near enough, the user will kick their opponent and launch them into the air. They will then strike them multiple times, causing the distinctive peacock fan to develop. The opponent will then fall back to the earth, covered in the strike's aura.

 

r a i n- C R U S H E D

Magnetic Werewolf


Somnus Aeternam

Adorable Trendsetter

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PostPosted: Sun Aug 17, 2014 2:15 pm

Taijutsu - The 8 Celestial Gates
八門

Phases of the Eight Gates

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The Gate of Opening 開門 (Initial Gate) (Genin minimum)
Effect: +1 Speed/+1 Strength -- +1 to Taijutsu Rank
After effect: The body is stressed to a great level and causes many muscle groups to tear themselves. -1/-1 for 5 posts or until Gate of Healing is used or a Medical Ninja aides you
Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers. This allows the user to a greater amount of the muscle mass already present in the body. The user notices an instant increase in speed and strength as their muscles swell.

The Gate of Healing 休門 (Chuunin minimum)
Effect: +1 Speed /+1 Strength -- +1 Taijutsu Rank. Instantly heals damage caused by Gate of Opening
After Effects User returns to the same physical condition they started at before using Gate of Opening with no last injury
Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again. This is accomplished by releasing stored energy reserves throughout the body, instantly re-energizing a person and rapidly repairing damage done by the 1st gate.

The Gate of Life 生門 (Chuunin minimum)
Effect: +2 Speed/ +1 Strength -- +2 to all Taijutsu Rank
Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate. This also greatly increases reaction speed.

The Gate of Pain 傷門 (Chuunin minimum)
Effect: +2 Speed/ +2 Strength -- +2 to all Taijutsu Rank
Description: Located in between the lungs. Releases the limit of oxygen intake and thus makes circulatory systems work at a faster rate and produces more energy for the body to use.
After Effects: Causes Restricted breathing for the next 5 posts reducing speed and strength by -1/-1

The Gate of Limit 杜門 (Chuunin minimum)
Effect: +3 Speed/ +3 Strength -- +2 to all Taijutsu Rank
Description: Located in the upper abdomen area. Releases the limit on how much chakra is stored and sent to body since this is the point where chakra is stored before consumption to other body parts or jutsu.
After Effects: - 1 rank to all Jutsu and Styles for 1 turn and stacks with Gate of Pain after effects

The Gate of View 景門 (Chuunin minimum)
Effect: +3 Speed/+4 Strength -- +3 to all Taijutsu Rank
Description: Located near the intestine area. This gate removes the limit in the intestines to consume food that gives energy to the body, with this gate released the fat tissues or other useless energy source from the body will be consumed to give even more power to the user.
After Effects: Severe cramping in the lower abdomen. Speed is further reduced -1 for 5 posts after this gate ends, stacking with other previous gate effects

The Gate of Wonder 驚門 (Jounin minimum)
Effect: +4 Speed/ +4 Strength -- +3 to all Taijutsu Rank
Special: User is incapacitated after the jutsu ends or they run out of chakra.
Description: Located near the bladder area. Removes the limit on how fast the body can move. Removing of this gate removes the limit on the cleaning system of the body. This cleans out the wastes from dead body cells to feces produced by fat/protein consumption and lets the body work in a cleaner system and seemingly produce more power and stamina.
After Effects: Strength is further reduced to -2 and stacking with other previous gate effects but lasting 8 posts instead of 5. User is also knocked out for 2 turns.

The Gate of Death (死門 (Jounin minimum)
Effect: +5 Speed/ +5 Strength -- +4 to all Taijutsu Rank ((SS rank max efficiency))
Special: User gains bonuses for 5 full posts, then dies
Description: By using all of the body´s energy the final Gate located at the heart is releases and forces the heart to pump blood so fast that the consumption of energy by the body exceeds the previous gates. This uses up all the energy in all the cells of ones body that gives power almost near to infinity. Almost like a big bang effect where energy of life is detonated all at once. Trade off, definite death of user. At the end of the 5th post, the user's body crumbles into dust and vanishes.


RULES
1) Bonuses may not exceed the 18/18 cap set on stats but may exceed Class Max/Min bonus.
2) Using the Gates causes you to drain chakra as they stay open, even if you have an ability that reduces the amount of chakra or the cost, it does not apply to the gates. Cost is Double what it would be for a Stage of that level. IE Chuunin Gates cost double what a Chuunin Style cost.
3) You cannot use any Nin or Genjutsu while in this state, but you can still however use Clan and Bloodline abilities IF they are related to Physical Attacks. IE: A Hyuuga can still strike chakra point in this state.
4) After opening the 7th gate, you are Knocked out for 2 posts, and instead of the standard 5 turn After Effects, they last for 8 posts.
5) No one, and I mean no one, not even a Taijutsu god, can keep the gates open longer then 5 posts. At the end of your 5th posts, the gates deactivate, no matter what.
 
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