After chewing on a particularly delicious student application, the Acceptance Bin had an idea. Two heads were better than one! Then it had a better one. THREE heads were even better than two!
The Acceptance Bin spent the next several hours attempting to draw another face on its side. Then it gave up and decided to make up for its lack of additional heads by eating for five.
Name: Ajax Serpico Nicknames: AJ Gender: Male Age:16 18? (About 100 years old in dragon) Birthday:26 November (Sagittarius) Height:173 cm (Y1) 175cm (Y3)
Physical Description: Eye Colour: Tomato red Hair Colour/Style: Asymmetric; Greyish with a bit shining; Long bang at left Skin Colour: Light tan Clothing Style/Colours: Casual wear, a bit punk and street-esque Extra: Scales on forehead, pointy ears and two pairs of horns. He has black fingernails.
Personality: ->> Let's exchange souvenirs? Whenever he meets a new friend, he will ask you to exchange something with him. Anything that can represents you is fine, he just wants to have a deeper impression of you. In return, he will give you a shinny scale of him. The silvery scale is only for close friends though.
->> We share all the things. The second head? He calls that his "bro", aka brother. He always asked for his bro's opinion. He's actual smart, but he doesn't like to show it. So he will like "What do you think, bro?"
- >> Shall we dance? When there is music, be careful that if he's around. If you don't wanna grabbed suddenly and dances with him, better stay away from this boil. Actually, snakes will not affect by music, but as a serpent-dragon kind, this species does move their bodies with music. When they are in human form, it becomes dancing. He is good at hip-hop mainly.
- >> Leave me alone please! Although he seems a outgoing and happy guy, he also has his upset moment. When he's depressed, he doesn't want anyone to be around, so he will just find a place to stay alone until he calms down.
- >> You looks delicious....? *snaps* For his second head, it has a bad habit to snap on anything looks delicious. Particularly shinny luster hairs and foods of others. That's also a reason why Ajax usually gets into trouble.
- >> What do you think of my scales? As a scaly creature, he loves to take good care of the scales, polishing them when he has free times. He is also pride of his scales, and may compare them with other scaly students.
- >> *NOMNOMNOMMMMM* Both of them are big eaters. They can eat more than they look like. So whenever there is food-eating competition, he won't miss the chance to eat some free delicious foods.
- >> Scale + Fluff + Feather = EPIC As a scaly creature, he develops a habit to collect all kinds of scales. Also, because he's wingless, he's kinda adore feathery stuff. In addition, he likes the soft feeling of the fluffy stuff, because his body is hard at all.
Escape to Amityville? His species is a winged creature, however, his family doesn't have wing in their monster form, which is rare case in the view that they can't fly at all. Luckily, he has a "perfect" sister. What she does changes the minds of most of others, making his family easier. Living under the shadow of her is never a good thing. He hates to be compared and always want to escape from her.
On the other hand, because of the inferiority complex, he developed a rebellious personality, which gave so many problem to his family as well as others, thus his parents wanted him to be disciplined by a school.
After hearing his parents' suggestion, he thought that was the right time to escape from his sister, so he decided to go to Amityville.
Posted: Tue Nov 27, 2012 10:32 am
Natural Abilities Y1 - Shapeshifting: He can shapeshift into an wingless amphisbeana, aka serpent-dragon. Y2 - Hallucinating Venom Mist: AJ could turn his venom into mist, and the inhaler would receive a short time of hallucination based on his words of hint. Y3 - ???:
FEAR T1 - Venom Rusher [Swift Strike] With the fear energy, AJ could move faster than usual, allowing him to utilize his lengthened sharp claws to make successive scratches.
T2 - You Suck [Tainted Fang] Snakes can bite, but it won't be too painful. By immersing his FEAR into the inborn venom, the snap is more powerful, in the view that it can intensify the pains the victims received. In practice, AJ channels his fear energy into his teeth, morphing them into fangs temporarily. They will secrete venom that allow AJ to poison his target when he takes a swift bite into their fleshes or wounds.
T3 - ???
Natural Form
Learned Abilities
Quote:
Beginner First Aid Difficulty level: Beginner Pre-requisites: N/A Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack. Non-battle Effect: A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching. Requirements: Score three rounds of a total score of 10 or higher in the open class First Aid 101
Quote:
Sweet Sinnamon Pre-requisites: N/A Non-battle Effect: By the infusion of evilly delicious spices, you student can now outside of battle, make any food they touch palatable and vaguely taste like there is a bit of a sweet kick to it. In battle they just smell good. Which is nice if they start to get a bit sweaty I suppose.
1) Inferior complexity [omnipotent older sister] 2) Minority among Amphisbaena, aka wing-less 3) Live in a rather modern small town, an oasis surrounded by big deserts 4) Met with someone and broaden his horizon, knew that his name was a bleach in human world, from that on, he asked others to call him AJ. That person also taught him some fighting skills and techniques.
Click the image below to visit his food gallery~!
Posted: Tue Nov 27, 2012 10:37 am
(Remarks: Minus all the fancy audio stuff)
(noinahz) typically theyre all small unless you're in the demon dorms (noinahz) because demons have the $$$ to expand on their own (noinahz) it really does depend on the character (blueberrygoblins) it accomodates the character so it does vary a lot, but demons have the most swag generally (noinahz) like, the monster dorms have some big ones bc it is adjusted to fit their natural forms (noinahz) yes bigger than deus's 1st year dorms because those are s**t TINY (unstartledwitch) Liz says it's related to natural form, big enough to fit that unless they are huge then they have to deal
Dormitory Basics: All dormitory rooms at Amityville Academy have skellyphones (telephones) built in. Each dormitory has communal bathrooms and at least one communal kitchen catering to the needs of that faction. (For example, the kitchen in the Undead dormitory does not use any open flame, and has a large icebox for storage of tasty brains.) All dormitories also have at least one common room as well, where students can meet up with other students.
Monster Dorms
Outside: A large and ramshackle puzzle of a building, with architecture from many different eras and cultures. There are towers, external staircases, odd platforms, and all manner of gargoyles (both sentient and not) clinging to the walls. The dorm building is surrounded by forest, close to the lake, and has a swamp in the back.
Inside: Extremely wide hallways, wide enough to accomodate even the largest monster student! The windows are wide as well, to permit flying students access to the skies. There are several different basements, one of which is refrigerated. The highest floor contains a spacious attic, designed for creatures of the avian persuasion. Overall, the Monster dormitories cater to every size, shape, and type of being. It's not uncommon for visitors (or brand-new first years) to get lost in the rambling hallways.
The common areas of the dorm are decorated with a "more is MORE!" sensibility, reflecting the great diversity of the monster population. It's all very lively and colorful, if not exactly tasteful. All the furniture in the Monster dorms is either huge and rock-solid (sometimes literally so) or extremely cheap and easily replaceable. There are several supply closets on every floor loaded with replacements for the most commonly-destroyed items, though students are warned that excessive destruction will result in additional fees.
You earn 1 point for every: - One piece of fanart drawn OR commissioned by you for anything related to the shop. (max 5 points per year this way) - One complete RP; you must have written at least 800 words in that RP for it to count as a point. - One complete classroom RP; you must have written at least 800 words in that RP for it to count as a point. - One complete homework assignment for a class. -----NOTE: For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point. Merely growing the minipet does not count! - One complete battle, with just rolls (800 word count not required) - Five minipets grown to their final stage (1 point per 5, up to 5 points can be earned this way. Can only claim 5 points per year this way.) - One complete solo, at least 800 words long.
You earn 2 points for every: - One complete battle RP; must have filled-out RP actions, not just dice rolls. - Character 'plot assistance' (ie for events) - Student is awarded a Pumpkin Seed by staff for outstanding work/achievements/something!
You may earn ??? points for: - Special events run by GMs may have point prizes for participants; to claim these in your tally, make sure to link to the post where points were awarded.
You may earn bonus points for: - EXTREEEEEEME! WORDCOUNT! Those who choose to write particularly prolifically - perhaps an involved solo plotline, or a very involved single RP, may earn bonus points. You can get +1 bonus rp point for every 10k words you write in a single RP/solo, up to 50k words. (So the most you could get from any RP/solo would be 6 points: +1 for over 800 words, +1 more when you hit 10k, and +1 more point for every 10k you hit after that point.) Please note that GM/event ORPs do not count for these bonuses.
Growth Requirements:
Year 1 to Year 2: *( There is a 4 month IC cooldown from Y1 to Y2) 50 growth points + final exam (pass or fail) = graduation to Year 2
Year 2 to Year 3: *(There is a 6 month IC cooldown from Y2 to Y3) 75 growth points + final exam (pass or fail) = graduation to Year 3
Year 3 to Alumni: *TBA 50 growth points + final exam (pass or fail) + teacher battle (pass only) = graduation from Amityville Academy
Outside of the school, in the boundaries of the town, a merchant has set up a stand. At first glance, they seem to just be bracelets of sort. They come in a variety of different colors, but each one has the symbol of a dissolving ankh etched into it. One that gives off a soft glow. They look pretty nice over all, but they seem to be just that. Accessories.
These are good for three uses before they shatter. Each use offers a window-like glimpse into an alternate reality in which your character either has great power or have been rendered powerless. They will most often encourage the idea of the users right to power, the necessity of it.
After the third use, the mirror shatters, leaving the user with a black shard of crystal. Handling it makes the user feel more powerful, more in control of themselves and others.
Magicae Puteulanus: Usually called Puteu Mochi: Named after a sweet food. Feed on AJ's blood. Zircon: Named after a gemstone. Trouble: As its name suggested, this P.Wish is very troublesome, it loves to start fires as it likes. AJ usually has a headache because of it.