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[ ACTIVITY ] DISTORTION MIRROR SHARDS: TRANCE/AU Goto Page: 1 2 [>] [»|]

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WE ARE HALLOWEEN
Captain

Blessed Member

PostPosted: Sun Feb 16, 2014 10:49 pm


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What is a Distortion Mirror Shard?

Distortion Mirror Shards can be used to access small portions of alternate universes for a limited time. Up to 4 characters can enter one of these shard universes, for either 1 IC day or 7 pages, whichever comes first. These Shard must be quested for, much like an artifact would be. Additionally, they are very delicate, and break after just a single use.

After all, your character is only using a small, twisted shard of a mirror: not the whole thing!

The Distortion Mirror Shards can be activated by looking into it, which will put your character and their party into a dream state: trance. They will wake up in the Shard universe. For details regarding whether or not memories are kept, additional characters, and more, please read the rules below!



Mirror Vs Shard: What's the Difference?

Unlike Distortion Mirrors, which can be used to access much wilder and less limited distorted worlds of trance, Distortion Mirror Shards come with a loosely pre-determined setting, and equally loose pre-determined roles. Your party may allocate these roles amongst themselves, with as much (or as little) overlap as you want.

Also unlike Distortion Mirrors, Distortion Shards are open to all characters across all factions, as long as they put forth the leg work to acquire one. They are less rare, and can be found in various locations across both universes.
PostPosted: Sun Feb 16, 2014 10:50 pm


How Do They Work?

gaia_crown [ OOC INFORMATION ]:
- Only one shard can be carried at any given time.
- Shards are bound to the character that acquired them, and cannot be transferred.
- Using a shard opens a distortion world for a maximum of 4 characters to participate in and remember, thank you!
- Each distorted world exists in its own pocket universe, separate from the rest of reality. it means you can RP an alternate timeline RP without repercussion.
- Each distortion world can only be visited for 1 IC day within that dream world OR 7 pages maximum, whichever comes first.


gaia_crown [ IC Rules ]:
- You may not make up any new roles, but your party MAY have overlap in roles! IE: 2 Geeks/Nerds, 3 Teachers, etc.
- You may provide a twist to any given universe/role given, as long as it exists within the given bounds. IE: If it says modern day, you may not have a medieval universe, etc.
- Using the shard puts your character and their party into a TRANCE, aka, their physical bodies are sleeping, goodnight. The worlds only occur MENTALLY, in a dream state.
- HOWEVER. Anything that happens in the alternate timeline CAN and WILL hurt once your character wakes up!
- Once your character wakes up, they retain FULL KNOWLEDGE of the events that occurred DURING the AU RP itself. Everything else fades away, as if it were a distant dream. Again, a good example of this is the Deus side non-1999 AU.


gaia_crown [ Your Character's PoV ]:
- You have TWO options. One is fully immersed, and the other is fully aware. Your party may choose to mix and match as either:
- Fully Immersed: Your character wakes up in this distortion world with their given ROLE. You may elaborate all the details-- the sky is the limit-- as long as they somehow fit their ROLE. They have no memory of their canon-self, and exist only in within the confines of this world. A good example of this is the Deus side non-1999 AU.
- Fully Aware: Your character wakes up in the role they are supposed to fulfil, but have NO IDEA about it. Your character is simply their canon self, thrust into an unknown world. You may look and dress the part, so people assume you have an alternate timeline identity with an alternate timeline backstory and name, but in terms of mental state, you don't actually belong in this timeline, but in the actual IC TiH canon setting. This is a good example!


gaia_crown [ Inviting Players ]:
- There may be a total of FOUR characters in one trance AU that will retain memories and are actually there as players.
- You may also invite up to THREE characters to take on a role WITHIN the alternate universe, as part of the fabric of that world. They are not canonically there, and are simply part of the setting and always have been. Consider it "guest" rping (these players will still get RP points if they reach 800 words).
- Guest characters do not keep any memories, because to them, it never happened! They are part of the dream!
- TO BE CLEAR: the max number of players in ANY distortion shard world is SEVEN! Four that retain their memory, and three floater guest NPCs to enrich the world, thank you!

If you have any unanswered questions, please quote lurks beneathin the Q&A thread here!

WE ARE HALLOWEEN
Captain

Blessed Member


WE ARE HALLOWEEN
Captain

Blessed Member

PostPosted: Sun Feb 16, 2014 10:50 pm


Acquiring a Distortion Mirror Shard:

gaia_crown [ Preparing for the Quest: ]:
- Much like artifacts, shards are common knowledge among NPCs of all factions. Your character may ask one for more information, or simply overhear a conversation about what they are and what areas might have some.
- You can hand-wave the acquisition of this knowledge. IE: you don't have to RP out your character learning about shards and what they do!


gaia_crown [ Quest Rules: ]:
- Quests can be soloed, or be completed by a party of up to 4 characters!
- One player needs to take on the role of the dungeon master, who controls the pacing. If someone does not reply, it is okay to go the next round as long as it makes sense from the Dungeon Master's POV.
-Obviously you don't have to do this if you are forever alone.


Going on a Shard Quest:


The House Upon the Hill

gaia_crown [ Setting : ] For whatever reason, you seemed to have found yourself walking in a residential area. Perhaps lost or intentionally so. Yet you notice out of the corner of your eye a portal. One step inside, and you are transported to an idyllic looking home just at the top of a small hill all on it's lonesome; an open house sign is posted at the low gate. The lights are on, and the signs says to come and join the party. Scents of baked goods and the sounds of laughter echo from the house and you feel invited. Be it curiosity, a want for free food, or the odd sense you might find comfort, you wander in.

gaia_crown [ Rules : ]
- The DM starts by rolling 2 20-sided dice for each character, including their own to determine the amount of stamina that character has.
- If more than one character is in the group, roll all characters at once. IE: If you roll 4d20, and get 8, 7, 1, 4. Player 1, Bob, will have 15 stamina, and Jane will have 5.
- Each ACTION consumes one stamina. Once a character has used up all their stamina they must return to the beginning of Round 1.
- If a character's HP drops to 0, they cannot go any further and must portal/pendant out/dissipate. When they return, they must start again from Round 1.


gaia_crown [ Round 1: ] This round takes place in a large open mud room. Shelves line the walls waist high, offering spaces to put one's shoes if one has any. Many of the foot gear looks old and dated. Some have cobwebs on them yet none look to be in any forms of decay, just moderate use then..left. Coat hangers line the walls above the shoe racks, and offer much the same. Various coats in styles and colors. Some new, some covered in dust and cobwebs yet all appearing to just have been abandoned.

- All players roll a 6 sided dice. This roll does not consume any stamina.
Roll 1: For every player that rolls this, you trigger a boss: a ghostly cerberus.
- Yes, that means if two players roll a 1, you now have two bosses... congratulations.
- No one can proceed to Round 2 until it has been defeated.
- The DM is in charge of keeping track of the boss's HP. The boss has 30/ 30 HP and does 3 auto damage every time it is attacked. Normal battle rules apply.
-IF NO ONE rolls a 1, or if you have defeated the boss, you may proceed to Round 2.


gaia_crown [ Round 2: ] All players now continue into a large and expansive, (as well as empty), living room. Hallways branching out like fingers, the room itself is far too large to be natural and is reminiscent of a cave in it's shape. This is not a normal home and each hallway seems less appealing as the first, yet the only difference is in the colored lights that hang overhead.

- All players roll 1d100 to determine their result.
Roll 1-25: Going down a hallway with white lights, you find yourselves ending up at a small half bath. The sink and toilet does not work, and there is no water.It is in clean, immaculate condition. Yet as you look into the mirror it shatters. Nothing is of interest here. Keep rolling, and subtract 3 Stamina because of how long it took to find your way.
Roll 26-50: The golden lit hallway is warm and inviting, yet at it's end the invitation is gone. The kitchen, if it can be called that smells wonderful. But all the food is fake. Plastic or paper. Too many knives litter the counter tops, and from the trash bin a single red stain can be seen. The most curious thing is that no where is there anything made of meat. Keep rolling, and subtract 1 Stamina.
Roll 51-70: As you go down a hallway with bright blue lights, you come to a door. it is locked and ice cold to the touch and there is no light from the other side. Rather, it seems to be sucking in the light around you. It is a dead end. Keep rolling, and subtract 1 Stamina.
Roll 71-100: Near a tall leafy plant that looks like a miniature palm tree, is a hallways with soft orange red light. Continue to Round 3.


gaia_crown [ Round 3: ] You have found yourself in the endless hallway of soft orange red light. Doors line the way along with empty portraits. One door might lead to a way out- or something worse.

- All players need to roll to get a total of 25 steps each to make it to the next round.
- All players must roll 1d10. This is how many steps your character walks up, accompanied by the following effect:
Roll 1-3: Nothing happens. Subtract 1 Stamina.
Roll 2: As you open the door, you see an elaborate office, shelves line the walls, each nook and cranny shoved with books. All on the human psyche. Yet when you open them, they are utterly blank. Subtract 1 Stamina.
Roll 3: The door opens to a room that looks like a newborn's. Yet the smell is toxic, choking. You feel it burn your eyes and throat.- 50% of your remaining HP.
Roll 4: As you open the door, you find it to be an inconspicuous broom closest under stairs that do not exist. No one seems to be living in it. Subtract 1 Stamina.
Roll 5: As you open the door, you find yourself in a workshop of sorts. It seems to be a mix of crafts and wood work, but- there are no finished products, and it seems completely unused. An empty photo book lays open on the craft table.It takes some times to explore. Subtract 3 Stamina.
Roll 6: You open the door to what looks like the room of a rebellious teenage. Garbage litters the floor and the stench is unbearable. -2 HP. Subtract 2 Stamina.
Roll 7-10: The door leads to an empty, harmless, guest room. It's theme is seaside. Subtract 1 Stamina.


gaia_crown [ Round 4: ] Finally, you make it to a cozy study. With a fireplace crackling and books lining the walls. Nestled among the books are shards on display glowing in various colors. However: this area is unstable. You hears echos of goodbyes from a party, and a sense of dread begins to creep in as the lights too begin to dim. The mirror shards rattle in their display stands, threatening to fall over. You don't have much time: grab something and GO!

- Roll 1d12. This is the shard you end up with, congratulations! Match the correct roll of yours to the item, and read the results carefully.
- There is only one of EACH shard so if you manage to claim the shard in your quest, please claim it in this thread with the form below.
- Once again, your character my only have one shard at a time.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you may look for the two closest unclaimed shards. IE: If you roll 7, and 4, 5, 6, 7, and 9 are taken, you may choose between 3 and 8.
- You get ONE FREE reroll. You may only use the results of your most recent roll.


1. The First Shard: A shard that glows white at it's core, and is otherwise black. Looking into this shard, you see light overcoming the darkness in the face of change. Using this allows you to enter the Shard of an Evil's Redemption universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, with any race, or species barring direct cosplays. Here, magic or no magic, the villain CAN and WILL be saved, if only they are shown the light...
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The 'Good Guy'
- The Conflicting Yet Reforming Villain
- The Former Villain
- The Encouraging Love Interest
- The Ghost Of The Past
- The Evil Tempting Force
- The 'Former' Best Friend
- The Elder


2. The Second Shard: A shard that is a soft yellow, it feels like cotton. Looking into this shard, you see those who have been a part for years reunited unexpectedly. Using this allows you to enter the Shard of a Childhood Friendship universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, with any race, or species barring direct cosplays. Here far from home, people are reunited for whatever reason, after having once been friends... and now perhaps more?
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The One Who Went Far Away
- The One Who Stayed Behind
- The Side Friend From Far Away
- The Side Friend From The Hometown
- The One Who Knows Everyone
- The Rival(s)

Roles:


3. The Third Shard: A cream color shard that smells like wood. Looking into this shard, you see a quaint looking coffee shop. Using this allows you to enter the Shard of a Coffee Shop universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, with any race, or species barring direct cosplays. A small place of comfort, the smell of roasting beans and books is nearly perfect for something to happen...
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Barista
- The Customer
- The Musician
- The Reader
- The Writer
- The Angry Customer
- The Cook


4. The Fourth Shard: A shard that feels soft and almost alive with the texture of fur. Looking into this shard, creatures on leashes play while owners look on. Using this allows you to enter the Shard of a Pet Walking universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in New Your City's central park near the largest lake. You can be any race, or species barring direct cosplays. The Pets can be anything and be considered 'normal'. As you take you pet for a walk your pets just can't help running into others.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Stern Pet Owner
- The One the Pets Adore
- The OTHER Pet Owner
- The Bystander
- The Vendor
- The Artist
- The Pet(s)


5. The Fifth Shard: This shard is like a sponge and smells of heavy drink. Looking into this shard, you see a dimly lit place. Using this allows you to enter the Shard of a Bar universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, with any race, or species barring direct cosplays. As the bar opens up, a few guests walk in and the feeling that something is about to happen hangs in the air.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Barkeep
- The Waiter(ess)
- The local Lush
- The Seedy Figure
- The Innocent Customer
- The Instrument Player(s)
- The Bouncer


6. The Sixth Shard: A shard that shines like Sunlight is constantly reflected from it's surface. Looking into this shard, you see tents and cabins over a vast area in the wilderness. Using this allows you to enter the Shard of a Summer Camp universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, with any race, or species barring direct cosplays. At summer camp, the fun never ends, and there is no shortage of trouble to get into and, mysteries to solve.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Camp Counselor
- The Brave One
- The Fearful One
- The Arts n Crafts Enthusiast
- The One With a Camera
- The Veteran Camper
- The Killer
- The Victim
- The Story Teller


7. The Seventh Shard: A shade that holds inside of it a seedling. A shard that Looking into this shard, and you see a green storefront, smelling both calm and peaceful. Using this allows you to enter the Shard of a Florist universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, with any race, or species barring direct cosplays. A new florist has set up shop, and everyone seems to adore their flowers for reasons unknown.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Mysterious New Florist
- The Wary Customer
- The Rival Store Owner
- The Delivery Person
- The Shady Figure
- The Mutual
- The Supplier


8. The Eighth Shard: A clicking of keys can be heard from this shard. Looking into this shard, you notice its full of creativity. Using this allows you to enter the Shard of a Starving Artist universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, with any race, or species barring direct cosplays. Creativity comes with a cost, and every artist knows that the struggle is real, no matter their art.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Painter
- The Writer
- The Musician
- The Song Writer
- The Singer
- The Blogger
- The Aspiring Chef
- The Fan


9. The Ninth Shard: A polished shard that glows softly. Looking into this shard, you see people who live together, enjoying a mundane life. Using this allows you to enter the Shard of a Domestic universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, with any race, or species barring direct cosplays. Living together can be bliss or violence, and it is the people who define what makes a home.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The One On The Lease
- The Roommate
- The Best Friend
- The Couch Surfer
- The Party Animal
- The Clean One
- The Cook
- The Wife/Husband/Partner


10. The Tenth Shard: A shard with smooth edges. Looking into this shard, one sees a happy home, with offspring. Using this allows you to enter the Shard of a Child Rearing universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, with any race, or species barring direct cosplays. The Offspring must be fitting to the setting. Being a Parent is hard work, and yet it is it's own reward.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Parent/Parental Figure
- The Parents of the Parent(s)
- The Offspring
- The Step Parent
- The friendly Neighbor
- The Friend Without Offspring


11. The Eleventh Shard: A shard the alternates between red and black in the light. Looking into this shard, you see evil that is nothing more than a mask for good. Using this allows you to enter the Shard of a False Villian universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, with any race, or species barring direct cosplays. Here, the master of darkness and all things evil just so happens to have a softer side.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The 'Evil' Villain
- The Love Interest
- The Clueless Hero
- The Hero Who Knows
- The Henchmen Who Always Knew
- The Best Friend
- The 'Animal' Companion


12. The Twelfth Shard: A tan brown shard that hums a catchy tune.Looking into this shard, you see a band playing in a rather unconventional place to rather unconventional fans. Using this allows you to enter the Shard of a Hipster Band universe.You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, with any race, or species barring direct cosplays. A band of friends with like minds play undiscovered but this might just be their big break, or their breakup!
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Singer
- The Songwriter
- The Bass
- The Overly Popular Lead Guitarist
- The Drummer
- The Producer
- The Adoring Fan
- The One Who Keeps The Band Together or Breaks It Apart






The Woodland Wilds

gaia_crown [ Setting : ] Through some manner, your character and their party have found a portal to an overgrown forest, done in shades of bio-luminescent blue and unearthly violets amongst verdant foliage. You may make up the details beyond that, but no matter what it is, it is old, and filled with obstacles, challenges, and more. Think ancient trees the size of skyscrapers, winding dark forest paths, and ancient castles left to crumble.

If in Halloween, it is a less populated area. If in the Human World, there's no one around for miles.

gaia_crown [ Rules : ]
- The DM starts by rolling 2 20-sided dice for each character, including their own to determine the amount of stamina that character has.
- If more than one character is in the group, roll all characters at once. IE: If you roll 4d20, and get 8, 7, 1, 4. Player 1, Bob, will have 15 stamina, and Jane will have 5.
- Each ACTION consumes one stamina. Once a character has used up all their stamina they must return to the beginning of Round 1.
- If a character's HP drops to 0, they cannot go any further and must portal/pendant out/dissipate. When they return, they must start again from Round 1.


gaia_crown [ Round 1: ] This round takes place in a hedge-like labyrinth, barely a few footsteps in. All is quiet; no one is there but you and yours. For now.

- All players roll a 6 sided dice. This roll does not consume any stamina.
Roll 1: For every player that rolls this, you trigger a boss: a behemoth minotaur.
- Yes, that means if two players roll a 1, you now have two bosses... congratulations.
- No one can proceed to Round 2 until it has been defeated.
- The DM is in charge of keeping track of the boss's HP. The boss has 30/ 30 HP and does 3 auto damage every time it is attacked. Normal battle rules apply.
-IF NO ONE rolls a 1, or if you have defeated the boss, you may proceed to Round 2.


gaia_crown [ Round 2: ] All players now continue into an overgrown network of vines, infesting a building of choice, with flowers and thorns blooming on all sides. They clearly do not belong.

- All players roll 1d100 to determine their result.
Roll 1-25: It appears that you've gotten caught in vines that curl around wrists and ankles, slowing you down. Keep rolling, and subtract 3 Stamina because of how long it took to find your way.
Roll 26-50: A flower blows a puff of pollen in your face, and suddenly, you want to belong. To the network, to something more-- and then it's gone. Keep rolling, and subtract 1 Stamina.
Roll 51-70: There is a pool, formed from condensation and an open ceiling, and your reflection in it holds a picture of that which you desire most. But it vanishes shortly, and you must move on. Keep rolling, and subtract 1 Stamina.
Roll 71-100: You manage to make it through the vines and escape into an open area. Continue to Round 3.


gaia_crown [ Round 3: ] You reach a large lake with stepping stones covered in algae and moss leading the way to the end.

- All players need to roll to get a total of 25 steps each to make it to the next round.
- All players must roll 1d10. This is how many steps your character walks up, accompanied by the following effect:
Roll 1: You slip on nothing. Subtract 1 Stamina.
Roll 2: Although it is a very near miss, a snapping animal's jaws do not, in fact, bite your feet off. Subtract 1 Stamina.
Roll 3: A lashing vine reaches out of the water and drags you down into the murky depths. Fighting takes quite a while, and your health is equally affected. - 50% of your remaining HP.
Roll 4: Instant death for you. Return to Round 1, reroll stamina, and proceed.
Roll 5: A mist rolls over the water, concealing even your own feet. Navigating takes longer than ever, and requires quite a bit of faith. Subtract 3 Stamina.
Roll 6: -5 HP. The stone you are on begins to sink, and you need to hop several at once instead of just one. Subtract 2 Stamina.
Roll 7-10: Nothing happens. Subtract 1 Stamina.


gaia_crown [ Round 4: ] Finally, you make it across the water, and come upon a grive with a collection of shards scattered amongst the leaves and plants. However: this area is unstable. You feel as though someone is watching you very closely, and the vines begin to curl inwards, trapping you inside. The mirror shards jitter in place, rattling like teeth. You don't have much time: grab something and GO!

- Roll 1d12. This is the shard you end up with, congratulations! Match the correct roll of yours to the item, and read the results carefully.
- There is only one of EACH shard so if you manage to claim the shard in your quest, please claim it in this thread with the form below.
- Once again, your character my only have one shard at a time.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you may look for the two closest unclaimed shards. IE: If you roll 7, and 4, 5, 6, 7, and 9 are taken, you may choose between 3 and 8.
- You get ONE FREE reroll. You may only use the results of your most recent roll.


1. The First Shard: A jade green shard, the size of a palm. Looking into it reveals a world of intrigue and espionage. Using this allows you to enter the Shard of a secret spy universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: Any modern era or forward, no magic. Characters can all be humans, or their natural factions. The constant is that there are several spy agencies competing with each other, unknown to the world. Several may utilize themed code names. There is either an assassination or a mission going on.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- Rival Spies Forced to Work Together From Opposing Agencies (2-3 characters)
- The Mentor
- The Villain
- The Sidekick (heroic or villainous)
- The Mysterious Benefactor
- The Victim/Hostage/Mark
- The One Swept Up In This On Accident


2. The Second Shard: A seafoam shard that was once a piece of figurine. Looking into it reveals a you that is either heroic or villainous, with alter egos and/or hidden identities. Using this allows you to enter the Shard of a superhero/supervillain universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any modern era, but races can be swapped or remain the same. Everyone has a power of some sort (yes, money counts as a superpower), and a costume. There is something that must be stopped, or a startling reveal.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- Superhero
- Supervillain
- Sidekick(s)
- Civilian(s)
- The Plucky Reporter
- The One Who Doesn't Use a Secret Identity At All
- The Badass In Charge


3. The Third Shard: A navy shard, with galaxies reflected inside of it. Looking into it reveals a spaceship, hurtling through the black void. Using this allows you to enter the Shard of a space travel universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard can be set in any futuristic period, with or without magic and species. There is a traitor aboard, or they are visiting a foreign planet.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Captain
- The Pilot
- The Science Officer
- The Mechanic/Engineer
- The Linguistics One
- The Alien Ambassador
- The Traitor


4. The Fourth Shard: A grey shard, barely reflective at all, curved into a half moon. Looking into it reveals all sorts of creatures and the ones who hunt them down. Using this allows you to enter the Shard of a supernatural creature universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, and any sort of race swap or creature usage is acceptable, barring direct cosplays. (Still not allowed!) Someone is being pursued.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Hunter(s) of Creatures
- The Chosen One
- The Monster With a (Metaphorical) Heart of Gold
- The Monster Who Ate a (Metaphorical) Heart of Gold
- The Bar Owner
- The Researcher
- The Monster Gang Leader
- The Demon With a Contract
- The Plucky Sidekick
- The Witch of Nebulous Origins
- The Cheerleader/Sportsball Player


5. The Fifth Shard: A shard that is jagged on all sides, reflecting nothing. Looking into this shard reveals a world razed to the ground, and people struggling to survive. Using this allows you to enter the Shard of a post-apocalyptic universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in any time, so long as there has been a cataclysm that has caused serious distress to the world, and cut the population slim. Characters can be any race they desire. They are trying to move on.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Wanderer
- The Unnerving Friendly One
- The Companion Animal (weapons, familiars)
- The Rich One, Somehow
- The Mutated One
- The Tinkerer
- Mayor
- The Rebuilder
- The Collector of Oddities


6. The Sixth Shard: A shard that has a faint aura of tedium. Looking into this shard reveals a fully decked out you-- and a you behind... a computer screen?? Using this allows you to enter the Shard of an MMO universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in two places: a fictional MMO of your choosing, and a modern era. All characters can be human or their original, player's choice. There is no magic beyond normal canon fear. There's some guild drama, or a strange event is going on...
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Tank
- The Support
- The Angry Healer
- ...The Patient Healer
- The Crafter
- The Adventurer
- The Elitist
- The Guild Leader
- The AI Beyond the Game's Rules


7. The Seventh Shard: A mournful shard, in blue, glowing softly. Looking into this shard reveals seven goddesses, and their loyal following Using this allows you to enter the Shard of a Legacy universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in the Legacy event's universe, although the goddesses are not the same, and the events setting Legacy into motion don't go further. There is a worship going on.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Goddess of Ruin
- The Goddess of Paranoia
- The Goddess of Longing
- The Goddess of Anguish
- The Goddess of Vanity
- The Goddess of Malevolence
- The Goddess of Affliction
- The Devout Followers
- The Questioning Followers
- The ??? Influence
-


8. The Eighth Shard: A shard that is always wet. Looking into this shard reveals the ocean vast and deep-- with you inside it. Using this allows you to enter the Shard of an underwater civilization universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard can be set in any time, with or without magic, as long as it is underwater, be it more sea-creature in origin, or an established civilization. Something is raising trouble, and people keep disappearing.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Detective
- The Creature(s)
- The Ruler(s)
- The Instigator
- The Scientists
- The Damsel/Sir in Distress
- The Femme/Homme Fatale


9. The Ninth Shard: A simple silver sliver. Looking into this shard reveals a...skellyvision/television. Using this allows you to enter the Shard of a forced TV show universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set on any movie set, but no one else knows/acknowledges it's a set. Characters can be any species.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Protagonist
- The Love Interest
- The Other Love Interest
- McDreamy
- The Rival
- The BFF
- The BIG BAD


10. The Tenth Shard: A shard that's sunshine yellow and hopeful. Looking into it reveals a world where Halloween and Humans and Deus Ex work together peaceably. Using this allows you to enter the Shard of a no 1999 universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in the canon universe, minus the fact that 1999 occurred. (A horsemen attempt to cause the apocalypse, resulting in the loss of most hunters.) Peace is fragile, and the Horsemen now are looking to do what they did not succeed with.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The One Who Swapped Divisions
- The One Raised By Wolves
- The Personality Flip Flop
- The One Opposed to Cooperation
- The One Working For the Horsemen
- Normal Hunter/Student/Horsemen
- The One Who Got Promoted


11. The Eleventh Shard: A warm, almost scaled mirror shard. Looking into this shard reveals a universe filled with dragons. Using this allows you to enter the Shard of a dragon-rider universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set any time, with magic, but all characters are humans. Weapons/reaper familiars can be dragons. A new hatching day approaches.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Best Rider
- The One Without a Dragon
- The Matriarch/Patriarch
- The Teacher
- The Embittered One
- The One Who Wants to Be the Best
- The Chosen One, Who Actually Isn't Chosen At All


12. The Twelfth Shard: A plain mirror, in a star shape. Looking into this shard reveals a role swap between hunters and weapons, reapers and familiars, or more. Using this allows you to enter the Shard of an role swap universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in approximately canon times and era. Hunters are now weapons, weapons are hunters. IE: humans are now demons/reapers/etc, and students are hunters. Horsemen are now...students?! A looming mission is the theme, be it serious or crack.
Roles: Every character must play a role, but not all roles must be used. Multiple of each role can be used. You may twist or combine these however you like.
- The Hunter->Weapon Swap
- The Student->Hunter Swap
- The Horsemen->Student Swap
- The Horseman->Hunter Swap




The Shattered Mirrors

gaia_crown [ Setting : ] Through some manner, your character and their party have found a portal to the correct Location where a shard resides. You may make up the details, but no matter what it is, it is old. Think forgotten labyrinths, lost caves, and overgrown jungle ruins.

If in Halloween, it is a less populated area. If in the Human World, there's no one around for miles.

gaia_crown [ Rules : ]
- The DM starts by rolling 2 20-sided dice for each character, including their own to determine the amount of stamina that character has.
- If more than one character is in the group, roll all characters at once. IE: If you roll 4d20, and get 8, 7, 1, 4. Player 1, Bob, will have 15 stamina, and Jane will have 5.
- Each ACTION consumes one stamina. Once a character has used up all their stamina they must return to the beginning of Round 1.
- If a character's HP drops to 0, they cannot go any further and must portal/pendant out/dissipate. When they return, they must start again from Round 1.


gaia_crown [ Round 1: ] This round takes place just inside the entrance of the Location, barely a few footsteps in. All is quiet; no one is there but you and yours. For now.

- All players roll a 6 sided dice. This roll does not consume any stamina.
Roll 1: For every player that rolls this, you trigger a boss: a rusted, reanimated wrought iron mirror revenant.
- Yes, that means if two players roll a 1, you now have two bosses... congratulations.
- No one can proceed to Round 2 until it has been defeated.
- The DM is in charge of keeping track of the boss's HP. The boss has 30/ 30 HP and does 3 auto damage every time it is attacked. Normal battle rules apply.
-IF NO ONE rolls a 1, or if you have defeated the boss, you may proceed to Round 2.


gaia_crown [ Round 2: ] All players now continue into a hall of shattered mirrors, accompanied by architecture fitting of your chosen location. Ruins walled with mirrors, simple shards of glass propped against cave walls, etc.

- All players roll 1d100 to determine their result.
Roll 1-25: It appears that you've lost your way, and the halls get darker and darker with every turn. Keep rolling, and subtract 3 Stamina because of how long it took to find your way.
Roll 26-50: You are entranced by your own reflection in a nearby mirror. A whispering runs through your mind, full of all your doubts and fears and-- you snap out of it. Keep rolling, and subtract 1 Stamina.
Roll 51-70: The corridor ends rather abruptly, opening into a steep drop. However, there's a ladder, and it leads to another level of the same kind of hallway you were in before. Weird. Keep rolling, and subtract 1 Stamina.
Roll 71-100: You manage to make it through the hall of mirrors unscathed. Continue to Round 3.


gaia_crown [ Round 3: ] You reach a large, seemingly insurmountable... staircase. Yes. A staircase. Crumbling, precarious, and ever so tall.

- All players need to roll to get a total of 25 steps each to make it to the next round.
- All players must roll 1d10. This is how many steps your character walks up, accompanied by the following effect:
Roll 1: You slip on nothing. Subtract 1 Stamina.
Roll 2: With a spring in your step, you manage to not cut your feet on a huge shard of glass. Subtract 1 Stamina.
Roll 3: - 50% of your remaining HP. A large shard of glass slices into your abdomen.
Roll 4: Instant death for you. Return to Round 1, reroll stamina, and proceed.
Roll 5: Fog obscures your view, so you step on glass caltrops. Subtract 3 Stamina.
Roll 6: -5 HP. A vicious hand wraps around your ankle, cutting into your flesh. Subtract 2 Stamina.
Roll 7-10: Nothing happens. Subtract 1 Stamina.


gaia_crown [ Round 4: ] Finally, you make it up the stairs, and come upon a room with a collection of mirror shards scattered along the ground. However: this area is unstable. You feel as though someone is watching you very closely, and the walls slowly start to move, stone grinding against stone, the mirror shards jittering against the ground. You don't have much time: grab something and GO!

- Roll 1d12. This is the shard you end up with, congratulations! Match the correct roll of yours to the item, and read the results carefully.
- There is only one of EACH shard so if you manage to claim the shard in your quest, please claim it in this thread with the form below.
- Once again, your character my only have one shard at a time.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you may look for the two closest unclaimed shards. IE: If you roll 7, and 4, 5, 6, 7, and 9 are taken, you may choose between 3 and 8.
- You get ONE FREE reroll. You may only use the results of your most recent roll.


3. The Third Shard: A cloudy shard of a mirror. Looking into it reveals a forest and a cloak of red. Using this allows you to enter the Shard of a red riding hood universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard can be set in any time period, with or without magic. It follows the plot loosely.
Roles: Every character must play a role, but not all roles must be used. You may twist these however you like.
- Red Riding Hood
- The Wolf/Wolves
- Who Red Visits
- The Huntsman
- Visitors on the Road


6. The Sixth Shard: A shard that has circuits running through it. Looking into this shard reveals a cybernetic you. Using this allows you to enter the Shard of a cyberpunk universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in futuristic times, and all characters can be human or their original, player's choice. There is no magic, and instead, technology reigns supreme. One faction is taking over the world, through whatever means necessary.
Roles: Every character must play a role, but not all roles must be used. You may twist these however you like.
- Cybernetic Enhancements
- Refuses to Upgrade
- A Corporate Double Agent
- A Journalist
- Powerful Corporate Employee
- Corrupt Cop
- Android/Robot


12. The Twelfth Shard: An inky black mirror, with stars inside. Looking into this shard reveals space as the final frontier. Using this allows you to enter the Shard of an aliens exist universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Setting: This shard is set in futuristic times, with no magic. Characters in any role can be a human or an alien. First contact, or perhaps space exploration are the key.
Roles: Every character must play a role, but not all roles must be used. You may twist these however you like.
- The Amorous One
- Mad Scientist
- The Ambassador
- The First Contact Human
- Red Shirt
- Alien Language and/or Culture Expert
- Space Physics Expert
- The Stoic One

PostPosted: Sun Feb 16, 2014 10:53 pm


DISTORTION MIRROR SHARD DROP OFF FORM:

[color=orange][size=14][b]DISTORTION MIRROR SHARD CLAIM[/b][/size][/color]
[b]Shard Name:[/b]
[b]Character's Name:[/b]
[b]RP of doing so[/b] RP HERE

WE ARE HALLOWEEN
Captain

Blessed Member


lizbot
Vice Captain

No Faun

PostPosted: Thu Feb 20, 2014 10:20 pm


DISTORTION MIRROR SHARD CLAIM
Shard Name:
5. The Fifth Shard: A shard that is perfectly smooth around the edges. Looking into this shard reveals a creature beside you. Using this allows you to enter the Shard of an animal familiar universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Character's Name: America Jones
RP of doing so RP HERE
PostPosted: Thu Feb 20, 2014 10:21 pm


DISTORTION MIRROR SHARD CLAIM
Shard Name: 7. The Seventh Shard: A glamorous mirror. Looking into this shard reveals adoring masses in a crowd. Using this allows you to enter the Shard of a famous musician universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Character's Name: Konstantin Bashmet
RP of doing so RP HERE

its me debz
Crew

Wicked Shadow


Rejam

Aged Hater

13,425 Points
  • Unleash the Beast 100
  • Cat Fancier 100
  • The Wolf Within 100
PostPosted: Thu Feb 20, 2014 10:32 pm


DISTORTION MIRROR SHARD CLAIM
Shard Name: The Eighth Shard/royal
Character's Name: Taym Thompson
RP of doing so a plan for us, with kostya and america
PostPosted: Fri Feb 21, 2014 6:04 pm


DISTORTION MIRROR SHARD CLAIM
Shard Name: The Second Shard:
Character's Name: Inoke Nalu
RP of doing so [x]


Grymoire


Dapper Lunatic


Skye Starrfyre

Magical Lunatic

20,775 Points
  • Tipsy 100
  • Magical Girl 50
  • Brandisher 100
PostPosted: Mon Feb 24, 2014 7:22 pm


DISTORTION MIRROR SHARD CLAIM
Shard Name: 10. The Tenth Shard: A shard that's covered in bloodstains. Using this allows you to enter the Shard of a warrior partners universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Character's Name: Arland Essex
RP of doing so RP HERE
PostPosted: Wed Feb 26, 2014 8:42 am


DISTORTION MIRROR SHARD CLAIM
Shard Name: The Ninth Shard: A simple sliver of a mirror. Looking into this shard reveals a ship. Using this allows you to enter the Shard of a pirate universe.
Character's Name: Ceres
RP of doing so Link I rolled a 8, but that was taken, so i chose the ninth.

Lilwolfpard
Crew

Magical Unicorn


iloveyouDIE

Unstoppable OTP

27,425 Points
  • Falling For You 25
  • Married 100
  • OTP 200
PostPosted: Wed Feb 26, 2014 10:27 am


DISTORTION MIRROR SHARD CLAIM
Shard Name: The Fourth Shard: A black shard of glass, barely reflective. Looking into it reveals a red apple. Using this allows you to enter the Shard of a snow white universe.
Character's Name: Bix
RP of doing so Here
PostPosted: Mon Sep 28, 2015 10:04 am


DISTORTION MIRROR SHARD CLAIM
Shard Name: The First Shard: A small, unimportant piece of a round mirror. Looking into it reveals a young, human you. Using this allows you to enter the Shard of a high school universe.
Character's Name: Chel
RP of doing so here

chiickadee

Princess Hoarder


medigel

Anxious Spirit

PostPosted: Mon Sep 28, 2015 10:24 am


DISTORTION MIRROR SHARD CLAIM
Shard Name: The Eleventh Shard: A power, thrumming shard of a mirror. Looking into this shard reveals a tree changing seasons. Using this allows you to enter the Shard of a powerful deities universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Character's Name: Jack
RP of doing so here
PostPosted: Mon Nov 02, 2015 11:53 pm


DISTORTION MIRROR SHARD CLAIM
Shard Name: The Fifth Shard: A shard that is jagged on all sides, reflecting nothing. Looking into this shard reveals a world razed to the ground, and people struggling to survive. Using this allows you to enter the Shard of a post-apocalyptic universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Character's Name: Aiden Harrison
RP of doing so RP HERE

Natsuko-neko

Unstoppable OTP



its_ p a o


Witty Punching Bag

PostPosted: Mon Nov 02, 2015 11:54 pm


DISTORTION MIRROR SHARD CLAIM
Shard Name: The Twelfth Shard: A plain mirror, in a star shape. Looking into this shard reveals a role swap between hunters and weapons, reapers and familiars, or more. Using this allows you to enter the Shard of an role swap universe. You get 1 IC day in that universe, or at most 7 pages in a thread, whichever comes first.
Character's Name: Rhys Donovan
RP of doing so click
Reply
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