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The Wild Hunt
Crew

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0
PostPosted: Thu Jul 03, 2014 7:54 am
Leaf-nin may post their profiles here after they've been accepted. heart  
PostPosted: Fri Jul 04, 2014 8:53 pm
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                  Name: Michael Draconiquis
                  Nickname:

                  Age: 20
                  Gender: Male
                  Ethnicity: Irish
                  Height: 6'0
                  Weight: 132
                  Personality: Caring Protective Cautious

                  Sexuality: Heterosexual
                  Family: none that he knows of

                  Theme Song: Facade by Disturbed
                  Nindo: I will protect my Village
                  Background Info: Michael Draconiquis was born in the mountains by Iwagakure, but never ventured down from the mountains to the Village. He lost his parents at a young age to a mudslide, and still regrets to this day that he could not save him. After his parents died he traveled but avoided the main villages. During his travels he came across a small village near Konohagakure and learned many things about the village's economy and how it was run. Michael debated many times before coming to his final decision. He now calls Konohagakure his home as he needed to find a place to settle down, and begin his life as a ninja..

                  Other Info He is reluctant to let anyone but close friends know about his dragon form


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                  Strength: Ninjutsu, Strategy, Teamwork
                  Weakness: Taijutsu, No Common Sense, No streetsmarts
                    ↬ Fears
                  Heights, Spiders
                  Village: Konohagakure
                  Rank: Jounin
                  Class: Ninjutsu
                  Bloodline: Jinton: Particle Release
                    ↬ Stage
                  1

                  Clan
                    ↬ Clan

                  The Divine Beasts-The Mountain Dragons - Earth


                  Chakra Points: 250

                  Ryo: 30000

                  Missions Complete:
                    S -
                    A -
                    B -
                    C -
                    D - 1
                    E -


                  Opponents Defeated: TEXT TEXT TEXT
                  Battle Theme: LINK HERE


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                        Quote:
                        SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO


                  Jutsu List:
                    ↬ Number learned
                    ↬ Number to be learned

                  Ninjutsu
                    Element 1

                  a c a d e m y

                    • Mizu Sousetsu no Jutsu
                    • Torappingu no Jutsu (Trapping Skill)
                    Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)
                    Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
                    Doton: Kukan no Sekkai Senshi (Earth Release: Body of the Stone Warrior)
                    Yougan Eisha no Jutsu (Lava Swimmer Technique)



                    c h u u n i n
                      • TEXT HERE
                      • TEXT HERE
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                    j o u n i n
                      • TEXT HERE
                      • TEXT HERE
                      • TEXT HERE

                    s a n n i n
                      • TEXT HERE
                      • TEXT HERE
                      • TEXT HERE

                      Element 2

                    Katon: Ichi (Fire Release: One)
                    Katon: Ni (Fire Release: Two)
                    Katon: San (Fire Release: Three)
                    Katon: Shi (Fire Release: Four)
                    Katon: Go (Fire Release: Five)
                    Katon: Rasengan
                    Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
                    Katon: Taika no Jutsu (Fire Release: Fireproof Technique)
                    Katon: Neshou Bunshin (Fire Release: Burning Clone)
                    Katon: Kudakasei no Jutsu (Fire Release: Shatterforce Technique)
                    Katon: Karyuu Endan (Fire Release: Fire Dragon Blast)
                    Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique)
                      Element 3

                    Kaze Bunshin (Wind Clone)
                    Kaze Bakuhatsu (Wind Explosion)
                    Yadama Henshin Bakuha (Projectile Deflection Blast)
                    Shinku (Vacuum)
                    Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
                    Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
                    Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
                    Daikamaitachi no Jutsu (Grand Slashing Wind Skill)

                      Element 4
                      Tajuu Kage Bunshin no Jutsu (Multiple Shadow Clone Technique)
                      Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique)
                      Rasengan (Spiraling Sphere)
                      Rasengan Nirentotsu(Twin Spiraling Sphere)
                      Ōdama Rasengan(Great Ball Spiraling Sphere)
                      Shogiyomi (Underworld Spears)
                      Togeyomi (Underworld Spines)
                      Ultra Rasengan(Ultra Spiraling Sphere)
                      Tenkuu Hokou no Gyou (The Art of Walking on Air)
                      Suimen Hokou no Gyou (The Art of Water Walking)
                      Nan no Kaizō (Soft Physique Modification)
                      Nin Shiki Kaado (Secret Information Cards)
                      Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
                        Taijutsu

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n
                      Bukijutsu
                        Element 1

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n
                        Element 2


                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n

                          Other Info:
                  Jinton: Butai Sujuu no Jutsu - [ Dust Release: Elemental Manipulation ]
                  Jinton: Genkai Hakuri no Jutsu - [ Dust Release: Detachment of the Primitive World Technique ]
                  Jinton: Genkai Hakuri no Jutsu, Tama - [ Dust Release: Detachment of the Primitive World Technique, Spherical Variant ]
                  Jinton: Genkai Hakuri no Jutsu, Ensui - [ Dust Release: Detachment of the Primitive World Technique, Conical Variant ]
                  Jinton: Genkai Hakuri no Jutsu, Enchuu - [ Dust Release: Detachment of the Primitive World Technique, Cylindrical Variant ]
                  Jinton: Genkai Hakuri no Jutsu, Kinjitou - [ Dust Release: Detachment of the Primitive World Technique, Pyramid Variant ]
                  Jinton: Genkai Hakuri no Jutsu, Rippou - [ Dust Release: Detachment of the Primitive World Technique, Cubical Variant ]
                  Jinton: Genkai Hakuri no Jutsu, Kukei - [ Dust Release: Detachment of the Primitive World Technique, Rectangular Variant ]
                  Ryū no: Bubun henkan (Draconian: Partial Transformation)
                  Ryū no: Habun henkan (Draconian: Half Transformation)
                  Ryu no: Buban Henkan (Draconian : Full Transformation)
                  Tail Whip Jounin
                  Dragon Breathing Jounin
                  Ashes to Ashes: Haigara Tama Haigara

                    Quote:
                    Name of weapon: The Terra Former
                    Your Rank: Chuunin
                    Who owns the weapon: Michael Draconiquis
                    Where it was found/Who made it: his father, Michael took it when his father passed
                    Users Class: Ninjutsu
                    The Range of the weapon: 2 feet
                    Weakness: Lightning causes it to break and it has to be repaired taking two days {in real life}
                    Description: It looks like a standard whip except with a picture of a dragon stamped on the grip. The grip is covered in pure leather with a wood as the base. The rest of the whip is leather covered in chakra. When the whip is cracked against the ground a small tremor is felt underneath, possible causing slight off balance possibly. This ability requires ten chakra points to even work. The whip has one weakness which is lightning. It does not have to be chakra based either natural lightning and that thing is broken. It is barely two feet long and is not very damaging.
                    Rp Sample: Blue


                  Style: (if you have a certain style of fighting, write it down here)
                    ↬ List

                    ↬ It

                    ↬ Here

 

IrIshInjun95

Ice-Cold Sage

11,315 Points
  • Alchemy Level 1 100
  • Battle: Mage 100
  • Battle: KO 200

Panthers7

PostPosted: Mon Jul 07, 2014 9:44 am
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                      Name: Yumi Uchiha
                      Nickname: Demon Uchiha of Konoha
                        ↬ Yumi retrained this names through two times in his history. First, he is the creator of the "Demon Gates". A knock off version of the Hidden 8 Gates, but to keep the user alive, utilizes a halved open gate and less gates to open. Instead of brute power, the conversion creates a menacing look in addition to power. Additionally, Yumi became in his Chuunin years, the Sage of Demon Summons.

                      Age: 26
                      Gender: Male
                      Ethnicity: Caribbean
                      Height: 6'1
                      Weight: 180
                      Personality: Loyal, Strong minded, Introverted

                      Sexuality: Straight
                      Family: Hanzo Uchiha- Father (Dead), Mother (Dead), Vincent Valteri ( Family Friend ), Kageko (Family Friend), Akane Uchiha ( Wife - Missing ), Tadashi Uchiha - Stepbrother ( Alive - Missing )

                      Theme Song: Poisonous Paragraphs
                      Nindo: "The past is history. The future is mystery. But the present is a gift."
                      Background Info: Yumi Uchiha was the son of both a prostitute and Hanzo Uchiha. The man, upon birth took Yumi as his own so the child would not have to suffer what the mother suffered through. He took him under his tutelage where Yumi grew powerful quickly; specifically when his father at the time was the Hokage. His Genin year, came to no full excitement other than the Chuunin exams where he showed the power of the Sharingan and the Leaf village to the nations through his Taijutsu and Genjutsu taught by his father.

                      A Chuunin year, Yumi gained his full tomoe and control of his Sharingan and also gained power as a Sage of Demons when he proved his worth to the previous Sage. But despite the years of being Chuunin, it was interrupted by something that had helped awaken his Mangekyou. When Yumi went to go and train with his elder step-brother who he assumed was going to help him out, Yumi was attempted to be killed by him. Where, he did his best to combat and fight his brother who if it was not for his father coming, would have died hat day. Ever since then, Yumi had a true burrowed hatred towards him.

                      His Jounin year, was no easy feat. He gained it shortly after recovering from his battle against Tadashi, where Yumi was tested once more to see and perform his combat skills for the new Hokage. Sadly, after his father saved Yumi, he had disappeared and was not to be seen for quite some time. But Yumi's fame had grown. Showing that hew as able shinobi after time that would prove to be quite a huge threat to anyone that dared to attack the village of Konoha. He even, created a specialized operation force within Konoha called "The Will of Fire". An organization that would be the last to remain should Konoha be invaded as well as the organization that does what the ANBU cannot. They were to be the highest form of warriors within the village. Except sadly, he gained the news of his father's death after a battle with the Mizukage at that time. It wounded Yumi beyond repair, and he gave his father a burial next to his mother in at his home. Letting him rest in peace finally in his life.

                      His Sannin year, was Yumi's greatest time. First, his childhood and best friend gained the throne of Hokage. He also, heard that one of his other childhood friends gain a prestigious position at another place. Yumi himself didn't not gain such prestigious title. Sensei... Leader... And husband. True, the Uchiha took the leap to eternal love. He met Akane at first platonically. Remembering her on the field of battle they were friends from afar. But that changed when she requested Yumi to help her out with her house. Every other visit brought them closer and had Yumi look at her ever so differently. To where, he'd request to take her out for dinner. Coffee. Rather anything to be graced with her presence. Such presence brought about a relation between them. One that signified when Yumi was about to leave home after working her apartment and bumped into her just as he was about to leave. Their eyes and soul connected as soon as their bodies that night. Which brought about a relationship that seemed like fantasy. Perfection. Wondrous. And finally an eternal bond.

                      Other Info

                      ↬ Likes: Loyalty, Konoha, Marriage, The pride of the Uchiha Clan, a good match
                      ↬ Dislikes: Losing, death of his family or Konoha, disrespect

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                      Strength: Hanzo's Child: Yumi was taught to learn the power of his father. He became, unlike most Taijutsu-ist, quite proficient in Genjutsu due to his father's training in chakra control and Genjutsu.
                      Weakness: Balanced Taijutsu-ist: By halving the Ninjutsu limitations [50], Yumi can learn [25] Ninjutsu, and [25] Genjutsu
                        ↬ Fears
                      Harm to Akane, the Fall of Konoha, the Uchiha falling into darkness.
                      Village: Konohagakure
                      Rank: Sannin
                      Class: Taijutsu
                      Bloodline: Sharingan
                        ↬ Stage
                      Mangekyou Sharingan
                        ↬ Implants? N/A

                      Clan
                        ↬ Clan 1
                      Uchiha

                      Demon: N/A

                      Chakra Points: 250/250

                      Missions Complete:
                        S - 4
                        A - 7
                        B - 16
                        C - 17
                        D - 19
                        E - 14


                      Opponents Defeated: N/A
                      Battle Theme: A Smooth Beating
                      Sharingan Awakening
                      Eternal Sharingan Awakening


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                            Quote:
                            SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO


                      Jutsu List:
                        ↬ 25
                        ↬ 25

                      Ninjutsu
                        Katon

                      a c a d e m y
                        • Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
                        A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
                        Note: Only one projectile at a time.
                        • Katon: Fukumen no Jutsu (Fire Release: Veil Technique)
                        A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.
                        • Boiling Point
                        Gathering chakra around themselves the ninja will begin to sweat if they haven't already during the course of the battle. They will then compress their sweat into layers using their Katon chakra to increase the temperature of the sweat bringing it to boiling point very rapidly. On command the jutsu will be released and torrents of boiling steam will explode outwards knocking back taijutsu and thrown weapons along with blocking most jutsu. The exception is Raiton which just flows through the superheated steam with ease.


                      g e n i n
                        • Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
                        Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
                        • TEXT HERE
                        • TEXT HERE

                      c h u u n i n
                        • Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique)
                        Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.
                        • Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
                        Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
                        Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.
                        • Katon: San (Fire Release: Three)
                        Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.
                        • Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique)
                        Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.
                        Note: The user must remain still while using this technique.
                        • Katon: Shi (Fire Release: Four)
                        Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni.
                        Note: This technique cannot be stacked with Katon: San wherein both hands can be used at the same time with one hand stronger than the other.

                      j o u n i n
                        • Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike)
                        Description: By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin compressed spear of heat and flame. The user then grabs the spear from his mouth and hurdles it towards the opponent, hopefully impaling it through their body. Even if it misses, this spear will cause the opponent to lose their breath because of the heat, and may cause 2nd degree burns and dehydration. This will also evaporate any water it comes within 2 feet of.
                        • Katon: Neshou Bunshin (Fire Release: Burning Clone)
                        Description: Welling chakra up, the user releases it into the air around them after a series of hand-seals. This creates clones of fire, disguised to look exactly like the user. The clones have the user’s stats. When destroyed, the clones burst into flame, capable of creating first degree burns and lighting clothing/leaves/paper/etc on fire.
                        • Haisekishou (Burning Ash Accumulation)
                        Description: Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, Asuma will expel an ash from his mouth. This large cloud begin to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion.

                      s a n n i n
                        • Moushou Kaseiken (Fierce Flame Fist)
                        Description: A fabled level of mastery, this version of the Kaseiken almost completely revolutionizes the previous. Rather than flames wrapping around a users fist, the fire instead engulfs the user completely and generally makes the user look imposing, even demonic. But these flames are much more than show. Now that the flame that was previously surrounding only the fist is available in such large amounts through the entire body, the destruction of the attack is also multiplied five-fold. However, this is a make or break technique. At this stage of mastery, the explosion itself can be controlled enough so that the user is not harmed, but the amount of chakra it takes to both control and create such force immediately user to fight at his limits.

                        • TEXT HERE
                        • TEXT HERE

                        Raiton

                      a c a d e m y








                      g e n i n
                      • Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
                      Description: A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.
                      • Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)
                      Description: This jutsu utilizes electricity in order to create static electricity within the hands, this static electricity can have nearbye things float to the users hands or repel things away with their hands.





                      c h u u n i n
                      • Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique)
                      Description: An upgraded version of Lightning Bolt, this jutsu works the same way except now it is a continuous blast of electricity. The blast can be ended prematurely by the user. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor.
                      • Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous)
                      Description: When performing this technique, the user does a single seal, (Bird), and the user disappears in a wisp of electricity. The maximum the user can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the user is attacked or is attacking.





                      j o u n i n
                      • Rensa Raikou no Jutsu (Chain Lightning Technique)
                      Description: A useful technique generally used in an attempt to take out a group of enemies by surprise. Forming electricity into both hands the Cloud Nin launches a continuous stream of Lightning at one opponent, if the technique hits one person it immediately launches itself at the next non-friendly person in range. The lightning chain specifically targets water that is found in the body, so bunshins are generally left untouched unless it's a Water Bunshin. The original number of targets this jutsu can initially hit is three.
                      • Inbikiri Seeji no Jutsu (Lightning Sage Technique)
                      Description: The user must maintain concentration for a minute (1 post) as user concentrates on sending electricity through their own muscles thus stimulating themselves to become stronger, faster and more flexible; this raises your base stats by +1/+1 beyond the cap.
                      Lasts for an entire fight before needing to be recharged.






                        Raiton

                      a c a d e m y
                      • Kawarimi No Jutsu (Body Switch Technique)
                      Description: A common jutsu - used to quickly replace a body with a close by object. This creates a confusion among the opponent(s) while creating a chance to escape, or return with a larger strike. Kawarimi is useful for avoiding attacks, and hiding from potential enemies.
                      • Henge No Jutsu (Transformation Technique)
                      Description: A user of this skill will have the ability to transform their outer appearance to that of another form, which can often be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distorted form of anything ( No such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge will be dispelled when the user would be touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.



                      g e n i n
                      • Aerial dodge
                      Description: This is a very basic in air maneuver. After focusing chakra into their feet in mid-air, the user will suddenly release it and spin-off to one side 5 ft (10 for genin, 15 for Chuunin, 20 for Jounin), which allows them to dodge an attack in mid-air. this technique is extremely useful when up against straight-forward techniques such as the Great Fire Ball and Water Dragon jutsu.
                      • Nin Shiki Kaado (Secret Information Cards)
                      Description: A technique which conceals information of an individual on a card. The information burned on the cards with chakra and can only be revealed by the user's chakra. Of course, this technique can also be used to store information on a different object and hide it, like a wall, a door, or scroll. This technique cannot be used to burn information to a card that your character does not actually know, or has known at some point in his or her life. In other words, if your character is to put information on a card about a shinobi, then that character must have met this other shinobi (or studied him through some other means), and learned from him exactly what it is the other shinobi can do before that information can be put in the cards



                      c h u u n i n
                      • Sparking Fireball: Hibana Hassha Suru No Jutsu
                      Rank: Chuunin/ Jounin
                      the user does the ordinary fireball technique but instead powers its up with lightning chakra so that it creates a blinding light around the actual attack. electricity sparks in a gyro motion around the said fireballs. It takes two chuunin to perform this jutsu or one jounin.
                      • Hikuhiku Eda no Jutsu (Twitching Limb Technique)
                      Description: An off-shoot of the Electric Overdose Technique, after the user channels a large amount of electricity in to his hand, making the chakra visible, the user can attack a specific body area of his opponent and fire electricity into it once. Whatever area is struck the muscles immediately begin to constrict and twitch in extreme pain and causes the limb to be unable to move.



                      j o u n i n
                      • Soushuuha (Manipulate Advancing Blades)
                      Description: This technique originated in the Sand and was actually utilized by the Suna shinobi Yashamaru in a failed assassination attempt. By focusing chakra into projectile weapons such as kunai or shuriken, the ninja can make those weapons hover in the air before sending them at his target with the same force he usually uses to manually throw them. Conceivably, the shinobi would be able to attack his enemy with much more ammo then he can hold in his hands. The hover effect can last up to three posts.
                      • Blinding Blast: Kuramasu Bakuhatsu No Jutsu
                      Rank: Jounin
                      After making the handsigns and slapping ones hands against the ground. A blinding blast of electricity which surrounds the actualy fire blast explodes outward blinding enemies then following up immediatly with an explosion of fire. making this jutus extremely dangerous for the obvious effect of blinding followed abruptly with a fire blast. The blast originates from the user, causing them no harm in the process.
                      • Chidori
                      This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target, increasing their speed for the duration of this attack by 1. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces.


                      s a n n i n






                        Bloodline

                      • youten Chiten B-rank
                      Using the copy and counter features of the Sharingan, the wielder may not only cancel a genjutsu they are under, but may even turn it on their opponents, leaving them trapped in their own illusion.
                      Requires Mangekyou Sharingan
                      • Tsukiyomi A-Rank
                      A powerful genjutsu used by the Sharingan wielders to achieve amazing results. If the opponent makes eye contact, they will be locked in an illusionary world; one that the Sharingan wielder controls. In this world, the opponent is at the total mercy of Sharingan user, as they are able to submit the opponent to any form of torture they can imagine for what seems like 72 hours, though this is really only a few seconds in real time. This genjutsu is incredibly hard to break without an outside force acting upon the victim. Although, a high ranked Sharingan user may break from this jutsu quite easily. This jutsu lasts for up to 3 posts, with each post acting as 1 duration of 24 hours.
                      Requires Mangekyou Sharingan
                      • Amaterasu S-Rank
                      Amaturasu is a Ninjutsu technique which uses the Mangekyou form of the Sharingan eye to create a powerful black fire. It has been said that anything within the Mangekyou's vision will burn to ash if consumed by the fire. The fire itself is said to burn for 7 days and 7 nights. Because of the amount of chakra needed to use the technique, it can only be used on a very limited basis daily. Though it is regarded as the strongest of Mangekyou's physical attacks. This move may only be used twice per a fight with a 5 post cool down between each usage.
                      Requires Mangekyou Sharingan
                      • Kagutsuchi S-rank
                      This jutsu is an off-shoot of the Amaterasu jutsu. Instead of being used for offensive purposes, this is used as a shield capable of blocking any move, devouring it before it hits the user.
                      Requires Mangekyou Sharingan


                        Taijutsu

                      a c a d e m y
                      g e n i n
                      Hayabusa Otoshi (Peregrine Falcon Drop)
                      Description: While at an elevated position, the user will grab their opponent from behind. Firmly locking them self to their back, they will lock their ankles to their neck to get their body rigid. He will then plant them head first into the ground. Essentially a belly to back pile driver, the move can provide a great concussion to his opponent's head.

                      Konoha Kage Buyou (Leaf Shadow Dance)
                      Description: Konoha Kage Buyou is a Taijutsu technique that is used to position a ninja's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a switch upper kick they will launch their target into the air. The ninja will then jump into the air to "shadow" the target with the target's back to their chest.

                      Konoha Reppuu (Leaf Violent Wind)
                      Description: Using their quickness and agility, the user moves low to the ground and spinning kicks to sweep the opponent off their feet.

                      Konoha Senpuu (Leaf Whirlwind)
                      Description: Using their quickness and agility, the user charges at their target and spins their body to do a flying round house kick on those opponents within range of attack.

                      Sennen Goroshi (One Thousand Years of Death)
                      Description: Though it is called "Leaf's Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
                      c h u u n i n
                      Dynamic: Action (Dainamikku: Akushon)
                      Description: The user will launch them self at their opponent and then use a barrage of strikes and kicks.

                      Dynamic: Entry (Dainamikku: Entorii)
                      Description: The user will throw a kunai to distract their target and will then use their speed and agility to quickly approach and attack the opponent from their blind side.

                      Konoha Dai Senpuu (Leaf Great Whirlwind)
                      Description: Like the normal Senpuu, the uses their quickness and agility to deliver a series powerful spinning kicks to their opponent.
                      Note: Must know Konoha Senpuu to perform.

                      Konoha Shoufuu (Leaf Rising Wind)
                      Description: Using their quickness and agility, the user with do a swift upwards kick at their opponent or at a weapon the opponent is wielding.

                      Shishi Rendan (Lion Combo)
                      Description: The user first performs Konoha Kage Buyou to maneuver their opponent in a vulnerable aerial position. While shadowing, the user will attempt to strike them from a vulnerable angle. If they are unable to make a clean strike, they will strike anyway as a feint, to draw the target's attention and defense to one area. He can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to the opponent's chest.
                      j o u n i n
                      Bunshin Kaiten Kakatou Otoshi (Clone Spinning Heel Drop)
                      Description: The user first uses Kage Bunshin to create several clones. These clones and the user launch themselves into the air and begin to somersault. They then come spinning down, laying their heels into the target's shoulders and head.
                      Note: Must know Kage Bushin no Jutsu to perform.

                      Bunshin Taiatari (Clone Ramming Suicide Attack)
                      Description: The user first uses Kage Bunshin to create several clones. These clones launch themselves at the opponent. Another clone will launched the real user at the target. This fast speed allows the user to get in closer.
                      Note: Must know Kage Bushin no Jutsu to perform.

                      Gouwan (Strong Arm)
                      Description: The user will first build up a high amount of chakra to their fist and then release it in an instant creating powerful strikes.

                      Konoha Dai Senkou (Leaf Great Light Rotation)
                      Description: After charging their opponent, the user will unleash a powerful kick which will spin the opponent away.

                      Tsuuten Kyaku (Bruising Sky Leg)
                      Description: Using monstrous strength, the user will raise their leg in a high arc and bring it thundering down causing massive damage to whatever it impacts. If one of the kicks or strikes were to connect, they would kill a normal ninja.
                      s a n n i n
                      Asakujaku (Morning Peacock)
                      Description: The user first opens the sixth Celestial Gate Keimon, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, they will approach their opponent in a distinctive stance. When near enough, the user will kick their opponent and launch them into the air. They will then strike them multiple times, causing the distinctive peacock fan to develop. The opponent will then fall back to the earth, covered in the strike's aura.

                      Konohagakure Style - Mastered
                      Eight Gates - Mastered
                      Shuurai Tekken Do - Mastered
                      The Denkou Kikku-Kentou (Lightning Kickboxing)
                      Mist Stance Style

                      Genjutsu
                        Genjutsu

                      a c a d e m y
                      • Etainoshirenai no Tsuujite (Through the Unfamiliar)
                      Description: Strange in its uses, this genjutsu is fairly harmless. What it does is makes any opponent who falls into its area of effect imagine that they have just undergone a certain sense of déjà vu. That is to say, they begin to question whether they are following the right path or direction since the one in front of them seems too familiar to be the right way.




                      g e n i n
                      • Suiganmourou no Jutsu (Drunken Sight Technique)
                      Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.
                      • Name: Tendou no Ashi no Jutsu (Cherub's Foot Technique)
                      Description: Considered one of the more auspicious moves in the repertoire of a Cloud Genjutsu specialist. After performing a couple of seals while maintaining eye contact with the target, the target will see a giant foot of cloud descending from the skies to step on him. Generally the entire concept of a foot about to descend on the shinobi is enough to make him disturb any particular action he had planned and instead he braces himself for the giant foot to crush him. However the moment the foot is about to touch the target it immediately dissipates into nothingness, leaving the target confused and open to attack.



                      c h u u n i n
                      • Konoha no Jumon (Spell of the Leaves)
                      Description: This is a visual jutsu that takes advantage of nearby foliage. Without moving, a user is able to make themselves appear within the blink of an eye behind a veil of leaves. That is to say, they can make a bunshin-like apparition that has their form but also manipulates the greenery around them. When they are destroyed, they pop in and expose a flurry of leaves. This technique can be compared to Oboro Bunshin no Jutsu, except that its effect is dependent on plants.
                      Note: Can be used continuously so long as the user remains motionless.
                      • Kyouchikutou no Jumon (Spell of the Oleander)
                      Description: The first truly offensive jutsu, this technique makes use of imagery to cast both fear and doubt in an opponent. With a pile of leaves or even shred paper, the user blows them into an opponents face and thus activates the genjutsu. The leaves or paper are ‘charmed’ and release the effect upon making contact with the opponent. At first the opponent is merely annoyed by these fragrance-filled, white petals being blown in their face. But then, after a few seconds, the techniques effect kicks in and makes the opponent think and feel that they’ve been poisoned. Nothing serious, of course, but just the thought of being poisoned and having only a few minutes to live can cause so much stress on a person that it may cause them to faint. This causes obvious hindrances to combat.
                      • Kagemazeru (Shadowmeld)
                      Description: This jutsu allows a person to visually manipulate shadows in a manner that essentially combines all the previous ones like it. The user is able to create shadows of any proportion out of thin air and even, in good conditions, become near-invisible within them. They do this by making eye contact with an opponent and locking them in this very subtle genjutsu. Other senses, most especially touch, override this technique though.
                      • Aki no Hibiki (Echo of Autumn)
                      Description: Yet another jutsu that makes use of imagery, this one takes into account both plants and wind. By making eye contact with the opponent, they are able to rearrange the scenery around them to their needs. They cannot create an entirely new environment; merely shape the existing one in any way they see fit. This allows for a multitude of options in tactics and serves to easily confuse even the most perceptive of opponents. The wind aspect here is secondary option for most user’s since they can simulate the sensation of wind in an opponent’s mind as well. The use of this ability can be very misleading.
                      • Name of Jutsu: Reisei Waru no Jutsu (Sanity Shatter)
                      Description: This is a fearful mind affecting jutsu. It has the potential to literally shatter a person's hold on sanity. It works by using betrayal, and as such, can only be sued by someone who has felt strong emotiions of being betrayed, be it from being severly hurt by a friend, or seeing the friend betray their viilage and dreams. The jutsu draws those feelings of betrayal and projects them into the target's mind, creating images appropriate to the victim. This could manifest in a seeing a loved one die, or being attacked and killed by close friends. This jutsu take one turn to create, and another to utilize, giving the target ample time to get away. Victims of this jutsu that somehow retain their hold on sanity will become distrustful of all around them, as the jutsu creates a lingering sense of paranoia in the victim's mind. This can be cured by intense care, or by a deep trust that is reaffirmed. If the victim falls in true love, the jutsu is erased permanently. Also, this jutsu cannot be used on one person more than once. If the jutsu fails the first time, the intended victim becomes immune to it from then on.
                      • Tenjou Gyakumodori (Heaven and Earth Reversal)
                      Description: This simple genjutsu is one that is used for testing the skill, logic and handling pressure abilities of many academy students and genin. When applied on an opponent or a test subject, they will feel as if they are upside down with their feet still on the ground but feeling as if the direction of “down” is the direction of the sky. This genjutsu puts much stress on the mind of an opponent, since there is a strong feeling (mainly because the user has suggested it into the opponent’s mind) that if heshe would move one of their legs, heshe will “fall” into the sky. This genjutsu is superb at testing which genin or academy student has the bravery of taking a calculated risk, and is most used by academy teachers, rather than in combat.
                      There is a very easy way to defeat this genjutsu, hence its simplicity and the common use of it as a test: you only have to move one of your legs and the directions of up and down automatically right themselves.
                      • Atama Kusari No Jutsu (Chained Mind Technique)
                      Description: This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
                      *If the target cannot see the shinobi's hands, the technique will not take hold.
                      • Name: Kumo ni Shikkyaku (Falling from the Clouds)
                      Description: A multiple part technique, in the first post the user begins performing hand seals and calls forth a large fog. In his next post he then shows one final hand seal the target of the genjutsu then all of a sudden notices the fog coming toward him encasing him into a cloud. The victim(s) then feels himself ascend into the skies, or so it seems. Then, when brought up high enough, the cloud begins a rapid descent towards the ground, enabling the user to see what is happening. Overall the effect is quite horrible as the body begins to feel itself reaching a Negative G-Force level of 1 which includes nausea, wasted adrenaline, possible blurry vision, definite tunnel vision, and if the genjutsu is not dispelled quickly enough total red out of vision. The genjutsu finishes as the ground is shown and the opponent wakes up on the ground.
                      • Go Kasho Fuu: Raikou Seki no Jutsu (*Five Point Seal: Lightning Barrier Technique)
                      Description: A technique similar to Thunder Signal but proves to be stronger by manipulating the senses of the target, by flashing a number of seals the shinobi primes an area or object with a genjutsu. However unlike Thunder Signal when a target attempt to walk through the area or tampers with the object that has been primed he receives an awfully realistic illusion of being electrocuted that even includes the smell of burning flesh. Specifically if the genjutsu was primed on an object the target may have difficulty letting go. One can simply dispel the genjutsu to remove the barrier.
                      • Name: Fukyuu no Jutsu (Immortality Technique)
                      Description: This simple skill make it so no matter how much the opponent damages the user, the user will not show any sign of injury. It will hide limping or any other sign that something is wrong even the smell and sound of blood dripping. The genjutsu will only affect those who were the intermediate area when the genjutsu was used, those who the user wishes and those who are just arriving are not affected. The jutsu is initiated via a bit of theatrics. The user forms a few handseals and gathers electricity in his or her hand. However, this electricity is actually illusionary. Then the user presses this hand into his or her chest and the electricity wraps around the user’s body and seems to dissipate into it. Finally, the user claims to have performed a rapid regeneration jutsu that will heal his body as he fights. With that, the genjutsu is fully cast.
                      •Name: Kukan Hyouketsu no Jutsu (Body Freeze Technique)
                      Description: This genjutsu, like Fukyuu no Jutsu, starts with the user gathering a small amount of illusionary electricity in his hand, but then must physically contact the target in order to fully initiate the genjutsu. When the user hits the target, the electricity seems to discharge and the user tells the target that he has reduced the target’s metabolism, reducing the amount of body heat that will be generated. Soon after, the target begins to feel very cold, and afterwards they will start to get the symptoms of hypothermia: shivering, slurred speech, loss of coordination and sluggish movements. Applying a suitable amount of heat to the body defeats the Genjutsu.
                      • Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
                      Description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
                      • Nise Shookanjoo No Jutsu (False Summons Technique)
                      Description: This crafty technique has the user mimic the hand gestures used to perform a summon; however, nothing is actually summoned except for an incredibly lifelike illusion shaped to the caster's will. Since the only thing being created is a chakra projection and not flesh, this genjutsu can be used by lower level shinobi who would normally not have the skills to perform an actual summon. The catch is that the shinobi's genjutsu skills will determine the size and detail of the chakra projection. (A genin might be able to create a false summons of a tracking dog, while a jounin could create a false summons of Gamabunta himself). The illusion is extraordinarily lifelike, in fact is indistinguishable from the real McCoy (of course, not to the Byakugan or Sharingan); its movements are controlled directly by the shinobi. If attacked, the chakra projection will stay there, but any decent ninja would figure out it's an illusion and simply ignore it then. The best use of this technique would be for intimidation or as a bluff ("that punk kid shouldn't be able to summon THAT! He must be a genius!").

                      Note: Making an illusion of higher level summoning can only be done by jounin-ranked genjutsu specialists. Anyone else is limited to medium-sized summons at best (Orochimaru's snakes at the Forest of Death, for example)
                      • Nemuri (Sleep)
                      Descripiton: A genjutsu technique where the ninja places their hand on their target's shoulder and forces them into a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat.
                      • Kyouboku no Jumon (Spell of the Trees)
                      Description: This jutsu, clearly, requires the presence of trees to work. Its effect is simple enough but valuable when trying to escape an opponent. By altering the surrounding trees in an area, the user is able to create a path by which an opponent is ‘forced’ to take. So, rather than being followed into one area, the user can force their opponent to follow another, possibly into a trap. This jutsu is hard to detect because there is very little difference between these imaginary trees and the real thing. Except, of course, if the pursuer is clumsy enough to run or leap into the illusion. That or, of course, they are following the user by any other means besides sight and sound.
                      • Chousen no Hibiki (Echo of Defiance)
                      Description: With this technique, the user wears down an opponent’s resistance to genjutsu by attacking one of the five senses. Using an item of their choice, or even a set of items, they imbue their chakra into them and use them to release specific reactions. The reactions are psychologically inhibited and occur in the span of a few seconds, activated by both sight and touch. An opponent merely imagines themselves going through one of these reactions in quick spurts: blurred vision, delayed motor reaction, dulled sense of hearing, and trouble breathing. When used over and over again, they wear an opponent down and make other genjutsus more invasive.


                      j o u n i n
                      • Name: Hyudora Bunshin no Jutsu (Hydra Clone Technique)
                      Description: At first targets of this illusion may believe they are fighting against Kage Bushin clones but as when a clone is hit, it splits into two clouds which reform into two new, separate clones. When one of these is hit, the same process occurs. In short order the target of this technique may quickly come to believe that fighting back against the clones is only making things worse for them and they may attempt to flee or simply defend. A kai will dispel all clones.
                      • Hitoshirenu Shin'i no Jutsu (Hidden Mind Technique)
                      Description: A genjutsu that is actually mistaken for Raiton ninjutsu, the shinobi forms a series of hand signals and as such a series of clouds form in the sky and immediately discharged a thin but well curved arc of lightning that hits their suspected target. However this is only a mere distraction for the real genjutsu, after being hit the user's sight becomes overexposed to light, and then immediately notices that the world has gone still. If he attempts to move he discovers he is unable to, caught in the single moment that has occurred. Talking or thinking causes an echo and soon the target begins to realize that the world has gone still and generally panics.
                      • Chototsu (Recklessness)
                      Description: This technique is quite powerful even for this stage of learning, but has certain drawbacks which help convey both its seriousness and fallouts. Using the necessary amount of the seals, the user begins to hum as if in meditation. This sound carries out across the field of a battle and affects everyone in its vicinity; including allies. Once activated the jutsus inhibits certain extents of rational thought by portraying the user as overly skillful. This, in turn, causes them to become overly brash and confident. And though this doesn’t necessarily improve combat effectiveness, it does block out certain skills from a victims memory. In short, it makes them ‘forget’ to use certain techniques and only allows to them use more simple ones. In allies, this works exactly the same. However, in allies, the most usual case is that they know the user has this technique at their disposal and will recognize it in time so as to mentally block it with Kai.
                      • Naisenranki no Jutsu (Internal Spawn Technique)
                      Description: Once that target is caught in the genjutsu (by seeing the user perform sealing) they begin to feel something moving inside of them. In a few moments slimy, blood covered tentacles come out of every orifice (mouth, nose, ears, eyes anything else in your imagination, wounds) in their body. It tastes like blood and many other bodily fluids (and makes strange squelching sounds). One of the effects is causing a gagging reflex. This gives the feeling of a helpless sort of weakening on the body.
                      • Kouchi no Jutsu (Slow Down Skill)
                      Prerequisites: Tenjou Gyakumodori (Heaven and Earth Reversal)
                      Description: After performing the necessary hand seals the user may attack. However, to the victim it takes five seconds longer for the user to even do the attack. Essentially, the user has a five second delay advantage over the victim. As soon as the victim and the user make bodily contact this jutsu is dispelled.
                      • Hyoukai Nikutai no Jutsu (Melting Flesh Skill)
                      Description: Upon watching the user form the necessary hand seals, the victim will see many chains suddenly surround and bind him to the ground, upright. Slowly, he will feel the flesh on his bones melt and drip to the floor, all over, on his limbs and torso and face. There is a great deal of illusionary pain involved, of course… Even after the effects are over, the victim feels compelled to pat himself, just to make sure he isn’t really melting.



                        Bukijutsu

                      Nunchuki ~ Chains of Fury - Mastered
                      The Elegant - Mastered

                          Other Info: (regarding important shinobi info)


                        Quote:
                        ( Will be custom )


                      Style: Unorthodox - Mixed
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PostPosted: Thu Jul 17, 2014 5:03 pm

                      XXXXXXXXXXXXXXXXXXXUser Image

                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


                      Name: Kokunai Fuwa
                      Nickname:
                      Age: 13
                      Gender: Male
                      Ethnicity: caucasian
                      Height: 5'9
                      Weight: 150
                      Personality: Phlegmatic| Playful| Perceptive
                      Sexuality: Straight
                      Family: None

                      Theme Song: Click
                      Nindo: Big Things Have Small Beginnings
                      Background Info: Kokunai's family either deserted him or died at a young age, either way all he knows is they are gone. Ever since he could remember he had been wandering until he came to Konoha where he found his home. He arrived and instantly was drawn towards the idea of being a ninja. With no ties to family or anyone to protect the idea of protecting himself and his village at the same time marveled him. He is a mystery to most people an came from nothing but he is determined to prove his motto correct, showing the world that "Big things have small beginnings".

                      Other Info
                      Kokunai is a very inquisitive and perceptive person, he will start off quiet probing tand observing those around him and then will begin interaction once he feels he has observed all he can. His calculating personality causes him to break down many situations to try and find people motivations as well as his own behind their actions.


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇


                      Strength: Swordsmanship, Emotional Control, Speed
                      Weakness: Brute Strength, Genjutsu
                        ↬ Fears
                        Someone he can't read or understand

                      Village: Konoha
                      Rank: Genin
                      Class: Assassin Class
                      Bloodline: N/A
                      Clan: N/A

                      Demon: Matatabi Host

                      Strength: Weapon Skills

                      Chakra Points: 100

                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -


                      Opponents Defeated: 0
                      Battle Theme: Click


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇



                            Quote:
                            SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO


                      Jutsu List:
                        ↬ Number learned: 5
                        ↬ Number to be learned

                      Ninjutsu
                        Element 1

                      a c a d e m y
                        • Anrokku no Jutsu (Unlocking Technique)
                        • Nawanuke No Jutsu (Rope Untying Technique)
                        • Henge No Jutsu (Transformation Technique)

                      g e n i n
                        • Aerial dodge
                        • Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)



                      c h u u n i n
                        • TEXT HERE
                        • TEXT HERE
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                      j o u n i n
                        • TEXT HERE
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                        • TEXT HERE

                      s a n n i n
                        • TEXT HERE
                        • TEXT HERE
                        • TEXT HERE

                        Element 2

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n
                        Taijutsu

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n
                      Genjutsu
                        Element 1

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n
                        Element 2

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n

                          Other Info: (regarding important shinobi info)


                        Quote:
                        WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING


                      Style: (if you have a certain style of fighting, write it down here)
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