Zoobey
DEATH BECOMES YOU
gaia_crown [ LOCATION ]
gaia_crown [ SETTING ]
gaia_crown [ MISSION ]
gaia_crown [ MECHANICS ]
Roll 1d20 for encounters - after three humans have been herded to the woods, proceed to Stage 2.
Stage 2: Killing the Hunters
gaia_crown [ BONUS MECHANICS ]
gaia_crown [ REWARDS ]
gaia_crown [ LOCATION ]
Aokigahara, Japan
gaia_crown [ SETTING ]
"The forest of Aokigahara is known as a place that draws from both urban legends and lore, as well as modern fact- a place of death and suicide, people go in, intending to end their lives. As a result hunters regularly go in and either pose as civilians and act to curb those who seek death, or they go in and gather remains, returning them to local officials under the guise of a volunteer group. Anything they can do to try and curb the ever growing perpetuation of FEAR the forest generates from it's notoriety. The land is quiet and has few animal inhabitants. Yet the lack of human intrusion in many parts has made it relatively difficult to trek once off of paths- a fact that poses no problem to the veteran horseman. Hunters reside in small units scattered through the forest, using high grade mobile barrier daggers and gear to protect themselves from the occasionally FEAR saturated forest. "
gaia_crown [ MISSION ]
The forest itself is a place that draws in death of humans naturally. The hunters have long fought a losing battle here in attempting to stem the flow of FEAR from these woods yet now is an opportune moment to strike. Humans are awash in hopelessness as their control of their world slips out from under them; the sound of death calls them like a siren's song. The hunters here will come if they see humans on the move, attempting to save them from their own fate. Herd the humans to their demise to draw the hunters from the safety of their hidden little hole of shields, and destroy them.
gaia_crown [ MECHANICS ]
Stage 1: Drawing out the Hunters
Roll 1d20 for encounters - after three humans have been herded to the woods, proceed to Stage 2.
Human Encounter! Coax them gently into the woods and urge them to do commit their final act...
Hunter Encounter! The hunter was scouting the woods and has spotted you. Move onto Stage 2 Immediately!
Human Encounter! Coax them gently into the woods and urge them to do commit their final act...
A gun, empty sits next to single spent bullet. Oddly, there is no body near it.
The sounds of a group of humans in the distance calling for someone. They are trying to save a lost soul and thus, are not prime targets. Best to keep moving.
Human Encounter! Coax them gently into the woods and urge them to do commit their final act...
Signs of Life- tags on the trees show humans that have walked these paths before..yet none are here now. Unfortunate.
Human Encounter! Coax them gently into the woods and urge them to do commit their final act...
Hunter Encounter! The hunter was scouting the woods and has spotted you. Move onto Stage 2 Immediately!
Human Encounter! Coax them gently into the woods and urge them to do commit their final act...
An abandoned car on the side of a small dirt road- It looks to have been there a while, and an empty infant's car seat sits in the back.
Hunter Encounter! The hunter was scouting the woods and has spotted you. Move onto Stage 2 Immediately!
Human Encounter! Coax them gently into the woods and urge them to do commit their final act...
A small bouquet of flowers sits near a oddly shaped stone. There are no words. Only the flowers- white lilies- that perhaps hint to the meaning of this offering.
Human Encounter! Coax them gently into the woods and urge them to do commit their final act...
A man with a gunshot wound lays on his back, expression shocked. He must be freshly dead, as few flies have found his corpse. No gun is nearby yet the wound is distinct in it's human origins.
Hunter Encounter! The hunter was scouting the woods and has spotted you. Move onto Stage 2 Immediately!
Human Encounter! Coax them gently into the woods and urge them to do commit their final act...
A well decayed corpse clatters as your foot collides with bone. There is nothing left to really hint who this might have been- other than a very broken pair of glasses and a small now damaged journal rendered illegible by weather and rot.
Human Encounter! Coax them gently into the woods and urge them to do commit their final act...
Stage 2: Killing the Hunters
Hunters come in sets of three. Their combined HP pool is 120, though every 40 damage you deal means 1 hunter has been killed.
Having spotted you the hunters begin their offensive, and do 3 damage for each turn. After you take out one group... dark you return to exploring to draw out more?
If you feel up to the challenge, return to stage 1 and herd more humans. Repeat as many times as you like. This mission is considered complete after you have eliminated 1 hunter group minimum.
gaia_crown [ BONUS MECHANICS ]
All Elder horsemen may skip to stage two if they so wish after 1 human encounter, their skills allowing them to herd more than 1 human at a time.
Please apply these bonuses based on your clan:
Conquest: So long as all 3 are alive, you do +2 damage to each successful hit.
Famine: Last Man standing- When the Last hunter remains, dish out +1 damage for each successful hit.
War: Fearsome Screech- Letting out a battle cry in the silent forest causes the hunters to be alarmed, stopping them from damaging you every 5 turns.
Death: Natural bonus! +1 to damage for each successful hit.
gaia_crown [ REWARDS ]
+1 Additional RP point for completion