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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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Luridel

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PostPosted: Thu Jul 10, 2014 7:29 pm
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PostPosted: Thu Jul 10, 2014 7:31 pm
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AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Estel Herald
Nicknames: 'stel
Gender: Female
Age: Recently deceased ("Sixteen")

Faction/Race
Ghost (Wisp)

Natural Ability:
Guide: This clan of Wisps has a very strong sense of direction - they are good at finding people, places, and things. This manifests more as an instinct than something they can pin down in words - they might not know how to get to a certain place when looking at a map, but if they pick a direction and get moving, they will usually end up at their destination.

Personality:
Estel is aggressively friendly, sometimes even charming. Behind her loud and outgoing persona is a quiet desperation to be remembered, to be loved, to last somehow. She tries to stay tangible whenever possible, and she hates feeling alone. She is, if not 'alive,' still existing, and this fact makes just about everything seem wonderful to her.

Her lack of memories of a past life bothers her immensely. She feels like she has lost something extremely important to her and is constantly searching for anything that feels familiar or that she is predisposed towards or against, trying to analyze what her former connection might have been. Whoever she was in life, it seems that her former self had very strong feelings about nearly everything. Estel is constantly overwhelmed with extreme enthusiasm over the most mundane of things, and she has no idea why.

Afraid of losing her memories once again, Estel keeps very meticulous journal documentation of everything that happens to her. She is also a hoarder and has a very difficult time getting rid of anything she owns.

Why are they enrolled in Amityville Academy?
Estel is desperate for any information whatsoever to hold on to. She feels very ignorant, and she hates that. She wants to learn who she is, why she's here, and, ultimately, what to do next. The compulsion she feels to learn is so strong that she doesn't particularly care what she's taught.

FEAR:
Scrying (Type: The Eye): As a guiding spirit, Estel is difficult to distract from what she wants to find. If her opponent is invisible, difficult to see, highly mobile, or otherwise concealing themselves, Estel has good instincts for being able to locate her opponent(s).

Physical Description:
Eye Colour: Violet, occasionally glowing. Usually not glowing.
Hair Colour/Style: Black and parted exactly down the middle, cropped a little below her chin. No bangs.
Skin Colour: Pale.
Clothing Style/Colours: She wears a seifuku-style school uniform in monochromatic black and white, with short sleeves - perhaps she was a student before she died. However, her socks don't fit uniform standard - long, thigh-high socks with horizontal stripes in bright rainbow colors. She wears the student skull pin attached to a white armband on her left upper arm, and a yellow hairpin shaped like a crescent moon in her hair.
Extra: Petite, delicate build - might look even younger than her age. Five feet, four inches tall. There is heavy bruising around her neck, as if she was strangled. Even when fully tangible, she has an ephemeral look to her.
References:
Hair style/color is basically like this. Here is a photoset of the type of seifuku I'm imagining her wearing, with the difference that everything that isn't white should be black instead of red/blue (so: black skirt, black around the shoulders + bow, white shirt). Her socks are... something like this. Crescent hairpin would be worn on the left side of her hair (to the right, as we face her, so the same side as the armband side). Crescent pin placement is probably the biggest difference from my Gaia avatar.
 

Luridel

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Luridel

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PostPosted: Thu Jul 10, 2014 7:33 pm
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PostPosted: Thu Jul 10, 2014 7:43 pm
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Luridel

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Luridel

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PostPosted: Thu Jul 10, 2014 7:46 pm
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PostPosted: Thu Jul 10, 2014 7:47 pm
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stats //
HP // 40/40
attack // 2d8 -6
defense // 1d6
fear Can only use one T2-level Fear and one T1-level fear once per battle.

FEAR //
Scrying (Type: The Eye, T2): As a guiding spirit, Estel is difficult to distract from what she wants to find. If her opponent is invisible, difficult to see, highly mobile, or otherwise concealing themselves, Estel has good instincts for being able to locate her opponent(s).
Dice: 2d4
First Dice: represents your Accuracy.
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Second Dice: represents how many turns the effect lasts.
xxxxx 1: One Turn
xxxxx 2-3: Two Turns
xxxxx 4: Three Turns
Effect: Target subtracts -4 instead of -6 to determine damage. If used and the ally uses a Fear, add +2 to the ACCURACY result/dice. If the Fear does not have an accuracy, add it to the total. Be sure to note this in your post and double-check any attacks made against you!

Sustenance (Type: The Chill, T1): Estel's presence can be soothing and inspiring to her allies, motivating them to stay on their feet for longer.
Dice: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 10


learned abilities //
Beginner First Aid
Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching.

Beginner Speed Boost
Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired.

Beginner Summoned Object
Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, you may choose to use your Crafts skill to summon a small craft-and-paper created guardian. Roll a six-sided dice. If odd, the guardian will defend you for two damage for the next three turns. If even, it does nothing. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: You can create and summon a small craft-and-paper created guardian from any piece of paper/napkin/ etc. It doesn't do much but float around, and it's a little less entertaining than a minipet...
 

Luridel

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Luridel

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PostPosted: Thu Jul 10, 2014 7:48 pm
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Growth Points:

You earn 1 point for every:
- One piece of fanart drawn OR commissioned by you for anything related to the shop. (max 5 points per year this way)
- One complete RP; you must have written at least 800 words in that RP for it to count as a point.
- One complete classroom RP; you must have written at least 800 words in that RP for it to count as a point.
- One complete homework assignment for a class that assigned it.
-----NOTE: For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point. Merely growing the minipet does not count!
- One complete battle, with just rolls (800 word count not required)
- Five minipets grown to their final stage. You get one point for every five minipets; you can claim a maximum of 5 points per year this way.
- One complete solo, at least 800 words long

You earn 2 points for every:
- One complete battle RP; must have filled-out RP actions, not just dice rolls.
- Character 'plot assistance' (ie for events)
- One complete GM'd classroom rp

You may earn ??? points for:
- Special events run by GMs may have point prizes for participants; to claim these in your tally, make sure to link to the post where points were awarded. Be sure to also link to your post that fulfills the requirements on the tally.


You may earn bonus points for:
- EXTREEEEEEME! WORDCOUNT! Those who choose to write particularly prolifically - perhaps an involved solo plotline, or a very involved single RP, may earn bonus points. You can get +1 bonus rp point for every 10k words you write in a single RP/solo, up to 50k words. (So the most you could get from any RP/solo would be 6 points: +1 for over 800 words, +1 more when you hit 10k, and +1 more point for every 10k you hit after that point.) Please note that GM/event ORPs do not count for these bonuses.


Growth Requirements:

Year 1 to Year 2: *( There is a 4 month OOC cooldown from Y1 to Y2)
50 growth points + final exam (pass or fail) = graduation to Year 2

Year 2 to Year 3: *(There is a 6 month OOC cooldown from Y2 to Y3)
75 growth points + final exam (pass or fail) + teacher battle (pass or fail) = graduation to Year 3

Year 3 to Alumni: *(No OOC cooldown from Y3 to Alumni)
50 growth points + completing the prerequisites + final exam = graduation from Amityville Academy


Year 1 // TOTAL: 50
// 5 x 1 point = 5 points - Complete Fanart (x, x, x, x, x)
// 1 x 1 point = 1 point - Complete Solo (x)
// 4 x 1 point = 4 points - Complete PRP (x, x, x, x, x)
// 4 x 1 point = 4 points - Complete Classroom RP (x, x, x, x)
// 4 x 2 points = 8 points - Complete Battle RP (x, x, x, x)
// 5 x 1 point = 5 points - Minipets (x)
// 1 x 2 points = 2 points - TiH Anniversary Pre-Release Scavenger Hunt (x)
// 1 x 10 points = 10 points - Carnival Booth (x)
// 1 x 5 points = 5 points - Running for Student Council (x)
// 5 x 1 point = 5 points - Purchased from Black Ticket Vendor during Seven Knights meta (x)


Year 2 // TOTAL: 30
// 1 x 13 points = 13 points - From the Seven Knights Meta (x)
// 1 x 2 points = 2 points - From the Book Room Solo (x)
// 5 x 1 point = 5 points - Minipets (x)
// 1 x 10 points = 10 points - Day Zero Meta (x)  
PostPosted: Thu Jul 10, 2014 7:50 pm
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YEAR ONE
in progress //
// Once you find your center [Mentor PRP] Shun
// A refusable offer [PRP] Shun

complete //
// the first day of the rest of your afterlife [Solo]
// Up on the rooftops [PRP] Shun
// Arts and Crafts 101 [Open Class] Nimbus
// Trashology 101 [Open Class] Xavier
// also, books [PRP] Quillan
// School of hard knocks [1v1] Shun
// First Aid 101 [Open Class] Xavier
// Practice Makes Perfect! [1v1] Quillan
// Wax on Wax off [1v1] Shun
// is it always like this [PRP] Shun
// Thunder Road [Open Class]
// squishy little first-years [3v1] Shun, Quillan, Nimbus
// Knife Throw [Event] [Booth] Shun, Lock
// Estel for Secretary [Event] [Booth]
// [Automated Exam] House of Horrors (Estel)

a while ago //
// staircase blues [PRP] Alette
// How fast can you fly? [PRP] Shun, Hel
// I Didn't Sign Up For This [PRP] Lock, Xavier
// go everywhere, meet everyone [PRP] Camilla
// Be Welcome [PRP] Amarus
// the what olympics [PRP] Wally


YEAR TWO

in progress
// [ORP] School Lunch (OPEN TO EVERYONE YES YOU)
// [GM ORP]Now we got Bad Blood
// [Open Class] How Not to be Seen (Estel)


complete
// [ The Book Room ] [ Estel ]

a while ago  

Luridel

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Luridel

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PostPosted: Fri Jul 11, 2014 12:56 am
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// students
Quillan Atramentis // Estel met Quillan in the library and decided they would be friends. She feels at ease around him, possibly because they both like books.
Xavier Blackthorne // A reaper Estel has taken a few classes with.
Nimbus Heavensbee and her familiar Cirrus // Estel met Nim and Cirrus in Arts and Crafts. She's a little confused about the distinction between reaper and familiar, but has decided she likes the duo.
Shun Kuroda // Estel ran into Shun on her very first day and decided they would be friends. He is teaching her how to fight. Fighting hurts. She looks up to him as an alumni of the school.
Hel Selie and her familiar Famine // Estel met Hel through Shun, and has decided Hel is awesome.
 
PostPosted: Fri Jul 11, 2014 2:51 am
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box // here

User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.
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Luridel

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Luridel

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PostPosted: Fri Jul 11, 2014 10:44 am
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worn or carried //
// A dark brown shoulder bag that Estel carries around just about everywhere. She keeps her school supplies in here.
// A golden crescent hairpin, which is not actually made of real gold. She never takes this off. Ever.
// Her student pin, which Estel wears on an armband on her left arm.
// A few notebooks, pens, pencils, and a small pair of scissors. Why does she carry scissors? Why don't you?
// A scrap of paper with Quillan's phone number on it.


in her room //
// A journal! She would be very unhappy if anybody read this. It has a lock on it.
// The key to her journal is also hidden in her room... somewhere.
// A small bat-shaped beanbag Estel won at a carnival booth.
 
PostPosted: Fri Jul 11, 2014 10:53 am
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instrumental // playlist
// Yvona
// battle in the land of the dead
// floating tile world (remix)
// star-stealing girl
// the spine (hummed)
// kuroi light
// sinone
// intermission ~ the deepening of the night
// inspiriting

non-instrumental // playlist
// sidewalk chalk
let me tell you how great it is to be here
// jig of life
now is the place where the crossroads meet
will you look into the future?

// countdown
hey, now, wake up
it's a beautiful day

// brand new morning
your voice will cross over the world to me someday  

Luridel

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Luridel

Loyal Gatekeeper

PostPosted: Fri Jul 11, 2014 11:00 am
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appearance //
// official y1 art by chimarii  
PostPosted: Fri Jul 11, 2014 11:07 am
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links //
// plot page
// inspiration tumblr
// July 2014 SUMMER SALE point log
// Seven Knights meta journal  

Luridel

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Luridel

Loyal Gatekeeper

PostPosted: Fri Jul 11, 2014 11:08 am
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THIS IS HALLOWEEN // Zoobey, Marushii, Lizbot.
art // Chimarii! <3  
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