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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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PostPosted: Sun Aug 17, 2014 10:42 pm
For the Abyssals.

I will be editing in a code momentarily.

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
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XXXXXXXX abilityXinfo
Awakened Abilities:
#1 -

# 2 -

Awakened Power:

Abyssal Power:

Combat Niche: Defense/Offense

Daiten:
Speed: (When Awakened)
Strength: (When Awakened)


IMG OF AWAKENED FORM


XXXXA W A K E N I N G
Level of Awakening: (Halfling Soul, Awakened Soul, etc)
Awakened Form:

Invulnerable Areas: Yes; some places are virtually impenetrable




[color=white]XXXXX[/color][size=24][color=crimson]▇▇[/color] [/size][size=18]♚[/size][size=24] [color=crimson]▇▇[/color] [/size][size=14]┈┈┈[/size] [size=18][b]┆[/b][/size] [size=20]POWER[/size] [size=24][color=crimson]▇▇[/color][/size][size=2][color=white]X
X[/color][/size]
[color=white]XXXXXXXX[/color][size=15]{[/size] ability[color=white]X[/color]info[size=15]}[/size]
[size=11][b]Awakened Abilities:[/b]
#1 -

# 2 -

[b]Awakened Power[/b]:

[b]Abyssal Power[/b]:

[b]Combat Niche[/b]: Defense/Offense

[b]Daiten[/b]:
[b]Speed:[/b] (When Awakened)
[b]Strength:[/b] (When Awakened)[/size]

[align=center]IMG OF AWAKENED FORM[/align]

[color=white]XXXX[/color][size=12]A W A K E N I N G[/size]
[size=11][b]Level of Awakening[/b]: (Halfling Soul, Awakened Soul, etc)
[b]Awakened Form[/b]:

[b]Invulnerable Areas[/b]: Yes; some places are virtually impenetrable [/size]
 
PostPosted: Mon Aug 18, 2014 1:43 am
User Image - Blocked by "Display Image" Settings. Click to show.

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
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XXXXXXXX abilityXinfo
Awakened Abilities:
# 1 - Arcadia S
This ability allows Gabriel to simplify himself into one singular molecule. For as long as this technique lasts, he is literally completely invincible, all attacks simply bouncing off of him. However, he cannot move himself whatsoever while in this stage or it will end immediately. This is essentially to nullify damage from an incoming attack. It can only be used three times in one battle.

# 2 - Two Steps from Hell B
Gabriel can instantly transport to where he was two seconds ago, twenty seconds ago, or two minutes ago. This is essentially a fall-back technique for if he cannot blink to his feet safely.

# 3 - Antissa C-S
This ability is essentially a super-enhanced version of Gabriel's left arm ability to create projectiles. It does the same thing, except with added daiten density to make them exceptionally difficult to deal with. It also increases the quantity from eight to thirty-six.

# 4 - Medulla D
This allows Gabriel to alter his genetic material to be able to burrow and exist underground. It's essentially the earth military movement skill, but with some extended usage.

# 5 - Mono C-S
Utilizing a daiten connection between Gabriel and the projectiles from either Cascade or his passive left arm ability, Gabriel can instantly enhance the projectiles with intense energy. This can very quickly, and very easily result in an enemy's unsuspecting death.

# 6 - Burial at Sea S
Gabriel will kneel, and curl into a ball. The result is a horrific power that ties directly with his "Ribbon" ability. He will release tons of thousands of ribbons from his body, the bladed tendrils voraciously hunting after the opponent(s). They will pursue them limitlessly until they are destroyed, or Gabriel calls them off. As a result, he cannot offensively use his ribbons for another three posts. His body can detach from these ribbons, allowing him free mobility as they ruthlessly pursue the foe. They will act much like vipers or a flurry of blades, depending on which form of assault would be more efficient.

# 7 - Loss Aversion S
If Gabriel can get within five feet of his opponent, he can force their mouth to open by using this ability. He will then open his own mouth, and a light blue string of energy will connect their daiten and chakra together. Because of the specifics of this connection, enemies cannot transfer techniques through this cord of energy. Instead, what results is that the chakra in the enemy's body quickly converts into daiten, an energy that they cannot control. If the connection is maintained for more than fifteen seconds, the amount of daiten in their body will snap a fuse, and they will become permanently crippled, much like a pre-awakened abyssal. They will slowly regain their chakra, but for the purpose of the battle, and future battles, they're basically ********. If this technique is used - get the ******** away from Chris. Even a higher ranked technique can't break the connection, only physical distance.

# 8 - The Vision of Escaflowne SS
Gabriel will plant a standing tower of "paper" on a location. It will be about the size of your average water bottle. It will be glowing bright white. Then, he'll plant another. And then he'll plant one more. This will form a triangle. Visibly, lines will connect from the three points to illustrate the triangle. Depending on the radius of the triangle (max, about 500 ft. in circumference), the lines will take faster or slower to connect to each other. Once the triangle is formed however, there is no getting out. An impenetrable wall beyond humanity's reach will block you from leaving this radius. And, inside of the wall, reality itself will begin to change. Angels will sing and the world will glow gold; the sky will open and reveal a great white. Then, the white and the gold will come inside. The great light will surround you. And then it will shut off all of your bodily functions. You will be slowly, brutally, painfully killed. You will begin to mutate in your final moments as well, as if you were effected by a massive amount of radiation. You will develop awful genetic malfunctions and grow hideously deformed. It's the end.

Gabriel can pass through the impenetrable wall and is immune to the effects of this ability.


Awakened Power: Upgraded Arms
This awakened ability allows for Gabriel to channel a ridiculous amount of natural energy through the "veins" of his cyborg-esque arms. The natural energy will then be amplified and will begin to radiate outward, causing disturbance in the surrounding area of fifteen feet, to anyone save for Gabriel. Firstly, it will throw enemy attacks off trajectory by a medial amount. Second, his arms may focus the natural energy in one swipe/punch and cause for the impacted area to be virtually erased from existence. Third, he may expand the energy outwards to infect anyone within twenty feet of him with open cuts. The energy will inhabit them and seriously damage their body. Their attacks will automatically be thrown off of trajectory without even entering the fifteen foot radius, and combat will essentially be impossible, which makes running the solution. A medic can cure this issue. Finally, the natural energy stored may be used to fire a fast, large and deadly laser beam from the center of his palms, allowing for constant pressure on the field.

Aesthetically, this looks much like Gabriel's arms glowing white and emitting a blue field of energy around them.

Abyssal Power: Return to Sender
Gabriel may leave his foot behind in a particular area, as per his upgraded feet. Like this, he is still able to move at the same speeds, utilizing his spiritual foot (also as per the upgraded feet). This abyssal power allows Gabriel to blink to one of his feet from any location, once per post. While this is indeed incredibly potent, it is also highly situational considering there are only two possible ports to blink to, and generally within close range. It also essentially means you can't blink to the enemy unless your foot is practically about to kick them.

Combat Niche: Offense
Post-Awakened

Daiten: 450
Speed: 18
Strength: 15


User Image - Blocked by "Display Image" Settings. Click to show.


XXXXA W A K E N I N G
Level of Awakening: Abyssal Soul
Awakened Form: Humanoid
Description:
Gabriel's awakened form is only barely different than his regular form. His hair spikes, the white of his eyes goes black, his arms turn cyborg and golden studs puncture his ears. Most of the changes are inside; the muscle, the bone, the skin. That's where his true power comes from. Noticeably however, Gabriel is very different in his awakened form. He is not the kind, defender of justice as usual. He is a mindless beast with intentions only to kill the designated opponent. He is not merciful. Often, Gabriel will try to diplomatically approach enemies. He knows what will happen if he has to fight; it is always to the death. Someone always dies.

He completely loses himself. He becomes a machine that can only complete one task, engage in one ask, and desire one task: murder.

Gabriel's arms, his neck and his torso are all invulnerable to damage.

Appendages:
All appendages can be innervated.

Appendage # 1 - Upgraded Arm (Right)
The right arm is known for its versatility. It has a multitude of lesser effects that it may utilize. It cannot utilize several at the same time.

1 - Kinetic Force. Impact with the fist will release so much kinetic force that your arm could break solely from holding the blade that impacted it. This is extremely useful for debilitating an opponent.
2 - Launching. The elbow beyond may be launched and of course will be used to release an onslaught against the foe. Extremely useful considering the arm is indestructible.
3 - Returning. The arm, after launching, may blink back to Gabriel's body. Considering his entire arm is essentially robotic, it simply attaches.
4 - Projectiles. This essentially makes your arms useless for the duration of the post, but you may utilize this arm as well to create eight additional projectiles on top of your left arm's eight. These ones will be slower and weaker, however; on par with Gabriel's speed and strength, not beyond.
5 - Blade. They may create a weapon of the same material as the arm that will allow them to extend Gabriel's range.

Appendage # 2 - Upgraded Arm (Left)
His upgraded left arm will produce spike-like missiles, similar in appearance to the ribbons. They will jut up and slightly levitate above his arm, about eight of them in each batch. The arm will then unleash a jet-like burst of energy, powering and enhancing the speed of the projectiles. Then, in a moment, they will all launch at the opponent ridiculously fast. They are so unbelievably fast that the best way to deal with them is by jutsu. They also home in on the opponent's location.

These can be generated once per post. Upon impact, they will fracture and release shrapnel blades, shredding nearby objects.

Appendage # 3 - Upgraded Legs
The traction in his legs allow him to control his speed perfectly. At any moment he can stop, tweak his movements, turn and even engage in high-level acrobatics while still engaged in high speed. The muscles in his legs are heavily fortified and strengthened, allowing for extremely high jumps and essentially unlimited versatility in what he can do with his legs.

Appendage # 4 - Ribbons (bladed tendrils); Body
Gabriel's body can be separated and manipulated, thanks to this feature. This allows him to essentially peel off large parts of his body and turn them into blade-like tendrils. Like so: Riful

Many of these can be generated and utilized at once, providing a strong second layer of defense in close-quarter combat. The most useful part of this ability is that he can split his body into these ribbons, allowing him to sleekly evade attacks by momentarily splitting himself. This only really works well against melee strikes, however.

The ribbons can regenerate.

Appendage # 5 - Upgraded Feet
This allows him to detach his cyborg-like feet and mentally control them. They move just as fast as his regular speed, and pack a huge punch if they can manage to impact an enemy. Considering they're fairly small while still incredibly fast, and remain very low on the ground, they're very hard to deal with. This is an easy way to defeat an unsuspecting opponent.

Furthermore, while his feet are detached, two ghost-like feet take their place, and function the same as they do. They appear as a clear purple shape.

These feet, as well as your authentic ones, increase your ability to feel dramatically. This is essentially a passive earth tremor sense.

Appendage # 6 - Upgraded Brain
This upgrade allows for Gabriel to process far more actions per second than humans possibly can. His mind can so quickly perceive information that his reaction time is dramatically enhanced; this allows for him to properly utilize his insane speed, able to parry and put out attacks consistently. It also, as an added benefit, allows his eyes to keep up with his brain as well.

Appendage # 7 - Upgraded Elbows and Knees
This upgrade is somewhat magical in aspect; by undulating the daiten in his body, and using his elbows and knees as a medium, Gabriel is able to blur his movements and cause for strange after-images to follow his legs/arms. This can make fighting him extremely confusing, perceiving punches and kicks as being somewhere where they're not, etc. This upgrade also makes his elbows and knees much more durable, and thus gives them an immense boost in combat utilization; a sudden impact from the elbow could easily blow your head off.

Appendage # 8 - Upgraded Nose
This upgrade allows Gabriel's nose to let out a thick mist, by inhaling and then exhaling through his nostrils. Inside of the mist, only he can really perceive his surroundings that well; the enemy will have difficulty smelling and seeing. The mist will consistently spread throughout the battlefield, and is hard to really stray from after a few posts.

Invulnerable Areas: His arms are completely unbreakable. There is absolutely no way to destroy them. Essentially all of his upgraded areas are highly invulnerable, and his torso, up to his neck, is still highly invulnerable. His weakest spot is his head itself. While cleaving it off is difficult considering his neck is extremely hard to pierce, splitting it in half is an effective method of killing Gabriel in his extremely durable awakened form.
 

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PostPosted: Mon Aug 18, 2014 6:27 pm
Patriarch Shane

Approved. Fly, my crippled friend. Fly.  
PostPosted: Mon Aug 18, 2014 7:00 pm
XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
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XXXXXXXX abilityXinfo
Awakened Abilities:
#1 - Tail B
• This technique utilizes the dynamic alignment in Oro's spine. Once activated his is capable of propelling himself along the ground (much like a serpent) through undulation of his spinal cord. This requires no use of hands or feet.

# 2 - Scale C-S(Can't go higher than A until Jonin)
• Oro's outer dermal layer is hardened , heated by Daiten as his injuries are rejuvenated. This process leaves him in stasis for a full post(2 for A and higher which are for fatal injuries.). After which his newly formed body emerges from the shell through the mouth.

#3-Nail A
•The husks of Oro's shed skin can be infused with Daiten for a short period(3 posts max) in which they will take on the appearance of Oro before he had expelled them. They are distinguishable by their hollow features, however retain Oro's stat values while they are active. On the third post, the run out of juice.
Awakened Power:

Abyssal Power:

Combat Niche: Defense?

Daiten: 100
Speed: 7
Strength: 5


IMG OF AWAKENED FORM


XXXXA W A K E N I N G
Level of Awakening: Halfling Soul
Awakened Form:
Description:
•Oro experiences a bloodlust. His desire to consume all that he lays eyes upon becomes nigh upon inconsolable. The hair atop his head will grow to shoulder length and achieve a more animal texture, resembling a wolf with its hackals raised. His teeth will sharpen to a point, much like a shark.

Appendages:
•Appendage #1 -Exodermal flesh
Oro has an exterior layer of flesh that takes three posts to fully form. At will he can slip out of the external layer, whereas the once internal layer expands to grow into the next external layer.

•Appendage #2-Extended vertabrae
Oro's spine extends three feet past the natural human length, into a prehensile tail. This tail is about two inches in diameter at its base, and the tip carries a spike that is rooted in several blood vessels. This spike can be launched at opponents covered in Oro's blood.

•Appendage #3-Acidic Blood
Oro's blood is corrosive. When he bleeds, his blood is black like his sclera. It contains the same consistency as natural blood, but will eat through most if not all materials when it comes into direct contact with them. This does not apply to other bodily fluids although if he is coughing up blood, that is still blood. This is observed easily by the sizzle that can be heard and the smell of ash filling the air.

Invulnerable Areas: Oro's spine and skull. While they can be separated from the rest of his body, they are made of relatively sterner stock than the rest of his body.
 

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PostPosted: Mon Aug 18, 2014 7:10 pm
Narcissistic Nihilist


Approved!  
PostPosted: Tue Aug 19, 2014 12:01 am
XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Awakened Abilities:

#1 - Encore | SS
Lars allows a specific scene to take place and records it with his eyes, the exact movements, the touch, the feel, the setting of everything, almost as if he's recording a short video. Once he records the moment, he must perform three signs twice, they must be done the exact same way, and the target must view/hear/feel this both times for the technique to work. When caught in the genjutsu, it enacts the scene with perfect detail, almost as if time was caught in repeat. All of the target's senses are affected as their pulled into the repeating scene within their mind. The scene goes on and on in constant repeat until the target realizes they are in a genjutsu. The scene flows smoothly from beginning to end, resembling deja vu.

#2 - Craft | Passive
Lars can mold his flesh into weaponry like claws or a short sword for battle, this weaponry can have specific pieces shifted for better effects (i.e. sudden jagged edge to a blade, extended blade or pole length, whip gains thorns). D would be something around a knife or a shank, something S-rank would be a claymore or a huge club. Only one item can be made at a time, if destroyed, more flesh can be expelled to create another weapon but only after two posts of cooldown.

#3 - Crawl | S
Lars lowers himself and stalks around his prey ready to pounce, within this stance, everything around him has slowed down so he can provide better reaction. Everything moves regularly outside of a 40 foot radius, but within, only to the senses does everything slow down for Lars. You'd believe that this would be a bad thing, but this helps him assess the situation more clearly and react accordingly, most of the time with a plausible counterstrike. This stance can only be taken twice during any battle situation. Once out of the position, the slowed down effect ends and Lars must release the same amount of chakra to do it again.

#4 - Bolt | B
Lars lowers himself and then bullets towards the enemy with the speed of a jet, coming at high speeds BUT he is able to shift his body to alter his own trajectory and movement while airborne, the only thing that cannot be changed is his release into the air and his return to the ground (ie a sword is coming down on him to cleave him in half, he can shift his body to the side upon nearing the opponent).

#5 - Punish | A
Lars bleeds onto the battlefield, his blood becomes dangerous territory, acidic for anyone who makes physical contact with it. This blood can also be used to trap or trick an opponent. This blood rises up and forms a wall, upon contact with his natural energy. Those who touch the blood will need a Jounin-rank medic to save the afflicted area or amputate it immediately.

#6 - Hello and Goodbye | A
Lars bites his tongue and fires his acidic blood out towards the opponent as a sharp thin tendril. The blood eats and tears away at the flesh and bone immediately upon physical contact and shoots out at a high speed.

#7 - Hysteria's Dance | Initial Cost of B-rank
Lars moves with intense grace and elegance, throughout the battlefield, he can glide and hover at the cost of no chakra. His movements are deemed unpredictable and even those will excellent perception will have a difficult time reading his movements.

#8 - I Know You | S
Lars can make his shadow take the place of receiving an attack, taking all of the damage that post. The real Lars shifts with the shadow near instantaneously and hides within the reverse world, a realm deemed to be the polar opposite of our own. While within this realm, Lars cannot fight and neither can his shadow, all it can do is take and absorb attacks. Every post that the shadow remains in the regular realm, Lars must expel the same amount of chakra. This technique can only be used three times during any battle situation and if Lars is unable to expend the chakra to keep the shadow in the regular world, Lars will be ripped out of the reverse world by force and switched out with his shadow.

Awakened Power:
[Hagoromo]
[ Hagoromo ]
Lars can open up his pores and release blood from every open hole to cover himself in it. While covered in blood, it works like a second skin and can be manipulated by will alone. The blood skin can be regenerated if washed away, but only when away from water entirely. Lars' blood is highly corrosive, touching his body while he wears the blood skin would shred the flesh and damage the bone. When the blood is red, its highly corrosive upon contact and holds S-rank in strength. Its passive as long as its for regular, non-chakra-based physical attacks. It costs chakra dependent upon the rank of physical-chakra-based attack that you'd like to defend against.



Abyssal Power:
[Ashura/Indra]
[ Ashura ] provides Lars with the ultimate eyes, being able to sense energy to the point of absolute pinpoint precision and realize genjutsu at a near instant, using Daiten to pierce through the altered senses, cancelling it out accordingly as well. Ashura is Lars' left eye, releasing a bright blue hue that can perceive attacks coming seconds before the technique occurs (i.e. can sense the mass of chakra preparing for the fireball technique and react accordingly). The eye does not need to be open to use this power but it does need to be in Lars' head to use it. Natural senjutsu chakra runs throughout the entire body, through eyes and along the limbs for Ashura and Indra.

[ Indra ] provides Lars with the best reaction time, his muscle reflexes attuned to answer the incoming messages from Ashura at an instant, almost as if his body runs on autopilot, acting on true instinct. His stance becomes primal and movements become wild and unpredictable, even to the sight of the highest tier of doujutsu. This turns his right eye red but attributes his body more than his vision.

Combat Niche: Offense

Daiten: 325
Speed: 15
Strength: 16


User Image


XXXXA W A K E N I N G
Level of Awakening: Abyssal Soul
Awakened Form:
Lars' awakened form is rarely a cosmetic change. His eyes turn a solid black and red while his hair shifts to a snowy white. His veins reveal themselves along his arms, his legs, and under his eyes, pulsating a bright red energy that is actually his blood. Lars' mind and body become at ease and he's able to think clearly, remove all distractions and thoughts that cloud his judgement. He reaches inner peace and not only that, loses brashness and irrationality.

Invulnerable Areas:
Appendage #1: Arms
Lars's arms and legs turn a solid blade when he shifts, his arms are not only hard but can also return the strength and force of a direct attack back to the target as well as add additional force from the impact to the rebound. These arms can also extend and retract in length yet cannot increase in size. The arms can extend to 8 feet before having to pull back. Lars' elbows can hold and release a huge amount of natural energy in the form of a cannon, if direct physical contact is made with his elbows, he can blow a hole through the opponent. When swinging his arms, the appendage, as well as whatever it is holding at the time (other than the opponent) while becoming a quickened blur when swung in a specific direction, making the sight of its movement impossible to track by regular naked eye.


Appendage #2: Eyes
Lars's eyes are able to fire thin lasers into the opponent's brain, microscopic lasers that can tear out pieces of the brain that are required for the body to function. Though the eyes can only do this when direct eye contact his made. The only warning that the opponent will get is the glowing red hue of Lars' eyes. Apart from Ashura/Indra's abilities.

Appendage #3: Neck
Lars' neck can absorb weapons that connect with his neck and convert the metallic/wooden/plastic/etc. material into flesh for his later use. He can still be decapitated by regular hands. His neck is also very strong, making tearing Lars' head off difficult, even with enhanced speed, it would be like trying to rip a car apart without tools.

Appendage #4: Legs
Lars' legs can propel him forward at an heightened speed, this is also used for distances to be closed at a faster rate than usual and his lunging speed is rivaled with the most deadly of predators. His legs can also extend in range like his arms, the same distance. Lars' knees can hold and release a huge amount of natural energy in the form of a cannon, if direct physical contact is made with his knees, he can blow a hole through the opponent.

Appendage #5: Shoulders
Lars' shoulders shoot his acidic blood from every pore along the shoulder blades, causing incoming opponents to be blasted with the highly corrosive acidic blood. Lars' flesh on his shoulders can also whip about with the strength of hardened deadly metal, able to cut and rend almost anything to shreds.

Appendage #6: Lips
Upon physical contact with lips, Lars can drain the blood of the opponent through kissing, adding their blood to his own for sustenance, though he does not rely on it like vampires, think of it as a leech. The opponent would feel a light pull and lightheadedness to death if held for longer than a few minutes. The lips can touch anywhere and drain the blood.

Appendage #7: Lower Back
Lars can shift his current movement upon the drop of a dime, due to his strengthened lower back, he can make a direct U-turn immediately or spin to evade in mid-air. Lars can also release two sharp, curved, long blades from his lower back that extend and retract near instantaneously while in the air or on the ground.

Appendage #8: Hips
Lars' hips can release thin flexible whips of his highly corrosive acidic blood, turning them solid and allowing for him to use them to attack and defend. These flexible whips, upon physical contact, can scorch the skin and eat away at the bone. These tendrils are highly regenerative.
 

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PostPosted: Tue Aug 19, 2014 12:14 am
Encore - Even forcing equal chakra is already really good, as we've seen with our negation discussion. Double chakra = beyond broken

Craft can be passive.

Crawl needs more specifics. Does the time slow end when he gets out of that position?

Bolt can be lower ranked.

Hysteria's Dance should have an initial cost, at least.

I Know You needs a limit of how many times it can be used. Also, are you removed forcibly from the realm if you can't pay the chakra to keep it going?

Ashura/Indra is too good. It might be approve-able if it were the Abyssal Power, but for awakened, like hellnaw.

Mugetsu is beyond broken.

Also, are you sure you want such low speed?

Your appendages are also kinda weak. You should work more on them; make 'em more original.  
PostPosted: Tue Aug 19, 2014 12:55 am
Patriarch Shane


Edited, any better?  

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PostPosted: Tue Aug 19, 2014 2:06 am
It's approved  
PostPosted: Tue Apr 07, 2015 10:01 pm
User Image

        EQUILIBRIUM



                          XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
                          X

                          XXXXXXXX abilityXinfo



              Awakened Abilities:

              #1 - Encore | 30 Points
              Lars allows a specific scene to take place and records it with his eyes, the exact movements, the touch, the feel, the setting of everything, almost as if he's recording a short video. Once he records the moment, he must perform three signs twice, they must be done the exact same way, and the target must view/hear/feel this both times for the technique to work. When caught in the genjutsu, it enacts the scene with perfect detail, almost as if time was caught in repeat. All of the target's senses are affected as their pulled into the repeating scene within their mind. The scene goes on and on in constant repeat until the target realizes they are in a genjutsu. The scene flows smoothly from beginning to end, resembling deja vu.

              #2 - Craft | Passive
              Lars can mold his flesh into weaponry like claws or a short sword for battle, this weaponry can have specific pieces shifted for better effects (i.e. sudden jagged edge to a blade, extended blade or pole length, whip gains thorns). D would be something around a knife or a shank, something S-rank would be a claymore or a huge club. Only one item can be made at a time, if destroyed, more flesh can be expelled to create another weapon but only after two posts of cooldown.

              #3 - Crawl | 30 Points
              Lars lowers himself and stalks around his prey ready to pounce, within this stance, everything around him has slowed down so he can provide better reaction. Everything moves regularly outside of a 40 foot radius, but within, only to the senses does everything slow down for Lars. You'd believe that this would be a bad thing, but this helps him assess the situation more clearly and react accordingly, most of the time with a plausible counterstrike. This stance can only be taken twice during any battle situation. Once out of the position, the slowed down effect ends and Lars must release the same amount of chakra to do it again.

              #4 - Bolt | 20 Points
              Lars lowers himself and then bullets towards the enemy with the speed of a jet, coming at high speeds BUT he is able to shift his body to alter his own trajectory and movement while airborne, the only thing that cannot be changed is his release into the air and his return to the ground (ie a sword is coming down on him to cleave him in half, he can shift his body to the side upon nearing the opponent).

              #5 - Punish | 20 Points
              Lars bleeds onto the battlefield, his blood becomes dangerous territory, acidic for anyone who makes physical contact with it. This blood can also be used to trap or trick an opponent. This blood rises up and forms a wall, upon contact with his natural energy. Those who touch the blood will need a Jounin-rank medic to save the afflicted area or amputate it immediately.

              #6 - Hello and Goodbye | 20 Points
              Lars bites his tongue and fires his acidic blood out towards the opponent as a sharp thin tendril. The blood eats and tears away at the flesh and bone immediately upon physical contact and shoots out at a high speed.

              #7 - Hysteria's Dance | Initial Cost of 15 Points
              Lars moves with intense grace and elegance, throughout the battlefield, he can glide and hover at the cost of no chakra. His movements are deemed unpredictable and even those will excellent perception will have a difficult time reading his movements.

              #8 - I Know You | 20 Points Per Post
              Lars can make his shadow take the place of receiving an attack, taking all of the damage that post. The real Lars shifts with the shadow near instantaneously and hides within the reverse world, a realm deemed to be the polar opposite of our own. While within this realm, Lars cannot fight and neither can his shadow, all it can do is take and absorb attacks. Every post that the shadow remains in the regular realm, Lars must expel the same amount of chakra. This technique can only be used three times during any battle situation and if Lars is unable to expend the chakra to keep the shadow in the regular world, Lars will be ripped out of the reverse world by force and switched out with his shadow.

              Awakened Power:
              [Elizabeth/Maribeth]
              [Maribeth] Any leftover allocated points towards stats can be used to increase the rank of stages in taijutsu styles as well as techniques (with the cap being only two point rank increase), making small D-ranked stages become vicious B-ranked stages. This hereby increases the ability power of each style and its stages.

              [Elizabeth] Lars can open up his pores and release blood from every open hole to cover himself in it. While covered in blood, it works like a second skin and can be manipulated by will alone. The blood skin can be regenerated if washed away, but only when away from water entirely. Lars' blood is highly corrosive, touching his body while he wears the blood skin would shred the flesh and damage the bone. When the blood is red, its highly corrosive upon contact and holds S-rank in strength. Its passive as long as its for regular, non-chakra-based physical attacks. It costs chakra dependent upon the rank of physical-chakra-based attack that you'd like to defend against.

              Abyssal Power:
              [Hysteria/Saemus]
              [ Hysteria ] provides Lars with the ultimate eyes, being able to sense energy to the point of absolute pinpoint precision and realize genjutsu at a near instant, using Daiten to pierce through the altered senses, cancelling it out accordingly as well. Ashura is Lars' left eye, releasing a bright blue hue that can perceive attacks coming seconds before the technique occurs (i.e. can sense the mass of chakra preparing for the fireball technique and react accordingly). The eye does not need to be open to use this power but it does need to be in Lars' head to use it. Natural senjutsu chakra runs throughout the entire body, through eyes and along the limbs for Ashura and Indra.

              [ Saemus ] provides Lars with the best reaction time, his muscle reflexes attuned to answer the incoming messages from Ashura at an instant, almost as if his body runs on autopilot, acting on true instinct. His stance becomes primal and movements become wild and unpredictable, even to the sight of the highest tier of doujutsu. This turns his right eye red but attributes his body more than his vision.


              Combat Niche: It solely works on offense but can also defend himself accordingly.

              Daiten: 350
              Speed: 17
              Strength: 16



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        RESOLUTION




              XXXXA W A K E N I N G
              Level of Awakening: The Abyssal Soul
              Awakened Form:
              Lars' awakened form has evolved after going hungry for multiple months, only to devour human flesh again. From the length of time he went hungry, his entire body aimed to mold and reshape itself to become a deadly weapon from the inside and out. His previous form was a chrysalis, but now he has fully bloomed into a deadly force. His form is more humanoid than the others, except for his legs.

              Invulnerable Areas: Neck, Left Arm, Right Arm, Tail
              Appendage #1: Left Arm
              Lars' left arm forges a big round shield with a jagged edge encircling it. This shield can moved near instantly to the destination of one incoming attack and block according. This shield's jagged edge can also tear and rip through flesh and bone with ease, getting hit with this shield is like taking a bullet train head on at a subway station.

              Appendage #2: Right Arm
              Lars' right arm can forge large long javelins from the shoulder blade in infinite quantity. These javelins move at the same speed as the user when thrown and can be molded and altered like any kekkei tota innervate technique, giving the javelin a jagged edge, a longer reach, larger size. This javelin will follow the opponent until it is stopped by a technique or it hits its target. The javelin can also have a drilling/piercing effect that can damage most alloy as well as leave big gaping holes in bodies.

              e can also forge is entire arm to become a large javelin, once shifted, he can lunge forward with an additional two points added to his speed for the lunge alone. This lunge is quick and aiming to drill a hole through the opponent. The javelin itself can be shifted into a drill-like shape, have a jagged edge, and the end can be extended for longer reach when lunging. If this part of the arm is chosen, then the other part cannot be used until after the two post cooldown.

              Appendage #3: Tail
              Lars' receives a tail to defend himself as well as his left arm shield, this tail moves like a sentient being and defends and attacks for Lars when enemies are at close range. Its strong enough to grab and tear of limbs and is hard enough to break bones and damage organs.


              Appendage #4: Legs
              Lars' legs can shift to become more beast like, when shifted, the sannin moves at improbable speeds, being seen as a distorted flicker when he moves to those with doujutsu, those without doujutsu will only see a blur come and go, only while his legs are shifted. His kicks are like receiving kicks from a full grown horse at full power, being stomped on would be like receiving an elephant's stomp on your head. Lars's legs also have traction at the very heel, allowing for him to increase and halt his speed on the drop of a dime, going to 100 mph and then stopping to zero in a matter of seconds (as a form of exaggeration.)

              Appendage #5: Lower Back
              His lower back can sprout medium-sized wings that extend to 6 feet. The wings flap at intense speeds, becoming a blur and causing the air around him to grow intense. Those who attack him from behind can be diced to bits by the fast wings or stabbed right through if they're too close in before the wings sprout.

              Appendage #6: Neck
              Lars' neck is hard, hard and strong, tearing it off/out is impossible, cutting it off is impossible, only through absolute obliteration can the neck be destroyed. It dismantles the very molecules of anything that touches his neck while awakened. The neck is invulnerable

              Appendage #7: Gills
              Lars no longer needs his eyes or hearing when hes awakened, on his neck, he has gills that sense chakra and breath it in. Once inhaled, his mind works like a super computer to differentiate whose chakra is whose and determine who is friend or foe, as well as determine if an attack is being formed, whose doing the attack, which direction is it being launched at, etc. This chakra sensing ability works on everyone, whether friend or foe and even when blinded or has gone deaf, loses touch, taste, and smell, this appendage still exists and works like a charm. If the chakra is foul, supposedly has an odd smell, or is too small, then when inhaled, it gets separated and defined. Energy (as defined in the abyssal one passive) also counts as well. His gills work in the open air as well as in the water.

              Appendage #8: Ears
              Lars ears are shut, mostly sealed to his head, he can hear accordingly and differentiate sound, pitch, tone, etc. So any form of sound genjutsu is nulled when it hits his ears, it can tear apart the vocals, eliminate the sound of instruments, and even take the bullshit out of enhanced-voice alone. As an added bonus, loud noises that are meant to deafen him or disorientate him are deafened to the point where its like a small whisper rather than huge screech. Despite his super-enhanced abyssal hearing, normal conversations are heard loud and clear. Basically super selective hearing.



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        NOXXESCAPE

 

The Town Taunts Hadou

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PostPosted: Wed Apr 08, 2015 4:15 pm
The Town Taunts Hadou


Approved  
PostPosted: Mon Apr 13, 2015 12:22 am
XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Awakened Abilities:
#1 - Cut S-SS
This Technique allows Raphael to move extremely quick when using his Abyssal sword Frost. While using this, he can choose how many slashes he wants to deal against the body. Once he makes the slash at someone, He can choose between 2-12 slashes, making it an incredible attack that's extremely hard to dodge when used against someone.

# 2 - Bite B-S
This technique gives Raphael an ability called the frost's poison. When Raphael is able to hold someone for one post ((Body contact), They slowly began getting frost bite in that infected wound, forcing them to retreat and have the poison extracted before its too late. The Poison is an Extremely deadly one, and Raphael is the only one that has access to it. Once your struck its like salamander poison, you begin to move slow, you get colder until your dead from the cold or your body locks up.

# 3 - Its so cold that it burns
With this attack, Raphael can manipulate his Daiten and use it a an element for battle. He can send a blast of hot air at someone emulating from his mouth. Once hit by this attack, they're body temperature begins to drop. Incredibly low once it hits a whopping -25 degree's, the person is done for, You'd have to either have Raphael lift it himself, or go through 10 minutes ((Post)) Of healing from a medical ninja, if you don't retreat you die of the cold.

# 4 - Below 0 A-S
This technique allows Raphael to cause the area that he awakens in to Quickly decline in temperature till it reaches a shocking cold of -5 degree's inside the area he is in. Raphael is the only person that wouldn't be affected, but the others around him would be, unless they are another abyssal.

# 5 - Dead air feel S
With this technique a Sword style technique, a stab a slice a punch kick. Anything that needs contact such as that. There attack can pass through his body, Leaving him another way to counter and either infect you with Bite poison or cut you to ribbons.

# 6 - Sensor A
This Allows Raphael to sense people Who step foot withing one mile radius him. It allows him to easily counter attacks that cannot pass through his body. Even though that doesn't work with shadow's, his body still lights up for the rest of the battle taking 5 daiten, this is the perfect defense against Shadow style user's.

# 7 - As swift as the wind, but deadly as a blade
With this ability, Raphael can send a blast of air from his mouth at the opponent, This is no ordinary wind, This wind has the ability to leave cuts and scars along the body, With someone being focused on this attack, they would be left open for an attack..

# 8 - Berzerker mode
With this ability, Raphael goes into a rage mode where his skin is strengthened by one rank of his bloodline, this last for a total of 3 post and enhances his strength by +1

Awakened Power: Eyes
Because of this, he has enhanced Perception, basically making the speed someone who is faster then him worthless, they are on Equal terms of speed. With this he can see a person's movement the instant they begin to move they're hands or arms, This combined with his first Abyssal power is a deadly combo.


Abyssal Power:Hands
Without his sword he still as a large advantage in battle. When someone attacks him, he has the ability to give the severely bad frost bite causing parts of there body to become Numb and un-usable, All it takes is one touch from his ice like hands. They might as well be dead because of it, Seeing as they wont be able to use that part of there body. This makes it very bad for the opponent because also when Raphael touches him/her, he drains 5 chakra But doesn't need to convert it into daiten.

Combat Niche: Offense
Post awakened

Daiten: 350
Speed: 13
Strength: 14


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XXXXA W A K E N I N G
Level of Awakening: Halfling Soul
Awakened Form: He looks like Jack frost lets just say that
When in his awakened form, Raphael still has his ability to think yet he has his urges for human flesh, he has the ability to hold out on that urge until he's no long in his awakened form.


Appendage # 1 - Upgraded hand (Right)
With this ability, Raphael has the ability to create spikes into the ground creating an arena if spikes that possibly pierced the opponent as they were forming.

Appendage # 2 - Upgraded Arm (Left)
With this ability, Raphael's can block an attack and null it up to 3x in a fight. By nulling it, he's basically freezing it.

Appendage # 3 - Upgraded Legs (Right)
With his legs upgraded, he has the ability to jump massive distances, also allowed to accelerate +1 while doing so, Along with that if you are hit with his legs or feet, the area hit can be frozen and possibly broken in the process of the attack.


Invulnerable Areas: His skin acts like Hyper dimond But his body can't take extremely strong hits, It causes Internal Damage and can only be healed if there was a medic.
 

Valiant Depression

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