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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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Somnus Aeternam

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PostPosted: Sun Aug 31, 2014 9:17 am
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xxxxxxx

        Only 1 Summon per RPC.
        Nothing reduces the cost of a Summon, unless you are part of the Animal Tamer/Summoner Class
        Summons have their own chakra system and nature
        Summons are not servants. They have free will, and will generally deny anything to crazy
        You may only have one summon present at a time, unless you are in Sage mode, which pushes it to two at a time. Animal tamers get an additional summon at all time for two normally and three in Sage mode.
        You do not automatically get "Perfect Sage Mode". Only after multiple uses will "Perfect Sage Mode" be achieved.
        In order to gain a summon, you must either go to the Original Summoner. ( Or other summoner that has a contract). Or go to the Summoning Lands. ( This is the more difficult method, for you will need to know where the summon lands is. You cannot simply "stumble" upon it or "Reverse-Summon" yourself there." )
        Everyone is able to have one Pact Summon, and one Personal Summon. ( A personal summon, is something that is specific for your character. They, like anything custom, must be approved in the custom forum. )
        The Stat Boosts from Sage Mode ignore the soft cap for all classes.
        A summon may exist no longer than 6 turns. You can however re-summon it the turn after, unless it was destroyed/wounded in the same battle.














 
PostPosted: Sun Aug 31, 2014 3:19 pm
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xxxxxxribbet ribbet ribbet

xxxxxx

        The mighty and wise toads of the world are a powerful force to reckoned with... blah blah blah







xxxxxxxGamataru

        The most basic of all the Toad Summons, Gamataru is small, about up to the waist of a normal shinobi. What makes him a force to be reckoned with however, is his speed and skill in using oil jutsu. He can nimbly jump around the field, and due to his small size is very hard to hit, making him good to use against slower opponents.


        Speed: 6 Strength: 2 Chakra Points: 60 Jutsu: Oil Jutsu up to Jounin CP to Summon: 50 CP

xxxxxxxGamatatsu

        Gamatatsu is known to choose snacks over someone's life. Although that does not mean that he won't come to a person's rescue should he and the summoner have a good working relationship. He is naive, and always hungry. Asking snacks from the summoner constantly. He attacks with Suiton, up to special jounin in rank.

        Speed: 5 Strength: 5 Chakra Points: 80 Jutsu: Suiton up to Jounin CP to Summon: 65 CP


xxxxxxxGamakichi

        Gamakichi is rather comedic, and has the mannerisms of a smart aleck. He is also often very condescending as well as light-hearted in most situations, preferring the levity of talk to the seriousness of battle.

        Gamakichi seems to have a considerably large amount of knowledge when it comes to human-toad combination techniques and natural energy. Able to perform Katon & Suiton techniques ( Up to Jounin in rank ) and assist in Senjutsu. Having him with the summoner, accelerates the speed of accumulating Nature Chakra. ( Reduction of -3 posts towards Sage Mode. ) . He also has his own technique:

        Special Jutsu[:/b]

        Name: Mizuame Teppō ( Starch Syrup Gun )
        Rank: S-Rank
        Definition: Gamakichi kneads chakra along with natural energy and then converts it into large amount of high-viscosity water within his mouth, before spitting it outward with an incredible amount of force. The projectile-like force of this technique combined with its monstrous volume gives it the capability to quickly cover a wide area.

        Speed: 8 Strength: 15 Chakra Points:160 Jutsu: Suiton & Katon up to Jounin CP to Summon: 75 CP


xxxxxxxToad Variants

        The "Toad Variants" are not powerful enough to be their own summons, but are integral to the Summoner in their own way. They all cost the same amount to summon them, but of course, their abilities will differ. Likewise, they are the only summons that can allow two summons being available at once.

        Gourd Toad - Are identified by their gourd-shaped bodies and have a stomach space that is far larger than the toad itself as a feature. They have the ability to store large quantities of items and incapacitated people, within their bodies. Good for transporting large items from one area to the other.

        Shop Toad - Toads that act as a shop for when in secluded areas. Great for purchasing items when in an area that is far from a friendly area to gain supplies.

        Diving Toad - Can't swim? Opponent pimp slapped you to a bottom of the water? No problem! This toad is designed to do similar to what the Gourd Toad does, but at smaller distances; specifically only within a mass of water. When summoned, the toad will swallow the summoner and transport them within the body of water. To move them within a short distance if necessary. (Restricted to the thread summoned in)

        Scroll Toad - This toad helps with seals. Have a seal you want to store for someone in particular? Want to bring someone down into the path of the "Frog Summons"? This is your most used summon when it comes to seals.

        Messenger Toad - Basically, this toad is used to send messages. He has teleportation abilities to get himself from the summoner to his destination with haste. The negatives here is he can only teleport himself and a foreign object. But that object cannot be anything bigger than three feet in height and width.

        Speed: X Strength: X Chakra Points:60 Jutsu: Maruton up to Chuunin rank CP to Summon: 40 CP


xxxxxxxGama

        Gama is a very large toad, enough for a summoner to ride on his back. His orange skin is covered in blue markings, he has bandages wrapped around his body and left foreleg, and wears a necklace with seven large beads on it, with the kanji for "loyalty" (忠, chū) on the central, largest one. In battle, he is almost always seen wearing samurai armor, composed of a plate cuirass and arm-guards paired with traditional samurai pauldrons.

        Speed: 7 Strength: 6 Chakra Points:180 Jutsu: Sealing techniques up to Jounin rank CP to Summon: 80 CP


xxxxxxxGamariki

        Gamariki is able to use some of the more generic techniques of the toads such as the Whip of Love (Jutsu described below). He is also able to use Water Release technique in conjunction with his summoner to produce powerful collaboration techniques. Gamariki has also shown himself proficient in genjutsu, able to induce these through kissing his target sending them into a world of hallucinations.

        Special Jutsu:

        Name of Jutsu: Whip of Love
        Rank of Jutsu: Jounin
        Element of Jutsu: N/A
        Type of Jutsu: Taijutsu
        Description: Gamariki stretches out his tongue out with an incredible speed and force, delivering a powerful blow to the opponent. The toad may also use his tongue to wrap around the enemy and smash them into the ground.

        Name of Jutsu: Genjutsu Kiss
        Rank of Jutsu: Sannin
        Element of Jutsu: N/A
        Type of Jutsu: Genjutsu
        Description: Gamariki kisses the opponent, placing them in an illusionary world. When the user's trapped in his genjutsu, friendlies become enemies and enemies become friendlies. Or in other words, your have the image of your current enemy and your current enemy will have the image of your current friendly.


        Speed: 4 Strength: 6 Chakra Points:140 Jutsu: Up to Special Jounin in Genjutsu and Suiton Techniques CP to Summon: 80 CP


xxxxxxxGekomatsu

        Gekomatsu looks like a normal frog except a little larger. Gekomatsu has the ability to create chakra entities which are copies of certain Shinobi that retain all the same looks and abilities as the actual person.

        Special Jutsu:

        Name of Jutsu: True Clone Technique
        Rank of Jutsu: Jounin
        Element of Jutsu: Maruton
        Type of Jutsu: Ninjutsu
        Description: Gekomatsu has to create one single clone, 75% of the total chakra of the person it was created from. It will retain the same abilities and looks of the actual person. The conditions for this, is that: 1) Both the summoner and Gekomatsu must have seen the person in battle together. 2) The clone will only retain techniques that Gekomatsu and the summoner have seen in battle.

        Speed: 5 Strength: 5 Chakra Points:110 Jutsu: Up to Chuunin in Maruton Techniques CP to Summon: 90 CP


xxxxxxxGamaken

        In spite of his lack of confidence in his abilities, Gamaken is actually a very powerful combatant. His fighting style revolves around armed melee combat with both a sasumata and a sakazuki shield which he wields with extreme proficiency. His satsumata can be used to create explosions adding an even more deadly surprise to his attacks. He is also very agile as he can evade attacks rather easily even while fighting in an industrialized city. He uses his shield both defensively, to guard against attack,s as well as like a flail and even for other supplementary purposes. He has great endurance and commitment.

        Speed: 8 Strength: 7 Chakra Points:150 Jutsu: Can perform Erai Kame Gaikaku, Staff Fighting, & Shigure Souen up to Jounin level of attack. CP to Summon: 140 CP


xxxxxxxBoss Summon: Gamabunta

        In all his battles Gamabunta has proven to be a powerful fighter, regardless of whether or not his summoner is by his side. Gamabunta also exhibits a wise and knowledgeable demeanor.

        Despite his great size, he possesses surprising agility. Gamabunta can perform fighting in mid-air using a number of successive kicks. Gamabunta's arsenal includes a large tantō, which he can wield to inflict colossal damage with due to his immense size and strength. His durability is very high, able to take a direct Wind Release: Drilling Air Bullet from the Shukaku and immediately retaliate for instance.

        Special Jutsu:

        Name of Jutsu: Toad Sword Beheading
        Rank of Jutsu: Sannin
        Element of Jutsu: N/A
        Type of Jutsu: Kenjutsu
        Description: A technique which only toads can use, by employing its characteristic bodily features. Its strong hips and legs give birth to an uncommonly precise leap, with which it slices at its target. Since the interval is covered in the blink of an eye, it is exceptionally difficult to dodge or block.. Gamabunta uses this together with his huge dosu (Yakuza sword).

        Name of Jutsu: Suiton: Teppōdama
        Rank of Jutsu: Jounin ( Chuunin Chakra per additional shot within the post )
        Element of Jutsu: Suiton
        Type of Jutsu: Ninjutsu
        Description: Gamaunta kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack possesses just as much power to kill as an actual gunshot; although converted to the size that Gamabunta releases, it resembles something of a howitzer. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power.

        Speed: 9 Strength: 9 Chakra Points:200 Jutsu: Can perform jutsus up to Kage rank in both Suiton and Oil-based jutsus. CP to Summon: 100 CP


Ignore the Spoiler -- They are not in play currently

Sage Mode Summoning Only

xxxxxxxSage Mode Summon: Shima

        Shima is known for her keen analyses of the situations and circumstances of the battles she participates in. She can quickly figure out the best plan and will turn into the control centre that will make sure that plan is executed. She also has excellent sensing skill,[2] apparently because of her tongue, which allow her to detect and apprehend her enemy with ease. The warts on her tongue can release a highly corrosive mucus. ( Can go up to 10 meters long )

        Special Jutsu:

        Name of Jutsu: Demonic Illusion: Toad Confrontation Chant
        Rank of Jutsu: SS+
        Element of Jutsu: Senjutsu
        Type of Jutsu: Genjutsu
        Description: It is said to be the most powerful genjutsu in their arsenal. It is immensely powerful and only has to reach the target's sense of hearing to be a success. Even if there are several hundred targets, they are completely disconnected from each other. Inside the genjutsu world, the targets are surrounded from all sides by four toad samurai, with their mind and body completely sealed between their hands in an illusionary cube of water. The four unmoving toads won't lift the complete binding until the user gives the order. After the enemies have been caught in the genjutsu, all that is left to do is to strike the finishing blow in the real world, with Mount Myōboku's secret Stone Swords (石剣, Ishiken) which are driven into the targets' hearts like a wedge. MUST HAVE FUKASAKU PRESENT IN ORDER TO PERFORM!!!

        Base Preparation: 5 posts
        Base Duration: 4 Posts


        Speed: 10 Strength: 11 Chakra Points: 500 Jutsu: Can perform jutsus up to Kage rank in both Katon and Fuuton techniques. CP to Summon: 260 CP


xxxxxxxSage Mode Summon: Fukasaku

        With Fukasaku present, the summoner can access their Sage mode [-2] posts faster, and increase the strength of the Sage Mode by [+1].

        Special Jutsu:

        Name of Jutsu: Demonic Illusion: Toad Confrontation Chant
        Rank of Jutsu: SS+
        Element of Jutsu: Senjutsu
        Type of Jutsu: Genjutsu
        Description: It is said to be the most powerful genjutsu in their arsenal. It is immensely powerful and only has to reach the target's sense of hearing to be a success. Even if there are several hundred targets, they are completely disconnected from each other. Inside the genjutsu world, the targets are surrounded from all sides by four toad samurai, with their mind and body completely sealed between their hands in an illusionary cube of water. The four unmoving toads won't lift the complete binding until the user gives the order. After the enemies have been caught in the genjutsu, all that is left to do is to strike the finishing blow in the real world, with Mount Myōboku's secret Stone Swords (石剣, Ishiken) which are driven into the targets' hearts like a wedge. MUST HAVE Shima PRESENT IN ORDER TO PERFORM!!!

        Base Preparation: 5 posts
        Base Duration: 4 Posts


        Speed: 10 Strength: 11 Chakra Points: 500 Jutsu: Can perform jutsus up to Kage rank in both Suiton and Fuuton techniques. CP to Summon: 260 CP









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        Yami (Chaos_wolf12) -- Original Summoner




 

Somnus Aeternam

Adorable Trendsetter

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Somnus Aeternam

Adorable Trendsetter

11,875 Points
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PostPosted: Sun Aug 31, 2014 3:21 pm
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xxxxxxMysterious Legendary Ephemeral

xxxxxx

        Contained within is a very odd set of summons. These beings, or spirits, have no real land they call home, and instead exist on the edge of the living world and spirit world, fading in and out of each. Where most summoners pull their summons from a set land where they live, Shinto Summoners, pull them form the spirit world and use their own chakra to anchor the spirits in this world to fight for them.







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xxxxxxxKodama

A small, tree dwelling spirit, the Kodama has no combat value, aside they serve as a second pair of eyes. After summoning a Kodama, the summoner develops something similar to a sixth sense, allowing them to sense and see what the Kodama senses. Most Shinto Summoners will keep a Kodama out at all times, usually found sitting on their shoulder or walking just behind them. The most distinctive thing about the Kodama is their small size and ability to fade in and out of reality at will, making it almost impossible to hit.

Speed - 4 Strength - 4 CP - 100 Jutsu - No Elements Cost to Summon - 20CP, 0NE

Jutsu

Sonar 10CP per use - The Kodama creates a varying array of clicking noises, that is uses to pinpoint locations in dark places. This data is then relayed to the Summoner who can use it to pinpoint attacks.

Division Passive - The Kodama splits itself into multiple copies, disguising the original. These clones a literally whisps of smoke and can do nothing, serving only to confuse those who try to target the Kodama.

Fade 10CP per use - The Kodama slips into a plain of reality that exists between our world and the spirit world, making them intangible for up to two posts at a time. During this time period, the Kodama cannot be harmed by physical or chakra attacks in anyway, but can still be seen, although they will appear even more transparent than usual. After the Kodama re-enters the physical world, there is a one post cooldown where it can not Fade.


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xxxxxxxInugami

Inugami are a form of dog-like spirit that hovers just above the ground, floating over it as it moves. It cannot fly, but it can glide between surfaces over short distances, allowing it to avoid ground based AoE. They have little combat strength, relying instead on a vast array of jutsu to quickly destroy or hamper their opponents before they can be harmed. Their cheap cost makes them excellent to turn to for quick firepower in a pinch, but they lack any real power behind their jutsu.

Speed - 6 Strength - 4 CP - 130 Jutsu - All Elements up to Chuunin Cost to Summon - 50CP, 10NE

Jutsu

Fade B Rank - 10CP - The Inugami fades back into the spirit realm for a few moments, causing most attacks to pass through them harmlessly for the duration. One post duration, Two post cooldown.


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xxxxxxxNoppera-bō

Noppera-bō can be described most simply as face-less ghosts who's whole purpose in life is to frighten and trick human beings. They are capable of transforming their appearance to suit their particular needs and are known to be masters of Genjutsu. They lack the ability to cause physical harm however, relying entirely on illusions to achieve their goals. They have no real physical stats of their own, instead taking on the properties of whatever they have chosen to transform into. If they take the form of a shinobi who normally has 7 speed and 7 strength, that will be there stats. They can only take on the form of a being they themselves have seen before.

Speed - Varies on form assumed Strength - Varies on form assumed CP - 200 Jutsu - All Genjutsu up to Jounin/Transformation Jutsu Cost to Summon - 50CP, 10NE

Jutsu

Copycat 20CP then 10CP per post to maintain - The Noppera takes on the form of a being or creature it has seen before, taking on all the same physical traits as the thing they copied. They do not gain its jutsu or its knowledge, simply its physical stats.


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xxxxxxxBasan

Basan, literally a fire breathing chicken, is one of the more odd summons contained within. While at first the concept seems silly, in practice, it is highly effective. Moving swiftly on it's chicken legs, Basan is a high speed flamethrower for all intensive purposes. Like most chickens, it is incapable of flight, but may make every attempt to flap its wings in a vain attempt at flight if it feels the need too.

Speed - 9 Strength - 6 CP - 220 Jutsu - Katon up to Jounin Cost to Summon - 55CP, 15NE

Jutsu

Sunny Side Up
A Rank - 20CP - Defying all laws of anatomy, creation, and physics, Basan, a male chicken, will create an egg within his body and fire it from his mouth, propelled by a jet of flame. This egg however, is no normal egg, and explodes into a massive fireball upon impact. The result is a perfectly cooked, Sunny Side Up enemy ninja.


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xxxxxxxMizuchi

Mizuchi is a powerful serpent residing in great bodies of water. While he cannot fight on land, he can battle anywhere near water. This limits his effectiveness, making him one of the least used summons. However, his mastery of water is almost unmatched by any other summon.

Speed - 11 Strength - 5 CP - 210 Jutsu - Suiton up to Jounin Cost to Summon - 60CP, 20NE


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xxxxxxxGashadokuro

Standing 15 times taller than humans, Gashadokuro are massive, hollow skeletons held together by what can only be referred to as witchcraft. While they lack an element of their own, they make excellent warrios due to their sheer size and they fact they are made of bone, and therefore know no pain, obeying any order without question. It is very difficult to defeat a Gashadokuro because then their body is broken apart, it simply reforms, meaning that to destroy them, you have to vaporize them basically, or make it impossible for the bones to reform into any semblance of a skeleton. Their weakness is their own size and lack of any apparent jutsu.

Speed - 10 Strength - 10 CP - 1 Jutsu - None Cost to Summon - 50CP, 10NE

Jutsu

Rearrange Passive - The Gashadokuro is capale of rearranging the positon of any bone onto its body, allowing it to change its shape to fit its needs. For example, if it completely looses a leg, one of the arms can detach itself and move down and take the place of a leg, allowing the Gashadokuro to keep walking.

Reform Passive - Gashadokuro posses the ability to reassemble themselves if broken apart. This occurs very quickly, with pieces magically floating and reconnecting.

Combine Passive - If two or more Gashadokuro are present, they may merge into a single mega-being, with stat increases of +2/+2 for each additional Gashadokuro.

Shatter Passive - In the face of an overwhelming physical attack, the Gashadokuro can chose to manually seperate parts of its own body, allowing them to avoid the attack, and then reform.


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xxxxxxxYamata no Orochi

The legendary 8 headed and 8 tailed serpent, Yamato no Orochi is the most powerful summon available to a Shinto Summoner. His raw strength is matched only by the power of his Jutsu and skill in battle. His only weakness is his sheer size, requiring a large area to be used effectively.

Speed - 12 Strength - 11 CP - 225 Jutsu - Suiton/Raiton/Fuuton/Katon up to Jounin Cost to Summon - 100CP, 35NE

Jutsu

Surge of the Elements SS Rank - 50CP - Arguably one of the most powerful moves in the known world, Surge of the Elements combines all of Yamata's elements to deal a single powerful attack that leaves nothing in its wake. To begin, two heads build up Suiton, two build Raiton, two build Fuuton, and two build Katon. Once each head is completely charged, they all point towards a single point before unleashing a vicious torrent of chakra.




xxxxxxxImperfect Sage Mode 100NE (2 Posts), 5NE lost per post, 6 Posts.

Attaining the Shinto Sage mode is different then the rest of summons. Instead of traveling to a summoning land, you instead have to summon each of the Shinto beings. After you summon all of them, you must then meditate in a peaceful place. During this meditation, you slowly feel as if your soul is starting to separate from your body. You open your eyes, to see part of your consciousness has slipped into the spirit realm. While there, you notice a little Kodama dragging a scroll towards you. Unlike the summoning contract, this one is ornate, embellished with gold and silver. You unroll, and sign your name to it, granting you a place as a Shinto Sage.

Stat Bonuses +2 Strength/ +1 Speed

Appearance Changes Dark circles begin to develop around the eyes, like a girl who just discovered make up and put on way to much eye shadow. The next major change is that the user begins to develop a faint aura, slowly starting to look the ghostly body of a Kodama.


xxxxxxxPerfect Sage Mode 150NE (3 Posts), 10 Posts

A Perfect Shinto Sage Mode is a rare thing. Unlike other Sage Modes where you simply store more power, or train for an extended period, this one is different. Where as last time you entered the spirit realm, it was almost by accident, this time you actively seek to enter. You summon a Kodama and plead with them to enter the spirit realm. Only by demonstrating to him that you are a worthy shinobi will you be able to enter once more, and unlock Perfect Sage Mode.

Stat Bonuses +3 Strength/ +3 Speed

Appearance Changes The shadows around the eyes are now pitch black, and the Sage is almost see through at this point.


xxxxxxxSage Mode Jutsu

Fade Out 10NE - The Sage fades into the spirit realm, taking a page from the Inugami and Kodama summons. For up to 2 entire posts, attacks pass through the Sage, causing no harm. This can only be used once every 2 posts, and only 3 times a battle. Prolonged usage can result in the Sage being trapped in the spirit world.

Division 10NE per post - The Sage, like the Kodama, replicates itself rapidly, creating multiple ghostly copies of itself. Unlike a clone jutsu, these are simply whisps that float around. Each of these copies can appear to cast jutsu, but these are nothing more than ghostly illusions that pass right through the target.

Kami Kata
5NE per post - Literally God Form, this is a fighting style based around that of the Shinto spirits. In this style, the Sage seems to float between attacks, and covers their body in Natural Energy. When he attacks, he glides forward, attacking with an open palm style, similar to that of the Hyuuga. Instead of making contact however, the Sage unleashes a concentrated blast right before they make contact, serving the same effect as a close range shotgun blast. In this form, Speed is further increased by 1 point.



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        Masako Chiru (Kitten Kashensu) -- Original Summoner




 
PostPosted: Sun Aug 31, 2014 3:22 pm
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xxxxxxSneaky Cunning Cute

xxxxxx

        Foxes are regarding for their cunning and skill in sneaking, being able to move silently and going unnoticed when they wish. While their own power in battle lacks, their skill in sneaking and launching surprise assaults in not equaled by any other creature.







xxxxxxxSpecial Summons -- Cost to Summon - 40CP, 5NE

Scroll Fox A fox bearing several premade scrolls, including the Contract.

Digger Fox A fox that is skilled in the art of digging, capable of making passages and escape tunnels in minutes.

Riding Fox Fox wearing only a simple saddle for riding. Speed: 6 Strength: 4


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xxxxxxxGintaro

Once a powerful warrior, Gintaro's age is catching up to him. Scars mark his body, attesting to many years of battle. He is the first summon of many novice Fox Summoners and acts almost like a teacher to them. While age has slowed his movements, he is still very strong, and has a vast array of Jutsu.

Speed - 6 Strength - 8 CP - 120 Jutsu - Fuuton/Doton up to Chuunin - Taijutsu up to Chuunin Cost to Summon - 60CP, 15NE

Jutsu

Bulk Up B Rank - 10 CP - Chakra surges to Gintaro's muscles and tendons, greatly increasing his size and strength for 2 posts. (+2 Strength-1 Speed)


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xxxxxxxGenkurō

Genkuro is a bit of an oddity in the summoning world. He, in the spirit of most Fox summons, can change his appearance to fit his needs. He prefers to fight in a human form, clad in a suit of armor. He stays in his human form so much, that no one alive today knows what he really looks like. He moves with great speed, but sacrifices strength in his attacks.

Speed - 9 Strength - 6 CP - 120 Jutsu - Raiton up to Chuunin - Weapon Styles up to Jounin Cost to Summon - 50CP, 10NE

Jutsu

Furious Fox Flying Assault A Rank - 20CP - Genkuro jumps into the air with his weapons drawn and unleashes a savage barrage of strikes on any target near him.


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xxxxxxxKumiho

A multi-tailed fox, Kumiho is a master of Katon Ninjutsu, prefering to destroy foes at a distance, to prevent them form getting close.

Speed - 7 Strength - 7 CP - 160 Jutsu - Katon up to Jounin Cost to Summon - 65CP, 20NE

Jutsu

Wall o' Flames A Rank - 20CP - Kumiho slams her tails on the ground, causing fire to erupt all around her, burning anyone that gets to close.

Whip o' Flames S Rank - 30CP - Kumiho charges her tails with fire and lashes out with them, burning anything they strike, as well as impacting with massive force.




xxxxxxxZorori

Where Genkuro is fast, Zorori is strong. Standing on two legs, Zorori prefers to fight in his Fox-like form, wielding a sword and shield to do battle. He excels at defending himself and counter attacking when his foes let down their guard.

Speed - 6 Strength - 8 CP - 90 Jutsu - Katon up to Chuunin - Weapon Styles up to Jounin Cost to Summon - 60CP, 15NE

Jutsu

Bulwark S Rank - 30CP - Zorori lifts up his shield and infuses it with chakra, creating a barrier of pure chakra that can block any attack of its rank or lower. This puts an immense drain on Zorori, and can only be used once per battle.


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xxxxxxxYobi

Another multi-tailed fox, Yobi is capable of channeling each of the 5 main elements through its tails by charging them with chakra. This makes it a deadly foe for even the most experienced warriors. The downside is this summons size. It is smaller than your average dog, meaning that to be of any use, the summon will usually sit on the Summoner's shoulders in battle, acting as a backpack cannon.

Speed - 6 Strength - 6 CP - 180 Jutsu - All Elements up to Jounin Cost to Summon - 80CP, 30NE

Jutsu

Fury of Five Elements S Rank - 30CP - Yobi's tails begin to glow as they store up chakra, before Yobi spits out a small ball of energy, no larger then a tennis ball, that speeds towards its target. Upon impact, it rapidly expands outward before imploding inward again, resulting in a massive explosion. See also: Implosion Bomb


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xxxxxxxKitsune

Kitsune, the spirit of the fox incarnate, is the most powerful summon in the arsenal of a Fox Summoner. As with most summons of its caliber, Kitsune is huge, standing several dozen feet tall, towering above small trees and homes. She also posses the ability to shift into a human form, while retaining her stats and powers. Other then the Sage, she is the only being able to summon Kogitsune Maru, which she uses to fight in her human form. Unlike the Sage, she can summon it for free, with one hand.

Speed - 12 Strength - 9 CP - 300 Jutsu - All Elements up to Jounin Cost to Summon - 100CP, 35NE

Jutsu

True Fury of Five Elements SS Rank - 50CP - A super powered version of Yobi's technique, this blast is much larger, and naturally, much more powerful.

Summoning: Kogitsune Maru Free




xxxxxxxImperfect 100NE Stored (2 Posts), 5NE lost per Post, Max 6 Posts

Before you can ever hope to become the Fox Sage, you must first have summoned Kitsune and earned her respect. Training begins in the land of foxes, where you must post training with the various foxes. After that, you begin learning how to gather and store Natural Energy. After this, you must store up Natural Energy and enter the Imperfect Sage mode while in the Land of Foxes. Once you have done all of this, Gintaro approaches you with another scroll, which you sign, signifying that you are now a Fox Sage.

Stat Bonuses
-- +3 Speed

Appearance Changes -- Most noticeable change that one can see once someone enters the imperfect mode is that the ears appear to be shifting upward, growing into points, covered in fur, improving the Sage's hearing.. The eyes begin to elongate as well, vastly increasing the Sage's vision.


xxxxxxxPerfect 150NE Stored (3 Posts), No NE lost per Post, Max 10 Posts

To achieve the Perfect Sage mode, you must have summoned Kitsune while in Imperfect Sage mode and battle side by side with her. You then return to the Land of Foxes, and meditate on all things you learned while fighting and gathering Natural Energy. This should be rather lengthy, as you discover the true secrets of being a Sage. Alternatively, you can train with someone who has already mastered Sage Mode, and have them train you in the arts.

Stat Bonuses
-- +3 Speed, +2 Strength

Appearance Changes -- The ears are now almost on top of the head, resembling those of a fox, with hearing to match. The eyes have elongated just a little more, providing another small boost to vision. The Sage also notices that they are lighter on their feet, almost bouncing when they move, and are almost dead silent.


xxxxxxxSage Mode Jutsu

Summoning: Kogitsune Maru S Rank - 20NE - This jutsu summons forth the Kogitsune Maru, also known as the 'Little Fox'. It is a short sword of Kitsune's own creation. While no different then any normal weapon, the ability to summon it at any time in the Sage Mode makes it a very valuable weapon.

Fox Kata 5 NE Per Post - Literally Fox Form, this fighting style epitomizes the movements and techniques of the fox. It focus not on damaging a foe, but dodging their attacks, and making small attacks in the openings that creates.




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        Tsuki Mizutou (Kagetsukiko) -- Original Summoner




 

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PostPosted: Sun Aug 31, 2014 5:51 pm
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xxxxxxFury Destruction Merciless

xxxxxx

        And with the fiercest growl, the darkest one appears. They honor the code, and the contract they are bound to. To become one with them is to become one with the wildest heart in the forest. However, to become one requires much. For now we'll discuss the past of these furious ones.... King, or the Boss Tier was the first tamed tiger, that kept growing and growing. At the time he was a grunt, the world wasn't what it used to be. He hated shinobi, for their constant battling and problems. When he turned into a champion, a young shinobi caught his eye. This shinobi was coincidentally named Tora. She was soft, gentle. Not like the other killers that constantly wanted warfare. She wanted to heal, help. King decided to help her, and he became King No Tora. With a single paw, the beast that continued to grow larger and larger created a tribe. Tora Tribe. His offspring would grow larger than normal, they would have powers of the shinobi as well. They would be... tamed. Overtime however, King himself would turn to warfare. He realizes that they don't fight, they protected. He would continue to protect, as would his offspring. The Tora Tribe have opened up, but only to the selected 3 at a time. Let's discuss other things about this summons. To be chosen, you must be literate. Your character must not wish to destroy, but instead protect. At genin rank, you may not even attempt to summon. You must meditate on your own for 1,000 words. At Chuunin, you may attempt to summon grunts. Jounin you can summon Champions. Finally, the King can be summoned at S-rank. Sage mode can be acquired through the necessary training, but the rules still stand. One cannot attempt to summon the King without having the power, otherwise they will be deemed necessary and consumed... whole.

        Sizes:
        Grunt: Normal size
        Champion: 15 ft - 20 ft
        King: 46 ft







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xxxxxxxKyuno Ni Tora

Type: Champion
Summon Cost: 60 CP, 15 NE
Personality: Chill, calm. Teaches the young ones of the Tora Tribe, including the sages.
Bio: Kyuno is the first daughter of King, but isn't the most powerful. She uses the water element to attack, maul, and take down those who threaten the children. Surviving through pregnancy, and birth is rare in the Tora tribe. That's why its such a small selection to summon. She was the only to survive in her litter, and her mother passed too.
Stats: 100 CP. Speed: 7(+2/-2) / Strength: 6(+2/-2)
Jutsu:

Claws of Deprivation | A
This technique is unique to Kyuno, and her sages. It can only be taught to the sage through Kyuno. The user has a natural poison on their claws, and if it were to dig into another being the person would suddenly feel dehydrated. (-1 Speed, 1 Strength) It's a sort of tranquilizer that disappears after two posts.




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xxxxxxxKusa Ni Tora

Type: Champion
Summon Cost: 60 CP, 20 NE
Personality: Grumpy, quiet. He'll snap at you if you tease him, but he isn't one to attack without thinking through it clearly.
Bio: Just like his elder sister, Kyuno, he was the only to survive of his litter. Of course, his mom died too. He utilizes the wind element, and is one to disappear and appear at any given moment. He's a great spy.
Stats: 100 CP. Speed: 7(+2/-2) / Strength: 6(+2/-2)
Jutsu:

Transparent | S
To become one with the wind, in the literal sense. This is an ultimate form of wind manipulation, which allows the user to become wind itself. This is an unique technique to Kusa and whoever he chooses to teach this to. It allows them to become wind for 1 posts, with a 5 post cool down. The amount of energy it takes to perform this technique makes it impossible to use it back to back.


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xxxxxxxKono Ni Tora

Type: Grunt
Summon Cost: 30 CP, 15 NE
Personality: Obedient to the one who summons, but viscous and mean to all else.
Bio: Kyuno's last born, batshit crazy. Prefers to not be summoned at all, and grumpy if he is. He wasn't alone in his litter, his brother being Katsu. Growing up he would tease him constantly. Utilizes the water element.
Stats: 50 CP. Speed: 7(+2/-2) / Strength: 7(+2/-2)
Jutsu:

Blood Grudge | A
This is a jutsu that solely Kono is capable of using, and requires the water element. The thing about this jutsu, is that first Kono must get a hold of your blood via scratch, puddle on the floor. Then he will be able to freeze your blood, sending you into a temporary panic attack that will leave you with immense pain the opponent for 2 posts. They are still capable of doing things in this state, however it will be more difficult.



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xxxxxxxKatsu Ni Tora

Type: Grunt
Summon Cost: 30 CP, 5 NE
Personality: Playful, rarely serious. Opposite of his brother, really nice.
Bio: Is the brother to Kono, and son of Kyuno. Always been playful, and is faithful to every summoner. He loves them from head to toe, and would fight for them. Uses the lightning element.
Stats: 100 CP. Speed: 5(+2/-2) / Strength: 4(+2/-2)
Jutsu:


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xxxxxxxKala Ni Tora

Type: Champion
Summon Cost: 40 CP, 10 NE
Personality: Kala is calm, collected. Quiet.
Bio: She is the smallest Champion, being at the size of a grunt. The small demon doesn't have a lot of stamina, but the jutsu is the best. She is a daughter of Kiri, the only fire user in the tribe other than king. The most promising...
Stats: 140 CP. Speed: 6(+2/-2) / Strength: 4(+2/-2)
Jutsu:


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xxxxxxxKiri Ni Tora

Type: Champion
Summon Cost: 70 CP, 30 NE
Personality: Quiet, calm, collected. He is kind to those he knows, threatening to those he doesn't.
Bio: The first son, offspring ever from the King. He utilizes the water element, of course not the only one. But the original one. He takes training seriously, training most- if not all- the Tora tribe.
Stats: 100 CP. Speed: 10(+2/-2) / Strength: 8(+2/-2)
Jutsu:

Rising Blast Technique | S
Upon slamming their hands down upon the ground (or any other surface) the ninja releases water from their palms. Water is created so quickly and in such volume that it not only floods the area (topic) but it also sweeps away virtually all objects and structures that aren't properly reinforced to resist the large water flow. The water flow itself very much resembles 25 foot high tidal waves which expand out in all directions from where the user's hands are pressed down; the water will inevitably fill back in upon where the user is after all of it has been put out. The depth of the flooding water is 25 feet per post that it is in use, but it can only be generated for up to 2 posts. The water can remain forever depending on the environment that it is created from, but will at least stay present for the entirety of the battle it is used in.


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xxxxxxxKing Ni Tora

Type: King
Summon Cost: 100 CP, 40 NE
Personality: Surprisingly charismatic, especially to the summoner. Talkative, interested in learning more about the world. Open minded and wise.
Bio: King, the first. It is his original name, but when he dies the name will pass onto someone else. The most powerful, but old. He should only be summoned when in great danger, any other time would be inappropriate. He rests most of the time... Fire, Lightning, and Earth can be used by him.
Stats: 240 CP. Speed: 11(+2/-2) / Strength: 9(+2/-2)







ɪᴍᴘᴇʀғᴇᴄᴛ Sage mode itself is hard to get, especially if you are below a jounin level. You are required to be at least chuunin to attempt, though you would be stronger to attempt it at jounin. Respect, and lots of chakra is required for you do this. To first get into sage mode, you would need to summon a selected Champion. Bond with that champion, [20 posts with him by your side, can be spaced out for an amount of time]. Only one champion for sage mode per summoner. The appearance changes slightly, your eyes turn into those like a cats. The stat boost is +2/+2. Can sustain for five posts. 2 Posts spend storing NE. 100NE total.
Kala: Artemis
Kyuno:
Kiri: Nobuyuki Karnata
Kusa:

ᴘᴇʀғᴇᴄᴛ Perfect balanced chakra takes time, and this can only be acquired at s-rank. At this point you can summon three tigers, however if one is the King the others are to be grunts. If two are champions, the last has to be a grunt. The stat boost is +2speed/+3strength. Your appearance changes by basically transforming into a half tiger, a neko. Can sustain for ten posts. 3 Posts spent storing NE. 150NE total.



        You are allowed to make customs for the tigers, but they cannot be only for your sage. They will be available for all summoners.
        Any champion can be summoned by any summoner, however the imperfect sage bond will occur with one specifically.
        To learn a jutsu from a grunt, it requires 4 posts regardless of the rank.
        To learn jutsu from a champion, it takes 8 posts regardless of the rank.
        To learn jutsu from King, it takes 14 posts regardless of the rank.
        The stat boosts in sage mode effects you and your summons.
        Bloodlust isn't an attribute for this summons. If your character wants warfare, the tigers would mostly refuse.
        Must receive the summons from the Original Summoner.
        Only three summoners are allowed for this summons.





        Original summoner: Nobuyuki Karnata
        Artemis Kai Uchiha
        -------
 
PostPosted: Sun Aug 31, 2014 5:52 pm
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PostPosted: Sun Aug 31, 2014 5:53 pm
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xxxxxxIntelligent Powerful Devastating

xxxxxx

        The powerful primate, close cousin of the human, and an unparalleled close range warrior. Primates are prized for their unmatched intelligence among the other summons, and their raw, undeniable power in a close range fight.







xxxxxxxSpecial Summons

Scroll

Armored

Howler Pack


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xxxxxxxAldo

Aldo is an extremely intelligent gorilla, often trying to think things out before relying on his immense strength. He is usually the first creature summoned by many novice Primate Summoners, and embraces his role a teacher and mentor to them, often giving advice to even seasoned warriors in the middle of battle if he sees them doing something wrong.

Speed - 4 Strength -8 CP - 150 Jutsu - Doton up to Chuunin Cost to Summon - 50CP, 0NE

Jutsu



xxxxxxxAndross

Andross


xxxxxxxRafiki

Raifiki


xxxxxxxSolovar

Solovar


xxxxxxxHanuman

Hanuman


xxxxxxxSun Wukong

Sun Wukong









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        --Sage here--





 
PostPosted: Sun Aug 31, 2014 10:29 pm
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xxxxxxPatient Deadly Hunter

xxxxxx

        Wolves, the mighty hunters of the forest and great pack animal. In the world there is perhaps no finer hunter than the mighty wolf, and few can boast to have senses that can match a wolf's sense of smell or hearing. Many a warrior have found themselves hunted and defeated by this noble creature. They are a proud and noble creature, and won't allow just anyone to call them into battle, but once you have gained their trust, there is no creature who can match their loyalty and willingness to fight.

        A single howl pierces the cold night air, filling our hearts with terror. Moments later, we hear other howls answer in a concert of terror. We keep our backs to the small fire, eyes facing out into the dark forest that surrounds us. Nothing moves, and we can no longer hear the songs of birds or the coming and going of small animals. Now, it is just us and them. The hunters and the hunted. Every now and again, we hear twigs snapping in the tree line, or what we think is a low growl.

        They are closing in on all sides now. We can see the outlines of their bodies against the treeline, and the fire's reflection in their eyes. They will soon be upon us. Even now, we can hear the growling getting louder and loude----

        -Excerpt from a Unknown Explorer's Journal


xxxxxxHISTORY

        The true origin of the wolves is unknown. It is believed by scholars however that they originated in the far northern forests and tundra of the lightning country.







xxxxxxxSpecialty Wolves -- Cost to Summon - 40CP, 5NE

Scroll Wolf- A wolf bearing a scroll upon its back. It is this wolf that is summoned whenever someone wishes to add their name to the contract. It is also used by sealers to quickly use premade seals on one of its other many scrolls.

Armored Wolf A wolf clad in steel plate armor, with a small saddle on the back, where a shinobi can ride. It is used like a horse, to get quickly from one point to another or to charge into battle. You can also strap wounded shinobi to its back in order to transport them to safety. Strength - 6 Speed 6

Wolf Pack- This jutsu summons a small pack of 5 wolves to the area, usually to attack and distract a foe. These wolves are only slightly smarter than a wild wolf, and incapable of using jutsu, but they are capable of telling friend from foe and capable of attacking in unison, using tactics to overcome strong foes. Strength - 4 Speed - 4

Tracker Wolf
- A wolf with even greater senses than normal. This wolf is capable of picking up the trail of a shinobi even weeks after they have left an area. While it has no combat ability, if used in battle, it can warn you of stealthed shinobi in the area who try to sneak up on you.


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xxxxxxxMaugrim

A mighty warrior and seasoned veteran, Maugrim is the first choice for many novice summoners. His tactical mindset and ability to think on his feet can be matched by few foes, and even fewer can match his ferocious attacks. What he lacks in the ability to cast jutsu, he makes up for with raw power and speed.

Speed - 8 Strength - 8 CP - 60 Jutsu - Doton up to Chuunin Cost to Summon - 55CP, 15NE

Jutsu:

Overpower 10CP - Maugrim fills his muscles with chakra, strengthening them to deliver a powerful attack that shatters bone. (+1 Strength)


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xxxxxxxSköll

Sköll, the mighty hunter, is almost an unmatched hunter, surpassed only by Amarok in the area.

Speed - 9 Strength - 7 CP - 90 Jutsu - Raiton/Katon up to Chuunin Cost to Summon - 55CP 15NE

Jutsu

Super Charged B Rank - 5CP per turn - Skoll covers his skin in a mixture of Raiton and Katon chakra natures, covering him in flames and lightning. His attacks now deal damage with those chakra elements, as well as their normal physical damage. This also damages any foe who tries to make physical contact with him.


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xxxxxxxHati

Hati,

Speed - 6 Strength - 4 CP - 130 Jutsu - Genjutsu up to Jounin CP to Summon - 65CP 20NE

Jutsu:

Call of the Wild A Rank - 20CP - Hati lets out a high pitched howl. Any shinobi caught listening to the howl will soon be caught under its Genjutsu. At first, nothing will appear to change, until the ninja starts to hallucinate. They will see what appear to wolves running out of the corner of their eyes. The longer they are trapped, the worse it gets, until these 'shadow wolves' begin to attack the shinobi.


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xxxxxxxAmarok

It is said to hunt down and devour anyone foolish enough to hunt alone at night. Unlike real wolves who hunt in packs, Amarok hunts alone. He lurks in the shadows, using stealth and striking when the opponent least expects it with powerful jutsu. Some even believe that he can move through the ground silently, moving unseen from place to place. He however, has little interest in helping the weak or those that cannot defend themselves.

Speed - 10 Strength - 7 CP - 110 Jutsu - Doton/Raiton up to Jounin Cost to Summon - 70CP, 25NE

Jutsu:

One with the Night 10CP per turn in use - Amarok slips into the shadows, become part of them, allowing him to move through them unseen and unheard at great speed. When he is ready to attack, he literally leaps out of the shadows and bites down.

Locked On Passive - Amarok is capable of tracking a foe, even if he cannot see them or hear them, making it impossible to hide from him.


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xxxxxxxFenrir

Fenrir, also known as Vánagandr ("the monster of the river Ván") is a monstrous wolf. Fenrir is the father of the wolves Sköll and Hati, and puts both wolfs to shame in terms of power, speed, and strength. Standing almost 15 feet, to call this wolf massive would be an understatement. His fur is a jet black that almost seems to absorb light, and his eyes look like 2 dark lumps of coal. Scars cover his face and body, and chunks of fur are missing in places, revealing pitch black skin underneath. He is the strongest of all the wolves, and second in power only to Okami.

Speed - 8 Strength - 10 CP - 190 Jutsu - Suiton/Katon up to Sannin Cost to Summon - 80CP, 30NE

Jutsu

Storm Surge S Rank - 30CP - Fenrir causes a massive wave of water to surge up and wash over the battlefield, extinguishing most fires. This waves also moves quite fast and any shinobi caught in its path can be carried away by the sheer force of the water.

Ragnarok SS Rank - 50CP - Fenrir unleashes a jet of flame from underneath his fur, burning any Shinobi near him. He then opens up his mouth and sucks in all the flames before unleashing them in a concentrated steam of white hot fire that is capable of turning metal into molten slag in seconds.


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xxxxxxxOkami

The wolf god incarnate, a being of immense power, Okami is a great and terrible force to be forced to fight. Standing over several dozen feet tall, this wolf is massive, with power to match. This wolf seems to radiate a great heat wherever it goes. Its white fur is marked by streaks of red that appear to look almost like flames. Only a true master of the Wolf Summons can ever hope to draw this wolf to the field of battle, let alone give it orders in battle.

Speed - 11 Strength - 9 CP - 220 Jutsu - Fuuton/Katon up to Kage Cost to Summon - 100CP, 35NE

Jutsu

Radiance S Rank - 20CP - Okami supercharges his fur and releases a brilliant flash of light that does 2 things. The first is to blind any individual caught looking at him, and the second is to release a secondary pulse of chakra that shatters any genjutsu in the area around himself.

Super Nova SS Rank - 50CP - Okami takes a deep breath, infusing the air with chakra inside his body for a few moments. Then all at once, Okami shoots out a concentrated blast of air and chakra, creating a massive fuel/air mixture. The 'ball', speeds towards its target at high speeds before impacting and exploding outwards with the force of hundreds of explosive tags.




xxxxxxxImperfect 100NE Stored (2 posts), 5NE lost per Post, Max 6 Posts

Before you can ever hope to become the Wolf Sage, you must first have summoned Okami and earned his respect. Training begins in the land of wolves, where you must post yourself training with the various wolves. After that, you begin learning how to gather and store Natural Energy. After this, you must store up Natural Energy and enter the Imperfect Sage mode while in the Land of Wolves. Once all of this is accomplished, Okami will approach you with a second scroll, where you will sign once more, officially making you a Wolf Sage.

Stat Bonuses
-- +2 Speed, +1 Strength

Appearance Changes -- The canine teeth sharpen drastically, along with the rest of the teeth in the mouth. The nose begins to stick out a little further, and sense of smell is drastically increased. The body seems to develop a light layer of hair all over. The hands change slightly, with the nails developing almost into claws, coming to sharp points.


xxxxxxxPerfect 150NE Stored (3 posts), No NE lost per Post, Max 10 Posts

To achieve the Perfect Sage mode, you must have summoned Okami while in Imperfect Sage mode and battle side by side with him. You then return to the Land of Wolves, and meditate on all things you learned while fighting and gathering Natural Energy. This should be rather lengthy and full of character development goodness.. Alternatively, you can train with someone who has already mastered Sage Mode, and have them train you in the arts.

Stat Bonuses
-- +3 Speed, +2 Strength

Appearance Changes -- The teeth are now elongated and razor sharp, making them a viable weapon in combat. The sense of smell is now almost equal to that of a real wolf. The ears are now pointed, and the sense of hearing is greatly heightened. The layer of hair over the body has slightly increased. The claws on the hand are now sharp points, capable of cutting through flesh and clothing.


xxxxxxxSage Mode Jutsu

Howl of the Wolf A Rank - 10NE - The Sage unleashes a powerful howl that is almost deafening at close range. The howl carries for several miles, alerting nearby shinobi of a battle.

One with the Wolf A Rank - 20NE - The Sage super chargers one or more of their primary senses, granting unmatched Hearing and Sense of Smell, allowing them to sense even distant and hidden shinobi as if they are standing right in front of the Sage.

Wolf Kata S Rank - 5NE Per Turn - Literally meaning Wolf Form, this style of fighting mimics that of the wolf, with the added bonus of allowing the Sage to use Natural Energy to enhance all of their movements and attacks. In this state, Speed and Strength are further increased by one point each. In this style of fighting, the user prefers to move on all four, charging headlong into battle, using claws and their teeth to deal damage. A layer of Natural Energy forms over their claws, meaning attacks where the claw may miss, will still deal massive damage when the Sage's Natural Energy makes contact with their opponents. In the state, even a glancing blow can deal huge amounts of damage.




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        Toshiko Kusonoki (Kitten Kashensu) -- Original Summoner




 

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PostPosted: Sun Aug 31, 2014 10:46 pm
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PostPosted: Sun Dec 14, 2014 2:21 pm
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THE UNDEAD
Summon Information
XXX Necromancy is the art of the forbidden. In the form of Ninjutsu, it is restricted and kept far away from mortal hands. It is a part of a code of honor. More than that, it is to prevent the dark spirits attached to the undead from ever slipping into and wreaking havoc on the world. Unfortunately, no matter how many restraints are placed on such an art, and no matter how many secrets obscure it, the art will always be discovered and always be re-utilized in an attempt to unleash its ill magics.

This ability runs in blood that has been soaked by darkness. Only the pure evil could ever utilize necromancy. They must sign a contract with a Godless monster, whisper with the dark secrets for the remainder of their life, and feel no fear nor quarrel.

XXXXXXXXXXX▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄ ▄

XXXLEVEL ONE UNDEAD
XXXUnlocked at Chuunin
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XXXX《 The Heartstealer: 45 Chakra 《
xxxxxx 6'1", 187 lbs, Chakra Point Ratio 1.0 (150, 200, 250)
xxxxxx Strength at Chuunin: 5, Jounin: 6, Sannin: 7
xxxxxx Speed at Chuunin: 7, Jounin: 8, Sannin: 9
xxxxxx Eye contact with can become fatal; he can begin to rip out your heart from your chest by tugging his arms. This takes two posts. If you can't disrupt or kill him by then, you're dead.
xxxxxx Skin is only as hard as a regular shinobi's
xxxxxx Knows all universal genjutsu; unlocks all village genjutsu at Sannin; also knows all universal ninjutsu
xxxxxx• As he ranks up (scales with your rank), he will begin to collect Hearts that provide him with extra lives in combat; these reset upon every new battle. Chuunin: 2, Jounin: 4, Sannin: 6. Every opponent killed since obtaining the contract offers him an extra stock of one.

The Heartstealer is a powerful genjutsuist and physical fighter with the ability to revive himself from the dead at full health consistently in a fight. He is very perceptive, agile, and very cunning in how he battles. He has no special techniques of his own outside of his reviving and eye-contact killing, but is still a deadly summon nonetheless, especially at higher ranks.

In life, he was a man named Jericho Cher, a spy for Kusagakure. His greatest feat was the seduction of the liege of House Ryukyu, before poisoning her along with half of her dynasty and killing them in one dinner sitting. He was eventually caught and killed, but not before causing complete anarchy within the Water Country.


XXXLEVEL TWO UNDEAD
XXXUnlocked at Jounin
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XXXX《 The Conspirator: 55 Chakra 《
xxxxxx 5'9", 132 lbs, Chakra Point Ratio 1.25 (188, 250, 313)
xxxxxx Strength at Jounin: 3, Sannin: 4
xxxxxx Speed at Jounin: 6, Sannin: 7
xxxxxx Knows All Raiton and Universal Ninjutsu
xxxxxx If she obtains your blood, she can destroy your vital organs
xxxxxx Can screech extremely loudly to detect opponents, dispel genjutsu and camouflage summoner
xxxxxx• Gains a new element for every person killed since obtaining the contract; up to Sannin

The Conspirator is a lightning witch with some very particular uses. If the summoner ever manages to obtain his opponent's blood, they are virtually doomed.

In life, she was the wife of the founding member of the Uchiha Clan, all the meanwhile engaging in a plot to murder him and steal his Mangekyo Sharingan. She succeeded, becoming the first person to unlock the Eternal Mangekyo Sharingan. Her name was Meika Uchiha, the first of many dubious members to corrupt the Uchiha clan into a collection of power-grubbing monsters.


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XXXX《 The Pugilist: 55 Chakra 《
xxxxxx 5'6", 124 lbs, Chakra Point Ratio 1.0 (150, 200, 250)
xxxxxx Strength at Jounin: 9, Sannin: 10
xxxxxx Speed at Jounin: 8, Sannin: 9
xxxxxx Master of Fuuton; "Fists" Extend in Impact Range by 3 Feet, Ignore Non-Organic Material
xxxxxx Skin as hard as steel, joints and bones can be mended and relocated instantly, can survive and regenerate any blow but decapitation
xxxxxx• Gains one strength and speed (up to 13 each) for every person killed by the contractor since obtaining the contract. Her "Fists" also increase in range by two feet per kill; eventually, she can become a mid-range boxer with a high level of utility.

A powerful frontline summon. She is highly agile and brutally powerful, easily rivaling a Taijutsu master.

In life, she was Honma Chuuko, a powerful bodyguard to an evil Karnata Emperor, back at the height of their dynasty. She would be sent to provinces to restore order by means of hunting and butchering dissenting citizens, even publicly displaying power by murdering children and beheading the adult males of communities to instill fear. Eventually, she turned on the Emperor to end his madness, only to be struck down by a bolt of natural lightning.


XXXLEVEL THREE UNDEAD
XXXUnlocked at Sannin
User Image
XXXX《 The Contract: 65 Chakra 《
xxxxxx 6'6", 233 lbs, Chakra Point Ratio 0.0 (0, 0, 0)
xxxxxx Strength at Sannin: 12
xxxxxx Speed at Sannin: 12
xxxxxx Invulnerable. The Contract literally cannot be moved, damaged or killed. He can be kept away from the opponent by high ranking techniques, however. Lower ones (below A) won't phase him; he can simply walk through.
xxxxxx He can use his owner's techniques with their bonuses/etc; this does require taking from their pool, however.
xxxxxx With physical contact, he can suck out your soul. He can also send blasts of kinetic energy out from his fists consistently throughout combat; these decay organics and synthetics that they touch
xxxxxx His sword strikes can break through chakra-enhanced weapons; only if infused with less than 10 CP however
xxxxxx• Gains one special ability for each person killed by the contractor; these are passive, very powerful, and limitless in their diversity

An unbearably powerful summon who can maintain pressure on the opponent for the entirety of a fight. He is virtually always in their face, assaulting them and waiting for the opportune moment to kill them.

The Contract is the demon that the summoner signs with. He is an extremely enigmatic creature. However, he too lived a life once: he was Evander Heiland, the origin of Psycho power and the first victim of the Enemy. Before his death, he cast a powerful forbidden technique on himself to ensure his continued existence, one that forsook his soul and turned him into an immortal entity. He is a true remnant of the Ancient World, and he continues to search for undead warriors with whom to expand his unorthodox Empire.


User Image - Blocked by "Display Image" Settings. Click to show.
XXXX《 The Hoplite: 75 Chakra 《
xxxxxx 6'3", 217 lbs, Chakra Point Ratio 1.50 (225, 300, 375)
xxxxxx Strength at Sannin: 8
xxxxxx Speed at Sannin: 10
xxxxxx Fades in and out from battle; he is constantly at the side of the summoner, waiting to defend them from enemies. When an enemy draws near or attacks his summoner, he will use an ability to protect his ally. After the summoner is safe, or under immediate risk to his own life, he will fade out again and become invulnerable.
xxxxxx His abilities are duration based, not rank based. This means that they cannot be destroyed until their duration is over. However, they also cannot destroy enemy techniques. This makes his assistance somewhat situational.
xxxxxx• For every opponent killed by the contractor, even before obtaining the contract, the Hoplite gains a one post extended duration on all duration abilities. They are listed in the spoiler.

Tetsudo [20] - The Hoplite will guard his summoner with an energy-based, transparent shield, protecting them from physical harm for five posts. This also dramatically decreases damage taken by techniques. It appears as if he is wielding the shield, and he is capable of slipping through the summoner's body to increase his utility.

Antissa [30] - This ability absorbs incoming attacks sent by opponents (and the technique attached to them), up to five. For the duration of this ability [3 posts], they will completely fade to non-existence, simply absorbed by his winged shield. At the end of this ability, the summoner must choose which of the techniques they wish to truly destroy, with the others being unleashed again by their caster (at no cost to the caster). This shield acts as a vacuum, and so virtually any technique will be pulled into it.

By using the chakra for Antissa again with the techniques already subdued in the shield, you may choose to destroy more than one, although at the cost of double chakra expended.

Valle [20] - The Hoplite will throw out a spiritual chain, first being drawn out and aimed by his arms, then being whipped out and reaching its destination almost instantly. If the enemy manages to be caught by this chain, all of their energy will be completely absorbed and given to the contractor for the next twenty posts. They will shrivel up and die without chance. The chain will completely subdue and paralyze them upon contact.

Hasta [0] - The Hoplite will throw a spear attached to a long grappling chain. This chain is indeed Valle, though it will not be innervated with chakra until the spear impacts an enemy. After running through the foe, the chain will activate as usual and decay their body. Hasta is less quick and less precise than Valle, but considering it can be used over and over again in a fight, it is very useful for projectile damage as well as potentially locking and killing an opponent. One can be thrown per post, and they are extremely quick. These spears possess a spiritual energy that prevents them from being halted by techniques, so they [must] be dodged.


The Hoplite is an extremely useful companion, providing both near-perfect defenses and the potential to instantly kill an opponent. He may also materialize and fight physical combat with his powerful spear and shield. The spear can ignore techniques and the shield can draw them in, this combination making him similarly as annoying as the Contract in combat. He is the most powerful summon, quite positively, until the Contract has gained some of his abilities.

In life, he was Tehran Lee, one of the most powerful warlords in history. He discovered his own distinctive fighting style that utilized chakra but did not depend on it, and he was quite possibly capable of killing virtually any shinobi alive at that time period. He was known for his exceptional honor, his pride and his ability to instill morale in his soldiers, as well as his great public speaking abilities and his skill at persuasion. Tehran would carve out the strongest Dynasty to the West: the Sassai'i, a nation that terrorized and razed cities within the Five Great Nations for hundreds of years.

This summon has been chosen as the Perfect Sage by Shinsei Karnata.

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Summoning Tattoo
xxxxxxxUser Image

Sage Mode: Unlocking sage mode is as simple as signing a second contract upon reaching Sannin rank. You commune with the undead, and consent that upon your death, you will become one with Evander's Horde. This will create a spiritual connection between you and your summons, thus unlocking sage mode. Imperfect will be capable with any summon. For perfect, you may choose which summon you will be able to perform it with. If that summon has been chosen as the Perfect Sage by another summoner, you must choose a different one.

Imperfect Sage Mode: 100NE Stored, 5 Lost Per Post, 8 Post Duration

By storing energy without using techniques for two posts (can be stored outside of combat for one usage), the Imperfect Sage Mode will be unleashed for the next eight posts. In this mode, you and your summon have your base stats increased by +1/+1. You also gain an extremely powerful ability: Death Feedback.

Death Feedback makes it so that if an enemy is consciously aware that they are attempting to hurt you, they will enter a state of panic and hysteria. As a side effect of this, most people will feel an extremely strong inhibition from attacking or trying to hurt you, simply summing it up as a "bad feeling". If they actually manage to land a blow on you, they will become extremely sick and will start to manifest heart and breathing issues. If they kill you in this state, they will go into cardiac arrest and die shortly after. Death Feedback only applies to an enemy for the first six posts after they encounter your Sage Mode.

Perfect Sage Mode: 150NE Stored - 10 Post Duration

By storing energy without using techniques for three posts (can be stored outside of combat for one usage), you and your chosen Perfect Sage will gain a bonus of +2/+2 base stats, and you will both gain Death Feedback. On top of this, the summoner will enter a state of "undeadness" for the span of this sage mode (10 posts), causing them to become incapable of death by normal means, regenerate quickly, and have extremely acute senses. They will be able to, for example, precisely detect the exact number that represents an opponent's heart rate. The summoner's eyes will also begin to glow and reveal invisible objects, as well as the opponent's chakra network.

As an end-all to this Sage Mode, the summoner is changed forever, becoming extremely attuned to his chosen Perfect Sage; he will become capable of telepathy with this creature (thus can summon the creature without the blood seal), they will be able to see through each other's eyes, and one may manifest while the other will remain somewhat outside of the realm of space. This means that, basically, they can swap lives and apply their collective thoughts to any situation. They become bonded in their state of undead fervor.

The Strengths and Weaknesses of the Undead

xxxxxx Unlike common myth, fire is no more scary to them than any other technique.

xxxxxx Medical jutsu will not work on the undead, but may work on a Perfect Sage undead or their summoner.

xxxxxx Only one may be present at a time. You will not need to pay the cost to re-summon a summon if you send them away in the span of the same battle.

Notes on the summon

xxxxxx The Contract will approach you in your sleep and beseech your interest. Upon awakening if you declare interest, the man (Evander) will approach you and discuss the terms of the contract. If you decline the contract, he will never speak to you or see you ever again, unless utilized by his summoner.

xxxxxx The undead do not seem undead. In fact, they are virtually indistinguishable from other humans, preserved to perfection. They have a pulse, their blood flows, heart beats. They're not cold or unusually pale. The largest difference is that if you enter their head, you won't find a brain, but a mass of energy running through a bizarre set of nerves.

xxxxxx The undead are not cruel or malicious. In fact, they're fairly pleasant with their summoner, considering them as "a part of the Horde". They are not really that obedient however, still possessing a strong free will with the ability to make their own decisions.

xxxxxx They like to be summoned. They will not get upset at random summonings.

xxxxxx The Undead Summoner will age much more slowly than others, nearly 1/5th the rate.

xxxxxx Their summoning land is somewhere within the Water Country, a secluded island with a growing nation of undead warriors. The summons are the Generals among them, with other undead being too insignificant to form a contract with.

xxxxxx Upon unlocking Perfect Sage Mode, you gain the ability to transport yourself to their secluded island outside of combat. You also gain similarities to the undead, namely the desire to empower the Horde, a distinct decrease in negative emotions such as sadness and pessimism, and the preservation of your flesh: you will now no longer age.


Summoners
xxxxxxLeader • Shinsei Karnata
Member •
Member •
Member •
© Summon created by Shane

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PostPosted: Tue Dec 23, 2014 8:53 pm
[The Mythic Kingdom Contract]

The mythical kingdom has been said to be one of the highest caliber contracts to exist, bringing forth unique and powerful creatures who are often just as wise as they are deadly. It takes a strong individual to summon from the mythical contract, but the creatures are fiercely loyal to their summoner. Each one of the creatures has its own strengths and weaknesses, and they each have attacks not well known to the world.
[Abilities]
Each creature has a unique set of abilities and skills.

[Rules]
• No more than two of these beasts can be summoned by one summoner at a time.

[The lower] 40 CP per Summon
• Harpies
- Rank: B
Deadly flying beasts with the facial features of a woman and a large, hawklike body, Harpies are known for being able to hunt down and absolutely murder anything that comes in their path. Summoning the harpies gives you three of the large creatures, but they are fairly easy to kill once they are reached. Lightning and fire jutsu are their weakness, but they cannot easily resist anything else either. Their strength comes in mobility and the ability to track scents over countries, sharp teeth and talons that can tear flesh apart.

The harpies have a C rank song attack that can lull all but the summoner who hear it to sleep in three posts unless interrupted.

• Troll
- Rank: B
The troll is a large, bumbling idiot who loves the sight of woman. It stands as tall and wide as two men, with long powerful arms reminiscent of a gorilla. It can easily lift and throw enemies far distances or slam them into the ground repeatedly. It directly resists up to B rank of any kind of physical attacks, reducing their strength by a rank. It's weakness is nin and genjutsu that debilitate it. It has a seven in strength and a five in speed, however, and is not to be trifled with. When hit by ninjutsu it goes into a crazed panic and tends to run around attacking indiscriminately.

• Cyclops
- Rank: A
The Cyclops stands as at three stories high and as wide a bus with ivory tusks and of course a single eye. It carries a club fashioned out of trees and bent metals that only someone, like itself, that has a 9 in strength, but only a three in speed. It's attacks and arm swings are dangerously strong weather using the weapon or its hands. He resists up to A rank physical attacks, but can fall easily to ninjutsu, which does an extra rank of damage. While not a complete idiot, it is pretty stupid as a rule of thumb. Striking the eye is a good way to send it into a rage, annihilating his ability to take orders and making him attack blindly at every sound.

[The Feared] 60 CP per summon

•The Chimera
- Rank: A
The Chimera is a deadly creature feared by even some of the upper class of Mythics. It stands on all fours taller than a man by half a body, and as wide as a Camaro. It has the front-lower half and forelegs of a lion with the back and hind legs of a goat. It's tail is a snake. The advantage of this is that USUALLY all three heads work in complete tandem using each part of the bodies strengths and weakness effectively. The snake covers every blindspot and defends the body fiercely from attacks. The Lion is the source of brute strength and takes great pleasure in mauling and devouring enemies. The Goat has unique ninjutsu that it takes a post to charge and then is unloaded in a deadly efficient manner.

While the lion head is resistant to A rank physical damage similar to the cyclops and troll, and will not be moved by lower than an S rank tai attack. However it is supremely affected by ninjutsu, C ranks doing A rank damage for example. The goat head's weaknesses are reversed from the lions, but attacking it with physical attacks cancels it's charging process. However, the snake head has the most useful defensive ability. Until the ever aware snake is destroyed, getting close the the Chimera is nigh impossible as it is not only deceptively long (able to reach up to five meters away) but smart as well. C rank ninjutsu destroy the tail for 7 posts, but until then genjutsu cast on the Chimera will be removed after a single post. Once cut off or killed, the body becomes distressed however, the lion taking control of mobility and making the large, muscular creature use the combination of goat and lion legs to pounce and leap in both offense and defense. If parried in any way or hit with either the goat or lion's weakness, the entire body will be staggered and knocked over while the smarter but more ornery goat tries to wrench control free.

- Snake Spit
- Rank: A
The Snake spits a glob of poison that becomes a gas upon hitting something that is highly toxic and causes the user to develop coughing fits and blurry vision, progressively getting worse every two posts. It dissipates after up to three posts if it isn't dispelled and afflicts an area up to 8 meters wide. This poison can also be applied with a bite.

- Feral Fear
- Rank: B
The snake-head of the Chimera will loudly hiss. Then, it will instill a sense of great fear upon the enemy, no matter what rank they are. In this scared state, the enemy will have a hard time focusing on a single thing for 5 posts, and will have the shivers.

- Lion Roar
- Rank: B
The lions roar staggers all but the summoner in the immediate area for a few seconds.

- Bleating Heart: Elements
- Rank: A
After a post of charging, recognized by bleating and a ball of flame at it's horns, the goat head will loose four balls of the five elements that are each about the strength of a C rank and moderately fast.

- Bleating Heart: Torpor
- Rank: A
After a post of charging like the above, a bleat will be let out that reduces physical stats by 1 rank for up to four posts.

- Bleating Heart: Anodyne
- Rank: A
The goat will charge as normal, and when complete begin healing damage to it's body at a rapid rate. This instantly grows back the snake, so interrupting the technique is key. A green ball is held at it's horns as this charges.

•The Manticore
- Rank: A
Another mixture between beasts, the Manticore is just as deadly a beast as the Chimera, a Lion with large bat wings, barbs mixed in the fur down his back, and a scorpions tail, both of which are highly toxic along with it's claws and pointed fingernail like protrusions at the ends of it's wings. This beast, unlike the norm, has a serious weakness to taijutsu, which it covers with poisonous claws and barbs, feinging bravery behind it's frail body. The poison simply causes debilitating pain for five posts, and then temporary paralysis for two after the pain is over. It is resistant to up to A rank ninjutsu of all elements, but won't withstand too much punishment. It is intelligent and can follow orders well, but it ultimately makes it's own decisions based on it's anger. It is just as large as it's cousin the Chimera.

-Toxic Heal
- Rank: N/A
If the Manticore is ever poisoned by something else it begins to heal instead of taking damage, and adapts the poison for use in the rest of the battle.

- Acid Lash
- Rank: A
The tail will whip and acidic secretions with be flung that can easily corrode steal, let alone flesh.

[The Legends]
70CP per summon

•The Gryphon
- Rank: A
The Legendary Griffon Is a huge summon, as large as Gamabunta easily, and long enough to ferry ten ninja. It's wings are massive and strong, it has the lower back half of a lion with the front of an Eagle, same with it's head. It is noble and prideful, and stays to the skies as much as possible, casting wind and lightning blasts and making passes at the enemy with dives where it tries to grab and launch enemies. It is very physical, sporting a powerful defense to ninjutsu with the exception of fire. However, it is severely weak to taijutsu. Fire specifically ruins the ability for it to fly, and if hit while high enough the wings may break on impact with the ground, keeping it down. It is stronger than the Cyclops physically, but takes massive damage from taijutsu to it's body. It's only defense is mobility, still able to leap and jump while on the ground well. It tries to swipe with it's claws and clamp onto things with it's armor shredding beak.

- Flappy Bird
- Rank: B
With either lightning or wind elemental chakra, the Gryphon will flap and send gusts of wind that are destructive on new levels, or bolts of lightning that deal massive damage but can be easy to avoid.

•The Cockatrice
- Rank: A
Boasting the same physiology as the Gryphon minus the fact that it is a rooster, the Cockatrice flips the weaknesses of it's rival for the skies. It hates ninjutsu and genjutsu, but taijutsu barely affect it. While in the air, bringing it down is harder but more oppurtunties are produced as the cockatrice. It's talons and beak are toxic. It has a sac on either side of it's neck holding two special attacks. It is just as large and strong as the Gryphon.

• Petrification
- Rank: A
The Cockatrice will deeply inhale either from the air or ground, and then exhale a black smokey substance. This substance, if at all inhaled, begins taking ten posts to turn the target's body to stone. Around the third the body begins becoming heavier each post until they can barely move on the ninth, and then on the tenth they can't even breathe. The only remedy is breathing in the opposite poison, which is used just as frequently as the first, or high level poison healing.

- Mad Chicken Disease.
- Rank: A
This is the poison dripping from the claws and beak of the Cocaktrice that has the side effect of healing the petrification. This poison starts to make the opponents body work on overdrive, healing and rejuvenating the body, which seems good at first. However if you haven't been cured in five posts, your body begins tearing itself apart, tearing open new wounds which increase in severity by the post, and then after five more posts, if not healed, the wounds sustained extend to rupturing organs.

[The Gods] 80CP per Summon

•The Wyrm
- Rank: S
In the contract their are three dragonkin who are direct descendants of the ruler of the Mythic Kingdom, Grigori. The Wyrm is a Blue dragon with wings only just too small to allow it flight, and a body only barely bigger than the Gryphon. It is, however, a master of the use of genjutsu, and commands water to his will. He creates whole lakes when it opens it's mouth to breathe and resembles a combination between a dragon and an Orca. It is resistant to genjutsu and ninjutsu of all but lightning. It falls prey to that, and taijutsu as well.

- Dry Drown
- Rank: S
The Wyrm will roar and instantly it will feel as though all who heard the sound are having their lungs filled with water and drowning even though they are on dry land. If they haven't recovered in three posts of this, then they are rendered unconscious.

- Splash
- Rank: S
The dragon will breathe it's element, filling a thread with at the least four feet of water, and at most a complete flood. It's fast moving, but doesn't utterly destroy the thread. Upon unsummoning, the water is taken away as well.

- Become My Pawn
- Rank: S
The dragon's eyes will glow and it will make itself seem larger than it is. Any who look at the eyes of the dragon become frozen and their head filled with doubt. They are held in this state for two posts, the end of which they will turn on whoever the Wyrm calls his foe.

- Blinded
- Rank: C
The Wyrm will exhale and the sound of the breathing will cause all but the summoner will be utterly blinded by a foggy mist that they cannot wave away. This lasts for three posts before the mist clears.

•The Wyvern
- Rank: S
In the contract their are three dragonkin who are direct descendants of the ruler of the Mythic Kingdom, Grigori. The Wyvern is a yellow dragon with a massive wingspan but no arms. It is, however, a master of the use of ninjutsu, and commands the skies with lightning. He looks as if a combination between a dragon and a Monitor Lizard, and keeps to the sky as much as possible. It is resistant to genjutsu and taijutsu falls prey to other ninjutsu, specifically wind.

- Zeus's Might
- Rank: S
The Wyvern open's it's mouth wide and then lets loose a blast of concentrated lightning that can tear into the earth and fry living things to cinders.

- Odin's Wrath
- Rank: S
The Wyvern flaps it's mighty wings rapidly, stirring up a pair of lightning enhanced twisters that blow across the battlefield, raging for two posts and threatening to suck anything in around it.

•The Drake
- Rank: S
In the contract their are three dragonkin who are direct descendants of the ruler of the Mythic Kingdom, Grigori. The Drake is a Red dragon with an average wingspan but of considerable size, towering over his cousins and the Gryphon's alike. It wields powerful ninjutsu, and commands the very flames of death. He looks as if a combination between a dragon and a Gila Monster, and balances flight with power. It is weakest to water, but has an even balance of weaknesses to all three.

- Burn it Down
- Rank: S
The Drake opens his maw and lets loose a flame akin to demon fire that can melt even hyouton ice, and leaves even sandy battlefields glistening with newly formed glass.

- Whiplash
- Rank: S
The drake whips his tail, sending a whip of hot air forward at high speeds to any target. This hot air can leave second degree burns on any target, and sets flammable environments ablaze.


• The Evil Eye or Watcher
- Rank: S
The Evil Eye is a machination of nightmares. It's large body is a floating orb with a giant, all seeing eye in the center of it's mouth, which is lined completely with teeth. How the eye remains safe is a wonder, but it does. Perhaps mos horrifying are the twelve tentacles on it's body at various locations on it's body, each with a mouth full of serrated teeth. The Watcher has many abilities. The first of these abilities is that the body produces a shield on it's body that resists all forms of physical assault. The only way to break the shield is with an two A rank or one S rank jutsu, disabling it for 8 posts. Second on it's resume is an arsenal of magics that can be fired from any tentacle at anytime, or the main eye itself. At anytime it can cause the tentacles to come out of dark rifts on the ground by pushing them through holes in dimensions. It's "skin" is superbly tough to both nin and taijutsu, and it requires at the least B rank attacks to hurt it once the shield is down, unless striking the eye, which can only hold out against 3 B ranks, Two A ranks, or one direct S rank attack.

- Confuse
- Rank: C
Activating this sends the Watcher through multiple holes in reality across a battlefield usually to buy time, and is also how it can make the tendrils come out of walls or the floor. It can stay in a rift for up to a post while the tentacles wreak havok. However, this does not count for it's shield cooldown.

- Icicle Spears
- Rank: A
After a few moments of charging, the eye or any three tendrils can spit three icicle spears at a target that are extremely fast and deadly sharp.

- Igneel
- Rank: A
This is like Icicle Spears, except that it fires three fire balls.

- Shocker
- Rank: A
This technique fires three balls of electricity.

- Peek a Boom
- Rank: S
The watcher will ascend into the air and begin charging a powerful eye beam. Once it's at the peak of height it opens the eye and releases a meteor at the area it was looking seemingly from it's pupil. The meteor can be of any of the five major elements.

- I AM NOT A GORGON'S HEAD
- Rank: S
Much like before the eye will ascend and closes it's eye and charges power. When it opens it shines a light directly at a location and the light applies both a blinding effect that shrouds the user's sight in darkness and also, momentarily turns them to stone.

I Will Have Silence
- Rank: S
The Eye will open it's eye wide and begin charging chakra throughout it's body. It will then, after a post of preparation, let loose a wave of energy that silences everything but the summoner, disabling the use of ninjutsu and genjutsu for five posts. However, this makes the eye vulnerable to attack as ht falls to the ground and it's eyes seems to fall out of it's head in exhaustion for a post.

- Renew
- Rank: S
Using this, the Evil eye can regenerate any severed Tendrils at anytime, having them regrow from where they once were. It thrashes about as it does this and disables itself for a post as it heals.

•The Hydra
- Rank: S
The Hydra is initially summoned with only one head and just barely smaller than Manda. At that point it is a snake who can spit poison like a cobra that blinds targets. It also is a very hungry snake. Most damage done to it is normally effective but actually harming it takes a bit of effort. If defeated, the hydra has a suicide trigger that automatically goes off, blowing off the now dead head and then, a post later, renews it with two heads taking it's place. This continues on until it has seven heads, and even then as long as it has chakra it can regrow it's heads. To truly kill it one must destroy it's enough times that it runs out of chakra and fully dies. It costs S rank chakra for the hydra to regenerate after all seven heads have been produced.

Grigori [True Boss] 100CP
- Rank: SS
Grigori absolutely loathes being summoned. It will kill it's summoner if it isn't summoned specifically to kill other summons. It is a massive beast, having claimed not a mountain, but a range of mountains as it's domain. It's Tall enough that it's head easily clears the Konoha gates. He is bright red like the Drake and specializes in the use of fire breathing as his only true technique. It's biggest weakness is where it's heart is on it's chest. If one can hit that with enough attacks Grigori will retreat, but that's if you can hit it. Other than that spot, it barely feels A ranks and only flinches at S rank attacks.

- Flame Breath
- Rank: S
It's fires are twice as intense as the Drakes and cover a wider area for sure.  

___youwillknownihilism
Captain

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