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NAME OF CLASS CHORE: Trashology 101
PROFESSOR NAME: Moira *********, Professor Janitor
General Information: In Trashology 101, students will learn the valuable skills of cleanliness and machine operation. All around campus, trash and waste and other icky things are taken care of by Moira's sorta-patented Trashbot Waste Disposal Units! But they need to be emptied sometimes and there's just too many of them for Moira to handle on her own...
The Course: The Trashbot Waste Disposal Units (or Trashbots) zip around the campus and collect trash, etc. before returning to their home base in Moira's Fortress of Janitorial Solitude. This home base is a massive, warehouse-like room with a cold concrete floor, rusting steel girders, and a rather pervasive smell. The Waste Disposal Chutes are also set into the floor - huge tubes that lead down to a rather foul cavern below, infested with all manner of vermin. Students must deal with the Trashbots... by whatever means necessary.
Did we mention that the Trashbots are ten-foot-tall ramshackle monstrosities of rusting metal, covered in blades and dumpsters and rust? And that they don't particularly like letting go of a thing once they have it? And that their programming as to what counts as 'trash' is spotty at the best of times?
Mechanics - Group:
Students that enter in groups of 2 or more must face a different challenge! This challenge may be met by very large groups if desired, so if you want to form a mini-army of Trash Soldiers, feel free!
When the students enter, each of them are snatched up by a Trashbot, and no matter how hard they struggle they can't quite get free... but they can sort of steer the Trashbots around! The goal is to steer the Trashbots into each other in order to free your fellow students and yourself from their stinky grips.
Each Trashbot has 20 HP. To attack another Trashbot, you must roll for two things: your damage and your accuracy.
With each post, roll 2d6. The first dice is your ACCURACY, if you hit or not! Even you hit, odd you miss! The second dice is your DAMAGE. There are no modifiers: whatever the second dice rolls is the damage you deal to your target!
Remember in each post to state both your target (i.e. Character A's Trashbot) and your own Trashbot's HP! Keep in mind you are damaging the Trashbots only - character HP is completely unaffected.
Once your Trashbot hits 0 HP, it deactivates and releases you. At that point, you should move out of the way lest you be stepped on by an active Trashbot! Students cannot attack Trashbots from the sidelines until there is only one active Trashbot left on the field.
When there is only one Trashbot left 'alive', the students on the sidelines may begin attacking by throwing trashbags at it! The dice roll is the same as before: 2d6, first dice for accuracy, second for damage.
When all Trashbots are deactivated, students are kindly asked to dump any loose garbage down the Waste Disposal Chutes before leaving. Moira thanks you!
YOU LOSE/FINISH THIS CLASS WHEN...
- You are at any point in time grabbed and thrown into the waste disposal chute. That means you have to START OVER to try again! You may do so in the same thread or a new one if you decide to attempt again at a later date.