page 1 ➼ smoldering reverie l sky-like-burning l treacherous snow l i fall awake l sound of a thousand paws l tastes like summer l one breath out l rush of wind l water of life l quick to kill l breaking the surface l tending to darkness l mistaking clouds for mountains l where sky meets water page 2 ➼ walking on eggshells l hooves on fire l stranger in a strange land l mistaken for closeness l tempting fate l light on the water l cold was the ground l the felled heart l rift in stone l lie to me l through your eyes l eyes unclouded l wolf hunter l falling limbs l never misses page 3 ➼ tarnished offering l birdsong l darkening skies l last night l capacity for death l rupture l farewell smile l hidden guilt l first blood l secret pleasures l wages of sin l lay me down to sleep l ultimate purpose l through the flesh l bait page 4 ➼ blooms in decay l sweetvetch l soothsayer l walking spirits l ashes on fire l merry wanderer l eel totem l fetal heartbeat l sunbreak l till i find someone new l miss me in the evening l straight on till morning l sometimes i wish for falling l awoken for you l spice agony page 5 ➼ longed for l take heart l mourning glory l dark matter l burst of spring l no hope l grey of dawn l all that lingers l lose their sway l all is forgiven l lives forever l bent in sorrow l morning has broken l chooser of the slain l whiterush page 6 ➼ honeythief l milkdrunk l mortal fright l petrifies the will l skinless trees l the dark night rises l follow the forgotten path l killing coast l snowblight l fish-eyed l always the hours l teeth bared l beastly l cries wolf l death becomes you page 7 ➼ on the northside l brightfall l deadflesh l swallowheart l clot-and-mend l mettle l at first blush l heartache l dominion l be forgiven l third shadow l carrion l we fall l jasmine bright l painful gaze page 8 ➼ embodied l corrupted lungs l they return l hundred-year darkness l amber | who tells your story | smoke-stung | goldbug | prodigal daughter | stone-whet | consumed | serpent scale | heart-rot | climb the pyre | narrow-winged page 9 ➼ thin-skinned | nervous start | turned away | pressed | flowers eaten | budding | advocate | tender welt
[size=11][b][color=TEXTCOLOR]PERSONALITY[/color][/b] l [b][color=TEXTCOLOR]NAMING DREAM[/color][/b] l
[b][color=TEXTCOLOR]ROLE PLAYS[/color][/b] links
[b][color=TEXTCOLOR]OBTAINED[/color][/b] l [/size]
* denotes breeding rp
Posted: Tue Sep 30, 2014 10:13 pm
SMOLDERING REVERIE
PERSONALITY l Smoldering Reverie, who generally calls others by their full name rather than a nickname, but doesn't mind when others call her Ember, is far removed from the world. Her mind is generally elsewhere and she gets lost in her tangents. Innocent and naive, she does not quite know what to make of the world. She sees many things, but she generally cannot understand or connect to them. She is distant in a lost, absent-minded way rather than cold. Instead, she can be quite warm, but always in an understated way. She doesn't get affected by others much, their happiness or sadness just sliding over her. She is too wrapped up in the faded, smokey memories of the past. She dreams of past events, even ones she has never experienced and never will. Sometimes Ember believes that her heart will slowly burn and smolder its way through her chest and just fall out. Because of her nature, Ember tends to spend a lot of time alone with her thoughts and she doesn't quite mind the isolation; she finds it peaceful. NAMING DREAM l Smoldering Reverie
PERSONALITY l For all that Sky-like-Burning is a creature of the swamp, his dreams and personality are all desert. He has a burning personality and is always dreaming and reaching for greater things. He isn't exuberant or loud like an explosion, he is the slow, steady, endless burn of the desert sun. His passions consume him and this can sometime make him seem less than welcoming, but he is merely too caught up in leaping higher and higher. Desert is always nice and when he is able to tear his mind away from the next thing he wants to do, he's happy to spend time with people, even if only for a fleeting moment. He delights in seeing others living their lives with joy and love because he always strives to live his life to fullest and he wants to see others raging, running, walking through life with the same amount as zest. If life is beating someone down, he's liable to stop and try to be a supportive presence, to help lift someone up into the burning, brilliant sky with him. NAMING DREAM l Sky-like-Burning
PERSONALITY l Charming and charismatic, Cornice is cold as ice. She is manipulative and will be nice to an extent to meet her ultimate goal, but she has no true empathy for anyone. Absolutely rational, she doesn't care for anything that delves into emotions or so-called intuition, staying firmly planted in what she can see, hear, taste, feel, and smell. Cornice will only tell the truth so long as it benefits her to and can't be bothered to care for other kin's feelings. She can fake all these interactions very well, but she only wants to interact with people because she likes watching people fall for her act; it makes her feel so much better than everyone else. A consummate psychopath, she is sadistic and domineering, but manages to passably hide it under a mask of tactful verbal aggression and well-placed kind words. She is nice and affectionate so long as it remains convenient and useful to her, but once somekin lose her interest or they are no longer an asset she tosses them aside, sucked dry by her parasitic behavior. NAMING DREAM l Treacherous Snow
PERSONALITY l I Fall Awake is at times coldly logical and at others recklessly passionate. Sometimes sweet, sometimes cruel, she is a daydreamer with a boundless imagination. However, she is a grounded individual who understands that life is not a dream and that it can be a tragic combination of the highest highs and the lowest lows. For that reason she walks in a waking dream where she experiences these highs and lows in her mind while living in between, always average, normal, and unremarkable. Sometimes she wishes she were extraordinary but then she remembers that what goes up must come down and is not willing to sacrifice her security for greatness. Sometimes it seems that she will take a great leap out of passion, but then she will remember the consequences and pull back, consciously being very logical and cautious to make up for the moment of recklessness. There has always been something off about her, not sadism, but simply a morbid fascination with pain, her own and others, blood, and death. She sees both elation and suffering as beautiful things. I Fall Awake can come off as aloof and even hostile, but in reality she just doesn't know how to interact with others. NAMING DREAM l I Fall Awake
PERSONALITY l So hostile and scared, all Running seems to know is that she is wrong. She is so very wrong, with hooves, horns, shoulder scales, and back spines. She knows in the very depth of her soul with unwavering certainty that she is a wolf through and through, and there must be some mistake, some cruel twist of fate that has trapped her in the body of a creature she does not love. This self-hatred has led her to hating all kin, to hate the creatures with hooves and long to tear into them like she would if she were wolf with her pack. At the same time, she feels so much sadness because she is so lonely and her hostility is more self-hatred than true hatred of other kin. She wishes for nothing more than to have a pack, to feel the absolute belonging that she felt in her naming dream, to not feel the hatred and loneliness that plagues her everyday life. She wants to run and run and not feel as if she is running away; she wants to run and howl, to feel the wind rushing through her fur and to feel at home, to feel as if she belongs. That is her greatest wish. NAMING DREAM l Sound of a Thousand Paws
ROLE PLAYS [IN PROGRESS] Like Two Puppies [SOLO] A Funny Lie . . . [SOLO] Discordant Harmony . [IN PROGRESS] Of Wolves and Lambs [SOLO] Howl with Me . . . [NOT STARTED] Moonless Night [NOT STARTED] Those Eyes that Do Not See . . . [NOT STARTED] The Wasp and the Wolf [NOT STARTED] Cannot Help the Howling . . [NOT STARTED] Not My Skull . . [NOT STARTED] Dearest Sister of Mine . [SOLO] This Wolf
[STORY] Why Wolves Howl [STORY] When Wolves First Ran
OBTAINED l Wolf Pack Writing Contest from the Savage Event
Amorpheous Crew
Human Human
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Amorpheous Crew
Human Human
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Posted: Wed Oct 01, 2014 12:33 am
TASTES LIKE SUMMER
PERSONALITY l Sweet, effervescent, and insatiably curious, Starburst is sunny and gentle, not hyper but simply bright and always positive. Although she is summer-like in personality, she isn't loud, more like the perfect summer sky that is calm with the satisfaction and happiness that comes with believing that good things come to those who believe they will. With time, she shed her shyness and now she can make claims to wisdom. She believes in the ability to find clarity by searching one's heart and being open and patient to all possibilities even when they might seem impossible to begin with. NAMING DREAM l Tastes Like Summer
PERSONALITY l She needs nothing more than her twin, Still Breathing. No kin else matters to her, no kin could ever compete with him for her affections, no kin else would ever get any affection. She is defined by her obsessive love of her brother, her aggressive possessiveness of her brother, her utter disdain and hate for all those who are not him. She is touch sensitive and cannot stand to be touched by anyone but Still Breathing, is repulsed by even the lightest of touches. She is also selectively mute. She cannot, will not, does not want to speak around anyone other than Still Breathing. He is her world. With him, she hunts, they hunt as one and she can relax pressed up against him with blood drying on their pelts. She can feel whole when she smears blood against his side and licks him clean. She wants nothing more than to be with Still Breathing forever. Although she is not the most charming individual, her muteness often hides the utter viciousness of her thoughts and desires and keeps other kin from realizing just how dangerous she could be. NAMING DREAM l One Breath Out
OBTAINED l Treacherous Snow x No Mercy CC Breeding
Amorpheous Crew
Human Human
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Amorpheous Crew
Human Human
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Posted: Wed Oct 01, 2014 1:07 am
RUSH OF WIND
PERSONALITY l A haunted solitary hunter, Howl is nearly completely blind, only seeing in grayscale blobs. He chases after his unattainable naming dream where the brightest, most vivid colors plague his mind, especially that perfect arc of red blood against a clear blue sky, never to be seen again. He finds solace in hunting, in running, and hearing the wind howling in his ears and though he is usually found running, running, running, he does occasionally lapse into moments of stillness where he is prone to philosophical musings on morality and the nature of death during which he often comes back to the idea that he should have died when he hatched, that he is the living dead. Some part of himself loathes his obsessions, while another part seeks to simply give in fully. This conflict is only heightened in the company of others. NAMING DREAM l Rush of Wind
A solitary hunter desperate to recreate the images that were laid before him in his naming dream, Rush of Wind is a buck shaped by both his naming dream and the events surrounding his birth. These two factors keep him from moving on and joining his pleasure seeking kin in their love of life. He is driven by his naming dream in which he hunted the fastest creatures over sand and through the air, the sound of the rushing wind howling in his ears, but he was born in the midst of a sandstorm, left behind by his parents and siblings when the storm threatened the rest of the family, and blind and helpless, his first memories are those of pain and fear. Necessity caused him to open his eyes prematurely, and thus, his eyes never developed fully and his already poor eyesight was further damaged by the sand lashing at his soft eyes, but even partly blind he stumbled upon an oasis, mostly by sheer luck and perseverance.
The other Acha took him in, but he was an oddity, the object of pity because he could barely see. He couldn’t appreciate the visual beauties of life and had trouble interacting with the other Acha and thus didn’t involve himself of the more carnal pleasures of good fun, partying, and gluttony. Because of the loss of sight, his other senses are highly developed. Howl find his way by minute shifts in his environment and is able to pinpoint other kin through scent, sound, and touch. He learned to walk and follow the tribe that had taken him in. As a yearling, barely grown into gangly limbs, he stumbled across his parents and siblings at an oasis, a family of hunters that lived a nearly solitary lifestyle and driven by the passion of the hunt. Even then, he had always been drawn back to the desert, away from the ease of the oasis. The tribe that had taken him in couldn’t understand why he would want to go back to the place that had taken his sight from him and he couldn’t quite explain it. His family, however, wouldn’t take him with them when they left oasis. He was blind and they couldn’t afford the burden of a blind son. With this rejection, Howl spent one last day and left the tribe, throwing himself once more into the inhospitable desert that had been his birth place.
Haunted, yet driven, by his naming dream, Rush of Wind taught himself how to hunt, following the instincts that he was born with. Try as he might, he couldn’t recreate his dream though because he couldn’t see the sights around him, just the dim, de-saturated blur of images rushing past him. As he grew into his buckhood, he became more than a competent hunter; he was a master of chasing down the fastest hares and birds that came bounding and swooping before him. When he began to dream of the swamp, ignored the dreams, determined that the desert, the unforgiving land of sand, would be both his damnation and his forever home, however, as the dreams became stronger and stronger, he came to understand the different implications of the dreams, wandering deeper into the swamp in his mind. These dreams, the only dreams that he had where his vision was clear other than his naming dream, convinced him that the swamp could be his salvation. He took the arduous journey alone, already well suited to the harshness of the desert. On the way there, he impressed a female sand dog with his hunting skills and although he did not claim her, she followed him and ran with him as he journeyed to the swamp. They gradually slipped into the role of partners and companions and she became his first friend. When he reached the swamp, he had to learn to adapt to a new landscape, but he did so quickly, especially with the help of Chase the Wind.
He only finds peace in hunting and the sound of the wind and thus cannot stay in one place for long and is always running, running towards or away from something, he does not know. Howl hopes that the swamp, the birthplace of kin, will be able to give him back his sight. He finds it hard to connect to other kin because he had spent most of his life alone and even when he had been with the tribe, he had never really gotten close to any of them. He is used to the life of a solitary hunter and only accepts Gale’s unwavering companionship even though he doesn’t understand why she has stuck with him so long. He does not mind other kin but he would rather be alone than with another. He is very restless and always needs to be moving.
In the few moments of stillness that Howl has, between his running and his hunting, he delves into philosophical examinations of self and being. Rather than having his own strict moral code, Rush of Wind is morally ambivalent, not immoral, simply amoral, and is more interested in discussing morality and discovering it through thought rather than living by it and deciding it. Also morbidly fascinated by the idea of death, taking him back to his birth into the sandstorm which should have been the end of him, he sometimes feels as if he were the living dead, a being running through the desert, plains, swamp, on stolen time. These moments of stillness pass though, and then he is back to listening to the wind and feeling the blood rush past his face, tracing graceful curves in the air.
One day, he’d like to find his family again and show them the hunter he has become.
Posted: Wed Oct 01, 2014 12:49 pm
WATER OF LIFE
PERSONALITY l Mysterious and charming, he splits his time between the caves and the sand of the Borderwalkers, and along the way if he meets someone he speaks in a voice that is like the coolest water touched with the most exquisite spice. He speaks in intoxicating turns of phrase and his words charm all those that meet him. He hands out his time, his words, his attention, in small doses and then he leaves, only to come back when he feels that you need him again. When he is not carefully measuring out his words for your benefit, he is silent, a wavering figure of blue, life giving water that fills your senses and the darkest mud, completely saturated in his being, standing in the sand or in the shade with knowledge that burns bright blue in his eyes. Sometimes he will speak longer and during those times, some of that knowledge will bleed and burn into you and it seems his silence and spice laden words hide a well of knowledge that could drive many madness. NAMING DREAM l Water of Life
PERSONALITY l A buck who adores his mother, he has used all the love he is capable of to love her, with everyone else he is unfeeling and cold. However, he, like his mother, is perfectly capable of keeping up pretense and is highly manipulative; everything he knows, he learned from her. He is less inclined to manipulation than she is for he has less of the patience and takes less pleasure in it. He would rather let everyone see what kind of kin he is that hid behind the smiling mask his mother has crafted for him. To please her, though, he keeps up the charade and even he sees that their masks serve them well. He shows a measure of distant respect for his family while he disdains everyone else. This, Treacherous Snow also taught him. NAMING STORY l
The totoma had just watched his mother, his dearest one, his only love, kill a crocodile. It had been a slow kill, a game really, where Momma had taunted the poor thing, pity really, it had never stood a chance. And when it finally decided that the game was not for it, was too tired to snap at the doe who dragged it farther and farther from the water it had risen from, it tried to turn back and that was it fatal mistake. It was over in a flash, so quick with a slash, a smash, and then there was blood. When she stepped back to smiled at him with her bloodied maw, the totoma felt a swell of warmth, the only thing he ever felt for her. Then she told him, "Precious, you try now."
And try he did. So they hunted together and when he found a crocodile of his own, he smashed it's head in, not even bothering to lure it out of the water; he wasn't playing games today. Turning to look at the only one that mattered in the world, he smiled, not false like the ones he showed the rest of the world and Momma replied, all the warmth she could muster in her voice, just for him, "My, aren't you Quick to Kill."
OBTAINED l Treacherous Snow x Black Tongue Totoma Breeding
Posted: Wed Oct 01, 2014 1:38 pm
BREAKING THE SURFACE
PERSONALITY l Unable to dance anymore due to a childhood injury that left him only just able to walk, he is realistic, not overly optimistic nor pessimistic. He loves to sing although he is fairly quiet except when he sings. He has a sense of humor, can be kind of snarky and likes kin who are loud and boisterous as much as he likes those who are quiet and thoughtful. Most of all, he loves to meet kin who know how to smile. Different kin draw different parts of his personality out, so one meeting may have him joking and soaring, and other meetings will have him quiet and contemplative. The one thing that he does not worry about or change is how he feels about his legs. He has long since recovered from that trauma and does not even really think about it anymore. NAMING DREAM l Breaking the Surface
PERSONALITY l Paranoid and the owner of an overactive imagination, Tending to Darkness is driven by fear and a love for stars. She studies them and their movements across the sky, taking solace in her ability to collect knowledge and to feel herself tiny and fearless against the night sky's magnitude. When she can get her hooves under her and her mind to stop racing, she is a force to be reckoned with. Her mind is sharp and hard as steel, so long as she can keep herself from succumbing to the fear. She feels, consciously and subconsciously, a great deal of self-hatred that leads her to agitate and accost kin who would take no greater pleasure than to pull her apart and end her where she stands. Cruelty draws her in even as she hates herself for it. NAMING DREAM l Tending to Darkness
OBTAINED l Gift from Vesperiie from the Fire Festival Paid Raffle
Posted: Wed Oct 01, 2014 3:11 pm
MISTAKING CLOUDS FOR MOUNTAINS
PERSONALITY l She is autonomous, strong, a kiokote to her very core. She is even keeled and athletic, strategic in her physicality. Stolid and steady, she does not get overly sentimental and instead looks at the memories with fondness, but not true desire to recreate them. She prefers to think of the past as the past, and is always racing past them. While she can come off cold at times, she is always respectful. One would never mistake her as rude and she is as fleet footed in social interactions as she is in a race or any physical competition. She came to the Swamp because of the Ache and has learned to run here too. She lives for the strength and the sport; without the freedom to run, she would be very little like herself. NAMING DREAM l Mistaking Clouds for Mountains
PERSONALITY l She has yearned for the ocean, since her first moment of consciousness. She is afraid, though, that she will lose all her freedom, all the blessed freedom of her being, should she meet the water. Her father is a traveler, eternally taken by the need to move, and she feels that same draw, yet equally strong is the pull of the ocean that threatens to keep her forever. So she moves and runs and travels, always thinking of her muse and obsession, the ocean, but avoiding it forever. Sometimes a pool or a river is enough to sate her desire, at least for a little while, but always, the need to see the beach and the ocean stretching to eternity ahead of her comes back to push her onward, an itch in her hooves that keeps her from settling down like her mother and her daughter. NAMING DREAM l Where Sky Meets Water