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Steamtech, High Magic, Psionics; Anyone Interested?

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High Magic, Steamtech, or Psionics?
  High Magic
  Steamtech
  Psionics
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TheLordSneed

PostPosted: Tue Mar 03, 2015 10:08 am
Originally this idea was meant to be a Dungeons and Dragons tabletop adventure, but those games are few and far between and I don't want to see this idea go to waste. The role play post itself will have a lot of info crammed into it, and would require quite a bit of reading for those interested, so before I go through the effort of posting all that I want to see if there would be any interest in this world and story.

The world is Tah'nacth, and it is divided into the eastern continent of Paterska, the western continent of Moshram, and the northern Evenshadow Peninsula. Parham is an arid and mountainous land, dominated by the various Goblin species and ruled by the mysterious Kuningaz. The Evenshadow Peninsula is held by the Dwarf Ilichsk family, remnants of the once massive Grigoram Empire. Paterska is divided into a dozen nations made up of Elfs, Dwarfs, and Gnomes. Humans, having only arrived to the world of Tah'nacth 120 years before, are mostly found in their nation of Elysium, refugees from the apocalyptic remains of Earth. The nation's of Paterska and the Evenshadow Peninsula are united in keeping the ravenous Goblin hordes contained to the Moshram continent.

The main power in the world before the arrival of Humans was High Magic, the manipulation of the raw elements and forces of nature. Humans brought with them their understanding of natural sciences and Steamtech, which gave rise to airships, submersibles, prosthetics, and firearms (powered by rare and hard to build hydro-electric engines since gunpowder doesn't exist in Tah'nacth). Lastly, the Human's interdimensional ship, the Skyheart, ripped through the fabric of reality, creating ripples that altered the minds of every living thing on the planet, creating Psionic abilities, which are slowly becoming more common and vary in power from simple powers like sensing a person's true emotions to controlling matter on a molecular level.

The odd mix of cultures and technology has given the continent of Paterska and the Evenshadow Peninsula a renaissance type of culture, with newly created corporations rising in power to compete with nations in terms of influence. The Moshram continent is more akin to the tribal Mongolian culture, though they have begun stealing and developing their own crude Steamtech as well.

There is a lot more, since this is a world that has been worked on off and on for around 3 years, including histories of the races, their individual cultures and influences (such as Goblins being roughly based of Mongolian hordes, Elfs on Japanese culture, Gnomes on Celtic, Humans on Greek, Dwarfs on Roman), as well as notable groups and people. I even have maps drawn of the continents and a couple.of cities. I known I can't just info dump everything, because it's a rare person that would care to read all of that. So, what would be an acceptable amount of information to post when I do lay down this role play, and would anyone be interested to explore this massive world I've built?  
PostPosted: Sun Mar 15, 2015 8:02 pm
Made this into a guild instead. Realized I had way too Mich information to type and make it into a regular single thread role play.  

TheLordSneed

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Roleplaying Gems [Roleplaying + Community Area]

 
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