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The Town Taunts Hadou

Hilarious Werewolf

4,550 Points
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PostPosted: Thu Apr 02, 2015 9:55 pm
sup nig nogs  
PostPosted: Thu Apr 02, 2015 9:56 pm


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                          XXXXXXX 01. вαsιc ιиғoямαтιoи


                      Name: Lars Alexandersson
                      Nickname: Abyssal One #2, Lars, Lars the Vicious

                      Age: 24
                      Gender: Male
                      Ethnicity: 25% Caucasian | 25% German | 50% Japanese
                      Height: 6' 10"
                      Weight: 198 lbs.
                      Personality: Lars is a wild yet free spirit, he doesn't look for perfection in the rarest form, but the lump of coal that can reveal a beautiful diamond underneath. Lars can also reveal a kind and generous personality towards those he deems "worthy". This shinobi views people by potential and power, a person who throws their strength around isn't strong but weak in the mind. A man who is wise, patient, and resilient against all odds is strong and has potential in Lars' eyes.

                      Sexuality: Bisexual
                      Family: He has a younger brother, a mother, and a father. His younger brother is Ramei Hanz Alexandersson, his father is Goh Shimura Alexandersson, and his mother is Elsbeth Heins Alexandersson.

                      Theme Song: United We Stand
                      Nindo: "We both looked into the abyss and when it looked back, you blinked."
                      Background Info: Lars was born under Goh Alexandersson and Elsbeth Heiland, with his younger brother arriving 3 years after him on the same date, June 30th. Goh was a hired contractor, a hired assassin for Kusagkure to take undercover missions while Elsbeth stayed behind and took care of the kids. As they grew, they were taught about ninjutsu, genjutsu, and taijutsu from the Academy and were considered to be excelled students within the class. Upon graduating the Ninja Academy at age 11 with his brother, the two entered the Chuunin Exams in separate teams. Lars was apart of Squad 11 and his younger brother was placed in Squad 7. Throughout the Chuunin Exams, they were neck and neck aiming to becoming stronger than the other sibling and become a Chuunin as a mantle for when they came home. By the end of the exams, the two brothers were pit against each other in the finals and due to an attack in Kusa, his brother was murdered by enemy shinobi. His brother was torn apart by rushing winds of S-rank strength, this was caused by the Summoning Windmill technique. Lars returned home as a Chuunin, but at the cost of losing his younger brother from the attack. Elsbeth was distraught and Goh was still out on a mission of great importance and espionage, leaving Lars and Elsbeth alone in their home. Throughout Lars' Chuunin years, he was a loner, never finding friends or true love to be his forte. He went through the motions and proceeded with missions and training Genin. Lars taught a full class of Genin who soon after became the future Chuunin Homeland Defense Division in Kusa. From creating a formidable Defense Division for the Kusa gates, he had been moved up to the Jounin position which was an odd blur throughout. Lars was Jounin for multiple years and defended the homeland under the name of the Kusakage, earning the rank of Sannin. He is currently 21 and noticed that for the past 5 birthdays, he hadn't aged a bit. Upon becoming a Sannin, Lars was sent on a SS-rank mission to eliminate the oncoming army that was heading to invade Kusagakure, which he completed easily. Upon strolling throughout the bodies of the warzone, he noticed a familiar body, it was his father Goh. Goh had been re-educated and forced to join the opposing forces under a different banner.

                      Other Info: He likes to read and listen to music, usually jazz. Lars has a knack for Kendo but also enjoys fighting hand-to-hand. He dislikes milk and cardboard boxes (a wink to veteran NURds), along with most vegetables.


                          XXXXXXX 02. иιиʝα ιиғoямαтιoи




                      Strength: His taijutsu, great speed and strength, abyssal one abilities
                      Weakness: No true ninjutsu
                        ↬ Fears

                      Village: Kusagakure
                      Rank: S-rank
                      Class: Taijutsu
                      Bloodline: The Abyssal One
                        ↬ Stage
                      N/A
                      Demon: N/A

                      Daiten: 350

                      Missions Complete:
                        S - 12
                        A - 15
                        B - 29
                        C - 30
                        D - 20
                        E - 20


                      Opponents Defeated: Many
                      Battle Theme: Laurence


                          XXXXXXX 03. тєcниιqυє ιиғoямαтιoи




                            Quote:
                            The Bats of Hysteria's Garden


                      Jutsu List:
                        ↬ A vast amount
                        ↬ He's got enough, I'm sure

                      Ninjutsu
                        Universal

                      Wall, Water, Air Walking. Clone, Substitution, and Transformation.

                        The Abyssal One

                      All

                        Taijutsu

                      Techniques of the Styles
                      All 8 Gates
                      All universal taijutsu techniques

                      Genjutsu
                        Universal




                          Other Info: Lars is a long-range fighter, he can handle mid-range but does poorly in close-range. He enjoys Kendo and Hand-to-Hand fighting, but around his years as a Chuunin, he changed that.


                        Quote:


                      Style:
                      ELEGANCE | COMPLETE; PHANTOM MIRAGE | COMPLETE
                      MIRROR IMAGE TAIJUTSU | COMPLETE; STONE BODY TAIJUTSU | COMPLETE; SHUURAI TEKKEN DO | COMPLETE; MIST STANCE STYLE | COMPLETE; BOXING | COMPLETE



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        EQUILIBRIUM



                          XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
                          X

                          XXXXXXXX abilityXinfo



              Awakened Abilities:

              #1 - Encore | 30 Points
              Lars allows a specific scene to take place and records it with his eyes, the exact movements, the touch, the feel, the setting of everything, almost as if he's recording a short video. Once he records the moment, he must perform three signs twice, they must be done the exact same way, and the target must view/hear/feel this both times for the technique to work. When caught in the genjutsu, it enacts the scene with perfect detail, almost as if time was caught in repeat. All of the target's senses are affected as their pulled into the repeating scene within their mind. The scene goes on and on in constant repeat until the target realizes they are in a genjutsu. The scene flows smoothly from beginning to end, resembling deja vu.

              #2 - Craft | Passive
              Lars can mold his flesh into weaponry like claws or a short sword for battle, this weaponry can have specific pieces shifted for better effects (i.e. sudden jagged edge to a blade, extended blade or pole length, whip gains thorns). D would be something around a knife or a shank, something S-rank would be a claymore or a huge club. Only one item can be made at a time, if destroyed, more flesh can be expelled to create another weapon but only after two posts of cooldown.

              #3 - Crawl | 30 Points
              Lars lowers himself and stalks around his prey ready to pounce, within this stance, everything around him has slowed down so he can provide better reaction. Everything moves regularly outside of a 40 foot radius, but within, only to the senses does everything slow down for Lars. You'd believe that this would be a bad thing, but this helps him assess the situation more clearly and react accordingly, most of the time with a plausible counterstrike. This stance can only be taken twice during any battle situation. Once out of the position, the slowed down effect ends and Lars must release the same amount of chakra to do it again.

              #4 - Bolt | 20 Points
              Lars lowers himself and then bullets towards the enemy with the speed of a jet, coming at high speeds BUT he is able to shift his body to alter his own trajectory and movement while airborne, the only thing that cannot be changed is his release into the air and his return to the ground (ie a sword is coming down on him to cleave him in half, he can shift his body to the side upon nearing the opponent).

              #5 - Punish | 20 Points
              Lars bleeds onto the battlefield, his blood becomes dangerous territory, acidic for anyone who makes physical contact with it. This blood can also be used to trap or trick an opponent. This blood rises up and forms a wall, upon contact with his natural energy. Those who touch the blood will need a Jounin-rank medic to save the afflicted area or amputate it immediately.

              #6 - Hello and Goodbye | 20 Points
              Lars bites his tongue and fires his acidic blood out towards the opponent as a sharp thin tendril. The blood eats and tears away at the flesh and bone immediately upon physical contact and shoots out at a high speed.

              #7 - Hysteria's Dance | Initial Cost of 15 Points
              Lars moves with intense grace and elegance, throughout the battlefield, he can glide and hover at the cost of no chakra. His movements are deemed unpredictable and even those will excellent perception will have a difficult time reading his movements.

              #8 - I Know You | 20 Points Per Post
              Lars can make his shadow take the place of receiving an attack, taking all of the damage that post. The real Lars shifts with the shadow near instantaneously and hides within the reverse world, a realm deemed to be the polar opposite of our own. While within this realm, Lars cannot fight and neither can his shadow, all it can do is take and absorb attacks. Every post that the shadow remains in the regular realm, Lars must expel the same amount of chakra. This technique can only be used three times during any battle situation and if Lars is unable to expend the chakra to keep the shadow in the regular world, Lars will be ripped out of the reverse world by force and switched out with his shadow.

              Awakened Power:
              [Elizabeth/Maribeth]
              [Maribeth] Any leftover allocated points towards stats can be used to increase the rank of stages in taijutsu styles as well as techniques (with the cap being only two point rank increase), making small D-ranked stages become vicious B-ranked stages. This hereby increases the ability power of each style and its stages.

              [Elizabeth] Lars can open up his pores and release blood from every open hole to cover himself in it. While covered in blood, it works like a second skin and can be manipulated by will alone. The blood skin can be regenerated if washed away, but only when away from water entirely. Lars' blood is highly corrosive, touching his body while he wears the blood skin would shred the flesh and damage the bone. When the blood is red, its highly corrosive upon contact and holds S-rank in strength. Its passive as long as its for regular, non-chakra-based physical attacks. It costs chakra dependent upon the rank of physical-chakra-based attack that you'd like to defend against.

              Abyssal Power:
              [Hysteria/Saemus]
              [ Hysteria ] provides Lars with the ultimate eyes, being able to sense energy to the point of absolute pinpoint precision and realize genjutsu at a near instant, using Daiten to pierce through the altered senses, cancelling it out accordingly as well. Ashura is Lars' left eye, releasing a bright blue hue that can perceive attacks coming seconds before the technique occurs (i.e. can sense the mass of chakra preparing for the fireball technique and react accordingly). The eye does not need to be open to use this power but it does need to be in Lars' head to use it. Natural senjutsu chakra runs throughout the entire body, through eyes and along the limbs for Ashura and Indra.

              [ Saemus ] provides Lars with the best reaction time, his muscle reflexes attuned to answer the incoming messages from Ashura at an instant, almost as if his body runs on autopilot, acting on true instinct. His stance becomes primal and movements become wild and unpredictable, even to the sight of the highest tier of doujutsu. This turns his right eye red but attributes his body more than his vision.


              Combat Niche: It solely works on offense but can also defend himself accordingly.

              Daiten: 350
              Speed: 17
              Strength: 16



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        RESOLUTION




              XXXXA W A K E N I N G
              Level of Awakening: The Abyssal Soul
              Awakened Form:
              Lars' awakened form has evolved after going hungry for multiple months, only to devour human flesh again. From the length of time he went hungry, his entire body aimed to mold and reshape itself to become a deadly weapon from the inside and out. His previous form was a chrysalis, but now he has fully bloomed into a deadly force. His form is more humanoid than the others, except for his legs.

              Invulnerable Areas: Neck, Left Arm, Right Arm, Tail
              Appendage #1: Left Arm
              Lars' left arm forges a big round shield with a jagged edge encircling it. This shield can moved near instantly to the destination of one incoming attack and block according. This shield's jagged edge can also tear and rip through flesh and bone with ease, getting hit with this shield is like taking a bullet train head on at a subway station.

              Appendage #2: Right Arm
              Lars' right arm can forge large long javelins from the shoulder blade in infinite quantity. These javelins move at the same speed as the user when thrown and can be molded and altered like any kekkei tota innervate technique, giving the javelin a jagged edge, a longer reach, larger size. This javelin will follow the opponent until it is stopped by a technique or it hits its target. The javelin can also have a drilling/piercing effect that can damage most alloy as well as leave big gaping holes in bodies.

              e can also forge is entire arm to become a large javelin, once shifted, he can lunge forward with an additional two points added to his speed for the lunge alone. This lunge is quick and aiming to drill a hole through the opponent. The javelin itself can be shifted into a drill-like shape, have a jagged edge, and the end can be extended for longer reach when lunging. If this part of the arm is chosen, then the other part cannot be used until after the two post cooldown.

              Appendage #3: Tail
              Lars' receives a tail to defend himself as well as his left arm shield, this tail moves like a sentient being and defends and attacks for Lars when enemies are at close range. Its strong enough to grab and tear of limbs and is hard enough to break bones and damage organs.


              Appendage #4: Legs
              Lars' legs can shift to become more beast like, when shifted, the sannin moves at improbable speeds, being seen as a distorted flicker when he moves to those with doujutsu, those without doujutsu will only see a blur come and go, only while his legs are shifted. His kicks are like receiving kicks from a full grown horse at full power, being stomped on would be like receiving an elephant's stomp on your head. Lars's legs also have traction at the very heel, allowing for him to increase and halt his speed on the drop of a dime, going to 100 mph and then stopping to zero in a matter of seconds (as a form of exaggeration.)

              Appendage #5: Lower Back
              His lower back can sprout medium-sized wings that extend to 6 feet. The wings flap at intense speeds, becoming a blur and causing the air around him to grow intense. Those who attack him from behind can be diced to bits by the fast wings or stabbed right through if they're too close in before the wings sprout.

              Appendage #6: Neck
              Lars' neck is hard, hard and strong, tearing it off/out is impossible, cutting it off is impossible, only through absolute obliteration can the neck be destroyed. It dismantles the very molecules of anything that touches his neck while awakened. The neck is invulnerable

              Appendage #7: Gills
              Lars no longer needs his eyes or hearing when hes awakened, on his neck, he has gills that sense chakra and breath it in. Once inhaled, his mind works like a super computer to differentiate whose chakra is whose and determine who is friend or foe, as well as determine if an attack is being formed, whose doing the attack, which direction is it being launched at, etc. This chakra sensing ability works on everyone, whether friend or foe and even when blinded or has gone deaf, loses touch, taste, and smell, this appendage still exists and works like a charm. If the chakra is foul, supposedly has an odd smell, or is too small, then when inhaled, it gets separated and defined. Energy (as defined in the abyssal one passive) also counts as well. His gills work in the open air as well as in the water.

              Appendage #8: Ears
              Lars ears are shut, mostly sealed to his head, he can hear accordingly and differentiate sound, pitch, tone, etc. So any form of sound genjutsu is nulled when it hits his ears, it can tear apart the vocals, eliminate the sound of instruments, and even take the bullshit out of enhanced-voice alone. As an added bonus, loud noises that are meant to deafen him or disorientate him are deafened to the point where its like a small whisper rather than huge screech. Despite his super-enhanced abyssal hearing, normal conversations are heard loud and clear. Basically super selective hearing.



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        NOXXESCAPE


 

The Town Taunts Hadou

Hilarious Werewolf

4,550 Points
  • Brandisher 100
  • Dressed Up 200
  • Swap Meet 100

The Town Taunts Hadou

Hilarious Werewolf

4,550 Points
  • Brandisher 100
  • Dressed Up 200
  • Swap Meet 100
PostPosted: Thu Apr 02, 2015 9:58 pm

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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
X

XXXXXXXX generalXinfo
Full Name: Sabur Eban Lamar
Nicknames: Nicknames are an illusion brought by human standards to create some idiotic moniker and stand out from the social hierarchy.
Gender: Male
Age: His age, to this very day is a mystery, though he lies and says hes 1,000 years old to scare children.
Creation date: March 2nd
Sexuality: Pansexual (Cast-iron skillets make him harder than diamond)

Culture: Greek
Religion: Arachnaism

Birth Country: Water
Country of Residence: Water
Position: Genin
Social Class: Upper

Race: Spider Incubus
Alignment: Righteous Evil

XXXXXXXX appearance
Personality: He's rather vain and greedy, believing others that are not of his kind to be beneath him unless he takes a liking to someone, but that only means that they are his possessions.

            Sabur is definitely a pretty boy, and became so vain from being told over and over again by his precious "mother-figure" that he was better than everyone else. Royalty even. He spent his childhood bullying others and emotionally scarring kids for ages.

Take on warfare: The path to glory is always paved through bodies and blood.
Loyalty to Village- If he had to turn on his people and way of life, he wouldn't do it.
Theme song: Battle Cry
Height: 5' 11"
Weight: 198 lbs.
Build: Lean
Hair Color: Black
Eye Color: Crimson Red
Complexion: Fair

XXXXXXXX personalXinfo
Relationships: None
XXXXL I K E S
City: Hidden Cloud Village
Country: Lightning
Culture: Roman

XXXXD I S L I K E S
City: Hidden Leaf Village
Country: Water

XXXXXXXX backgroundXstory
            I remembered it vividly, the day I came to be and the hell I was thrown into at such a young age. I could smell the hospital and the scent of elderly all around me. Despite my age, even I turned my nose to such a stench. The doctor smacked my bottom to give me a good wake up call and congratulate me for not kicking the bucket before I made it out. I was placed into the loving arms of a caring woman, one of the age of 22 who went by the name of Teia Lamar. This woman would die soon, I could see it in her eyes. She had the look of loneliness, despair, sadness, greed. I had no abilities then, but my eyes could everything clearly, she would be the first of many.

            While Teia would work at the local ichirakus in the Hidden Leaf to provide for me, I received training in that village, or rather, I went to school there and learned under the watchful eye of the Hokage then. It was miserable...for them. They all watched me like a hawk, staring at me as I would sit by the window sill and play with the spiders who danced along my finger tips. I looked at the multiple eyes of the insect, stared deep into it as I tore off its legs one by one, watching it slowly crawl or wiggle away. Kids always wondered why I would do that every time I saw one, it was because the insect was lesser than me and knew I was tougher than it.

            The teacher would talk to Teia and ask if I had any problems at home or if I was acting out for a reason. Teia lied and said that nothing was wrong. She could never tell the teacher what she did, because then, her good feelings would disappear. On late nights in the dark, I'd sit by the window sill of my room and gaze at the stars, only to have Teia come in and close the door behind her, locking it in the process. She could never make up all of the nights I screamed and begged, or the words she uttered as she made me this way. She'd never be able to repay me for my torment, only through her blood would she be able to make even one cent count as penance.

            On the night of the yellow moon, it gave a solid golden glow to everything it touched. I could even feel it caress my cheeks as I'm forcefully thrown down onto the bed by Teia. It wouldn't end the way she or any of you thought it would this night. She gazed into my eyes with a look of longing and lust, just like the other nights. But something was amiss tonight, she was lost in my eyes. I waved a hand left and right to check if she was even still there, finding out that she was trapped in a genjutsu. One that I cast without even forming a hand sign but brought the will of it and prayed for her death like the subjects would pray to a golden idol. My wish was granted.

            As she was trapped, lost in her fantasies as well as a web of sin, I burned down the home as well as tearing away the memory of her. Even now, my memories of her are faded. I never wanted to remember her again and I wanted to work on creating a world where I'm the sane one, where I'm the better of the bunch.

            I ran to mist...and never looked back.

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Class: Genjutsu
Rank: Genin Chuunin
Chakra: 200
Elements: Outverse/Inverse/Genjutsu
Sub-Element(s):

Bloodline: The Veritas, The Samara
Clan: N/A

Speed: 8
Strength: 3


xxxSKILLS

          Universal
          Clone, Substitution, Transformation, Wall, and Water Walking

          Veritas

          I'd never lie to you Inverse (Passive)
          The Veritas have a strong influence over feelings. Their words can touch people's emotions and convince them of what they want. They're extremely persuasive, far beyond what you'd call a silver tongue. Just their speech is enough to invoke awe in people; people will want to hear their wisdom. Veritas are hard to ignore and hard to argue, because their words have power.

          I don't need your lies anymore Outverse (Passive)
          Veritas know when someone is lying. They feel a tinge of disgust when a lie is told. If you lie to a Veritas, they can paralyze you. You'll be frozen with fear over what you have done and the Veritas can destroy you within these moments of paralysis. Lying to one is not advised. Because Veritas' hate lies, they will often slay those who knowingly tell them an untruth.

          The Angel's Kiss Inverse (B)
          The Veritas begin to yell encouraging and peaceful words. These words cause the target to forget their own pain and keep on fighting regardless of their current wounds. This also causes the targets body to fight harder, temporarily slowing disease and cause EXTREMELY MINOR healing. Only enough to heal small wounds.

          The Devil's Hiss Outverse (B)
          The Veritas shout threatening and brutal saying at their target. These words are not fully comprehensible but instill fear inside of the opponents mind. Inside the opponents mind, they begin to want to run far away from this person who is hurting them. This causes slight emotional trauma but is easily resisted by those of two ranks higher while; for people one rank higher they begin to argue with themselves.

          A New Truth Inverse (B)
          The Veritas can, for ten posts, use jutsu with their speech. All they have to do is talk, and they can use jutsu as they release their words. It's often believed that a Veritas' speech is what controls their chakra, and this may be evidence of that.

          All Your Lies Outverse (A-S)
          By shouting at an attack, the Veritas can disassemble it and remove it from existence. It must be of equal chakra to the shout, with the shout taking a short moment to ready itself in order to annihilate the jutsu.

          Tell Me Why Inverse (A)
          This is a sound based genjutsu the Veritas can use on you. Simply by hearing their voice they can transfer this into your mind. You will imagine yourself speaking and speaking until your throat runs dry, your vocal chords fall out of your mouth and your guts begin to spill from your body onto the floor. Your words slowly kill you and you speak only the truth, useful not only for gathering intel from a victim but exploiting their opening.

          Your Last Charade Outverse (A)
          The Veritas, on eye contact, can force the target to speak only lies. Each lie will deepen the paralysis on them, until they've become a human vegetable. They'll spout total nonsense to the Veritas until their entire body is frozen in place and they can't even breathe.

          Comfort and Humility Inverse (A)
          The Veritas will began to sing a soft, soothing lullaby that covers the battlefield and everyone near hear. If the song is heard, the opponent puts down their defenses and begins to rock happily back and forth in total peace and harmony. This song causes them to dream of their fantasies and hopeful future. The Veritas will be forced to stop moving and cannot use chakra in any way. Additionally, they cannot move or stop singing. Otherwise the technique is broken.

          Pain and Virulence Outverse (A Chakra)
          The Veritas will begin to song a quickening, emotional song that stirs fear in the opponents. Anyone who hears this song that the Veritas deem an enemy will begin to have their darkest nightmares come to life as their allies morph into their enemies and they begin to fight. This can cause entire areas to begin fighting one another until nobody is left standing.


          Genjutsu

          The Burning Plains
          The shinobi will gather chakra around their lips and begin to whistle a tune using the chakra to alter the pitch. Anyone who hears this high pitched whistling will see the user start to smoke and spark drawing them deeper into the genjutsu. When they have seen and heard the jutsu the opponent will see the user burst into a image of flame and the fire will quickly spread around them making everything around look as if it is on fire. All the opponent will be able to hear is the roar of flames and it would be difficult to see the user do to the fact hat they are shrouded in fire. The opponent will feel excruciating pain if they come into contact with the fire.

          Kasumi Juusha no Jutsu (Mist Servant Technique)
          Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.

          Kokohi Arazu no Jutsu (False Place Technique)
          Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.

          Reisei Waru no Jutsu (Sanity Shatter)
          This is a fearful mind affecting jutsu. It has the potential to literally shatter a person's hold on sanity. It works by using betrayal, and as such, can only be sued by someone who has felt strong emotiions of being betrayed, be it from being severly hurt by a friend, or seeing the friend betray their viilage and dreams. The jutsu draws those feelings of betrayal and projects them into the target's mind, creating images appropriate to the victim. This could manifest in a seeing a loved one die, or being attacked and killed by close friends. This jutsu take one turn to create, and another to utilize, giving the target ample time to get away. Victims of this jutsu that somehow retain their hold on sanity will become distrustful of all around them, as the jutsu creates a lingering sense of paranoia in the victim's mind. This can be cured by intense care, or by a deep trust that is reaffirmed. If the victim falls in true love, the jutsu is erased permanently. Also, this jutsu cannot be used on one person more than once. If the jutsu fails the first time, the intended victim becomes immune to it from then on.

          Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
          Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.

          Magen: Jubaku Satsu (Demonic Illusion: Tree Binding Death)
          After forming the needed hand seals, the user will disappear and approach their target. Once near the target, a tree will grow at their feet and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, the user will appear from the tree itself and stab said target with a kunai.

          Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
          This jutsu places another illusion on top of a previous illusion created by the user. If and when the target dispels the first illusion, they will not realize that a second is in place. The second surrounding can be controlled by moving chakra in your hands.

          Tenjou Gyakumodori (Heaven and Earth Reversal)
          This simple genjutsu is one that is used for testing the skill, logic and handling pressure abilities of many academy students and genin. When applied on an opponent or a test subject, they will feel as if they are upside down with their feet still on the ground but feeling as if the direction of “down” is the direction of the sky. This genjutsu puts much stress on the mind of an opponent, since there is a strong feeling (mainly because the user has suggested it into the opponent’s mind) that if heshe would move one of their legs, heshe will “fall” into the sky. This genjutsu is superb at testing which genin or academy student has the bravery of taking a calculated risk, and is most used by academy teachers, rather than in combat.
          There is a very easy way to defeat this genjutsu, hence its simplicity and the common use of it as a test: you only have to move one of your legs and the directions of up and down automatically right themselves.

          Atama Kusari No Jutsu (Chained Mind Technique)
          This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
          *If the target cannot see the shinobi's hands, the technique will not take hold.

          Ikamono Chikara no Chakra (Fake Chakra Power)
          Another genjutsu that is meant to scare the opponent into surrendering or retreating. The shinobi makes it look like a glowing and sparkling chakra aura surrounds him/her, so that he/she is extremely powerful and dangerous. The color of the chakra is up to the user but it is often red, black or purple in order to make it look more evil and powerful. The enemy can see the chakra as well as feel its enormous (but fake) strength and presence.

          Suguni Ouda (Instant Strike)
          For this technique the user must have eye contact with the target. A single hand seal is formed and the user vanishes with a loud bang. In an instant the user is standing in front of the target, a weapon (such as a kunai or katana) plunged into the opponent's body. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes, revealing it was merely genjutsu. This technique means to paralyze the target in temporary terror.

          Ataeru Kanjoo No Jutsu (Inflict Emotion Technique)
          This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. One would be advised against using this technique on teammates, however. After the effect has passed, the victim remembers the one who used the technique, and almost always with hostility.

          Nemuri (Sleep)
          A genjutsu technique where the ninja places their hand on their target's shoulder and forces them into a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat.

          Nise Shookanjoo No Jutsu (False Summons Technique)
          This crafty technique has the user mimic the hand gestures used to perform a summon; however, nothing is actually summoned except for an incredibly lifelike illusion shaped to the caster's will. Since the only thing being created is a chakra projection and not flesh, this genjutsu can be used by lower level shinobi who would normally not have the skills to perform an actual summon. The catch is that the shinobi's genjutsu skills will determine the size and detail of the chakra projection. (A genin might be able to create a false summons of a tracking dog, while a jounin could create a false summons of Gamabunta himself). The illusion is extraordinarily lifelike, in fact is indistinguishable from the real McCoy (of course, not to the Byakugan or Sharingan); its movements are controlled directly by the shinobi. If attacked, the chakra projection will stay there, but any decent ninja would figure out it's an illusion and simply ignore it then. The best use of this technique would be for intimidation or as a bluff ("that punk kid shouldn't be able to summon THAT! He must be a genius!").

          Note: Making an illusion of higher level summoning can only be done by jounin-ranked genjutsu specialists. Anyone else is limited to medium-sized summons at best (Orochimaru's snakes at the Forest of Death, for example)

          Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version)
          Prerequisite: Tenjou Gyakumodori (Heaven and Earth Reversal)
          This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of hisher feet, instead of directions returning to normal, heshe will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.

          Kitsunetsuki (Spiritual Possession)
          Prerequisites: Ikamono Chikara no Chakra (Fake Chakra Power)
          An upgrade of the Fake Chakra Power illusionary technique. The chakra aura becomes bigger and more intensified. The user’s body starts to change into something evil, like a demon. The form is up to the user. He/she can grow longer sharper fingernails and teeth, change hair and eye and skin color, grow horns from anywhere on the body.

          Shura Tokurei no Jutsu (Fighting Urge Technique)
          A very strange but useful genjutsu. The user yells out a taunt at their opponent, triggering the genjutsu. When the opponent hears the taunt, they immediately get angered and agitated, despite whatever personality they have. The genjutsu causes the target to want to fight, using up a jutsu every turn. The user generates a number between 1-5, to determine what jutsu rank the opponent will use on their next turn. (1=E; 2=D; 3=C; 4=B; 5=A/S). The opponent would be forced against their will to use a jutsu of the rank generated on their turn, but they may use another jutsu of their choice on the turn as well. The forced jutsu may not be a defensive or enhancing one, since the genjutsu causes an urge to attack in the target. The genjutsu affects the target's brain pattern, making them more aggressive, and so therefore can only be nulled or kaied through medical help. An added effect of the genjutsu is that every five posts that the user misses in a row, he/she gets angered even more, and will end up adding another genjutsu that is used every turn from that point on.]


          The Samara

          Samara's Trail - Passive
          No one is able to pinpoint what or who you are without you telling them. For some reason, you are simply an enigma; background information cannot be found, your class and bloodline cannot be identified, even by dojutsu . . . this gives you a clean slate in every situation.

          My One Resort - D-S+
          If in case you have literally no method of escaping/blocking against a skill or a series of attacks, this technique can be pulled out. This ability is a scaling energy bubble that will block attacks. It will destroy attacks of lower rank and hold fast against attacks of equal rank; however, it must pop a post after encountering an attack of equal rank. That equal ranked attack will then after be destroyed as well. You can move with the bubble active.

          Forget What They Said About Me - D
          This can be used at any point to make someone within your thread completely lose memory of anything someone [else] told them pertaining to the Samara or a specific Samaran, whether a specific secret or the entire history of their conversation. This means that - no - you won't "be warned" of the Samara and thus will have to logically conclude that they're a genjutsuist or get screwed. Also lovely for clearing up adultery accusations! This is an auto-cast technique, but has no actual duration; it makes the target forget, and that is it.

          The Spirit is Willing - C
          This ability is also an auto-cast, meant to arouse a target. The chakra targets the latent desires in their brain and brings them to life, to an extent; they see fading visions of their deep desires, and envision the Incubus as the one who may fulfill these desires. This genjutsu lasts on surrounding entities for three posts, and will leave targets enticed even afterwards.

          The Flesh is Weak - C
          This ability fools the enemy into thinking that the Samaran has or is currently engaged in a sexual act with them. This is usually meant to fool them into allowing actual eye/physical contact with the Incubus. This has no trigger, but is somewhat faded and hazy, thus sketchy. It lasts three posts.

          If engaged in literal combat with multiple people (not just them and the Incubus) they will simply think that they [once] had sexual relations with the Incubus, and stopped unwillingly.

          Lovesong - C
          This is triggered by soundwaves. The Samara will let out a roaring warcry that will boom throughout the field. If you are to hear this warcry, you will imagine a massive warband of Samara approaching from your flank and your front. They will be wielding chakra-enhanced weapons and firing arrows on your location. Some of them will be cavalry units.

          This illusion lasts for three posts, reinforcements continuously coming during this period of time. If the units manage to damage the genjutsu-affected shinobi, they will feel extreme pain and their cohesion will be reduced dramatically. Ironically, this genjutsu still applies desire points.

          Off to the Races - C
          The Samaran may use this without a trigger. It makes them disappear into a burst of black butterflies and appear somewhere else, within sixty feet. Considering this disorients foes initially - like all Samara genjutsu - this can effectively be used to totally screw up the trajectory of techniques and dodge them.

          Focus, Zeal, Focus, Zeal - B
          Upon eye contact, the Samara may trigger a technique that will make the target focus deeply on a specific object for four posts. In fact, they'll be so deeply focused on this object that they will barely notice anything else going on around them. They'll barely be able to hear anything around them, or smell, and everything else will be greatly blurred. They'll be barely able to feel pain, too. A dangerous spell to fall under.

          Weirdest Boner Right Now - B
          Through eye contact, physical contact or through a wailing screech, the target will enter a disturbed state. They will see all around them as a conspiracy, murderous, monsters, liars, terrible. The faintest whisper will sound as if an angry yell, or a scream. The trees will die and become black. The most innocent, sobbing children will look more like imps and demons. Except, of course, the Incubus - they will appear normal, heroic - and quite dashing. This lasts for five posts.

          It Don't Mean s**t - B
          Triggered Upon Sight of the Samaran

          For the next three posts, the Samaran will appear (even in chakra trace/signature) completely off from where they actually are. Good luck actually hitting them.

          The XX - B
          Eye-contact.
          Powerful ability; disarming to an extent. This is almost, essentially, a lower-level version of "Never Say No". The Samara will speak into your mind, whisper to you, butter you up. Their voice will be more powerful and compelling than anything you've ever heard. This will allow them to make two battle decisions for you. These can only be one of three things: attack X target with Y jutsu (can't be more than 1 rank higher than "The XX") cancel X jutsu (chakra won't be refunded), or do basically nothing for the next post.

          PASSIVES/STRENGTHS

          The Veritas still require handsigns, but in the interest of truth, their handsigns are simplified. All techniques only require two seals, [truth] and [death], which can be done in one hand. Truth is a spreading of your fingers outwards, and death is the flicking of your wrist.

          The Veritas move one rank faster than usual (+1 Base Speed).
          The Veritas rely almost solely on genjutsu and ninjutsu, this has caused them to gradually develop a larger chakra pool over time (+75)


          The Veritas hate when others lie to each other and lie to themselves. As such, Veritas are highly resistant to genjutsu and other forms of manipulation. Jutsu and passives revolving around manipulating the emotions and perceptions of the Veritas are nearly useless.

          The Veritas are, contrary to their public image, the best and biggest liars out there. The Veritas are master manipulators; they don't care if the public knows the truth, they only want knowledge for themselves.

          Stage One Qazan
          1. The Qazan allows the Samara to read desire and emotion and see it in the air in the form of visible color.
          - Red: Lust, Pink: Want, Purple: Infatuation, Black: Extreme Lust, White: Love, Green: Fear, Brown: Anger, Blue: Sadness, Gold: Happiness. This is done by quickly measuring the heart rate of an opponent and transmitting a return signal through the brain, thus allowing the Samara to visibly see the heart rate. This ability is honed to the point where heart rate can precisely tell someone's mood.
          2. The dojutsu is always active. It does not cost chakra to activate, it does not exhaust you; it's natural.
          3. If a target makes eye contact with the Samara, their eyes will send an instant alert to their brain so that they may choose to lock them in a genjutsu.
          4. With the Qazan, you can see people's pressure points, nerve bundles, and their general anatomy. This also means you can see irregular changes in their anatomy such as wounds or objects.
          5. The Qazan - directly linked to the brain - assists you in becoming the ultimate conversational prodigy. You can talk your way into and out of virtually any situation. You can read body language and expression better than anyone, and your pheromones also help you persuade people much more easily than anyone else.
          6. Genjutsu - amplified by the Qazan - will disorient virtually anyone. This provides a lasting moment (never more than one post) in which targets literally cannot dispel an illusion. This means that if, for example, the Samara uses Flower Petal Escape, for the duration of that technique you will perceive it as reality beyond all stretch of a doubt (considering it's a brief genjutsu).







          User Image


          Artifact of the Samara: Book of Solomon



          Where it was found/Who made it: Solomon (old Samaran of the past) had it hand crafted and tailor made to reach into the deeper recesses of the mind. It was then passed down and given to Sabur as a means of being his tribal artifact.
          Weakness: The book can burn and it can get wet, if pages are torn out, then the effects can be removed as well.
          Description: The book of Solomon was made as a means to record Solomon's history from beginning to end and when something was simply predicted and written down in the book, it ended up happening the next day. The other Samarans planned to burn the book and let it be, but one elderly Solomon requested that they keep the book and give it to the next Samaran to be brought up. Sabur was that next Samaran. The book is a genjutsu casting book, rules on the battlefield can be written down and the effects can alter the fighters as well as the arena in question. Sometimes, it can just initiate changes in weather or the loss of all weapons, other times it can involve the removal of voice or splitting migraines. It makes these changes by writing it in the book and then speaking it. Upon hearing what is said from the book, the rules are added, manipulating the opponent's mind to believe the rule via genjutsu and consider it as reality. It DOES NOT bend reality to make these rules real, it just manipulation of the mind.

          The book of Solomon can cast the bloodline genjutsu techniques and the regular genjutsu techniques by writing down what happens to the target and then speaks it. Upon hearing this written scripture, the target will receive the effect of the genjutsu. Now, the trigger for the genjutsu can also be written down as other things, like the cawing of a nearby crow or the barking of the pet dog of a shinobi rather it being Sabur's own voice. He must write it down though and it does take up the action for that post (meaning, he can't cast any other jutsu or do any other attacks that post if he chooses to write in the book). Though the book withstood the sands of time, it cannot withstand natural causes of book damage, fire and water are the best ways to destroy it and tearing out the pages will work too. If destroyed, the book can be remade through one whole RL week.

          As a final bonus to this book, if anyone else other than Sabur looks into the pages and attempts to read what hes done in the book, they will thrown into a deep hypnosis that will erase their memory of the book's existence.

          Sabur, at his current rank of genin, can only create small rules and cast genjutsu of his rank and below from the book, and only genjutsu that he knows.

          Creating rules from the book costs the same amount of chakra as a regular genjutsu technique, depending upon how strong the rule is, the cost may vary.





 
PostPosted: Thu Apr 02, 2015 9:59 pm

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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
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XXXXXXXX generalXinfo
Full Name: Jin Inuzuka Shouten
Nicknames: Jin
Gender: Male
Age: 17
Birth date: March 11
Sexuality: Demisexual

Culture: A culture that thrives off of income and gold
Religion: Golden statue idols

Birth Country: Water
Country of Residence: Water
Position: Genin
Social Class: Middle

Race: Human
Alignment: Chaotic Good

XXXXXXXX appearance
Personality: Jin is a naive and gullible, though as naive and gullible as he can be towards those he believes he can trust, he is also very VERY intelligent. He takes all moves and actions into consideration before acting on them, mainly thinking about how it would affect others as well as himself.

            Jin received this personality through being taught by his mother Jizu, who explained that even the deepest of the wicked can seek atonement if presented at the end of their time on this earth.

Take on warfare: If there is a way to avoid bloodshed and prevent war, then he'll take it, even if he has to engage in drastic measures.
Loyalty to Village- His loyalty to the village is high.
Theme song: Metamorphosis
Height: 5' 09"
Weight: 157 lbs.
Build: Lean
Hair Color: Black, Spiky
Eye Color: Purple
Complexion: Fair

XXXXXXXX personalXinfo
Relationships: Mother: Jizu Inuzuka, Father: Inaki Shouten.
XXXXL I K E S
City: Mist
Country: Water
Culture: Rich Culture, Built on Payment and Debt

XXXXD I S L I K E S
City: Konoha
Country: Fire

XXXXXXXX backgroundXstory
            I remembered the coldness of that room, how dark it was as my sharingan would brighten the room. as I stared at the blank walls. Only a bed and a small lamp that's bulb was removed would be the decor. I stood myself up on my own two feet, my ankles scarred and scratched as I had been fighting ever since I exited the womb. I could see kindness in my mother's heart, but my father's soul held no heart, no shame, no honor, no dignity. My mother would comfort and console me after my father fell asleep and the nights of his drunken rage had been quelled as the moon would touch the sky. I could feel her soft and gentle hand stroking my hair and cooing softly as I would rest, only to know that the next day would only usher in more pain.

            The sun would touch my face and fill my room with a iridescent light that made the blank walls seem painted by a skilled artist of yellow and orange. I would wake up and slip into a pair of slippers to make my way down the hall and out to the academy to begin school. I noticed that there were things...wrong. First, there was a discarded broken bottle of Grade-A sake, liable to put anyone out after three swigs. Next, a pack of cigarettes that seemed to be named, "uncle jichao's cigarettos", simple product but a pack would definitely soothe the nerves. I'd continued to step against the hard wouldn't floor as I could hear heavy grunting and the sound of metal slamming against flesh like someone was being attacked. All I could hear was the feverish grunting.

            I lowered myself down to the floor and pressed my fingers to the dry yet waxed floors, feeling something stick to my fingers as I'd raise my hand to view the contents. It was blood, dry but certainly belonged to someone. I didn't want to investigate further, I couldn't bear it. The thought, that it was either his mother or his father, as much of a b*****d he was. I took a few steps in and came to a sudden shock, watching as my mother was continuous ramming a butcher knife, commonly found in the kitchen, into my father's neck as he was sprawled out on the floor with his undergarments at his knees. It seemed as if the struggle was short as I could see his feet twitch before relaxing and my mother's delicate head flipping back to move her hair and fix it. She gave a deep sigh, tossing the knife to the side while closing his eyes for him, he wouldn't be needing to see what was happening next.

            I called out to her in a frail voice, my eyes never moving from her and her position over my father's corpse. As much as he hurt me, as much as he caused me so much pain, he didn't deserve it and not from her. The same woman who told me that evil always deserved a second change. I was relieved of the pain of my father, but in the end, I was angry. I didn't know how to feel. I couldn't believe she would resort to this rather than contacting the authorities like any sane person would do if things got rough. She turned her head completely to me, her forehead revealing deep gashes from the broken bottle, glass shards sticking out of her temples as she would smile.

            "Jin...my special little boy...come here."

            I took a step back and looked her in the eyes as she would gaze back, holding a Cheshire grin and picking up the knife off of the grounds, stained in his blood. She hunched over and kept walking towards me, picking up a little speed with each step as there was large distance between us. She let out a shrill scream and lunged straight for me, knife in hand while traumatizing me with the same Cheshire grin on her face. She swung down and brought the knife with tremendous force while I held my hand out in defiance. I didn't want to die. I didn't want to die. I didn't want to die. I won't die! She was hoping to hear choking and gagging come from me, but her blade was halted just short of lobbing my head off and joining my father in the afterlife.

            "You...you...YOU ARE NOT MY MOTHER!"

            I let out a scream of my own, from the top of my lungs and from the depths of my belly. I pushed my hands out forward and her body would follow in the opposite direction. She flew straight for the wall, slamming against it with the speed of bullet which not only cracked her skull and knocked her unconscious, but it also tore of a big chunk of her hair thanks to a piece of broken wood catching her before she hit the ground. I took a few steps back, pressing my hand to my lips to silence myself as I wanted to scream, not knowing what was wrong with me. My sharingan shifted among the tomoes and gained a spiraling, rippled effect in the iris. I turned a full 180 degrees and bolted out of my home, unable to look back or turn back as the memory would continue to sting me. I felt it, my heart being torn and my brain close to exploding.

            I had to stop...just for a moment, so I could wretch everywhere.

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
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XXXXXXXX abilityXinfo
Class: Sage
Rank: Gennin Chuunin
Chakra: 350
Elements: Fire
Sub-Element(s): N/A

Bloodline: Rinnegan (Approved by Aaron) (Susanoo)
Clan: N/A

Speed: 5
Strength: 6


xxxSKILLS

          Universal
          Start with Clone, Substitution, and Transformation, Water, and Wall Walking

          Fire

          Katon: Ichi (Fire Release: One)
          The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.

          Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique)
          By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.

          Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
          A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
          Note: Only one projectile at a time.

          Katon: Fukumen no Jutsu (Fire Release: Veil Technique)
          A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.

          Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)
          Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.

          Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
          Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.

          Katon: Ni (Fire Release: Two)
          Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.

          Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
          Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.

          Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)
          Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.

          Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
          Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.

          Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
          Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
          Note: The clone only has 1/10 the ability of the original user.

          Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
          Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.


          Boiling Point
          Gathering chakra around themselves the ninja will begin to sweat if they haven't already during the course of the battle. They will then compress their sweat into layers using their Katon chakra to increase the temperature of the sweat bringing it to boiling point very rapidly. On command the jutsu will be released and torrents of boiling steam will explode outwards knocking back taijutsu and thrown weapons along with blocking most jutsu. The exception is Raiton which just flows through the superheated steam with ease.

          Katon: San (Fire Release: Three)
          Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.

          Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
          Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
          Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.




          Rinnegan

          • Bansho Tennin A
          The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts.
          You cannot simply stop this technique by coating your feet with chakra.

          • Shinra Tensei A
          By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

          • Limbo: Border Jail A
          A flagship ability of the Rinnegan. For 20 chakra, the user of this skill may create an invisible clone of themselves. This clone may be detected by any chakra sensing ability at a distance, but remains invisible to non-sensory opponents until it enters a certain radius. This clone follows the same rules as the Assassin's stealth system, with a higher-ranked shinobi being able to disguise it from even those with sensory abilities and dojutsu should they be of high enough rank. This clone is unable to use any form of jutsu, but has heightened physical capabilities. A +1/+1 beyond the stats of the original, but absolutely disappears after three posts.

          As said before, there is a range rule on these clones. If a clone comes within twenty feet of an opponent, it will begin to come into view, as a near-invisible outline more than anything else. Once it gets within five feet of the opponent, it shall become completely visible, no matter who the opponent is. As the clone is reserved only to punches and kicks, this ensures that it will always be within the view of the opponent. Mainly used as a surprise attack for an opponent wishing to physically overwhelm the Rinnegan user. The clones may withstand one attack of their rank before fading away, making them useful as a one-use shield as well. A total of three clones may exist at any time. Up to twice per fight, the user may switch with one of their clones. This switch costs ten chakra. Two handseals required to make the switch.

          • Blocking Technique Absorption Seal E - S
          A peculiar technique, used mainly as a last resort in the event that another defense cannot be procured. Holding out their palms, the user of this technique is able to absorb the chakra of an incoming technique. A barrier of chakra forms around the user while the skill is active, defending them against any secondary elemental natures present in the attack. It will absorb a technique of equal power, but goes on a three post cooldown after one use. Placing a hand on an opponent allows them to steal chakra equal to the power of this skill.

          • Demonic Statue Chains B - S
          A suppression technique at it's finest. After focusing the required chakra, the user of this technique will launch out purple, ethereal chains at an opponent at rapid speeds. If these chains manage to latch on to an opponent, they will find their movements completely restricted, along with racking pains shooting across their entire body like bolts of lightning. This paralysis can only last for one post with A-rank power, increasing subsequently by one post for each rank increase after. Only the SS-ranked variant is capable of suppressing Bijuu, and it only works for one post.

          If the opponent has been impaled with--or is touching one of the user's receiver rods--this technique can indefinitely home in on them, with an even more potent speed than the original. Opponents caught with a rod impaled into them are paralyzed indefinitely. The maximum amount of posts a full-sized bijuu can be suppressed is two.

          • Indra Innervate D - S
          When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version of higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

          • Ashura A
          Inheriting the 'body' of Rikudou Sennin, this is a special ability bestowed upon those with the white sun on their palm. After focusing chakra to this focal point on their palm, the user of this skill can apply the defensive, healing powers of Ashura in one of a few ways. The user of this skill may immediately restore another RPC in a significant way. Similarly to its witnessed use, it can restore an eye, or even turn a fatal wound into something survivable. If restoring a fatal wound, it may not bring them back to the point of not needing assistance to survive. This means that they're being bought more time; another five posts to seek medical attention, to be exact.

          The final use of this is an immediate chakra transfer. The ability to grant +50 chakra to an ally near instantaneously on physical contact. Any body part that's restored returns in its natural form; implants will not be restored. Abusing this for infinite implants will result in your character losing the Rinnegan. This jutsu has a two week RL cooldown upon use.



          Styles

          Elegance: STAGE ONE

          Lightning Step: STAGE ONE



 

The Town Taunts Hadou

Hilarious Werewolf

4,550 Points
  • Brandisher 100
  • Dressed Up 200
  • Swap Meet 100

The Town Taunts Hadou

Hilarious Werewolf

4,550 Points
  • Brandisher 100
  • Dressed Up 200
  • Swap Meet 100
PostPosted: Thu Apr 02, 2015 10:02 pm

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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
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XXXXXXXX generalXinfo
Full Name: Yuuko Heiland Oni
Nicknames:
Gender: Female
Age: 28
Birth date: January 1st
Sexuality: Skilletsexual. Loves the band, Skillet.

Culture: Indian
Religion: She's a demon

Birth Country: Wind
Country of Residence: Wind
Position: Chuunin
Social Class: Lower

Race: African America Demon
Alignment: Chaotic Evil

XXXXXXXX appearance
Personality: She's pretty mean

            She kicked a baby and then came to be

Take on warfare: mo bodies, mo pro'lems
Loyalty to Village- Little to none
Theme song:
Height: 5'9"
Weight: 167 lbs.
Build: Lean
Hair Color: Black
Eye Color: Brown
Complexion: Deep Brown

XXXXXXXX personalXinfo
Relationships: None
XXXXL I K E S
City: Suna
Country: Wind
Culture:
Japanese
XXXXD I S L I K E S
City: Kumo
Country:
Lightning
XXXXXXXX backgroundXstory
            She kicked two babies and formed from their pain and anguish

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Class: Sage
Rank: Genin Chuunin Jounin
Chakra: 385 (Sage Class, Regular Bloodline Chakra Boost, Level Two Victim Boost.)
Elements: Pyscho Shift, Universal
Sub-Element(s):

Bloodline: Psycho Demons

Speed: 8
Strength: 5


xxxSKILLS

          Universal
          Start with Clone, Substitution, and Transformation, Water and Wall Walking.

          The Psycho Demons

          • Second Set C
          Using the appropriate amount of energy, the Heiland creates a second set of hands, solid - but made of force - that float through the air, and move either with the user's body or with their command. These can be used to wield weapons and other objects, and have the same strength and speed as the user. You can only have one of these sets active at a time. This lasts for five posts and you cannot use handseals with the second set.

          • Negative Force D-S
          A coating of energy over a certain part of the body, or a burst of energy across the entire body. This can actually be applied to virtually anything that the opponent is not directly holding. It essentially makes it so -- upon contact -- not only will the object be shielded from the opponent, but it will send shockwaves of pain that will hope to paralyze the foe and do damage to their vitals. When an object is coated in this, it will glow slightly. It can't be applied to anything that is away from the caster's body unless it has a diameter of at least 1 foot. At higher ranks, the recoil damage from this technique is so intense that it can kill. It also can burst outwards, damaging nearby foes within 15 feet. It cannot be used on other people or objects that they are currently touching/using. It cannot be applied to entire floors or walls, but can be applied to less massive structures such as pillars and boulders.

          • Positive Force D-S
          A direct blast of force. This will send a burst of energy so pure and refined that it's barely visible, appearing only as a wave of air. At higher ranks the visage grows more fierce and refined, but it grows in speed tremendously. The blast itself is one of the fastest attacks aside from natural lightning, so it's difficult to dodge. Upon contact with a foe, at low ranks it will damage if not break bokes and impair vitals. At high ranks, if it doesn't outright kill an enemy, blasting them apart, it will do so much damage that they may as well be dead. It's about the size of the great fireball technique, at all ranks. The trajectory of this technique can be altered. The amount it can shift depends on how far it has gone down its original trajectory; near the beginning of casting, it can change dramatically, and after a while traveling, it can only barely move.

          • The Shift: Psycho Shock D-S
          Focusing their body's energy momentarily, the Heiland will target a specific object or area, or may simply choose to use this energy to assault the area around them. If assaulting the surrounding area, without a specific target, the onslaught of blows will be lessened but still not easily dodged. This ability is known to go on until the target object/area is virtually completely destroyed, or until the technique itself is destroyed. It manifests as seemingly purple lightning bolts, and they seem to have the conductivity and shock/burn effects of high voltage lightning as well. This works only within a fifty foot radius. This move can specifically follow the caster or an opponent, but not both at the same time.

          • Psycho Soul D-S (can be instantly amplified)
          The Psycho Soul is a sentient creature that manifests the will of the Psycho Shift. It appears simply as a breeze of energy that follows the Heiland around, but when the Heiland is in danger or directs this spiritual force towards the foe, it will immediately manifest a dark color and begin to fulfill their interests. It can extend depending on the rank, from the size of a horse at C-rank, to the size of a dragon at SS. It is one of the cardinal abilities of the Heiland bloodline. It has a deconstructive property to it, making techniques and other tangible constructs degenerate rapidly to the point of complete dismantlement. This technique lasts until it is destroyed. It is completely flexible; it is just a wisp of energy; you could compare it to a solid fog.

          • Psycho Saemus B
          Psycho Saemus is similar to the assassin's rush, but all-in-all different. You designate a path using your Psycho Shift, essentially a visible line on the ground that only you can see. It's natural to the Heiland, not a complicated process. When the destination is decided, you will gain a large burst of speed similar as with the assassin's rush, and your Psycho Shift will go into a defensive mode to protect you from incoming attacks. You also have an energy field equal to the rank of Psycho Saemus that will protect you from incoming attacks, at least as a precaution.

          • Psycho Hysteria A
          This ability can only be used three times a battle. It is the only technique that automatically hits the foe. It cannot be used to chain other attacks, but it can be used to throw them into other attacks. It is essentially telekinetically lifting and throwing their body. It can throw them up to a range of fifty feet. They cannot resist the throw but can react by using techniques while being lifted. No matter what though, their body will reach that fifty foot destination.

          • Psycho Freedom S
          Using your inherent ability, gained from the dragon's blood, you can project your attacks to nearby areas. This ability works differently; you can project an ability that allows you to move so fast that it almost seems as if teleporting. This forces your body to a specific, designated area with extreme force and precision. It is basically an enhanced version of Psycho Saemus. This can only be used on either what you can see, or what is emitting energy. It cannot be used to teleport within five feet of the opponent.

          • Smite A-S
          This ability can easily be used to cheap-shot foes, but it generally won't kill opponents unless it can land a direct hit. Holding out their palm, the Heiland pinpoints a ten foot radius, targeting it for a fury of extremely fast (nigh impossible to evade if you're in the radius) psycho-waves that will degenerate and disassemble whatever is within the target area within a matter of moments. This takes about a second to wind-up after the palm is fully facing the opponent, and the palm will begin to glow white to give them a warning of what's next. This attack is similar to what would happen if you were smashed with a sledgehammer thousands of times in a matter of a few seconds.


          • Psycho Innervate D-S
          This is, essentially, psychic and telekinetic manipulation with added chakra. It allows you to freely bend your psychic energy into the shape and form of your pleasing, with larger radius and quicker speed at higher ranks. This ability has such diverse usage that it can be used to: burrow underground, force traction, block attacks, change their trajectory, be used as a weapon, be used for blunt or slashing damage, etc. Anything the mind can imagine.

          THE PSYCHO DEMON
          THE PSYCHO DEMON
          • Beyond the Shift: Level One - I A [per individual limb]
          The first level of reality manipulation is the manipulation of the self. It is the ability to augment yourself by means of dispatching the truth; there is no such thing as "the truth" when it comes to you. This allows you to surpass the limits of other human beings.

          Such a magnified ability can only be applied to one limb per usage, and only up to three total. These effected limbs can essentially be considered edited matter with different, inhuman properties.
          Super Speed is one of the possible properties. This can be considered lesser compared to actual statistic speed, because it only effects the one given limb, rather than an equal distribution across the body. It can be applied to up to two limbs, not all three, generally meaning you'll choose the arms or the legs. This can essentially push your speed to the maximum, hard cap within those limbs depending on how fast you already are; it's comparable to a base boost of five, which is heavily potent.

          Super Strength is another, and is similar to super speed. It has the same rules as well as statistics, but can be applied to three limbs instead of two.

          Intangibility is another ability. This can be applied not necessarily to limbs but to different "sections" of your body. It can be applied to an arm, a leg, your torso, and your head. With all three active, this makes killing a Psycho Demon incredibly difficult. However, the waist-level is always vulnerable, as well as the other tangible sections.

          • Beyond the Shift: Level Two - Change A-S
          The ability to edit matter is something that few can claim to be capable of. That, you can consider a blessing, with the potential that this bloodline possesses. The second level of reality manipulation can extend beyond yourself. While you will never be attuned enough to be capable to apply First-level reality manipulation onto other people, you can apply a more broad level of abilities that have a singular purpose rather than a sustained use. For example, with this ability, you can permanently make changes to others. You can edit their bodies to be younger, older, taller, shorter, more fat, more skinny, more muscular, more slender, etc. The beginning of the reality manipulation first takes place as a see-through set of ripples across a radius, and then within a few moments, anything inside of that radius will be vulnerable to "edits". Edits can and often will entail crushing people, changing their body proportions to be impossible for sustained life, beheading them, etc. Closing your fists as the ripples emerge accelerates the process of initiating reality manipulation. Once it has begun in an area, you can choose to prevent matter from inside that radius from leaving. This radius can be about 15 feet in diameter. Compare the radius to a bubble, loaded with extremely dense and powerful psychotic energy.

          These walls of matter can be used to block and destroy techniques. They can be manipulated and moved once fully cast, acting as shifting fields of psychic power that can attack and defend. They can also be released into psywaves and clumps of powerful, degenerative psychic energy.

          • Beyond the Shift: Level Three - Signs A-S
          The third level reality manipulation deals in the transference of chakra. It can be transferred in many ways; eye contact, physical contact, contact through a blast of energy. Regardless, once an enemy has succumbed to one of these three, you can essentially unload on them. They are the epicenter, and their bodies are yours to edit as you please, though pretty much exclusively in negative ways. You can also, however, use this to augment their emotions and desires to the point of nigh-subservience for a brief period of time.

          If not, you can always go for the ol' head explosion by means of brain waves en masse.

          Once you have transferred the initial chakra of this ability into the opponent's system, you have about ten posts to unleash it, or it will fade away.

          • Beyond the Shift: Level Four - Apathy A-S
          A high level reality warping technique. Using this power, you can literally begin to mentally tear away at and dissolve the enemy. It's been compared to the feeling of thousands upon thousands of blades marching into your skin, or a hungry mob tearing you apart. You literally will begin to break apart. This is a mental shockwave, and it only applies to enemies directly in front of you within twenty feet. It makes a horrible, screeching noise before it initiates, and the Heiland's eyes will begin to glow a bright white. This lasts for two posts, and can only be done three times in one battle.

          • Beyond the Shift: Level Five - The Gate A
          The highest level of reality warping. By editing matter to the level of removing the "distance" between two points, Kleine and only Kleine can warp through "relays" of energy around the field. Three of these can be set up, each costing an individual twenty chakra. These can be expanded by the loosening and the tightening of the palm and fingers, and can be closed around enemies to crush them. They can also be grabbed and concealed within the Heiland for a quick release, although the obvious discoloration of air and the transparent visual effects will diminish once the point is removed by the caster.

          These gates can be augmented to transport techniques/people other than the Heiland. These gates are indestructible.


          PASSIVES
          • Psycho Shift
          The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
          • Dragon's Blood
          Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
          • Psycho Perceive
          The Psycho Demons can read minds. Period. They are capable of precisely tuning in to your thoughts, and even reading thoughts deep at the back of your conscious. These thoughts are often relayed to them in a variant of the Enemy's voice; often sadistic, or freakishly sweet, sometimes sensual but usually just horrifyingly creepy. They can still tell who is thinking what, if anything that audible tweak is simply a terrifying side-effect of their prodding into other people's minds.

          The Enemy, even to the most macabre, is a horrifying creature. It is a being of pure evil. You don't want it to talk, and especially not talk to you. Ever.
          • The Victim
          The ability to manipulate reality. This is what really distinguishes a Psycho Renegade from a Psycho Demon. This is essentially the "tota" of the bloodline; the ability passed down since the ancient times before man walked free from the Demon Country.

          Many have related this ability to the Kurama bloodline, but it is different. It is essentially a form of telekinesis so absolutely refined that it can literally warp matter, rather than simply moving through it. You could consider the strength of the telekinetic abilities powerful enough to split atoms and shift space. Now, one wonders -- what is the limit of this ability?

          It is not necessarily passive. All of the usages of this ability that are available to the Psycho Demon are skills listed in the bloodline. So, they can't simply bend reality and become Gods.
          Level Two Victim: Upon reaching Jounin rank, the ability to warp reality allows the Heiland to passively and permanently augment their chakra pool by another 75. This is essentially done by redefining their chakra supply.
          • The Perpetrator
          This is another defining ability of "the Enemy"; it is the ability to use your psychic powers to influence the world around you. One of the most important usages of it is the ability to link yourself and a group of people, emitting and taking in thoughts and emotions across the board. With this ability, you can also influence people's decisions and use your intense psychic supremacy to lean people towards a specific emotional manifestation. For example, you can bring people to the edge of anger, lust, fear, joy, pride and shame. This can be monumental when dealing with matters outside of battle.

          The second most important usage is levitation and telekinesis; you can passively fly, and also lift and throw other objects, though not other characters, their techniques, or their combat assets in general.

          Taijutsu

          Up to Seventh Gate and Up to A-rank Universal techniques.

          Styles

          BOXING: STAGE THREE | MIST STANCE STYLE: STAGE FOUR


 
PostPosted: Sat Oct 08, 2016 8:09 pm

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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
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XXXXXXXX generalXinfo
Full Name: Yuudai Joukai Yoshimistu
Nicknames: Yuu, Yoshi
Gender: Male
Age: 17
Birth date: January 11th
Sexuality: He has no real preference


Religion: Nihilism

Birth Country: Lightning
Country of Residence: Lightning
Position: Lowly Assassin
Social Class: Lower

Race: Caucasian
Alignment: Chaotic Evil

XXXXXXXX appearance
Personality:

            He's like that one customer service rep that transfers you rather than taking your call and dealing with your issue, you can't do anything to him with your current status but you wish you could.

Take on warfare: If its gotta be done, then it has to be done
Loyalty to Village- Not so great, the pay always has to be the best
Theme song: IKKOUZE
Height: 5 ft 2 in
Weight: 98 lbs.
Build: Lean, Child-Like
Hair Color: Charcoal Black
Eye Color: Citrine Orange
Complexion: Pretty Pale

XXXXXXXX personalXinfo
Relationships:
XXXXL I K E S
City: Kumo
Country: Lightning
Culture:

XXXXD I S L I K E S
City: Konoha
Country: Fire

XXXXXXXX backgroundXstory
            Now this is a story all about how his life got flipped turned upside down and i'd like to take a minute just sit right there and tell ya how Yuudai became a killer. DUH NUH NUH NUH NUH, NUH NUH NUH, iiiiiiin west philadel- he got trained to kill shinobi, high class officials, and guards after being taken from the slums and selected to be one of the few children of his village to become a child assassin.

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Rank: Genin
Class: Ninjutsu

Bloodline: Jinton
Clan: Joukai

Speed: 3
Strength: 3
Chakra: 180


xxxSKILLS

          Universal

          Start with Substitution, Clone, and Transformation techniques

          UP TO CHUUNIN

          Fire

          UP TO CHUUNIN LEARNED

          Wind

          UP TO CHUUNIN LEARNED


          Earth

          TO BE UNLOCKED AT JOUNIN

          Jinton

          Jinton: Butai Sujuu no Jutsu - [ Dust Release: Elemental Manipulation ]
          Rank - E
          This jutsu allows the user to manipulate all three elements (they can't manipulate them in the normal fashion; all it means is that they can merge them) that they have at once which allows them to use the power of the kekkai tota: The Dust release to the fullest of their abilities. All users must learn this jutsu before they can fully and openly use the power of their Bloodline. Allows you to manipulate Jinton to varying degrees.

          Jinton: Genkai Hakuri no Jutsu - [ Dust Release: Detachment of the Primitive World Technique ]
          Rank - D
          This skill must be learned before one can learn the variation that are the true attacks. This skill forms a small sphere of chakra in the user palms. That orb is what creates the signature attacks of the bloodline. In other words, this is another skill you must learn, if you do not, than you cannot use any of the jutsu below.

          Jinton: Genkai Hakuri no Jutsu, Tama - [ Dust Release: Detachment of the Primitive World Technique, Spherical Variant ]
          Rank - B
          Create a sphere or orb structure, with a sphere of chakra located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The chakra sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius, resulting in the destruction of just about everything and anyone caught within as they are pulverized into minute particles of dust.

          Jinton: Genkai Hakuri no Jutsu, Ensui - [ Dust Release: Detachment of the Primitive World Technique, Conical Variant ]
          Rank - B
          Creates Cone structure, with a sphere of chakra located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The chakra sphere than explodes resulting in injuries and or the destruction of the material within the confines of the shape.Which in terms again results in the injuries or just about full destruction of that was held within the confines of the shape.

          Jinton: Genkai Hakuri no Jutsu, Enchuu - [ Dust Release: Detachment of the Primitive World Technique, Cylindrical Variant ]
          Rank - B
          Creates a Cylinder structure, with a sphere of chakra located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The chakra sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. Again like the other variants, injuring & destroying what is inside.


          Joukai

          Heaven String Impalement C
          The user calls the Heaven Strings from the sky like spears and attempts to have them stab into the opponent. Up to ten strings may be summoned with one use of this jutsu.

          Blinding Fist Technique C
          Using his light power, the Joukai will allow his hands to become incredibly bright, heavily impairing the vision of anyone who looks at them. Dojutsu are incredibly hindered by this technique, as their increased clarity of vision and magnification would have an even more catastrophic effect.

          The Light of Day B (Only possible for sealers)
          The Joukai is able to seal light into scrolls. This not only works as a method of using Joukai jutsu in total darkness if there's no possible method to perform them, but also works as an envoy for these powers. It serves as a useful move for traps and variable other things. First of all, the base light sealed into this technique will quickly burst outward when the seal is unlocked, which will heavily burn any target it washes its light across. This is primarily used for traps, but can also be used for increased unpredictability during fights in general. When used for stealth purposes, the light will simply sheath Christian, hiding him from visibility and protecting him from weak attacks aimed for his body. It's good for a get-away, but the primary use of the jutsu is surprising the enemy. You may increase the range of this technique as well as the burn by using Jounin chakra instead of Chuunin, but seals with this effect must be set up on a wall and take a decent (though still relatively short) amount of time to imbue.

          Hiton: Yari (Light Release: Spears) C-SS
          Description: This jutsu enables the user to utilize light as a very offensive facet of combat. After forming a short set of seals, a circle(or circles, if they want to fire in multiple directions)of light chakra will form near the user. From this circle, the light spears of varying amount and power will fire and hopefully overtake the opponent with pure force.

          Genin: Five spears, Academy-ranked power a piece.
          Chuunin: Ten spears, Genin-ranked power a piece.
          Sp. Jounin: Fifteen spears, Chuunin-ranked power a piece.
          Jounin: Twenty spears, Sp. Jounin-ranked power a piece.
          Sannin: Thirty spears, Jounin-ranked power a piece.
          Kage: Forty spears, Sannin-ranked power a piece.

          Hiton: Jouteiwana (Light Release: God's Snare) B (used by sealers)
          This is probably one of the Joukai's most well known--and dangerous--techniques. A large web of light is created around Lucifer and his opponent, probably about fifty feet wide by twenty feet tall in a dome shape. While inside the web, Lucifer can phase into light itself and travel inside of the web. This is dangerous, however. If the opponent hits the web with Ninjutsu of one rank lower than Lucifer or higher, the web will disintegrate, and Lucifer will be forced out of his light form. This web costs Chuunin-ranked chakra to make, and Genin-ranked chakra to maintain every post afterward.

          Light Twiser B
          The user of this technique begins to spin. After a short bit, a twister of light energy will form around them. Using this twister, the user may be able to branch off further light techniques, making it a truly deadly technique. The twister--if they wish to continue it--can last for a maximum of three posts, and has a very high amount of mobility. If necessary, the user of this technique can perform it much like a drilling technique from the air. When combined with the power from other light techniques, this attack can become quite deadly. If you aren't a Taijutsu class ninja, you'll become dizzy after two posts, and the technique will stop automatically.

          Light Arrow Multiplication B-S (used by sealers)
          The user--after performing the seals--creates a bow and arrow of light from their chakra. After this is done, they can shoot the arrow into the ground or into the cloud, which it disappears into. Afterward, the user can move freely. Two posts later, a shower of arrows will rain down from the sky--or up from the ground--at the opponent.

          Spec. Jounin - Fifteen arrows
          Jounin - Twenty arrows
          Sannin - Thirty arrows

          Styles

          N/A



 

The Town Taunts Hadou

Hilarious Werewolf

4,550 Points
  • Brandisher 100
  • Dressed Up 200
  • Swap Meet 100

The Town Taunts Hadou

Hilarious Werewolf

4,550 Points
  • Brandisher 100
  • Dressed Up 200
  • Swap Meet 100
PostPosted: Wed Oct 12, 2016 7:04 pm

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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
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XXXXXXXX generalXinfo
Full Name: Han Heiland
Nicknames: Han
Gender: Male
Age: 19
Birth date: June 5th
Sexuality: He has no real preference

Religion: Hinduism

Birth Country: Sound
Country of Residence: Sound
Position: High Noble
Social Class: High

Race: Caucasian
Alignment: Lawful Evil

XXXXXXXX appearance
Personality:

            He's respectful but also holds himself on a high pedestal because of his ancestry.

Take on warfare: The path to victory is paved with blood
Loyalty to Village- All against it baffles me
Theme song: The Hand
Height: 5' 11"
Weight: 155 lbs.
Build: Lean
Hair Color: White
Eye Color: Turquoise
Complexion: Pretty Pale

XXXXXXXX personalXinfo
Relationships:
XXXXL I K E S
City: Sound
Country: Rice
Culture:

XXXXD I S L I K E S
City: Konoha
Country: Fire

XXXXXXXX backgroundXstory
            He was born from greatness, therefore, he is great. He was created from sacrifices from his family and one old body from his previous ancestor, whose very soul and existence transferred into Han while buried deep within the womb. From there, Han would start anew as himself with a new life but also an old life that clung tight to his very being, unable to be released from the world as he felt as if he was still needed. Han was treated like a prince within his family but he thought himself more of a king than a prince. From there, he would slowly start to resent his father, and even his grandfather who clung to him from the very beginning and would plot to cut all ties with his current family to rise to the very top.

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
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XXXXXXXX abilityXinfo
Rank: Genin
Class: Ice Sage

Bloodline 1: The Pale Demons
Bloodline 2: The Psycho Demons

Speed: 4
Strength: 3
Chakra: 175


xxxSKILLS

          UNIVERSAL

          Start with Substitution, Clone, and Transformation techniques

          THE PALE DEMONS

          • Demonic Innervation B-A
          Using chakra, the Pale Demon may apply a slow to the enemy based on the rank of the technique. -1 at B, -2 at A. This sticks to them for as long as the battle remains, unless the Pale Demon shifts the speed alteration to a different target (such as themselves). This counts as a base speed reduction.

          • Pale Innervate C-S
          Using your chakra as a base, you may create, craft, mold any amount of ice (within reason) and manipulate it to your specific needs. This technique is the go-to for bad situations where the rest of the skillset can't cut it, and you need to create your own defense/offense mechanism.

          • Seigi C-S
          An extremely powerful ability at higher ranks. This ability creates an X number of ice spears (depending on the rank; hundreds from C-A, thousands from S-SS) that will launch after the target rapidly (can be speed augmented) and will seek to impale them. The greatest thing about this ability is that the spears can not only be slowly redirected by their user, but they ricochet off of surfaces that are not the designated target(s), and thus their augmented speed can enable an endless battle royale where they constantly pursue the opponent, being shoved in from many directions. The user can also set up a "roof" as to where the spears will ricochet if they begin to aimlessly fly upwards, making them capable of continuous bouncing.

          • Spear of the Sacred C-S
          The Pale Demon will descend into the air, a large icy spear in hand. After aiming at the target, they will loose the spear from their hands and . . . almost instantly, the spear will hit the mark. The propulsion of the icy spear in this technique is so incredibly hyper-driven that it will almost seem as if teleporting. It's wise if you see the initial wind-up of the technique to form a defense, or to begin erratically moving. The spear may be manipulated once thrown.

          • The Angel's Aegis C-S
          The Angel's Aegis is a shield that is known to expand and retract; it can expand to the point of appearing as if a towering wall of energy, or retract to the size of a very small arm-guard. Generally, this would take some time, but with propulsion, it can expand and retract nearly instantly. This technique can be created as a clutch defense against enemy attacks, and is diverse enough to be used for a wide array of things.

          • Demon Flicker Innervation B (CUSTOM)
          For a brief millisecond, before the brace of impact, Han can slow down time around him to a near halt in order to evade an incoming attack, to the opponent, it looks as if he glitched or lagged out and moved incredibly fast after that. This technique can only be done three times during any battle situation, doing it any more than that will cause Han's technique to backfire and he'll become so slow that he can't even defend himself.



          THE PSYCHO DEMONS

          • Second Set C
          Using the appropriate amount of energy, the Heiland creates a second set of hands, solid - but made of force - that float through the air, and move either with the user's body or with their command. These can be used to wield weapons and other objects, and have the same strength and speed as the user. You can only have one of these sets active at a time. This lasts for five posts and you cannot use handseals with the second set.

          • Negative Force C-SS
          A coating of energy over a certain part of the body, or a burst of energy across the entire body. This can actually be applied to virtually anything that the opponent is not directly holding. It essentially makes it so -- upon contact -- not only will the object be shielded from the opponent, but it will send shockwaves of pain that will hope to paralyze the foe and do damage to their vitals. When an object is coated in this, it will glow slightly. It can't be applied to anything that is away from the caster's body unless it has a diameter of at least 1 foot. At higher ranks, the recoil damage from this technique is so intense that it can kill. It also can burst outwards, damaging nearby foes within 15 feet. It cannot be used on other people or objects that they are currently touching/using. It cannot be applied to entire floors or walls, but can be applied to less massive structures such as pillars and boulders.

          • Positive Force C-SS
          A direct blast of force. This will send a burst of energy so pure and refined that it's barely visible, appearing only as a wave of air. At higher ranks the visage grows more fierce and refined, but it grows in speed tremendously. The blast itself is one of the fastest attacks aside from natural lightning, so it's difficult to dodge. Upon contact with a foe, at low ranks it will damage if not break bokes and impair vitals. At high ranks, if it doesn't outright kill an enemy, blasting them apart, it will do so much damage that they may as well be dead. It's about the size of the great fireball technique, at all ranks. The trajectory of this technique can be altered. The amount it can shift depends on how far it has gone down its original trajectory; near the beginning of casting, it can change dramatically, and after a while traveling, it can only barely move.

          • The Shift: Psycho Shock C-SS
          Focusing their body's energy momentarily, the Heiland will target a specific object or area, or may simply choose to use this energy to assault the area around them. If assaulting the surrounding area, without a specific target, the onslaught of blows will be lessened but still not easily dodged. This ability is known to go on until the target object/area is virtually completely destroyed, or until the technique itself is destroyed. It manifests as seemingly purple lightning bolts, and they seem to have the conductivity and shock/burn effects of high voltage lightning as well. This works only within a fifty foot radius. This move can specifically follow the caster or an opponent, but not both at the same time.

          • Psycho Soul C-SS (can be instantly amplified)
          The Psycho Soul is a sentient creature that manifests the will of the Psycho Shift. It appears simply as a breeze of energy that follows the Heiland around, but when the Heiland is in danger or directs this spiritual force towards the foe, it will immediately manifest a dark color and begin to fulfill their interests. It can extend depending on the rank, from the size of a horse at C-rank, to the size of a dragon at SS. It is one of the cardinal abilities of the Heiland bloodline. It has a deconstructive property to it, making techniques and other tangible constructs degenerate rapidly to the point of complete dismantlement. This technique lasts until it is destroyed. It is completely flexible; it is just a wisp of energy; you could compare it to a solid fog.

          GENJUTSU

          Kai (Release)

          ICE (CUSTOMS)

          Ferocious Icicle Bullet - C-SS rank - Taking the moisture in the air and freezing it into a small, medium, or large-sized shard, Han can fire this ice shard like an actual bullet. The speed of it makes dodging and blocking it difficult and depending upon how much chakra is dispensed, the number of shards increases by 10 which is what you start off with. ie. 20 medium-sized ice shards would be B-ranked chakra.

          Hypothermia - C or S rank - Han releases a huge amount of cold air 15 feet around himself that lasts for three posts, those are within vicinity have -1 to their speed for the next 3 posts after the technique ends. If they stay for the entire duration of the technique its another -1 to their speed thats stacked on top too (so its -2 for 3 posts). If its the S-rank variant and the enemy stays in for the duration of the technique, you'll be frozen solid which causes rapid hypothermia and soon after, death. The technique lasts for 2 whole posts before ending and can only be used 2 times per battle situation.

          Freezer Burn - B or S rank - Han can freeze his blood and stop the bleeding on a certain wound to prolong his death but nothing vital and is unable to stop any instant death blows. The S-rank variant is able to repair a single limb by doing a pseudo sewing using the ice and his own blood. With the same amount of chakra needs to be released to repair more than one limb. NOTE: this is not healing, simply allowing Han to continue to fight for longer periods of time, after the fight, he needs to seek immediate medical attention or risk dying.

          Defensive Tech: Ice Wall/Shield - C-SS rank -
          Pretty simple, creates a wall of ice that rises up 10 feet tall and can defend against attacks that are of the rank of chakra used to make the wall, anything higher will completely decimate it. Han can also create a quickened shield to defend himself and make some distance between himself and the opponent, taking moisture or water from the air around them and turns it into a medium-sized ice shield. The shield isn't as strong as the wall and can only defend against A rank and below techniques.





          Styles

          N/A



 
PostPosted: Sat Oct 22, 2016 5:39 pm
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                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


                      Name: Zatoshi Ouji
                      Nickname: Zatoshi

                      Age: 20
                      Gender: Male
                      Ethnicity: South African
                      Height: 6' 03"
                      Weight: 189 lbs.
                      Personality: Calm. Cool. Collected

                      Sexuality: Pansexual
                      Family: His family are long since dead, team, kage, everyone is dead except for him.

                      Theme Song: Something
                      Nindo: "Look out only for yourself..."
                      Background Info:

                      My eyes close as I rest under the trunk of a tree that overlooked the Sound village. The peaceful melody of the birds would draw me closer and closer to rest. I can remember it vividly, see it as clear as day. I remember. A sudden flash of lightning from above as the rain fell from the sky over a village that held four strikes on its forehead protector. A younger Zatoshi stood, donning a white long coat and a hat strapped to his back with the symbol of "village protector" on it. Zatoshi stood against four cloaked beings whose symbol were clouds, draped all over their cloaks. Paper seeped off of the shinobi's skin and flew for them as they evaded and handseals weaved as a battle started.

                      From one quick punch, to one large-scale jutsu, to a summoning of a large dragon to tear apart the gate, everything was all wrong. Upon preparing to end this fight with one technique, the dream glitched. It glitched hard, people lagged, the city stuttered, even Zatoshi skipped a few frames and ended up back at the beginning of the gates. He stood there, peeking up at the sky as the lightning flashed brightly in his eye, following the roar of a dragon but before he could blink, his head rolled off of his back. A female's blade covered in his blood as his head rolls into the grass and the body falls. The woman picks the head up and looks into the soft crimson eyes with her cold blue ones, whispering something softly as she made her way into the village.

                      Nayely, the interim kage, sat at the desk, unsure of what happened at the gates but took bounds back to prepare as the new female walked in and slammed Zatoshi's head onto the desk. The dream glitched again, this time, his head remained there, but the people were gone. His eyes stared lifelessly into the darkest corner of the office as cold pale voice touched his ears, "my poor child...you've been met with a terrible fate, haven't you?" His eyes twitch to look up as he could feel himself get lifted off of the desk and into the air by an invisible force.

                      "W-what...is...how am I even...guh..."

                      He couldn't collect his thoughts, he was surprised he was even able to speak, or was that merely his thoughts. The voice was soft and feminine but chilling to the touch as her claws cupped the deceased shinobi's cheeks to look her in her vicious red eyes. "Cut down before you could even become great...its such a sad thing indeed when you can't even protect those closest to you..." The shinobi's eyes widened as the silver-haired mistress gives a toothy devilish grin, silk escaping from her open mouth to cover over Zatoshi's face.

                      "Don't worry, mother's here, no more crying..."

                      Before long, Zatoshi saw nothing but darkness, but could here her whisper more words to soothe and calm him as he drifted off again.

                      It was 2 years ago.

                      Other InfoHe likes the rain fall and dislikes a lot of sunshines, hes taken a liking to insects.


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇


                      Strength: Venom, Silk, Spawns, Thralls, Insects
                      Weakness: Other stuff
                        ↬ Fears

                      Village: Otogakure
                      Rank: Genin
                      Class: Assassin
                      Bloodline: Black Widows
                      Clan Aburame

                      Chakra Points:

                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -


                      Opponents Defeated:
                      Battle Theme: Black Tar


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇



                            Quote:


                      Jutsu List:
                        ↬ Enough
                        ↬ Enough

                      Ninjutsu
                        UNIVERSAL


                      • Clone
                      • Transformation
                      • Substitution

                        ABURAME


                      • Kikaichuu no Jutsu (Destruction Bug Technique) Academy
                      After being born, the clan member serves as the host nest for the kikai bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them or use the bugs for their own techniques.

                      • Mushi Yose no Jutsu (Insect Gathering Technique) Academy
                      After forming the needed hand seals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source.

                      • Mushi Bunshin no Jutsu (Insect Clone Technique) Gennin
                      Using the destruction bugs living in their body, the clan host uses the bugs to form a Bunshin copy of them self to trick their opponent. Once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.

                        VENOM

                      Venom Disc: D-rank
                      The venom disc is a sub-solid form of the venom element. Because the Black Widow venom is unlike any liquid or solid, the venom disc acts as both a liquid, a gas and a solid at the same time. It doesn't hurt the enemies very much, and doesn't burn them much either, but it's still a bit faster than your average genin technique.

                      Venom Transportation: C-rank
                      Black Widow can pull themselves towards venom they have on the field by attaching a string to it. The pull is quicker than their regular movement speed.

                        SILK


                      I'm not there anymore: D-rank
                      This technique will first grab the Black Widow with a silk string, and once they rise about twenty feet from the ground (the ascension is very quick; it scales with their speed), they'll disappear, going invisible for a few seconds. They will then re-appear again, falling down on you from above. This move can only be used to travel to an enemy and it can be used from up to one-hundred feet away. It can only be used once every three posts.

                      Zoom! D-rank
                      The Black Widow will launch silk from its mouth, and fling itself towards wherever the silk hits, as if swinging on a vine. The thread can be jumped off of for extra speed and force in the pounce. This is easily the most useful move for the Black Widow's mobility.

                      Trapped in my web: D-rank
                      The Black Widow will launch a net from its mouth, and if this net hits an enemy, it will bind them for a few seconds. It's rather easy to tear off, but it leaves a big fat opening. Not to mention the enemy can't really see most likely, depending on where they were hit.

                        SPAWN


                      An infinite army of us: 5 chakra per 3 abilities
                      In order to use abilities you must use your spiders. Unfortunately, it costs energy to generate them. Creating spiders is simple; they will crawl out of your pours (literally) in a puny size, expanding once they exit your body. The feeling of them leaving your body is actually somewhat relaxing. If you generate spiders but don't use abilities with them, then you can simply use them as projectiles.

                      I laughed so hard I died: Passive
                      Bites from your spiderlings will cause enemies to laugh outrageously hard for eight posts, throwing off their focus (obviously) until they drop dead. Medics can cure this. However, your spiderlings are not as venomous as you and in order to fully poison the enemy you have to get them bitten by your spiderlings on two separate occasions. Another way for you to poison them is to stab them with your fingernails, which leak poison when they dig into something.

                      Save Me: Passive, C-rank each time
                      In moments of extreme peril, the Black Widow's body has an emergency defense system where it will release thousands of spiders outwards to take blows for them. The release of them is almost instant, but not quite. Whenever a Black Widow is struck by such fear or acknowledgment that they might really die, then this will protect them. The spiders can then proceed to attack the enemy, if they can land on them. This can also protect against ninjutsu, but not entirely. If the jutsu is above chuunin rank, it will only weaken the damage, not neutralize it.

                          Other Info:


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The Town Taunts Hadou

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