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Naruto: Ultimate Roleplaying (NUR) [CLOSED]

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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200
PostPosted: Sat Apr 04, 2015 4:17 pm
f** all of u  
PostPosted: Sat Apr 04, 2015 4:19 pm

                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


                      Name: Toshiko Zhou
                      Nickname: Tosh

                      Age: 27
                      Gender: Female
                      Ethnicity: White
                      Height: 5'9"
                      Weight: 135
                      Personality: Quiet, outgoing, hardworking

                      Sexuality: Bi-Curious
                      Family: (In progress)

                      Theme Song: Coming Soon
                      Nindo: Nothing is Impossible
                      Background Info: Under Construction

                      Other Info (regarding anything: Likes, Dislikes etc)


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇


                      Strength: Ninjutsu, linking jutsu to supplement each other
                      Weakness: Genjutsu, Weapon masters
                        ↬ Fears: Failing to keep her people safe

                      Village: Kumogakure
                      Rank: SS Rank - Zhou Shogun
                      Class: Ninjutsu True Earth Sage
                      Bloodline: None (Not gonna get one >_>)

                      Clan
                        ↬ Clan 1: Wu Xing

                        ↬ Clan 2: Jiton/Satetsu


                      Chakra Points: 550

                      Missions Complete:
                        S - 47
                        A - 112
                        B - 89
                        C - 248
                        D - 198
                        E - 51


                      Opponents Defeated:
                      Battle Theme: Battle Theme


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇



                            Quote:
                            Soon...............


                      Jutsu List:
                        ↬ Number learned
                        ↬ Number to be learned

                      Ninjutsu

                        UNIVERSAL

                      ACADEMY
                      •Henge No Jutsu (Transformation Technique)
                      Description: A user of this skill will have the ability to transform their outer appearance to that of another form, which can often be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distorted form of anything ( No such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge will be dispelled when the user would be touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.

                      •Kawarimi No Jutsu (Body Switch Technique)
                      Description: A common jutsu - used to quickly replace a body with a close by object. This creates a confusion among the opponent(s) while creating a chance to escape, or return with a larger strike. Kawarimi is useful for avoiding attacks, and hiding from potential enemies.

                      •Nawanuke No Jutsu (Rope Untying Technique)
                      Description: A basic skill that lets the user invest chakra into a rope or chain to undo it in the right way, so it loosens free for the user to escape. This will be to escape from a rope, chain, or any other similar binding. This can also be used for others and not just freeing themself from a rope binding.

                      •Anrokku no Jutsu (Unlocking Technique)
                      Description: A relatively easy-to-perform jutsu used mostly on stealth missions and when stealing. By concentrating chakra on a basic lock such as a door lock or on a safe, the user can force the mechanism to unlock even without the key or knowing the code. Nothing about the lock will have changed other than it will open once before it locks up again. This skill leaves no signs of tampering.



                        Magnetism (Cloud Sub-Element)


                      ACADEMY
                      • Electromagnetic Force Field Skill [Hara Chikara Denji no Jutsu]
                      Those whom have studied and practiced the skills of drawing upon magnetic forces are able to summon an electrical. Summoning up a electromagnetic force field, the user can manipulate any metal objects within their field of control. The higher their intelligence, the farther they can spread the force field's distance and area of electromagnetic influence.



                      GENNIN
                      CHUUNIN
                      JOUNIN
                      SANNIN

                      Magnetic Propulsion, Mastery [Suishin Denji, Taitoku]
                      Only the most select and skilled could possibly ever wield such a skill to focus an immense amount of electrical energy into concentrated areas. The overall speed and force of this technique are so great that at full capacity this technique can penetrate the sound barrier. Due to the great force and impact users will get pushed back and absorb a certain amount of the impact.

                      Electromagnetic Barrier, Mastery [Shouheki Denji, Taitoku]
                      Such an immense barrier is created from this technique that only the strongest of attacks will penetrate it. The pure concentration of the energy, its durability, and effectiveness in defense reflects a extremely refined mastery of magnetic jutsu that can only occur through many hard years of toil. The user can move freely over a wide distance of over 20 feet without disrupting the barrier.

                      Aegis of the Heavens [Yobousen no Tenjou]
                      A guard so powerful many consider it even impractical to try and penetrate such defensive wall. An overly immense concentration of electromagnetic energy and chakra makes this shield virtually impregnable. No metal can pass through this barrier. With such concentration of energy it is very hard to disrupt this barrier making it an ideal portable defense.


                        DOTON


                      ACADEMY
                      • Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
                      Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.

                      • Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill)
                      Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. Two hits will destroy the bunshin.

                      • Koujin Bunshin no Jutsu (Dust Clone Technique)
                      Description: A simple bunshin jutsu, using dust and small particles of dirt found everywhere but the cleanest of places, the user is able to form a clone. The clone itself cannot attack, but can pose as a good distraction, since once it is hit, the dust and dirt particles burst open, entering the enemy's eyes, mouth and nose. Also, the clone can be dismissed at will.

                      • Tsuchi Tou Tou (Swift Earth)
                      Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase.

                      • Torappingu no Jutsu (Trapping Skill)
                      Description: The user is able to make a 15 foot hole in the ground and cover the top of the hole lightly with earth, in a very small speed of time. With every rank the hole becomes bigger, and around Jonin level the user will be able to cover the hole with grass.


                      GENNIN
                      CHUUNIN

                      Doton: Doryu Taiga (Earth Release: Mud River)
                      Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take himher.

                      Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast)
                      Description: In this jutsu, a large mudstone structure appears from the ground in the shape of a dragon’s face. The dragon then shoots many earthmud “cannon balls” which hit the enemy with great speed.

                      Doton: Iwane Wooru (Earth Release: Rock Wall)
                      Description: Starts out exactly like Iwane Banpu, by performing the same hand seals, and grabbing a rock, but it is a much bigger rock. Much more chakra is added to this rock, and whenever it hits, a large, rectangular prism-shaped object rises up out of the ground. This time, it is concentrated as a height, and is approximately three feet in width and six feet in height, stopping the enemy completely. Very useful in bad situations where a good defense is needed. A very sturdy wall that cannot be removed from the ground, almost like a wall of a building, made of stone. For every rank, another foot in width and 3 feet in height is added to the wall.

                      Doton Bakudan (Earth Release Bomb)
                      Description: By shifting the earth around and moving deep chemicals up to the outer layer of earth the user will be able to explode the earth out of the most simplest compounds.

                      Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill)
                      Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. The difference from the normal clone is that this one comes from heated earth, making it's skin almost volcanic and painful to touch. The bunshin can use one Doton jutsu.

                      Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave technique)
                      Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.

                      Doton: Ishi no Yari (Earth Release: Stone Spear)
                      Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.

                      Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement)
                      Description: This jutsu replaces the body with a large stone or even a boulder, using Kawarimi no Jutsu. There is a rather dangerous difference though, the boulder that replaces the stone-nin’s body is explosive and if struck explodes with the force of an explosive note.

                      Doton: Wareme Souzou (Earth Release: Chasm Creation)
                      Description: When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 and a width of 3 as long as it is continued. This is very useful when creating a protective barrier for someone else.

                      Sekkai Saka (Rock Hill Creation)
                      Description: A large hill made of rock is created. The slope is very steep and made of slippery shale rock. It is useful as a defensible platform to perform other techniques from. For every rank, the hill goes up 15 feet.


                      JOUNIN

                      Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)
                      Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force.

                      Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast)
                      Description: Creating the same bronze dragon head from the ground, but a lot larger than before, this jutsu however summons up lava from within the planet's centre, and blasts it towards the target.

                      Yougan Numa (Lava Pool)
                      Description: The user of this technique summons lava from the depths of the earth and creates a large pool of it.This is most often used to place in a charging shinobi’s path as a means of greatly discouraging any frontal assault. For every rank, the pool is 5 feet across and 1 foot deep and can be performed ten feet away.

                      Yougan Gou (Lava Moat)
                      Description: Similar to the Mud Moat, this jutsu converts the area immediately surrounding the performer of it into a shallow moat full of lava. Due to the nature of the moat, water walking can not be performed on it. Only an area of 1½ feet in diameter remains of solid, dry land for the user to stand on. For every rank, the moat is 3 feet deep and 20 feet diameter.

                      Yougan no Tate (Lava Shield)
                      Description: The user of this jutsu summons lava from the center of the earth and creates a shield from it, surrounding him in a diameter of up to 2 meters. This jutsu defends against most fire, water and grass based attacks, though it consumes a great deal of chakra.

                      Yougan Eisha no Jutsu (Lava Swimmer Technique)
                      Description: The Shinobi is able to swim through lava unharmed, though they can not do so for extended periods of time.

                      Sekkai Keibou (Stone Guard Creation)
                      Description: This technique creates a phalanx of semi animate stone figures with large shields, tiger heads, and giant pikes. The phalanx of monsters are as fast as a genin, but may only fight as a single unit. They can not stray more than 3 feet from one another. The performer of this technique must remain at the center of this phalanx or the phalanx will become immobile.

                      Doton: Kyuu Tsuchi dageki (Earth Release: Sudden earth strike)
                      Description: A much more advanced version of the Tsuchi Shouaku, a Jounin can cause the earth to rise up at a much faster pace than the Tsuchi Shouaku, in fact in a very sudden manner fast enough to catch most shinobis off guard. Also, instead of just grabbing an opponent’s leg, this technique can cause the earth to rise up and form an ‘arm’ to strike the opponent from behind. Alternatively, one can also control it upon the earth mass the opponent stands on to suddenly spring up such that it acts something like an ejector or catapult to suddenly launch the opponent into the air by suddenly jerking up with a tremendous force. The durability of the earth risen is nearly as thick as rock, meaning that now, even taijutsu specialists would encounter difficulty in breaking out of it. However, like the Tsuchi Shouaku, the disadvantage of this technique is the fact that it can only be used with natural earth.

                      Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage)
                      Description: This powerful technique utilises a large amount of chakra to literally lift up pieces of the ground and hurling them at the opponent. With a force greater than Retsudo Tenshou, this technique not only sends violent earth rifts forward, it actually lifts the pieces of ground and throws them at the opponent. Being a ninjutsu, this uses chakra instead of brute strength to perform, unlike its taijutsu variations.

                      Sekkai Zanchuu (Stone Pillar)
                      Description: A stone pillar lifts the shinobi high in the air away from combat. The pillar comes equipped with small stone needles that shoot when touched. The creator of the stone pillar has a limited control over it that allows it to move very slowly. This is a great way to increase the distance between the defender and an attacker. The pillar rises up 30 feet into the air.


                      SANNIN

                      Yougan Tsunami no Jutsu (Lava Tsunami Technique)
                      Description: The user calls upon a substantially large amount of lava from the center of the earth. Due to the obvious distance, it takes quite some time for the lava to reach the face of the earth, but once it gets there, it becomes a furious tidal wave that burns and singes everything on its path. An extremely powerful and dangerous jutsu that should not be attempted unless the user is sure hisher allies will not be hurt by it. The tidal wave's size is about that of Suiton Daibakufu no jutsu and is fully controlled by the user.

                      Yougan Ryuu Bakuha no Jutsu (Lava Dragon Explosion Technique)
                      Description: Used mostly after the use of Yougan Tsunami no Jutsu, this jutsu enables the user to create a powerful current of Lava in the shape of a dragon. The dragon can move anywhere there is lava and can even leave the lava, but for only a short while.

                      Yougan Mori Souzou (Lava Forest Creation)
                      Description: Lava is summoned from the depths of the earth and numerous pillars of lava are created making frontal assaults impossible. The pillars are 10 feet high and 5 feet wide. They come up within a 40 feet diameter, and disappear shortly.

                      Kongou no Jutsu (Diamond Skill)
                      Description: Basically you perform the hand seals and diamond will cover the object you desire out of thin air. The downside is it restricts the movement of the object to a very low degree.
                      (This may not be used on an enemy or hostile object unless you can make physical contact with them)

                      Kougo Hada (Earth Body)
                      Description: An add on to the Limbs of Earth Skill. The user will be able to add on anything that their body doesn’t already have such as Wings, Tails, Claws, ect.



                        Wu Xing


                      • Living Tremor Sense Passive
                      The Wu Xing can feel the vibrations against earth and metal within several hundred feet, at all times. This means they can easily predict movements around them, as well as counter other earth abilities being used against them. Their ability to sense the tremors in the earth is so attuned that they can literally feel differences in someone's heart rate and other such things; they can detect lies and tell if someone is ill.

                      • The Shift: Watashi Passive-to-S
                      The Wu Xing can apply metal to their body, having it seamlessly cover and augment their muscles and bones. This is not nearly to the level of a Kaguya's bone manipulation. In fact, this is almost meant for an entirely singular purpose; they can use the shift, to quickly hasten their body momentarily and increase their flexibility, or increase the strength of their punches and their physical durability in exchange for speed. The shift is only minor, but can be enhanced by Innervate to increase capability. While this is active, the Ultralight Weight Technique cannot be used on yourself. This ability has the same exact statistic effect as the Ultralight, but can be done much more swiftly and can be shifted at will. [After activated, becomes passive and lasts for the duration of the fight.]

                      • Innervate D-S
                      By applying energy to an object, the Wu Xing may enhance the metal within the object to increase its durability and power. So, for example, if you are throwing a shuriken, you could increase the power within it by using "innervate". This will make it similar to any other metal-faring technique. This ability allows the Wu Xing to be extremely diverse.

                      • Ten Soldiers D-S
                      The Wu Xing will shape metal into ten discs, about twice as large as your average shuriken. These can be easily manipulated with their mind, and are of extreme precision and speed. They are meant to pressure the opponent into submission, or sweep in and finish opponents reeling from other attacks. They have intense cutting potential, and can be compared to flying saws, though they have a rough outward appearance.

                      • Swift Grapple D-S
                      Most Wu Xing tend to have a sort of belt around them that contains more purified metals for their cardinal abilities, such as Ten Soldiers, and this. Swift Grapple is linked to their 'vine', a cord tied to their belt that can be extended up to sixty meters. It allows the Wu Xing to move around an area very quickly and with much more utility. It can also be hardened with chakra to either help it survive an attack, or to attack the opponent itself. The swift grapple moves extremely quickly, and can be flung at the opponent with high precision to catch them off guard. Furthermore, it can burrow into the ground and attack the opponent when they least expect it, quickly wrapping around them and easily crushing their body with its grip.

                      • Steel Wall D-S
                      Quickly gathering all of the metal within the surrounding earth, you will create a steel frame in front of you, protecting you from attacks. The motions involve raising your right arm up, clenching your fist and holding it towards your chest. When you wish, you may launch this wall at the opponent by aiming your fist forward and intending to fling it at them. The size of the wall depends on the rank of the technique; about 10 feet tall and wide at C, and 100x100 at SS. It can be manipulated to spike outward or, really, anything.

                      • Steel Cage D-S
                      Smashing your foot against the ground, you will send a row of steel at the opponent, which will chase them until it catches them (the moment of its arrival is the ideal time to dodge). Once it has caught them, steel spikes will spring around them, and will either imprison them or run right through their body.

                      • Aki Smash D-S
                      Crafting metal around your arm, you will thrust your first forward and make impact with something. It can be an object, a person, or a technique. Regardless, a massive amount of kinetic force will be applied into the smash, which could easily break apart or disperse almost anything. This can also be done with your legs, but that is a rare case.

                      • Falling Spider D-S
                      By quickly gathering the metal around you or beneath your feet, you may perform this ability. You will step back one, then rip the metal out beneath your feet, which will then lift you into the air. Your feet will remain balanced and connected to this object regardless of how it turns. This can be used to fling yourself forward for a short time, before it crashes hard against the ground. Used against enemies, this can be something of a steel monster flying at them, easily killing the unprepared. The impact damage will not hurt the metal manipulator, and they will seamlessly leap from the mass, perhaps even converting it to many blades to help finish a foe off.

                      • Dancing Mad D-S
                      By continuously stomping on the ground with your feet, you will shatter the earth and metal around you, creating pillars of hunk metal floating in the air behind you. One after another, you may send these massive frames at the opponent, which will be strong, sturdy, and impact hard. This ability can also be used to send enemies around you off balance, as it sends tremors through the surrounding earth. You may also leap atop some of the levitating frames and have them act as footpads, flinging forward, a lesser version of the falling spider ability.

                      • Stars Collide S
                      All of the precious metals within earth for miles around will begin to relieve themselves from their containment, squeezing out from the ground and rising to the sky. Quartz, emerald, sapphire, steel, iron, bronze, silver, copper, topaz, diamond, etc and beyond; all will rise to meet the sky. The Wu Xing can willingly omit earth within a certain radius, perhaps to keep his materials from being flung away. After this is complete -- which usually takes nearly a minute -- they will form into a massive sphere that will then expand to gargantuan proportions. It will appear as if a meteorite, crashing down against the earth. Anything within a mile of it would surely perish if they could not defend from the blow.


                        Jiton


                      • Iron Sand Conversion Varies
                      Using chakra, the actual soil below and around a Jiton user can be converted into iron sand. The amount that can be converted is dependant on the rank, and follows the same rules as above. The chakra cost for converting is 1/4th the cost of the amount of sand created. This can extend the amount of iron sand you can manipulated freely at once as well, but only for ten posts before the cost must be paid again.

                      • Magnetize Genin
                      The user is able to apply their chakra to any source of metal they possess, be it a sword or projectile of sorts. Whenever this item comes into contact with another metal object it magnetizes it. From here on out the user can use that magnetized metal for their techniques.

                      • Iron Sand Style: Iron Fist D rank
                      The user draws a moderate amount of Iron Sand or some other finally powdered metal (Scrap metal will work, but at great risk to one's own hand) and being to coat a fist and increasingly thick layers. This simulates a metal boxing glove on the user's hand. Normally, this would slow a user's punches due to the weight, but Iron Sand user's are capable of manipulating the trajectory of each punch using Magnetism. However, at this level, the user's speed will not increase with this technique, and for all its merits, it is nothing more then a metal boxing glove. Direct impact from a weapon or a powerful barrier can shatter the glove and return the components to a powdered state.

                      • Iron Sand Style: Iron Shield C Rank
                      The user creates a dense, circular shield from Iron Sand that with a diameter of 1.5 meters. The shield will stop most jutsu at, or around its rank. The shield's strongest point is the middle with diminishing power as you move closer to the edge.

                      • Iron Sand Style: Iron Pellet Cannon C Rank
                      The user now has enough control to create a pellet with relative ease and has learned to use magnetic forces to hurl the pellet large distances with incredible speed. This can also be used to propel kunai one at a time.

                      • Iron Sand Style: Basic Weapon Creaton Technique C Rank
                      The user has learned enough about Iron Sand usage to try their hand at basic weapon creation. These weapons aren't much better then any standard equipment that any other ninja carries into battle, however since they are made of Iron Sand, the weapons can be quickly rearranged and reformed to fit the user's exact needs. With the exception of small projectiles however, created objects must stay close to the user, lest their electromagnetic field fail and they turn into a pile of sand on the ground once more.

                      • Gathering Assault Chuunin
                      This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. It takes a fire technique to destroy, but can be defended against normally by any elements besides the magnetism (since the stronger Jiton chakra would negate it) or sand (since the heavier iron sand tends to overwhelm it) in which case an extra rank of defense is needed.

                      Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools without them being attracted to the large construct. This applies to anything magnetized by techniques with double effectiveness.

                      Examples:
                      -The Giant Spear: by forming the Iron Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear, which can extend rapidly to pierce an opponent or spin like a giant top.
                      -The Giant Hammer: by forming the Iron Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant, hard-to-evade hammer.

                      • Iron Combo: A Chuunin
                      With manipulated iron sand on the field, the user creates various shaped objects, charged with magnetism, shoot towards an opponent and attempt to crash into them, or pierce depending on what is made. Anything even grazed by this is magnetized slightly, and this makes other iron sand attacks more likely to hit.

                      • Iron Sand Coffin Chuunin
                      Similar to the jutsu used by gaara, this technique will surround the limbs of, or entirety of an opponent with iron sand, stopping their movements. From their it hardens and only allows enough slack for the target to breathe, unless their head is buried in sand as well.

                      • Iron Wall Chuunin
                      The iron sand the user has created will collect at the front of the user, and raise into a dense, tough wall. Piercing the wall, or cutting it isn't possible without chakra, making tai and weapon attacks useless.. An opponent must destroy it with fire, or break it down with earth jutsu. It neutralizes raiton techs up to a rank higher entirely, and stops wind jutsu in it's tracks. Water, given enough time, can pierce through however.

                      • Iron Sand Style: Iron Pellet Barrage B Rank
                      Further building upon a shinobi's ability to create Iron Pellets, this jutsu allows them to create up to 20 at a time, and launch them at a single target. If pellets cannot be made, kunai can be substituted.

                      • Iron Sand Style: Iron Sandstorm B Rank
                      The user draws out an immense amount of Iron Sand sends it into a flurry, sending Iron Sand in every direction over a massive area. The sand itself is no longer under the Shinobi's control but rather whipping about freely as it returns to the ground. This lasts for 2 posts. Fuuton Jutsu used in conjunction with these technique can shorten or prolong the duration, but it may last no longer then 4 turns total.

                      • Iron Sand Style: Iron Sand Cocoon B Rank
                      The user surrounds himself on all sides withe a cocoon made of Iron Sand of varying thickness depending how much is readily available. The shell is will deflect most attacks and can made to form small spikes all along its edges. In this state, the user is completely focused on maintaining the jutsu. They cannot move or cast another jutsu until the current one is released.

                      • Iron Sand Style: Iron Sand Shell A Rank
                      The user coats their skin in a thin layer of Iron Sand, granting them slightly higher resistance to physical strikes. This shell however can only sustain a limited number of strikes and requires constant chakra to maintain. -1 rank to all Taijutsu/Weapon Styles used against the user while this is active.

                      • Iron Drizzle Jounin
                      It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.

                      • Iron Sand Cannon Jounin
                      Channeling chakra in their sand, the user can expel forcibly from around them. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch. (Similar to the sand jutsu)

                      • Iron Sand Dragon Jounin
                      Creates a dragon from the ironsand sand fired from the surrounding sand, hardened by chakra. The dragon can shoot small blasts of sand from its mouth. It's like a lizard of sorts and it may use the Sand Cannon jutsu as long as it is standing on iron sand. The dragon can be dispelled at any time the user wishes, but will be destroyed by ninjutsu as well.

                      • Iron Sand Buiral Jounin
                      Once surrounded by sand, specifically by Iron sand Coffin, but also should an opponent be trapped in sand any other way, they will be immediately crushed as the iron sand collapses on their body, breaking even chuunin level kaguya bone and destroying their internal organs under all the pressure. Can be done on anything stuck in iron sand.

                      • Iron Sphere Jounin
                      The user slams his hands down on the ground, bringing up a large amount of iron sand around him that will form a thick, powerful sphere , protecting him from all incoming attacks for two posts. Fire jutsu of high enough rank will get through the shield entirely. This sphere will withstand almost any attack. While inside the sand sphere, the user is unable to see outside it.

                      • Living Sand Sphere Jounin
                      Opening small holes for the user to see through, the sphere will allow the user to manipulate it and attack foes with their own attacks, and will do so automatically even if the user chooses not to open. With this technique, the sphere will be able to move, albeit slowly. It can even change shape using this skill.

                      • Iron Sand Style: Iron Sand Whip A Rank
                      The user has become very adept at crafting weaponry from iron particles and can now craft one of the clans signature weapons, the Iron Whip. At first glance, the whip looks like any other standard leather whip. However, upon closer inspection, one notices that the whip is infact one thin, flat plane of Iron Sand, honed to a razor's edge. When in the retracted state, the whip takes on the form of a katana, becoming extremely dense.

                      • Iron Sand Style: Blood Iron S Rank (Forbidden)
                      In moments of dire need for even the smallest sliver of Iron, users have been known to sacrifice the iron content found within their body (which is naturally higher in Clan members) to create small objects, such as needles, keys, and razor blades to name a few. This however lowers the iron content within the user's hemoglobin, making them prone to profuse bleeding

                      • Iron Sand Style: Iron Sand Vortex S Rank
                      The ultimate mid-range Iron Sand defensive technique. The user draws massive amounts of sand towards themselves and then uses it to create a cyclone around the user. It is not a solid wall of sand however, but several arms that shoot up and swirl at high speeds around the user. The leading edge of each arm is razor sharp and can cut most would be attackers and weapons that attempt to enter into shreds. It is affectionately referred to as the Iron Blender. However, while inside this cyclone, the user's own movement is serverely hampered and should they try to exit without cancelling the jutsu, can be cut to shreds. A double edged sword to be sure.

                      • Iron Sand Style: Iron Sand Explosion S Rank
                      A complicated technique with a lengthy setup. The user saturates a large area with metal particles over the course of a battle, or before hand if possible. The during the course of the battle, when an enemy ninja crosses over the saturated area, the ninja magnetizes the particles and sends them skyward. How the sand rises is up to user discretion. It is not uncommon for massive iron pillars to shoot or for thousands of tiny, razor sharp spikes to shoot upward.

                      • Iron Sand Style: Railgun S Rank
                      The user places a small object between their thumb and forefinger, almost as if they are going to flip a coin. But instead of simply flipping a coin, the user super chargers their arm with incredible amounts of electricity, using the thumb as a focal point to transfer the power to the object. Upon transfer, the object accelerates at massive speeds, damaging anything in its path. It is however, a very small object and easily avoided given prior warning or a high enough speed rating.

                      • Iron Sand Style: Chō-Denjihō (Rērugan) lit. "Super Electromagnetic Cannon") SS Rank
                      This is the penultimate Iron Sand technique. When utilized properly, very few barrier's can withstand the destructive power and speed of this attack. The user starts by compacting metal's into a super dense object floating in front of them, which can take several turns based on the desired output. (More turns making a 'bullet' more powerful the impact). Once a sufficient bullet has been crafted, the user then concentrate and build a massive amount of energy in either one of their fists. Then in one swift movement, they slam that fist into the projectile, transferring incredible amounts of energy into it, propelling it at near super sonic speeds towards its target. Due to the speed and power of the impact however, once the projectile's path has been set, the user can not alter it. It is an all or nothing straight shot. The power from the shot comes from when the projectile impacts its target and transfer's all of its kinetic energy into whatever it hits. The range of this shot is also quite impressive, with ranges of over 2 miles with no loss of speed. The object does not explode on impact, contrary to what one may believe, but instead transfers all of its energy to the object it hits, before the 2 items fuse together from the sheer force of impact. Soft metals have been known to liquify when hit. Standing anywhere near the flight path of the projectile is also extremely dangerous, as it flies, the projectile encounters immense friction, causing it to superheat and become white how. The projectile also begins to shed metal flecks as it flies, sending shrapnel in every direction at supersonic speeds. Staring to hard at the projectile has also been linked to temporary vision loss, as the white hot projectile emits a bright light upon firing and impacting with its target. User must know Magnetism Jutsu: Magnetic Propulsion, Mastery [Suishin Denji, Taitoku]

                      • Iron Sand Style: Iron Bastion S Rank
                      The apex of Iron Sand defensive jutsu. Similar to the Magnetism Jutsu: Aegis of the Heavens [Yobousen no Tenjou], the user creates an incredibly dense field of electromagnetic particles. However, this jutsu takes that one step further. The user summons every piece of metal within range and fuses it with the field to create a super dense, highly charged electromagnetic shield. No metal's can penetrate the electrical field and the super dense Iron does a superb job of blocking anything else. However, once positioned, it is incredibly difficult for the ninja to reorient the shield.

                      • Iron Sand Style: Iron Blood: Reverse Flow SS Rank (Forbidden)
                      A technique forbidden for its sheer brutality. The user creates an immense electromagnetic force in their palm and slams it into their enemies chest. Upon contact, the iron found naturally in blood begins to flow in reverse for a short period of time. This causes massive internal bleeding and hemorrhaging to the victim and prolonged exposure without immediate medical care can lead to death.The flow can be reversed for long periods if the user maintains contact with the victims body.

                      • World of Sand Sannin
                      This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.

                      The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.





                        Taijutsu

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n

                      Genjutsu
                        Genjutsu

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n



                          Other Info: (regarding important shinobi info)

                            Quote:
                            Soon............


                          Style: (if you have a certain style of fighting, write it down here)
                            ↬ 8 Gates Mastered

                            ↬ Elegance Mastered

                            ↬ Mirror Image Mastered

 

Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200

Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200
PostPosted: Sat Apr 04, 2015 4:21 pm
                      XXXXXXXXXXXXXXXXXXXUser Image - Blocked by "Display Image" Settings. Click to show.
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                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


                      Name: Masako Chiru
                      Nickname: Maso
                        ↬bleh

                      Age: 18
                      Gender: Female
                      Ethnicity: White
                      Height: 5'6"
                      Weight: 130
                      Personality: Cold, calculating, evil, always scheming and plotting the end of society

                      Sexuality: Heterosexual
                      Family: derp

                      Theme Song: Insert Stereotypical theme song
                      Nindo: Insert Standard RP Nindo
                      Background Info: Insert Generic Ninja background

                      Other Info Dislikes: Shane >_>


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇


                      Strength: Medical Ninjutsu, Detecting Chakra
                      Weakness: Long Range fighting, Solo fights (support class after all)
                        ↬ Fears
                      Losing the people she holds dear
                      Village: Kudagakure -- Kech Marah
                      Rank: Sannin
                      Class: Medical
                      Bloodline: Body Sacrifice Sensor
                        ↬ Stage
                      1
                        ↬ Implants? Not yet...........

                      Clan
                        ↬ Clan 1
                      Chiru

                      Demon: 45 tailed Derpyuubi

                      Chakra Points: 315

                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -
                        Custom- 2


                      Opponents Defeated:
                      Battle Theme: LINK HERE


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇



                            Quote:
                            summon stoof


                      Jutsu List:
                        ↬ Number learned: 5
                        ↬ Number to be learned

                      Ninjutsu
                        Raiton

                      a c a d e m y
                        • Seiteki Suji no Jutsu (Static Strings Technique)
                        Description: This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or where ever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.
                        • TEXT HERE
                        • TEXT HERE

                      g e n i n
                        • Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
                        Description: A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.
                        • TEXT HERE
                        • TEXT HERE

                      c h u u n i n
                        • Raiton: Raiton no Yoroi (Lightning Release: Lightning Armor)
                        Description:The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed. Adds +1/+1 to strength and speed as well as the effects of direct Raiton contact.

                        •Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique)
                        Description: This is the pinnacle of the single-target ranged lightning jutsu. The attack from Lightning Blast has been upgraded further, making it into a beam twice as wide as before, and much more damaging. Targets hit head-on with this jutsu will experience a fantastic amount of pain and be stunned after the jutsu ends. Also, nearly missing with this jutsu also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within two feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This jutsu can be ended prematurely by the user.

                        •Raiton: Yusuburu Kasugai no Jutsu (Lightning Release: Jolt Clamp)
                        Description: The user turns their chakra into electrical current and grab the opponent, sending a jolt of electricity into the opponent, temporarily paralyze an area of muscle.

                        •Dendou Kariyou no Jutsu (Electric Overdose Technique)
                        Description: The user takes one post to channel a large amount of electricity into a limb, making the chakra visible. Upon contact with the opponent, the electricity is shot into him and the target’s weight almost doubles, making it harder for the victim to move.




                      j o u n i n
                        • Inbikiri Ekido no Jutsu (Lightning Rage Technique)
                        Description: After making the necessary handseals the user slap the ground (as many times as one wants) for everytime they slap the ground a blast wave of lightning radiates outwards 50ft. (75ft. for anbu)(100ft. for Kage/sannin)

                        •Inbikiri Seeji no Jutsu (Lightning Sage Technique)
                        Description: The user must maintain concentration for a minute (1 post) as user concentrates on sending electricity through their own muscles thus stimulating themselves to become stronger, faster and more flexible; this raises your base stats by +1/+1 beyond the cap.
                        Lasts for an entire fight before needing to be recharged.
                        • Raiton: Shichū Shibari (Lightning Release: Four Pillar Bind)
                        Description: Four giant rock pillars are summoned around the enemy, then shoot bolts of lightning, immobilizing the target and possibly doing damage to them.

                      s a n n i n

                        Raiden no Moui (Raiden's Fury)
                        Description: A technique often used for the sake of demolitions purposes, the user flashes a number of seals and finally ends the series with an odd looking seal that auspiciously looks like the seal that the Yamanaka use for their own techniques. The user of this technique now must keep his eyes set on one specific object that he can see through this seal for the next two minutes, if he moves or does anything else but aim during this period the technique is cancelled. After this, the skies suddenly open up, and a huge beam of white lightning strikes where the user was aiming, decimating the target and causing powerful shockwaves to affect the area 500 feet from the point of impact, most likely decimating anything with a foundation. One can generally tell that this technique is occurring by the fact that the skies turn black, thunder begins sounding, and it starts to rain during the time of preparation as well as a sudden increase of heat.

                        Raiton: Jūrokuchū Shibari (Lightning Release: Sixteen Pillar Bind)
                        Descripton: A more powerful version of Lightning Release: Four Pillar Bind, the user creates sixteen giant pillars, which then form a giant oven-like structure to trap the enemy. It is used after Earth Release: Sticky Earth Drop to cover the enemy in mud and then followed by Fire Release: Fired Pottery Technique, creating flames inside the oven to roast and harden the mud, immobilizing the enemy.
                        Note: Must Know Four Pillar Bind

                        Sigh of the Yellow Dragon
                        Description: Often considered to be Nagai Jyushin's trademark technique the few who have ever seen it have gazed in awe at the complete output of chakra one would have to use in order to perform such a move as this. Placing but one single hand on the opponent the shinobi delivers a huge debilitating shock to his target forcing him to his knees, the shinobi then generates a excessively huge amount of electirc chakra that the target's body turns to ash and crumbles away. Some who have claimed to of seen the move in action say that a human sized flying snake can be seen wrapped around Nagai and then flies high into the sky, never to be seen again. However to this day the school teacher claims he knows no such move.

                        Shina's Touch
                        Description: A move believed to be forever lost in legend, but technically possible had one the ability to manipulate enough electrical chakra to do so. Concentrating enough chakra to just the hand one could place it on the opponent's chest and regulate the heart to beat slower then the human body needs to survive. At first the target doesn't even notice that such a technique has even happened and continues moving like it's nothing, however after a little while the target begins to falter about and then collapses as he feels his entire body coarsing with pain and exhaustion unable to get back up. 2 minutes later the victim falls into a coma and then dies afterwards. Although it has never been performed since the days Shina herself was alive one claims all one needs to do to survive such a slow and painful death is to have Hekirikite no Jutsu performed on the victim, re-regulating the heart to it's proper setting.

                        Kouten no Saiketsu (Heaven's Judgement)
                        Description: A technique that causes overall destruction and chaos, performing a number of seals a large spinning tube of lightning launches itself out of the user's body and speeds away in the direction that the Cloud-Nin was facing. Going at a particularly high speed this tube begins to tear up all peices of land it touch and bores large holes through anything that has the horrible chance of being in front of it and then explodes in a huge burst of electricity essentially electrocuting anyone within close proximity of the explosion.


                        Medical

                      Gennin
                      Keksuki Gyouko (Blood Coagulation)
                      Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop.

                      Chuunin

                      Chiyute no Jutsu (Healing Hands Technique)
                      Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. This is the more advanced level of Chiyute no Jutsu, used by Chuunin and is required to advance to level five. A Chuunin has learned to use Chiyute no Jutsu with greater control and efficiency and it is now possible to treat deep serious injuries that might otherwise result in death from bleeding.

                      Summon Medical Tools

                      Requirements: Scroll
                      Description: This technique allows a medical-nin to summon some of the tools of their trade. It is not practical to carry around mortar, pestle, and other tools but a scroll that can be used to summon these and other similar objects is both practical and convenient. A higher ranking ninja can use this technique to summon more specialized and advanced tools for poison creation and ninja medicine creation but at this level it is only good for medicine creation.

                      Kigusuri Souzou (Medicine Creation)
                      Requirements: Summon Medical Tools
                      Description: A medical-nin has learned to study the effects of various naturally occurring compounds on the human body and how they can be combined in order to create medicine. In spite of increased knowledge of medical techniques there are times when mixing a medicine is the only solution to a problem. Medicine creation has a variety of uses, such as creating poison antidotes, healing ointments, and disease fighting. Medicines can also be used to treat minor every day ailments such as an upset stomach or cold. A Genin using this skill has only rudimentary knowledge and often requires a small guide in order to find and create basic medicines. A Chuunin will know how to prepare a medicine for any normal injury, poison, or disease. Advanced and highly specialized medicines, such as those needed to counteract the negative effects of the Akimichi 3 color pills, require the knowledge of a Jounin who has learned more through experience than could be found in any book.

                      Zesshi Nensan (Fanged Tongue Acid)
                      Description: A very corrosive acid which is expelled from the mouth. It is capable of being projected far distances, with the strength to even dissolve rocks. However, being as acidic as it is, it must be spat very cautiously from the mouth, making it a very slow attack that will not succeed unless your opponent's speed is hindered.

                      Chakra no Mesu (Chakra Scalpel)
                      Description: A Ninjutsu technique used, primarily, for field surgery. The ninja concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on. This technique can also be used to repair the chakra system in a patient if for some reason it has been damaged. When used offensively, in combat, it is difficult to concentrate on the length and power of the scalpel, making it harder to successfully hit an enemy's arteries, ensuring a kill.

                      Jounin

                      Hekirekite no Jutsu (Thunder Hands Technique)
                      Description: A ninjutsu in which the user focuses the chakra in his hands so that they can create an electric shock able to give a sufficient enough to make the heart start beating again in the event it has stopped. To use this technique, a medical-nin places one hand on the patient’s upper right chest, just below the shoulder and the other hand on the left side of the patients chest, several inches below the arm and to the left of the chest. It is important that the patient be dry as possible when this technique is used and that no other person is touching.

                      Satsugaite no Jutsu
                      (Killing Hands Technique)
                      Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of the Chiyute no Jutsu (Healing Hands Technique). Through concentrating their chakra in a manner opposing the Chiyute, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells.

                      Shousen Jutsu
                      (Mystical Hand Technique)
                      Description: This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible.

                      Chuusuusei Shikeikiden (Central Nervous System Electrical Shock)
                      Description: A Ninjutsu technique where the ninja turns their chakra into an electrical pulse which is transmitted into an enemy's body by striking the base of their neck. The electrical impulse travels up their brain stem and disrupts the flow of electricity in the nervous system. The brain cannot work like this, thus all communication between the brain and body are confused, causing a person to move their arm when they should be moving their leg, and generally debilitating them. Only an unusually skilled ninja would be able to overcome such a handicap.

                      Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major)
                      Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. With this level of technique, a Jounin has reached the end of what can be accomplished without the aid of a hospital. All but the most critical injuries can be healed and in some cases even injuries that would otherwise lead to a swift death can be reduced just enough to transport the patient to a hospital.

                      Biransei no Jutsu (Poison Gas Technique)
                      Description: Technique creates a cloud of poisonous gas that erupts from the ninja’s mouth in a stream. The cloud clears a distance between the ninja and their enemy, as not to capture the ninja himself within its area of effect. Any enemy caught within its area of effect will succumb to the poison’s effects.

                      Shinzou no Suiryoku no Jutsu (Heart Thrust Skill)
                      Description: Using chakra at the fingertips, the medical-nin is able, with a direct and accurate blow to an opponent's thorax, to cause a slight heart attack, and other serious heart conditions such as VT, VF and so on. The blow must be very accurate and done with exactly two fingers, the chakra at the tips of said fingers travels upon impact to the heart and the arteries surrounding it. The possibilities are quite endless at that point, as the destructive chakra is capable of ripping a part one or two arteries, fracture the heart muscle and even force the coronary veins to tighten, resulting in a mild heart attack.

                      CUSTOM

                      Name of Jutsu: Pedal Seals
                      Rank of Jutsu: Passive
                      Jutsu's Element: Sealing
                      Jutsu Type: Ninjutsu
                      Do you want you Jutsu added to the Guild List: Nope.avi
                      Description: The pedals that Masako creates as a Chiru can be created pre-inscribed with seals allowing her to use them for sealing and barrier jutsu instead of slips of paper.

                      Quote:
                      Your Rank: Jounin
                      Ninja Class: Medical
                      Name of Jutsu: Necrosis
                      Rank of Jutsu: S Rank
                      Jutsu's Element: Medical
                      Jutsu Type: Medical Ninjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: A devastating Jutsu, Necrosis is designed to cause a rapid decay of tissue and muscles in a targeted area. The medical nin first builds chakra in their palm similar to how a Hyuuga would, then strikes, targeting the proteins that keep cells bound together and regulate replication. The result is rapid decay as cells age quickly and break down at the same time. Prolonged contact increases the area affected by the jutsu, causing it to reach internal organs, causing a painful death from organ failure as the body slowly dies.
                      RP Sample:



                      Name of Jutsu: Rigor Mortis
                      Rank of Jutsu: A Rank
                      Jutsu's Element: Medical
                      Jutsu Type: Medical Ninjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: A fairly simple technique that requires a lot of knowledge to work properly. The medical ninja strikes the enemy, releasing waves of chakra with each hit that affect the cells of the enemy ninja, making them think they are dead, causing them to stop producing a chemical known as ATP. Without ATP, the cells and tissues in the affected area begin to stiffen and harden, unable to move. The effect only lasts a few minutes, but during this time, the affected area is rendered 'dead' for all intensive purposes.
                      RP Sample:



                      Name of Jutsu: Ataxia
                      Rank of Jutsu: A Rank
                      Jutsu's Element: Medical
                      Jutsu Type: Medical Ninjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: Ataxia, in its simplest form, is a condition that affects the nervous system. It causes a lack of voluntary coordination movement of muscles, making movements seem sluggish, uncoordinated and in rare cases, prevent certain movements. The Medical ninja using this technique can inflict an enemy nin with it by striking any nerve cluster on the body, and sending a pulse along the network to the Cerebellum, causing damage to the region responsible for movement and motor control. -1 Speed, -1 Strength for 5 turns to any Nin effected by this.
                      RP Sample: Magenta


                      Name of Jutsu: Amnesia
                      Rank of Jutsu: A Rank
                      Jutsu's Element: Medical
                      Jutsu Type: Medical Ninjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: The Medical Nin places both hands on the head of another ninja and begins to blast their brain with waves of chakra focusing on the regions of the brain responsible for memories and facial recognition, effectively wiping their mind permanently. This process is extremely painful, and the person getting their memory wiped will generally pass out to awaken with no memory of even who they are.
                      RP Sample:



                      Name of Jutsu: Tetanus
                      Rank of Jutsu: A Rank
                      Jutsu's Element: Medical
                      Jutsu Type: Medical Ninjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: A relatively simple attack the replicates the symptoms of Tetanus in a localized area. Upon being struck by the Medical Shinobi, the effected area of the enemy ninja beings to lock up and constrict, causing localized paralysis. However, it does not stop here. It slowly begins to spread through the body the longer a battle goes on. Every 2 posts for 6 posts, the enemy shinobi loses 1 speed and every 3 posts for 6 posts, the shinobi loses 1 strength. This lasts for 10 posts total, resulting in a -3/-2 after 6 posts.
                      RP Sample:


                        Sealing


                      GENNIN

                      Higashinishi Minamikita (東西 南北 East,west,south,north)
                      This sign when put on a seal will make the seals fly into the battle array square that is needed, These force the seals to go east west north and south. the only thing a user needs to write on the seal from here is the perimeter length of the square they want created.

                      Atsui( 暑い Hot)
                      Pretty simple seal anything that this seal is placed on will heat up and keep heating up until the seal is removed which is sometimes harder than it sounds.

                      Samui (寒い Cold)
                      Pretty simple seal anything that this seal is placed on will get colder and keep getting colder until the seal is removed which is sometimes harder than it sounds.

                      CHUUNIN

                      Sai (塞, Restrain) —
                      Locks a target's arms in place behind their back. The seal must be be slapped onto the opponent in order for it to work.of course the user of the seal has to be the same rank or higher or their opponent in which they wish to restrain.

                      Seki (斥, Repulse) --
                      Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. this is a basic seal which is actually quite small in size it can only cover certain items, such as weapons actual shields, and walls to make them very tough to break.

                      JOUNIN

                      Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) —
                      Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, or on a predetermined scroll, the scroll of course has to be rather big. it is cut into four parts with a specific character in each. The required handseals and percise chakra control animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. once made the users can switch the circle from track to trap and cause the circle to envelop whatever mysterious spiritual force it finds. It even has the power to seal a demon away. A Rank cost for normal use, S Rank for use on demons and jinchuuriki.

                      Tozansho (と残暑,Lingering summer heat)
                      - Creates a pyramid-shaped barrier around the caster. This pyramid takes a little time to set up and is quite strong, it is made up of the users pure chakra and takes a very strong jutsu (S Rank) to break through. This technique requires placing seals around you.

                      Owaru (終わる to come to an end)
                      This seal makes a barrier in the 4 seal formation, which can really trick people inside, on the outside of this barrier is usually easy to break but the inside incredibly tough. For the people inside have no idea where the formation ends or starts. When one on the inside touches a wall of the formation barrier they are turned around without knowing it, thus giving the effect that they are walking forever looking for the end of the wall. Even jutsus targeted at the wall will be intertwined with the barrier and appear to those inside that it just went on forever, when in reality it just added to the overall strength of the barrier.

                      Hou (包, wrap or envelop)
                      The basic Kanji written on a paper seal, along with many distinct marking which look like a physical barrier that is created thereafter. This kanji is usually written along side another. mostly those of the elements to give the barrier an elemental affinity, others have known to put their last names on the paper slip so only their family can open the barrier. It is tough to break from both the inside and out. It takes a jutsu of the superior elemental affinity and of either equal or stronger rank. Of course elements can be mixed to make other elements such as water+earth= wood. and so on. The user must have this elemental affinity in order to use the element.

                      examples:
                      包火-hou+hi= a fire barrier(plasma like)
                      包水-hou+sui=a water barrier(takes form of solid water)
                      包風-hou+kaze=a wind barrier(plasma like)
                      包土-hou+do=an earth barrier (takes form of solid earth)
                      包雷-hou+rai=a lightning barrier (plasma like)

                      Fuuja Houin - Evil Sealing Method
                      Fuuja Houin is a Fuuinjutsu technique used to counter-act the effects of a cursed seal. The ninja writes the needed seal characters on the ground and body of the person cursed with the seal. The ninja then forms the needed hand seals and places his hand over the cursed seal and then activates the written seal. The seal characters will then retreat to surround the cursed seal in a circular seal. Though the Fuuja Houin can work well against lesser seals, it will not be able to fully stop a cursed seal placed by a powerful, skilled ninja.

                      S RANK

                      Gogyou Fuuin - Five Elements Seal
                      Gogyou Fuuin is a Fuuinjutsu technique used by the Sannin Orochimaru. Orochimaru forms an elemental seal on each of his fingers, one for each of the following five "elements": water, lightning, earth, fire and air. By striking the target in their stomach, the user is able to seal off the user's ability to use more than one jutsu per post. The only jutsu they may use are Chuunin and lower.

                      Gogyou Kaiin - Five Elements Unseal
                      Gogyou Kaiin is a Fuuinjutsu technique used by the Leaf Sannin Jiraiya. Jiraiya forms an elemental unseal on each of his fingers, one for each of the follwoing five "elements": water, metal, earth, fire and wood. He then applies his hand with force to the Gogyou Fuuin to remove it.

                      Shiki Fuujin - Corpse Spirit Sealing Method
                      Shiki Fuujin is a Fuuinjutsu technique developed by the Fourth Hokage. A variation of this technique was used to seal the Kyuubi within Naruto. The technique was taught to the Third Hokage who later used it in battle. After calling forth the Shinigami (Death God) with the proper handseals, the user will hand over their soul in exchange for the Death God removing the soul from his target. The ultimate sacrificial jutsu, this technique can be used by a Kage Bunshin, but the Death God will still remove the original caster's soul.

                      With the jutsu activated, a spectral form of the caster will appear in front of the Death God. The Death God will push his arm through this spectral body, and the arm will extend from the chest of the real caster. This forces the caster to be close or grasping his target. The arm will reach out into the body of the target, and draw their soul from their body. If the Death God is unable to remove the whole soul because of the near death of the caster, it can remove it's knife and merely slice off a portion of the spectral form's soul to consume. This will render the targets corresponding body part dead and useless. The soul portion removed will then be sealed within the chest of the caster. Both the soul of the target and the caster will never pass into the afterlife. They will be condemned to suffer in the Death God's stomach for all eternity, locked in a hated combat, never to escape.

                      Shishou Fuuin - Four Image Seal
                      Shishou Fuuin was a Fuuinjutsu technique used by the Fourth Hokage. The Shishou Fuuin was used in conjunction with the Shiki Fuujin technique to seal the Kyuubi demon within the stomach of Naruto. The Hakke no Fuuin Shiki was used to make the two Shishou Fuuin allow the escape of the Kyuubi's chakra back into Naruto's own chakra. This allows Naruto to draw on the chakra of the Kyuubi and still keep the Kyuubi itself imprisoned. Naruto can access this chakra whenever he experiences heightened emotions or when his own chakra is drained.

                      Demonic Chakra Sealing Method
                      Description: A simple, yet effective seal on a slip of paper is able to suppress the chakra of a demon if it. Can be attached to a kunai and the effects will be the same.

                      Kekkai Houjin - Barrier Method Battle Array
                      Kekkai Houjin is a method in which 4 seals are used to seal a certain area, the most basic removes an opponents use of their chakra. Other add on's to this sealing method can be implemented but are much more complicated. The original barrier method is only A rank but if any their are any add on's it turns the rank to S.

                      Bijuu (Tailed Beast) Attachment (Chiyo Version - Unnamed)
                      Description: This unnamed Fuuinjutsu technique attached the Shukaku Ichibi to Gaara's unborn body. Shukaku was attached to two Sand ninja previously by Chiyo, presumably using this same technique. To attach the demon, the technique must bring the two beings into synch, both bijuu and human. As a consequence of the attachment, Gaara's mother Karura lost her life. Akatsuki has termed the attachment of demons to an individual and the resulting loss of life a "Jinchuuriki," literally "the power of human sacrifice." Such a technique will grant the human portions of the demons power. Kazekage hoped this would create an ultimate ninja, who would have near unlimited chakra from the demon. As a result of Shukaku's attachment, the demon protects Gaara with nearby sand

                        Chiru Clan Jutsu

                      Gennin
                      Habbiraki (Half Bloom) Genin
                      Turns a part of the body into petals, the user typically has a specific part in which they use. With this they can control the petals to move forward at the opponent to attack with razor edged petals before returning to the body.

                      Mankai (Full Bloom) Chuunin
                      The user can turn the entire body into petals then attack the opponent. Also used as a means of moving over a small amount of distance


                        Body Sacrifice Sensor Jutsu

                      Gennin
                      Pulse Radar D-Rank
                      This jutsu allows the user to send a Pulse threw the ground and Sense any placements on the ground.

                      • Radar Expansion B-Rank
                      The user sets there right hand palm on the ground, and says the jutsu name... A visible pulse, the color of there chakra, will spread in a 360 degree circle, about fifty meters around the user.. The move, if caught in, causes a constant ringing in the ear, high pitched and extremely annoying. The attack does not, however, do any real damage, but paralysis the target for a few seconds. [One Post] [Only reaches two feet off the ground, unless enhanced or upgraded.. five feet per upgrade..]

                      Sphere Pulse B-Rank
                      Sends a Sphere Shaped Pulse Out and repeats a few times Finding anything within a 3 square mile radius also detecting chakra signal's. If there found it can also Cancel Genjutsu.


                        Taijutsu


                      The Gate of Opening 開門 (Initial Gate) (Genin minimum)
                      Effect: +1 Speed/+1 Strength -- +1 to Taijutsu Rank
                      After effect: The body is stressed to a great level and causes many muscle groups to tear themselves. -1/-1 for 5 posts or until Gate of Healing is used or a Medical Ninja aides you
                      Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.

                      The Gate of Healing 休門 (Chuunin minimum)
                      Effect: +1 Speed /+1 Strength -- +1 Taijutsu Rank. Instantly heals damage caused by Gate of Opening
                      After Effects User returns to the same physical condition they started at before using Gate of Opening with no last injury
                      Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.

                      The Gate of Life 生門 (Chuunin minimum)
                      Effect: +2 Speed/ +1 Strength -- +2 to all Taijutsu Rank
                      Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.

                      The Gate of Pain 傷門 (Chuunin minimum)
                      Effect: +2 Speed/ +2 Strength -- +2 to all Taijutsu Rank
                      Description: Located in between the lungs. Releases the limit of oxygen intake and thus makes circulatory systems work at a faster rate and produces more energy for the body to use.
                      After Effects: Causes Restricted breathing for the next 5 posts reducing speed and strength by -1/-1

                      The Gate of Limit 杜門 (Chuunin minimum)
                      Effect: +3 Speed/ +3 Strength -- +2 to all Taijutsu Rank
                      Description: Located in the upper abdomen area. Releases the limit on how much chakra is stored and sent to body since this is the point where chakra is stored before consumption to other body parts or jutsu.
                      After Effects: - 1 rank to all Jutsu and Styles for 1 turn and stacks with Gate of Pain after effects


                      Genjutsu
                        Element 1


                        Element 2



                          Other Info: (regarding important shinobi info)


                        Quote:
                        Weapons stoofs


                      Style: (if you have a certain style of fighting, write it down here)
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PostPosted: Sat Apr 04, 2015 4:24 pm
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                      Name: Haruko Senju
                      Nickname: Haru

                      Age: 22
                      Gender: Female
                      Ethnicity: White
                      Height: 5'8"
                      Weight: 140
                      Personality: Intelligent, Creative, Tactical

                      Sexuality: Heterosexual
                      Family: Derp

                      Theme Song: Siren's Call
                      Nindo: You are your own worst enemy
                      Background Info: Growing up as a member of one of the Leaf Villages largest households is hard enough. Growing up as a member of both is what can only be described as a complete nightmare. And it often forces one to chose one or the other, alienating the other part of your own family. This was the difficult choice Haru had to make very early on.

                      Other Info (regarding anything: Likes, Dislikes etc)


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇


                      Strength: Controlling the flow of battle
                      Weakness: Fire based classes, long range classes
                        ↬ Fears

                      Village: Leaf
                      Rank: Sannin
                      Class: Weapon Master
                      Bloodline: Senju: Medical Path

                      Demon: Yonbi - 4 Tails

                      Chakra Points: 290

                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -


                      Opponents Defeated: TEXT TEXT TEXT
                      Battle Theme: Glacial Supremacy


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                            Quote:
                            SUMMON INFO


                      Jutsu List:
                        ↬ Number learned
                        ↬ Number to be learned

                      Ninjutsu
                        Doton


                      ACADEMY

                      Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
                      Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.

                      GENNIN

                      Geigeki No Doro (Mud Inteceptor)
                      Description: The performer of this jutsu causes small mud balls to shoot out of the ground, deflecting and countering any projectiles. This has no effect on a person other than soiling their clothes. Though it has been used by many a boy who wished to get into a mud fight.

                      Doton: Tamaishi Danmaku (Earth Release: Pebble barrage)
                      Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.

                      CHUUNIN


                      Doton: Doryu Taiga (Earth Release: Mud River)
                      Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take himher

                      Doton Bakudan (Earth Release Bomb)
                      Description: By shifting the earth around and moving deep chemicals up to the outer layer of earth the user will be able to explode the earth out of the most simplest compounds.

                      Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill)
                      Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. The difference from the normal clone is that this one comes from heated earth, making it's skin almost volcanic and painful to touch. The bunshin can use one Doton jutsu.

                      Doton: Wareme Souzou (Earth Release: Chasm Creation)
                      Description: When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 and a width of 3 as long as it is continued. This is very useful when creating a protective barrier for someone else.

                      Sekkai Saka (Rock Hill Creation)
                      Description: A large hill made of rock is created. The slope is very steep and made of slippery shale rock. It is useful as a defensible platform to perform other techniques from. For every rank, the hill goes up 15 feet.

                      Doton: Iwane Wooru (Earth Release: Rock Wall)
                      Description: Starts out exactly like Iwane Banpu, by performing the same hand seals, and grabbing a rock, but it is a much bigger rock. Much more chakra is added to this rock, and whenever it hits, a large, rectangular prism-shaped object rises up out of the ground. This time, it is concentrated as a height, and is approximately three feet in width and six feet in height, stopping the enemy completely. Very useful in bad situations where a good defense is needed. A very sturdy wall that cannot be removed from the ground, almost like a wall of a building, made of stone. For every rank, another foot in width and 3 feet in height is added to the wall.

                      Doton: Iwa no Doomu (Earth Release: Earth dome)
                      Description: An elaboration of Doton Doryu Heki (Earth Element Mud Slide Barrier), this jutsu retains its predecessor's characteristics and more. Instead of forming a single, straight wall which can protect the user from only one angle, this jutsu enables the user to create a wall not just all around him, but from above him as well. If the technique is successful, the user should be inside a thick dome of stone which is quite difficult to destroy. The disadvantages are obvious- one cannot see outside the dome, and an opponent would have time to prepare an attack the user won't be aware of. Furthermore, holding the dome together requires a great deal of chakra, and the jutsu can only be active for a few minutes, and after that it will simply crash.

                      JOUNIN

                      Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)
                      Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force.

                      Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast)
                      Description: Creating the same bronze dragon head from the ground, but a lot larger than before, this jutsu however summons up lava from within the planet's centre, and blasts it towards the target.

                      Doton: Sekkai Bunshin no Jutsu (Earth Release: Rock Clone Technique)
                      Description: A clone is actually created out of rock, not just dirt and other pieces of earth. This clone is faster and stronger than a simple earth clone. The bunshin can have the exact Physical stats of the user. The bunshin can use 1 Doton jutsu.

                      Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage)
                      Description: This powerful technique utilises a large amount of chakra to literally lift up pieces of the ground and hurling them at the opponent. With a force greater than Retsudo Tenshou, this technique not only sends violent earth rifts forward, it actually lifts the pieces of ground and throws them at the opponent. Being a ninjutsu, this uses chakra instead of brute strength to perform, unlike its taijutsu variations.

                      Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
                      Description: A technique which creates a large viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp, also it has the distinct ability to subdue any chakra effect, hence one cannot walk on it using chakra.

                      Ikiumeru no Jutsu (Alive Burial Technique)
                      Description: By performing a series of hand seals, the user can make the ground underneath the target come alive, and split open. The earth will swallow the target like quick sand, while a large gap is made to pull the target into. When the entire target is underground, the ground grows solid again; leaving the target buried alive underground.

                      Earth Sage
                      Description: The user concentrates for 1 post, building chakra just under their skin. The next post, the release this chakra, reenforcing their skin with an almost solid layer of earth chakra, allowing them to take more punishment in battle and strengthening their physical attacks, granting them +1 strength. This states lasts an entire battle without having to recharge.

                      Yougan no Tate (Lava Shield)
                      Description: The user of this jutsu summons lava from the center of the earth and creates a shield from it, surrounding him in a diameter of up to 2 meters. This jutsu defends against most fire, water and grass based attacks, though it consumes a great deal of chakra.

                        Suiton


                      BASIC

                      Mizu Soujuu (Water Manipulation)
                      Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.

                      GENNIN

                      Mizutamari no Jutsu (Water Puddle Technique)
                      Description: By altering personal body shape, the user can melt into the water below the user. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

                      CHUUNIN

                      Mizu no Yaiba (Water Sword)
                      Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
                      Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
                      Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
                      Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
                      Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

                      Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
                      Requirements: Mizutamari no Jutsu
                      Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

                      Mizu no Yoroi (Water Armor)
                      Description: A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.

                      Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
                      Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.

                      Suimenka no Kisoku ( Breathing underwater Technique)
                      Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

                      Kirigakure no Jutsu (Hidden Mist Technique)
                      Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.

                      JOUNIN

                      Gekiryuu Chikara (Raging River Force)
                      Description: This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.)

                      Suiton: Suijinheki (Water Release: Water Barrier)
                      Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.

                      Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)
                      Description: A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone.

                      Kiri Shikaku no Jutsu (Mist Vision Technique)
                      Description: A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist.

                      SANNIN

                      Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique)
                      Description: A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the shinobi who can suffer a hit from this technique and continue to fight.

                      Tsunami no Jutsu (Tsunami Technique)
                      Description: An even better and more devastating water technique than the Suishouha Technique, this Technique can drown a large village but requires enormous amounts of chakra and stamina. Usually an 'all or nothing' technique, as it is not used under normal circumstances due to the widespread and indiscriminant destruction that it wreaks.

                        Senju


                      GENNIN

                      Mokuton: Moku Bunshin [Wood Release: Wood Clone]
                      A skill that causes a bunshin made of wood to emerge either from the body or the ground. These clones can easily be tracked by the user, and they have a direct link with the user. When this bunshin is struck by taijutsu, half the damage is returned to the opponent. The clone can also transformed into a pill that when swallowed, the user and the caster of the pill can communicate through thoughts.

                      CHUUNIN

                      Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill]
                      A skill that creates various bits of wood to emerge from the ground, creating a cave type barrier around the user capable of absorbing large amounts of damage in the process. After the attack is over, the user can simply slip out the back side and continue with the battle. This jutsu can also be used, to make a complete barrier and also trap people inside.

                      Mokuton: Shichuurou no Jutsu [Wood Release: Four Pillar Prison Skill]
                      A skill creating a large forrest of bamboo around the opponent, encasing them inside a prison of wood. The sides, are very hard to break through and metal weapons even have a hard time cutting through. If using a fire jutsu in order to break free, the user just causes the prison to catch fire and wait it out with unbearable pain.

                      Mokuton: Shichuuka no Jutsu [Wood Release: Four Pillar Home Skill]
                      A skill that is used in order to create a shelter out of wood. This can be used in order to quickly make a shelter for a traveling shinobi, however it can also be used to change the flow of battle. Altering the surroundings to one the user can move around better.

                      Mokuton: Soutei Hashira [Wood Release: Binding Pillars]
                      A skill that causes various branches to emerge up from the ground. These pillars bind the opponent as they wrap around them. Making them incapable of moving so that they cannot escape.

                      Smothering Bind Technique
                      This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid and strong enough to capture even taijutsu specialists of the same rank as the user.

                      Mokuton: Moku no Yoroi [Wood Release: Wood Armor]
                      A skill where the user can create an armor made of wood, however this armor is a special type of armor. Weighing less then conventional steel armor, it is actually stronger then steel. Being heavily infused with Wood Chakra, making it very resilient to taijutsu damage. Ninjutsu blades can penetrate this armor.

                      JOUNIN

                      Mokuton: Moku Keiteki Denka no Jutsu [Wood Release: Wooden Rhino Charge]
                      A skill where the user creates a large rhino from the ground, being approximately four and a half feet tall and six feet long, with a large horn that is about three inches in diameter and three feet long. The rhino charges towards the opponent, having a bunshin type of intelligence. Normally after charging into something stone or stronger, it dissipates into a pile of broken wood. However, it can easily plow through a forest.

                      Mokuton: Take Yaiba Joushou no Jutsu [Wood Release: Bamboo Blade Rising Skill]
                      A skill where the user infuses their chakra through the ground, creating pillars of bamboo underneath the ground. As the opponent rushes towards them, the user releases this jutsu. Having multiple hollow bamboo spikes to emerge from the ground in order to impale the opponent from various angles. Spikes can reach a maximum of five feet tall, and there can be a maximum of thirty spikes

                      Wood Release: Wood Spikes Ring
                      The user creates a wooden circle around a target, creating spikes on the inside of the circle. Any sudden movement by the target causes the wood to rapidly constrict, impaling them on the spikes.

                      S RANK

                      Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland]
                      A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake.

                      Mokuton: Mokuryuu Rendan no Jutsu [Wood Release: Wooden Dragon Barrage Skill]
                      A skill that is a widespread attacking jutsu, where the user brings forth various dragon heads from the ground. These dragon heads are created out of wood, and essentially pin down the opponent onto the ground slamming them in the process. It is rumored this jutsu was used to help subdue Jinchuuriki.

                      Mokuton: Mokuryū no Jutsu [Wood Dragon Technique]
                      After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. Since it is animated, it essentially has a mind of its own.

                      Mokuton: Mokujin no Jutsu [Wood Avatar Technique]
                      After forming the required hand seals, the user creates an enormous statue-like creature out of wood. This humanoid creature with a full body, and an oni-like face is usually created with a wooden dragon wrapped around its left arm, and is generally used in battle as an avatar. This creature is powerful enough to catch an uncompressed Tailed Beast Ball fired by the Nine-Tails. If the wood dragon is used as a weapon, it is the ultimate anti-bijuu weapon, with the long sword-like whip draining the tailed-beast's chakra upon all contact. It can go toe-to-toe with a Susano'o.

                        Tailed Beast Moves -- Stages -- Jutsu


                      All Stages Mastered.

                        Medical


                      GENNIN

                      Keksuki Gyouko (Blood Coagulation)
                      Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop.

                      CHUUNIN

                      Zesshi Nensan (Fanged Tongue Acid)
                      Description: A very corrosive acid which is expelled from the mouth. It is capable of being projected far distances, with the strength to even dissolve rocks. However, being as acidic as it is, it must be spat very cautiously from the mouth, making it a very slow attack that will not succeed unless your opponent's speed is hindered.

                      Chiyute no Jutsu (Healing Hands Technique)
                      Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. This is the more advanced level of Chiyute no Jutsu, used by Chuunin and is required to advance to level five. A Chuunin has learned to use Chiyute no Jutsu with greater control and efficiency and it is now possible to treat deep serious injuries that might otherwise result in death from bleeding.

                      Chakra no Mesu (Chakra Scalpel)
                      Description: A Ninjutsu technique used, primarily, for field surgery. The ninja concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on. This technique can also be used to repair the chakra system in a patient if for some reason it has been damaged. When used offensively, in combat, it is difficult to concentrate on the length and power of the scalpel, making it harder to successfully hit an enemy's arteries, ensuring a kill.

                      JOUNIN

                      Shinzou no Suiryoku no Jutsu (Heart Thrust Skill)
                      Description: Using chakra at the fingertips, the medical-nin is able, with a direct and accurate blow to an opponent's thorax, to cause a slight heart attack, and other serious heart conditions such as VT, VF and so on. The blow must be very accurate and done with exactly two fingers, the chakra at the tips of said fingers travels upon impact to the heart and the arteries surrounding it. The possibilities are quite endless at that point, as the destructive chakra is capable of ripping a part one or two arteries, fracture the heart muscle and even force the coronary veins to tighten, resulting in a mild heart attack.

                      Shousen Jutsu (Mystical Hand Technique)
                      Description: This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible.

                      Hekirekite no Jutsu (Thunder Hands Technique)
                      Description: A ninjutsu in which the user focuses the chakra in his hands so that they can create an electric shock able to give a sufficient enough to make the heart start beating again in the event it has stopped. To use this technique, a medical-nin places one hand on the patient’s upper right chest, just below the shoulder and the other hand on the left side of the patients chest, several inches below the arm and to the left of the chest. It is important that the patient be dry as possible when this technique is used and that no other person is touching.

                      Satsugaite no Jutsu (Killing Hands Technique)
                      Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of the Chiyute no Jutsu (Healing Hands Technique). Through concentrating their chakra in a manner opposing the Chiyute, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells.

                      S RANK

                      Shinreitejutsu (Psychic Surgery)
                      Description: This skill is used to perform major surgical procedures. Unlike normal surgery this skill does not require instruments. The medical-nin literally inserts their bare hands in to the patient and attempts repair. The difficulty of this procedure depends greatly on the exact kind of operation being performed. It is even possible to remove an organ with this procedure in the event that it has been too severely damaged to repair. Most surgery require hours of exhausting work by the medical-nin and only when there is no other choice should such a procedure be attempted in the field.

                      Saisei (Regeneration)
                      Description: A healing technique is useless when a portion of a patient’s body has been destroyed. Burns from fire or acid, nerve damage from toxin, lung damage from some diseases, all simply can’t be healed away because the body has literally no means to correct them. This technique remedies the problem. By using healthy skin, muscle and other tissues, portions of a patient’s body can be reconstructed. This technique can correct most forms of damage but requires great effort on the part of the medical-nin and in the case of injuries that have gone unhealed for too long, the technique is only partially effective.

                      Shinkeitsuu (Neuralgia)
                      Description: This technique creates unbearable pain. In order to use this technique a medical-nin first gathers chakra in their hand and then touch any point on the victims body, the nerves in the immediate area will be assaulted with a pain so severe that it’s debilitating. It is not possible to withstand this pain and targets of this technique will often desperately clutch at the inflicted area while screaming. The pain inflicted by this technique fades but the area affected remains extremely sore for at least a day.


                        Taijutsu


                      The Gate of Opening 開門 (Initial Gate) (Genin minimum)
                      Effect: +1 Speed/+1 Strength -- +1 to Taijutsu Rank
                      After effect: The body is stressed to a great level and causes many muscle groups to tear themselves. -1/-1 for 5 posts or until Gate of Healing is used or a Medical Ninja aides you
                      Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.

                      The Gate of Healing 休門 (Chuunin minimum)
                      Effect: +1 Speed /+1 Strength -- +1 Taijutsu Rank. Instantly heals damage caused by Gate of Opening
                      After Effects User returns to the same physical condition they started at before using Gate of Opening with no last injury
                      Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.

                      The Gate of Life 生門 (Chuunin minimum)
                      Effect: +2 Speed/ +1 Strength -- +2 to all Taijutsu Rank
                      Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.



                      Quote:
                      Customs

                      Name of Jutsu: Quicksand
                      Rank of Jutsu: B rank
                      Jutsu's Element:
                      Jutsu Type:Genjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: The caster forms a series of signs as another shinobi approaches them. Suddenly, the ground beneath the shinobi appears to liquefy and they slowly begin to sink into the ground more and more the longer they are trapped in the Genjutsu. Struggling also speeds up this process. However, they do stop once it reaches their neck and they are once again standing on solid ground.

                      Name of Jutsu: Voices of Wrath
                      Rank of Jutsu: A rank
                      Jutsu's Element:
                      Jutsu Type:Genjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: The caster of this Genjutsu first starts by pointing at the enemy nin, then once the enemy nin looks at them, the genjutsu is activated. Their head is then seemingly filled with hundreds of voices yelling at them, often criticizing them or laughing at them. This often confuses them or makes it seems like they are going insane, haunted by the spirits of the damned and those they have hurt. Can cause some form of paranoia.
                      RP Sample:

                      Name of Jutsu: Supreme Sunlight
                      Rank of Jutsu: B rank
                      Jutsu's Element:
                      Jutsu Type:Genjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: The caster forms a series of signs and most ninja in the area begin to feel as if the Sun is getting hotter and hotter. It also appears to be getting brighter, seeming to blind those who are not under some sort of cover of shade.

                      Name of Jutsu: Flicker of Blades
                      Rank of Jutsu: C Rank
                      Jutsu's Element: None
                      Jutsu Type: Weapon/Bukijutsu
                      Do you want you Jutsu added to the Guild List: No

                      Name of Jutsu: Veritas
                      Rank of Jutsu: A Rank
                      Jutsu's Element: Medical
                      Jutsu Type: Medical Ninjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: A relatively simple jutsu, this one introduces a pulsing wave of chakra into the victims body that begins wear away at their mind in an attempt to force them to tell the truth. Acting like a polygraph, if it senses a lie, it unleashes a sharp blast of chakra to the brain, causing immense pain. To use this, the ninja must have bodily contact with their target.

                      Name of Jutsu: Demon Release: Slag Elemental
                      Rank of Jutsu: SS Rank
                      Jutsu's Element: Lava/Demon
                      Jutsu Type: Ninjutsu
                      Do you want you Jutsu added to the Guild List: Nope, one of my demon customs
                      Description: Similar to the Senju Wood Avatar, Haruko will create a large body like shape out of molten slag. Once fully formed, the slag elemental will attack and fight of its own free will, independent its master's thoughts and actions. No matter how long the elemental fights, it will never harden, seeming to give off a constant glow of intense heat. SS Rank Water will still cause it to harden however.

                      Name of Jutsu: Demon Release: Obsidian Shatter
                      Rank of Jutsu: A Rank
                      Jutsu's Element: Demon/Lava
                      Jutsu Type: Ninjutsu
                      Do you want you Jutsu added to the Guild List: Nope.mp4
                      Description: Haruko will create a small ball of lava and allow it harden before launching it an her enemies. Just before it reaches them however, the orb will shatter, spraying razor sharp pieces of obsidian in a frontal cone, shredding anything caught in its path.

                      Name of Jutsu: Fireproof
                      Rank of Jutsu: Passive
                      Jutsu's Element: Ninjutsu
                      Jutsu Type: Ninjutsu
                      Do you want you Jutsu added to the Guild List: Impossibru
                      Description: Haruko's natural ability to manipulate both Wood and Lava gives her innate understanding of how both elements work. In order to use both elements at the same time, Haruko has managed to develop a way to prevent her own Mokuton techniques from being damaged by her Lava Release by coating all of her Wood Techniques with a thin veil of chakra when they are created.

                      Your Rank: Sannin
                      Ninja Class: Weapon
                      Name of Jutsu: Volcanic Thunderstorm
                      Rank of Jutsu: S Rank
                      Jutsu's Element: Lava/Demon Release
                      Jutsu Type: Ninjutsu
                      Do you want you Jutsu added to the Guild List: Nope.jpeg
                      Description: The user quickly emits a powerful cloud of volcanic ash from their mouth, quickly covering 1/2 of the thread in a thick cloud of ash, obscuring vision. The cloud has a few major effects. First, it quickly becomes difficult to breath and can coat the inside of an opponents lungs with ash, almost suffocating them. Second, the ash is incredibly hot, reaching several hundred degrees in the interior of the cloud of ash. Third, the motion of ash particles and the heat causes a strange phenomenon to occur. It generates a powerful electrical storm in the cloud. If the ash coating your lungs or the heat cooking off your flesh doesn't, the intense barrage of lightning will. The user of the jutsu is immune to all effects.

                      The storm also has a long lasting effect that doesn't immediately take effect. Mixed in with the cloud is a poisonus sulfuric gas that is a by product of the ash production. This has the same properties as the Yonbi's poison gas attack. On post 2 of being infected, the victim's eyesight blurs and their ears are filled with a constant ringing. On post 4, the victim is afflicted by a slight paralysis, losing 1 rank of speed after the first 2 posts, and a second rank of speed after the next 2. Their movements become more and more difficult and rigid until the poison wears off at the 10th post. When the host reaches chuunin level, the poison grows in power. Now instead of the poison totally wearing off at post 10, the infected slowly start to lose consciousness over 5 more posts, eventually passing out at post 15. Once the host reaches Jounin Level, the toxin becomes fatal. Firstly, the infected will no longer pass out after 10 posts. Instead, if left untreated for 10 more posts, the inflicted will die. Treatment for this toxin is actually quite simple, yet known to very few. To cure the poison, one must simple spend C-ranked chakra to cure the genin level, B-ranked chakra to cure the Chuunin, and A-ranked chakra to cure the Jounin level poison. An outside source may cure the infected by using one rank higher chakra than is required.

                      Pictures for reference:

                      User Image
                      User Image



                      Your Rank: Sannin
                      Ninja Class: Weapons
                      Name of Jutsu: Volcanic Thunderstorm: Ignition
                      Rank of Jutsu: S Rank
                      Jutsu's Element: Lava/Demon release
                      Jutsu Type: Ninjutsu
                      Do you want you Jutsu added to the Guild List: nah brah
                      Description: A continuation of Volcanic Thunderstorm, this jutsu is created by igniting the gasous particles already present in the ash cloud. The result is a massive fireball that immediately sucks out all the oxygen in the cloud in the reaction. This means, anything caught in the cloud other than the user will either suffocate, or be incinerated by the ensuing firestorm. The ash cloud is then propelled outward at high speeds as it rapidly consumes oxygen near by, swallowing half the thread in a fire ball. This cannot be used in the same post as Volcanic Thunderstorm.



                      Genjutsu
                        derp


                      a c a d e m y

                      g e n i n


                      c h u u n i n

                      Tenjou Gyakumodori (Heaven and Earth Reversal)
                      Description: This simple genjutsu is one that is used for testing the skill, logic and handling pressure abilities of many academy students and genin. When applied on an opponent or a test subject, they will feel as if they are upside down with their feet still on the ground but feeling as if the direction of “down” is the direction of the sky. This genjutsu puts much stress on the mind of an opponent, since there is a strong feeling (mainly because the user has suggested it into the opponent’s mind) that if heshe would move one of their legs, heshe will “fall” into the sky. This genjutsu is superb at testing which genin or academy student has the bravery of taking a calculated risk, and is most used by academy teachers, rather than in combat.
                      There is a very easy way to defeat this genjutsu, hence its simplicity and the common use of it as a test: you only have to move one of your legs and the directions of up and down automatically right themselves.

                      Atama Kusari No Jutsu (Chained Mind Technique)
                      Description: This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
                      *If the target cannot see the shinobi's hands, the technique will not take hold.

                      Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version)
                      Prerequisite: Tenjou Gyakumodori (Heaven and Earth Reversal)
                      Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of hisher feet, instead of directions returning to normal, heshe will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.

                      j o u n i n

                      Kokuangyou no Jutsu (Journey into Black Darkness Technique)
                      Description: Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.

                      Nehan Shouja no Jutsu (Temple of Nirvana Technique)
                      Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. The target can avoid the spell by forming and using the dispel skill.

                      Kakkou's Genjutsu Interrogation Technique (Unnamed)
                      Description: This genjutsu is used to break an opponent's will and forcing them to reveal information the user wants.

                      s a n n i n
                        Element 2



                          Other Info: (regarding important shinobi info)


                        Quote:
                        Name of weapon: Dākufurasshu (ダークフラッシュ) (lit Dark Flash)
                        Your Rank: Chuunin
                        Who owns the weapon: Haruko Senju
                        Where it was found/Who made it: Crafted in Konoha
                        Users Class: Weapon
                        The Range of the weapon: Close ~1.5 feet
                        Weakness: Limited range. Standard metal
                        Description: The leading edge is coated in a powerful neuro toxin that dulls the sense the more times it hits. The first couple of hits will slow reaction time and cause a slight visual delay (-1 speed) while later applications will almost paralyze the enemy and cause muscle contractions, almost eliminating their ability to attack. However, to have any effect, the hit must break skin, allowing the poison to seep in. The poison has no effect otherwise.
                        Rp Sample: fuchsia


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                        Name of weapon: Yami no ejji (闇のエッジ) (lit. Edge of Darkness)
                        Your Rank: Chuunin
                        Who owns the weapon: Haruko Senju
                        Where it was found/Who made it: Forged in the leaf village, blending the skill of the Leaf Village smiths ability and the style of the Hyuuga in a sense
                        Users Class: Weapon Master
                        The Range of the weapon: Normal Weapon Range. ~3 feet
                        Weakness: Without chakra being applied, it is a normal weapon
                        Description: When Chakra is applied through the hilt, a thin layer of chakra appears on the leading edge of the blade, forming a thin, razor sharp layer of chakra. As the blade strikes an opponent, it cuts the flesh and the chakra network underneath. Each strike causes the enemy to 'bleed' 10 CP. However, to it costs the User 5 CP a post to maintain the layer of chakra on the edge of the blade.
                        Rp Sample: purple


                        Name of weapon: Enchō sentan (Extending Tip)
                        Your Rank: Jounin/ANBU
                        Who owns the weapon: Haruko Senju
                        Where it was found/Who made it: Derp, found it on the side of the road.
                        Users Class: Weapon
                        The Range of the weapon: 3 1/2 Feet Normal, 4 Feet Extended
                        Weakness: Due to its limited thickness, a rapier is ill-suited to blocking/slashing. Beyond a few modifications, its a simple rapier.
                        Description: A fairly simple looking weapon, most people think Encho is just a normal rapier, but it is much more then that. A small button hidden under the hand guard allows the blade to shoot out, extending an extra 6 inches. It rapidly shoots out while the button is depressed and then retracts once the button is released. This ability to extend and retract makes it difficult to gauge the weapons real length in battle.

                        Image:


                        User Image - Blocked by "Display Image" Settings. Click to show.


                      Style: (if you have a certain style of fighting, write it down here)
                        ↬ Stolen Salvation: Style of the Drawing Sword [Tsukyuusei-ryu Battoujutsu]


                        Stage 1
                        Academy


                        Life of Iai [Nukitsuke]

                        The Tsukyuusei-ryu Battoujutsu is a style like no other. The practitioners learn the concept of killing in the smallest timeframe as humanly possible. To accomplish this they learn to attack whilst they are drawing their blades and to use the entire umbrella in a fight, like using the shade as a distraction and shield. They are also taught that the quickest way to kill someone is to get them in as close as possible; in order to do that in a battle they must leave an opening that the enemy will most likely exploit and once they do they die. This means training their bodies to not only be quick but to be able to take a lot of pain. Because of the low level of the practitioners at this stage are often slower and much less fluid than higher-ups and the majority are not yet brave enough to take a hit.

                        Special Techniques


                        The Art of the Drawing Sword [Battoujutsu]

                        Passive ability in which the user strikes an enemy whilst they remove their blade from sheathes. In doing this, the user adds ½ of his or her agility to the strikes that occur in this fashion.

                        Umbrella Shield [Tate no Kasa]

                        By focusing chakra into the rice paper shade of the Setsuka/Chihana the user can make a shield that is much more resistant to attacks than a normal umbrella shade.

                        Stage 2
                        Genin


                        This World of Suffering [Kataku]

                        The second stage for most styles show progression towards being able to kill, or at the very least wound, at a higher level than they were able to in the previous ones, but the second level or the Tsukyuusei-ryu Battoujutsu does not. Instead the second stage focuses more on turning the practitioners view into the big picture. This allows the practitioner to refrain from getting arrogant over little victories, such as scoring a hit, and pushes them to look for a kill. One of the ways they are trained in this is to leave certain spots on their body open for attack so that their opponent will get caught up in the small victories and forget to look at the big picture, which will end up killing them. The training during this stage is intense in the fact that it is meant to make the practitioner much more resilient to pain so it often includes being severely beaten.

                        Special Techniques

                        One for the Win [Ichi Shouri]

                        During a fight the user will leave a certain part of their body open for the opponent to exploit it, which brings them in closer for the kill. This part of the body is reinforced with chakra and when hit the chakra will reduce the pain that the user would normally receive.

                        As the Edge of thy Blade [Mamaha]

                        By focusing a large amount of chakra into either their blade or the umbrella the user can create an extended point or edge made completely out of chakra but just as effective as steel.




                        The Infinite One Sword Style (Mugen Ittōryū)

                        Stage 1: The Body Training
                        Academy

                        In the first stage of the style, the practioner does nothing but train his body by wearing weighted armlets and leg weights. The user trains by simply moving constantly and training sessions look almost like boxing matches, with the user having to constantly move around and dodge the trainer. It is believed that teaching one how to survive is the first order of business.

                        Stage 2: The Movement Training
                        Genin

                        After the basic body building is complete, the user then begins training technique. The user is taught how to keep momentum up, and how to move one move into another. This allows for stronger blows and more fluid movements. The user also learns how to constantly circle an opponent, keeping him on guard constantly. This is essential to using the infinite sword by moving constantly

                        Stage 3: The Sword Training
                        Genin

                        After all the hand to hand taijutsu training is completed, the practitioner is finally given a sword. Any sword will do. In this stage, the practitioner is trained in the art of the sword. By the end of the training, the practitioner feels bit more ease, capable of inflicting more damage and implementing more speed and strength. However, the user isn't at a level yet where he is extremely dangerous to anyone except a lower level taijutsu user or a genin without taijutsu training.

                        Stage 4: The Double Sword style
                        Chuunin

                        At this stage, the practitioner is taught how to use swords in methods never even thought of. The practioner is trained in many different forms:
                        Form 1: Balance…the practitioner is asked to stand and balance on the hilt of the blade on one foot while the blade has been stuck to the ground.
                        Form 2: Accuracy…the practitioner is trained on throwing a katana at an enemy. Usually a katana is not used as throwing weapons, but this is an essential part of the training. The practioner must have perfect accuracy by throwing the weapon at a bull’s-eye from 30 yards away.
                        Form 3: Dual wielding…the final form at this stage is the ability to wield two swords at once. This is only a small milestone in the sword style, but it is a step that needs to be taken.

                        Special Techniques:

                        Double Sword Technique
                        Description: With intensive training, the user of the style can learn to wield two blades instead of just one. This can only be done with katana or smaller weapons. When using two blades, the effectiveness of the user can double or even triple under the right circumstances

                        Double Shimmering Path:
                        Description: The practitioner throws two swords at once at high speeds at the opponent

                        Stage 5: The Summoning
                        Chuunin

                        At this stage, the user must seek out a Blacksmith to create hundreds of swords for him to use and seal them in a scroll. The user is taught the summoning weapons technique in order to summon the swords unto the battlefield. After this is done, the practioner is now taught how to use several swords at once. Using Mist Sword style, the practioner can wield two swords in hand at once, and grab several of them to use as projectiles. Using Leaf Taijutsu, the practioner can grab swords with their toes and use their feet to wield blades as well.






                        ↬ Precise Striking [精密印象的な -- Seimitsuinshō-tekina]


                      Mastered

 

Somnus Aeternam

Adorable Trendsetter

11,875 Points
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Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
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PostPosted: Sat Apr 04, 2015 4:31 pm

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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
X

XXXXXXXX generalXinfo
Full Name: Aydan Joukai Heiland
Nicknames: N/A
Gender: Male
Age: 19
Birth date: 2/08
Sexuality: Hetero

Culture:
Religion:

Birth Country: Fire
Country of Residence: Water
Position: Patriarch
Social Class: Upper

Race: Human
Alignment:
True Neutral
XXXXXXXX appearance
Personality:

            (story here)

Take on warfare:
Loyalty to Village-
Theme song:
Height: 6'2"
Weight: 190
Build: Muscular
Hair Color: Light Brown
Eye Color: Green
Complexion: Fair

XXXXXXXX personalXinfo
Relationships:
XXXXL I K E S

XXXXD I S L I K E S

XXXXXXXX backgroundXstory
            placeholder text

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Class: Ninjutsu
Rank: Sannin
Chakra: 430
Elements: Fire - Water - Doton
Sub-Element(s):

Bloodline: Heiland
Clan: Joukai

Speed: 10
Strength: 6


xxxSKILLS

          Universal
          Start with Clone, Substitution, and Transformation

          Sealing

          •Infuuin: Kai (Secret Mark Seal: Release) A
          Description: Infuuin: Kai is a Fuuinjutsu technique developed by Tsunade that allows her to use the Souzou Saisei technique. Over a period of time, Tsunade will focus and build up chakra in the seal mark on her forehead. The release command will disperse the seal and allow the stored chakra to pump back into her body. The jutsu has no initial cost, but instead, requires time to build up and store chakra before it can be fully utilized. 2 Chakra is stored every post into the seal for a maximum of 30CP. The seal must be located on the body somewhere and can be destroyed before activated if it is located. Cannot be stacked with Uzumaki's Ghost Shadow Technique.

          • Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) A - S
          Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, or on a predetermined scroll, the scroll of course has to be rather big. it is cut into four parts with a specific character in each. The required handseals and percise chakra control animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. once made the users can switch the circle from track to trap and cause the circle to envelop whatever mysterious spiritual force it finds. It even has the power to seal a demon away. A Rank cost for normal use, S Rank for use on demons and jinchuuriki.

          • Owaru (終わる to come to an end) A
          This seal makes a barrier in the 4 seal formation, which can really trick people inside, on the outside of this barrier is usually easy to break but the inside incredibly tough. For the people inside have no idea where the formation ends or starts. When one on the inside touches a wall of the formation barrier they are turned around without knowing it, thus giving the effect that they are walking forever looking for the end of the wall. Even jutsus targeted at the wall will be intertwined with the barrier and appear to those inside that it just went on forever, when in reality it just added to the overall strength of the barrier.

          • Tozansho (と残暑,Lingering summer heat) A
          - Creates a pyramid-shaped barrier around the caster. This pyramid takes a little time to set up and is quite strong, it is made up of the users pure chakra and takes a very strong jutsu (S Rank) to break through. This technique requires placing seals around you.

          • Hiku (引くto pull) B
          The seal is simple it literally pulls certain items to it. If one would put the fire symbol next to it, fire would be attracted towards it. Same with any other element or combination of elements.

          • Flying Thunder God S
          See post description for limitations.

          • Seki (斥, Repulse) B
          Creates a round shield that seems to temporarily paralyze and repel whatever strikes it. this is a basic seal which is actually quite small in size it can only cover certain items, such as weapons actual shields, and walls to make them very tough to break.

          • Higashinishi Minamikita (東西 南北 East,west,south,north) C
          This sign when put on a seal will make the seals fly into the battle array square that is needed, These force the seals to go east west north and south. the only thing a user needs to write on the seal from here is the perimeter length of the square they want created.

          Fire



          • Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique) B
          Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.

          • Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique) B
          Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
          Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.

          • Katon: Myaku Hitofuki no Jutsu(Fire Release: Pulse Blast Technique) B
          Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.

          Water



          Earth



          Heiland

          • Second Set C
          Using the appropriate amount of energy, the Heiland creates a second set of hands, solid - but made of force - that float through the air, and move either with the user's body or with their command. These can be used to wield weapons and other objects, and have the same strength and speed as the user. You can only have one of these sets active at a time. This lasts for five posts and you cannot use handseals with the second set.

          • Negative Force C-S
          A coating of energy over a certain part of the body, or a burst of energy across the entire body. This can actually be applied to virtually anything that the opponent is not directly holding. It essentially makes it so -- upon contact -- not only will the object be shielded from the opponent, but it will send shockwaves of pain that will hope to paralyze the foe and do damage to their vitals. When an object is coated in this, it will glow slightly. It can't be applied to anything that is away from the caster's body unless it has a diameter of at least 1 foot. At higher ranks, the recoil damage from this technique is so intense that it can kill. It also can burst outwards, damaging nearby foes within 15 feet. It cannot be used on other people or objects that they are currently touching/using. It cannot be applied to entire floors or walls, but can be applied to less massive structures such as pillars and boulders.

          • Positive Force C-S
          A direct blast of force. This will send a burst of energy so pure and refined that it's barely visible, appearing only as a wave of air. At higher ranks the visage grows more fierce and refined, but it grows in speed tremendously. The blast itself is one of the fastest attacks aside from natural lightning, so it's difficult to dodge. Upon contact with a foe, at low ranks it will damage if not break bokes and impair vitals. At high ranks, if it doesn't outright kill an enemy, blasting them apart, it will do so much damage that they may as well be dead. It's about the size of the great fireball technique, at all ranks. The trajectory of this technique can be altered. The amount it can shift depends on how far it has gone down its original trajectory; near the beginning of casting, it can change dramatically, and after a while traveling, it can only barely move.

          • The Shift: Psycho Shock C-S
          Focusing their body's energy momentarily, the Heiland will target a specific object or area, or may simply choose to use this energy to assault the area around them. If assaulting the surrounding area, without a specific target, the onslaught of blows will be lessened but still not easily dodged. This ability is known to go on until the target object/area is virtually completely destroyed, or until the technique itself is destroyed. It manifests as seemingly purple lightning bolts, and they seem to have the conductivity and shock/burn effects of high voltage lightning as well. This works only within a fifty foot radius. This move can specifically follow the caster or an opponent, but not both at the same time.

          • Psycho Soul C-S (can be instantly amplified)
          The Psycho Soul is a sentient creature that manifests the will of the Psycho Shift. It appears simply as a breeze of energy that follows the Heiland around, but when the Heiland is in danger or directs this spiritual force towards the foe, it will immediately manifest a dark color and begin to fulfill their interests. It can extend depending on the rank, from the size of a horse at C-rank, to the size of a dragon at SS. It is one of the cardinal abilities of the Heiland bloodline. It has a deconstructive property to it, making techniques and other tangible constructs degenerate rapidly to the point of complete dismantlement. This technique lasts until it is destroyed. It is completely flexible; it is just a wisp of energy; you could compare it to a solid fog.

          • Psycho Saemus B
          Psycho Saemus is similar to the assassin's rush, but all-in-all different. You designate a path using your Psycho Shift, essentially a visible line on the ground that only you can see. It's natural to the Heiland, not a complicated process. When the destination is decided, you will gain a large burst of speed similar as with the assassin's rush, and your Psycho Shift will go into a defensive mode to protect you from incoming attacks. You also have an energy field equal to the rank of Psycho Saemus that will protect you from incoming attacks, at least as a precaution.

          • Psycho Hysteria A
          This ability can only be used three times a battle. It is the only technique that automatically hits the foe. It cannot be used to chain other attacks, but it can be used to throw them into other attacks. It is essentially telekinetically lifting and throwing their body. It can throw them up to a range of fifty feet. They cannot resist the throw but can react by using techniques while being lifted. No matter what though, their body will reach that fifty foot destination.

          • Psycho Freedom S
          Using your inherent ability, gained from the dragon's blood, you can project your attacks to nearby areas. This ability works differently; you can project an ability that allows you to move so fast that it almost seems as if teleporting. This forces your body to a specific, designated area with extreme force and precision. It is basically an enhanced version of Psycho Saemus. This can only be used on either what you can see, or what is emitting energy. It cannot be used to teleport within five feet of the opponent.

          • Smite S
          This ability can easily be used to cheap-shot foes, but it generally won't kill opponents unless it can land a direct hit. Holding out their palm, the Heiland pinpoints a ten foot radius, targeting it for a fury of extremely fast (nigh impossible to evade if you're in the radius) psycho-waves that will degenerate and disassemble whatever is within the target area within a matter of moments. This takes about a second to wind-up after the palm is fully facing the opponent, and the palm will begin to glow white to give them a warning of what's next. This attack is similar to what would happen if you were smashed with a sledgehammer thousands of times in a matter of a few seconds.

          Joukai

          • Lens of Light B-S
          Description: In this jutsu the user focuses his chakra to create multiple a thin layers of chakra in the sky above him. This chakra is crafted in such a way that it bends the light through it and focus's it into a beam. This beam can vary from just wide beam of sun light in a shadowed area, to an Extremely focused beam of light that ranges from 4000 degrees to 6000 degrees, and can Melt through metal. The lens can be turned and tilted to face any directing at will, but cannot move from the spot it is 'summoned'. The user can move while the jutsu is in operation, but must have one hand in the correct handsign to Adjust the lens's direction and focus.

          • The Rising Sun S
          The Joukai can use this technique in one of two ways. They either place a large seal on a target location, which is then camouflaged by their manipulation of light... or, they perform the necessary handseals. If released from a seal, the technique is brought to full glory quicker, but both sides essentially take the same effect. This technique will rise from the floor, from ten feet in front of the user to thirty feet in front of them. A white glowing ball of light rises; it shines magnificently with its light. It takes only over a second to reach its full height. Then, in a bright, white and blinding flash, it vaporizes enemies within twenty feet of it. It does not hurt the user. This technique is pretty obvious and easy to dodge on its own, but in the hands of a brilliant tactitionist, it can be a force to fear.
          This technique takes one post to prepare unless released from a seal (tattoo seals apply), because the preparation was already put into it when it was being sealed in.

          • The Light of Day B
          The Joukai is able to seal light into scrolls. This not only works as a method of using Joukai jutsu in total darkness if there's no possible method to perform them, but also works as an envoy for these powers. It serves as a useful move for traps and variable other things. First of all, the base light sealed into this technique will quickly burst outward when the seal is unlocked, which will heavily burn any target it washes its light across. This is primarily used for traps, but can also be used for increased unpredictability during fights in general. When used for stealth purposes, the light will simply sheath Christian, hiding him from visibility and protecting him from weak attacks aimed for his body. It's good for a get-away, but the primary use of the jutsu is surprising the enemy. You may increase the range of this technique as well as the burn by using Jounin chakra instead of Chuunin, but seals with this effect must be set up on a wall and take a decent (though still relatively short) amount of time to imbue.

          • White Light C-S
          Tattoos are drawn across Christian's body. Some are intricate, elegant... beautiful. Some are fearsome and forward. Plastered on the palm of both hand is a black sun. This is a seal permanently left in his body. With this, he can release white fireballs from his palms after a moment of concentration. Once you start to expend chuunin chakra, it becomes a stream instead of a fireball. At Jounin and S, it simplifies as well as perfects itself into a natural and deadly form; a beam of light from whichever hand that carves down and devastates the designated area for the remainder of the post. The beams must be released from both palms, and in exchange gain a long range and width.
          The regular fireballs can only extend forty feet, but the beam can extend to a hundred.

          • Sentient Life A per beam
          This technique is unlike any other Joukai or sealing technique. It's something harnessed only through the union of the master sealer and his light clan. Christian can seal a certain living intelligence into the light amassed in one of his scrolls, and release it. This results in light that is not only a mixture of a solid and... whatever Joukai light usually is, but a light with actual intelligence, whether it's artificial or genuine. There can only be two lightbeams out of his scrolls at once, but basically, what these beams do... they stick somewhere in the ground (usually near Christian for protection) and draw the natural energy from the earth. After two posts of calmly sitting in the ground, one of them will become a brilliant light barrier of S-ranked strength. This barrier is, like most barriers, almost impossible to destroy, even with equal strength. The presence of light in this barrier transcends what it is on the outside. Light is ultra-present here, and shines in the wind as if it were a visible, separate entity. Inside of this barrier, light techniques cost one rank less chakra to perform.
          Once this barrier is destroyed, it cannot be recreated for two posts.

          • The Sun Sets S
          Description: Based originally as an inverse form of the Rising Sun, but then finally altered for efficiency, this power is performed by Christian Uzumaki in one of two ways. First, if he manages to touch the enemy physically with his hand, he can leave a seal on their skin that can easily execute this technique. Or, second, he can shoot a light beam from his chest that, if fails, only reduces 10 chakra from him. If the light beam succeeds and manages to hit the opponent, it will connect Christian's light to their body, and therefore can perform this jutsu. The effect of this jutsu is honestly dreadful and agonizing. In either form, you tug on the string connecting you and the target (invisible and pretty much non-existent if you used the seal version). The more you tug the string, the more light spreads through their body and disintegrates their vital organs. Once this technique has been unleashed upon the insides of your body, there is no real hope. This technique is very difficult to land, however, so... it's entirely based on the slight chance that they may be too mentally slow to dodge a beam of light heading for them, or to not allow the connecting of your palm to their body.

          • The Heaven's Garrison A
          Description: A very powerful technique, the Heaven's Garrison is used by creating ten light clones of the user's self. These clones act as spawning points for light; you can manipulate the light around the Garrison Clones, and they can use Joukai jutsu Chuunin and below. They're difficult to destroy, and possess speed and strength similar to the Joukai's own (2/3rd as much), but their real strength comes not from the speed or the meager light they create. The clones spread out in all directions to make their movements unpredictable. And once for every time you use this technique, you may switch places with one of your Garrison clones. Garrison clones may also hold objects, and can even be created holding these objects if you have them in your possession. They last until destroyed, like other clone techniques.

          • The Brutal Sun A
          Description: This technique can be aimed by using the Light Lens, or by focusing on a specific area. It requires a minimal amount of handseals, and the technique itself moves nearly at the speed of light; from once it's designated to come down from the sky, it will strike at the marked target. The only way to tell the mark is by a yellow circle that marks the area when the handseals are first finished. It lasts for only a glimpse before it disappears. Because this technique launches very quickly, however, it's hard to dodge regardless. It's generally used to catch the enemy off-guard; a very situational technique. If it hits the enemy, the white light bursts outwards and paralyzes their body, heavily bruising their bones and hitting their pressure points. It's almost completely likely to knock anyone out. It takes 3.5 seconds from targeting to land on the designated location.

          • Hiton: Yari (Light Release: Spears) C-SS
          Description: This jutsu enables the user to utilize light as a very offensive facet of combat. After forming a short set of seals, a circle(or circles, if they want to fire in multiple directions)of light chakra will form near the user. From this circle, the light spears of varying amount and power will fire and hopefully overtake the opponent with pure force.

          Genin: Five spears, Academy-ranked power a piece.
          Chuunin: Ten spears, Genin-ranked power a piece.
          Sp. Jounin: Fifteen spears, Chuunin-ranked power a piece.
          Jounin: Twenty spears, Sp. Jounin-ranked power a piece.
          Sannin: Thirty spears, Jounin-ranked power a piece.
          Kage: Forty spears, Sannin-ranked power a piece.

          • Six Spears of Divine Absolution A
          This jutsu creates six double-ended spears of light that the user can manipulate at will. With this, they become effective tools of battle, and are extremely versatile. They are quite hot, and can cause first degree burns upon initial contact, leading up to second degree if subjected to continual exposure. Other than that, they're much like normal spears. However, they are of titanium hardness, and anything that could normally break titanium would break them.

          • Hiton: Jouteiwana (Light Release: God's Snare) B
          This is probably one of the Joukai's most well known--and dangerous--techniques. A large web of light is created around Lucifer and his opponent, probably about fifty feet wide by twenty feet tall in a dome shape. While inside the web, Lucifer can phase into light itself and travel inside of the web. This is dangerous, however. If the opponent hits the web with Ninjutsu of one rank lower than Lucifer or higher, the web will disintegrate, and Lucifer will be forced out of his light form. This web costs Chuunin-ranked chakra to make, and Genin-ranked chakra to maintain every post afterward.

          • Blinding Fist Technique C
          Using his light power, the Joukai will allow his hands to become incredibly bright, heavily impairing the vision of anyone who looks at them. Dojutsu are incredibly hindered by this technique, as their increased clarity of vision and magnification would have an even more catastrophic effect.

          • Light Twister B
          The user of this technique begins to spin. After a short bit, a twister of light energy will form around them. Using this twister, the user may be able to branch off further light techniques, making it a truly deadly technique. The twister--if they wish to continue it--can last for a maximum of three posts, and has a very high amount of mobility. If necessary, the user of this technique can perform it much like a drilling technique from the air. When combined with the power from other light techniques, this attack can become quite deadly. If you aren't a Taijutsu class ninja, you'll become dizzy after two posts, and the technique will stop automatically.

          • In His Holy Name S
          This is one of the Joukai Sacred Technique. After the required seals, a hole will form in the clouds about fifty feet wide. From that hole, a beam of raw light will erupt from the sky, smashing into the ground in a perfect, cylindrical form. Most everything caught within this perfect, fifty foot circle will experience severe damage or--quite possibly--death. However, there is one catch. The user of the technique is always at the center of this circle when it descends from the sky. While they aren't harmed by the beam, it proves to be disadvantageous in that it can't be aimed wherever the user likes. Fast opponents may also be able to easily avoid the beam if they see it coming, and long-ranged opponents are practically immune to its descent.

          • Heaven String Impalement C
          The user calls the Heaven Strings from the sky like spears and attempts to have them stab into the opponent. Up to ten strings may be summoned with one use of this jutsu.

          • Light Arrow Multiplication B-S
          The user--after performing the seals--creates a bow and arrow of light from their chakra. After this is done, they can shoot the arrow into the ground or into the cloud, which it disappears into. Afterward, the user can move freely. Two posts later, a shower of arrows will rain down from the sky--or up from the ground--at the opponent.

          Spec. Jounin - Fifteen arrows
          Jounin - Twenty arrows
          Sannin - Thirty arrows

          • Joukai Āto o kinshi : Ebisu-san no yumi (Joukai Forbidden Art: Hiruko's Bow) SS
          The user channels an ample amount of chakra throughout their body, they manipulate the chakra, making an large and extravagant bow made of the light chakra, made of individual threads of light(compare to Susanoo). No matter the time of day the skies open up, and orange tainted clouds fill the sky as a white sun shines down upon the battlefield. The ground around the user begins to crack and shatter, shards of earth form into particles of light and feed the users light wing and their aura. The chakra used in this technique is so powerful, it incinerates their shirt the instant the bow is formed and the arm that holds the bow feels a draining feeling as time progresses. A large white aura blares around the user, sending ample shock waves of yellow light blaring all around the battle field. A wing made completely of light forms on the side of the arm holding the bows back. This jutsu is extremely powerful... this is like a form of the Joukai more than a jutsu as it last for 10 post. The Joukai member is now able to move at extremely high speeds (+3 to Base speed) and can either generate powerful arrows of light or take items and coat them in the light chakra and fire them. The arrows are extremely powerful, they are capable of piercing thick, tough flesh with ease, along with reinforced steel and its lessers. The arrows wear down at material it cant pierce through with ease, usually 2-4 shots will break through (depending on how strong the item is). The arrows should not be blocked as only substances harder than diamond can shield a user from the attack. Though dodging is encouraged it is easier said that done, due to this being pure light it approaches one rapidly it's speed nearly unmatched. Only enemies with speed at the absolute maximum (15) can dodge these arrows consistently (but not by any means easily). Any lower speed and it's very difficult. No matter the chakra armor, consecutive hits from one the users arrows will eventually pierce, as the arrows consistently hit the armor with great impact, if pain isn't felt by the arrow itself then the foe will fly from the arrow making impact with their armor. The user can also throw arrows with their free hand, they will be of speed and power but not as much as if they were to use their bow. This form is used in times of need by joukai and just in case this alone isn't enough, this form has one trump card. The user used an S rank jutsu and fire an extremely large beam of concentrated light energy, it is about 80 meters in width, 90 meters in height and 500 in length. This beam is capable of reducing one to ashes in a matter of seconds if caught within without armor. After the jutsu is done however, the users form fades and they cant use their clan for a period of 40 (IRL) days, they also are severely weakened at this state and all jutsu will be lowered 2 ranks. If they battle for more than 5 post after using the trump card jutsu,they die. If this jutsu is used without the trump card jutsu, the after the 10 post the user is very weak and exhausted( 4 post). Their jutsu will be lowered by a rank and they will not be able to use light jutsu in this for their next 3 weeks.

          Genjutsu

          Hyoukai Nikutai no Jutsu (Melting Flesh Skill) A Rank
          Description: Upon watching the user form the necessary hand seals, the victim will see many chains suddenly surround and bind him to the ground, upright. Slowly, he will feel the flesh on his bones melt and drip to the floor, all over, on his limbs and torso and face. There is a great deal of illusionary pain involved, of course… Even after the effects are over, the victim feels compelled to pat himself, just to make sure he isn’t really melting.

          Magen: Jigoku Gouka no Jutsu (Demonic Illusion: Hell Fire Technique) A Rank
          Description: Magen: Jigoku Gouka no Jutsu is a Genjutsu technique that causes its target to see a vision of fire. After the user forms the needed hand seals, a huge ball of fire will descend from the sky to envelope his target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety.

          Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version) B Rank
          Prerequisite: Tenjou Gyakumodori (Heaven and Earth Reversal)
          Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of hisher feet, instead of directions returning to normal, heshe will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.

          Styles

          Lightning Step

          Elegance

          Style #3 Learned




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                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


                      Name: Tomiji Hyuuga
                      Nickname: Tomi
                        ↬ (derp)

                      Age: 18
                      Gender: Male
                      Ethnicity: White
                      Height: 6'1"
                      Weight: 210
                      Personality: Stubborn, Unwavering, Loyal

                      Sexuality: Straight
                      Family: derp

                      Theme Song: herp
                      Nindo: derpina
                      Background Info: herpina

                      Other Info (regarding anything: Likes, Dislikes etc)


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇


                      Strength: Brute Strength
                      Weakness: Long range fighting
                        ↬ Fears

                      Village: Kirigakure
                      Rank: Jounin
                      Class: Taijutsu
                      Bloodline: Hyuuga
                        ↬ Stage: 2/Neo Byakugan

                        ↬ Implants: N/A

                      Clan
                        ↬ Clan 1
                      Shikotsumyaku
                        ↬ Clan 2

                      Demon: N/A

                      Chakra Points: 200

                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -


                      Opponents Defeated: TEXT TEXT TEXT
                      Battle Theme: LINK HERE


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                            Quote:
                            SUMMON INFO


                      Jutsu List:
                        ↬ Number learned
                        ↬ Number to be learned

                      Ninjutsu
                        Raiton

                      a c a d e m y
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                      g e n i n
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                      c h u u n i n
                        • Raiton: Raiton no Yoroi (Lightning Release: Lightning Armor)
                        Description:The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed. Adds +1/+1 to strength and speed as well as the effects of direct Raiton contact.

                        • Raiton: Yusuburu Kasugai no Jutsu (Lightning Release: Jolt Clamp)
                        Description: The user turns their chakra into electrical current and grab the opponent, sending a jolt of electricity into the opponent, temporarily paralyze an area of muscle.
                        • Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique)
                        Description: This is the pinnacle of the single-target ranged lightning jutsu. The attack from Lightning Blast has been upgraded further, making it into a beam twice as wide as before, and much more damaging. Targets hit head-on with this jutsu will experience a fantastic amount of pain and be stunned after the jutsu ends. Also, nearly missing with this jutsu also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within two feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This jutsu can be ended prematurely by the user.
                        • Hikuhiku Eda no Jutsu (Twitching Limb Technique)
                        Description: An off-shoot of the Electric Overdose Technique, after the user channels a large amount of electricity in to his hand, making the chakra visible, the user can attack a specific body area of his opponent and fire electricity into it once. Whatever area is struck the muscles immediately begin to constrict and twitch in extreme pain and causes the limb to be unable to move.
                        • Dendou Kariyou no Jutsu (Electric Overdose Technique)
                        Description: The user takes one post to channel a large amount of electricity into a limb, making the chakra visible. Upon contact with the opponent, the electricity is shot into him and the target’s weight almost doubles, making it harder for the victim to move.

                      j o u n i n
                        • Raiton: Shichū Shibari (Lightning Release: Four Pillar Bind)
                        Description: Four giant rock pillars are summoned around the enemy, then shoot bolts of lightning, immobilizing the target and possibly doing damage to them.
                        • Raiton: Jiten Rakou Dangan (Lightning Release: Spinning Lightning Shot)
                        Description: Bring forth lightning that is compressed into a ball that sends forth shots of lightning, that spin through the air that has slight drill qualities, allowing the shot to partially get into the opponents body, giving them a powerful shock to the system, that can render the closest organ it attacks paralyzed for a few moments.
                        • Inbikiri Ekido no Jutsu (Lightning Rage Technique)
                        Description: After making the necessary handseals the user slap the ground (as many times as one wants) for everytime they slap the ground a blast wave of lightning radiates outwards 50ft. (75ft. for anbu)(100ft. for Kage/sannin)
                        • Inbikiri Seeji no Jutsu (Lightning Sage Technique)
                        Description: The user must maintain concentration for a minute (1 post) as user concentrates on sending electricity through their own muscles thus stimulating themselves to become stronger, faster and more flexible; this raises your base stats by +1/+1 beyond the cap.
                        Lasts for an entire fight before needing to be recharged.
                        • Chidori
                        This technique channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target, increasing their speed for the duration of this attack by 1. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces.
                        • Yobigoe no Raikou no Jutsu (Call of Lightning Technique)
                        Description: A dangerous technique not only in the sense of it's power but also by it the fact of its inability to be controlled. Forming the necessary hand seals the shinobi begins to collect mist in his immediate area much like Kirigakure no Jutsu, however it begins to rise and form into a thunderstorm cloud instead of laying dormant like mist does. Now powered by chakra the cloud will begin to strike random nin with lightning, the power of this lighting has the ability to cause massive third-degree burns, majorly constricted breathing, and possible fibrillation. This technique lasts for 10 minutes.
                        • Sai Sen no Jutsu (Rewire Technique)
                        Description: Making physical contact with an enemy shinobi the Cloud-Nin shoves Static Strings into his opponent and himself, by hotwiring the electrical impulses of the target's brain he disables the target and assumes control of the opponent's body. While in this state the shinobi can only control the target body and has little control over his own body which will remain standing in place. Major problems with this technique is that by severing the strings you break the connection between the target and the Cloud-nin, also the maximum range the controlled body can move from the original body is 50 feet, otherwise the strings will break.

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                        Element 2

                      a c a d e m y
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                      c h u u n i n
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                      HYUUGA

                      • Hakke Kuushou - Eight Divination Signs Air Palm Genin-Rank
                      Extending chakra from his body, the user will thrust his palm at his target. This will send out an invisible wave of chakra that can knock his opponent back. It is unknown if this wave can also collapse his target's tenketsu points.

                      • Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand Chuunin-rank
                      Hakke Rokujuuyonshou is a Taijutsu technique unique to the Byakugan bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.

                      • Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand Jounin-rank
                      Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Byakugan bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.

                      • Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin Genin-rank
                      Hakkeshou Kaiten is a Taijutsu technique unique to the Byakugan bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack. This level of rotation will block all attacks of its rank or lower.

                      • Shugo Hakke Rokujuuyonshou - Guardian Eight Divination Signs, Sixty-Four Palms of the Hand Chuunin-rank
                      Utilizing the Hakke Rokujuuyonshou style, The user uses his/her natural flexibility and his/her precise chakra control to create an absolute defense.

                      The user will emit chakra from her palms and move her arms in sweeping pattern movements to provide a full 360 degree range of protection for her body. This chakra will be also be able to cut through most any target which dares penetrate the protective sphere. By expelling a more sharper, stronger and more flexible amount of chakra, he/she can increase it's effectiveness against more massive incoming objects.

                      • Hakkesho Dai Kaiten (Eight Trigrams Palms Great Heavenly Spin) Chuunin Rank
                      This jutsu is simply a larger and more powerful version of the Eight Trigram Palms Heavenly Spin.

                      • Hyaku Retsu Sho (One Hundred Violent Palms) Chuunin Rank
                      Requirements: Hakke Rokujuyon Sho
                      This jutsu is the weaker counterpart of Hakke Hyaku Nijuhachi Sho, in which the user only does 100 strikes instead of 128.

                      • Hakuro Tenbu (White Haze Dance) Chuunin-rank
                      Requirements: Hakke Rokujuyon Sho, Hakkesho Kaiten
                      This jutsu causes a shining blue light to consume the user's hands. He then attacks the enemy with several powered-up Gentle Fist attacks and finishes off by using the light to blow the enemy away.

                      • Hakke Shō Ranbu (Palm Dance of Divination) Jounin Rank
                      Requirements: Hakke Hyaku Nijuhachi Sho
                      The user traps the enemy in the zone of eight trigrams and delivers a series of palm attacks from Hakke Rokujuyon Sho to Hakke Hyaku Nijuhachi Sho. More skillful users may reach up to Hakke Sanbyaku Rokujuichi Shiki. This attack is too fast for the opponent to react to when it connects.

                      • Eight Trigrams Palms Heavenly Sphere Chuunin-rank
                      Requirements: Palm Rotation
                      The user strikes the enemy into the air where they performs a large and powerful Eight Trigrams Palms Heavenly Spin, forcing the enemy into the ground.

                      • Eight Trigrams Palm Heavenly Spin Absolute Jounin-rank
                      Requirements: Great palm Rotation
                      An orange, larger, and far more powerful version of Eight Trigrams Palm Heavenly Spin.

                      • Ougi: Hyuuga Kusokuna (Ultimate Technique: Rapid Fists) (Chuunin-rank, passive once learned)
                      Once this technique is learned, the Hyuuga is able to strike twice in the time it would normally take for them to strike once. For B-rank chakra usage, they can increase this value to three for a post if they wish. However, this has a one post cooldown.

                      • Shuchu Boei (Focused Burst) E-SS Rank
                      From any point on their body, a user of this technique is able to generate a concentrated burst of chakra. This is capable of knocking opponents--and all attacks of similar rank--away from the user. This effect increases exponentially with rank, as does the size of the generated burst. This can be used offensively and defensively--a sudden burst of chakra can propel the Hyuuga forward faster then they could normally move, or that sudden burst of chakra behind their elbow could turn that strike into a much more powerful attack. Really, the creativity is limited only by the user's imagination. The generated bursts of chakra possess enough power to knock away opposing ninja, but the chakra is not focused enough to disorient them.

                      • Genjutsu: Akai Shinkirou (Red Mirage) Jounin-rank
                      After making physical contact with their opponent, the Hyuuga is able to cast the only genjutsu in their arsenal; Red Mirage. One post after contact is made--during the user's next post--the opponent's vision will begin to be clouded by a foggy haze. At this point, the opponent that they're seeing is a mirage. Completely manipulated by the genjutsu. One thing that is particularly...strange about this Genjutsu is that it cannot be broken by Genjutsu: Kai. Because the Hyuuga inserted their chakra directly into the opponent's system, this makes it incredibly hard to break, meaning that physical pain is a requirement to do so.

                      The illusion is at its maximum power when the user is at least ten feet away from the opponent. Once they get within this range, the illusion begins to weaken. The illusion will break when the user is within five feet of the opponent, as the mirage can only remain when seen from a distance. Otherwise, the illusion will last for five posts before contact must be made again.

                      • Asai Kuyashi (Crushing Air Palm) Jounin-rank
                      A more powerful version of the first stage's technique. An incredibly powerful bullet of chakra--about the size of Gamabunta's Liquid Bullets--erupts from the user's palm with use of chakra. Opponents of Jounin-rank or lower will find it incredibly difficult to block, and the technique is capable of clearing even the thickest trees with relative ease.

                      • Ougi: 16 Trigrams 256 Palms S-rank
                      One of the most powerful techniques in the Hyuuga's Arsenal. If an opponent is within 15 feet of the user, they are able to use this technique. The 16 trigrams formation will appear, and the user will lunge towards their opponent with extreme ferocity. If the opponent is caught within the first palm strike, their body will feel like it was held down by one ton weights, making it incredibly difficult to dodge the rest of the combo. Any opponent that takes the brunt of this attack will suffer a tremendous amount of damage. Their body will be tattered and broken, and their strength will be next to none. It's ultimately retreat, or die. This attack may only be attempted once per battle.

                      KAGUYA

                      Name of Jutsu: Bone Current
                      Rank of Jutsu: Passive
                      Jutsu's Element: Kekkei Genkai
                      Jutsu Type: Bloodline
                      Do you want you Jutsu added to the Guild List: Nope.jpeg
                      Description: Tomiji is capable of using the bones he creates through Shikotsumyaku as an extension of his own body, allowing him to use them in conjunction with his Hyuuga techniques.

                      • Dance of the Larch Passive
                      Karamatsu no Mai is a form of Taijutsu developed by Kimimaro to take advantage of his cursed seal and bloodline ability. It is the third of five dance forms. After activating the level one cursed seal form, Kimimaro will begin to extend multiple bones from his body. Both from his rib cage and his radius and ulna. Because they are hard as steel (and can be as hard as hyper diamond at Kage), these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow Kimimaro to move with little effort to impale his opponent.

                      • Dance of the Young Ferns S-Rank
                      Sawarabi no Mai is the fifth of five dance forms. After activating the level two cursed seal form, Kimimaro quickly grows a multitude of tall spikes from his body to create a large forest of bone. While in this form he himself can merge into the bone trees to attack his target from whichever spike he wants.

                      • Ten Finger Drilling Bullets C-Rank
                      Using the bloodline's unique Shikotsu Myaku (Corpse Bone Pathways) ability, the clan member will use their fingers to fire distal phalange bones as bullets. As the bones fly through the air, they will rotate and drill into their target once they make contact.

                      • Dance of the Clematis: Flower B-Rank
                      Using this dance, the user will also form a large flowering bone spear which they can also use to pierce any shield the opponent raises. The spear is said to be invincible, even by Kaguya standards.

                      • Dance of the Clematis: Vine B-Rank
                      The user will remove their spinal column from their back to create a flexible bone vine. Because the vine is flexible, it can wrap itself around an opponent to rip them to pieces.

                      • Dance of the Camellia C-Rank
                      It is the second of five dance forms. Using the ability to manipulate their bone structure, the clan member will remove a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise movements, they will then cut through any opponent within striking distance.

                      • Dance of the Willows Passive
                      It is the first of five dance forms. Using the ability to manipulate their bone structure, the clan member will grow and extend a forearm bone through the palm of their hand to form a stabbing instrument. Using fluid and precise movements, they will then impale opponents.

                        Taijutsu


                      Konoha Senpuu (Leaf Whirlwind)
                      Description: Using their quickness and agility, the user charges at their target and spins their body to do a flying round house kick on those opponents within range of attack.


                      Dynamic: Action (Dainamikku: Akushon)
                      Description: The user will launch them self at their opponent and then use a barrage of strikes and kicks.

                      Hidden Rain's Mirror Image Taijutsu

                      Stage One: No rank requirement

                      Being able to create a feint after image witch will only add a slight amount of power to your attack. This After image cannot be maintained for long creating more than one during a battle at this stage will be the last thing you do as you will run out of chakra.

                      Regular Techniques:
                      Side step - Dodging an attack but making your opponent think they hit you but really they hit the after image making a counter easy.
                      Rank D


                      Special Techniques:
                      Delayed Punch- Attempting to punch opponent at close range and missing on purpurse and then the delayed image will attack.

                      Stage Two: Genin
                      The user has basic control over the after image creation. And Can create two or Three per battle using the abilities to fool the opponent and deal mass damage if the opponent is not careful.

                      Regular Techniques:
                      Triple kick - Kick the opponent whilst sliding around the opponent the opponent if hit will be hit three times in different postions.
                      Rank C

                      Special Techniques:
                      Block and Double Kick- attempting to block an opponents move with a kick witch intrun allows the after images to kick the opponent twice.
                      Rank C

                      Stage Three: Genin
                      The user is finally able to use this style comfortably being able to create maybe 3 or four after images at a time and maybe twice per battle with ease. The Chakra is now being controlled well making after images easy to create.

                      Regular Techniques:
                      Rising Punch - A punch that Rises up in succession. +1 Speed for this Single Strike
                      Rank C

                      Special Techniques:
                      Rising repeated Punch - A rising punch with 3 after images each image going higher than the previous one allowing a punch to go about 30ft high.
                      Rank C

                      Stage Four: Chunin
                      The user could now beat a Lower level Taijutsu user with ease, And beat a genin with no taijutsu experience in a matter of seconds. the user has great control of the abilities and may be able to create many after images but still only two or three per battle.

                      Regular Techniques:
                      -

                      Special Techniques:



                      The 8 Celestial Gates

                      The Gate of Opening 開門 (Initial Gate) (Genin minimum)
                      Effect: +1 Speed/+1 Strength -- +1 to Taijutsu Rank
                      After effect: The body is stressed to a great level and causes many muscle groups to tear themselves. -1/-1 for 5 posts or until Gate of Healing is used or a Medical Ninja aides you
                      Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.

                      The Gate of Healing 休門 (Chuunin minimum)
                      Effect: +1 Speed /+1 Strength -- +1 Taijutsu Rank. Instantly heals damage caused by Gate of Opening
                      After Effects User returns to the same physical condition they started at before using Gate of Opening with no last injury
                      Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.

                      The Gate of Life 生門 (Chuunin minimum)
                      Effect: +2 Speed/ +1 Strength -- +2 to all Taijutsu Rank
                      Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.

                      The Gate of Pain 傷門 (Chuunin minimum)
                      Effect: +2 Speed/ +2 Strength -- +2 to all Taijutsu Rank
                      Description: Located in between the lungs. Releases the limit of oxygen intake and thus makes circulatory systems work at a faster rate and produces more energy for the body to use.
                      After Effects: Causes Restricted breathing for the next 5 posts reducing speed and strength by -1/-1

                      The Gate of Limit 杜門 (Chuunin minimum)
                      Effect: +3 Speed/ +3 Strength -- +2 to all Taijutsu Rank
                      Description: Located in the upper abdomen area. Releases the limit on how much chakra is stored and sent to body since this is the point where chakra is stored before consumption to other body parts or jutsu.
                      After Effects: - 1 rank to all Jutsu and Styles for 1 turn and stacks with Gate of Pain after effects

                      The Gate of View 景門 (Chuunin minimum)
                      Effect: +3 Speed/+4 Strength -- +3 to all Taijutsu Rank
                      Description: Located near the intestine area. This gate removes the limit in the intestines to consume food that gives energy to the body, with this gate released the fat tissues or other useless energy source from the body will be consumed to give even more power to the user.
                      After Effects: Severe cramping in the lower abdomen. Speed is further reduced -1 for 5 posts after this gate ends, stacking with other previous gate effects

                      The Gate of Wonder 驚門 (Jounin minimum)
                      Effect: +4 Speed/ +4 Strength -- +3 to all Taijutsu Rank
                      Special: User is incapacitated after the jutsu ends or they run out of chakra.
                      Description: Located near the bladder area. Removes the limit on how fast the body can move. Removing of this gate removes the limit on the cleaning system of the body. This cleans out the wastes from dead body cells to feces produced by fat/protein consumption and lets the body work in a cleaner system and seemingly produce more power and stamina.
                      After Effects: Strength is further reduced to -2 and stacking with other previous gate effects but lasting 8 posts instead of 5. User is also knocked out for 2 turns.

                      The Gate of Death (死門 (Jounin minimum)
                      Effect: +5 Speed/ +5 Strength -- +4 to all Taijutsu Rank ((SSS rank max efficiency))
                      Special: User gains bonuses for 5 full posts, then dies
                      Description: By using all of the body´s energy the final Gate located at the heart is releases and forces the heart to pump blood so fast that the consumption of energy by the body exceeds the previous gates. This uses up all the energy in all the cells of ones body that gives power almost near to infinity. Almost like a big bang effect where energy of life is detonated all at once. Trade off, definite death of user.

                      Genjutsu
                        Element 1

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n
                        Element 2

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n

                          Other Info: (regarding important shinobi info)


                        Quote:
                        Weapon Stoof


                      Style: (if you have a certain style of fighting, write it down here)
                        ↬ Mirror Image

                        ↬ Elegance

                        ↬ Kung Fu

 

Somnus Aeternam

Adorable Trendsetter

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Somnus Aeternam

Adorable Trendsetter

11,875 Points
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PostPosted: Thu Aug 06, 2015 9:10 pm

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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
X

XXXXXXXX generalXinfo
Full Name: Sumiko Venarius
Nicknames: Su, Miko
Gender: F
Age: 17
Birth date: derp
Sexuality: Will try everything once

Birth Country: Otogakure
Country of Residence: Rice
Position: Main b***h
Social Class: Whatever I want it to be

XXXXXXXX appearance
Personality:

            (story here)

Take on warfare:
Loyalty to Village-
Theme song:
Height: 5 7
Weight: 128
Build: Slender, with curves in all the right places
Hair Color: Brown
Eye Color: Brown

XXXXXXXX backgroundXstory
            (story here)

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Class: Taijutsu
Rank: Chuunin
Ying: 150
Yang: 150
Elements:
Sub-Element(s):

Bloodline: Ten no hoko-sha (Walkers of Heaven)
Clan:

Speed: 12
Strength: 8


xxxSKILLS

          Universal
          Start with Clone, Substitution, and Transformation

          Elemental



          Ten no hoko-sha

          Mantra 15 Ying/15 Yang
          A mantra is a word or hymn, repeated to aid the Walker's concentration, granting them unique bonuses for short periods of time. Each one is different and cannot be stacked. They last for two posts
          - Mantra of Air: Kuki > Grants +1 Speed and adds Fuuton Elemental Affinity to strikes
          - Mantra of Earth: Chikyū > Grants +1 Strength and adds Doton Elemental Affinity to strikes
          - Mantra of Flames: Honō > Grants +1 Strength and adds Katon Elemental Affinity to strikes
          - Mantra of Lightning: Kaminari > Grants +1 Speed and adds Raiton Elemental Affinity to strikes
          - Mantra of Waves: Nami > Grants the ability to slowly heal small wounds and adds Katon Elemental Affinity to strikes
          - Mantra of Heaven: Tengoku > Adds a rank reduction to all damage taken that stacks with any other active reduction. Also reduces jutsu cost by 10%.

          Determination 10 Ying
          For the next two posts, the Walker is immune to pain, fear, guilt, and sorrow. Attacks will still cause damage, but the Walker will not even flinch. During this time, Genjutsu a rank lower then the Walker will not have any effect either.

          Transcendence 20 Ying
          Focusing on a single point, the Walker can teleport to any location that he can see, as long as it is not within 10 feet of an enemy ninja.

          Long Arm of the Law 10 Yang to 50 Yang
          Instead of relying on physical contact to deal damage, the Walker instead releases jets of chakra from his palms of varying lengths and strengths to strike enemies who just seem to stay out of reach.
          10Y - 1 foot chakra burst
          20Y - 3 foot burst
          30Y - 5 foot burst
          50Y - 10 foot burst, can curve before it reaches maximum length

          Sanctuary 30 Ying
          The Walker designates a 20x20 area on the battlefield as his sanctuary. Inside this box, he can instantly teleport, allowing for truly devestating attacks if an enemy is foolish enough to enter what is often referred to as the kill box.

          Styles

          The Rare and Beautiful Art of a Controlled Disaster - (Ippin Seichuu Sanji) - Mastered

          Otogakure Boxing Style - Mastered

          Style #3 Learned




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